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![[Post New]](/s/i/i.gif) 2020/01/31 15:09:53
Subject: What is one piece of lore you'd be happy to see gone forever?
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Stalwart Veteran Guard Sergeant
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Sgt_Smudge wrote: Ernestas wrote:By that logic space marines follow Chaos, because they have librarians.
Having Librarians has never meant attachment to the Chaos Gods, unless you're implying that the Grey Knights are Chaos worshippers.
Librarians draw power from the Warp. Sorcerors often draw power from the Chaos Gods themselves (of course, there's Sorcerors who have natural psychic power, like Librarians).
But then again, the Chaos Gods are the Warp- they’re just very powerful Warp Storms, as I’ve always understood it.
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See that stuff above? Completely true. All of it, every single word. Stands to reason. |
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![[Post New]](/s/i/i.gif) 2020/01/31 15:24:33
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Stalwart Tribune
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It's not that straightforward, though. First, Aeldari society used to have a kind of caste hierarchy with aristocratic noble houses at the top and slaves at the bottom. When Vect took over, he replaced that with the current system of cabals and "promotion by assassination." Second, the Drukhari never ever use psychic powers, to the point that their psychic potential has basically atrophied away. The old empire used and abused their psychic skills for pretty much everything. Finally, a good part of their depravity is now a matter of survival and they know as well as any eldar what happens when you take your pleasure cults too far.
So out of all the eldar factions, the drukhari are certainly the closest to what the old eldar empire was, but they've had to adapt too. You could argue that pre-fall eldar may have been even more sick and twisted, since they didn't have to worry about things like Slaanesh, rivals out for blood or attacks from the "inferior" races.
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![[Post New]](/s/i/i.gif) 2020/01/31 15:38:38
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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Tiennos wrote:
It's not that straightforward, though. First, Aeldari society used to have a kind of caste hierarchy with aristocratic noble houses at the top and slaves at the bottom. When Vect took over, he replaced that with the current system of cabals and "promotion by assassination." Second, the Drukhari never ever use psychic powers, to the point that their psychic potential has basically atrophied away. The old empire used and abused their psychic skills for pretty much everything. Finally, a good part of their depravity is now a matter of survival and they know as well as any eldar what happens when you take your pleasure cults too far.
So out of all the eldar factions, the drukhari are certainly the closest to what the old eldar empire was, but they've had to adapt too. You could argue that pre-fall eldar may have been even more sick and twisted, since they didn't have to worry about things like Slaanesh, rivals out for blood or attacks from the "inferior" races.
At the height of their empire wasn't really their peak. The Dark Eldar-like hedonism was a decline. Their peak was before they declined due to lacking any sort of challenge.
Dark Eldar not using their Psychic powers causes another huge change for them: they had to reinvent their material sciences. Pre-fall, they used mostly materials that were constructed from the Warp (Wraithbone/steel/etc). Further, many of their UIs were psychic in nature. They can't do that anymore (as it risks the attention of Slanesh). The only Psykers tolerated in the Dark City are supposedly the Harlequin psykers (only because bad things happened to those who messed with them - not even Vect takes Cegorath lightly). So after the fall, they had to reinvent their crafting/tech/economy.
Another difference is that they are not top dog. Before the Fall, the Eldar were unchallenged. They could do whatever they wanted (although the details are debated). Dark City Eldar cannot. They are very limited, and know it. They can look outward for challenges. That is a huge change.
Yet another difference is a large number of Dark Eldar are vatborn. In conjunction with Vect's overthrow of the hierarchical feudal society, the notions of lineage, status, and the value of the average Eldar life has changed (although how and to what degree I couldn't tell you).
I'd argue the closest to Eldar at their peak would actually be Corsairs. They generally follow their royalty. They are adventurists looking for excitement and challenge. To a degree, they are free to do what they want. They use the same technology and materials (as do Craftworlders). They do not spend their lives fending off Slanesh (although that risks catching up with them, which is really bad news).
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![[Post New]](/s/i/i.gif) 2020/01/31 15:43:21
Subject: What is one piece of lore you'd be happy to see gone forever?
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Ultramarine Librarian with Freaky Familiar
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DalekCheese wrote: Sgt_Smudge wrote: Ernestas wrote:By that logic space marines follow Chaos, because they have librarians.
Having Librarians has never meant attachment to the Chaos Gods, unless you're implying that the Grey Knights are Chaos worshippers.
Librarians draw power from the Warp. Sorcerors often draw power from the Chaos Gods themselves (of course, there's Sorcerors who have natural psychic power, like Librarians).
But then again, the Chaos Gods are the Warp- they’re just very powerful Warp Storms, as I’ve always understood it.
That's not how I've seen it - I've seen it vaguely as in the Warp is the ocean, and the Chaos Gods large monsters in the ocean, capable of turning currents and tides in it, but still separate entities in it.
But, if that's how you view things, more power to you, the Warp's one of those things which it's not really sure how it works, and that's a good thing!
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They/them
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![[Post New]](/s/i/i.gif) 2020/01/31 15:50:32
Subject: What is one piece of lore you'd be happy to see gone forever?
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Side note related to the Guilliman thing: literally no one is gonna denounce Guilliman for "heresy". Even if the High Lords hated the guy, any action they'd try to take against him would split the Imperium in two, cause a civil war, and basically doom the human race. So they might grumble and plot behind his back, but they ain't gonna do nothing openly to oppose the guy.
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![[Post New]](/s/i/i.gif) 2020/01/31 16:11:37
Subject: What is one piece of lore you'd be happy to see gone forever?
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Ultramarine Librarian with Freaky Familiar
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flandarz wrote:Side note related to the Guilliman thing: literally no one is gonna denounce Guilliman for "heresy". Even if the High Lords hated the guy, any action they'd try to take against him would split the Imperium in two, cause a civil war, and basically doom the human race. So they might grumble and plot behind his back, but they ain't gonna do nothing openly to oppose the guy.
Exactly - the Imperium might be stupid, but the HLOT aren't. If they actually had a problem with Guilliman (and that's an if), they wouldn't just declare heresy. Their tactic would be essentially claiming victories as their own, using their own influence to hinder Guilliman's progress, and essentially buttering Guilliman up while they consolidate personal power and influence.
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They/them
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![[Post New]](/s/i/i.gif) 2020/01/31 17:26:01
Subject: What is one piece of lore you'd be happy to see gone forever?
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Trustworthy Shas'vre
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For OP: Tau suits bigger than a Riptide. Riptides were supposed to be titan hunters. The Stormsurge and the Supremacy Suit are counter to the original aesthetic of the Tau, where if they faced overwhelming odds, they would either cede the ground to retake it later or would use their larger aircraft to pound their opponents into rubble.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2020/01/31 17:33:08
Subject: What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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carldooley wrote:For OP: Tau suits bigger than a Riptide. Riptides were supposed to be titan hunters. The Stormsurge and the Supremacy Suit are counter to the original aesthetic of the Tau, where if they faced overwhelming odds, they would either cede the ground to retake it later or would use their larger aircraft to pound their opponents into rubble.
I thought Riptides were just a bigger suit rather than a dedicated Titan hunter which they seem bad at. Manta and other aircraft were Titan killers and Riptides were just the first step on the path to the moar mech plan.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/01/31 17:51:42
Subject: What is one piece of lore you'd be happy to see gone forever?
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Decrepit Dakkanaut
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carldooley wrote:For OP: Tau suits bigger than a Riptide. Riptides were supposed to be titan hunters. The Stormsurge and the Supremacy Suit are counter to the original aesthetic of the Tau, where if they faced overwhelming odds, they would either cede the ground to retake it later or would use their larger aircraft to pound their opponents into rubble.
As in so many cases that fluff existed precisely because they didn't have models to fill those roles. Also, sometimes you can't just peace-out, as there's still civilians and stuff to be loaded. Furthermore, it's traditional for large galactic powers to field giant robots in case one of their competitors has giant robots of their own; they must not allow a giant robot gap!
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![[Post New]](/s/i/i.gif) 2020/01/31 18:09:05
Subject: What is one piece of lore you'd be happy to see gone forever?
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Stalwart Tribune
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Nurglitch wrote:Furthermore, it's traditional for large galactic powers to field giant robots in case one of their competitors has giant robots of their own; they must not allow a giant robot gap!
Huh. I think you just summed up the plot behind every Gundam show!
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![[Post New]](/s/i/i.gif) 2020/01/31 18:51:57
Subject: What is one piece of lore you'd be happy to see gone forever?
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Ancient Venerable Dreadnought
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Tiennos wrote:Nurglitch wrote:Furthermore, it's traditional for large galactic powers to field giant robots in case one of their competitors has giant robots of their own; they must not allow a giant robot gap!
Huh. I think you just summed up the plot behind every Gundam show!
wait...you mean all this time I thought they were completely independent and shared no similarities...damnit
In the year 42,000, only one setting is Grimdark enuff to give you what you need...
Giant Robots for Everyone!!!!!
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![[Post New]](/s/i/i.gif) 2020/01/31 19:26:17
Subject: What is one piece of lore you'd be happy to see gone forever?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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carldooley wrote:For OP: Tau suits bigger than a Riptide. Riptides were supposed to be titan hunters. The Stormsurge and the Supremacy Suit are counter to the original aesthetic of the Tau, where if they faced overwhelming odds, they would either cede the ground to retake it later or would use their larger aircraft to pound their opponents into rubble.
Stormsurge and Supremacy Suits are both classed as "Ballistic Suits", with the fluff painting them more as artillery than anything else.
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![[Post New]](/s/i/i.gif) 2020/01/31 22:03:46
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Longtime Dakkanaut
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Bharring wrote: Tiennos wrote:
It's not that straightforward, though. First, Aeldari society used to have a kind of caste hierarchy with aristocratic noble houses at the top and slaves at the bottom. When Vect took over, he replaced that with the current system of cabals and "promotion by assassination." Second, the Drukhari never ever use psychic powers, to the point that their psychic potential has basically atrophied away. The old empire used and abused their psychic skills for pretty much everything. Finally, a good part of their depravity is now a matter of survival and they know as well as any eldar what happens when you take your pleasure cults too far.
So out of all the eldar factions, the drukhari are certainly the closest to what the old eldar empire was, but they've had to adapt too. You could argue that pre-fall eldar may have been even more sick and twisted, since they didn't have to worry about things like Slaanesh, rivals out for blood or attacks from the "inferior" races.
At the height of their empire wasn't really their peak. The Dark Eldar-like hedonism was a decline. Their peak was before they declined due to lacking any sort of challenge.
Dark Eldar not using their Psychic powers causes another huge change for them: they had to reinvent their material sciences. Pre-fall, they used mostly materials that were constructed from the Warp (Wraithbone/steel/etc). Further, many of their UIs were psychic in nature. They can't do that anymore (as it risks the attention of Slanesh). The only Psykers tolerated in the Dark City are supposedly the Harlequin psykers (only because bad things happened to those who messed with them - not even Vect takes Cegorath lightly). So after the fall, they had to reinvent their crafting/tech/economy.
Another difference is that they are not top dog. Before the Fall, the Eldar were unchallenged. They could do whatever they wanted (although the details are debated). Dark City Eldar cannot. They are very limited, and know it. They can look outward for challenges. That is a huge change.
Yet another difference is a large number of Dark Eldar are vatborn. In conjunction with Vect's overthrow of the hierarchical feudal society, the notions of lineage, status, and the value of the average Eldar life has changed (although how and to what degree I couldn't tell you).
I'd argue the closest to Eldar at their peak would actually be Corsairs. They generally follow their royalty. They are adventurists looking for excitement and challenge. To a degree, they are free to do what they want. They use the same technology and materials (as do Craftworlders). They do not spend their lives fending off Slanesh (although that risks catching up with them, which is really bad news).
The aesthetics of the old pre-Fall pre-decadent Eldar Empire is closer to that of the Craftworlds. Evidence for this is in how the large Webway gates (all pre-Fall) feature gate structures that more closely match the aesthetics of the Craftworld Eldar. The Eldar empire used psychic technology, and this is evidenced by how the Dark Eldar have old superweapons that they cannot activate because their psychic abilities have atrophied. So in the case of the planet Duriel (aka Valedor), the Dark Eldar have to get the Craftworld Eldar to activate the weapon.
The Eldar Empire went through phases. First there was the mythical time before the empire, a time when the Eldar still had to struggle. The Exodites look back to this era. Then the empire at its height of power before it started becoming decadent. That is the era the Craftworld Eldar are yearning for again, so their aesthetics can be viewed almost as Neo-Classical. Then the Eldar Empire started becoming decadent and taking on the aesthetics closer to the modern Dark Eldar. The Eldar (Craftworlders and Exodites) that left the Empire deliberately tried to re-create idealized versions of the past, before things became decadent. The Dark Eldar (pre-Vect Kabal reforms) are a snapshot of the empire at its worst, in the final moments right before the birth of Slaanesh. Vect swept away the last vestiges of nobility for a ruthless meritocracy. Vestiges of the nobility (or the idea of a nobility) still persist among the Craftworlds in the form of Titan Clans, the clans of Saim-hann, and the houses of Iyanden.
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![[Post New]](/s/i/i.gif) 2020/01/31 22:11:45
Subject: What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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Thank you, Iracundus, for that beautiful writeup!
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![[Post New]](/s/i/i.gif) 2020/01/31 22:14:20
Subject: What is one piece of lore you'd be happy to see gone forever?
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Insect-Infested Nurgle Chaos Lord
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DontEatRawHagis wrote:
A lot of 1d4chan followers seem to only understand Black and White, with no room for grey.
Well there's your problem right there. You're going to 1d4chan for background info...
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2020/01/31 23:31:02
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Walking Dead Wraithlord
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Iracundus wrote:Bharring wrote: Tiennos wrote:
It's not that straightforward, though. First, Aeldari society used to have a kind of caste hierarchy with aristocratic noble houses at the top and slaves at the bottom. When Vect took over, he replaced that with the current system of cabals and "promotion by assassination." Second, the Drukhari never ever use psychic powers, to the point that their psychic potential has basically atrophied away. The old empire used and abused their psychic skills for pretty much everything. Finally, a good part of their depravity is now a matter of survival and they know as well as any eldar what happens when you take your pleasure cults too far.
So out of all the eldar factions, the drukhari are certainly the closest to what the old eldar empire was, but they've had to adapt too. You could argue that pre-fall eldar may have been even more sick and twisted, since they didn't have to worry about things like Slaanesh, rivals out for blood or attacks from the "inferior" races.
At the height of their empire wasn't really their peak. The Dark Eldar-like hedonism was a decline. Their peak was before they declined due to lacking any sort of challenge.
Dark Eldar not using their Psychic powers causes another huge change for them: they had to reinvent their material sciences. Pre-fall, they used mostly materials that were constructed from the Warp (Wraithbone/steel/etc). Further, many of their UIs were psychic in nature. They can't do that anymore (as it risks the attention of Slanesh). The only Psykers tolerated in the Dark City are supposedly the Harlequin psykers (only because bad things happened to those who messed with them - not even Vect takes Cegorath lightly). So after the fall, they had to reinvent their crafting/tech/economy.
Another difference is that they are not top dog. Before the Fall, the Eldar were unchallenged. They could do whatever they wanted (although the details are debated). Dark City Eldar cannot. They are very limited, and know it. They can look outward for challenges. That is a huge change.
Yet another difference is a large number of Dark Eldar are vatborn. In conjunction with Vect's overthrow of the hierarchical feudal society, the notions of lineage, status, and the value of the average Eldar life has changed (although how and to what degree I couldn't tell you).
I'd argue the closest to Eldar at their peak would actually be Corsairs. They generally follow their royalty. They are adventurists looking for excitement and challenge. To a degree, they are free to do what they want. They use the same technology and materials (as do Craftworlders). They do not spend their lives fending off Slanesh (although that risks catching up with them, which is really bad news).
The aesthetics of the old pre-Fall pre-decadent Eldar Empire is closer to that of the Craftworlds. Evidence for this is in how the large Webway gates (all pre-Fall) feature gate structures that more closely match the aesthetics of the Craftworld Eldar. The Eldar empire used psychic technology, and this is evidenced by how the Dark Eldar have old superweapons that they cannot activate because their psychic abilities have atrophied. So in the case of the planet Duriel (aka Valedor), the Dark Eldar have to get the Craftworld Eldar to activate the weapon.
The Eldar Empire went through phases. First there was the mythical time before the empire, a time when the Eldar still had to struggle. The Exodites look back to this era. Then the empire at its height of power before it started becoming decadent. That is the era the Craftworld Eldar are yearning for again, so their aesthetics can be viewed almost as Neo-Classical. Then the Eldar Empire started becoming decadent and taking on the aesthetics closer to the modern Dark Eldar. The Eldar (Craftworlders and Exodites) that left the Empire deliberately tried to re-create idealized versions of the past, before things became decadent. The Dark Eldar (pre-Vect Kabal reforms) are a snapshot of the empire at its worst, in the final moments right before the birth of Slaanesh. Vect swept away the last vestiges of nobility for a ruthless meritocracy. Vestiges of the nobility (or the idea of a nobility) still persist among the Craftworlds in the form of Titan Clans, the clans of Saim-hann, and the houses of Iyanden.
You said it much better than my rambling attempt
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![[Post New]](/s/i/i.gif) 2020/02/01 06:34:54
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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Iracundus wrote:Bharring wrote: Tiennos wrote:
It's not that straightforward, though. First, Aeldari society used to have a kind of caste hierarchy with aristocratic noble houses at the top and slaves at the bottom. When Vect took over, he replaced that with the current system of cabals and "promotion by assassination." Second, the Drukhari never ever use psychic powers, to the point that their psychic potential has basically atrophied away. The old empire used and abused their psychic skills for pretty much everything. Finally, a good part of their depravity is now a matter of survival and they know as well as any eldar what happens when you take your pleasure cults too far.
So out of all the eldar factions, the drukhari are certainly the closest to what the old eldar empire was, but they've had to adapt too. You could argue that pre-fall eldar may have been even more sick and twisted, since they didn't have to worry about things like Slaanesh, rivals out for blood or attacks from the "inferior" races.
At the height of their empire wasn't really their peak. The Dark Eldar-like hedonism was a decline. Their peak was before they declined due to lacking any sort of challenge.
Dark Eldar not using their Psychic powers causes another huge change for them: they had to reinvent their material sciences. Pre-fall, they used mostly materials that were constructed from the Warp (Wraithbone/steel/etc). Further, many of their UIs were psychic in nature. They can't do that anymore (as it risks the attention of Slanesh). The only Psykers tolerated in the Dark City are supposedly the Harlequin psykers (only because bad things happened to those who messed with them - not even Vect takes Cegorath lightly). So after the fall, they had to reinvent their crafting/tech/economy.
Another difference is that they are not top dog. Before the Fall, the Eldar were unchallenged. They could do whatever they wanted (although the details are debated). Dark City Eldar cannot. They are very limited, and know it. They can look outward for challenges. That is a huge change.
Yet another difference is a large number of Dark Eldar are vatborn. In conjunction with Vect's overthrow of the hierarchical feudal society, the notions of lineage, status, and the value of the average Eldar life has changed (although how and to what degree I couldn't tell you).
I'd argue the closest to Eldar at their peak would actually be Corsairs. They generally follow their royalty. They are adventurists looking for excitement and challenge. To a degree, they are free to do what they want. They use the same technology and materials (as do Craftworlders). They do not spend their lives fending off Slanesh (although that risks catching up with them, which is really bad news).
The aesthetics of the old pre-Fall pre-decadent Eldar Empire is closer to that of the Craftworlds. Evidence for this is in how the large Webway gates (all pre-Fall) feature gate structures that more closely match the aesthetics of the Craftworld Eldar. The Eldar empire used psychic technology, and this is evidenced by how the Dark Eldar have old superweapons that they cannot activate because their psychic abilities have atrophied. So in the case of the planet Duriel (aka Valedor), the Dark Eldar have to get the Craftworld Eldar to activate the weapon.
The Eldar Empire went through phases. First there was the mythical time before the empire, a time when the Eldar still had to struggle. The Exodites look back to this era. Then the empire at its height of power before it started becoming decadent. That is the era the Craftworld Eldar are yearning for again, so their aesthetics can be viewed almost as Neo-Classical. Then the Eldar Empire started becoming decadent and taking on the aesthetics closer to the modern Dark Eldar. The Eldar (Craftworlders and Exodites) that left the Empire deliberately tried to re-create idealized versions of the past, before things became decadent. The Dark Eldar (pre-Vect Kabal reforms) are a snapshot of the empire at its worst, in the final moments right before the birth of Slaanesh. Vect swept away the last vestiges of nobility for a ruthless meritocracy. Vestiges of the nobility (or the idea of a nobility) still persist among the Craftworlds in the form of Titan Clans, the clans of Saim-hann, and the houses of Iyanden.
I've never heard of Titan Clans. But I would add that Commoragh still has noble houses that survived the transition to kabals.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/02/01 06:45:12
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Master Engineer with a Brace of Pistols
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primaris-they break the lore. arch did a full video about how it just doesn't work. if GW had just said "these are the new minis and stats for the space marines reboot" it would have been fine.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/02/01 10:02:00
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Willing Inquisitorial Excruciator
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Primaris, perpetuals, newcrons... kind of like Guilliman comming back. Prefarably no other loyal primarchs though. I’d also say that chaos=evil is a bad way to do thing. All deamons falling under the big 4 is absurd. Also I really dislike knights as a concept. Please explain to me why every space marine chapter doesn’t have like 20 knight suits available, or just stick a dreadnought sarcophagus in a knight.
My biggest issue is that 40k has felt smaller for every ed since... 4th maybe? More focused on specific heroes and not the incomprehensible mass of characters affected by what goes on. Actually on that note I dislike that characters don’t feel replaceable anymore. Death should have meaning in 40k. It seems to be way to easy to have super hero bullgak reasons for not dying in the perpetual war that is 40k.
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2020/02/01 10:44:31
Subject: What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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But not all demons are parts of the big four so why complain about that idea?
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/02/01 12:00:57
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Norn Queen
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NewCrons.
Hint to GW: Not every race has to have a "personality" or personalities". Its still ok to have one or two with Cthulu like qualities i.e nids and OldCrons.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2020/02/01 12:39:20
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Ultramarine Librarian with Freaky Familiar
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Ratius wrote:NewCrons.
Hint to GW: Not every race has to have a "personality" or personalities". Its still ok to have one or two with Cthulu like qualities i.e nids and OldCrons.
The problem with Necrons having no personality was that they functionally became very similar to Tyranids The positive of the current crop of Necrons is that you can still have the old no-personality ones if you so want to, and call it a glitch in their programming - but having the option for a higher function is always welcome in my eyes.
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They/them
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![[Post New]](/s/i/i.gif) 2020/02/01 12:48:01
Subject: What is one piece of lore you'd be happy to see gone forever?
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Trazyn's Museum Curator
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Except necrons did have personality, it was just limited to the C'tan and lord variants. You don't see the Norn Queens or Hive Tyrants going around, disguising themselves as governors and abducting tech priests for a nice chat. Those who thought that necrons are metal nids really didn't understand them, read ALL of the lore (a lot of the good parts weren't in the codex, but in white dwarfs) or get the nuance. I don't see why there could only be one "devourerer" like faction anyway. I mean, there is such a thing as predators competing for a food source. You wanted to know why the nids and necrons fought, even though nids can't eat necrons? Well, they are both after the same "prey". I mean, you also apply the "functionally similar to other factions, so they have to be reworked / removed" argument to others : Why should we have 10 different types of marines? They are all power armored super soldiers Why should Dark Eldar exist? We already have hellraiser / edgelords in space in the form of chaos Why should Ad mech exist? We already have a technologically advanced race with a T3 stat-line in the form of Tau, and the Imperial Guard already fulfills the niche of non-powered armored imperials etc Why is it that Necrons aren't allowed to be similar to another faction and have to get their Egyptian theme flanderized (even though the old crons were about death and rebirth, NOT just Egypt. Egypt just happened to have a religion/culture built around those concepts. Necrons also took inspiration from the Aztecs and western horror / ghost stories), but other factions can get away with it?
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This message was edited 9 times. Last update was at 2020/02/01 13:49:33
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/01 13:10:31
Subject: What is one piece of lore you'd be happy to see gone forever?
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Consigned to the Grim Darkness
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DalekCheese wrote:But then again, the Chaos Gods are the Warp- they’re just very powerful Warp Storms, as I’ve always understood it.
The Warp existed before the Chaos Gods, actually. It was the "Immaterium", a representative of the thoughts and dreams of all sentient/sapient beings, particularly emotional ones. It only became corrupted in to "the Warp" during the War in Heaven between the Necrons/C'tan and the Old Ones/Krorks/Eldar. The "Chaos Gods" are sentient representations of the mostly negative emotions of living beings in the war-filled hell-hole, and actively pursue making the galaxy worse for everyone else in order to garner more power and control over everything, seeking to bathe the entire "Materium" (aka, our objective reality) with the "Warp"/"Immaterium" (their subjective reality).
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This message was edited 1 time. Last update was at 2020/02/01 13:12:40
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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![[Post New]](/s/i/i.gif) 2020/02/01 14:37:32
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Fixture of Dakka
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Sgt_Smudge wrote: Ratius wrote:NewCrons.
Hint to GW: Not every race has to have a "personality" or personalities". Its still ok to have one or two with Cthulu like qualities i.e nids and OldCrons.
The problem with Necrons having no personality was that they functionally became very similar to Tyranids The positive of the current crop of Necrons is that you can still have the old no-personality ones if you so want to, and call it a glitch in their programming - but having the option for a higher function is always welcome in my eyes.
But you can't because nothing changes the fact that near omnipotent ancient god beings are effectively Pokemon.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/02/01 14:45:19
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Master Engineer with a Brace of Pistols
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Nerak wrote:Primaris, perpetuals, newcrons... kind of like Guilliman comming back. Prefarably no other loyal primarchs though. I’d also say that chaos=evil is a bad way to do thing. All deamons falling under the big 4 is absurd. Also I really dislike knights as a concept. Please explain to me why every space marine chapter doesn’t have like 20 knight suits available, or just stick a dreadnought sarcophagus in a knight.
My biggest issue is that 40k has felt smaller for every ed since... 4th maybe? More focused on specific heroes and not the incomprehensible mass of characters affected by what goes on. Actually on that note I dislike that characters don’t feel replaceable anymore. Death should have meaning in 40k. It seems to be way to easy to have super hero bullgak reasons for not dying in the perpetual war that is 40k.
I remember back in 5th that every DIY chapter/successor had their own equivalent of a master of the ravenwing or a telion etc... so that you could still play what you liked because those types of leaders existed throughout imperial forces.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/02/01 15:44:36
Subject: Re:What is one piece of lore you'd be happy to see gone forever?
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Ultramarine Chaplain with Hate to Spare
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Sgt_Smudge wrote: Ratius wrote:NewCrons.
Hint to GW: Not every race has to have a "personality" or personalities". Its still ok to have one or two with Cthulu like qualities i.e nids and OldCrons.
The problem with Necrons having no personality was that they functionally became very similar to Tyranids The positive of the current crop of Necrons is that you can still have the old no-personality ones if you so want to, and call it a glitch in their programming - but having the option for a higher function is always welcome in my eyes.
The equating of Necrons to Tyranids is most bizarre, as they are vastly different in major ways. There are plenty of other factions that share more similarities to one another.
Nids: / Crons:
Purely biological. / Almost purely technological
Vast Warp presence. / No Warp presence
Slow interstellar travel. / Fastest interstellar travel
Non humanoid. / Humanoid
Galactic newcomer. / Oldest playable faction
No gods. / Actual realspace gods
Nid Endgame: Eradication of all other species.
Cron endgame: Seal off the warp, subjugate all other species (with some internal players looking to eradicate them)
It's like Nids = Crons is only about them both representing a galactic level existential threat. And the "solution" to that was to instead make Crons more like every other faction.
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This message was edited 1 time. Last update was at 2020/02/01 15:46:13
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![[Post New]](/s/i/i.gif) 2020/02/01 15:49:32
Subject: What is one piece of lore you'd be happy to see gone forever?
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Trazyn's Museum Curator
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Yeah, the only thing that's really similar between them is that they are "hive minds".
Because as we all know, there can only be ever one hive mind in existence, and they can't be competing systems that have their own ways of doing things.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/01 15:56:39
Subject: What is one piece of lore you'd be happy to see gone forever?
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Inquisitorial Keeper of the Xenobanks
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Basically everything that came after 4th / 5th has to go. Most of the Tau fluff could remain, but I wish they would win by themselves once, and stop getting deus ex machina all the time.
While the models and the game are in a really good place right now, the fluff is all over the place and fortunately we still have the old fluff as the strong core because I can't even imagine what 40k would look like it it was written today.
Except the PA small novellas, they are awesome (proving that they can write properly if they actually want to).
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This message was edited 3 times. Last update was at 2020/02/01 16:05:30
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![[Post New]](/s/i/i.gif) 2020/02/01 16:19:57
Subject: What is one piece of lore you'd be happy to see gone forever?
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Ultramarine Chaplain with Hate to Spare
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CthuluIsSpy wrote:Yeah, the only thing that's really similar between them is that they are "hive minds".
Because as we all know, there can only be ever one hive mind in existence, and they can't be competing systems that have their own ways of doing things.
Im not even sure if they Crons be said to have a hive mind. Maybe progromatic control but not networked afaik... ?
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