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Made in gb
Bloodthirsty Bloodletter





Hey Jon, just wondering, I remember the site having an open invitation/web form for getting in on some beta testing/play testing.

Has there been any news on that side of things?

 
   
Made in gb
Bane Knight






 BroodSpawn wrote:
Hey Jon, just wondering, I remember the site having an open invitation/web form for getting in on some beta testing/play testing.

Has there been any news on that side of things?


Its going to happen, in all honesty its just we are a small(ish) team and pretty darned busy (I was at shows for the last two weekends and am at shows for the next two too, that takes us out of the office and away from being able to do the more desk based, admin type stuff Hard life I know ).

I have a big list of names, and we will be exploring ways of getting groups on board, to help polish a few things, then help us work on future waves. Its more balance and points at this stage as the rules are locked down (bar the odd tweak here and there) but in many respects that is the more important part right?

So, bear with us, I'm very keen to have more play testers as the more eyes on the game, the better the end product right?


...and you will know me by the trail of my lead... 
   
Made in us
Dakka Veteran





Oh, more minis are coming in?

Are these more test prints from renders, or are we starting to get into testing actual production minis?
   
Made in gb
Bane Knight






 Psychopomp wrote:
Oh, more minis are coming in?

Are these more test prints from renders, or are we starting to get into testing actual production minis?


Actual production

Expect photos soon

...and you will know me by the trail of my lead... 
   
Made in gb
Bloodthirsty Bloodletter





Oh I understand you guys have been busy (and wow you have) but.. just chomping at the bit here to get to play the game

 
   
Made in gb
Bane Knight






 BroodSpawn wrote:
Oh I understand you guys have been busy (and wow you have) but.. just chomping at the bit here to get to play the game


I'm not going to be sad that people are excited to play. Hell, we want to get it into your hands as soon as possible, but there are many moving parts to deal with. Still, we are racing along, even with all these events and I'm starting to see physical products on my desk, so that can't be bad right? The tricky part is dice... there are conversion charts so you can use standard D12s and D20s, but its a barrier between playing and having fun if you have to look up a chart all the time right?

On that front, here is the scale shot of three of the demo figures I busted out (base coat, wash, single highlight, so nothing too fancy). Hoping we will get the studio shots of the BoS out soon (I've not been in the office to chase those down, but I've been taking the Brotherhood on the road, so you may have seen some sneak peeks along the way, along with some of our Trek figures).
[Thumb - Scale.jpg]


...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






Thanks for the scale picture. Very helpful. I think you captured the size perfectly.

Conversion tables aren't so bad if you have a formula that makes sense and can be explained to the reader. For instance the table for effect dice in the Star Trek beta was memorable and easy to wrap one's head around. If you have something similar for Fallout, it'll all be good.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Legendary Master of the Chapter






Im liking what im seeing. are those the resin or pvc models?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Bane Knight






 Desubot wrote:
Im liking what im seeing. are those the resin or pvc models?


Resin.

As an aside, I have now painted that Super Mutant 11 times (six for demos and five for the painting guide), as well as six Prestons, eight T-60s, six Aspirants and a gun turret.

Good news is I have one more Super Mutant sculpt to be getting on with, bad news is I have to paint him three times too

I have a BoS army I am prepping to paint in the US forces colour (pre war) but all this darned work keeps getting in the way. Again, its a hard life

...and you will know me by the trail of my lead... 
   
Made in us
Legendary Master of the Chapter






Practice makes practice

i cant wait for my gak to get here.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

Thanks for the scale pics, appologies if you've already answered but what size bases are they on?

My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

 JonWebb wrote:
 Desubot wrote:
Im liking what im seeing. are those the resin or pvc models?


Resin.

As an aside, I have now painted that Super Mutant 11 times (six for demos and five for the painting guide), as well as six Prestons, eight T-60s, six Aspirants and a gun turret.

Good news is I have one more Super Mutant sculpt to be getting on with, bad news is I have to paint him three times too

I have a BoS army I am prepping to paint in the US forces colour (pre war) but all this darned work keeps getting in the way. Again, its a hard life


Pfft I just got through painting a mates zombiecide collection I painted the same mini dozens of times, do you know how hard it is to individualize the same mini while using a monochromatic scheme ?!

The pokadot raptor besides me says I've lost my mind after painting hundreds of zombies in a month but I think hes just a mean drunk.
   
Made in gb
Bane Knight






JoeRugby wrote:Thanks for the scale pics, appologies if you've already answered but what size bases are they on?


30mm for the Aspirant, 40mm for the T60 and Super Mutant.

Cheers

...and you will know me by the trail of my lead... 
   
Made in us
[DCM]
-






-

I'll admit to not being all that familiar with the Fallout setting, but does power armor really make you that much taller/bigger?

   
Made in us
Legendary Master of the Chapter






 Alpharius wrote:
I'll admit to not being all that familiar with the Fallout setting, but does power armor really make you that much taller/bigger?




you climb up onto stilts like most 40k cosplay power armor.

gives you a good 10 inchs from the looks of it.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Alpharius wrote:
I'll admit to not being all that familiar with the Fallout setting, but does power armor really make you that much taller/bigger?


Yeah it adds some inches for sure.

Think of the suit frame as something similar to a Battletech Elemental power armor (or Starship Troopers). The wearer's hands and feet aren't necessarily where the hands and feet of the suit are.
   
Made in de
Huge Bone Giant






Bethesda redesigned power armor for Fallout 4. Essentially the wearer's feet are inside the shin armor. The feet are entirely mechanical shock absorbers for air dropping into the action.

The ratio of the models is in line with Fallout 4, about a head taller than an unarmored human.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Well, Bethesda redesigned their own prior redesign to bring the size more in line with the original design from the isometric games, but in a way where the mechanics of it made sense. It was a good move don't get me wrong, but they were solving a problem of their own making from Fallout 3 where they chose to model PA as basically full-plate for some reason.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
[DCM]
-






-

Huh - Thanks guys!

And now I know - and as I'm sure you know, that's a good 50% right there!

   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

 JonWebb wrote:
JoeRugby wrote:Thanks for the scale pics, appologies if you've already answered but what size bases are they on?


30mm for the Aspirant, 40mm for the T60 and Super Mutant.

Cheers


Ta so normal humans are 34mm tall or 6 foot 3 in 1/1 and the knight is 42mm tall or about 7 and a half foot 1/1

This message was edited 2 times. Last update was at 2017/11/06 19:57:25


My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in us
Dakka Veteran





JonWebb wrote:
On that front, here is the scale shot of three of the demo figures I busted out (base coat, wash, single highlight, so nothing too fancy).


That's helpful, especially knowing the base sizes. Could I continue to be a bother and ask for another, similar shot of all three, but with a combined Imperial/metric ruler base-to-base behind the guy in combat armor, with the imperial start edge of the ruler flush with the table surface?

Alpharius wrote:

And now I know - and as I'm sure you know, that's a good 50% right there!


The other half consists of non-lethal violence.
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

DEV Blog update... I was having update withdrawals

Mirelurk Queen render / Objective Markers / X01 Armor and Head Swaps / Couple Stat Cards

https://www.modiphius.com/development-blog.html

This message was edited 1 time. Last update was at 2017/11/12 06:24:42


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks for noticing that, here is the info from that blog.

Is well worth clicking on the link for those unit cards, also quite a cool size comparison pic for the Mirelurk Queen and Behemoth.

DEVELOPMENT BLOG #7: Things to come

11th Nov. 2017. Just over a couple of weeks back (it feels like a few days...) we were holed up in the madness of Essen Spiel, a gigantic tabletop gaming event in Germany. Every year we host a free community event and show off some sneak peaks of what's to come. Over on the right there's some of the reveals.

First up are some unit cards - the Deathclaw card, Sole Survivor (from the starter box) and a Super Mutant card. You can see we're following a used retro feel with these to fit the Fallout universe. A quick overview: top left you have the movement icons showing normal movement distances per move action (yellow in both cases) or the faster charge distance (green in both cases).

Skill icons are placed next to each relevant SPECIAL stat and where a distance is involved it is colour coded so you know which measuring stick to use (and noted with black corners which colour this is for colour blind players). Skill icons aren't always next to the same stat. For example Sole Survivor uses the AGI stat for wounds (the heart symbol) and the INT stat for search (the magnifying glass) whilst the Super Mutant uses PER. Note also the Super Mutant can't hack (the console symbol) or Lockpick (the lock symbol). This flexibility on which stats are used by different creatures or factions helps us be more creative in representing the true abilities of the characters on the table.

Below the SPECIAL stats is the red armour box - this shows the armour ratings vs Physical, Energy and Radiation damage (we've discussed below how armour works). See how the Super Mutant is immune (the X) to radiation damage? The Deathclaw is pretty touch as well - immune to radiation and it always stops (+1) one point of Physical or Energy damage as well as the result of the Armour roll. Bottom left we have some symbols which we'll talk about in the next update.

We also unveiled a cool optional armour set - you'll see the powerful X-01 power armour suit on the right. We want to provide some cool options for having Nate or Nora on the tabletop so this set will be available in Wave 2 and comes with either the helmet or Nate and Nora's heads to swap out as you like. This is obviously a powerful armour so will come alongside more powerful creatures to challenge you as well as the new factions. As a note later in Wave 1 we plan to release a spru of weapons for those of you who like modding your miniatures.

I'm sure if you've delved deep enough in to Fallout 4 that you've come across the Mirelurk Queen (see under the X-01 armour). This beast takes some fighting and is one of the large scale critters which will be a special pre-order item in Wave 2. You're going to want to power up your crew if you want to take her on! There's a scale reference showing her next to the Behemoth to get an idea of scale. Nasty!

Lastly below we showed off a handful of these objective markers which are coming in Wave 2 - these awesome Fallout themed objectives are designed to give you some really great looking points of interest for the table. Each one has a theme - Food, Holotapes, Nuka Cola, Drugs, Tools, Grenades, Weapons, Rockets and a Synth. Personally we love the dude who ended up with his head in the toilet - literally!

We hope you enjoyed this peak in to what's to come - we're planning far ahead for support for Fallout: Wasteland Warfare and have so much to show you yet. This week we received a bulk load of production samples so we'll be getting those shown off pronto and planning the next series of videos. Stay tuned survivors!



Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in de
Huge Bone Giant






I'd better start saving up. I need three queens.

Can't wait till all the armor marks are available either.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

 JonWebb wrote:
 Psychopomp wrote:
Oh, more minis are coming in?

Are these more test prints from renders, or are we starting to get into testing actual production minis?


Actual production

Expect photos soon


Where are said pictures Wink Wink Nudge Nudge
   
Made in gb
Bane Knight






 Maddok_Death wrote:
 JonWebb wrote:
 Psychopomp wrote:
Oh, more minis are coming in?

Are these more test prints from renders, or are we starting to get into testing actual production minis?


Actual production

Expect photos soon


Where are said pictures Wink Wink Nudge Nudge


It’s a fair cop

I’m putting all the models from the two player starter and the faction core boxes from wave one together at the moment, then we will shoot photos and videos for you all.

Models are with the painters and should be back with me around the start of December so expect studio shots shortly after that.

It’s been a wait for us all, but it’s nearly time!

Come to Dragonmeet next weekend and you should see them in the flesh.

...and you will know me by the trail of my lead... 
   
Made in gb
Calculating Commissar






Reading, Berks

I got to play the demo at Warfare in Reading yesterday. The miniatures are gorgeous and the cut down version of the gameplay that we ran through was good fun as well. I managed to get a lucky win as the Super Mutants when the last Brotherhood scribe tried to break from combat, triggered a free attack and lost all 4 wounds to a single, very very lucky, swipe from a board.

The range and dice mechanics work nicely and do a good job of emulating weapon effects and building up towards crits. The acrylic rulers will be a good addition to any player's kit.

My one question for Jon though is that in the demo, my super mutants had boards as their close combat weapons and on the charge they were given one white and three black dice. In the starter box, there are only two black dice listed. Are there plans to adjust the dice count to allow one of the basic super mutant weapons to work without rerolling one of the dice please?

This message was edited 1 time. Last update was at 2017/11/19 13:13:12


   
Made in gb
Bane Knight






 endtransmission wrote:
I got to play the demo at Warfare in Reading yesterday. The miniatures are gorgeous and the cut down version of the gameplay that we ran through was good fun as well. I managed to get a lucky win as the Super Mutants when the last Brotherhood scribe tried to break from combat, triggered a free attack and lost all 4 wounds to a single, very very lucky, swipe from a board.

The range and dice mechanics work nicely and do a good job of emulating weapon effects and building up towards crits. The acrylic rulers will be a good addition to any player's kit.

My one question for Jon though is that in the demo, my super mutants had boards as their close combat weapons and on the charge they were given one white and three black dice. In the starter box, there are only two black dice listed. Are there plans to adjust the dice count to allow one of the basic super mutant weapons to work without rerolling one of the dice please?


Glad you enjoyed the game. Breaking from combat to back off and shoot super mutants is always a good thing, right up until they catch you on the back swing...

On the dice question, each of the special dice (black, blue (was purple) green and yellow) all cap at maximum four in any one roll. There will be one set in the 2 Player box (two of each, plus a white action dice and a red armour dice). So, to avoid re-rolls you will need to either have two players bring their set and share... or else grab a second set. Basically, they can't fit in the box if we add any more (you won't be able to move from all the cards we are packing in there). You will definitely use more black and green dice a lot of the time (charging super mutants can easily get up to four black (damage) dice for maximum carnage, so I'd advise grabbing a second set if re-rolling is not your bag, but I will certainly add the idea of some organised play special dice (we want to bring luck dice in to replace the coin as one of the first things we do) so maybe we can find other ways of getting black and green dice into people's hands.

I'm building more minis this week in preparation for Dragonmeet, and to confirm, we now have all of Wave 1:1 (2 player starter set and the faction cores for the Brotherhood, Survivors and Super Mutants) in physical form, in the hands of our painters and on my studio floor getting prepped, so photos are (finally) arriving in the near future. Wave 1:2 is now in mastering, so I hope to show them off in the near future (that's the rest of the release wave 1).

We have also been playing a lot of Settlement mode last week, so hopefully you will start to see some information an articles about that soon. Cliff notes version, you run the settlement between battles, spending the caps you earn through play to buy resources and structures to allow you to generate different perks, items, weapons and mods to customise your available options going in to the next game. Its good fun, asking some difficult questions (do I allocate my power to generating more weapons, or should I get some meals cooked to keep my fighters in the game, but at the expense of having cooler equipment)? It certainly provides that Fallout flavour that James our designer has crammed into every facet of the game.

This message was edited 1 time. Last update was at 2017/11/20 08:49:45


...and you will know me by the trail of my lead... 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 endtransmission wrote:
I got to play the demo at Warfare in Reading yesterday. The miniatures are gorgeous and the cut down version of the gameplay that we ran through was good fun as well. I managed to get a lucky win as the Super Mutants when the last Brotherhood scribe tried to break from combat, triggered a free attack and lost all 4 wounds to a single, very very lucky, swipe from a board.


That last bit does paint a very amusing picture!

Glad that the game seems fun, this is the most important element!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Bane Knight






Someone has been digging through my stash while I've been away.

[Thumb - 23794978_10155190412136295_5817145483142598850_n.jpg]


...and you will know me by the trail of my lead... 
   
 
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