Brother SRM wrote:Durza wrote:And having guns> not having guns in every other conceivable situation.
Yeah, but deep striking them straight into assault means they're not going to get shot until they've either somehow won the fight or they're dead anyway.
First you need an icon to do any of this. Icons are not always avaiable, perhaps because you prefer to field cultmarines or you simply don't waste any extra points on your chaosmarine squads ( even chaosglory is a waste on a 5man melter/combimelter squad ). Even if you have plenty of icons you need to have one of your icon bearing units close to the enemy to actually use your 13 points a pop daemons.
Assuming you have this, well, congrats, you just "tarpited" the enemy with a sizeable chunk of your army ( one which will be be destroyed in a round if you are unlucky, oh, and no retreat wounds with a 5+ invulsave suck, badly ).
To make matters even worse the deepstriking rules don't even allow you to "summon" the daemons exactly when you need them but when they become avaiable.
Using lesser daemons as objective grabbers is equaly inefficient. You still have little control over when the daemons actually arrive on the field, which means that you
need to have an icon nearby until they do. Unlike normal chaosmarines, daemons lack the 3+ save ( although the coversave can compensate that somewhat ) and have no aditional ability
to actually influence the battle (by shooting) while sitting on an objective. So what does this mean? Assuming you were lucky and your daemons arrived early and now sit on an objective. It is true that they will not run away but they aren't particularly durable, even with the 4+ coversave. In fact a moderate (30) amount of normal boltershots is probably sufficient to wipe them out, not to mention flamers and the like.
So you either have to invest into larger daemonsquads or...well, you put some chaosmarines into a rhino which will not care about most anti infantry weapons while still costing less than a larger daemonsquad (10).
So once again i think that daemons are severely overpriced for what they do. They are unreliable, not particularly durable and lack all the nice upgrades that make chaosmarines somewhat passable in close combat ( mainly boltpistols, fraggrenades ). Fearless, a bad invulsave and the ability to assault once they arrive at the table are nice, but hardly sufficient to waste so many points for little gain which could be utilised for something more useful.