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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 loki old fart wrote:
 happygolucky wrote:
People are complaining that the Gork/Morkanought is underpowered?

Honestly unless your facing a line of lascannons, to me its extremely good for its points, 5HP which is brutal, front and sides 13 and as I have learned form my FW units AV13 is absolutely brilliant, its made a very hard unit to crack, and lets be honest how many times has a person seen massed strength 7, doing lots of glances on one unit? Even then you can upgrade it to have IWND and stick a mek in it to further fix up its gubbinz..

Only problem I see is that it is not an assault vehicle, but then again if your sticking something inside it its either a Mek or something durable or something that will pour out the firepower..

Well it won't be shooting from inside, no fire points.


As it has been said multiple time around the place, disembark a unit of Burna Boyz...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
People are complaining that the Gork/Morkanought is underpowered?

Honestly unless your facing a line of lascannons, to me its extremely good for its points, 5HP which is brutal, front and sides 13 and as I have learned form my FW units AV13 is absolutely brilliant, its made a very hard unit to crack, and lets be honest how many times has a person seen massed strength 7, doing lots of glances on one unit? Even then you can upgrade it to have IWND and stick a mek in it to further fix up its gubbinz..

Only problem I see is that it is not an assault vehicle, but then again if your sticking something inside it its either a Mek or something durable or something that will pour out the firepower..

Well it won't be shooting from inside, no fire points.


As it has been said multiple time around the place, disembark a unit of Burna Boyz...

And what are the rules for disembarking units, regarding attacking, does it have assault vehicle rules.???



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 loki old fart wrote:
 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
People are complaining that the Gork/Morkanought is underpowered?

Honestly unless your facing a line of lascannons, to me its extremely good for its points, 5HP which is brutal, front and sides 13 and as I have learned form my FW units AV13 is absolutely brilliant, its made a very hard unit to crack, and lets be honest how many times has a person seen massed strength 7, doing lots of glances on one unit? Even then you can upgrade it to have IWND and stick a mek in it to further fix up its gubbinz..

Only problem I see is that it is not an assault vehicle, but then again if your sticking something inside it its either a Mek or something durable or something that will pour out the firepower..

Well it won't be shooting from inside, no fire points.


As it has been said multiple time around the place, disembark a unit of Burna Boyz...

And what are the rules for disembarking units, regarding attacking, does it have assault vehicle rules.???


You can leave the vehicle, you can shoot but not assault, but then again why would you when you could torch the place from a reliable transport?

This message was edited 1 time. Last update was at 2014/06/08 12:18:22


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
People are complaining that the Gork/Morkanought is underpowered?

Honestly unless your facing a line of lascannons, to me its extremely good for its points, 5HP which is brutal, front and sides 13 and as I have learned form my FW units AV13 is absolutely brilliant, its made a very hard unit to crack, and lets be honest how many times has a person seen massed strength 7, doing lots of glances on one unit? Even then you can upgrade it to have IWND and stick a mek in it to further fix up its gubbinz..

Only problem I see is that it is not an assault vehicle, but then again if your sticking something inside it its either a Mek or something durable or something that will pour out the firepower..

Well it won't be shooting from inside, no fire points.


As it has been said multiple time around the place, disembark a unit of Burna Boyz...

And what are the rules for disembarking units, regarding attacking, does it have assault vehicle rules.???


You can leave the vehicle, you can shoot but not assault, but then again why would you when you could torch the place from a reliable transport?

From those fire points it doesn't have ??
How do you disembark from it when there's enemy models in base to base with it.?
If not in base to base, you unload your t4 burnas, and they get shot up.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 loki old fart wrote:
 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
 loki old fart wrote:
 happygolucky wrote:
People are complaining that the Gork/Morkanought is underpowered?

Honestly unless your facing a line of lascannons, to me its extremely good for its points, 5HP which is brutal, front and sides 13 and as I have learned form my FW units AV13 is absolutely brilliant, its made a very hard unit to crack, and lets be honest how many times has a person seen massed strength 7, doing lots of glances on one unit? Even then you can upgrade it to have IWND and stick a mek in it to further fix up its gubbinz..

Only problem I see is that it is not an assault vehicle, but then again if your sticking something inside it its either a Mek or something durable or something that will pour out the firepower..

Well it won't be shooting from inside, no fire points.


As it has been said multiple time around the place, disembark a unit of Burna Boyz...

And what are the rules for disembarking units, regarding attacking, does it have assault vehicle rules.???


You can leave the vehicle, you can shoot but not assault, but then again why would you when you could torch the place from a reliable transport?

From those fire points it doesn't have ??
How do you disembark from it when there's enemy models in base to base with it.?
If not in base to base, you unload your t4 burnas, and they get shot up.


Who said the Gork/Morkanought was in CC?

Yes they unload (as it has been said "from" a transport not "IN" a transport), and yes the burna boytz get shot up, but the question now is did they fufill their job? usually you want to use burna boyz to rout out troops on objectives, and when they do that, congratz they did their job, and made it even harder for your opponent to fulfill victory. If they die because they were shot up, well that is just the nature of the beast.

This message was edited 1 time. Last update was at 2014/06/08 12:39:15


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in au
Regular Dakkanaut




I reckon it will have assault vehicle rules... theres no reason theyd sell a nob squad with warboss with the naught if it wasnt assaulty. That and orks are an assault vehicle army..
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I hope so, I think it would be a nice addition, but I don't have my hopes up for it to be honest..

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Screamin' Stormboy



Stuck in wit da boyz

Dragonzord wrote:
theres no reason theyd sell a nob squad with warboss with the naught if it wasnt assaulty.


you're talking about Games Workshop right?

If brute force doesn't do it, you're not using enough.  
   
Made in us
Mekboy Hammerin' Somethin'





I hope I'm not the only one who is disappointed with the new flash git models. I'm certain I'm not, but I wanted to get dakka's general opinion.

One of my favorite parts about every ork is their body shape and the individualization of every dirty tee shirt and leather strap. I was hoping the flashgits would have smaller but more intricate guns so I could, say, have one holding his gun up and pointing forward like any of your standard space marine sergeants. That way you can see all his sinewy muscle and his imposing figure. I wish the Gits themselves were the focus rather than the guns. If they'd just sized them down a bit I'd be fine with it. That, and I hate the whole -I'm holding on to a prop bar to keep my gun steady- way of holding a firearm.

I'm probably going to try to find the extra gubbins from that kit from the internet or something whilst bashing their guns together from my own stock. The heads look right proppa, as does that cutlass arm. The guns though. I mean...they block the whole damn torso and legs up! I want all my orks to be beasts that strike fear into the hearts of men, not guns with legs...though that would be...pretty orky.
   
Made in us
Regular Dakkanaut




I for one hate the new models they make mine look like crap. No really I love these guys. The only thing I am going to do with the kit is replace the pirate hat heads. Not fond of the whole pirates in space thing.

Waaagghhhh!!!!!!!!  
   
Made in gb
Nasty Nob






Looks like ork artillery actually got better and it was already really good. If nothing else in the codex is powerful, we've got the basis for a solid gunline at least.

Just need to find a suitable kit to loot for gun carriages or come up with a template to make my own and a way to get affordable grot crew / ammo runts, because the new mek gun kit looks like it will be pricey.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Dude, 18pt lobbas in groups of 5. FETH YEAH! lol. Same stats (afaik), 6pts cheaper, and more of them per slot used! More ammo runts too, which is nice.

My previous excuses for not using lobbas was because it was 5pts per model on a unit i brought primarily because it cost me almost nothing to get for what they do. Kannons are technically better as theyre more versatile, but the 48" range and Barrage rule make lobbas just nasty nasty lol. Never field a kannon again, unless something changed to make them better than lobbas (S8 AP3 is neat but usually not needed for me)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Nasty Nob






The desirability of kannons really depends on how good other anti-tank options are. The mega-kannon and smasha gun don't strike me as any better than an equivalent points value of kannons at that role, so unless Tankbustas are getting a big boost or something new turns up, kannons will still play an important role.

I'm considering the relative merits of lobbas and bubble chukkas. Even though large blasts and greater lethality against armoured targets are good, I think cheapness, range and indirect fire still make me favour lobbas.


Automatically Appended Next Post:
Been grinding the numbers on Mega Kannons, Smasha Guns, Kannons and Zzapp Guns.

Smasha Guns are not very good at all They have a small chance to one-shot most vehicles (about the same as a lascannon against AV 14), but are relatively poor at getting glances and the mega-kannon gives better odds of getting a hit.

The mega-kannon seems like a solid choice. It's main competition is the kannon which also offers anti tank and anti-infantry capabilities. The mega kannon hits tanks a little more often and has some chance of exploding most vehicles, plus it kills heavy infantry and MCs more reliably, but kannons are significantly cheaper and have no chance of getting hot.

If Zzapp Guns still have the same rules as before, they are still not worth it even after the points drop. The Mega-Kannon does their job better.

Overall, I think that kannon-spam is still the way to go in most cases, with mega-kannons as a potential alternative.

This message was edited 1 time. Last update was at 2014/06/10 02:37:13


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, agree. Mixing them is probably a good idea too, having two units of cheap cannons to do their job and one unit of kustom mega kannons to take out high-priority targets.

Ironically, the very existence of the kustom mega kannon battery completely invalidates any reason to pick the Morkanaut.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Nasty Nob






The more I think about it, the more KMKs seem like the better choice.

If you're just buying one or two guns, kannons are better value, but if you want a five gun battery, you need to invest in upgrades to protect it. Most of those upgrades are likely to be a fixed cost, like a character. So it ends up being better to have higher value guns in the unit, so you get the most out of your fixed-cost add-on.

KMK also mean that you are buying/building fewer guns at a given points value of artillery. Kannons don't even have a plastic kit at all.

Finally, if you want to field a Shokk Attack Gun, a KMK battery seems like the ideal place to put one.


Automatically Appended Next Post:
Has anyone figured out the dimensions of the mek guns? They look maybe 90mm long and 60mm wide to me.

I'm thinking of starting a KMK build based on trukk wheels, a tau ion cannon and the dozer blade from a battlewagon.

This message was edited 1 time. Last update was at 2014/06/10 14:57:31


   
 
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