Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/03/03 23:28:58
Subject: 40k codex release schedule rumor
|
 |
Longtime Dakkanaut
|
Guyver 3 wrote:I mean it’s not hard to spam them as you’ll still want to take multiple detachments to get cp and still need those ethereal and fire blades to buff your units.
It’s just gw’s odd mentality to nerf something in that way but don’t do the same restriction on their other armies. I played a Nids guy in February who took 5 flying hive tyrants but that is “ok” within gws rules whereas tau doing the same must be nerfed asap!
It's pretty easy to understand why they might do this, though. Unlike Hive Tyrants, Commanders directly compete with another unit that does almost exactly the same thing and should really be more common. Commanders are just shootier Crisis Suits with a once-a-game buff. You take them for exactly the same reasons that you'd take Crisis Suits, but they're a lot better at the job because they're BS2+, they have an extra gun, and they're characters. Either you nerf Commanders or buff Crisis Suits to the point where you actually prefer taking Crisis Suits for pure shooting (which is hard to do since they pay the same prices for guns and character protection is so valuable) or you place some other limit on Commanders.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 23:30:24
Subject: 40k codex release schedule rumor
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Slayer-Fan123 wrote: Galas wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
Because the Sacea bonus is a "to hit", buth with Salamanders you can rerroll a "To wound" or even a "Damage" roll.
I said basically, and no you don't get a reroll on Damage with Salamanders.
Oh. I always tought that it give you rerroll to damage. I don't have the vanilla codex. Then yeah, they change half of the Salamander trait for +1 LD. (And the giant benefit of being able to use it with vehicles, most probably, of course)
|
This message was edited 1 time. Last update was at 2018/03/03 23:30:42
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 23:32:59
Subject: 40k codex release schedule rumor
|
 |
Loyal Necron Lychguard
|
Guyver 3 wrote:I mean it’s not hard to spam them as you’ll still want to take multiple detachments to get cp and still need those ethereal and fire blades to buff your units.
It’s just gw’s odd mentality to nerf something in that way but don’t do the same restriction on their other armies. I played a Nids guy in February who took 5 flying hive tyrants but that is “ok” within gws rules whereas tau doing the same must be nerfed asap!
Hive Tyrants aren't characters with less than 10 wounds that have little ablative wound bots following them around everywhere.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 23:40:15
Subject: 40k codex release schedule rumor
|
 |
Focused Fire Warrior
|
Galas wrote:Slayer-Fan123 wrote: Galas wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
Because the Sacea bonus is a "to hit", buth with Salamanders you can rerroll a "To wound" or even a "Damage" roll.
I said basically, and no you don't get a reroll on Damage with Salamanders.
Oh. I always tought that it give you rerroll to damage. I don't have the vanilla codex. Then yeah, they change half of the Salamander trait for +1 LD. (And the giant benefit of being able to use it with vehicles, most probably, of course)
The Salamanders trait allows you to re-roll to hit or to wound, so you trade the to wound re-roll option for +1 leadership.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/03 23:45:14
Subject: 40k codex release schedule rumor
|
 |
Dakka Veteran
|
First impressions of the Sept tactics:
Tau is really good against assaulty armies but useless against gunlines.
Sa'cea is good against everything.
Bor'kan is good against everything.
Vior'la, Dal'yth and Farsight all seem underwhelming however, but perhaps I'm missing something.
Mud Turkey 13 wrote:
The Salamanders trait allows you to re-roll to hit or to wound, so you trade the to wound re-roll option for +1 leadership.
Correction: The Salamanders trait allows you to re-roll one to-hit roll and one to-wound roll in the shooting phase (and in the assault phase, although +1 Ld most certainly better for Tau as they don't really want to end up in close combat anyway.)
So to Summarize:
Salamanders:
1 to-hit reroll in the shooting phase.
1 to-wound reroll in the shooting phase.
1 to-hit reroll in the assault phase.
1 to-wound reroll in the assault phase.
Sa'cea:
1 to-hit reroll in the shooting phase.
+1 Ld.
|
This message was edited 4 times. Last update was at 2018/03/03 23:57:25
5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:20:07
Subject: 40k codex release schedule rumor
|
 |
Chaplain with Hate to Spare
|
Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:27:15
Subject: 40k codex release schedule rumor
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
Wich one?
|
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:27:57
Subject: 40k codex release schedule rumor
|
 |
Loyal Necron Lychguard
|
casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:30:44
Subject: 40k codex release schedule rumor
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Arachnofiend wrote: casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.
|
This message was edited 1 time. Last update was at 2018/03/04 01:30:56
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:30:48
Subject: 40k codex release schedule rumor
|
 |
Regular Dakkanaut
|
The reason is probably because of the fact that a Commander heroic interventioning is the last thing you want to do, while a Blood Angel is arguably terrifying in close combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:35:01
Subject: 40k codex release schedule rumor
|
 |
Loyal Necron Lychguard
|
Galas wrote: Arachnofiend wrote: casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.
...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:44:50
Subject: Re:40k codex release schedule rumor
|
 |
Trazyn's Museum Curator
|
xxhikaru123 wrote:
Vior'la : Treats all RF weapons as assault weapons ( RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.
This one perplexes me. Wouldn't that mean that one can no longer double tap with pulse rifles? It's not a bad trait, I just can't see any reason to take rapid fire weapons if you can help it, as you will lose out on the short range increase of fire power that the rapid fire rule gives you.
Of course, this probably means fire warriors will make the most use of this, as I don't think they have an assault weapon option.
|
This message was edited 1 time. Last update was at 2018/03/04 01:45:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:48:03
Subject: Re:40k codex release schedule rumor
|
 |
Nasty Nob
|
CthuluIsSpy wrote:xxhikaru123 wrote:
Vior'la : Treats all RF weapons as assault weapons ( RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.
This one perplexes me. Wouldn't that mean that one can no longer double tap with pulse rifles? It's not a bad trait, I just can't see any reason to take rapid fire weapons if you can help it, as you will lose out on the short range increase of fire power that the rapid fire rule gives you.
Of course, this probably means fire warriors will make the most use of this, as I don't think they have an assault weapon option.
This is probably meant to be used by fast moving suits. plasma and watnot
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:49:04
Subject: 40k codex release schedule rumor
|
 |
Warplord Titan Princeps of Tzeentch
|
I assume it works like black legion where they turn to assault weapons when you advance, not all the time.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:50:00
Subject: 40k codex release schedule rumor
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Arachnofiend wrote: Galas wrote: Arachnofiend wrote: casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.
...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.
The part about rerrolling is useless for Farsight. He already rerrolls hit rols of 1 in the fight phase with 2+ WS.
|
This message was edited 1 time. Last update was at 2018/03/04 01:50:18
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 01:51:45
Subject: 40k codex release schedule rumor
|
 |
Trazyn's Museum Curator
|
Galas wrote: Arachnofiend wrote: Galas wrote: Arachnofiend wrote: casvalremdeikun wrote:Slayer-Fan123 wrote:I like that Sacea basically gets the Salamanders bonus but something extra on top of it as, ya know, the benefit alone seemed like it would be pretty powerful huh? Why would you need any bonus?
One of the Warlord Traits is the same as one of the Blood Angels ones except Tau get to reroll hits. Because Tau.
I'm just gonna take the positive spin and assume that after releasing several codexes with these "extra heroic intervention length" traits they realized that trait sucks and needs another bonus for anyone to take it.
And is not like a Tau Warlord that rerrolls hits in meele can do... can do anything. Unless he is an Ethereal and... yeah. In general Heroic Intervention traits suck.
...Except this is the Farsight Enclaves warlord trait. Which means you're looking at Farsight or (not confirmed but very likely) a Fusion Blade Commander as the warlord in question.
The part about rerrolling is useless for Farsight. He already rerrolls hit rols of 1 in the fight phase with 2+ WS.
Its possible they may move that rule to the warlord trait though, so I wouldn't call it useless just yet.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 07:28:35
Subject: 40k codex release schedule rumor
|
 |
Fresh-Faced New User
|
You can only have 1 Chapter Master per Chapter in your army for Space Marines. They may be rare, but there are other HQ/slot limitations out there.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 07:34:30
Subject: 40k codex release schedule rumor
|
 |
Locked in the Tower of Amareo
|
So where's that -1 to hit trait people were drooling over?
And gw keeps up with their 8th ed strategy. Up costs in index, people up point level, come codex and massive point drops forcing new models bought as players keep point levels up anyway wondering why armies are so expensive
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 07:53:02
Subject: 40k codex release schedule rumor
|
 |
Loyal Necron Lychguard
|
tneva82 wrote:So where's that -1 to hit trait people were drooling over?
And gw keeps up with their 8th ed strategy. Up costs in index, people up point level, come codex and massive point drops forcing new models bought as players keep point levels up anyway wondering why armies are so expensive
Do you wear a tinfoil hat in real life? It seems like every other post you make is some conspiracy theory.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 08:26:44
Subject: 40k codex release schedule rumor
|
 |
Fresh-Faced New User
|
I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.
I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 09:04:41
Subject: 40k codex release schedule rumor
|
 |
Longtime Dakkanaut
|
Zelnik wrote:I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.
I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'
Why moving away? The only info we have right now is that the cost of suits went down by quite a bit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 09:09:48
Subject: 40k codex release schedule rumor
|
 |
Battleship Captain
|
Spoletta wrote:Zelnik wrote:I am really disappointed. My whole army design was based on a suit-centric army, and now it's moving away from that and destroying the setup for my army.
I also hate all this "re-roll 1's" garbage, it's clunky, lazy and utterly lacks nuance. I feel like every army is becoming the same since everyone can 're roll 1's'
Why moving away? The only info we have right now is that the cost of suits went down by quite a bit.[/quote
People love to complain, even if their complaints have no basis in reality.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 09:40:37
Subject: 40k codex release schedule rumor
|
 |
Been Around the Block
|
I've always believed the mind is the best weapon
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 09:42:24
Subject: 40k codex release schedule rumor
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Maybe people should pipe down the complaining.
Remember how everyone complained that horrors were ruined and useless the last time hirkaru was spoiling a codex?
Wait for the whole thing before you complain.
|
This message was edited 1 time. Last update was at 2018/03/04 09:43:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 10:31:32
Subject: 40k codex release schedule rumor
|
 |
Been Around the Block
|
what do you want?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 10:33:06
Subject: 40k codex release schedule rumor
|
 |
Deranged Necron Destroyer
|
Man, if you know any Necron codex rumours then I'll love you for the rest of your life?
|
Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 10:33:49
Subject: 40k codex release schedule rumor
|
 |
Trazyn's Museum Curator
|
Anything on necrons?
If not, are railguns good now? Or is it back to HYMP spam? Which was dumb.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 11:01:35
Subject: 40k codex release schedule rumor
|
 |
Been Around the Block
|
tau strategems please
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 11:06:18
Subject: 40k codex release schedule rumor
|
 |
Loyal Necron Lychguard
|
Well, what I want is necron news... But failing that some insight into the Farsight Enclaves relic would be nice.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/04 11:19:38
Subject: 40k codex release schedule rumor
|
 |
Precocious Human Child
USA
|
Any tidbits on relics?
|
This message was edited 1 time. Last update was at 2018/03/04 11:20:10
|
|
 |
 |
|