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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Actually this time he was answer how everyone (I have ever met) plays instead of RAW.

hehe

(Note: I posted the same earlier as well)

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Hanging Out with Russ until Wolftime







Nurglitch wrote:Gwar wasn't wrong, he was merely "incorrect"!
Exactly. I misread the rule and I did not notice the ramification until kirsanth pointed it out, at which time I conceded that there was indeed an argument for a Winged Hive tyrant to lose the MC unit type.

This message was edited 1 time. Last update was at 2009/09/17 20:09:19


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Longtime Dakkanaut






further proof GW wants everyone to mech up ! so stop fighting it.

 
   
Made in us
Long-Range Land Speeder Pilot





Florida

MeanGreenStompa wrote:Since it's being touted as sniper capable, driven by initiative etc, I'm thinking this will be the nastiest anti-ork power, taking the PK out of a 30 strong unit of boyz, killing Warbosses to reduced leadership or taking down bigmeks with KFF or SAGs.

Everyone into the battlewagon!

Take a closer look at the rules for a power fist. Page 42, main rule book, Power fists: ...so attacks with a power fist are always delivered at Initiative 1...

Possession of a Power fist doesn't change your Initiative to 1. Attacking with it makes your attack take place at Initiative 1. As you wouldn't be attacking with a Power fist (i.e. assault) and getting shot by a psychic shooting attack (JOWW) at the same time, said Ork would test at his Initiative, which is whatever it says in his profile.

Marneus Calgar would like a word with anyone saying he can't attack at Initiative 5 with his power sword because he is in possession of a power fist.

   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

zedsdead wrote:further proof GW wants everyone to mech up ! so stop fighting it.


Mech-Tyranids . . . FTW?!?!?!

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

Kaaihn wrote:
MeanGreenStompa wrote:Since it's being touted as sniper capable, driven by initiative etc, I'm thinking this will be the nastiest anti-ork power, taking the PK out of a 30 strong unit of boyz, killing Warbosses to reduced leadership or taking down bigmeks with KFF or SAGs.

Everyone into the battlewagon!

Take a closer look at the rules for a power fist. Page 42, main rule book, Power fists: ...so attacks with a power fist are always delivered at Initiative 1...

Possession of a Power fist doesn't change your Initiative to 1. Attacking with it makes your attack take place at Initiative 1. As you wouldn't be attacking with a Power fist (i.e. assault) and getting shot by a psychic shooting attack (JOWW) at the same time, said Ork would test at his Initiative, which is whatever it says in his profile.

Marneus Calgar would like a word with anyone saying he can't attack at Initiative 5 with his power sword because he is in possession of a power fist.


Ah, you've mistaken the pk reference for what I was saying, which was, since the ork army suffers from low Initiative overall and since this power is a drawn line, it can snipe at characters or weapons in an ork unit. You can have that 30strong unit of boys protecting your PK as it walks over the battlefield and it won't protect the nob from getting killed off. Even Ghaz with some MANs, well he's only Initiative 4, worth a shot.

A mobile wolf lib will be sniping at the nice things in ork units and have a good chance of doing significant damage. Everyone's been talking about the nidzilla damage, I also think this is highly unpleasant for ork players to deal with.



 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Unpleasant, but at least we can mech up to mitigate it. It's much worse for Necrons and especially Nids.
And it's not the power, which I think is strong, but not as good as lash. It's that the guy who gets it also gets to have another one, and the best psychic defense in the game. Rune Priests are just hands down the best psykers in the game.

   
Made in gb
Twisted Trueborn with Blaster




Webway

kirsanth wrote:
zedsdead wrote:further proof GW wants everyone to mech up ! so stop fighting it.


Mech-Tyranids . . . FTW?!?!?!


Trygon s*its out raveners into battle ? everyones happy

This message was edited 3 times. Last update was at 2009/09/17 20:43:29



 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Farmer wrote:
kirsanth wrote:
zedsdead wrote:further proof GW wants everyone to mech up ! so stop fighting it.


Mech-Tyranids . . . FTW?!?!?!


Trygon s*its out raveners into battle ? everyones happy

Especially SW that take the whole lot out with one psychic test!

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Hanging Out with Russ until Wolftime







Tyrgons are Gargantuan Creatures, so cannot be affected by Jaws of the World Wolf

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in gb
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Webway

kirsanth wrote:
Farmer wrote:
kirsanth wrote:
zedsdead wrote:further proof GW wants everyone to mech up ! so stop fighting it.


Mech-Tyranids . . . FTW?!?!?!


Trygon s*its out raveners into battle ? everyones happy

Especially SW that take the whole lot out with one psychic test!


Nope
The Shadows In The Warp ability.


 
   
Made in gb
Hanging Out with Russ until Wolftime







Farmer wrote:
kirsanth wrote:Especially SW that take the whole lot out with one psychic test!
Nope
The Shadows In The Warp ability.
What about it? Ld 10 is still likely to pass anyway.

This message was edited 1 time. Last update was at 2009/09/17 20:52:27


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in gb
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Webway

Gwar! wrote:
Farmer wrote:
kirsanth wrote:Especially SW that take the whole lot out with one psychic test!
Nope
The Shadows In The Warp ability.
What about it? Ld 10 is still likely to pass anyway.


Good point.
But the thought of a Trygon spewing D3 ravaners a turn is so good.


 
   
Made in us
Long-Range Land Speeder Pilot





Florida

MeanGreenStompa wrote:
Kaaihn wrote:
MeanGreenStompa wrote:Since it's being touted as sniper capable, driven by initiative etc, I'm thinking this will be the nastiest anti-ork power, taking the PK out of a 30 strong unit of boyz, killing Warbosses to reduced leadership or taking down bigmeks with KFF or SAGs.

Everyone into the battlewagon!

Take a closer look at the rules for a power fist. Page 42, main rule book, Power fists: ...so attacks with a power fist are always delivered at Initiative 1...

Possession of a Power fist doesn't change your Initiative to 1. Attacking with it makes your attack take place at Initiative 1. As you wouldn't be attacking with a Power fist (i.e. assault) and getting shot by a psychic shooting attack (JOWW) at the same time, said Ork would test at his Initiative, which is whatever it says in his profile.

Marneus Calgar would like a word with anyone saying he can't attack at Initiative 5 with his power sword because he is in possession of a power fist.


Ah, you've mistaken the pk reference for what I was saying, which was, since the ork army suffers from low Initiative overall and since this power is a drawn line, it can snipe at characters or weapons in an ork unit. You can have that 30strong unit of boys protecting your PK as it walks over the battlefield and it won't protect the nob from getting killed off. Even Ghaz with some MANs, well he's only Initiative 4, worth a shot.

A mobile wolf lib will be sniping at the nice things in ork units and have a good chance of doing significant damage. Everyone's been talking about the nidzilla damage, I also think this is highly unpleasant for ork players to deal with.


Yep, sorry about that. I thought you were referring to how it would be easy to kill the PK Ork because he would test at Init 1, which would be incorrect. Your point is completely valid in regards to being able to make him roll even in the middle of 30 bits of walking cannon fodder that should be insulating him.

That's actually one of the more interesting uses I see for JOWW, besides the territory control bubble it creates, ala Demonlisher Cannons. Keep things you don't want individually out of that 24" reach. I'm going to laugh the first time I see Telion or an Assassin snipe a Priest with JOWW.

   
Made in gb
Hanging Out with Russ until Wolftime







Kaaihn wrote:I'm going to laugh the first time I see Telion or an Assassin snipe a Priest with JOWW.
As am I, because the SW player was a total idiot for not putting him in a Pod.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in ca
Decrepit Dakkanaut





My bet these days is that the whole Tyranid army will have "Without Number".
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Gwar! wrote:
Kaaihn wrote:I'm going to laugh the first time I see Telion or an Assassin snipe a Priest with JOWW.
As am I, because the SW player was a total idiot for not putting him in a Pod.


Or a rhino.

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Gwar! wrote:
Farmer wrote:
kirsanth wrote:Especially SW that take the whole lot out with one psychic test!
Nope
The Shadows In The Warp ability.
What about it? Ld 10 is still likely to pass anyway.

And no risk of taking wounds of a 2 or 12.
Yaay for giving bonuses to the enemy!

errr. . .

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

kirsanth wrote:
Gwar! wrote:
Farmer wrote:
kirsanth wrote:Especially SW that take the whole lot out with one psychic test!
Nope
The Shadows In The Warp ability.
What about it? Ld 10 is still likely to pass anyway.

And no risk of taking wounds of a 2 or 12.
Yaay for giving bonuses to the enemy!

errr. . .


Heah,

Just be thankfull that they didn't nerf Biovores (again), or make Zoes useless (again), or make gargoyles useless (again), or nerf hormies (again), or nerf rending (a lynchpin for Nids since 3rd) after giving it to almost every major army, or make venom cannon ineffective, or take away easy cover for MC (and then give it to vehicles), or take away combat consolidation, or remove the auto pin penalty to troops in a destroyed transport.

....oh wait...they did

This message was edited 1 time. Last update was at 2009/09/17 21:52:38


Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in gb
Proud Phantom Titan







wyomingfox wrote:
kirsanth wrote:
Gwar! wrote:
Farmer wrote:
kirsanth wrote:Especially SW that take the whole lot out with one psychic test!
Nope
The Shadows In The Warp ability.
What about it? Ld 10 is still likely to pass anyway.

And no risk of taking wounds of a 2 or 12.
Yaay for giving bonuses to the enemy!

errr. . .


Heah,

Just be thankfull that they didn't nerf Biovores (again), or make Zoes useless (again), or make gargoyles useless (again), or nerf hormies (again), or nerf rending (a lynchpin for Nids since 3rd) after giving it to almost every major army, or make venom cannon ineffective, or take away easy cover for MC (and then give it to vehicles), or take away combat consolidation, or remove the auto pin penalty to troops in a destroyed transport.

....oh wait...they did

Well soon you to will have 8-10 special charicter that unlock super mega builds ...
.... How are game workshop going to make special charcter for them? What will they do?...
well at least one is massively clear UBer BroodLord all units in the army can take rending claws for free and genestealers cost less(-normal cost of R.Claws) but your not able to take any MC.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I hope they do not have Tyranid Special Characters.

Yea yea yea.

I know, but I am just saying.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in ca
Decrepit Dakkanaut





It might be like the Ork Codex where the regular HQ units unlock options.

It could be:

Hive Tyrant
w/Wings may take Gargoyles as Troops
w/Serpentine may take Raveners as Troops

Brood Lord
May take Genestealers as Elite choices as well as Troops.

Tyranid Warriors
All Tyranid Warrior units are scoring

Zoanthropes
All Tyranid units with Fleet or Wings can outflank

Yes, I'm including Zoanthropes as HQ choices - they're Brain Bugs for Zogwart's sake!
   
Made in gb
Proud Phantom Titan







kirsanth wrote:I hope they do not have Tyranid Special Characters.

Yea yea yea.

I know, but I am just saying.

But they will. every one must have at least 8 £20-30 metal figurines the will drastically change how you play the game.... how else will GW make it money?
Nurglitch wrote:
Yes, I'm including Zoanthropes as HQ choices - they're Brain Bugs for Zogwart's sake!

makes more sense then heavy support

This message was edited 1 time. Last update was at 2009/09/17 22:46:06


 
   
Made in gb
Twisted Trueborn with Blaster




Webway

I hope when the new nid book gets re-done they do somthing like

Trygon let's you take Raveners as troops

Hive tyrant lets you take Warriors as troops

I'm also hoping Gargoyles get the weapon option to be given deathspitters might make them usefull for once.


 
   
Made in us
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Florida

I'm hoping they come up with something that makes Tyranids immune to vehicle mounted weaponry. Really shake everyone up, make a bunch of codexes forcing everyone to mount up, then throw one in that forces them to get out!

   
Made in gb
Decrepit Dakkanaut




Not that it makes any form of sense however....
   
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Proud Phantom Titan







Kaaihn wrote:I'm hoping they come up with something that makes Tyranids immune to vehicle mounted weaponry. Really shake everyone up, make a bunch of codexes forcing everyone to mount up, then throw one in that forces them to get out!
Who knows maybe the rippers will get a special where they get bonus damage on vehicles since they can craw inside them. I know
rippers attack as a MC in addition they get +2strenth against open-topped vehicles
"eat the crew" if the ripper swarm manage to penetrate or glance the vehicle they get to roll on this table
Crew shaken =1-2 ah their coming in
Weapon destroy = 3-4 They ate bob!
wreck = 5-6 crew eaten
   
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San Francisco

I'm just gonna start gluing wings onto all my carnifex's.

To The End.  
   
Made in us
Long-Range Land Speeder Pilot





Florida

FoolWhip wrote:I'm just gonna start gluing wings onto all my carnifex's.


I have one that has to get wings. I got it in trade, and someone painted it solid purple. It's getting the horned head with an eye gouged out.
I'll be playing it's theme song from my phone.





   
Made in gb
Hanging Out with Russ until Wolftime







Kaaihn wrote:
FoolWhip wrote:I'm just gonna start gluing wings onto all my carnifex's.


I have one that has to get wings. I got it in trade, and someone painted it solid purple. It's getting the horned head with an eye gouged out.
I'll be playing it's theme song from my phone.


I believe you are looking for this one my good sir:

This message was edited 1 time. Last update was at 2009/09/19 02:24:33


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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