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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Exactly.

You don't go AROUND obstacles, you go THROUGH them

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

 Ascalam wrote:
If you aren't disembarking - bunch of repair meks

If you are maybe the new Flash gits for a round of dakka before they die, or a few MANZ..

We'll see when the codex drops.


Why take manz when you can't assault out of it?

Why take flashgitz when you can't shoot out of it?

Why keep this thing alive when it has no firepower?

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in si
Foxy Wildborne







 illuknisaa wrote:
Why take manz when you can't assault out of it?

Why take flashgitz when you can't shoot out of it?

Why keep this thing alive when it has no firepower?


Exactly. This model does nothing except maybe being a fire magnet if you're playing against idiots, but then do you really need the help?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i gots me some kitbashin to do. I aint buyin no stompa or mini-stompa but i sure as gak will build them lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 illuknisaa wrote:
 Ascalam wrote:
If you aren't disembarking - bunch of repair meks

If you are maybe the new Flash gits for a round of dakka before they die, or a few MANZ..

We'll see when the codex drops.


Why take manz when you can't assault out of it?

Why take flashgitz when you can't shoot out of it?

Why keep this thing alive when it has no firepower?


Because MANz kan disemark 6" and actually reach combat faster than walking on foot. Keep in mind that they cannot run on their own, and three MANz are more than enough to murder most units.

Flash gits aren't exactly useful, but six burnaz hopping out and flaming away is quite useful.

"No firepower" is a really idiotic thing to say if you're actually playing orks. The morkanaut has the most high-strenght shooting of all models currently in the codex. It also has the strongest close combat attack in the codex, due to AP1 and it can carry a KFF. That's a lot of reasons to keep it allive. It's pretty much a mega-warboss, a KFF mek and a full kannon battery rolled into one unit, without the downsides of any of them. Anything but AP 1 is pretty unlikely to take it out on one shot, and anything with S less than 8 is even unable to do so. I wouldn't write the morkanaut off yet. Context makes these kind of units strong, not blind comparison to completely different codices. People did the same mistake when the wraith knight hit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in si
Foxy Wildborne







 Jidmah wrote:

"No firepower" is a really idiotic thing to say if you're actually playing orks. The morkanaut has the most high-strenght shooting of all models currently in the codex. It also has the strongest close combat attack in the codex, due to AP1 and it can carry a KFF. That's a lot of reasons to keep it allive. It's pretty much a mega-warboss, a KFF mek and a full kannon battery rolled into one unit, without the downsides of any of them.


Without the upsides, too. Unlike the Warboss, it is highly unlikely to ever reach anything worth smashing with that claw. Unlike the Kannon battery, it has low BS and a non-synergistic weapon loadout that cannot split fire. You can add a KFF, but at that point you're paying so many points for it that you could have bought enough Battlewagons to carry 60 models in complete safety and with a modicum of speed instead of bunching them up around a slowass walker and hoping to roll 5++.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Regular Dakkanaut




 Jidmah wrote:
 illuknisaa wrote:
 Ascalam wrote:
If you aren't disembarking - bunch of repair meks

If you are maybe the new Flash gits for a round of dakka before they die, or a few MANZ..

We'll see when the codex drops.


Why take manz when you can't assault out of it?

Why take flashgitz when you can't shoot out of it?

Why keep this thing alive when it has no firepower?


Because MANz kan disemark 6" and actually reach combat faster than walking on foot. Keep in mind that they cannot run on their own, and three MANz are more than enough to murder most units.

Flash gits aren't exactly useful, but six burnaz hopping out and flaming away is quite useful.

"No firepower" is a really idiotic thing to say if you're actually playing orks. The morkanaut has the most high-strenght shooting of all models currently in the codex. It also has the strongest close combat attack in the codex, due to AP1 and it can carry a KFF. That's a lot of reasons to keep it allive. It's pretty much a mega-warboss, a KFF mek and a full kannon battery rolled into one unit, without the downsides of any of them. Anything but AP 1 is pretty unlikely to take it out on one shot, and anything with S less than 8 is even unable to do so. I wouldn't write the morkanaut off yet. Context makes these kind of units strong, not blind comparison to completely different codices. People did the same mistake when the wraith knight hit.

Your mans idea is neat EXCEPT that not open topped or assault veichles so mans jump out get shoot up then if any are left the assault.

Waaagghhhh!!!!!!!!  
   
Made in us
Shrieking Traitor Sentinel Pilot






Kansas City, MO

 RobZie wrote:
Hopefully we can just load the thing up with bomb squigs.


I would buy so many of these if this ever became true.

Follow me on Twitch,
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Made in ca
Fixture of Dakka




Do you think the codex is going to be full of nerd rage or Ork rage? I mean minis being released before the codex comes out?

So is this going to be a case of buy now, and then not using them once the codex comes out?


Automatically Appended Next Post:
Also, how about todays White Dwarf? Are the rules for the 'Naughts in it, or is that next weeks issue?

This message was edited 1 time. Last update was at 2014/06/01 20:41:53


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

To my knowledge not everything about the naughts are known, just most of it.

Also, theyre not for sale yet. Theyre for pre-order.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Oozing Plague Marine Terminator





Even though I've been stockpiling shoota boyz, slugga boyz, nobz, lootas, trukks, buggies, and battlewagons for the last 8 years now I think im gonna have to wait a while before actually putting my Boyz on the field.

Really just to stew in and get the flavor of the new book before oooh, shiny new toy.

This message was edited 3 times. Last update was at 2014/06/02 05:00:07


 
   
Made in us
Krazed Killa Kan






State of Jefferson

My guess: no more Big Mek w/ KFF. KFF only available to morkanught. 5++. Of course, I'm a pessimist. Oh and gorkanaut xports Megas. I dislike this model. LOTS.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Sir Arun wrote:
Okay so here's what I dont get.

The Stompa is only 5 pounds costlier than the Nauts and substantially larger?
Spoiler:


I'm more shocked the Stompa didn't get a big price jump. The new insidious way they are going to convince people to play Escalation?...

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in si
Foxy Wildborne







 doktor_g wrote:
My guess: no more Big Mek w/ KFF. KFF only available to morkanught. 5++. Of course, I'm a pessimist.


Nah, there's a recent model of a KFF Mek, and GW is unlikely to invalidate extant models.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Orkhead wrote:
Your mans idea is neat EXCEPT that not open topped or assault veichles so mans jump out get shoot up then if any are left the assault.

The only get shot up if all those AP2/1 guns are not aimint at the morkanaut, which is a good thing in my book. Anything that's trying to drown them in weight of fire is not removing tons of orks. At 135 points (probably less in the new codex) that's a pretty good either way investment.

 lord_blackfang wrote:
Without the upsides, too. Unlike the Warboss, it is highly unlikely to ever reach anything worth smashing with that claw. Unlike the Kannon battery, it has low BS and a non-synergistic weapon loadout that cannot split fire. You can add a KFF, but at that point you're paying so many points for it that you could have bought enough Battlewagons to carry 60 models in complete safety and with a modicum of speed instead of bunching them up around a slowass walker and hoping to roll 5++.


"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety. Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Storm Trooper with Maglight




Breslau

 Jidmah wrote:
"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety.

Then again blowing stuff up is now exponentially harder thanks to new pen chart.

 Jidmah wrote:
Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.

Don't you dare bring positive views about ANYTHING other than GW bashing to my Dakka! You should follow Angry Marines' motto: "Always angry, all the time!"

2014's GW Apologist of the Year Award winner.

http://media.oglaf.com/comic/ulric.jpg 
   
Made in gb
Longtime Dakkanaut






if a unit of 6 burnas is still as cheap/cheaper, they would do quite well as a suicide unit. 12" move with the disembark, and then flame some poor unsuspecting unit. they'd also do well as a distraction if it gets blown up or wrecked, as most opponents are loathe to leave any burnas alive once they know they're there.


Automatically Appended Next Post:
anyone else noticed GW's newest marketing scheme for the gorkmorkanaught? buy two for the price of... ...two!!!

http://www.games-workshop.com/en-GB/Brutal-n-Kunnin-Collection?_requestid=10859235

This message was edited 1 time. Last update was at 2014/06/02 13:16:27


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think the other one is a much better deal. You buy a stompa, a deff dread, three kanz and two Gorkanauts and you get a grand total of 0% off.

... why the hell would I do that?

This message was edited 1 time. Last update was at 2014/06/02 13:28:42


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in za
Fixture of Dakka




Temple Prime

 Jidmah wrote:
I think the other one is a much better deal. You buy a stompa, a deff dread, three kanz and two Gorkanauts and you get a grand total of 0% off.

... why the hell would I do that?

Maybe they're counting the five seconds you'd need to click them all as something of value saved?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in si
Foxy Wildborne







 Jidmah wrote:
"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety. Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.


Since you seem to think blowing up three AV14 targets is easier than one AV13, we obviously have nothing more to say to each other.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 lord_blackfang wrote:
 Jidmah wrote:
"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety. Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.


Since you seem to think blowing up three AV14 targets is easier than one AV13, we obviously have nothing more to say to each other.


AV14 on an easily avoidable front, at least from how easy it seems to shoot the sides of that vehicle with CSM.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 lord_blackfang wrote:
 Jidmah wrote:
"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety. Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.


Since you seem to think blowing up three AV14 targets is easier than one AV13, we obviously have nothing more to say to each other.


Since you seem to think you're ever going to have that AV14 protect your orks at the peak of Tau and Eldar power, I can only agree with you.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




Jacksonville, FL

As an Ork player just coming down off the explosion of excitement from seeing all the new stuff for the weekend, let me toss in my own thoughts.

1. On the subject of 'naut vs. Dread: A SM Dread will have two attacks, S10, AP2, striking first. Should get a hit in, and that hit will likely pen. Might well blow the 'naut up before the 'naut can hit back. If it doesn't, the 'naut has four Attacks, IIRC, as S10, AP1. Two should hit, one should be a Pen (the other at least a Glance), +2 to damage roll. So the 'naut should theoretically win that fight, but it'd be tough.

2. What do you do with six model transport capacity? Well, we have no idea what's going to be in the new codex. Six Orks from certain units might be enough to cause damage. It's not an Assault Vehicle, either, so likely six Orks with shooty weapons. I think you can get six Tankbustas in a unit, so that's one way to keep them protected until they're closer to a vehicle you want them to shoot at, then unload them and fire off the rokkits. Maybe carry a "personal retinue" of three Meganobz.

3. On the subject of looks, it looks like what it's described as: A deranged Mek's toy he threw together for giggles. You know what's great about Orks, though? You can customize models as you like, or even make your own.

I like them, I'll likely get one of each as money permits (but I still need cash for the codex, two boxes of Flash Gitz, some of the new Artillery, some new Meganobz and characters, and a friend's birthday at the same time). I've played Orks since early 2nd edition (was a touch too young to have my own models when RT was out), and I've seen a lot of zany stuff. It's why I love the Orks.

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 lord_blackfang wrote:
 Jidmah wrote:
"Complete safety" until it blows up and kills half the passengers, leaving you with about twelve boyz. Awesome complete safety. Also, green tide is a thing, as well as MA warbosses, which are actually just as fast as this walker. Every heard of the kan wall? Those made it into combat just fine. How 4 S8 shots are "non-synergetic" is beyond me as well. But I guess you're just whining for not getting a riptide.


Since you seem to think blowing up three AV14 targets is easier than one AV13, we obviously have nothing more to say to each other.


Two drastic differences between the BW and the 'naughts.

'Naughts are 13/13, BW are 14/12. You WILL be hitting the naught on a 13 armor unless you get behind it somehow or its already in assault on your side of the board. Battlewagons are next to impossible to get more than 1 turn of value out of that AV14, and it rarely actually helps anyway since its OPEN TOPPED. Its also got 5hp instead of 4. Dunno about you but i never even get my 4hp outta my BW because some random anti-tank manages to get a side-shot before i can disembark on T2, and any real anti-tank weapon will melt av12 like butter especially if its open topped. If i could purchase side 13 armor for my BW for 25-30pts, i would every time because its always the fact that its AV12 on side a huge face that ends up killing it more than the open-topped.

I dont even consider the BW AV14 because it has such a narrow 14 face. Across the table, its 14, Since when is it across the table except at the start of turn 1? Gun platform wagons are not a thing.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Please for all that is good, GW don't feth this one up.

Arguably the most loved race in the game, be a shame if the nerf it too much.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Hmm, had an interesting thought.

What if the Morka/Gorkanaut can transport killa kans? that would be hilarious to have it pop out two grotzooka toting killakans. Even if it could only carry one i'd do it for the "Wtf?" look on my opponents face lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Oozing Plague Marine Terminator





I'd have mine filled with useless grotz. Instant death for everyone during the explosion.
   
Made in gb
Nasty Nob






 Vineheart01 wrote:
I dont even consider the BW AV14 because it has such a narrow 14 face. Across the table, its 14, Since when is it across the table except at the start of turn 1? Gun platform wagons are not a thing.

Isn't the single most common battlewagon build one loaded with lootas? That mostly just sits back and shoots?

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Perfect Organism wrote:
 Vineheart01 wrote:
I dont even consider the BW AV14 because it has such a narrow 14 face. Across the table, its 14, Since when is it across the table except at the start of turn 1? Gun platform wagons are not a thing.

Isn't the single most common battlewagon build one loaded with lootas? That mostly just sits back and shoots?


No, it just keeps getting advertised as completely awesome idea until you actually try it.

The single most common battlewagon build is full of shoota boyz, who drive around shooting anything close enough, then get out and assault.
The second place would go to burna boyz because stacking templates making stuff disapear and the hilarity of announcing 15-16 walls of death when someone tries to krak-grenade the the battlewagon.

A skyshield, ADL, or VSG would be a much better and cheaper place to put lootaz than a battlewagon. Or a bastion if you feel like it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Loota wagons are garbage. Same problem normal boyz inside face - when it does go, you lost half the unit since it ALWAYS explodes (never ever had one wreck in my life). Only reason it isnt as bad for the shoota boyz is because theyre dirt cheap, and if you dont pop the BW on turn 1 then the boyz arent inside it anymore anyway (or turn2 if you went first, so you have two rounds of shooting before they disembark). I strive to get the hell out of those things because 9/10 i am at a greater danger inside that thing than out of it once im across the midfield. MANz are the only ones i dont care, since 2+ armor multiwound models kinda unlikely to lose one.

Burna wagons are only used because theyre comically effective, though the nerf in 6th's FAQ to say you cant wound outside your shooting range (yes that was a FAQ that did that, the 6th book itself says you can wound outside max range). I more want burnas because of the D3 countercharge and the AP3 if i dont shoot it than the template lol, since its only S4 Ap5. Charge my burnas, i'll overwatch the front 6-7 since theyre bound to die before they swing anyway, and swing the rest at AP3. Problem is, burnas are expensive for how easy they die lol.
Thats why i wish i could take a burna for 10pts for every 10 boyz. Gladly sacrifice a big shoota for that thing lol

This message was edited 1 time. Last update was at 2014/06/03 18:30:25


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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