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Made in us
Fixture of Dakka





Denison, Iowa

That relic with the +1 to invulnerable save...... Imagine that, and the 5+++ warlord trait on a shield captain on a bike with a stormsheild (not sure that it's even legal).

That would be 7 wounds, toughness 6, 2++ save, 5+++, and a lot of attacks to back it up.
   
Made in ie
Fresh-Faced New User




Ireland

 cuda1179 wrote:
That relic with the +1 to invulnerable save...... Imagine that, and the 5+++ warlord trait on a shield captain on a bike with a stormsheild (not sure that it's even legal).

That would be 7 wounds, toughness 6, 2++ save, 5+++, and a lot of attacks to back it up.

No stormshield on the bike. But there is a relic bike with 3++.
I hope that +1 invuln is capped at 3++...
   
Made in us
Fixture of Dakka





Denison, Iowa

If it's not capped I can definitely see someone putting it on a stormsheild character and sitting him on an objective.
   
Made in ca
Commander of the Mysterious 2nd Legion





 casvalremdeikun wrote:
BrianDavion wrote:
 Darkwrath121 wrote:
ERJAK wrote:

Also do we know how much the allarus shield captain costs or how many attacks the different shield captains can have and what equipment they can take? Like can a bike captain take a spear or axe instead of a lance?

Alrighty. I'll answer what I know
All Shield-Captains have 5A.
Regular SC can choose between sentinel blade and shield, castellan axe and guardian spear. (6W)
Terminator SC can have axe or spear (7W)
We don't know about the loadouts on Shield-Captains on bikes just yet, but assume just lance for now. (7W)

All 3 variants can take misericordia


intreasting that standard SCs can get an axe, as there are no bits for it unless they expect people to use the veterns box as well for standard captains
Yes there is. It is in the Custodian Wardens kit includes Castellan Axes. You can use that kit to make a regular SC.


yeah figured that out after I posted. good to know. I think the spears will be the best choice though

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka





Denison, Iowa

I'm not sure spears will be the best choice. I see the Shield captains as doing one of two things: Vehicle hunting, or dominating enemy characters. If vehicle hunting, the ax is definitely better. If character hunting, the enemy likely has an invulnerable save, so the extra AP of the spear isn't going to help.
   
Made in ie
Fresh-Faced New User




Ireland

^ Pretty much this.
I'm arming all of my Allarus with axes and dropping them off the top rope into whatever poor soul is the enemy warlord that game. 4++ or not, poor guy is probably dead under sheer weight of S8 d3d attacks
   
Made in ca
Commander of the Mysterious 2nd Legion





 cuda1179 wrote:
I'm not sure spears will be the best choice. I see the Shield captains as doing one of two things: Vehicle hunting, or dominating enemy characters. If vehicle hunting, the ax is definitely better. If character hunting, the enemy likely has an invulnerable save, so the extra AP of the spear isn't going to help.


yeah good point.

Opinions are not facts please don't confuse the two 
   
Made in us
Pious Palatine




 Darkwrath121 wrote:
 cuda1179 wrote:
That relic with the +1 to invulnerable save...... Imagine that, and the 5+++ warlord trait on a shield captain on a bike with a stormsheild (not sure that it's even legal).

That would be 7 wounds, toughness 6, 2++ save, 5+++, and a lot of attacks to back it up.

No stormshield on the bike. But there is a relic bike with 3++.
I hope that +1 invuln is capped at 3++...


Can't take 2 relics on the same character. And as for the other one, CAN characters take Stormshields?

This message was edited 1 time. Last update was at 2018/01/20 06:36:33



 
   
Made in ie
Fresh-Faced New User




Ireland

ERJAK wrote:
 Darkwrath121 wrote:
 cuda1179 wrote:
That relic with the +1 to invulnerable save...... Imagine that, and the 5+++ warlord trait on a shield captain on a bike with a stormsheild (not sure that it's even legal).

That would be 7 wounds, toughness 6, 2++ save, 5+++, and a lot of attacks to back it up.

No stormshield on the bike. But there is a relic bike with 3++.
I hope that +1 invuln is capped at 3++...


Can't take 2 relics on the same character. And as for the other one, CAN characters take Stormshields?

Oh yeah. Forgot about that restriction. And yes, I mention it on the last page
Regular shield captains on foot can take sentinel blades and storm shields. Not sure what the Vexillarus Praetors can take as weapons/gear yet

This message was edited 1 time. Last update was at 2018/01/20 06:47:39


 
   
Made in us
Regular Dakkanaut




The Vexilla Teleport Homer strategem sounds amazing, but the only problem with that is if you're using it with a Vexilla Praetor in Allarus Terminator armor, apparently you can't use that strategem the turn that the Vexilla Praetor deep strikes. So if you were intending to use that strategem to deep strike Allarus Terminators (to get them closer to the enemy than their normal deep strike would allow) or Custodian Wardens, you won't be able to screen him with those units that turn. That means that's an entire turn he'll be by himself out in the open unscreened. Granted, you could just deep strike Allarus Terminators normally but that means you're not taking advantage of the closer deep strike from the strategem, making your charge rolls harder to make.
   
Made in us
Pious Palatine




Mr. Funktastic wrote:
The Vexilla Teleport Homer strategem sounds amazing, but the only problem with that is if you're using it with a Vexilla Praetor in Allarus Terminator armor, apparently you can't use that strategem the turn that the Vexilla Praetor deep strikes. So if you were intending to use that strategem to deep strike Allarus Terminators (to get them closer to the enemy than their normal deep strike would allow) or Custodian Wardens, you won't be able to screen him with those units that turn. That means that's an entire turn he'll be by himself out in the open unscreened. Granted, you could just deep strike Allarus Terminators normally but that means you're not taking advantage of the closer deep strike from the strategem, making your charge rolls harder to make.


Just use Celestine to hotdrop the vexilla with the 'Squire! To my side!' Relic.


 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




ERJAK wrote:


Just use Celestine to hotdrop the vexilla with the 'Squire! To my side!' Relic.


Culexus is cheaper. The only issue with this strategy is that the relic armour teleport only kicks in in their fight phase, so youll still have to survive a round of shooting on the character before the cavalry arrives

A transport would be a great way to catapult him forward for a turn 2 drop, if only the LR didnt cost 350 points...

This message was edited 1 time. Last update was at 2018/01/20 09:41:58


 
   
Made in fi
Locked in the Tower of Amareo





 Darkwrath121 wrote:
 Galas wrote:
 Darkwrath121 wrote:

General Info:
- Allarus can move 6" - 84pts each with axe


So they aren't Cathapractii. The Website have them wearing:
GW Webstore wrote:These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds.


Then is not that they lose the 4++ invulnerable for balance measures. They didn't weared cathapractii in the first place (So no 4" movement and half advance rolls)

Not necessarily. No matter what the armour is based off of, Custodes terminators are modified to allow them to use their speed. Aquilon terminators used by the Custodes are based on Cataphractii and are as fast as Indomitus pattern, while not slowing their eldar level reflexes. In 8th ed terms, they might even be M6" or 5" without halving advance


If it's fast and 5++ makes more sense to be modified tartaros than modified cataphractii which it shares none of function.

2024 painted/bought: 109/109 
   
Made in nz
Regular Dakkanaut





I dont think i would ever use shields, your running everyone at 4++ already 7 points more for a shield at 3++ seems a waste.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




COLD CASH wrote:
I dont think i would ever use shields, your running everyone at 4++ already 7 points more for a shield at 3++ seems a waste.


7 Points more? Do we know points costs?
   
Made in gb
Regular Dakkanaut




In the video review he says shield captains are 122 points and vexilla are 80. Is that the case regardless of what armour they are in? I know he mentioned having to pay for weapon upgrades but he didn't say that Allarus shield captains and vexillas cost more?
   
Made in us
Pious Palatine




Spartacus wrote:
ERJAK wrote:


Just use Celestine to hotdrop the vexilla with the 'Squire! To my side!' Relic.


Culexus is cheaper. The only issue with this strategy is that the relic armour teleport only kicks in in their fight phase, so youll still have to survive a round of shooting on the character before the cavalry arrives

A transport would be a great way to catapult him forward for a turn 2 drop, if only the LR didnt cost 350 points...


Yes, a culexus is cheaper than Celestine, he is also a MUCH worse delivery system than she is. I can tell you're not familiar with Celestine and what she does, because the idea of her having any significant difficulty surviving a single shooting phase is laughable. Combine that with moving between 26 and 36 inches before dropping in the vexilla and you have the single best delivery system in the game.


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




ERJAK wrote:
Spartacus wrote:
ERJAK wrote:


Just use Celestine to hotdrop the vexilla with the 'Squire! To my side!' Relic.


Culexus is cheaper. The only issue with this strategy is that the relic armour teleport only kicks in in their fight phase, so youll still have to survive a round of shooting on the character before the cavalry arrives

A transport would be a great way to catapult him forward for a turn 2 drop, if only the LR didnt cost 350 points...


Yes, a culexus is cheaper than Celestine, he is also a MUCH worse delivery system than she is. I can tell you're not familiar with Celestine and what she does, because the idea of her having any significant difficulty surviving a single shooting phase is laughable. Combine that with moving between 26 and 36 inches before dropping in the vexilla and you have the single best delivery system in the game.


Thanks for assuming but I'm very familiar with her, use her quite often alongside my Custodes already in 8th. I don't know what armies you face but yes she should be quite easy to vaporise in a single round of shooting by any gunline army worth its salt, shes only T3 and 4+ invuln. That said, she will come back to life so will need to be killed again, but if you plod her out into the centre of the battlefield in good position to catapult the Vexilla, chances are she will be dead for the second time in short order. For 200-250 points thats a very expensive way to achieve this little trick.

I was merely pointing out that the hardy Culexus has a good shot at achieving the same feat for a fraction of the price. Remember Celestine is also easy to smite to death - this guy is immune.
   
Made in us
Stalwart Tribune






Necronmaniac05 wrote:
In the video review he says shield captains are 122 points and vexilla are 80. Is that the case regardless of what armour they are in? I know he mentioned having to pay for weapon upgrades but he didn't say that Allarus shield captains and vexillas cost more?
Captains are 122 with spear he said, Vexilus is 80 without any equipment with artificer, 100 pts for terminator vexilus. Don't think I got the points for an Allarus shield captain but the bike captain is 160.so I'm assuming a terminator captain is likely around there.

And while we don't know exact points cost we know some other fair approximations. He said spears were 12 while sentinel blades were 19 total (used to be 14 total so best guess is shields went up by 5).

Personally I'm with the group going with the flat 4++ instead of shields on a few guys. That combined with the Vexilla Magnifica seems to be more than enough to keep infantry alive while they cross the field.

So far I seem to be able to fit 10 guardians, 5 wardens, captain, vexilus, 3 terminators, 2 dreadnoughts, and 3 bikes in a single list.

Still trying to figure out if 3 bikes (with Salvo launchers) will be as good anti tank as a Land Raider (4 lascannons and a twin heavy bolter vs 3 melta missiles) I'm pretty sure melta missiles are better at cracking vehicles than the lascannons with the reroll but I'm not sure about the reduction in shots. Though I am fairly sure that T6 12W and 4++ will be as durable as the land raider (though as always losing firepower as they go down.)

   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Wait, The Living Saint Patrol Detachment? Why GW why? It hurts everytime.

Edit: Oh right cas of Celestine seperate release. thats why

This message was edited 1 time. Last update was at 2018/01/20 12:00:00


Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in es
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30€ for one single-pose plastic miniature?

I guess that's great
   
Made in gb
Ship's Officer



London

 Cephalobeard wrote:
Due to how close they are in points, Bikes outclass Terminators by a mile imo.

This. Seriously 84 points?! That seems totally ridiculous.

I can see a cast for wardens with axes. Their 6+ extra save makes them almost as tough as termies, they have another attack, and they are 2/3 the price.

But yeah, bikes. Their reroll to wound makes them about as good at hurting tough stuff as axes, but they have more than double the speed and firepower.

It’s odd. Maybe there’s something we aren’t seeing. Teleporting then in doesn’t seem all that especially great. Yes they can drop onto a Cecil’s, but that requires lots of moving around and is hard to do on turn one - leaving you with a phenomenally expensive unit absent from the game.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 cuda1179 wrote:
I'm not sure spears will be the best choice. I see the Shield captains as doing one of two things: Vehicle hunting, or dominating enemy characters. If vehicle hunting, the ax is definitely better. If character hunting, the enemy likely has an invulnerable save, so the extra AP of the spear isn't going to help.


Yeah, I think (Without knowing point costs yet) the weapons are:
Axe>Spear>Sword+Shield.

The +2S is much more usefull than the -1AP. Going form S6 to S8 is a big deal. You are wounding T6 in 3+, T7 in 3+ and T8 in 4+, instead of wounding T7 on 5+.
And in case you REALLY need that -1AP? You just use the stratagem for 1CP to improve the AP of axes from -2 to -3.


And this is a nice detail:

This message was edited 2 times. Last update was at 2018/01/20 13:42:57


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Longtime Dakkanaut




The Bligh dedication is a good sign of inter-departmental communication for this one.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Mandragola wrote:
 Cephalobeard wrote:
Due to how close they are in points, Bikes outclass Terminators by a mile imo.

This. Seriously 84 points?! That seems totally ridiculous.

I can see a cast for wardens with axes. Their 6+ extra save makes them almost as tough as termies, they have another attack, and they are 2/3 the price.

But yeah, bikes. Their reroll to wound makes them about as good at hurting tough stuff as axes, but they have more than double the speed and firepower.

It’s odd. Maybe there’s something we aren’t seeing. Teleporting then in doesn’t seem all that especially great. Yes they can drop onto a Cecil’s, but that requires lots of moving around and is hard to do on turn one - leaving you with a phenomenally expensive unit absent from the game.

Amusingly enough, I see the best option for Custodes Terminators as 'bruisers' for Imperium factions that lack in bruiser capability.

A Vanguard Detachment of 2x standard bearers in Allarus and a minimum sized Allarus squad led by an Allarus Captain. Give the Captain the Praetorian Plate, give one of the standard bearers the Wrath Angelis standard and have the Captain held back in reserve.
   
Made in tw
Longtime Dakkanaut





It's also probably a good reason why the lore between what's in Inferno, and what's in the codex seems to align so well.

I suspect that Bligh was probably the father of 90% of Custodian lore.

   
Made in us
Regular Dakkanaut




ERJAK wrote:
Spartacus wrote:
ERJAK wrote:


Just use Celestine to hotdrop the vexilla with the 'Squire! To my side!' Relic.


Culexus is cheaper. The only issue with this strategy is that the relic armour teleport only kicks in in their fight phase, so youll still have to survive a round of shooting on the character before the cavalry arrives

A transport would be a great way to catapult him forward for a turn 2 drop, if only the LR didnt cost 350 points...


Yes, a culexus is cheaper than Celestine, he is also a MUCH worse delivery system than she is. I can tell you're not familiar with Celestine and what she does, because the idea of her having any significant difficulty surviving a single shooting phase is laughable. Combine that with moving between 26 and 36 inches before dropping in the vexilla and you have the single best delivery system in the game.


Definitely an intriguing idea, but she is rather pricey in an already pricey army though and the -1 CP from having her in an Auxiliary Detachment to take her is also something to consider considering how CP hungry Custodes will be. Plus, assuming the opponent survives a round of fighting with Celestine somehow they can simply fall back and now Celestine is not only vulnerable to shooting again, she's not within anyone during the enemy fight phase so you couldn't use the teleport relic. And even if it does work, with the beta rules for character targeting you can't screen the Vexilla Praetor with Celestine or a Culexus Assassin from shooting anyway.

COLD CASH wrote:
I dont think i would ever use shields, your running everyone at 4++ already 7 points more for a shield at 3++ seems a waste.


I think you would take the Sentinel Blade + Storm Shield if you're taking an MSU squad to hold down a backfield objective. The 3++ definitely helps especially if you're going to get shot at by high AP weapons from Hellblasters and whatnot. Or if you want your Custodian Guard to walk up the board/moved up in a LR to get in on the action, then you would take Spears but even then I think throwing in a Storm Shield guy wouldn't be a bad idea to soak up some damage.

This message was edited 3 times. Last update was at 2018/01/20 14:20:37


 
   
Made in us
Been Around the Block





 Darkwrath121 wrote:
 cuda1179 wrote:
That relic with the +1 to invulnerable save...... Imagine that, and the 5+++ warlord trait on a shield captain on a bike with a stormsheild (not sure that it's even legal).

That would be 7 wounds, toughness 6, 2++ save, 5+++, and a lot of attacks to back it up.

No stormshield on the bike. But there is a relic bike with 3++.
I hope that +1 invuln is capped at 3++...


I'm pretty sure that's a straight up rule somewhere, that Invuls can never be higher than 3++
   
Made in us
Longtime Dakkanaut




Just for the sake of math, it will take 8 melta missile shots to kill a leman russ on average after the bikes move, but without reroll 1 support (it is exactly 14 wounds).

In return it takes 4 distinct battle cannon shots to kill 1 biker (there's a little overkill that gets lost), without order support or rerolling 1s from a non tank commander russ.

   
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