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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Eldar Pathfinders.

Rolls for 6 to hit are Ap1. 5s and 6s to wound will rend.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Of course, I'm guessing Pathfinders still have the Sniper special rule? In which case, only a roll of 6 will wound a gargantuan creature. That 6 will of course, rend and be AP1, but it has to be a 6.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

O'shovah wrote:The problem with the rending is the fact that they can either break combat and shoot you, destroy something else, or let the 100 following guants eat you. It's real power isn't in killing (unless it get's a titan), it's in distracting you from the part of their army that will win them the game.


Ya that's what I've been thinking, and it will be even worse if a Stompa or 2 show up at the Apoc game too. I'm just hoping that we can kill or severely wound it within 2 turns without it killing my transports as they secure objectives.

   
Made in us
Rough Rider with Boomstick




Champaign, IL

ChrisWWII wrote:Of course, I'm guessing Pathfinders still have the Sniper special rule? In which case, only a roll of 6 will wound a gargantuan creature. That 6 will of course, rend and be AP1, but it has to be a 6.


If it's a Pathfinder special rule on top of the Sniper rule, then it should still work. We're looking at the Rending part instead of the "snipers wound on 4+" part.

Was there also a CC unit that had the same thing going on, rending on 5s?

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Pathfinder's have their own rule that they rend on 5+ rather then on 6s.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Proud Phantom Titan







pathfinder rule doesn't do anything
on a hit roll of 5-6 they get AP 1
.... then roll to wound using sniper


Automatically Appended Next Post:
ElCheezus wrote:
ChrisWWII wrote:Of course, I'm guessing Pathfinders still have the Sniper special rule? In which case, only a roll of 6 will wound a gargantuan creature. That 6 will of course, rend and be AP1, but it has to be a 6.


If it's a Pathfinder special rule on top of the Sniper rule, then it should still work. We're looking at the Rending part instead of the "snipers wound on 4+" part.

Was there also a CC unit that had the same thing going on, rending on 5s?
daemons skull taker (can't remember the real name) ?

This message was edited 2 times. Last update was at 2011/01/19 01:56:19


 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Hmmm, ok then. I'mn guessing that rule overules the Gargantuan Creature's rule as it's more specific.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in jp
Regular Dakkanaut






Black Templar  
   
Made in gb
Proud Phantom Titan







Epicwargamer wrote:^Pic^
.... on the other hand you're now facing 3 Hierophant, as he costs 4000pts

This message was edited 1 time. Last update was at 2011/01/19 12:15:38


 
   
Made in gb
Mysterious Techpriest







Epicwargamer wrote:[IMG]^^^^^^^^[IMG]


Look in the background, they have the tower of orthanc
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Where is this store? I need to marvel at it in reality.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

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Made in us
Regular Dakkanaut





I'm amazed that no one i saw posted....


dark eldar volume of poison fire weapons.

eldar pathfinder snipers getting ap 1 of a 5+ to hit and an ap2 on a 6 to wound.

so in theory as it costs 800 points that would be 33 eldar pathfinders.

22 hits of which 7 are ap 1

so 15 wounds from regular shots 2 are ap 2 + 3 wounds at ap 1, netting 13 armor saves at 2+ + 5 inv saves at 3+

so ive taken 3-4 wounds turn one at 36". his shots back are almost worthless 10 shots at bs 3 with a 2+ cover save maybe he kills 2-3 guys.
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Posion weapons wound on a 6+ with Gargantuan Creatures, so Dark Eldar mass poisoned spam won't work.

Eldar Pathfinders sound like the best way to kill it outside of titan class weaponary. Although we've forgotten that the OP plays Space WOlves, so all this talk of Eldar snipers is entirerly pointless.

This message was edited 1 time. Last update was at 2011/01/19 15:52:33


"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

haha well no worries, it's still interesting seeing how it can be done.

   
Made in us
Alluring Mounted Daemonette






I actually faced a Heirophant at an Apoc game three months ago...it was team Apoc and I played Daemons and my partner played CSM. He took the vortex grenade, which wounded the Heirophant. We attacked it with Abaddon, a Bloodthirster and Daemon Prince, finally killing it.

But the most beautiful thing was using a daemon asset I took control of it for one of its shooting phases and used the big guns against it's own troops. That was hilarious.

But to get to the point: we contacted Gamesworkshop about it's warpfield and the zoanthrope question...and the answer is neither: it doesn't get the Zoanthrope field, and it doesn't lose the field it currently has. It keeps the field it has as written in the Apoc book. So you'll need to know that for your planning. The new codex doesn't address the heirophant's field...so it keeps it. At least that's what GW ruled, and we went with that during my tournie.


Automatically Appended Next Post:
tetrisphreak wrote:
Devastator wrote:
tetrisphreak wrote: In addition, Gargantuan creatures are IMMUNE to ALL psychic powers, including force weapon psychic tests.
this also effects warp shield(?) so no inv for -phant! also it don't get updated warp shield as it only affects zoanthropes


That is correct. The Warp Shield psychic power doesn't apply to the Hierophant. Edited - No such save exists on the statline.

As to the NFW being S6, i was unaware of that fact. Sorry. However the fact remains that gargantuans are immune to psychic powers.


As stated above...incorrect. Heirophant gets save as written in APoc book.


Automatically Appended Next Post:
Devastator wrote:
VikingScott wrote:New books says Warp Feild is 3++

it also says it gives zoanthrope 3++
is the phant zoanthrope?


Not a zoanthrope...but just because their saves are labeled the same thing doesn't mean they are the same power. That's what GW said...the Heirophant gets the APOC version as written.

This message was edited 2 times. Last update was at 2011/01/19 17:00:17



The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points

"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Shenra wrote:I actually faced a Heirophant at an Apoc game three months ago...it was team Apoc and I played Daemons and my partner played CSM. He took the vortex grenade, which wounded the Heirophant. We attacked it with Abaddon, a Bloodthirster and Daemon Prince, finally killing it.

But the most beautiful thing was using a daemon asset I took control of it for one of its shooting phases and used the big guns against it's own troops. That was hilarious.

But to get to the point: we contacted Gamesworkshop about it's warpfield and the zoanthrope question...and the answer is neither: it doesn't get the Zoanthrope field, and it doesn't lose the field it currently has. It keeps the field it has as written in the Apoc book. So you'll need to know that for your planning. The new codex doesn't address the heirophant's field...so it keeps it. At least that's what GW ruled, and we went with that during my tournie.


Automatically Appended Next Post:
tetrisphreak wrote:
Devastator wrote:
tetrisphreak wrote: In addition, Gargantuan creatures are IMMUNE to ALL psychic powers, including force weapon psychic tests.
this also effects warp shield(?) so no inv for -phant! also it don't get updated warp shield as it only affects zoanthropes


That is correct. The Warp Shield psychic power doesn't apply to the Hierophant. Edited - No such save exists on the statline.

As to the NFW being S6, i was unaware of that fact. Sorry. However the fact remains that gargantuans are immune to psychic powers.


As stated above...incorrect. Heirophant gets save as written in APoc book.


Automatically Appended Next Post:
Devastator wrote:
VikingScott wrote:New books says Warp Feild is 3++

it also says it gives zoanthrope 3++
is the phant zoanthrope?


Not a zoanthrope...but just because their saves are labeled the same thing doesn't mean they are the same power. That's what GW said...the Heirophant gets the APOC version as written.


Where is Warp Field written? In the rules it just says "the Hierophant is a psyker that has the Warp Field power", but doesn't specify what this does. I'm assuming it gets the 4th ed. 2+/6++ ruling?

   
Made in ca
Ork Boy Hangin' off a Trukk




Canada

10 Death Company with a Chaplain do it easily. I diced it out a few times and they always did 5-10 wounds extra. This is assuming they get the charge though.

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Huge Bone Giant





Oakland, CA -- U.S.A.

I am always amused that it is ok for the opponent to have rules that do nothing. Especially if they are Tyranids.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Painlord Titan Princeps of Slaanesh






Dallas, TX

It's not just eternal warrior, it's immune to psychic powers that don't have a strength value and force weapons

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Spellbound wrote:It's not just eternal warrior, it's immune to psychic powers that don't have a strength value and force weapons


This has been covered already. Force Weapons do affect gargantuans, and it's specifically mentioned in the rules for them what they do instead of ID.

Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

I'm on a computer. 
   
Made in us
Alluring Mounted Daemonette






Just think of it like this...the psychic power doesn't effect the gargantuan creature...it affects the weapon, making it a force weapon.


The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points

"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Shenra wrote:Just think of it like this...the psychic power doesn't effect the gargantuan creature...it affects the weapon, making it a force weapon.


Even though it specifically mentions Force Weapons in the rule

   
Made in us
Hardened Veteran Guardsman




Walla Walla, WA

I think we should just switch are thought process a bit. Right now were basically trying to find out a way to kill the thing in one turn. What we should be finding is just how to kill it in general. I personally would look to your formations you can pose against it as a SM, such as someone mention earlier, the vindicator formation.
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Spellbound wrote:It's not just eternal warrior, it's immune to psychic powers that don't have a strength value and force weapons


Read the thread, we've debated this point already. The Apoc Rulebook literally says, in its rules about instant death as applies to gargantuan creatures that force weapons can attempt to inflict instant death, and if they are succesful, they take d3 wounds instead of 1.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in gb
Fixture of Dakka






Lincolnshire, UK

Yeah, I'm un-subscribing from this thread as it seems to be the same rules questions over and over again, rather than actually seeing what could take it down...

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Made in dk
Ork-Hunting Inquisitorial Xenokiller





Aarhus, Denmark

Epicwargamer wrote:

Does that thing come with a swimming pool on top?

This message was edited 1 time. Last update was at 2011/01/21 15:44:03


:: I'm not suffering from insanity; I'm enjoying every minute of it! :: 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Just Dave wrote:Yeah, I'm un-subscribing from this thread as it seems to be the same rules questions over and over again, rather than actually seeing what could take it down...


Yeah... game's tomorrow morning, I'll post here to let you guys know how it goes down (unless the guy with the Hierophant doesn't show up, in which case I'll be very sad... )

   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Just for statistical reference, I would also ask you post if the (or any) invuln save is allowed.

It is a constant reference for us in regard to debatable rules.

Most every I know that has "debatable rules" agrees that if a rule is listed for a model it should be included. This is one that is more contentious than most, however---being that it is Tyranid and useful--most say no.
(No one says that "Warp Field" does not exist. They just say that a Hierophant cannot use it despite it being listed because it changed catagories from 4e to 5e, from a psychic power to a power. The lesser arguemnt is that it specifices Zoanthrope, and not the units that can use it--even if the other unit[s!] has the ability listed.)

This message was edited 5 times. Last update was at 2011/01/21 22:20:06


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Mysterious Techpriest







Take lots of Pics? I want to see this battle...
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

kirsanth wrote:Just for statistical reference, I would also ask you post if the (or any) invuln save is allowed.

It is a constant reference for us in regard to debatable rules.

Most every I know that has "debatable rules" agrees that if a rule is listed for a model it should be included. This is one that is more contentious than most, however---being that it is Tyranid and useful--most say no.
(No one says that "Warp Field" does not exist. They just say that a Hierophant cannot use it despite it being listed because it changed catagories from 4e to 5e, from a psychic power to a power. The lesser arguemnt is that it specifices Zoanthrope, and not the units that can use it--even if the other unit[s!] has the ability listed.)


It's like the argument that the Doom of Malanti can't use Zoanthrope powers because it's not a Zoanthrope. GW FAQed it, so I would assume the Hierophant follows the same logic.

FM Ninja 048 wrote:Take lots of Pics? I want to see this battle...


Will do! I got a new camera this week and I've been dying to try it out!

   
 
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