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![[Post New]](/s/i/i.gif) 2012/12/12 20:38:55
Subject: Q: Are you afraid of Seer Councils in 6th?
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Locked in the Tower of Amareo
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Wow. Hit and run seer council. That's pretty badass........ The Eldar codex really needs updated because they have some real poor choices and then some outright cheesy things too. Too many peaks and valleys.
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![[Post New]](/s/i/i.gif) 2012/12/12 21:44:23
Subject: Q: Are you afraid of Seer Councils in 6th?
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Stone Bonkers Fabricator General
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Quark wrote:
Warlocks are still characters. No Eldar player using a seer council should ever allow this. Certain armies can block Eldar powers much more often than Eldar would like, yes, but that's army specific. And while there is a huge cry of "Just ally a Farseer", actual instances of that have been fairly low because you're forced to bring in a weak troop as well to hard counter one army and not gain much versus other, currently stronger, armies.
they arent army specific with half of armies taking a SW allied rune priest.
As for the farseer, my DE never leave home without eldrad now. rangers/pathfinders are great in 6th, you just dont want all of your troops to be them.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/13 07:23:00
Subject: Q: Are you afraid of Seer Councils in 6th?
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Foolproof Falcon Pilot
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Warlocks are characters in guardianand wraithguard squads. I believe all squads composed entirely of characters (nobs, paladins, warlocks) were erattad to NOT be characters. Im positive for the 1st two and im betting on the 3rd.
Eldar allies bring jetbike troops which is something that only eldar really can do. Last turn 48" turbo across the map can be clutch. "weak troops" is generally true, but in this case you are bringing a lot of utility in one jetbike squad in addition to the farseer. In almost every single tourney results i have seen so far there have been 60-90% of the top 10 with eldar or SW allies. You can say it doesnt happen but in a large portion of competitive metas you would be wrong.
You arent just shutting down "one army". You shut down eldar, nids, SW, IG (pskyer battle squads, weaken resolve, psychic shreak), GK, and all those who take psyker allies. Pretty damn good deal while giving one unit reroll to hit and a good troop choice for 140 points
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This message was edited 1 time. Last update was at 2012/12/13 07:25:54
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2012/12/13 09:08:24
Subject: Q: Are you afraid of Seer Councils in 6th?
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Executing Exarch
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zephoid wrote:Warlocks are characters in guardianand wraithguard squads. I believe all squads composed entirely of characters (nobs, paladins, warlocks) were erattad to NOT be characters. Im positive for the 1st two and im betting on the 3rd.
Check the FAQ, Warlocks were not included in the Nob / Paladin (entirely justified) nerf, presumably they flew under the radar because they only have one wound. So enjoy it whilst it lasts!
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![[Post New]](/s/i/i.gif) 2012/12/13 18:09:38
Subject: Q: Are you afraid of Seer Councils in 6th?
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Regular Dakkanaut
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They aren't good because you pay a fortune for a unit that if you go second your in trouble. If your unlucky and your opponent has first turn with a decent shooting army he can decimate your council before they can cast their psychic power buffs. This is a problem with any psychic unit but especially ones that costs as much as a council.
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This message was edited 1 time. Last update was at 2012/12/13 18:10:13
Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2012/12/13 19:24:48
Subject: Re:Q: Are you afraid of Seer Councils in 6th?
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Fresh-Faced New User
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They are indeed quite a fearsome unit, if used correctly by an intelligent player.
Check out Son of Adam's battle reports (links below), where he pretty much drops the council beat down on some rather competitive armies, and proves how useful this unit can be (of course fully kitted out, all bells and whistles and two farseers). If they can get invisibility and fortune up, while throwing out doom and misfortune, they're boss mode.
http://www.dakkadakka.com/dakkaforum/posts/list/474972.page#4784764
http://www.dakkadakka.com/dakkaforum/posts/list/471348.page
http://www.dakkadakka.com/dakkaforum/posts/list/468989.page
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![[Post New]](/s/i/i.gif) 2012/12/13 19:46:24
Subject: Q: Are you afraid of Seer Councils in 6th?
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Longtime Dakkanaut
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What would a heldrake bale flamer do to a seer council? AP3 with no cover saves allowed? Heldrakes are pretty cheap.
I'm not sure if they get a decent enough invulnerable save to matter. I guess you could take a DE with a shadow field in the unit. That would probably be the only way for them to tank damage. But then you better watch your positioning, he can't tank from both sides at once.
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![[Post New]](/s/i/i.gif) 2012/12/13 19:53:13
Subject: Q: Are you afraid of Seer Councils in 6th?
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Locked in the Tower of Amareo
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They have 4++ rune armor with rerolls from fortune. The only real way to deal with seer council is torrent or tar pit, I think. Quality of shot means nothing to them. If one could assault them with DC or berserkers, that's probably the fastest way to kill them.
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![[Post New]](/s/i/i.gif) 2012/12/13 21:34:44
Subject: Q: Are you afraid of Seer Councils in 6th?
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Stone Bonkers Fabricator General
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Martel732 wrote:They have 4++ rune armor with rerolls from fortune. The only real way to deal with seer council is torrent or tar pit, I think. Quality of shot means nothing to them. If one could assault them with DC or berserkers, that's probably the fastest way to kill them.
assaulting them with terminators will fix them in place, as they are unlikely to be able to kill terminators. Also the 4++ reroll fails 25% of the time
assaulting them with things with a ton of attacks might take them down. but the 3+ rerollable fails only 11% of the time
Peppering them with bolters or other small arms can work but again, the 3+ rerollable only fails 11% of the time.
Usually the best option is to kill the thing that DOESNT have fortune.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/14 02:13:54
Subject: Q: Are you afraid of Seer Councils in 6th?
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Locked in the Tower of Amareo
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I guess the seer council is the one thing that lightning claws still have utility against  But I can guarantee they don't give a gak about a helldrake, or any other flyer for that matter.
Oh, and BA can use FNP terminators for extra tar-pitiness.
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This message was edited 2 times. Last update was at 2012/12/14 02:16:29
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![[Post New]](/s/i/i.gif) 2012/12/14 11:20:53
Subject: Q: Are you afraid of Seer Councils in 6th?
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Furious Fire Dragon
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Well if you ally them with DE and joined by baron sathonyx they get hit and run... so tar pitting them isn't an option anymore. Plus they get a ++2/++2 save up front.
Oh and baron has grenades so that means that you get to attack into cover.
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This message was edited 1 time. Last update was at 2012/12/14 11:23:00
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