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![[Post New]](/s/i/i.gif) 2013/04/02 14:43:45
Subject: Rethinking Mephiston
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Locked in the Tower of Amareo
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For added insult, though, he completely falls apart against rules of warding and shadow of the warp.
But still, the biggest flaw is the fact that the divination libby is a force multiplier and Mephiston is not. Giving a squad counter attack and full BS overwatch or the 4++ save is way better than what Mephiston brings to the table. The sick part is that you can have two jump pack libbies for the price of one Mephiston. That's a lot of divination support.
Mephiston does indeed do all the things you enumerated. I'm not debating that. It's the price tag. *250* pts is just crazy expensive.
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This message was edited 1 time. Last update was at 2013/04/02 14:44:38
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![[Post New]](/s/i/i.gif) 2013/04/02 15:15:08
Subject: Rethinking Mephiston
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Stone Bonkers Fabricator General
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add him to the LONG, LONG list of bad special characters.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/04/02 23:16:43
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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He's still the best FMC hunter available to Marines, however, which is the only reason I'm taking him.
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![[Post New]](/s/i/i.gif) 2013/04/02 23:33:13
Subject: Re:Rethinking Mephiston
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Locked in the Tower of Amareo
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Asmodai Asmodean wrote:He's still the best FMC hunter available to Marines, however, which is the only reason I'm taking him.
I have found Vendettas to be a bigger issue than FMC honestly.
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![[Post New]](/s/i/i.gif) 2013/04/03 00:00:59
Subject: Re:Rethinking Mephiston
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Dour Wolf Priest with Iron Wolf Amulet
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Martel732 wrote:Asmodai Asmodean wrote:He's still the best FMC hunter available to Marines, however, which is the only reason I'm taking him.
I have found Vendettas to be a bigger issue than FMC honestly.
How does Mephiston deal with FMCs exactly? Maybe regular MCs, but he's pretty much useless vs FMCs. Even then, most MCs will go down to a single volley of missile launchers, although he might come in handy if your opponent is spamming... of course, the only armies which can do this are Daemons and Nids, and Nids have good psychic defense.
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![[Post New]](/s/i/i.gif) 2013/04/03 02:46:27
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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counter-assault, force weapon/Bk -1t insta death. Is a Mortis Contemptor better, though?
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![[Post New]](/s/i/i.gif) 2013/04/03 03:29:35
Subject: Re:Rethinking Mephiston
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Blood Angel Terminator with Lightning Claws
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I don't see how Mephiston is any kind of answer to MC. I prefer to shoot them before they even get close, ML, LC and PG he the job done without the hefty price tags and liability of a character without IC or an invulnerable.
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![[Post New]](/s/i/i.gif) 2013/04/03 15:05:07
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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TheLionOfTheForest wrote:I don't see how Mephiston is any kind of answer to MC. I prefer to shoot them before they even get close, ML, LC and PG he the job done without the hefty price tags and liability of a character without IC or an invulnerable.
Snapshooting weapons into FMC is terribly inefficient, I find. Although I am leaning towards two Mortis Contemptors right now, the amount of firepower they put out is obscene.
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![[Post New]](/s/i/i.gif) 2013/04/03 15:30:39
Subject: Re:Rethinking Mephiston
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Stone Bonkers Fabricator General
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you cannot assault a flyer or FMC unless you ground it.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/04/03 16:55:23
Subject: Re:Rethinking Mephiston
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Blood Angel Terminator with Lightning Claws
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From what I hear its not to hard to ground a FMC with gunfire. Also I always have either a quad gun, a vendetta or a storm raven in my lists. All have no problem with FMCs.
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![[Post New]](/s/i/i.gif) 2013/04/03 17:41:32
Subject: Rethinking Mephiston
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Locked in the Tower of Amareo
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Even better, multiple Vendettas  Skyfire LCs never get old.
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![[Post New]](/s/i/i.gif) 2013/04/03 19:01:02
Subject: Rethinking Mephiston
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Blood Angel Terminator with Lightning Claws
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Skyfire TWIN LINKED LC  even better.
Everytime I have had my SR shot down, it's been from one volley from one vendetta. Damn are they good planes.
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![[Post New]](/s/i/i.gif) 2013/04/05 01:12:29
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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Ran Mephiston today against Daemons and he rocked- ate a Soulgrinder, Skulltaker, twenty Bloodletters, and ten plaguebearers taking a single wound. Shot the DPs and LOC to death with the rest of my army. Quite pleased with how he synergises, getting a model for him now.
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![[Post New]](/s/i/i.gif) 2013/04/05 01:31:06
Subject: Rethinking Mephiston
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Locked in the Tower of Amareo
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Glad he worked out for you, but not all matchups will be as favorable.
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![[Post New]](/s/i/i.gif) 2013/04/05 01:33:02
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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What should I be looking out for?
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![[Post New]](/s/i/i.gif) 2013/04/05 01:38:06
Subject: Rethinking Mephiston
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Locked in the Tower of Amareo
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AP 2 weapons, terminators, runes of warding, Dark Eldar poison weapons, monstrous creatures that ignore his 2+ save.
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![[Post New]](/s/i/i.gif) 2013/04/05 01:44:24
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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I.E. Threats to any Terminator/Power Armoured army and Psykers in general?
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This message was edited 1 time. Last update was at 2013/04/05 02:07:20
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![[Post New]](/s/i/i.gif) 2013/04/05 02:16:17
Subject: Rethinking Mephiston
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Dour Wolf Priest with Iron Wolf Amulet
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Skulltaker should have kicked his ass. I dunno what their list was, but if they had a Bloodthirster or Keeper of Secrets, or possibly even a Daemon Prince, they probably would have mulched him. I'm surprised none of those things decided to come over and put a stop to that.
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This message was edited 1 time. Last update was at 2013/04/05 02:16:45
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![[Post New]](/s/i/i.gif) 2013/04/05 02:32:00
Subject: Rethinking Mephiston
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Secretive Dark Angels Veteran
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His list was
LoC, Grimoire
Skulltaker
10 BL
10 BL
10 Plaguebearers
10 Plaguebearers
5 Screamers
Skull Cannon
Soul Grinder, Phelgm, MoN
DP Tzeentch, 3, Wings, Armour
I ran
Sam
Banner Squad
LRC
4x RAS, naked
Contemptor Mortis, Cyclone
Mephiston
Assault Squad, Drop Pod
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This message was edited 2 times. Last update was at 2013/04/05 02:41:00
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![[Post New]](/s/i/i.gif) 2013/04/05 02:34:32
Subject: Re:Rethinking Mephiston
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Locked in the Tower of Amareo
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Basically. Plasma is particularly dangerous I think due to a high rate of fire.
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![[Post New]](/s/i/i.gif) 2013/04/05 02:39:49
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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Plasma is dangerous but reliably getting 5 wounds on a T6 2+ 4++ model in two turns is a challenge for any army.
Especially when said model is infantry sized, and can easily hide on the first/second turn.
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![[Post New]](/s/i/i.gif) 2013/04/05 02:50:58
Subject: Re:Rethinking Mephiston
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Locked in the Tower of Amareo
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Asmodai Asmodean wrote:Plasma is dangerous but reliably getting 5 wounds on a T6 2+ 4++ model in two turns is a challenge for any army.
Especially when said model is infantry sized, and can easily hide on the first/second turn.
Why just 2 turns? Also, I imagine he gets away from the 4++ when he gets into assaults, right? Or, can't people just kill the 1W techmarine? THEN shoot Mephiston? The techmarine will die to small arms fire, freeing up bigger guns for Mephiston.
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This message was edited 1 time. Last update was at 2013/04/05 02:54:42
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![[Post New]](/s/i/i.gif) 2013/04/05 03:26:50
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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You can hide the Techmarine in a bike squad, give him a Darkshroud 2+ cover, etc. Ideally Mephiston is assaulting things he won't need the 4++ in combat with, but if absolutely necessary the tech can join him.
In any case, either models require an inordinate amount of firepower to kill in a turn or so, barring unbelievably bad dice rolls. Meanwhile the rest of the Ravenwing is wrecking your face.
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![[Post New]](/s/i/i.gif) 2013/04/05 05:42:10
Subject: Rethinking Mephiston
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The Hive Mind
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No, the Techmarine can't join him. ICs can never join units that consist of a single model.
And you got pretty lucky with the dice IMO.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/05 06:45:56
Subject: Rethinking Mephiston
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Longtime Dakkanaut
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I dont know, you see me play Lyall the other week, first turn shooting took down his bloodthirster just from weight of fire and I still had more to shoot.
When I am at the club next I'll happily use my normal list and I have a meph model you can use, proof is in the pudding!
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/04/05 23:16:23
Subject: Rethinking Mephiston
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Secretive Dark Angels Veteran
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rigeld2 wrote:No, the Techmarine can't join him. ICs can never join units that consist of a single model.
And you got pretty lucky with the dice IMO.
The techmarine can join him in the assault by charging the same unit he does.
Gamblers fallacy or sheer hubris, somehow I find I roll much better when I believe in the unit I'm using- I had full confidence in Mephi and he didn't let me down! Nothing in the list could really hurt him except the LoC with the 2++ rerollable, and I made sure it died as soon as possible by firing 80 bolter shots at it every turn.
Automatically Appended Next Post: MarkyMark wrote:I dont know, you see me play Lyall the other week, first turn shooting took down his bloodthirster just from weight of fire and I still had more to shoot.
When I am at the club next I'll happily use my normal list and I have a meph model you can use, proof is in the pudding!
Well he did run it pell-mell into your entire army  Let's try it out and see.
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This message was edited 1 time. Last update was at 2013/04/05 23:18:01
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![[Post New]](/s/i/i.gif) 2013/04/06 02:54:56
Subject: Re:Rethinking Mephiston
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Blood Angel Terminator with Lightning Claws
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I played a fun game tonight with 3 other people, 2 vs 2 1k each. My side (BA and DA) faced two FMC. I was able to kill one, but they were both hard to deal with. I sat down witht the chaos player after the game and we discussed Mephiston vs a FMC. He stated that Mephiston will win most of the time vs them.
I'm not saying I am gonna use him often, but if I am playing against chaos, he's probably gonna be fielded. And I would probably field him iny Stormraven, that way I can choose the battle. Damn those FMC can cover the board so quickly.
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This message was edited 1 time. Last update was at 2013/04/06 02:55:34
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![[Post New]](/s/i/i.gif) 2013/04/06 03:12:40
Subject: Re:Rethinking Mephiston
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Secretive Dark Angels Veteran
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TheLionOfTheForest wrote:I played a fun game tonight with 3 other people, 2 vs 2 1k each. My side ( BA and DA) faced two FMC. I was able to kill one, but they were both hard to deal with. I sat down witht the chaos player after the game and we discussed Mephiston vs a FMC. He stated that Mephiston will win most of the time vs them.
I'm not saying I am gonna use him often, but if I am playing against chaos, he's probably gonna be fielded. And I would probably field him iny Stormraven, that way I can choose the battle. Damn those FMC can cover the board so quickly.
Tailoring? I say.
Mephiston > non-Iron Armed GUOs, DPs, Heralds, Fateweaver, Flyrants, Lords of Change, Keepers of Secrets.
Bloodthirster, Skarbrand > Mephiston although if they whiff even a single one of their wounds, I.E. cause less than 5, theres a good chance they're dead.
Ideally you want him crushing the rank and file and picking off nasty heralds and vehicles, while the rest of the army shoots the FMCs to death. At the end of the day they're only T6/T5 creatures with 5/4 wounds and crappy saves.
Automatically Appended Next Post: Going to run Mephi and Co against my Tzeentchian flying circus and see how he performs tomorrow.
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This message was edited 3 times. Last update was at 2013/04/06 03:29:33
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![[Post New]](/s/i/i.gif) 2013/04/06 14:12:53
Subject: Re:Rethinking Mephiston
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Blood Angel Terminator with Lightning Claws
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We didn't get to go first. We held a lot in reserve. The demons player ironically had a dark eldar ally (made more sense to have the two marine players together). They basically spat out a lot of venom shots and we in turn rolled a lot of 1s and2s for our power armor saves causing us to loose a lot of firepower on the first turn.
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![[Post New]](/s/i/i.gif) 2013/04/06 18:09:26
Subject: Rethinking Mephiston
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Rough Rider with Boomstick
Wiltshire
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Despite all the hate he gets, I agree with the original poster on this... 250 points is a lot but in this paradigm mephiston is doing exactly what be needs to: popping FMC and/or drawing bucketloads of fire away from the bikes... Definite pro-mephiston vote in this case from me.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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