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Made in si
Foxy Wildborne







Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I just dislike planes. They are extremely uninteractive and boring and all their rules come down to "this rule? flyers ignore it, yeah"

Titanic and superheavies aren't as stupid as flyers implementation in this game, so them being limited is good for me.

Now if only they could make them actually fun to use and play agaisnt...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut





 oni wrote:


OK, but there is a cost.

Lets put all of my suggestions together for the Orks.
- Flyers are removed from all other detachments and given a dedicated detachment that costs 4 CP and is 1 to 3 flyers. We can place a detachment restriction stating that your army can only have one Flyer Detachment. Keep in mind that Flyers are all already units of 1 and there's already a cap on detachment quantity based on game size.
- Buggies are changed to be units of one.

In my mind it works out to be a better solution and has a better overall effect.

The Ork player will have access to one additional Flyer for Incursion and Strike Force games, but has to pay Command Points for it and will have fewer Buggies overall due to unit size of one, datasheet caps and detachment quantity caps (which the detachment caps also play into the Flyer issue). When the two changes are together there's some costs and some trade offs that happens during army creation.

Having Flyers removed from all other detachments and given a dedicated detachment that costs 4 CP and is 1 to 3 flyers works across the whole game too.


Flip side - you just made me pay 4 CP for a Heldrake, which I would never do.

This message was edited 1 time. Last update was at 2021/11/09 18:57:02


 
   
Made in au
Pustulating Plague Priest




Have they buffed the GW editors yet? Or were they eaten by tyranids?

There’s a difference between having a hobby and being a narcissist.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


We already know the full contents of that book.

Essentially, this update kills the army of reknown before it has ever been played, as it will always result into the same nigh-identical army now with the only difference between them being how many warbikers you trade for extra buggies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ultramarine Terminator with Assault Cannon






 Daedalus81 wrote:


Flip side - you just made me pay 4 CP for a Heldrake, which I would never do.



You wouldn't do it right now, not with the current codex.
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


We already know the full contents of that book.

Essentially, this update kills the army of reknown before it has ever been played, as it will always result into the same nigh-identical army now with the only difference between them being how many warbikers you trade for extra buggies.

He is correct. The army of renown is so limited (moreso now) that the list is basically going to be a close carbon copy of this. Essentially all this update did was make ork lists more cumbersome to build and less choices in design but just as strong and overpowered as it was (but with less of the gakky aircraft charge blocking shenanigans)

https://www.dakkadakka.com/dakkaforum/posts/list/801817.page#11250428

This message was edited 1 time. Last update was at 2021/11/09 19:09:07


 
   
Made in us
Pious Palatine




tneva82 wrote:
 Mad Doc Grotsnik wrote:
It’s…..it’s almost as if the amount of time they can spend playtesting is insignificant compared to the number of games played in the first month of an Edition or Codex’s release?

But it can’t be that. Can it.


Funny how players spot issues in first reading. Gw can't take time to read book once?

Gw games aren't complicated. Broken list is found even before books gets releasea with just partial data. Gw makes sure its easy to see.


Revisionist history GO!!!!

Just as many busted combos go completely unnoticed by the player base for weeks as get called out instantly. No one knew what to do with orkz for like a solid month after the whole book got spoiled and that's WITH 10000 armchair gamers taking every rule apart piece by piece.


 
   
Made in us
Longtime Dakkanaut




ERJAK wrote:
tneva82 wrote:
 Mad Doc Grotsnik wrote:
It’s…..it’s almost as if the amount of time they can spend playtesting is insignificant compared to the number of games played in the first month of an Edition or Codex’s release?

But it can’t be that. Can it.


Funny how players spot issues in first reading. Gw can't take time to read book once?

Gw games aren't complicated. Broken list is found even before books gets releasea with just partial data. Gw makes sure its easy to see.


Revisionist history GO!!!!

Just as many busted combos go completely unnoticed by the player base for weeks as get called out instantly. No one knew what to do with orkz for like a solid month after the whole book got spoiled and that's WITH 10000 armchair gamers taking every rule apart piece by piece.


I mean I can honestly say I never thought to abuse 4x flyers like the guy at socal did to place terrain and then completely wall off all assault with flyer bases… that was some abusive nonsense.
   
Made in us
Warp-Screaming Noise Marine




Wow Slaanesh chaos space marines are gonna tear it up in close combat. No second wound though...


Automatically Appended Next Post:
Oh god I feel so bad for ork players that bought multiple models that got restricted...


Automatically Appended Next Post:
Joyboozer wrote:
Have they buffed the GW editors yet? Or were they eaten by tyranids?


Are you inferring that they were squatted and nobody told GW?

This message was edited 2 times. Last update was at 2021/11/09 19:18:06


Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in gb
Longtime Dakkanaut




ERJAK wrote:
Revisionist history GO!!!!

Just as many busted combos go completely unnoticed by the player base for weeks as get called out instantly. No one knew what to do with orkz for like a solid month after the whole book got spoiled and that's WITH 10000 armchair gamers taking every rule apart piece by piece.


I don't think this is right. People identified Speedfreaks damage was going to be off the chain in the first week. They did similar calculations on DE and I feel with Ad Mech.

Where Armchair generals have issue is movement tactics. So Grey Knights are harder to weigh up than just "I take unit X, I slap on special rule Y, Stratagem Z etc, and viola, expected damage output of 70%+ versus a range of targets from shooting/charging".

You tend to get people who argue "that's a gimmick list it won't work for reasons" (see liquifier spam before its nerf) - but its hard to work out why, because you can always win 40k by just annihilating your opponent in 2 turns.
   
Made in us
Warp-Screaming Noise Marine




 oni wrote:
This is upsetting for me.

3. An extra attack for CSM. Not an additional wound. WTF? I'm sorry for all the CSM players. Normally I'm tone def to your incessant whining, but even I felt the slap to the face on this one.



I can whine some more if it would make you feel better about this. But yeah they keep dropping the ball on that second wound XD not in the codex reprint, faq and errata, or balance updates. I’m not even mad anymore this is comical at this point.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in us
Decrepit Dakkanaut





It's a pity knights are big multi-model bricks now. That makes them even less interesting to play. Also, Tyranids are completely absent, because they do not exist.

This message was edited 1 time. Last update was at 2021/11/09 19:29:23


 
   
Made in us
Longtime Dakkanaut





I find it odd that Kabalite Warriors are now cheaper than Skitarii. I thought for sure they’d both go up. I suppose the nerf to Raiders and HQs is supposed to cover that?

IMO there was almost nothing in the drukhari army that was OVERpriced—just some units that were overshadowed by other units’ extreme efficiency. Yet, it looks like some things did get points decreases. We shall see, I suppose.
   
Made in us
Decrepit Dakkanaut





 oni wrote:
 Daedalus81 wrote:


Flip side - you just made me pay 4 CP for a Heldrake, which I would never do.



You wouldn't do it right now, not with the current codex.


Fast mover than can put a tough profile onto an objective and force my opponent to deal with it and if they don't kill it I can fly it off the table to bring it back around later with an auto-hit weapon? Heck yea I would. Just not likely ever more than one.

This message was edited 1 time. Last update was at 2021/11/09 19:34:35


 
   
Made in us
Shadowy Grot Kommittee Memba






 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


It doesn't.

But it would have (arguably) heavily buffed the powerful meta list, with the exception of having to give up kustom mega kannons in favor of more 5++sv buggies.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Master Tormentor





St. Louis

 the_scotsman wrote:
 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


It doesn't.

But it would have (arguably) heavily buffed the powerful meta list, with the exception of having to give up kustom mega kannons in favor of more 5++sv buggies.

Also no Freebootaz accuracy buff, since it requires Speed Freekz and/or changes out your kultur.
   
Made in us
Shadowy Grot Kommittee Memba






Quasistellar wrote:
I find it odd that Kabalite Warriors are now cheaper than Skitarii. I thought for sure they’d both go up. I suppose the nerf to Raiders and HQs is supposed to cover that?

IMO there was almost nothing in the drukhari army that was OVERpriced—just some units that were overshadowed by other units’ extreme efficiency. Yet, it looks like some things did get points decreases. We shall see, I suppose.


I definitely disagree with you. Kabalite warriors should be cheaper than skitarii...because theyre not as good. The only edge kabalites have over skitarii is a better transport. So you nerf the transports instead of nerfing them, just makes sense.

in comparison between skitarii and kabalites, skitarii have:

-3 shots assault 18" S3 autowounds on a 6 to hit or 2 shots 30" S4 AP-1 instead of poison 4+ RF 1 24" range
-doctrina imperatives (kabalites get PFP but only really benefit from the 6++...which skitarii also get by default)
-pregame move on rangers and -1S -1T in engagement range on vanguard
-better, and more, special weapons
-better, and cheaper, or just way way way better in the case of the Manipulus, supporting HQs
-a stratagem for each unit that's still borderline OP even post-nerf

and in exchange, kabalites get..a melee attack and a point of WS. Cool, this light shooting infantry unit with strength 3 Ap- gets 1 extra attack and WS3+...plus rerolling charges.

Skitarii are an amazing, possibly the ONLY functional light infantry unit in the game that can deploy on foot and actually try to compete in combat against elite infantry. Kabs you'd never take outside a transport, and their transport just got a 20% nerf.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut





I know the Tau codex is supposed to be out in January, but you couldn't throw them a bone to get through the next two months GW? Really?

   
Made in us
Flashy Flashgitz




North Carolina

Yeah there was no problem with basic Kabalites. They're fine.
   
Made in us
Shadowy Grot Kommittee Memba






 Laughing Man wrote:
 the_scotsman wrote:
 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


It doesn't.

But it would have (arguably) heavily buffed the powerful meta list, with the exception of having to give up kustom mega kannons in favor of more 5++sv buggies.

Also no Freebootaz accuracy buff, since it requires Speed Freekz and/or changes out your kultur.


it requires speed freeks, aircraft or wagons. Those last two can still be freebootas, and the speed freeks can trigger their freeboota buff. Plus, one of the most important weapons in the buggy list, the heavy squig launcha, is already at +1 to hit so doesnt actually benefit from freebootas...but definitely definitely would benefit from getting to advance every turn and from a 5++.

So in a world where planes and buggies aren't nerfed, all those planes would stay exactly the same, and the parts of the list you actually try to fight to gain board control (the buggies and bikers) would be getting a massive durability and mobility boost and a slight offensive boost as well, optionally, while the firepower coming out of your planes and your squigbuggies would be almost the same.

Realistically the skrapjets would be the only parts of the list you'd lose significant firepower from not having freebootas. The loss of firepower from bikers would be partially made up by the bonus melee attack at WS3+ (you drop from about 8 hits to about 7 hits on bikers. Not nothing, but you do get a 5++ out of it and you actually get to get your bikers into dakka range turn 1 reliably)

I think you had to do something to tap it pre-emptively. This is a bit sloppy and weird, you could have just point nerfed buggies and planes, but tbh they werent actually that problematic in non-freeboota buggy spam shooting list contexts.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




 Laughing Man wrote:
 the_scotsman wrote:
 lord_blackfang wrote:
Isn't there a Speed Freeks update in the new Warzone book or something? Hilarious if it allows the list that was removed today to be used again, for a fee.


It doesn't.

But it would have (arguably) heavily buffed the powerful meta list, with the exception of having to give up kustom mega kannons in favor of more 5++sv buggies.

Also no Freebootaz accuracy buff, since it requires Speed Freekz and/or changes out your kultur.

This is not true… dakkajets are not speedfreaks and allowed in the speedmob
Speedmob is still klan freebooter but don’t benefit from the kultur
However freebooter only requires a klan unit to trigger the buff (like mek guns people used)
So the army of renown can trigger the ability and give 2 aircraft in an outrider detachment +1 to hit.
Look at this list for guidance.
https://www.dakkadakka.com/dakkaforum/posts/list/801817.page#11250428

Again all this buggy nerf did was make kustom jobs useless and make mannys 18x buggy spam list unplayable which the meta already moved away from.
The aircraft nerf did nerf the recent socal 4 aircraft list (and this entire emergency update was a knee jerk to that tournament) but again that was a specific outlier on a tournament that allowed the player to funnel terrain placement like he did. (Again knee jerk reaction update with poor thought out non-fixes to buggies)

This message was edited 1 time. Last update was at 2021/11/09 20:14:28


 
   
Made in us
Haemonculi Flesh Apprentice






 Daedalus81 wrote:
Voss wrote:
This is another classic GW 'we didn't think people would actually do that with the rules we wrote.'


There isn't a simple solution to flyer bases. Putting models on top of them creates a problem when the flyer has to move. They could probably eliminate the 1" buffer for flyers though, but that could get confusing if say some assault marines were next to a flyer, but not actually in combat with it.


It's not that complex an issue though.

Measure range to the target thats blocked behind the flier.

Lets say it's a true 7" charge to a unit that is hiding behind a flier base.

So you need a 7" roll on the die to make engagement with that unit, however you move it as close as possible up until it contacts the flier base, then you fight over the flier base as if it's actually the target units base.

Basically treat flier bases as if they are a friendly model in the units involved in the melee.

After the flier moves on you pile in the units starting with the unit that charged.

Not perfect, but better then stacking bases or the odd abstraction we have now where the fliers are blocking ground movement.


Automatically Appended Next Post:
Quasistellar wrote:
I find it odd that Kabalite Warriors are now cheaper than Skitarii. I thought for sure they’d both go up. I suppose the nerf to Raiders and HQs is supposed to cover that?

IMO there was almost nothing in the drukhari army that was OVERpriced—just some units that were overshadowed by other units’ extreme efficiency. Yet, it looks like some things did get points decreases. We shall see, I suppose.


Kabalites can't hold a candle to admech infantry lol. It's night and day.

There are some head scratchers though. Like incubi going to 18 ppm while hellions are 17...

Glad Grots went back down, 40 was a bit steep compared to things like termies and blade guard vets.

This message was edited 1 time. Last update was at 2021/11/09 22:15:46


   
Made in us
Flashy Flashgitz




North Carolina

Planes should just have to start the game in strategic reserve so they can't alpha strike. They should also not zone out reinforcements nor should they force enemies to stay outside of engagement range when moving.
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

Hopefully 9e CSM drops early 2022 rather than later, because the wait for 2W is borderline farcical at this point.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Decrepit Dakkanaut





 Dendarien wrote:
Planes should just have to start the game in strategic reserve so they can't alpha strike. They should also not zone out reinforcements nor should they force enemies to stay outside of engagement range when moving.


This essentially gives aircraft the better tactical advantage by forcing the opponent to move before it comes in and also keeping it safe without having to spend CP - a more tantalizing prospect the bigger the flyer gets. Removing engagement ranges also makes it somewhat easier for them to slide in and snipe characters. If you restrict its first move to be like other reserves it will have less to game in regards to sniping, but not targeting.
   
Made in us
Flashy Flashgitz




North Carolina

 Daedalus81 wrote:
 Dendarien wrote:
Planes should just have to start the game in strategic reserve so they can't alpha strike. They should also not zone out reinforcements nor should they force enemies to stay outside of engagement range when moving.


This essentially gives aircraft the better tactical advantage by forcing the opponent to move before it comes in and also keeping it safe without having to spend CP - a more tantalizing prospect the bigger the flyer gets. Removing engagement ranges also makes it somewhat easier for them to slide in and snipe characters. If you restrict its first move to be like other reserves it will have less to game in regards to sniping, but not targeting.


The number 1 problem with aircraft has been alpha strike. Forcing them to start off the board at least ameliorates that. I don't like the approach to fixing planes to be just pricing them to absurdity. I mean a wazbom is already 190 points, how high can you push it?

With regards to taking up space just make aircraft have to respect opponent's models then. It's stupid that you can drive a flyer 50+ inches turn 1 and park right outside your opponent and say sorry you can't move because my aircraft thousands of feet up in the air is blocking you.
   
Made in us
Decrepit Dakkanaut





 Dendarien wrote:
 Daedalus81 wrote:
 Dendarien wrote:
Planes should just have to start the game in strategic reserve so they can't alpha strike. They should also not zone out reinforcements nor should they force enemies to stay outside of engagement range when moving.


This essentially gives aircraft the better tactical advantage by forcing the opponent to move before it comes in and also keeping it safe without having to spend CP - a more tantalizing prospect the bigger the flyer gets. Removing engagement ranges also makes it somewhat easier for them to slide in and snipe characters. If you restrict its first move to be like other reserves it will have less to game in regards to sniping, but not targeting.


The number 1 problem with aircraft has been alpha strike. Forcing them to start off the board at least ameliorates that. I don't like the approach to fixing planes to be just pricing them to absurdity. I mean a wazbom is already 190 points, how high can you push it?

With regards to taking up space just make aircraft have to respect opponent's models then. It's stupid that you can drive a flyer 50+ inches turn 1 and park right outside your opponent and say sorry you can't move because my aircraft thousands of feet up in the air is blocking you.


Ultimately I agree. I'm just wary of unintended consequences.
   
Made in us
Terrifying Doombull




The Newman wrote:
I know the Tau codex is supposed to be out in January, but you couldn't throw them a bone to get through the next two months GW? Really?


That one actually makes some sense to me. This update would have happened in parallel or overlapping with the planned release of the Tau codex. It'd be pointless to have done a stopgap at the same time (especially not having the foggiest notion of what a Tau stopgap would be).
And it wouldn't have been of any quality, and there's enough non-quality updates here.

This message was edited 1 time. Last update was at 2021/11/09 23:56:00


Efficiency is the highest virtue. 
   
Made in us
Powerful Ushbati





United States

2nd wound CSM?

   
 
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