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(THIS SPACE INTENTIONALLY LEFT BLANK)

DarkStarSabre wrote:
ShumaGorath wrote:In fairness to him it's not an army that can be represented by a "mix of tyranids and IG" without very stringent limitations on the units that can be taken. The moment something other than a genestealer shows up it stops being a cult army. The cult doesn't fight for the swarm, they destabilize the world before it shows up. When it shows up they just sort of die.


Tyranid Prime converted up as a Cult Broodlord.
Primaris Psyker as a Magus from IG.
Genestealer broods as troops.
Penal Legion hybrids.
Brood Brother IG squads.
Chimera-Limos.


See where we go here?


Yeah, you used all of two tyranid units and one was a counts as. You see what I mean by "stringent restrictions"?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
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morgendonner wrote:Yea, looks like some kind of procession at the imperial palace.

*GASP* What if it's people honoring the death of the Emprah?!

I'll celebrate

This message was edited 1 time. Last update was at 2012/06/20 16:42:05


Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
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That picture could be anywhere in the Imperium. Terra is hardly alone with ornate palaces and gothic architecture.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
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New Orleans, LA

Harriticus wrote:That picture could be anywhere in the Imperium. Terra is hardly alone with ornate palaces and gothic architecture.


Exactly.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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Dakka Veteran





Maryland

Vitruvian XVII wrote:Doubt it. If it is supposed to be the palace im afraid its entirely too small in scope and scale for my tastes.


Hard to really judge that though, it could easily just be one walkway of the palace. The place can be seen from orbit, so this picture could be any small snippet of the entire structure, by no means does it have to be the "center-piece" in the inner palace.

This message was edited 1 time. Last update was at 2012/06/20 16:45:43


5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) 
   
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Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

I like the primarch statues.
   
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Dumbarton, Scotland

Again: I get the ability to take proper daemons and traitor guard in regular games? I'm sorted.

Karyorhexxus' Sons of the Locust: 1000pts 
   
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assault length goes from static 6" to random 2d6 correct?

so i lose (potentially) 4" to gain (potentially) 6"

with an average of +1"

how is that not a buff? sorry if it sounds trite, asking in all seriousness
   
Made in ca
Longtime Dakkanaut





ShumaGorath wrote:
CT GAMER wrote:
Kanluwen wrote:
GW remembers Genestealer Cults.

It's just they likely remember how silly they were as well, with limos on the battlefield and fat guys in chairs commanding mutants with sunglasses on.


Yes because nothing else in 40K IS or has been silly...

The core concepts and fluff of genestealer cults is very grimdark and a cool concept that fits perfectly int he 40K setting.

An updated look and image could be easily achieved.

Your post is a fail...



In fairness to him it's not an army that can be represented by a "mix of tyranids and IG" without very stringent limitations on the units that can be taken. The moment something other than a genestealer shows up it stops being a cult army. The cult doesn't fight for the swarm, they destabilize the world before it shows up. When it shows up they just sort of die.

There's enough justification for something beyond that. If a Hive Fleet showed up at the same time a Cult was causing chaos they would coordinate.

Codex Tyranids 2e, wrote:Matters came to a head when rioting broke out at a Brotherhood mass rally held before the great cathedral. Arbitrators moved in to break up the crowds with power mauls and suppression shields but were fired on from the cathedral itself. The Arbites returned fire, killing several Brothehood militia and enraging the great mass of people. After beating off several charges by the mob the Arbitrators were forced to withdraw by the arrival of another, larger mob from the poor district.

Rioting spread throughout the city and the Arbites were unable to suppress it. When PDF troops were called from their barracks to assist the Arbitrators most of them rebelled and came out in favour of the Brotherhood. Vicious fighting broke out all over the city and, when it came to light that the Planetary Governor had been assassinated, the fighting spread to every city on Ichar IV. Within hours tanks daubed with Brotherhood symbols and flying crude revolutonary banners held most of the intersections and utilities in Lomas and the Imperial forces were being pushed back in other cities.
..
At the other cities the story was the same. The Brotherhood had the Planetary Defense armouries and the teeming populace to draw n for their soldiery, and they controlled the bulk of the planet's laser and missile silos. Siege and starvation would be necessary to drive them out.

This message was edited 1 time. Last update was at 2012/06/20 16:57:39


 
   
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Suburbs of Chicago

I'm guessing that the palace is at the very least on Terra, as in the bottom left there are custodians. I don't think they leave Terra anymore.
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

RegulusBlack wrote:assault length goes from static 6" to random 2d6 correct?

so i lose (potentially) 4" to gain (potentially) 6"

with an average of +1"

how is that not a buff? sorry if it sounds trite, asking in all seriousness


Because it's random. Under current rules, you'll always get your 6" charge. Under 2d6", you MIGHT get your 12" charge, however, you MIGHT get 2".

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in ca
Longtime Dakkanaut





Cerebrium wrote:
RegulusBlack wrote:assault length goes from static 6" to random 2d6 correct?

so i lose (potentially) 4" to gain (potentially) 6"

with an average of +1"

how is that not a buff? sorry if it sounds trite, asking in all seriousness


Because it's random. Under current rules, you'll always get your 6" charge. Under 2d6", you MIGHT get your 12" charge, however, you MIGHT get 2".

And over time those two outcomes will equalize.

For every instance where you fail a charge from 4" away and ruin your battle plan, there will be another instance where you successfully charge from 8" away and ruin your opponent's battle plan.
   
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Hulking Hunter-class Warmech





Bristol, England

morgendonner wrote:Yea, looks like some kind of procession at the imperial palace.

*GASP* What if it's people honoring the death of the Emprah?!


It is VERY reminiscent of the scene celebrating the death of the Emperor on Coruscant at the end of the special edition version of Return of the Jedi...

Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
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Stalwart Veteran Guard Sergeant





yeah i kinda get that this could be bad

current rule set i move 6" and am still more than 6" away i get shot at for another turn.
new rule set i move 6" and can potentially assault up to 12" away if i make good, if not i still am exposed like in current rules

i guess its like taking a guarenteed 50% hit rate all the time or using a WS4 character i would assume to take the WS4 character because of the potential for greater output damage

but i have been wrong many times before, so.....

   
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Well I quite like the Allies bit, it means I can make my raven guard with 3 stormtalons, 3 land speeders and a stormraven if i take BA allies.
   
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GW Public Relations Manager (Privateer Press Mole)







Definitely some new art in that video--most of which was very good. The picture of the IoM city really captures the sense of scale 40k is to encompass--great stuff.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
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morgendonner wrote:Yea, looks like some kind of procession at the imperial palace.

*GASP* What if it's people honoring the death of the Emprah?!

I think they'd be rather busy with the daemon invasion if that's the case.
Just a wild theory, what if he's risen? Not to his full might but to a barely alive state where he still needs to sit on the throne but can speak with others, issue orders, etc.

 
   
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Sarasota, FL

dæl wrote:Well I quite like the Allies bit, it means I can make my raven guard with 3 stormtalons, 3 land speeders and a stormraven if i take BA allies.


Sounds awesome. I was bummed I could not provide Stormtalon escort to my GK Stormravens, but now... I can use the armies I have together lots of cool ways, excited to see clarification of the allies rules to start writing lists!

Will you be able to preorder a gamers edition at a GW store or just online? I forgot how 5th went down.


7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
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Sometimes a procession of worshippers is just a procession of worshippers. the palace on terra is the most holy place in all the Imperium, why wouldn't it always be full of pilgrims?

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
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Nuremberg

Looks like there are statues of the Primarchs in the distance, too. I see Sanguinius off to the right.

   
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Connecticut

Therion wrote:Grey Knight 2K pts. Because they need help.

-Inquisitor Torquemada Coteaz
-5 Company Command, 3 Meltaguns, Chimera
-5 Purifiers, 2 Psycannons, Psyback
-5 Purifiers, 2 Psycannons, Psyback
-5 Purifiers, 2 Psycannons, Psyback
-10 Veterans, 3 Meltaguns, Chimera
-3 Warriors, Psyback
-3 Warriors, Psyback
-3 Warriors, Psyback
-3 Warriors, Psyback
-1 Vendetta, Heavy Bolter Sponsons
-3 Hydra Flak Tanks
-1 Psyrifleman
-1 Psyrifleman
-1 Psyrifleman
The thing is you can do something similar with nearly any army. Take this eldar/dark eldar mix.

- Eldrad
- Archon w/agonizer, shadowfield, combat drugs
- 5 DA + wave serpent w/SL
- 5 DA + wave serpent w/SL
- 5 warriors w/blaster + venom w/dual cannons
- 5 warriors w/blaster + venom w/dual cannons
- 9 wytches + 2 razorflails + Hekatrix w/agonizer + raider w/dark lance
- 5 Fire Dragons + wave serpent w/SC + spirit stones
- 5 Fire Dragons + wave serpent w/SC + spirit stones
- 5 Fire Dragons + wave serpent w/SC + spirit stones
- 4 Trueborn w/4 blasters + venom w/dual cannons
- Ravager w/3 DL

Suddenly you have an army that was bottom tier, and your looking at a crapton of scary elements from both lists. Fortune and doom combined with wytches? Yes, please.
This was something I put together in 10 minutes time. I am sure there are dozens of new combos.

While its easy to look at the GK and say "Oh, this would be sick of I threw in a ...bla...". Remember that all armies get this as well, so you might see things like Tau broadsides helping C:SM.

This message was edited 1 time. Last update was at 2012/06/20 17:24:48


 
   
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Altruizine wrote:
ShumaGorath wrote:
CT GAMER wrote:
Kanluwen wrote:
GW remembers Genestealer Cults.

It's just they likely remember how silly they were as well, with limos on the battlefield and fat guys in chairs commanding mutants with sunglasses on.


Yes because nothing else in 40K IS or has been silly...

The core concepts and fluff of genestealer cults is very grimdark and a cool concept that fits perfectly int he 40K setting.

An updated look and image could be easily achieved.

Your post is a fail...



In fairness to him it's not an army that can be represented by a "mix of tyranids and IG" without very stringent limitations on the units that can be taken. The moment something other than a genestealer shows up it stops being a cult army. The cult doesn't fight for the swarm, they destabilize the world before it shows up. When it shows up they just sort of die.

There's enough justification for something beyond that. If a Hive Fleet showed up at the same time a Cult was causing chaos they would coordinate.

Codex Tyranids 2e, wrote:Matters came to a head when rioting broke out at a Brotherhood mass rally held before the great cathedral. Arbitrators moved in to break up the crowds with power mauls and suppression shields but were fired on from the cathedral itself. The Arbites returned fire, killing several Brothehood militia and enraging the great mass of people. After beating off several charges by the mob the Arbitrators were forced to withdraw by the arrival of another, larger mob from the poor district.

Rioting spread throughout the city and the Arbites were unable to suppress it. When PDF troops were called from their barracks to assist the Arbitrators most of them rebelled and came out in favour of the Brotherhood. Vicious fighting broke out all over the city and, when it came to light that the Planetary Governor had been assassinated, the fighting spread to every city on Ichar IV. Within hours tanks daubed with Brotherhood symbols and flying crude revolutonary banners held most of the intersections and utilities in Lomas and the Imperial forces were being pushed back in other cities.
..
At the other cities the story was the same. The Brotherhood had the Planetary Defense armouries and the teeming populace to draw n for their soldiery, and they controlled the bulk of the planet's laser and missile silos. Siege and starvation would be necessary to drive them out.


That story doesn't imply coordination. The cult causes chaos before the fleet gets there and the fleet is drawn to the cults psychic signature but they never actually communicate. The fleet doesn't differentiate between the cult and the actual planetary defenders, it eats them both as fast as possible. Genestealer cults are doomsday cults, they don't work in tandem with doomsday. When it shows up they lie down or go insane.

This message was edited 1 time. Last update was at 2012/06/20 17:26:28


----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
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Yorkshire, England

Allies hmm? I Mat have to pay for that Plague Hulk from ForgeWorld after all, just imagine three defilers and a soul grinder... AWESOMENESS!
   
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Jervis Johnson






the thing is you can do something similar with nearly any army.



Yes, you can ally with someone with nearly every army. Every army except Tyranids. You can't do anything similar to what I posted unless you're combining broken elements from two or more armies together to make an army that consists of nothing but broken units while also gaining extra heavy support slots and whatnot. Your list is a good example of an allied list noone would have any problems playing against. It's better than regular Craftworld Eldar, but it's still made out of xenos target dummies.

This message was edited 3 times. Last update was at 2012/06/20 17:34:14


 
   
Made in ca
Longtime Dakkanaut





ShumaGorath wrote:

That story doesn't imply coordination. The cult causes chaos before the fleet gets there and the fleet is drawn to the cults psychic signature but they never actually communicate. The fleet doesn't differentiate between the cult and the actual planetary defenders, it eats them both as fast as possible. Genestealer cults are doomsday cults, they don't work in tandem with doomsday. When it shows up they lie down or go insane.

I messed up my edit, and meant to follow that quote with something like, "And if Kraken rolled up in the middle of this what do you think would happen?"

The Hive Mind is probably the best resource micromanager in the galaxy, and it just doesn't make sense that it would expend energy clearing the Cult at the same rate it would clearing the untainted defenders. It would almost certainly prioritize its strikes to take out loyalists first, then move on to the human rebels, and only then absorb the actual tainted cultists and purestrains.
   
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(THIS SPACE INTENTIONALLY LEFT BLANK)

Altruizine wrote:
ShumaGorath wrote:

That story doesn't imply coordination. The cult causes chaos before the fleet gets there and the fleet is drawn to the cults psychic signature but they never actually communicate. The fleet doesn't differentiate between the cult and the actual planetary defenders, it eats them both as fast as possible. Genestealer cults are doomsday cults, they don't work in tandem with doomsday. When it shows up they lie down or go insane.

I messed up my edit, and meant to follow that quote with something like, "And if Kraken rolled up in the middle of this what do you think would happen?"

The Hive Mind is probably the best resource micromanager in the galaxy, and it just doesn't make sense that it would expend energy clearing the Cult at the same rate it would clearing the untainted defenders. It would almost certainly prioritize its strikes to take out loyalists first, then move on to the human rebels, and only then absorb the actual tainted cultists and purestrains.


In fluff it doesn't appear to. The cults don't defend themselves, but the tyranids prioritize defenders. In fluff the cults tend to go insane or into an insane rage when the hive mind gets close. They turn into suicidal berserkers, go into comas, or just crawl up and die from fear. They're not in a "controlled" state. The hive doesn't really regard them as a military resource.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in gb
Joined the Military for Authentic Experience






Nuremberg

It's a pretty simple fluff tweak to have them be willing allies though, and would at least allow Nids an ally to use.

   
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Vitruvian XVII wrote:This artwork makes me wet. Its like all of 40k condensed into one little picture.



Agreed. Once I get the book, that page is getting hi-res scanned and used as my desktop wallpaper!

GW Apologist-in-Chief 
   
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Connecticut

Therion wrote:unless you're combining broken elements from two or more armies together to make an army that consists of nothing but broken units while also gaining extra heavy support slots and whatnot.
Agreed. Its important to note that what's broken in 5th may not be broken in 6th. Psydreads will lose a effectiveness if they are destroyed by 3 shaken hits. Hydras might not be able to shoot at ground targets and be restricted to only shooting at flyers/skimmers. Parts form pancake edition may come through limiting the range/fire points shooting from transports, making chimera-vets very limited.
Today that list you proposed is quite broken. I don't know how broken it would be under 6th.

Therion wrote:Your list is a good example of an allied list noone would have any problems playing against. It's better than regular Craftworld Eldar, but it's still made out of xenos target dummies.
Yea, but you got the point. You can take any army and combine it. These combinations might wind up with some very surprising results. Tau combined with C:SM is a good example. You can get broadsides and TH/SS termies, for example.

What this does is it helps any codex stay more competitive when dealing with the codex creep. You said yourself, the list I threw together in 10 minutes is better than craftworld eldar. I am sure you could make much better lists -- like combining the Eldar with IG. What does this mean for the guy playing an older army codex? He can go "Oh, wow, that new C:SM codex came out, and it has an awesome new unit. Well, I can keep playing my Eldar, and still enjoy the new models that came out"

From a marketing standpoint its bloody brilliant.
   
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terra

Bah, just found out that my GW location closed to move down the road and the location wont be open until friggin July.

Oh well, guess I'll have to come up with something else to do this weekend and hope the GW website announcement is tolerable.

For the ruination of the Emperor's foes, I commit your body and soul to battle. Strike down upon those that defy His divine will, go forth and lay the blood of our enemies at the Emperor's feet."
-- Litany of Demolition  
   
 
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