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Made in de
Longtime Dakkanaut




Guyver 3 wrote:
I mean it’s not hard to spam them as you’ll still want to take multiple detachments to get cp and still need those ethereal and fire blades to buff your units.

It’s just gw’s odd mentality to nerf something in that way but don’t do the same restriction on their other armies. I played a Nids guy in February who took 5 flying hive tyrants but that is “ok” within gws rules whereas tau doing the same must be nerfed asap!

It's pretty easy to understand why they might do this, though. Unlike Hive Tyrants, Commanders directly compete with another unit that does almost exactly the same thing and should really be more common. Commanders are just shootier Crisis Suits with a once-a-game buff. You take them for exactly the same reasons that you'd take Crisis Suits, but they're a lot better at the job because they're BS2+, they have an extra gun, and they're characters. Either you nerf Commanders or buff Crisis Suits to the point where you actually prefer taking Crisis Suits for pure shooting (which is hard to do since they pay the same prices for guns and character protection is so valuable) or you place some other limit on Commanders.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Slayer-Fan123 wrote:
 Galas wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?


Because the Sacea bonus is a "to hit", buth with Salamanders you can rerroll a "To wound" or even a "Damage" roll.

I said basically, and no you don't get a reroll on Damage with Salamanders.


Oh. I always tought that it give you rerroll to damage. I don't have the vanilla codex. Then yeah, they change half of the Salamander trait for +1 LD. (And the giant benefit of being able to use it with vehicles, most probably, of course)

This message was edited 1 time. Last update was at 2018/03/03 23:30:42


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Loyal Necron Lychguard





Guyver 3 wrote:
I mean it’s not hard to spam them as you’ll still want to take multiple detachments to get cp and still need those ethereal and fire blades to buff your units.

It’s just gw’s odd mentality to nerf something in that way but don’t do the same restriction on their other armies. I played a Nids guy in February who took 5 flying hive tyrants but that is “ok” within gws rules whereas tau doing the same must be nerfed asap!

Hive Tyrants aren't characters with less than 10 wounds that have little ablative wound bots following them around everywhere.
   
Made in us
Focused Fire Warrior





West Virginia

 Galas wrote:
Slayer-Fan123 wrote:
 Galas wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?


Because the Sacea bonus is a "to hit", buth with Salamanders you can rerroll a "To wound" or even a "Damage" roll.

I said basically, and no you don't get a reroll on Damage with Salamanders.


Oh. I always tought that it give you rerroll to damage. I don't have the vanilla codex. Then yeah, they change half of the Salamander trait for +1 LD. (And the giant benefit of being able to use it with vehicles, most probably, of course)


The Salamanders trait allows you to re-roll to hit or to wound, so you trade the to wound re-roll option for +1 leadership.
   
Made in se
Dakka Veteran





First impressions of the Sept tactics:

Tau is really good against assaulty armies but useless against gunlines.
Sa'cea is good against everything.
Bor'kan is good against everything.

Vior'la, Dal'yth and Farsight all seem underwhelming however, but perhaps I'm missing something.

 Mud Turkey 13 wrote:

The Salamanders trait allows you to re-roll to hit or to wound, so you trade the to wound re-roll option for +1 leadership.


Correction: The Salamanders trait allows you to re-roll one to-hit roll and one to-wound roll in the shooting phase (and in the assault phase, although +1 Ld most certainly better for Tau as they don't really want to end up in close combat anyway.)

So to Summarize:

Salamanders:

1 to-hit reroll in the shooting phase.
1 to-wound reroll in the shooting phase.
1 to-hit reroll in the assault phase.
1 to-wound reroll in the assault phase.

Sa'cea:

1 to-hit reroll in the shooting phase.
+1 Ld.

This message was edited 4 times. Last update was at 2018/03/03 23:57:25


5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.


Wich one?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Loyal Necron Lychguard





 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Arachnofiend wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.


And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.

This message was edited 1 time. Last update was at 2018/03/04 01:30:56


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




The reason is probably because of the fact that a Commander heroic interventioning is the last thing you want to do, while a Blood Angel is arguably terrifying in close combat.
   
Made in us
Loyal Necron Lychguard





 Galas wrote:
 Arachnofiend wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.


And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.

...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

xxhikaru123 wrote:

Vior'la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.


This one perplexes me. Wouldn't that mean that one can no longer double tap with pulse rifles? It's not a bad trait, I just can't see any reason to take rapid fire weapons if you can help it, as you will lose out on the short range increase of fire power that the rapid fire rule gives you.
Of course, this probably means fire warriors will make the most use of this, as I don't think they have an assault weapon option.

This message was edited 1 time. Last update was at 2018/03/04 01:45:40


 
   
Made in us
Nasty Nob






 CthuluIsSpy wrote:
xxhikaru123 wrote:

Vior'la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.


This one perplexes me. Wouldn't that mean that one can no longer double tap with pulse rifles? It's not a bad trait, I just can't see any reason to take rapid fire weapons if you can help it, as you will lose out on the short range increase of fire power that the rapid fire rule gives you.
Of course, this probably means fire warriors will make the most use of this, as I don't think they have an assault weapon option.


This is probably meant to be used by fast moving suits. plasma and watnot
   
Made in il
Warplord Titan Princeps of Tzeentch






I assume it works like black legion where they turn to assault weapons when you advance, not all the time.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Arachnofiend wrote:
 Galas wrote:
 Arachnofiend wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.


And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.

...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.


The part about rerrolling is useless for Farsight. He already rerrolls hit rols of 1 in the fight phase with 2+WS.

This message was edited 1 time. Last update was at 2018/03/04 01:50:18


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Galas wrote:
 Arachnofiend wrote:
 Galas wrote:
 Arachnofiend wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.

I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.


And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.

...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.


The part about rerrolling is useless for Farsight. He already rerrolls hit rols of 1 in the fight phase with 2+WS.


Its possible they may move that rule to the warlord trait though, so I wouldn't call it useless just yet.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fresh-Faced New User




You can only have 1 Chapter Master per Chapter in your army for Space Marines. They may be rare, but there are other HQ/slot limitations out there.
   
Made in fi
Locked in the Tower of Amareo





So where's that -1 to hit trait people were drooling over?

And gw keeps up with their 8th ed strategy. Up costs in index, people up point level, come codex and massive point drops forcing new models bought as players keep point levels up anyway wondering why armies are so expensive

2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard





tneva82 wrote:
So where's that -1 to hit trait people were drooling over?

And gw keeps up with their 8th ed strategy. Up costs in index, people up point level, come codex and massive point drops forcing new models bought as players keep point levels up anyway wondering why armies are so expensive

Do you wear a tinfoil hat in real life? It seems like every other post you make is some conspiracy theory.
   
Made in us
Fresh-Faced New User




I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.

I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'
   
Made in it
Longtime Dakkanaut





Zelnik wrote:
I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.

I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'


Why moving away? The only info we have right now is that the cost of suits went down by quite a bit.
   
Made in ie
Battleship Captain





Spoletta wrote:
Zelnik wrote:
I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.

I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'


Why moving away? The only info we have right now is that the cost of suits went down by quite a bit.[/quote

People love to complain, even if their complaints have no basis in reality.


 
   
Made in gb
Been Around the Block




I've always believed the mind is the best weapon
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maybe people should pipe down the complaining.

Remember how everyone complained that horrors were ruined and useless the last time hirkaru was spoiling a codex?

Wait for the whole thing before you complain.

This message was edited 1 time. Last update was at 2018/03/04 09:43:06


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in sg
Been Around the Block




what do you want?
   
Made in gb
Deranged Necron Destroyer





Leicester, England

xxhikaru123 wrote:
what do you want?


Man, if you know any Necron codex rumours then I'll love you for the rest of your life?

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Anything on necrons?
If not, are railguns good now? Or is it back to HYMP spam? Which was dumb.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Been Around the Block




xxhikaru123 wrote:
what do you want?


tau strategems please

   
Made in us
Loyal Necron Lychguard





xxhikaru123 wrote:
what do you want?

Well, what I want is necron news... But failing that some insight into the Farsight Enclaves relic would be nice.
   
Made in us
Precocious Human Child



USA


Any tidbits on relics?

This message was edited 1 time. Last update was at 2018/03/04 11:20:10


 
   
 
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