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Made in us
Terminator with Assault Cannon





Florida

Please no. No more armies until GW can effectively keep the current armies up to date and balanced.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Mysterious Techpriest





With the exception of Tyranids and possibly vanilla marines, the 5th edition codices are more or less balanced with each other, and all the earlier codices are at quite a disadvantage, yet people still choose any given one over the others. A level playing field encourages diversity, it doesn't discourage it.

 
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

Space Lizardmen!

That is all ...
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
That's right. What kind of loser would play an army with play styles and aesthetics that they actually like? The real veterans play fotm armies...
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
People already DO go for the cheapest army (SMs )... That hardly means there are no Guard or Ork players. Know why? Because merely wanting to play an army is more than enough reason to start playing it.
the powershifting that happens is actually quite interesting and keeps us on our toes.

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Terminator with Assault Cannon





Florida

Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.

equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.

the powershifting that happens is actually quite interesting and keeps us on our toes.


OMG Your totally right! I'm sure Dark Eldar players LOVED it as they kept counting the IoM codexs coming out before they got a new one!

1....2....3....OMG I LOVE MY DE!....4....5....6....Well they are still cool looking and spikey!!....7....8...9...10....THANK YOU GW FOR KEEPING DE's UNIQUE PLAY STYLE!...11...12...13....GW JUST WANTS TO KEEP OUR ARMY DIFFERENT OMG I LURV THEM!....14....15....OMG WE HAVE A NEW CODEX! THERE IS TOO MUCH BALANCE!!!!

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in us
Mutated Chosen Chaos Marine







Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.


Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Imperium - Vondolus Prime

I would like seeing some kind of confederate/covenant army. Humans and other sentient races that are not within the bounds of the Imperium. That alone is reason why they could fight against SMs with no problem with fluff. But as for the play style/mechanics of it, I have not the faintest idea how it would fit.

All is forgiven if repaid in Traitor's blood. 
   
Made in us
Liche Priest Hierophant






kronk wrote:Break out the Chaos Marines into the 4 main gods and have one book for Chaos United, Black Legion, and Red Corsairs. Include renegade guardsmen in each of these.

While I'm wishing, I want a pony...




Here's a Pony.

Here's another one. It even has a Space Marine in it.


GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Tough Tyrant Guard






Seattle

I wouldn't mind seeing the Hrud show up, they could be a synergistic and stealth based army. They have a bit of fluff to them, and little hints about them.

~seapheonix
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

LoneLictor wrote:
Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.


Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.



you don't understand.


Gks and Space marines are whats in now(ok, space marines are in all the time)

but thats just untill the next codex comes along.


then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....



I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.

and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.

once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.



I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Calm Celestian





Colorado

I think the Ad. Mech. would be the most likely to be a new army release if GW were to release a new army.

"Go for Broke!" - 34th ID

*warning spelling errors may and will happen in my posts*
Fox-Light713 WIP thread - https://www.dakkadakka.com/dakkaforum/posts/list/802744.page
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Marthike wrote:We could always use something that looks different, lizard looking aliens would be a twist.


40k Lizardmen?
   
Made in my
Sagitarius with a Big F'in Gun





TrollPie wrote:I disagree with removing Tau, they may be small but they still outnumber the space marines thousands to one, yet they get half of all codicexeses. What I would lurrrrv would be an army of geneticly engineered clones that has a ridiculous model count-about 3 points for a basic troop- and specialises entirely in flame weaponry. Something like this for a basic troop:

Hatchling squad-60pts

ws..bs..s..t..w..i..a..ld..sv
.1...1...2..2..1.2..1..5..6+
Drake
ws..bs..s..t..w..i..a..ld..sv
.2...2...3..3..1.3..1..8..6+

Composition: 20 Hatchlings

Wargear:
Flamey thing:
Range:....Str..AP..Type
template...3...6..Assault 1

Options:
May be accompanied by:
Drake-5pts
Up to 30 additional hatchlings-3pts

I'm not good with making up rules (or fluff), so sorry if it's ridiculously overpowered or stupid, but take THAT blanket 4+ save!

Special rules:
Stubborn (drake only)
Cloning: Hatchlings have highly unstable genes that divide randomly, often causing the entire creature to split in two in highly stressful situations, including the heat of battle. At the end of each round, role a d6 for every 5 hatchlings in the squad. For every 6 rolled you may add an additional hatchling to the squad.

Just an idea for what I think could be a truly unique race and statline. I'm not good with making up rules (or fluff), so sorry if it's ridiculously overpowered or stupid, but take THAT blanket 4+ save!


This is actually a very good idea. Could someone get started on making them? I'm sorry but I lack the drive for a job like this... DAMMIT!




 
   
Made in gb
Judgemental Grey Knight Justicar






TheMuffinMan98 wrote:Space Monkeys. Their main infantry unit would be gorillas with machine guns. Does anyone else find this to be unbelievably awesome?


we already have that.

Inquisition jekearo army, I did a army list of it, its quite funny
   
Made in gb
Possessed Khorne Marine Covered in Spikes






They got average shooting armies and shooty armies with high strength (tau) but non where there is lots of differnt weapons with low AP

Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.

 
   
Made in gb
Mighty Vampire Count






UK

Always pleased to see new races and good figures

Happy to see a new race but happier to see Mechanicus Codex and models

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Judgemental Grey Knight Justicar






Why not have a race of psykers that only use psychic power to shoot, fight and move LOL
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

How about a race of psychos that only .... oh wait, that's almost every race.

This message was edited 1 time. Last update was at 2011/06/10 12:57:01


 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Guaiwu wrote:How about a race of psychos that only .... oh wait, that's almost every race.


lol.

   
Made in gb
Wing Commander





TCS Midway

I've always wanted a non Imperial Human army (Chaos counts roughly as imperial, as it's just IOM stuff with spiky bits and even more evil folks).

Ideally this army would be modeled on Startship Troopers/Starseige Tribes - an all mobile jumpy army, not many tanks but mech/walkers.

Light/Medium/Heavy armor classes with varying rates of movement

12/12 for light, 9/9 for medium, and 6/6 for heavy. 3+ for light, 2+ for medium, 2+/5+ for heavy, various weapon loadouts, laser designators to aim artillery/indirect weapons, stompy walkers.

Sniper type weapons and light anti tank for Lights

Anti-Infantry - Medium anti Tank for Mediums

Artillery/Heavy stuff on the heavies.

However, everything mobile/orbit deployable. So basically a cross between Drop Pod armies, Tau Crisis suits, and Eldar specialization. Few numbers, high damage/volume of fire output, extremely hard to pin down. If you want a reason for how they're back, borrow a Descent Freespace/Wing Commander idea and have them jumping back in from some distant part of the galaxy from another galaxy where they've been.

This message was edited 2 times. Last update was at 2011/06/10 13:09:42


On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in gb
Tail-spinning Tomb Blade Pilot





A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.
   
Made in gb
Chaplain with Hate to Spare






haloreach4ever wrote:A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.


This idea has merit.
   
Made in ie
Norn Queen






Dublin, Ireland

1....2....3....OMG I LOVE MY DE!....4....5....6....Well they are still cool looking and spikey!!....7....8...9...10....THANK YOU GW FOR KEEPING DE's UNIQUE PLAY STYLE!...11...12...13....GW JUST WANTS TO KEEP OUR ARMY DIFFERENT OMG I LURV THEM!....14....15....OMG WE HAVE A NEW CODEX! THERE IS TOO MUCH BALANCE!!!!


Jaysus Sicksix Im in tears here

TrollPie wrote:
I disagree with removing Tau, they may be small but they still outnumber the space marines thousands to one, yet they get half of all codicexeses. What I would lurrrrv would be an army of geneticly engineered clones that has a ridiculous model count-about 3 points for a basic troop- and specialises entirely in flame weaponry. Something like this for a basic troop:

Hatchling squad-60pts

ws..bs..s..t..w..i..a..ld..sv

etc.


When I first read this I was very dismissive but thinking about it some more its actually not a bad idea at all. Sort of like a true swarm army. Absolutely buckets of little, albeit weak troops but with the capacity to simply overwhelm you. Would you have 1 "big guy" controlling them all? What other rules could you give them? Since they are so weak with str2 maybe a "swamp em" rule where if you have x+1 they get a huge str bonus or something? Could you make a "hard to hit rule" since they are so small and multuous? Say -1 to hit them if they are x-1, +1 vs them if hit with templates/blasts.
Make a thread over in the experiemental rules forum mate

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Freaky Flayed One




Northern Hemisphere

I can see it now, Matt Ward will write Codex: Necrovampires. It'll be like a mix between necrons and blood angels.
Just kidding; its a good thing we dont live in a world as crazy as- oh... wait...

Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.


But Powershifting is a thing that can hurt some players, especially when your codex hasn't been updated in yonks!

No army should be the same, but the point of balance takes place in point for produce, Necron Warriors for 18 points are really quite pricey in the current rules.
   
Made in us
Napoleonics Obsesser






RaptorsTallon wrote:If they were to kill off an army, I would say (Sorry to the people who do play it) Witch Hunters, or at leased amalgamate them into one big inquision book.

I have seen a few hint, such as taking a Ordo Hereticus inquisitor in the Grey Knights book, that they may phase them out, but this is only my own speculation.


I agree.

We need a race that actively counters the tyranids. Something equivalent to "Chaos Tyranids". The tyranids are the only race that has no inherent enemy.


Automatically Appended Next Post:
haloreach4ever wrote:A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.


Oh, like this!

This message was edited 1 time. Last update was at 2011/06/10 16:16:20



If only ZUN!bar were here... 
   
Made in us
Mutated Chosen Chaos Marine







Grey Templar wrote:
LoneLictor wrote:
Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.


Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.



you don't understand.

Gks and Space marines are whats in now(ok, space marines are in all the time)

but thats just untill the next codex comes along.

then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....

I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.

and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.

once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.

I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)


This is a tactical game. The tactial part is removed when you make certain armies have an advantage (or disadvantage) no matter what. An utterly incompetent Grey Knight player could currently beat a very competent Tyranid player with 5th edition codexs and rules. Only a small percentage of players like starting a game with a disadvantaged army and even then if starting against a player with their same skill level they'll lose.

5th codexes have serious balance problems compared to eachother. That's why I fled back to 4th edition. Even if the 5th edition main rules are better than 4th edition ones, the codexes mean its not worth it. I prefer to have tactial games, even if I lose (which I'll admit happens on a regular basis) rather than to win because Matt Ward or some other author decided to include a couple units that are basically the "I WIN" button.
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

LoneLictor wrote:
Grey Templar wrote:
LoneLictor wrote:
Grey Templar wrote:this game doesn't need balance.

if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.


equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.



the powershifting that happens is actually quite interesting and keeps us on our toes.


Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.





you don't understand.

Gks and Space marines are whats in now(ok, space marines are in all the time)

but thats just untill the next codex comes along.

then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....

I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.

and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.

once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.

I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)


This is a tactical game. The tactial part is removed when you make certain armies have an advantage (or disadvantage) no matter what. An utterly incompetent Grey Knight player could currently beat a very competent Tyranid player with 5th edition codexs and rules. Only a small percentage of players like starting a game with a disadvantaged army and even then if starting against a player with their same skill level they'll lose.

5th codexes have serious balance problems compared to eachother. That's why I fled back to 4th edition. Even if the 5th edition main rules are better than 4th edition ones, the codexes mean its not worth it. I prefer to have tactial games, even if I lose (which I'll admit happens on a regular basis) rather than to win because Matt Ward or some other author decided to include a couple units that are basically the "I WIN" button.


Matt Ward *Sighs*
   
Made in gb
Judgemental Grey Knight Justicar






How about we actully find out that thr tyranids were running away from an even greater threat and out comes the doomwalkers

some beast like army with only MC as troops LOL

   
 
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