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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

a squad of 10 has the same chances to roll all sixes as they have to roll any other number on a dice.16.666% chance.and are as likely to roll a combination of 1,5,6,3,5,4,1,2,2,1 as ten 6s.i'll leave this discussion because i'm obviously not understood but ill not agree with this and i still think these rules are made by people who havent used one.

and i have specified that vindicares aren't the ONLY good snipers

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Deadshot wrote: a squad of 10 has the same chances to roll all sixes as they have to roll any other number on a dice.16.666% chance.and are as likely to roll a combination of 1,5,6,3,5,4,1,2,2,1 as ten 6s.i'll leave this discussion because i'm obviously not understood but ill not agree with this and i still think these rules are made by people who havent used one.

and i have specified that vindicares aren't the ONLY good snipers

YOU'RE not understood? Trololol.

Toodles. Don't forget to unsubscribe!

Back on topic, I think being able to choose who gets hit on a to-hit roll of 6 would be a better choice than sniper rifles giving a +1 BS to the wielder (think I saw that back in the mire). As a sniper, regardless of skill, you still know where you want your shot to go; the roll of 6 just represents wind in your favor or the target doesn't stop and bend over to tie his shoe or something.

Any other options we might have missed?

"Well, looks can be deceiving."
"Not as deceiving as a low down, dirty... Deceiver." 
   
Made in gb
Hurr! Ogryn Bone 'Ead!




dear god that was getting painful to read, how about, for an attempt at balance, when you roll a 6, you get a choice between ID or allocation?

or maybe do that on a further 1-3 4-5 dice roll ?

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Considering or

rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC 
   
 
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