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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, fast attack units gain more and more less attention in the 5th edition since troops are scoring only,
and elite and HS units are generally better suited to achieve mission goals.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Proud Phantom Titan







wuestenfux wrote:Well, fast attack units gain more and more less attention in the 5th edition since troops are scoring only,
and elite and HS units are generally better suited to achieve mission goals.

Which is why war walkers should be fast and vypers should be part of jetbike troop choice
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Tri wrote:
wuestenfux wrote:Well, fast attack units gain more and more less attention in the 5th edition since troops are scoring only,
and elite and HS units are generally better suited to achieve mission goals.

Which is why war walkers should be fast and vypers should be part of jetbike troop choice

The option to include Warwalkers as FA would open a new avenue
1. building a mech Eldar army consisting of fast moving (skimmers) and static (WW's) elements, or
2. building a footslogging army consisting of WW's and WL's.

In terms of Vyers, one may think about forming a squadron with Jetbikes, similar to RW Bikers that are able to include a Tornado and an Attack Bike.

This message was edited 1 time. Last update was at 2009/09/08 13:06:19


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

wuestenfux wrote: In terms of Vyers, one may think about forming a squadron with Jetbikes, similar to RW Bikers that are able to include a Tornado and an Attack Bike.


That is a nice idea!

Edited some stuff in, especially more options for the autarch so he can join specialists squads more easily and buff a certain aspect of the army.

Please note changes to the hawks and additional exarch power for dark reapers.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Autarch:

- Increasing Initiative from 6 to 7
- Option for Shimmershield (5++ save in cc for his squad)
- Once per game, you can ask to reroll the die if the game ends.
- 10 point decrease
- Option for Ranger long rifle. 10 points
- Options for fast shot, crack shot, tank hunter, withdraw, defend, acrobatic, shadowstrike, stealth, intercept or skyleap for 10 points each (not transferred to squad)

Rangers are not Aspect Warriors. They follow a different path of life.
Therefore, I'd drop the option to take a long rifle.

I suggest that the Autarch can choose up to 2 Exarch powers for free and these powers confer to the Aspect unit he joined whenever possible.
Well, stealth should confer to Scorpions as they can have an Exarch with stealth, but not to Fire Dragons since their Exarchs cannot have stealth.

This message was edited 1 time. Last update was at 2009/09/08 16:46:18


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






Arlington, Texas

In case it's not been said, Phoenix Lords make their aspect troops. The Striking Scorpions will then be known as Raping scorpions.

Worship me. 
   
Made in se
Storm Trooper with Maglight





Schepp himself wrote:- New psychic power: Target vehicle or unit in 12", unit or vehicle is thrown back 2d6 inch in a straight line from the seer. Vehicles get a glancing hit, units go to ground, resolve ramming and tank shocks for units in the way for the vehicle (I hope I made it somewhat clear)


OMG FORCE PUSH!!!!



 
   
Made in gb
Proud Phantom Titan







- differentiating the shuriken cannon and the scatter laser


I know this will sound odd but couldn't Shuriken Cannon get Lancing? after all we are talking about thousands of little wafer thin bits of metal being shot at the target you might get lucky and roll a 6 and stun the crew on LR ... Wouldn't require any change to the points value ether as its a bit of a long shot (23% chance of glancing from 3 shots)
   
Made in us
Sneaky Striking Scorpion



Oregon

From a wishlisting point of view, i would like the autarch powers to be conveyed to any squad he joins. from a balance PoV, that would be broken, because I can already see taking a shimmer/defend/stealth autarch to attach to my wraithguard.

They would then be 10 T6 models with a 4+ conceal cover save, a 5+ invuln in CC, and defend. Not to mention the autarch would also have mandi + power weapon. would run about 600 points, including the autarch and the farseer, but it would be a beast - especially if the wraithguard got the suggested range increase to 18"

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

They would then be 10 T6 models with a 4+ conceal cover save, a 5+ invuln in CC, and defend. Not to mention the autarch would also have mandi + power weapon. would run about 600 points, including the autarch and the farseer, but it would be a beast - especially if the wraithguard got the suggested range increase to 18"

This would make Wraithguard a unit to consider in competitive games. Ouch!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

wuestenfux wrote:
They would then be 10 T6 models with a 4+ conceal cover save, a 5+ invuln in CC, and defend. Not to mention the autarch would also have mandi + power weapon. would run about 600 points, including the autarch and the farseer, but it would be a beast - especially if the wraithguard got the suggested range increase to 18"

This would make Wraithguard a unit to consider in competitive games. Ouch!


Obviously, this would lead to broken choices, so I stated that powers of the autarch would not benefit the squad he joins. It should help the autarch to join squads and still be able to use their special abilities, however.

From a fluff point of view you can justify all these powers with his path. He is supposed to have experience with almost all (if not all) aspects so i can imagine he has learned quite a few tricks over the years.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

After all, the Autarch should be superior to an Exarch, some kind of exalted Exarch.
Thus the Autarch should be able to take Exarch powers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Devastating Dark Reaper






no, exarchs are proffesionals at their aspect, whereas the Autarch was only a aspect warrior who didnt fit. so he has had the training, and has access to the equipment but he was never an exarch.

because he has been tried in each aspect he is a tactical GENIUS.

Elegost

"When you look in the eyes of the enemy and see yourself - at what price mercy?" Ernest Gordon
2500pts
1500pts 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Any ideas for the introduction of Craftworlds?

Iyanden:
- Wraithguard as troops
- Wraithlords as HS and elites
- Dire Avengers as elites

Alaitoc:
- Ranger upgrade to Pathfinder for free
- disruption table: opponent rolls D3 for each of his units after deployment prior to the start:
-- 1: unit makes pinning test,
-- 2: unit moves 6'' in a direction given by the Alaitoc player,
-- 3: unit gets shot by the closest Pathfinder unit, all restrictions apply: line of sight, range.

Biel Tan:
- one Aspect Shrine (besides Dire Avengers) becomes troops
- the PL corresponding to the Aspect Shrine becoming troops costs 130 pt

Saim Hann:
- Vypers as troops
- Jetbikes become cheaper by 5 pt, also for Warlocks and Farseers.
- Falcons become FA
- squadrons consisting of Guardian Jetbikes and Vypers; one Vyper for every three Jetbikes.

Ulthwe:
- Warlocks get cheaper by 5 pt.
- Farseer powers get cheaper by 5 pt.
- Farseers cannot use jetbikes.
- Serpents get cheaper by 10 pt.
- Dire Avengers as elites
- Guardian Defenders have BS 4
- Storm Guardians get WS 4
- Warlock power augment that increases the range of a Farseer power by 12''; however, the Warlock must pass an LD check.


This message was edited 4 times. Last update was at 2009/09/09 11:11:47


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion



Oregon

For Ulthwe - warlocks cannot use jetbikes - to avoid everyone and their brother taking a cheap seer council with a fortuneseer somewhere else in the army. Also, augment requires a psychic test (which is a leadership test, but can be nullified by hood).
Iyanden is my fav. craftworld, so....
Iyanden - Lords get FNP (doesn't actually matter that much, as most ways people deal with wraithlords include rending or really big guns). Also can swap both weapon options for a D-cannon.
All warlocks get the spiritseer upgrade for free.

Wraithguard get an optional storm-guardian-esque loadout. heavy flamer+power weapon, and shuriken catapult, with eldar version of true grit (i just like them using a catapult as a pistol, a shuriken pistol works fine).

Serpents get a 15 point increase in cost.

HQ choice of Iyanna Arienal can be taken, but requires the purchase of a 2nd HQ choice, her wraithlord companion.
She is a farseer who can cast 3 powers a turn, doesn't have eldrad's extra toughness, does have fleet (whoop de doo) and has a 18" spiritseer bubble. maybe gets a cool iyanden power (maybe wraith of asuryan - comes right off the iyanden fluff page - an upgraded form of eldritch storm, with rules to specify it explicitly does not scatter). comes standard with all of the farseer powers - 200 pts (15 points cheaper than eldrad, wherever he gets adjusted to).
wraithlord companion:
WS BS S T W I A Ld Sv
5 5 10 8 3 5 3 10 2+
Doesn't suffer from wraithsight.

can't think of any other special abilities for the wraithlord - maybe he can't ever end a movement phase more than 12" from Iyanna - or vice versa.

Another idea for wraithlords for iyanden, been suggested before, - wraithlords selected in elite slots may be upgraded to a specific aspect.
DA: 2x shuricannons - non twin linked. (normal weapon selection still twin links duplicates)
S. Scorp: Infiltrate, Mandiblasters (+2 A), 2+ armor cannot take any weapons above Str 6 (so, scatter/shuri cannon only)
H. Banshee: Fleet, 2x Wraithswords, twin linking CC attacks and adding an extra attack. (maybe not fleet... but it would be very cool)
Swooping hawks: 2x scatter lasers (non twin linked), swooping hawk grenade pack which it can fire every turn with a range of 24" - in addition to its lasers.
Dark Reaper: Tempest launcher and reaper launcher, mayyybe crack shot.
Fire Dragons: 2x firepikes, non twin linked. Tank hunters, 2+ armor.
warp spiders: twin linked shadow-weaver support weapon, Deep Strike

wraithlords taken in HS slots may be fielded in squads of 1-3, if taken in squads of 2 or more, an accompanying spiritseer may be taken. This warlock may not take conceal.

All normal elites/aspect are 0-1 per type.
Fire prism 0-1
Falcon 0-2
W. Serpent 0-2
Can't take eldrad
Can't take a seer council


add more later.

edit: I realized that the limit to 0-1 per aspect isn't that much of a nerf, since most people don't take more than one of any aspect, except for perhaps warp spiders, fire dragons, and dire avengers, so instead of 0-1 per type, limit the entire army to two squads of aspect warriors.

This message was edited 2 times. Last update was at 2009/09/09 17:00:00


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, looks quite interesting but some points need more clarification.

add more later.

Yeah. Maybe we can come up with something more substantial.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion



Oregon

The aspect upgrade should cost more than the normal weapon upgrades, as they come non-twin linked, and with powers to boot.

Currently, the wraithlord profile is:
WS BS S T W I A Ld Sv
4 4 10 8 3 4 2 10 3+

@ 90 points.
BL =40
starcannon = 30
scatter = 20
S. cannon = 10
EML = 25
wraithsword = 10

buying an identical weapon costs the same pts, but combines to one twin linked weapon - can't take 2x swords.

So, the aspect upgrades represent a significant increase in power over the current, run of the mill wraithlords. (except, i just realized, there is currently no way to infiltrate a warlock, so the scorpion infiltrate power is sort of useless). Especially the banshee fleet, and any upgrade which allows 2x non twin linked - these upgrades should cost at least as much as buying the two weapons for the price listed in the current codex (i.e., for the DA upgrade, the upgrade should cost more than 110 points, because it is better than a twin linked shuricannon.

DA: pretty basic upgrade, a medium range anti-horde/meq (will get 5-6 wounds a turn on T4 or less at 24"), 130 pts.

S. Scorp. Drop the infiltrate - can't really be used. Also can't add 1 str, as it is already 10. +2 A and 2+ armor is enough. This guy is pretty damn tough in combat, but still suffers from the same problems as it did before - 4 ws 4 attacks, no invuln save - 140 pts. (Edit: perhaps Iyanna special ability could be negating all wraithsight checks for the entire army while she is alive - this could free up these lords to infiltrate)

Banshee - Fleet, 3 WS 4 attacks with rerolls, and I should have added +1 initiative. It seems to me that if people want a CC lord, this is what they'll take. Not as many attacks as the scorpion WL, but has I5, which means it goes before a whole lot of units. Hits slightly more often than the scorpion upgrade, because of rerolls, and hits before the scorpion will. not as good of an armor save, but that doesn't matter much, because most weapons which can wound it (executioners, powerfists, rending) ignore armor saves anyway. The big deal is the fleet and normal MC move through cover - this guy can run through a forest and smash a tank without too much trouble. 150-160 pts.

S. hawks - the DA upgrade, only better. add in the third large blast weapon and its a anti-horde powerhouse, even though it still has to target the same unit, that is a ton of wounds it can pour out (in case it wasn't clear, this upgrade can fire all three weapons a turn - that is a lot of wounds) 150 pts.

Reaper - if it has crack shot, this can put out a large amount of ap3 fire. add in the ability to take either 2x unlinked tempest launchers or reaper launchers. Add in the normal mobility of a MC, and its scary for any meq army. This will probably down about 4 MEQ a turn. 140-145 pts. The hawk upgrade is more versatile, and I can see people taking the hawk upgrade over the reaper, as the meta has certainly shifted to forcing many saves as opposed to denying saves.

F. Dragons - two firepikes, tank hunter, and heavier armor. Given how hard it is to down a WL, this guy is going to kill tanks, period. In a fairly short ranged, and slow army, this will be a nice alternative to the normal BL/EML wraithlord - shorter range, but much more potent. If it hits, its almost certainly going to take out the tank (and it should hit once a turn). 160 pts.

Warp spiders. This one sucks. two s6 blast templates with deep strike. If anyone has a better idea, i'm all for it. 100 pts.




This message was edited 6 times. Last update was at 2009/09/09 18:05:37


 
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

-- Get rids of Holofields entirely. Reduce the cost of Falcon platforms slightly and increase their carrying capacity.

-- Decrease the cost of basic Troops by a little and give them more shooting options -- maybe a completely new type of gun so as to make them different from the Imperium.

-- I just thought of this so it might be stupid but how about a psychic power that will let the target unit ignore the "can't assault when you jump out of a vehicle" rule? Like a giant blast of light spews from them or time warps when they hop out. It would suit their fluff and playstyle.
   
Made in gb
Twisted Trueborn with Blaster




Webway

Lol @ all you Eldar players demanding a new codex.

I doute it's going to happen anytime soon,my guess is 1014 when eldar get a new dex.

Unless your names "space marine" which it isn't.


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Farmer wrote:Lol @ all you Eldar players demanding a new codex.

I doute it's going to happen anytime soon,my guess is 1014 when eldar get a new dex.

Unless your names "space marine" which it isn't.

This is not going to stop us thinking about a new codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Craftworld update:

Iyanden:
• Wraith Guard are troops
• Wraith Lords can be taken as elite; elite Wraith Lords are equipped with either two shuricats or one shuricat and one flamer or two flamers; elite Wraith Lords must take a scatter laser for +20 points, a shuriken cannon for +10 points or a wraith sword for +10 points; elite Wraith Lords can have a second scatter laser for +20 points or a second shuriken cannon for +10 points
• Warlocks can be upgraded to Spirit Seers for free
• Dire Avengers are elite
• Iyanna Arienal ?
Ulthwe:
• Far Seers and Warlocks cannot take jet bikes
• Far Seers and Warlocks can replace their witch blades by spears for free
• Warlocks are 5 points cheaper than normal
• Warlock power augment costs 10 points and increases the range of each ranged Far Seer psychic power by 12’’; to use this power, the Warlock has to pass a psychic test
• Guardian Defenders have BS 4
• Storm Guardians have WS 4
• Dire Avengers are elite
Alaitoc:
• Rangers can be upgraded to Pathfinders for free
• Disruption table: roll D3 for each enemy unit after deployment:
o 1: unit makes pinning test
o 2: unit can be moved 6’’ in any direction by the Alaitoc player; the unit may even be moved into difficult or dangerous terrain
o 3: unit gets shot by the closest Pathfinder unit; the normal shooting rules apply
Saim Hann:
• Guardian Jet Bikers cost 18 points
• Jet bikes for Far Seers or Warlocks are 5 points cheaper than normal
• Jet bikes have built-in skilled rider
• Dire Avengers are elite
• Shining Spears are troops
• Wild Chief Rider ?
Biel Tan:
• For each Autarch included in the army, an Aspect Shrine other than Dire Avengers can be taken as troops
• Storm Guardians, Guardian Defenders, and Guardian Jet Bikers are elites
Lugganath:
• Greater Harlequin as HQ
• Harlequins are troops
• Harlequin Jet Bikers:
o Unit type: jet bike, fast attack, 45 points per model
o Unit size: 3-10 models
o Equipment: jet bikes have twin-linked shuricats, Harlequins have shuriken pistols and cc weapons
o Options: each model can replace its cc weapon with a kiss by 4+ points; up to two models can substitute their shuriken pistols by fusion guns by +10 points.
o Squad leader: one model can be upgraded to a Master Mime by +20 points; the Master Mime is equipped with a power weapon and a shuriken pistol; the power weapon can be replaced by a kiss for free.
o Stats: same as Harlequins resp. Master Mime; 3+ armor save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in hk
Dakka Veteran





Canada

I'm kinda new to this so I'm not sure about everything, but I'm really all for cheaper transports or at least give us more for the points we invest.
   
Made in us
Sneaky Striking Scorpion



Oregon

Only issue I have is with the saim hann, can see people taking seer councils all the time with them. Somehow nerf the jet-council with saim, and upgrade the shining spears as troops.
   
Made in gb
Proud Phantom Titan







After reading through the new Space Wolves codex i think the generic Farseers and Autarch should each take up half a HQ choice.

This would make farseers a better choice over Eldrad as you could take a pair (or 3 or 4 even) without adding special rules or making Eldrad more expensive.

Just a though any way ...

This message was edited 1 time. Last update was at 2009/09/12 22:32:53


 
   
Made in us
Sneaky Striking Scorpion



Oregon

I dunno, but it certainly seems that wargear that simply nullifies psychic powers is proliferating. Using any list which relies on a farseer (DA serpent + doom spam, fortune/wraithwall, MC-eldrad (dual fortune) spam) is basically going to fail against newer and newer codecies, especially SW with their 3+ psychic hoods (or whatever they are in the codex). If powers are negated 66% of the time, that is just brutal. Maybe farseers should have a defense against psychic defenses.

It really ticks me off that the eldar aren't the best psykers anymore.

If the newer codecies are all going to emphasize using heroes to customize the army, then I could see warlock ICs, one or two more farseers (eldrad, Iyanna, etc) the PLs being better costed and more effective, plus adding more interesting army-wide abilities (if we don't get craftworlds back, but that would be cool as well).

This message was edited 1 time. Last update was at 2009/09/12 22:50:54


 
   
Made in us
Wraith




O H I am in the Webway...

From not playing Eldar but having played them / read / learned about them I think I would like to see:

Eldar being able to fleet and still shoot.

Exodites.

A retinue for the Exarch consisting of different aspect "exarches" or just aspect warriors.


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Horrific Howling Banshee





Hollywood

I agree most of the suggestions would make the Eldar way to OTT.

The biggest issue I have with the codex right now is the heavy support weapons platforms i see no use in them.

Shinning spears= ive used them several times and IMHO they cost too much for their potential which is almost always never fulfilled

warwalkers= ive never understood why they never were Fast attack yeah i know how much firepower they have but maybe finding a way to tone them down and moving them to FA

autarch= ive never understood what they were for in a normal game of 40k i can see there value in apoc but not in a normal game. i agree granting an ability to an attached squad would make him worth taking over a seer

plastic moderately priced wraithguard would be a godsend

a new aspect warrior type would be so awesome

a conversion bits set for making falcons into serpents would be extremely appreciated

all my expressed opinions are based on my own experinced and i consider myself an experinced player (look at my sig)


W-D-L
31-2-1
26-0-0
4-1-6 
   
Made in us
Nigel Stillman





Austin, TX

Good for you, you win a lot.

Eldar were, and should be, OTT. Not necessarily in the S and T department, but in the WS, BS, and I departments.

That's why I feel like a lot of stuff should get boosts.

Like WS5 and BS3 Howling Banshees.

So Shooty aspects get -1 WS and +1 BS, close combat aspects get +1 WS and -1 BS.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Vladsimpaler wrote:Good for you, you win a lot.

Eldar were, and should be, OTT. Not necessarily in the S and T department, but in the WS, BS, and I departments.

That's why I feel like a lot of stuff should get boosts.

Like WS5 and BS3 Howling Banshees.

So Shooty aspects get -1 WS and +1 BS, close combat aspects get +1 WS and -1 BS.

Yeah, Aspects should be trained in what they can do best.
Here increased or decreased stats would be natural.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

So maybe killing of the two attack thing for banshees, scorpions and shining spears and better give them a higher WS?

If I look at the space wolf codex, i think that eldar could get that specialist treatment. I mean, if space marines can have the best outflankers in the galaxy and their heavies can split fire, eldar can have some equally nasty aces up their sleeves...

Greets
Schepp himself

P.S. Interesting idea with the Wraithlord aspects. Seems a bit complicated though.

P.P.S. Thoughts on special characters for craftworld specific armies? Yriel for Iyaden for example? Wuestenfux? I like your suggestions btw.

40k:
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