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![[Post New]](/s/i/i.gif) 2010/07/30 19:53:31
Subject: Wishes for the new necron codex
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Pragmatic Primus Commanding Cult Forces
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There was a rumor on Warseer that WBB will still be around, but it won't stay as is and it won't be FNP either.
Which is a good segue into saying that I think you'll see a fairly significant overhaul not unlike what Tyranids got. And personally I'm fine with that, especially if said refresh hits the following points:
1) More focus on psychology and the "fear" angle. The Necron concept borrows heavily from various horror influences, and other than two bad units and a bad piece of wargear you see very little of that in the army's gameplay.
2) Better org chart balance. Slots like Heavy Support have too few competitive options, while slots like FA have too many. That suggests additional vehicles, more differentiation between Wraiths and Scarabs, and a different approach (something...anything) to Pariahs. They need to be more different than Immortals, not more like them.
3) More focus on the Necrons. The C'tan got all the character in the current codex, while Necrons themselves are as boring as it gets, even the Lords. So I'm fine booting C'tan to Apoc if that means we get more interesting Necrons, especially the Lords. (rumors suggest that we will).
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![[Post New]](/s/i/i.gif) 2010/07/30 21:02:37
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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I'd be down with more "fear effects" type stuff, especially if they implement a nice ability that makes it bypass fearless.
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![[Post New]](/s/i/i.gif) 2010/08/03 20:48:51
Subject: Re:Wishes for the new necron codex
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Stalwart Tribune
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I dont see how their is any way to cause fear becuase their is too many ways to get arround it. Fearless, Stubborn, and they shall know no fear, Leaders that give ld 10 to people near them + the major problem is fear wont affect models in vehicles so pfft. Also Fluff wise its dumb bar Imperial guard w/o Commissars no one would run from necrons. If its true it shows that GW does not want to make them competative vs Mech/MEQ as they should be because of Sm players QQ. FNP+ Fearless + New Vehicles + Updating units so that they are capable of what they are intended to do is really all that needed. Also FNP > WBB lol at that topic.
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![[Post New]](/s/i/i.gif) 2010/08/04 20:05:26
Subject: Wishes for the new necron codex
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Loyal Necron Lychguard
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Of course GW wants to make SM the most attractive option.
And I disagree with your opinion on FNP>WBB.
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![[Post New]](/s/i/i.gif) 2010/08/05 06:27:35
Subject: Re:Wishes for the new necron codex
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Pyro Pilot of a Triach Stalker
New Jersey
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Most things have already been covered but just a couple ideas that might be interesting:
Let immortals fire in different settings kind of like Noise marines. Perhaps one setting could be numerous Heavy shots but with lower S and AP, a rapid fire/assault mode with less shots but better S and AP, and finally perhaps some sort of template?
Also I forget where but someone had an interesting idea where you could buy Stubborn and Fearless for your warriors (but every model in the squad has to have the same upgrade) the Stubborn upgrade was called Combat Logic or something while the Fearless one was Advanced Combat Logic or something like that. Of course this can be tweaked to make it more like ATSKNF. Or mayabe make this wargear for the lord, and he projects a Stubborn/Fearless aura?
An other idea was different Orb types, only one could be taken iirc they were something that makes the lord have the Artificer ability more or less, one that places models in a stasis field so they cant do anything for 1 turn or so but can't be damaged, there were some others too but I can't remember right now.
Of course I'm a total noob at WH40k so I have no idea if this stuff is super imba or not
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/08/05 17:23:45
Subject: Wishes for the new necron codex
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Angry Blood Angel Assault marine
Alexandria, VA
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As I think I posted before (I know as a proposed rule, but not sure if I posted in this thread)
I think Phase out needs to be re-hauled, and my take is
Phase Out
Once 75% of all core have been destroyed/removed from play/etc, roll a d6. 3+, you pass and stay in the game. Fail, you Phased out and lost. Every turn after the initial loss, the requirement is higher.
1st Turn 3+
2nd Turn 4+
3rd Turn 5+
4th Turn 6+
5th Turn Auto-Fail
And possibly have an upgrade for HQ that allows one to re-roll this, for a hefty price.
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N' Yeah, even though I walks froo' da Shader of da Valley of Death
I ain't fraid a' no umies': Cuz youze is wif me;
Yer Dakka and yer Chop, they's pretty good
Youze gots a Kan in front o' me when da' umies' iz mucking about;
Youze paint me ead' wif oil;
Me gubbinz overfloweth with Dakka, and me wotzits runneth over with Chop.
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Blood Angels cannot assault Necrons due to love
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1500 Points of Tau Molesters 100% painted
750 Points of WoC, 10 % painted |
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![[Post New]](/s/i/i.gif) 2010/08/05 17:34:30
Subject: Re:Wishes for the new necron codex
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Drop Trooper with Demo Charge
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I agree with almost every thing you said. I would love to see it in the new codex
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/08/05 17:52:35
Subject: Wishes for the new necron codex
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Irked Necron Immortal
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i can also agree with the movement of the C'tan to apoc, but it will leave the necrons with a monotonous lord. I liked the idea i saw on another site of C'tan infused lords, say theres the NB version and a Dec version, The NB version would excel at CC, same as the Nightbringer, like say for example, his WS 6 and Str 7?? (dont know if this is OP too but it has to be less OP then Str 10  ), and a choice of at least 1 of the C'tan powers. same goes for the deciever. both lords could cost as much as a vanilla hive tyrant. i think this would be a nice and tasteful change. Automatically Appended Next Post: also the 'powers' point values can vary then added to models average cost.
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This message was edited 1 time. Last update was at 2010/08/05 17:53:28
You cant spell slaughter without laughter, nor funeral without fun!
'Did you know my blood is black?' - Crona Gorgon
Perils of the Warp
"Orks cannot possibly be female.....It's even less likely than female space marines or grey templars. Or male sisters of battle. Or not-gay Tau..." - Samus_aran115 |
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![[Post New]](/s/i/i.gif) 2011/10/15 10:41:38
Subject: Re:Wishes for the new necron codex
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Been Around the Block
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Well! I want the fluff behind nerfing of Necrons in their 5th edition codex: AdMech invents a special Bolter Rounds that designed to fight Necrons: it essentially a variant of Kraken Bolter round, except it's explosive charge are uses Specialized EMP that didn't just disables Necrodermis regeneration, it also disables their teleportation of necrons upon death
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it take workarounds to make a crossover between Warhammer 40k and Digimon, Teen Titans, Pokemon, Kingdom Hearts, Happy Tree Friends, Mario, Sonic, and MLP:FIM works |
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![[Post New]](/s/i/i.gif) 2011/10/15 15:05:05
Subject: Re:Wishes for the new necron codex
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Worthiest of Warlock Engineers
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Basic crons stop being essentialy tac marines without the upgrades.
crons just stop being MEQs
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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