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Made in us
Shadowy Grot Kommittee Memba






 Galas wrote:
I like those conspiracy theories. They work both if a new model has bad or good rules at release, and if a old model has bad or good rules.

They cover all possibilities!


I mean, duh. If your assertion isn't entirely unfalsifiable, you can't say "i told you so" when you're proven right AND when you're proven wrong.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in sg
Been Around the Block




 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!

This message was edited 1 time. Last update was at 2018/03/05 01:10:01


 
   
Made in ca
Fresh-Faced New User




xxhikaru123 wrote:
 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!


what I want to know as it would tell us everything most tau players would want to know.

can you post the stat blocks for the rip tide weapons?

If not too much trouble the stat blocks for the missile pods as well.

they may not of changed cost but they may be different then they used to be.

This message was edited 1 time. Last update was at 2018/03/05 01:18:13


 
   
Made in th
Fresh-Faced New User




xxhikaru123 wrote:
 Mud Turkey 13 wrote:
xxhikaru123 wrote:
what do you want?


A few things I am curious about:

Has the Ballistic Skill of any of the suits improved?
Nothing better than 4+. Is that no change?

How have points changed for Crisis Suits?
No.
Riptide and broadsides went down as mentioned, nothing else.

Can Commanders still take four weapon options?
Think so.
Can Hammerheads move and shoot without the -1 to hit penalty?
What do you mean? I dont see any penalty removers if you are asking that.

Have there been any changes to Kroot? Point changes, infiltration rules, etc.
krootox riders gain 1 wound.
shaper lost pulse carbine
Wht kind of infiltration change?


Answers to any or all of those would be appreciated! Thanks!


May you share us the profile of Riptide weapons pleaseee.
   
Made in sg
Been Around the Block




Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17
Piranha -6

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8
Iridium 15

This message was edited 2 times. Last update was at 2018/03/05 02:28:02


 
   
Made in ca
Fresh-Faced New User




xxhikaru123 wrote:
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8


that change to shield cost on ghost keel is a pretty nice cost drop

i'm getting 166 for a 2x burst cannon fusion collider ghostkeel with shield and stim. if the ridiculous cost of the stealth drones dropped i'd be happy

This message was edited 2 times. Last update was at 2018/03/05 01:45:33


 
   
Made in th
Fresh-Faced New User




xxhikaru123 wrote:
Breacher -1
Strike Team -1
Devilfish -21
Riptide -24
Gun Drone +4
MV Shield Drone +2
Broadside -20
Skyray -19
Hammerhead -17

Aunshi +8
Aunva +20

Airburst -2
Burst Cannon -2
Cluster Rocket -36
Fusion Collider -9
HBC - 20
HRR -28
HYMP -16
Ion Accel -42
Ion Cannon -20
SMS -5
Supremacy Rail gun -19

ATS (Ghostkeel , SS, Riptide) 18
ATS (all others ) +4
Counterfire Defense +5
EWO (Ghostkeel, SS, Riptide) 10
EWO (all others) -3
Multi tracker (all) 10
shield gen (ss) 40
shield gen (all others including ghostkeel now) 8


May you confirm if this is the profile of Riptide’s heavy burst canon please.

Heavy 18 S6 AP-1 Damage 2
   
Made in us
Longtime Dakkanaut




The decrease on Fire Warriors is crazy good. Borkan Fire Warrior spam looked pretty darn nifty before the points drop. With any luck, we'll have some nice strategems for FW and can run multiple battalions or even a Brigade for massive CP.

This message was edited 1 time. Last update was at 2018/03/05 01:43:53


 
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in fi
Water-Caste Negotiator





Well.

Just bough two more Devilfishes and bunch of Fire Warriors. Guess those will be my core now.

-Heresy grows from idleness- 
   
Made in ca
Fresh-Faced New User




 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.

i'll be honest i was running the bare minimum squads possible for troops, 3 5 man squads, they needed some help
   
Made in sg
Been Around the Block




Seeker Missiles S8 -2 D6 dmg
Cyclic Ion Blaster 3 shots instead of D3 . Overcharge mode.
Cyclic Ion Raker 6 shots instead of D6 . Overcharge mode.
HBC (one profile only now ) 36" 12 shots S6 -1 2dmg
High Intensity Plasma Rifle (new) 30" RF1 6 -4 1
Ion Accelerator ( only normal and overcharge )
-72" Heavy D6 S8 -3 d3dmg
-72" Heavy D6 S9 -3 3dmg (self mortal wound on roll of 1)

Ion Cannon D6 instead of D3 perm for overcharged.
Ion Rifle (overcharged) 2dmg instead of 1
Longshot pulse. On a wound roll of 6, additional 1 Mortal Wound dmg.
Pulse Driver Cannon D6 instead of D3

Dawn Blade +3 S
EWO have additional clause of -1 to hit when being used.
Multitracker now only works on units with 5 or more models.

Markerlight table 3 and 4 swap, 3 is now ignore cover.


Automatically Appended Next Post:
Think it's a pretty decent codex. Pure suit users will be a bit disappointed imo, more mixed armies, and options. Just not Dark Reapers level , WHICH IS good.

This message was edited 2 times. Last update was at 2018/03/05 01:52:40


 
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

calisk wrote:
 FirePainter wrote:
No change to crisis suits.
No change to missile pods or the rest of the weapons except burst cannons.
ATS increased price.
Fire Warriors decreased price.
Devilfish decreased price.

Somebody doesn't want Tau playing with suits. I guess we are an infantry army now.

i'll be honest i was running the bare minimum squads possible for troops, 3 5 man squads, they needed some help


True. Our troops we're pretty bad. But combine the sept buffs for fire warriors, no point drop for suits, and no point drop on suit weapons. You won't see crisis suits except for commanders.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in fi
Water-Caste Negotiator





These weapon profiles got me hyped. Thank you xxhikaru123! Could you tell what Riptides Nova reactor does now? There seems to be no nova profiles for those weapons.

-Heresy grows from idleness- 
   
Made in us
Longtime Dakkanaut




Any change to rail rifles? you know the small ones. Also what about piranhas?

Overall, things look good I'd say, but the crisis suits are gonna be sidelined for sure. Cheaper crisis and more expensive commanders would have solved commander spam without the restriction.
   
Made in us
Longtime Dakkanaut




That's incredibly disappointing about crisis suits. They're so painfully overcosted. I mean, not to Riptide level, but they need a solid 15 pt drop to even be usable. Bah. Oh well, I'll reserve judgement for the release, but that one stings.
   
Made in us
Precocious Human Child



USA

Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?
   
Made in sg
Been Around the Block




New Tau first glance. Riptide, Ghostkeel, some Broadsides, commanders up to limit, and either piranhas or troop spam.


Automatically Appended Next Post:
II Vindicare II wrote:
Wow, nova profiles gone on riptide weapons? Does that mean it's nova charge ability changed?


Nova-charge weapon profile: HBC Heavy 18 and Accelerator Heavy 6.

This message was edited 3 times. Last update was at 2018/03/05 02:01:48


 
   
Made in us
Precocious Human Child



USA

Phew, nova weapons are still a thing. Any tidily bits on relics?
   
Made in us
Longtime Dakkanaut




Wow, so that meshes with the previous rumor regarding the HBC. At 250pts plus upgrades I can see Riptides being very worthwhile. That's a freaking lot of firepower.
   
Made in fi
Water-Caste Negotiator





MilkmanAl wrote:
Wow, so that meshes with the previous rumor regarding the HBC. At 250pts plus upgrades I can see Riptides being very worthwhile. That's a freaking lot of firepower.


This.

I can totally see myself running one or even two.

-Heresy grows from idleness- 
   
Made in sg
Been Around the Block




I will probably chill for a bit, good to let GW release some.

The codex is great for combined arms Tau of various sorts. Probably even awesome for some combination. But pure crisis armies are gonna be disappointed

This message was edited 1 time. Last update was at 2018/03/05 02:08:25


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

xxhikaru123 wrote:

Multitracker now only works on units with 5 or more models.

Do you mean the Multi-Tracker has to be in a unit with 5 or more models or that it has to target a unit with 5 or more models?
   
Made in sg
Been Around the Block




 Kanluwen wrote:
xxhikaru123 wrote:

Multitracker now only works on units with 5 or more models.

Do you mean the Multi-Tracker has to be in a unit with 5 or more models or that it has to target a unit with 5 or more models?


Targets
   
Made in us
Precocious Human Child



USA

Thanks for the all the info.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I figured that was the case but just wanted to confirm. That's kinda cool.
   
Made in us
Water-Caste Negotiator





So, just to confirm, there are no changes to Crisis Suits, either in rules or points cost? Also, I know you already listed the points drops for AFBs and BCs, but are there any points changes for the other Crisis weapons? Missile Pods, Plasma Rifles, CIBs, Flamers, or Fusion Blasters?

Also, any chance on hearing about some of the strategems we have coming our way?

Thanks for all the info man, you rock!

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in sg
Been Around the Block




 GI_Redshirt wrote:
So, just to confirm, there are no changes to Crisis Suits, either in rules or points cost? Also, I know you already listed the points drops for AFBs and BCs, but are there any points changes for the other Crisis weapons? Missile Pods, Plasma Rifles, CIBs, Flamers, or Fusion Blasters?

Also, any chance on hearing about some of the strategems we have coming our way?

Thanks for all the info man, you rock!


I only list differences and changes. stop trying to make me put changes where they aren't. Crisis have fallen tremendously in terms of desirability, not because they got nerf, everything else got better.

This message was edited 2 times. Last update was at 2018/03/05 02:21:15


 
   
Made in ca
Fresh-Faced New User




the change to seeker missiles are interesting....if seekers are that strong i can only imagine what the the ones on the storm surge do.
   
Made in us
Focused Fire Warrior





West Virginia

Thanks for the response! Any information on relics or maybe "experimental wargear(if they call it that)?"
   
 
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