Switch Theme:

What will be the Tyranids Wave Serpent/Buff Commander/Heldrake? What isn't the internet seeing?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tough Tyrant Guard





I cant seem to remember off the top of my head, but with the Mawloc does it have anything that allows you to hit anything besides what is under the large blast? If so, any unit that can have it's footprint greater than the footprint of the large blast, will cause the mawloc to mishap every time it hits. This is because it can only wound what is under the blast because it isnt a ranged attack, which prevents it from wounding things past the "range" of the attack, which is models under the blast.
   
Made in gb
Mighty Vampire Count






UK

It does not have anything else - it rolls up to two times against models to clear the space for it to arrive?

You only need to avoid actually touching enemy models - you can place the Mawloc within 1" of one


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

I don't see what's so amazing about the Mawloc unless it gets FAQ'd to be able to TftD from ongoing reserves.

This message was edited 1 time. Last update was at 2014/01/15 02:19:45


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in si
Foxy Wildborne







StarHunter25 wrote:
I cant seem to remember off the top of my head, but with the Mawloc does it have anything that allows you to hit anything besides what is under the large blast? If so, any unit that can have it's footprint greater than the footprint of the large blast, will cause the mawloc to mishap every time it hits. This is because it can only wound what is under the blast because it isnt a ranged attack, which prevents it from wounding things past the "range" of the attack, which is models under the blast.


I'm not quite sure what you're asking. The Mawloc kills what is under the blast and then has room to deploy in the area of the blast.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Regular Dakkanaut




Melbourne

 lord_blackfang wrote:
StarHunter25 wrote:
I cant seem to remember off the top of my head, but with the Mawloc does it have anything that allows you to hit anything besides what is under the large blast? If so, any unit that can have it's footprint greater than the footprint of the large blast, will cause the mawloc to mishap every time it hits. This is because it can only wound what is under the blast because it isnt a ranged attack, which prevents it from wounding things past the "range" of the attack, which is models under the blast.


I'm not quite sure what you're asking. The Mawloc kills what is under the blast and then has room to deploy in the area of the blast.


Keep in mind that it's hitting at S6AP2, and if you place it near the right things it won't scatter, so you get to choose exactly where it goes. Under the right unit (anything less than T4/2+) you've got a very good chance of killing them. And even if it mishaps, you still get the first hit in.

Think of the Mawloc as an S6AP2 Large Blast Heavy 2 you can place anywhere without any sort of line of sight or range requirements...

I was reading through and wondering about using Deathleaper to bring in Mawlocs... He's pretty hard to kill (can only be fired at with snapshots, has stealth, a few wounds... With the right alignment of the stars you could do a fair bit of damage bringing two Mawlocs up right next to him... He'll probably survive a round of assault, so you get him into combat with a squad then pop up your Mawloc *right in the middle of the enemy unit* because you can do this even if the unit is locked in combat... If you're fighting T3 3+ stuff like Tau/IG/Eldar it's gonna do a hell of a lot of damage...

This message was edited 1 time. Last update was at 2014/01/15 23:48:33


Eldar: 8,560
Tyranid: 2,397
Tau: Soon... 
   
Made in ca
Regular Dakkanaut




Its a terrible and easily predicted combo. Then once the lictor is dead, you have 3 large blasts that scatter the full distance for the whole game, if the mawloc survives. Remember, pheremone trail didn't work in fifth, and it hasn't changed at all.
   
Made in au
Regular Dakkanaut




Melbourne

I suspect everything will be pretty easy to predict now. Doesn't make it easy to stop.

Eldar: 8,560
Tyranid: 2,397
Tau: Soon... 
   
Made in us
Sneaky Lictor




majendie wrote:
I suspect everything will be pretty easy to predict now. Doesn't make it easy to stop.


This IS super easy to prevent. Kill the Lictor, move AWAY from the Lictor. Spread out when the Lictor pops up near you. Or assault the Lictor with the target squad. Lictors are not that good in CC, they wont survive much, and they ARE broadcasting from miles away what your plan is. That and once the Mawloc pops his load so to speak...he has to burrow next turn, then wait until the next turn to get it off again. So you are only getting this combo twice a game usually.

Fantastic if I wanted a large blast at AP 2 I could avoid all that hassle and take the darn Exocrine.
   
Made in au
Regular Dakkanaut




Melbourne

Well, OK, that particular strategy might be easy to stop at times, but the point remains valid... I suspect Tyranids will be less complex to play, and strategies more obvious, but obvious doesn't mean easy to stop.

I can see that you're sending your 9 carnifexes in to wreck all my little guys; doesn't mean I can easily stop it from happening

Eldar: 8,560
Tyranid: 2,397
Tau: Soon... 
   
Made in us
Devestating Grey Knight Dreadknight




I'm going to laugh so hard if the best list turns out to somehow involve 180 gaunts.

Hope is the first step on the road to disappointment. 
   
Made in us
Elite Tyranid Warrior





 greyknight12 wrote:
I'm going to laugh so hard if the best list turns out to somehow involve 180 gaunts.


I have been running 80-100 and it is working well for me.
   
Made in au
Dakka Veteran





Arbiter_Shade wrote:
My problem is that a S6 Ap2 Large Blast that always scatters the full amount...I played Mawlocs with the old codex and their potential is great, but in reality they are just to random. Plus what do they kill with that large blast? Terminators that no one play anymore? It isn't great for vehicle killing. They just fill a role that isn't all that needed in the nid codex.


Still..

You roll that hit on a unit and you are killing almost anything under that template, then you ALSO end up with a TMC behind enemy lines that they have to deal with. I agree it is nothing to absolutely rely on, more of a hail mary pass.

What other thing's could you use to help it work? can he use a Lictor? he has to strike within 6" doesnt he? would that mean the hole of the template needs to be within 6" or can you put a small section of template over him or does he need to be fully covered by the template?

This message was edited 1 time. Last update was at 2014/01/16 08:05:54


 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Someone at some point is going to gut a pskyer Death Star by making it roll a -7 pinning check and cast at -6 Ld.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Therion wrote:
Martel732 wrote:
DaddyWarcrimes wrote:
To be fair, Mawlocs will also excel at killing 3 man units of Eldar jetbikes, and 10 man cultist squads. The only deck chair units they'll have trouble with are daemons.


Seer councils and Serpents don't care. And sniper Kroot are cheap enough to give away. That's what matters.


It's funny, because it drives even the competitive armies to spamming the stuff that doesn't care even more. Why take Warp Spiders who will get eaten by Mawlocs, when you can... just spam more Serpents? Why take Broadside firebases, when you can... just spam more Riptides? Why deploy any infantry on the ground, when you can... just put everything in Night Scythes except the Wraiths that have 3+ invulnerable saves?

The guys actually hurt a lot by Mawlocs are the guys who didn't need any more hurting.

Yeah. Mawlocs are good against what?
If you field Cultists (for scoring purposes), they will eventually be killed no matter what.
No, Mawlocs are not the new black.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Lictor




bodazoka wrote:
Arbiter_Shade wrote:
My problem is that a S6 Ap2 Large Blast that always scatters the full amount...I played Mawlocs with the old codex and their potential is great, but in reality they are just to random. Plus what do they kill with that large blast? Terminators that no one play anymore? It isn't great for vehicle killing. They just fill a role that isn't all that needed in the nid codex.


Still..

You roll that hit on a unit and you are killing almost anything under that template, then you ALSO end up with a TMC behind enemy lines that they have to deal with. I agree it is nothing to absolutely rely on, more of a hail mary pass.

What other thing's could you use to help it work? can he use a Lictor? he has to strike within 6" doesnt he? would that mean the hole of the template needs to be within 6" or can you put a small section of template over him or does he need to be fully covered by the template?


But the biggest problem is that the Mawloc now shares the Heavy slot with a S7 AP2 large blast that can be used every turn. Despite people constantly talking trash about 24" weapons this game is played on relatively small tables, it is not hard to get a 24" gun into range first turn.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

My biggest problem with the Mawloc is how Terror from the Depp (please don't shoot me for the pun) only works from Deep Striking Reserves. With that in mind I don't see why I'd take one over Biovores, an Exocrine, a Tyrranofex or a Catnifex brood,

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in au
Towering Hierophant Bio-Titan





You are using the Mawloc wrong if you are just reburrowing for further blasts each time. Take the entry blast as a bonus, try to land it where it hurts as much as possible, but just go on from there. He's a deepstriking Carnifex with 2 more wounds . I know, he's not quite as choppy, I'm just saying you have to capitalise on these strengths.

Put into perspective, 3 Mawlocs costs the same as 2 Trygons, This will have 12x S6 attacks 3x S10 attacks on the charge for the Mawlocs, compared to 14x S6 attacks 2x S10 attacks for the Trygons. These are pretty comparably similar statistics, some may even say better. Also, you get 6 extra wounds and a max of 6 terror of the deep blasts, which is huge. This doesn't mean you need to take all 3 and fill up your entire Heavy slot, dual Mawlocs works fine tho the points are still spent just as efficiently. I probably would only recommend against running a solo one, he's likely to just bite it fairly easily. But you might make it work for you of course, I don't know your personal list and tactics,

Gameplay tips; Don't get fooled into thinking you are paying points for the ability to burrow. Reburrow if a Mawloc only if it's alive on low wounds and/or you suspect it will die the next turn. You have had two turns with the rest of your army and hopefully some Terror blasts before your opponent can even shoot at a Mawloc, hopefully their firepower is cut down or tied up a little by then, to allow him more room to mess gak up. Use Flyrants & Gargoyles to help achieve this. You can also use burrow for Drastic repositioning. Take Adrenal Glands. If you are packing him in your list for cheap S6 AP 2 blasts, you should be paying the extra points for Exocrines instead.


Mawlocs are great and you should definitely use them. It's no secret that our Heavy slot has most of the juiciest things in our new army, and you probably want to spend a lot of your points in the Heavy attack slots which you only have 3, because any remainding points have to be spent in the other slots which are mostly full of comparitively subpar choices. Mawloc's only costing only 130 points and filling up an entire slot each might feel a little like you are achieving the opposite of this, and there is definitely times where this sentiment is an accurate one, they aren't for every list. But don't be fooled, Mawloc is definitely one of the juiciest, and the ability to drop 450 points on a triple-Dakkafex brood can alleviate your points balancing EXTREMELY well. And of course if you are somewhat tight on points after buying two Flyrants, your troops, and possibly an elite or two, especially at 1500 points or lower.



Dual Flyrants + Dual Mawlocs + triple Fex + at least 1 Venomthrope + troops and maybe some Gargoyles, will play extremely well (in my opinion), as will the same list with triple Mawlocs or 6x Carnifex depending which way your points go


This message was edited 17 times. Last update was at 2014/01/19 12:55:57


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Shas'la with Pulse Carbine





Florida

I think once people give up on gants and gargoyles and synapse "layers" in general they will see some different results. This is hard for people to swallow right now since existing players invested heavily in Tervigon farms with a gargoyle screen for the Biomancy Flyrant.

True to GW form they nerfed what everyone bought in the previous book (I fully expect riptides to be terribad in the next Tau book for example).

An infiltrating genestealer (min. of at least 4 scoring units) army supported by 5 FMCs (2 flyrants,2 Crones, 1 Harpy) would be where I would start if starting Nids right now. Add Broodlords, Mawlocs, Lictors, and Deathleaper (in that order) with remaining points for gunline disruption depending on what point size game you play. Maybe change Mawlocs to Trygon primes if your meta is psyker heavy.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Dakka Veteran





Yeah welcome back to Stealer Shock plus Nidzilla builds. Except they are not as good as they were in the prior book, let alone the book where that build actually was good. Not having a 2+ save Tyrant hurts the Zilla build a lot, too.

The biggest secret super build of the new Nid book is not playing it and doing "counts as daemons" like MEQ players with sub par books have been doing for years....
   
Made in gb
Sneaky Lictor





Sorry but can someone explain to me why the Mawloc can't TFTD from Ongoing Reserves?

As that what i had planned on doing. If they indeed can't then i'll be trying Tyranno out first.

I think the Carnifexen spam is probably the "best". 9 potential models for the heavy slot is a big advantage. Backed with Zoanies to get Catalyst or Onslaught.
Though can't see myself buying that many Carnifexes.
   
Made in us
Huge Hierodule





Louisiana

 eskimo wrote:
Sorry but can someone explain to me why the Mawloc can't TFTD from Ongoing Reserves?

As that what i had planned on doing. If they indeed can't then i'll be trying Tyranno out first.

I think the Carnifexen spam is probably the "best". 9 potential models for the heavy slot is a big advantage. Backed with Zoanies to get Catalyst or Onslaught.
Though can't see myself buying that many Carnifexes.


It's from splitting hairs that "Deep Strike Reserve" and "Ongoing Reserves" are mutually exclusive. It's an absurd notion. A unit that arrives via Deep Strike and mishaps, thus going back into "Ongoing Reseves" Does NOT walk onto the table the next turn when they arrive - they again DEEP STRIKE. The same goes for the Mawloc. The tradeoff is every time the mawloc cannot clear a landing zone he has the chance of either A.) being destroyed completely or B.) being placed wherever the enemy wants, which is likely right in range to their plasma/melta/grav guns so they can kill it in their ensuing shooting phase.


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Sneaky Lictor





Louisville, KY

We have always played that you get to deepstrike out of ongoing. The Ongoing role says it has all the same rules as regular reserves you just have to come in the next turn. I don't know why they would be different.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Lobukia wrote:
Someone at some point is going to gut a pskyer Death Star by making it roll a -7 pinning check and cast at -6 Ld.


Shadow in the Warp Doesn't stack though. It's one or more models (Unlike the Chaos Fiends who does indeed stack! )
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Played vs grey knights, it was brutal when the tyrant got in range of shadows pretty much his entire army was ld7 from then on and the stranglethorn cannons kept pinning him, even got a cry of cheese haha
   
Made in us
Tough Tyrant Guard





It seems people were misunderstanding my point from earlier.

Compare the size of a large blast to an oval base. The oval base is nearly twice the size of the large blast. So unless you are attacking a small unit condensed to the point where the entire thing will fit under the blast, you WILL mishap. Every time. Unless the mawloc has some 'I dont mishap when I arrive within 1" of an enemy model" rule. This is mostly because of how this derpy "ability" interracts with unit cohesion.

I'll try to take a picture to better show my point. Easiest way is to setup 10 models on 28mm bases in a 1' by 1' piece of area terrain. then, scatter a large blast. remove models under the blast, then try to put down an oval base that isnt within 1" of one of the remaining bases.
Can't do it? Grat's, you mishapped. At best you go back into ongoing reserve so you can hopefully get this result again. Otherwise you lose the model. Either to it being killed outright because it couldn't move the comparatively minuscule grots/guardsmen/kroot out of the way, or because your opponent puts him in the open to get shot to pieces. Either way, from what I can tell, the mawloc is basically a purchasable S6 AP2 Heavy 2, One use weapon, with a special rule that lets you re-use it on a random dice roll and ignore cover.

And to quote Reecius.. "Forging a Narrative!!"

This message was edited 1 time. Last update was at 2014/01/16 20:35:50


 
   
Made in gb
Sneaky Lictor





 tetrisphreak wrote:
 eskimo wrote:
Sorry but can someone explain to me why the Mawloc can't TFTD from Ongoing Reserves?

As that what i had planned on doing. If they indeed can't then i'll be trying Tyranno out first.

I think the Carnifexen spam is probably the "best". 9 potential models for the heavy slot is a big advantage. Backed with Zoanies to get Catalyst or Onslaught.
Though can't see myself buying that many Carnifexes.


It's from splitting hairs that "Deep Strike Reserve" and "Ongoing Reserves" are mutually exclusive. It's an absurd notion. A unit that arrives via Deep Strike and mishaps, thus going back into "Ongoing Reseves" Does NOT walk onto the table the next turn when they arrive - they again DEEP STRIKE. The same goes for the Mawloc. The tradeoff is every time the mawloc cannot clear a landing zone he has the chance of either A.) being destroyed completely or B.) being placed wherever the enemy wants, which is likely right in range to their plasma/melta/grav guns so they can kill it in their ensuing shooting phase.


Thanks man.

I hate mis-information as i thought i covered my back by re-reading the rule twice already.
Mawloc gambling here i come, again.
   
Made in us
Fixture of Dakka





 Formosa wrote:
Played vs grey knights, it was brutal when the tyrant got in range of shadows pretty much his entire army was ld7

Leadership 7 at best. Most Grey Knights are Ld 8 to start with, so 5 with a Synapse Creature in range.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fireknife Shas'el





United States

 DarknessEternal wrote:
 Formosa wrote:
Played vs grey knights, it was brutal when the tyrant got in range of shadows pretty much his entire army was ld7

Leadership 7 at best. Most Grey Knights are Ld 8 to start with, so 5 with a Synapse Creature in range.
The Horror and SitW will make it very easy to pin psychic units and keep them pinned. Who needs grenades when you can just charge pinned units all day?
   
Made in us
Sneaky Lictor




Serious reply to the OP.

I honestly think people have been over looking the Haruspex. A3 kinda sucks but consider that smashing he only loses one attack, so on a charge you have 3 attacks still and the possibility to generate more. He wont eat through large blobs of enemies but thinking about the meta he is great against things like the Wraithknight and Riptide.

Send in some gaunts to tie down the enemy MC and throw the Haruspex at it, he will eat most any MC alive because he can deal a good amount of damage and take an even better amount of damage.

I'm going to have to see how he plays on the table to get the best idea but I really think he might be a stable along with 2x Venomthropes.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 eskimo wrote:
Sorry but can someone explain to me why the Mawloc can't TFTD from Ongoing Reserves?


Because even though it can deep strike from Ongoing Reserves, the Terror from the Depp rule states that it only works from Deep Striking Reserves.

As far as the Haruspex, the only advantage I see it having over a Trygon or CC Carnifex Brood is that yo can take one if you've already filled up your HS slots.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
 
Forum Index » 40K General Discussion
Go to: