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![[Post New]](/s/i/i.gif) 2025/10/11 16:01:24
Subject: Warhammer Quest: Darkwater
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Stern Iron Priest with Thrall Bodyguard
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lord_blackfang wrote:That party really could be on the box cover of literally any setting agnostic dungeon crawler on the market, there's nothing that makes it AoS, there's not even anything that makes it GW.
I was thinking beastmen are actually pretty uniqe for GW. Sure the satyrs are pretty generic due to widespread mythology, but beastmen are sort of the dark nightmare version of satyrs. One could argue satyrs are pretty "mischievious" and down right scary in some aspects, but not really worse in moral than your common guy or demigod in the ancient world.
Also, to have the chaotic and twisted side of nature based on herbivore cattle it not something you usually see utside of GW.
(not going in to the "original" beastmen that was just mutated animals, man-wolves, -bears, -badgers or what-have-you furries.
To be fair, I took this picture in a medieval church close to where I live, so the concept is not unheard of
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This message was edited 1 time. Last update was at 2025/10/11 16:13:10
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![[Post New]](/s/i/i.gif) 2025/10/11 21:33:35
Subject: Warhammer Quest: Darkwater
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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hard to ignore bait when its radioactive in its stupidity. We are all dumber for having read that.
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![[Post New]](/s/i/i.gif) 2025/10/11 21:36:02
Subject: Warhammer Quest: Darkwater
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The New Miss Macross!
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Let me know when GW finally gives medieval art battle snails their proper due as the ultimate foes of Bretonnia. Bonus points if they're also ridden by historically accurate bunny knights.
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This message was edited 1 time. Last update was at 2025/10/11 21:37:06
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![[Post New]](/s/i/i.gif) 2025/10/11 21:53:17
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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warboss wrote:Let me know when GW finally gives medieval art battle snails their proper due as the ultimate foes of Bretonnia. Bonus points if they're also ridden by historically accurate bunny knights.
You are unfamiliar with the Cities of Sigmar attack snail?
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![[Post New]](/s/i/i.gif) 2025/10/11 22:10:05
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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It's one of the fun aspects of AOS I really like, all those little creatures across the different ranges.
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![[Post New]](/s/i/i.gif) 2025/10/11 22:50:40
Subject: Warhammer Quest: Darkwater
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Do they exist outside of the cities of sigmar range?
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![[Post New]](/s/i/i.gif) 2025/10/12 00:32:22
Subject: Warhammer Quest: Darkwater
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The New Miss Macross!
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I was not aware of those. Given the importance of the faction, I'd expect 32mm scale and not Warmaster base dressing. Battlesnails are NOT tactical rocks! It should be clear from the authentic art posted likely drawn from in person war correspondent experience.
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![[Post New]](/s/i/i.gif) 2025/10/12 09:09:03
Subject: Warhammer Quest: Darkwater
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Stern Iron Priest with Thrall Bodyguard
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Not those weird creatures, but Sylvaneth has lots of strange bugs and Idoneth have extra fish and eels. I suppose Grots have some occasional squig variants and mushrooms with faces.
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![[Post New]](/s/i/i.gif) 2025/10/12 19:40:06
Subject: Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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Fayric wrote:
I was thinking beastmen are actually pretty uniqe for GW.
They're just Broo from Runequest. Citadel used to make miniatures for that game under licence, and then just ported them across to their own setting when they lost said licence.
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![[Post New]](/s/i/i.gif) 2025/10/12 21:12:41
Subject: Warhammer Quest: Darkwater
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I think skaven are probably the most unique. Can't think of any pre-skaven fiction that had ratmen of the sort represented by Skaven. Yes there were one-off ratmen or races of feral giant were-rats or whatever, but not necessarily empires of sentient anthropomorphic rats. TV Tropes actually indicates that skaven may be the trope codifier.
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![[Post New]](/s/i/i.gif) 2025/10/13 05:56:26
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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chaos0xomega wrote:I think skaven are probably the most unique. Can't think of any pre-skaven fiction that had ratmen of the sort represented by Skaven. Yes there were one-off ratmen or races of feral giant were-rats or whatever, but not necessarily empires of sentient anthropomorphic rats. TV Tropes actually indicates that skaven may be the trope codifier.
Yes there were... in Lieber's World of Lankhmar (Fafhrd & the Grey Mouser stories). They had an entire civilization under humanity's cities. However, these anthropomorphic ratmen were not human sized.
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Henry R. |
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![[Post New]](/s/i/i.gif) 2025/10/13 16:35:36
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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chaos0xomega wrote:I think skaven are probably the most unique. Can't think of any pre-skaven fiction that had ratmen of the sort represented by Skaven. Yes there were one-off ratmen or races of feral giant were-rats or whatever, but not necessarily empires of sentient anthropomorphic rats. TV Tropes actually indicates that skaven may be the trope codifier.
Breed to Come, Andre Norton 1972.
Sentient rat-people, high(-ish) tech. Opposed to all the other cat-people and dog-people, and probably other animal type-peoples too.
IIRC, they were quite a bit bigger than regular rats, but not quite human sized.
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F - is the Fire that rains from the skies.
U - for Uranium Bomb!
N - is for No Survivors... |
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![[Post New]](/s/i/i.gif) 2025/10/13 16:39:09
Subject: Warhammer Quest: Darkwater
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Fresh-Faced New User
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So far as unique goes, I've always appreciated the design of the Fimir. I'm still hoping GW will be bold enough to try doing them again.
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![[Post New]](/s/i/i.gif) 2025/10/13 18:12:35
Subject: Warhammer Quest: Darkwater
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Raging Rat Ogre
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For another proto-Skaven reference, there was an underpeople rat-lady in Cordwainer Smith's "The Dead Lady of Clown Town." from 1964.
It is an excellent story of a retelling of Joan of Arc set in the Instrumentality of Mankind universe.
I was originally going to post the excerpt, but it would have probably made Khorne question my sense of good taste.
Just read the story. It is available online for free.
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Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood?
DC:70S+G++M+++B+I-Pat43/f+D++A(WTF)/eWD079R+++T(R)DM+ |
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![[Post New]](/s/i/i.gif) 2025/10/13 21:51:05
Subject: Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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callidusx3 wrote:chaos0xomega wrote:I think skaven are probably the most unique. Can't think of any pre-skaven fiction that had ratmen of the sort represented by Skaven. Yes there were one-off ratmen or races of feral giant were-rats or whatever, but not necessarily empires of sentient anthropomorphic rats. TV Tropes actually indicates that skaven may be the trope codifier.
Yes there were... in Lieber's World of Lankhmar (Fafhrd & the Grey Mouser stories). They had an entire civilization under humanity's cities. However, these anthropomorphic ratmen were not human sized.
They even had a council of thirteen. And they could become human-sized through magic.
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![[Post New]](/s/i/i.gif) 2025/10/14 00:15:04
Subject: Warhammer Quest: Darkwater
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Decrepit Dakkanaut
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Sacredroach wrote:For another proto-Skaven reference, there was an underpeople rat-lady in Cordwainer Smith's "The Dead Lady of Clown Town." from 1964.
It is an excellent story of a retelling of Joan of Arc set in the Instrumentality of Mankind universe.
I was originally going to post the excerpt, but it would have probably made Khorne question my sense of good taste.
Just read the story. It is available online for free.
Such a great story teller, I think im due a re-read
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![[Post New]](/s/i/i.gif) 2025/10/14 06:08:38
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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Potato cam returns
The source appears to be a catalogue perhaps the Christmas one?
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This message was edited 1 time. Last update was at 2025/10/14 06:50:53
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![[Post New]](/s/i/i.gif) 2025/10/14 06:56:52
Subject: Warhammer Quest: Darkwater
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Boosting Ultramarine Biker
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41 minis (most likely including some scenery like markers)... 6 or 7 heroes?
But I certainly hope that is not the only playboard...
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My Element Games referal code: SVE5335 |
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![[Post New]](/s/i/i.gif) 2025/10/14 07:37:49
Subject: Warhammer Quest: Darkwater
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Foxy Wildborne
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Certainly looks like a major step back from the procedurally generated Cursed City
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2025/10/14 07:38:43
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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SKR.HH wrote:41 minis (most likely including some scenery like markers)... 6 or 7 heroes?
But I certainly hope that is not the only playboard...
Weirdly, that looks a bit like a book.
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![[Post New]](/s/i/i.gif) 2025/10/14 07:52:01
Subject: Warhammer Quest: Darkwater
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Foxy Wildborne
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It does look like a book.
And 41 seems to be not including the based tokens, just actual minis.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2025/10/14 08:01:52
Subject: Warhammer Quest: Darkwater
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Shrieking Guardian Jetbiker
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Oooh is this a Kurnothi hero on the oval base?
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~~~ I Love The Power Glove. It's So Bad. ~~~ |
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![[Post New]](/s/i/i.gif) 2025/10/14 08:16:01
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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So a set of pre-baked encounter maps you flip between instead of a single, continuous level?
Weird choice for a sewer crawler, a premise that seems right at home in long, winding corridors.
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This message was edited 2 times. Last update was at 2025/10/15 07:04:18
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![[Post New]](/s/i/i.gif) 2025/10/14 08:28:03
Subject: Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I think it is just a board. Compare to the Bloodbowl one. I think the edges being interpreted as pages of a book is just edging around the perimeter.
Not massively enthusing for gaming.
But still loads of models. Automatically Appended Next Post: No. Wait. I take that back entirely. Looks like a book spine running up the middle.
Interesting. Certainly different, but does open up cheaper expansions?
If it lies flat. Shiny pages at jaunty angles = slidey models.
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This message was edited 1 time. Last update was at 2025/10/14 08:29:36
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![[Post New]](/s/i/i.gif) 2025/10/14 09:11:54
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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Looks more like Underworlds than Quest, which isn't necessarily a bad thing.
Setting up the combats in Blackstone wasn't a difficult task, but they could sometimes feel like a chore depending on the size of the map. Its hard to make out if the boards have square or hex tiles...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/10/14 09:17:14
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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warboss wrote:Let me know when GW finally gives medieval art battle snails their proper due as the ultimate foes of Bretonnia. Bonus points if they're also ridden by historically accurate bunny knights.
If you're willing to go third party, Meridian Miniatures and Old School Miniatures do similar creatures.
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hello |
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![[Post New]](/s/i/i.gif) 2025/10/14 09:27:00
Subject: Re:Warhammer Quest: Darkwater
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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SamusDrake wrote:Looks more like Underworlds than Quest, which isn't necessarily a bad thing.
Setting up the combats in Blackstone wasn't a difficult task, but they could sometimes feel like a chore depending on the size of the map. Its hard to make out if the boards have square or hex tiles...
Squares, I think?
I expect we’ll get more info this week.
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![[Post New]](/s/i/i.gif) 2025/10/14 09:29:27
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Looks like a bow centaur with red hair, so very possible. Hope so, gives more credence to the whole faction getting expanded out.
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![[Post New]](/s/i/i.gif) 2025/10/14 10:50:28
Subject: Re:Warhammer Quest: Darkwater
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Liche Priest Hierophant
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Not sure what this novelty board is about, but my first impression is that GW will have to do some convincing to get me interested. I like the look of a sprawling dungeon.
I could see a book of maps provide a neat way of structuring an adventure. Clear starting room two, move on to room five, then seven, then eight, win by beating boss room three, that kind of thing. Easy to flip through, easy to locate. And it saves table space. I could see GW go for something like that.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2025/10/14 12:05:59
Subject: Warhammer Quest: Darkwater
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Aspirant Tech-Adept
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His Master's Voice wrote:So a set of pre-baked encounter maps you flip between instead of a single, continuos level?
Weird choice for a sewer crawler, a premise that seems right at home in long, winding corridors.
It's a series of (stinking) pool parties.
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