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![[Post New]](/s/i/i.gif) 2009/11/26 16:48:25
Subject: Molotov's INQ28 (Updated 24/11 - Arbitrator WIP!)
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Xenohunter with First Contact
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Which figure is that?
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![[Post New]](/s/i/i.gif) 2009/11/28 04:29:27
Subject: Re:Molotov's INQ28 (Updated 24/11 - Arbitrator WIP!)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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There is some really impressive stuff here, Molotov! I'm looking forward to more of your work, and even moreso to details from your Inq28 game. I've got an =][=Munda campaign in the works, so I'm always on the lookout for ideas to commandeer. Thanks for the inspiration, I'm currently subscribing to your threads on a few of the other forums as well.
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/03 00:10:37
Subject: Molotov's INQ28 (Updated 24/11 - Arbitrator WIP!)
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Xenohunter with First Contact
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![[Post New]](/s/i/i.gif) 2009/12/03 00:54:31
Subject: Molotov's INQ28 (Updated 2/12 - Arbitrator Painted!)
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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I have been dying to try some 28mm inq - your posts may have provided the kick in the ass I need to paint up some cultists and try and get the knuckleheads from sprue posse to play a game.
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![[Post New]](/s/i/i.gif) 2009/12/03 06:02:22
Subject: Re:Molotov's INQ28 (Updated 2/12 - Arbitrator Painted!)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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Somehow seeing him painted really drives home the improvement made by the slight posture change. You might have finally, single-handedly with this fig, motivated me to try to improve my greenstuffing skills to the point where I can do little pose changes and whatnot. If so, I thank you!
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/04 00:08:53
Subject: Molotov's INQ28 (Updated 2/12 - Arbitrator Painted!)
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Xenohunter with First Contact
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Thanks so much for the comments, guys. Somnicide; I hope that this does inspire you! If you produce any INQ28 models please be sure to let me know, because I could well find inspiration in return! Also, it would be awesome to feature the work of other INQ28 hobbyists on the INQ28 blog.
Shane - thanks for the feedback. I think Titus is an example of a conversion that ends up looking very naturalistic - almost as though he was meant to be in that pose! My GS skills are pretty basic (I'm no excellent sculpter) but I have the imagination... so I just try to come up with results that match the image in my head.
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![[Post New]](/s/i/i.gif) 2009/12/20 22:38:44
Subject: Molotov's INQ28 (Updated 2/12 - Arbitrator Painted!)
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Xenohunter with First Contact
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Here's another model I've been working on -- Ihe Inquisitor rulebook is this awesome picture:
Well, I have this thus far:
I like the Varren model, but the head/shoulder arrangement has always annoyed me a little. To me he looks a bit too much like a Sontaran from Doctor Who:
I've been wondering about carefully removing the head and replacing it; at the moment I'm considering using this priest, as the head/goggles help capture the spirit of the original illustration without rigidly conforming to it:
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![[Post New]](/s/i/i.gif) 2009/12/20 23:10:44
Subject: Re:Molotov's INQ28 (Updated 20/12)
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Xenohunter with First Contact
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That stuff is awesome.
That deathwatch marine is incredible
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![[Post New]](/s/i/i.gif) 2009/12/21 00:10:54
Subject: Molotov's INQ28 (Updated 20/12)
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Infiltrating Oniwaban
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Well, one of the best parts of the original model is the cabling ot the back of the head, IMO. The head looks shruggy and immobile partly because of the pose. Altering the gun hand to be pointing in the direction that he's looking might reduce that effect a bit.
Love your stuff, looking forward to seeing where this mini goes.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/12/21 04:38:17
Subject: Re:Molotov's INQ28 (Updated 20/12)
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Nimble Pistolier
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There are some seriously sweet minis in here, I am going to have to steal some of your ideas. Great work! I am looking forward to seeing more from you.
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![[Post New]](/s/i/i.gif) 2009/12/21 10:31:35
Subject: Molotov's INQ28 (Updated 20/12)
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Xenohunter with First Contact
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Thanks for the comments, guys.
Qualude: I'm glad you like the Marine. I have actually started work on a ten-man truescale Deathwatch Kill-Team, though work on that has halted for now.
Savnock: Oh, I appreciate that "in real life" Varren likely would have full motion of his head. A lot of people have commented on the hoses. They're interesting enough, and they fit Varren's role as a pilot (I imagine they help him to interface with the Machine-Spirits of his craft) but they don't really fit the character I want to create, so I'm afraid they have to go! I hadn't considered him pointing his weapon straight forward, but I'm not sure about it. This character will likely remain on the bench for most of January whilst I wait for a sculpter friend to help me out with him; I just wanted to show him off and get some feedback.
Stretch: Thanks!
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![[Post New]](/s/i/i.gif) 2009/12/22 19:13:14
Subject: Molotov's INQ28 (Updated 20/12)
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Xenohunter with First Contact
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Hey guys. Today I received a package from Games Workshop containing a few interesting things. One of them was a Necromunda Enforcers team, which allows me to finish off my Arbite Patrol Team (which will be used later on in the Nova Castille campaign). I also got te priest I mentioned in my last post, which has allowed me to continue work on my Inquisitorial agent-type fellow. I'll admit, I haven't quite worked out who he is, but he should look cool when he gets completed.
As you can see, I've managed to separate the head from the body, and it's a fairly decent match for Varren's head. In truth, I'm starting to realise that the Varren body may not actually be the best bet for making this character, given the copious chest armour Varren wears, and the straps-and-buckles look of the character in the illustration.
By contrast, the head is almost perfect, and I really like it.
Of course, after having removed the head from the Priest, I didn't want to just get rid of the body, so I've tried to re-work it into a possible INQ28 character.
Whereas the original model is "striding forwards purposefully", I sawed into the forward foot slightly and bent the model forwards to make it look like he's launching himself into the fray with little regard for the consequences.
The model's not finished - it needs greenstuffing and the like, but it's a fairly successful spur-of-the-moment conversion based on the bits I had to hand, and he's quite characterful. I've given some thought to removing the winged skull on his chainsword, but then perhaps the character is an ex-Guardsman using his old weaponry...?
Staying on the religious front, some of you may remember Ishmael Castor, the priest used by my friend Nick in Inquisitor Balthier's retinue. If not, you can see pictures in this post. Unfortunately, Ishmael's gone missing, and none of us can find him. WIth a heavy heart he's been consigned to the "lost forever" pile. Whilst there's a chance he'll turn up as soon as I finish the conversion, I've begun work on a second Ishmael so that Balthier's retinue can join the battle for Nova Castille as soon as possible.
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![[Post New]](/s/i/i.gif) 2009/12/23 00:53:33
Subject: Re:Molotov's INQ28 (Updated 22/12)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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I think I can speak for staunch devotees of the Imperial Cult everywhere when I say that we all feel the loss of Ishmael very keenly, and wish you a speedy re-conversion so we can get to reading some battle reports.
Seriously though, I'm loving what you've done with the priest's leftover body. You call it a simple conversion, but it's a really neat fig. I love the way he's sweeping forward, throwing himself into the fray. Arrogant? Reckless? Furious? It suggests a lot of character.
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/23 08:28:03
Subject: Molotov's INQ28 (Updated 22/12)
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Xenohunter with First Contact
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Thanks for the comment, Shane. It is certainly appreciated.
In other news, I found some hands for my Hurk model.
I gave some thought as to why the pommel of his dagger had a human skull on it - I came to the idea that it might be a gift from the Inqusitor he works with. As a result, I've attached a brass-etch Inquisition symbol to the scabbard of his blade to show that his work is sanctioned by the Inquisitor in question. Not a fantastic picture, but it should come out in the painting stage:
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![[Post New]](/s/i/i.gif) 2009/12/23 08:42:57
Subject: Molotov's INQ28 (Updated 23/12)
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Mysterious Techpriest
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I absolutely love everything on here. Can't wait to see more paint.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2009/12/23 10:15:10
Subject: Molotov's INQ28 (Updated 23/12)
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Rampaging Reaver Titan Princeps
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Cheers mate I've been planning to select a few models and do some modellng for an Inquisitors Retinue. Now you've inspired me to bug other people about doing an Inquisitor 28mm campaign.
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2009/12/24 04:52:54
Subject: Re:Molotov's INQ28 (Updated 23/12)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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I feel that I owe Hurk an apology.
Hurk, when I first saw your model, I wasn't sure what Molotov saw in it. It seemed very static to me, almost wooden. Now though, seeing the model get closer to the painting stage, I'm impressed. Again I'm shown how something as small as a hand swap can completely change a model. So I'm sorry, Hurk. I'm joining your fan club now.
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/24 09:20:21
Subject: Molotov's INQ28 (Updated 23/12)
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Xenohunter with First Contact
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Thanks for the comments, guys. Owain, there should be a bit of paint soon...
Llamahead - Should you do any INQ28, please let me know as I'd be interested in seeing your models!
Shane - Thanks for the comment. If you're interested, there are two more pictures of Hurk on the blog.
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![[Post New]](/s/i/i.gif) 2009/12/25 06:03:39
Subject: Molotov's INQ28 (Updated 23/12)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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Molotov wrote:Shane - Thanks for the comment. If you're interested, there are two more pictures of Hurk on the blog.
I saw those! I just never know where to throw my comments at you, here or at your blog.
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/29 20:56:57
Subject: Molotov's INQ28 (Updated 29/12)
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Xenohunter with First Contact
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Here's Saul Baltasar:
Saul was intended to be a "rogue", a bit of a Han Solo-esque character who was ex-Imperial Navy and who had a lot of scrapes and adventures and who had fallen in with Inquisitor Hoth. A lot of people who've seen him seem to think he's a rogue trader, and whilst I've shown some resistance to the idea I'm not so sure now.
Steve was discussing his ideas of the model recently:
Im starting to get a picture in my head of how he's going to look and I think it might work. I like the idea of the dark blue coat. That with a white undershirt (just poking out of the collar of the coat) and the coat chain painted gold will give enough of a nod to a Naval background, while the rest of his clothing would be more rugged and combat ready. I love the little quirks on this guy, the bionic fist will be a nice counterpoint the a white dress glove on the other hand for example.
I have to admit though, that after not seeing the model for a little while, I'm a little unsure about it. I'm not sure whether the model is visually unbalanced - that is, whether it looks "wrong". I need new opinions on the models, so your feedback is entirely welcomed!
Automatically Appended Next Post: Here's two more pictures which I think help illustrate the model far better:
Automatically Appended Next Post: And for those who might be interested, here's a picture of Titus Dio and his Cyber-Mastiff:
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This message was edited 2 times. Last update was at 2009/12/29 22:43:59
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![[Post New]](/s/i/i.gif) 2009/12/30 04:25:57
Subject: Re:Molotov's INQ28 (Updated 29/12)
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Imperial Agent Provocateur
Des Moines, Iowa, USA
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That's Kal Jericho with a head swap, yeah? At the risk of sounding like a Yes-Man/Molotov fanboy, I really dig the new head on him. Between that and what's left of Kal, he looks grizzled and seedy to me. I'd definitely keep the mini, but I think the original direction is good for him. No need to switch him over to a Rogue Trader unless the story calls for one, in my mind.
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The Emperor protects. |
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![[Post New]](/s/i/i.gif) 2009/12/30 21:16:03
Subject: Molotov's INQ28 (Updated 29/12)
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Xenohunter with First Contact
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It is indeed the Kal Jericho figure with a headswap - in this case, the head from Ultramarines Scout Sergeant Telion. The plastic sword/hand is from the Cadian Command Squad, whilst the plastic scabbard is (I belive) from the Catachan Heavy Weapons box. It might not be, I can't swear to it...
The little Eldar charm on his coat (which should become more visible in the painting) is from the "Yriel of Iyanden" model.
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![[Post New]](/s/i/i.gif) 2009/12/30 21:39:07
Subject: Re:Molotov's INQ28 (Updated 29/12)
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Fixture of Dakka
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i'm lovin' the Titus Dio and his Cyber-Mastiff. very cool!
hell, there's nothing you've done to not love! awesome work.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2009/12/30 22:14:29
Subject: Molotov's INQ28 (Updated 29/12)
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Member of the Malleus
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Love it!
Balthasar looks great, wish I had thought of that conversion!
Also, great conversion of the little orc. He's going to be a very characterful little alien sidekick.
Keep up the good work!
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2010/01/16 23:16:21
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!)
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Xenohunter with First Contact
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Thanks for the comments, guys - especially you, Dante! I appreciate the reply.
I've put up an INQ28 battlereport here on the blog, which I hope you'll find interesting.
In the meantime, I have been doing some work:
I have here half a forgeworld servo-skull which should become the head for an arco-flagellant, the head and torso for my investigator character and the head and torso for my Imperial Guard beastman character.
I was pleased when we managed to make a decent Daemonhost from the ugly GW sculpt, and I want to do something similar for the Arco-Flagellants. Steve's got a box of the metal arco-flagellants and is looking at them with a view to redeeming them, whilst at the moment I'm advocating an approach based off the plastic ghouls.
I want to create something similar to Damien. He's a hugely dynamic model. It looks as though it would take a supreme effort to stop him when he's charging towards a foe - bullets would have little effect on this drugged-up living weapon. Damien's flails also help to give him that bit of movement, whilst in the 40k models, the electro-flails almost counteract any sense of dynamicism - they just look like they're waving them around whilst trying to walk like an Egyptian.
I think that the body on the right is useable - it seems to be in a pretty decent pose. What I'd want to do is to complete the head conversion I've been working on and replace the head, and then try to work out something in the arms that'd help the model look as though it's moving quickly.
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![[Post New]](/s/i/i.gif) 2010/01/17 00:32:32
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!/Arco-Flagellant WIP)
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Awesome Autarch
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Awesome work, bro. Some of this stuff is so creative, it is really great.
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![[Post New]](/s/i/i.gif) 2010/01/17 01:18:48
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!/Arco-Flagellant WIP)
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Member of the Malleus
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I'm liking how the investigator is shaping up. That head and neckerchief are brilliant (one of my fav sculpts) and once you get the trench coat look going, it should be rocking!
Also, IG beastman is a masterstroke, I remember these guys from back in the day, though the old figs always looked so out of place in guard armies!
I think the key with him will be to try to under-play the bestial side slightly and have him kitted out like a trooper, but with the obvious goat face, horns and legs of a beastman. Looking forward to seeing him progress.
Finally, the acro-flagellant. Good call on the FW servo skull for a head, the techy bits on the back of these match the art in the =I= rule book very well and are also extremely detailed.
I've seen some nice conversions based on the ghoul parts for these guys, though I always feel that the ghoul legs are quite short and the bodies too long for them. Fine for hideous undead abominations, but for actual humans, they look a little off IMO.
The metal flagellant that you have indicated does indeed have potential, though you are right that new arms are needed. A bundle of thin guitar strings and ghoul/flagellant parts for arms perhaps?
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2010/01/17 10:09:34
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!/Arco-Flagellant WIP)
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Xenohunter with First Contact
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Dante, thanks for the comments. The investigator is on hold, I'm just waiting for a sculptor to free up so they can make the model like the artwork.
I'm glad you like the beastman so much. After you post, I checked out this:
I can see what you mean about them standing out, but I suppose it was deliberate - to emphasise their inhumanity. As it is, I'm of a similar opinion to you - to underplay the bestial side. My plan is to use catachan components (from the command squad, most likely) for the arms and legs, and to have him carrying a (possibly slightly battered) standard-issue Imperial Guard lasgun. Something akin to this squad. At first glance, you might not immediately notice just what's wrong with this fellow, which I think also emphasises that he's "different" to humans, and that mutation is insidious. It's somewhat fitting for a Beastman who has been employed by the Inquisition.
I'm not the hugest fan of the backwards-jointed beastman legs, especially when combined with Imperial Guard pieces ( this being an example). I think painting him with a slightly ruddy skintone will also help convey the abhuman nature of the Beastman.
As for the Ghouls, I looked at some WIP pictures of ghouls on the internet and I've seen what you mean about the bodies. They've got an incredible hunch, which'll prove almost impossible to turn into a decent sprinting pose. It looks as though converting a metal arco-flagellant will be the route I go down.
Thanks for the feedback! It's definitely given me something to think about.
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![[Post New]](/s/i/i.gif) 2010/01/17 12:47:38
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!/Arco-Flagellant WIP)
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Member of the Malleus
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True, but I think he becomes a bit less of a beastman and more of a mutant if he doesn't have the backwards jointed legs.
If you put fatigues over the top half of the legs (to the knee) either using GS, or simply using that section of catachan legs, and then had the double joint from an ungor below that, I think it would still look enough like a guardsman rather than a fantasy beastman with a lasgun and cadian helmet (as all the others tend to be).
You could shred the area of the trousers at the knee to make it look like it was a quick "modification" to standard guard issue kit.
The idea for the skintone sounds good. In my mind I see him having very pale skin (almost a kind of sickly white), with very dark fur (for contrast).
Either way, I'm sure he'll turn out nicely if what you have so far is anything to go by!
Cheers,
Dante
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![[Post New]](/s/i/i.gif) 2010/01/17 12:50:32
Subject: Molotov's INQ28 (Updated 16/01 - Battle Report up!/Arco-Flagellant WIP)
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Rampaging Reaver Titan Princeps
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You know I looked at that Beastman head and immediately went Hellboy! Seems appropriate source of inspiration for an IG Beastman as well.
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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