Switch Theme:

Eldar 5th edition: a suggestion-thread for the new codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I think some of your suggestions are good, and some of them not so good.

One possibility, Exarchs come with their powers included at a slightly reduced price.

All metal aspects are overdue for plastics, although the new Scorpions, Banshees and Fire Dragons are great models.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

There are three main issues with the current Eldar codex:

1. Troops are rather weak and have a hard time to defend or hold a mission objective.

2. Random game lenght.

3. Eldar tanks are overpriced and get destroyed rather easily by hitting in the rear.

How to fix these issues?

1. The inclusion of an Autarch or PL in an army allows the player to nominate an Aspect Warrior unit to count as troop unit. For a PL, the troop unit must be from the same Aspect.

2. A Farseer should be able to forsee the end of a battle. Say on 4+ she can decide to either end or prolong a battle.

3. Serpents should cost 90 pts with stones and shuricannon. Falcons and Prisms should cost 115 pts with stones and underslung shuricannon. Falcons should have some kind of machine spirit so that they can fire an additional weapon if moved up to 12''.

What do you think?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

Autarch -
  • Perhaps give the option for an autarch to choose their old aspect; 1 squad per autarch of that elite aspects become scoring, avengers can be repositioned at start of play (like Eldrad's ability), fast aspects become able to attempt to charge on arrival (like vanguard vets), reapers can be entrenched (like the teachmarine ability.) Limit the autarchs equipment selection to the aspect he is from, so no d00ds wielding reaper launchers, banshee masks and chainswords on the jetbike.

  • I LOVE the idea of letting autarchs add +/- 1 to determine whether the game ends, maybe only once per game though, so you can't use the ability on turn 5 and 6.This ability is lost if the autarch is dead!


  • Farseer
  • Nothing springs to mind


  • Avatar
  • Nothing springs to mind


  • Great Harlequin
  • Some form of HQ for harlequins would make me soil my underwear.


  • Phoenix Lords
  • Over-priced!


  • Harlequins
  • Should have the option to take jetbikes (I have 31 of the sweet metal jetbikes from around 1990 I want to use)

  • Death Jesters split off as a grey box - you can only buy them if you have a Harlie squad, but they are indep characters and do not witch towards your force org.


  • Wraithguard
  • Badly need something doing. Lower T, but FNP, perhaps?

  • Bring back Ghost Warriors!

  • Let them both have Bonesingers


  • Other elites
  • Main thing is to give them cheaper transport


  • Troops
  • Give troops craftworld-specific improvements, but make them come at a price, either high points, or with drawbacks too. Make it so you can only have one of the advantages per army, but one squad can take it and others don't have to apy for it. Don't specifically tie certain improvements to certain craftworlds, but make it obvious which is which.

  • Guardians with Furious Charge. (Ulthwe)

  • Guardian jetbikes with Furious charge. (Saim-Hann)

  • Guardians with stubborn/fearless or somesuch (Altansar)

  • Pathfinder option for rangers (Alaitoc)

  • Heavily armoured guardians, automatically upgrade warlocks to spiritseers. (Iyanden)

  • Improved wave serpents (Il-Kaithe)

  • Some cool option to make guardians more mime-ey. Perhaps give them a trainee shadowseer or just an automatic cover save, but no armour save


  • Fast Attack
  • A template for warp spiders


  • Heavy Support
  • Nothing springs to mind

  • Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

    Posting as Fifty_Painting on Instagram.

    My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
       
    Made in gb
    Proud Phantom Titan







    Fifty wrote:
    Wraithguard
  • Badly need something doing. Lower T, but FNP, perhaps?

  • Bring back Ghost Warriors!

  • Let them both have Bonesingers



  • Wraithguard fine as they are. Lowering their toughness would make me less likely to take them.
       
    Made in gb
    Longtime Dakkanaut






    The ruins of the Palace of Thorns

    Basically, I think there should be lots more cool options than there currently are, but you should have to choose between them, not take them all.

    Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

    Posting as Fifty_Painting on Instagram.

    My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Fifty, nice thoughts.
    I'd love to get some more options for Harlequins such as a Greater Harlequin as an HQ, Death Jesters as Elite units, Mimes as pre-Harlequins with infiltrate or scout USR, Harlequins on jetbikes, and venoms as transports.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in se
    Strider




    Sweden

    when I read the OP I thought "you are asking for to much" I have no real problem with the codex, every unit has it's uses.
    to OP (and propobly some others), why should Farseers have 3+ invosave, that is what you have Eldrad for!

    I do, as many others have pointed out, would like to see some plastic Wraithguard, new bikes. But still Jetbikes and Vypers are kinda the only choices I have not used since the 4th ed codex (actualy, never used jetbikes, maybe if Shining Spears counts, but still they are difrent from normal jetbikes).

    Maybe if Vypers were at BS4, that BS3 is unreliable. This is actualy a unit I used frequently, but that was because they could have crystal targeting mechanism, which could be cried to be cheese and Tauish. "oh 3 brightlances/starcannons shooting then jumping back into cover....kaaaaay" - opponent.



       
    Made in us
    Nigel Stillman





    Austin, TX

    Here are my stats for Autarchs, since these dudes have fought for millennia:

    WS:7 BS:7 S:3 T:3(4) W:3 I:7 A:3 LD:10 SV:3+

    And then Phoenix Lords go to this, since they are eternal.

    WS:8 BS:8 S:4 T:4 I:8 A:4 LD:10 SV:2+/5++

    And then the Avatar would be:

    WS:10 BS:8 S:7 T:7 W:4 I:8 A:4 LD:10 SV:3+/4++

    The Avatar is a freaking fragment of a God of War. It should get stats, and a point increase, to match. He should be epic, not a freaking wuss. Of course this dude would be like 500-700 points though.

    In my opinion, all shooty Exarchs and Aspects should get -1WS and +1BS (Like Dark Reapers, Fire Dragons, etc. with respective points increase) and fighty Exarchs and Aspects should get +1WS and -1BS (Like Banshees, Striking Scorpions, etc. with point cost increases to match)

    Shuriken weapons need to be better. It used to be that they were the best firearms you could get, now they are essentially just short ranged shotguns. Which is why they should be:

    Shuriken Catapult
    R18" Str 4 Ap 4 Assault 2, Shuriken*

    Shuriken Pistol
    R12" Str 4 Ap 4, Shuriken*, Pistol

    Shuriken means that any 'To-Wound' rolls of 6 count as AP2

    Guardians should get a point increase and get 4+ armor. They're a dying race, not a meat shield.

    This message was edited 1 time. Last update was at 2009/08/23 18:08:20


     
       
    Made in gb
    Ridin' on a Snotling Pump Wagon






    COR! An Eldar Wishlist demanding lower points, more power and of course the moon on a stick! Who'dve thunk it!

    Fed up of Scalpers? But still want your Exclusives? Why not join us?

    Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
       
    Made in se
    Strider




    Sweden

    Vladsimpaler wrote:Here are my stats for Autarchs, since these dudes have fought for millennia:

    WS:7 BS:7 S:3 T:3(4) W:3 I:7 A:3 LD:10 SV:3+

    And then Phoenix Lords go to this, since they are eternal.

    WS:8 BS:8 S:4 T:4 I:8 A:4 LD:10 SV:2+/5++

    And then the Avatar would be:

    WS:10 BS:8 S:7 T:7 W:4 I:8 A:4 LD:10 SV:3+/4++

    The Avatar is a freaking fragment of a God of War. It should get stats, and a point increase, to match. He should be epic, not a freaking wuss. Of course this dude would be like 500-700 points though.


    Shuriken Catapult
    R18" Str 4 Ap 4 Assault 2, Shuriken*

    Shuriken Pistol
    R12" Str 4 Ap 4, Shuriken*, Pistol

    Shuriken means that any 'To-Wound' rolls of 6 count as AP2

    Guardians should get a point increase and get 4+ armor. They're a dying race, not a meat shield.

    >___> dude... okay a bit for buffing the avatar, but still, it's a fragment. Hell the C'tans are better but they cost 300 & 360 points. But they do have tonage of rules. 500-700 points is unrealistic in 40k. He was more of a wuss in the 3rd ed, now he is atleast an option, which I (and propobly others) use. he is always in my 1500+ points lists.

    That shuriken and guardian thing... no...just no. Not many people use Guardians nowadays anyway :S
    And no, minor rending thing... no, that is just wishfull thinking.
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Mad Doc Grotsnik wrote:COR! An Eldar Wishlist demanding lower points, more power and of course the moon on a stick! Who'dve thunk it!

    A few changes here and there to streamline the codex in the spirit of the 5th ed would be cool.
    Nothing more.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in eu
    Infiltrating Broodlord





    Mordheim/Germany

    Hey there, I added a load of your suggestions in the first thread to make it easier to read and changed some stuff.
    Main question is how to make Craftworlds better (Special characters, army wide updates?)
    How to implement Harlequins into the list
    Making the Eldar a hit and run and specialist army (theme of the army).

    Keep it coming boys!

    Greets
    Schepp himself

    40k:
    Fantasy: Skaven, Vampires  
       
    Made in us
    Nigel Stillman





    Austin, TX

    Okay if people think that the stuff I suggested is "op", the stuff would get point increases. Never did I suggest that points stay the same or get lower.

    In any case, some other stuff:

    If Wraithlords take the same weapon twice, it shouldn't get twin-linked. OR you could choose to have it twin-linked, but for half the price of a second one.

    So you could have one scatter laser for 20, two scatter lasers at 40 points, or one twin linked scatter laser for 30 points. Just a suggestion.

    I'd like to see Eldar being able to move d3" in the assault phase if they don't assault, like mini jetbikes. Would fit well with the whole "hit and run" theme.
       
    Made in us
    Fixture of Dakka



    Chicago, Illinois

    This is what I would love to see

    Guardian Squad
    Model Size 6 to 12
    Points : 6 points base
    Same Stat Line
    Change the Following.

    May be mounted on Jetbikes +XX point per model. They lose the ability to take cc weapon and pistol if mounted.

    May replace Shuriken Catapult with Combat Blade and Shuriken pistol.

    Per 4 Models in the squad may take one of the following items.

    Fusion Gun
    Flamer
    Shuriken Cannon ( only if mounted on jetbike)

    If not mounted on jetbikes per 6 models 2 models may form a H. Support Weapons Team with AntiGrav platform

    D Cannon
    ShadowWeaver
    Bright Lance
    Scatter Laser
    Star Cannon
    Eldar Missile Launcher
    Shuriken Cannon

    May be joined by a Warlock for 25 points.

    If not mounted on Jetbikes may purchase a Wave Serpent as a Dedicated Transport.

    The Guardians are suppose to be the backbone of the Eldar Army hands down.

    It should be a generalist unit that can be customized to perform multiple roles.

    Also, it represents that the eldar do not have any problem with obtaining specialist weapons.

    Their kind of a dime a dozen their a advanced civilization compared to the imperium they have no problem manufacturing special weapons.

    If I lose it is because I had bad luck, if you win it is because you cheated. 
       
    Made in at
    Deranged Necron Destroyer





    Plastic Wraithguard, small rule tweaks, and possibly support weapons on other platforms (Didn't D-Cannons used to go on Wraithlords too?)
    Most of the suggestions here are ridiculously overpowered

    https://atlachsshipyard.blogspot.com/
    Just a tiny blog about Dystopian Wars and Armoured Clash 
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Per 4 Models in the squad may take one of the following items.

    Fusion Gun
    Flamer
    Shuriken Cannon ( only if mounted on jetbike)

    Overpowered.
    One special weapon as per 5 models.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in us
    Sneaky Striking Scorpion




    Assault Vehicles!

    Maybe make the HQs more substantial for small point increase, and slightly decrease costs of troops options.

    Narrow Swooping Hawks into a smaller more effective combat role.
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    The Eldar HQ's (Farseer, Autarch) are fine.

    The PL's are overpriced for what they can achieve at the battle field. They are a bit too one-dimensional.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in gb
    Proud Phantom Titan







    wuestenfux wrote:The Eldar HQ's (Farseer, Autarch) are fine.

    The PL's are overpriced for what they can achieve at the battle field. They are a bit too one-dimensional.


    They'd be nice if they could draw power from the rest of the falcon ... for example

    Divert power. During the movement phase before moving the falcon it can be declared that the falcon will divert power from the engines to the weapons. For the rest of this turn the falcon does not count as being fast or a skimmer. In exchange the falcon gets 5 Energy points which may be spent to improve the shots from the Plus laser .

    The following each cost one point and may be taken multiple times
    +1 to strength of the shot
    -1 to the AP of the shot
    +1 to number shots
    One of the following my also be take at the cost listed
    Blast for 5Epts
    Melta for 5Epts
    Lance for 3Epts
    Rending for 3Epts
    Pinning for 1Epts


    .... may be that's a bit overpowered .... add to that ....

    If all energy points are spent then there is a chance the power will over load the system before firing Roll a D6 on a 1 the falcon takes a penetrating hit (so long as what's rolled doesn't prevent shooting the tank may still fire)


    ...Also just a question but since Tau first came out I've wonder why guardians can't fire their platforms from inside a transport surely it could float along out side? It's the kind of fluffy rule that would make defenders a tiny bit better.

    This message was edited 1 time. Last update was at 2009/09/05 13:06:30


     
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Divert power is an interesting concept.
    Another more common upgrade for the Falcon would be machine spirit as for the loyal Land Raiders.
    This would allow the Falcon to shoot two offensive weapons while moving 12'', and one weapon if moving over 12''

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in gb
    Proud Phantom Titan







    wuestenfux wrote:Divert power is an interesting concept.
    Another more common upgrade for the Falcon would be machine spirit as for the loyal Land Raiders.
    This would allow the Falcon to shoot two offensive weapons while moving 12'', and one weapon if moving over 12''
    As cool as that would be, and as much as I'd like that I don't see it happening. GW like to keep a difference between Imperials and every one else. It's far more likely we get an army wide special rule which states that Str6 weapons and less count as defensive weapons.

    This message was edited 1 time. Last update was at 2009/09/05 16:22:34


     
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Tri wrote:
    wuestenfux wrote:Divert power is an interesting concept.
    Another more common upgrade for the Falcon would be machine spirit as for the loyal Land Raiders.
    This would allow the Falcon to shoot two offensive weapons while moving 12'', and one weapon if moving over 12''
    As cool as that would be, and as much as I'd like that I don't see it happening. GW like to keep a difference between Imperials and every one else. It's far more likely we get an army wide special rule which states that Str6 weapons and less count as defensive weapons.

    I don't think that GW wants to overwrite a universal rule (defensive weapons are S6 or less) for Eldar.
    GW wanted tanks to be pillboxes in this edition.
    An exception are the emperial Land Raiders as they have machine spirit.

    The point costs for Falcons should either be decreased or they should be able to use their weaponry more effectively.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in us
    Devastating Dark Reaper






    IMO, I think Fire Dragons should have a 3 + save. And the Fire Dragon's Fusion Guns should be increased to 18 Inches.

    With a 4+ Armor Save and only 12 Inches for the Fusion Guns. They should atlease get that 3+ save or Range increase.

    All Types of Commisions available. PM me for more details.

    95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!  
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    StrixStruma wrote:IMO, I think Fire Dragons should have a 3 + save. And the Fire Dragon's Fusion Guns should be increased to 18 Inches.

    With a 4+ Armor Save and only 12 Inches for the Fusion Guns. They should atlease get that 3+ save or Range increase.

    I think that a 3+ armor save would be fine.
    They could take away FoF to compensate for the heavier armor.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in us
    Nigel Stillman





    Austin, TX

    Does anyone else think that Guardians should get a 4+ save so that they're not useless fodder? Or at least +1 BS if they're a Defender or +1 WS if a Storm Guardian?

    Swooping Hawks to me are the most troubling Aspect. What are they? Anti-light infantry? Anti-tank?


    Swooping Hawk-WS:4 BS:4 S:3 T:3 W:1 I:5 A:1 LD:9 SV:4+
    Exarch- WS:5 BS:5 S:3 T:3 W:1 I:6 A:2 LD:10 SV:3+

    Weapons: Lasblaster. R24" Str 3 Ap 5 Assault 2

    Wargear:

    Swooping Hawk Wings. (Jump Pack, enemies trying to hit in CC get -1 to hit, has Hit and Run)

    Exarch can take:
    Sunrifle, R24" Str 3 Ap5 Assault 6, Pinning

    Hawk's Talon R24" Str 5 Ap 5 Assault 3, Models or groups of models wounded by the Hawk's Talon count next turn as moving in Difficult Terrain. If they are already in difficult terrain, they roll 2 dice for movement and choose the lowest.

    Special Rules:
    Fleet of Foot.

    Because the Swooping Hawks are without a doubt the most agile of the Eldar, they gain a 6+ invulnerable save (hard to hit) and may take both their normal saving throw and this invulnerable save.
    -----

    So what am I trying to do here? Yes it's going to be unpopular and to confess I'm not totally happy with it either. I'm going for a guerilla sort of Aspect, and that's what I think they should be. The Swooping Hawks should just be all about whittling your enemy down.

    And I always thought that they should be harder to hit in CC. They're a pretty easy Aspect to shoot down, but I thought that for being so dang agile the Swooping Hawks should be harder to hit from shooting.

    Perhaps one of the Exarch powers could be "Evasive Maneuvers- For the rest of the turn, the Swooping Hawks and Exarch get +3 to their invulnerable save but they may not fire or enter assault and conversely cannot be assaulted."

    So if your guys are in a really tight spot, you do this and then they have a 3+ invulnerable save. However the trade off is that they can't shoot and for a shooty aspect that's a bit deal. However it goes with the theme of Eldar survival.

       
    Made in us
    Sneaky Striking Scorpion



    Oregon

    In that line, here is another idea.

    Give SH no armor save, and have the Swooping hawk wings confer a 4+ cover save.

    lasblaster: S6 Ap6 R24" Assault 1, Lance

    Aerial assault: In a turn in which the Swooping Hawk squad has deepstriked, cover saves may not be taken against wounds inflicted by the swooping hawks squad.

    Master of the Skies: Swooping Hawks ignore cover saves conferred by turbo boosting or skimmers moving Flat Out.



    Grenade pack and skyleap, as before.


    Just another idea for SH. S6 makes them slightly redundant with other units in the codex (there seems to be a plethora of S6), but it makes them into light vehicle hunters, and they can still glace av12+. Strikes me actually that aerial assault doesn't matter much since their guns are ap6. but whatev.

       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Does anyone else think that Guardians should get a 4+ save so that they're not useless fodder? Or at least +1 BS if they're a Defender or +1 WS if a Storm Guardian?

    After all, Guardians are poets and philosophers and should get what they deserve: weak armor and low BS and WS skills.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in us
    Nigel Stillman





    Austin, TX

    wuestenfux wrote:
    Does anyone else think that Guardians should get a 4+ save so that they're not useless fodder? Or at least +1 BS if they're a Defender or +1 WS if a Storm Guardian?

    After all, Guardians are poets and philosophers and should get what they deserve: weak armor and low BS and WS skills.


    So maybe the WS and BS boosts don't make sense. But then why send off poets and philosophers to their deaths? Makes no sense to me. And technically their BS is quite good, the problem is too many high BS units make them look bad when MEQ is as common as, well, air.

    @ Gwyidion- I'm not a fan of the Str 6 only because then they're just a long range Warp Spiders. I want to make them something else entirely.
       
    Made in de
    Ladies Love the Vibro-Cannon Operator






    Hamburg

    Well, Guardians are sent to war in a moment of great despair.
    After all, they are foremost used as crews for the tanks and transports.
    Guardians are perfectly fine as they are.

    Former moderator 40kOnline

    Lanchester's square law - please obey in list building!

    Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

    Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
       
    Made in eu
    Infiltrating Broodlord





    Mordheim/Germany

    @Vladsimpaler and Gwyidion:
    Nice ideas for the Swooping hawks, I like the guerrilla-type aspect of the rules. Slowing down units and vehicles. Way better than my initial idea, imo.

    Greets
    Schepp himself

    40k:
    Fantasy: Skaven, Vampires  
       
     
    Forum Index » 40K Proposed Rules
    Go to: