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Made in us
[DCM]
.







This thread needs more pics - and an updated first post!!!
   
Made in pl
Longtime Dakkanaut





 Geifer wrote:
changemod wrote:
Actually I really don't like how the back of the torso looks on the 3D rotation of the Allarus guys.

That was my first reaction, too. I think it's the round thingies for me, more specifically the rectangular holes in them. Look like Tau sept icons if you ask me.

Why? Looks industrial, like slotted bolts, kind of fitting seeing it's reactor unit:

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Limited Edition Codex:

Spoiler:





Captain General Trajann Valoris:

Spoiler:




Allarus Custodians Terminators:
Spoiler:

Vexilla and Shield Captain:






Collector's Edition Codex.
Spoiler:

Custodes Dice:
Spoiler:

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Wait, is the skull the 6 or is the I the 6? I can never tell with these fancy GW dice.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut




 Irbis wrote:
 Geifer wrote:
changemod wrote:
Actually I really don't like how the back of the torso looks on the 3D rotation of the Allarus guys.

That was my first reaction, too. I think it's the round thingies for me, more specifically the rectangular holes in them. Look like Tau sept icons if you ask me.

Why? Looks industrial, like slotted bolts, kind of fitting seeing it's reactor unit:



Compare to the reactor on the back of a regular Custodes or an Aquillon; Both are much more elegant looking.
   
Made in us
Longtime Dakkanaut





Connecticut

 CthuluIsSpy wrote:
Wait, is the skull the 6 or is the I the 6? I can never tell with these fancy GW dice.


Luckily, since both are done, you can decide.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Lieutenant General





Florence, KY

 Irbis wrote:
 Geifer wrote:
changemod wrote:
Actually I really don't like how the back of the torso looks on the 3D rotation of the Allarus guys.

That was my first reaction, too. I think it's the round thingies for me, more specifically the rectangular holes in them. Look like Tau sept icons if you ask me.

Why? Looks industrial, like slotted bolts, kind of fitting seeing it's reactor unit:


Actually they look quite similar to the backpacks of the Primaris marines (pic is from GW army painter Paul Norton's Twitter account)

[Thumb - Blood Ravens - Rear.jpg]


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Well, I have a $200 rebate from my credit card, so I need to decide what I want to do with it. If I go with more Custodes, I will get the General, two Squads of Terminators (to make a Captain, Vexillus Praetor, and two Squads of 2 Terminators), a squad of Bike, and two Squads of regular Custodes Guards. But I kinda want to get two more Vindicators, two Squads of Blood Angels Aggressors, and a squad of 5 Intercessors. That would get me most of what I need for my Crimson Fists and Blood Angels.

So it comes down to, New Hotness vs. More of the Same.

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Made in vn
Longtime Dakkanaut




 CthuluIsSpy wrote:
Wait, is the skull the 6 or is the I the 6? I can never tell with these fancy GW dice.


You'll know if you read the store description, very short description.

....each features a skull in place of the 1 and an Adeptus Custodes icon in the place of the 6.



I'm not a fan of 1 handed polearm pose of the Allarus, I'd prefer all polearm weapons 2 handed with the other hand on the trigger ready to fire. Maybe 1 handed pose for the captain, so he'll stand out.

Also the arm and wrist of the Allarus are 1 piece, which is kinda sad, even those it would make assembling them less confusing if you cut all the part out and forgot to group it, which I ran into with the Custodian Guard.

This message was edited 2 times. Last update was at 2018/01/20 01:36:29


 
   
Made in us
Decrepit Dakkanaut




 cuda1179 wrote:
Slayer-Fan123 wrote:
Marines and Chaos Marines lose Biker and Steed HQ's in their codex, and GW then does this crap.


You can still use those Marine leaders on bikes if you use the Index entries.

Greatly missing the point...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





Slayer-Fan123 wrote:
 cuda1179 wrote:
Slayer-Fan123 wrote:
Marines and Chaos Marines lose Biker and Steed HQ's in their codex, and GW then does this crap.


You can still use those Marine leaders on bikes if you use the Index entries.

Greatly missing the point...


I suspect custodes are what we can expect for the future, with HQs being part of troops boxes. space marine bikes are listed as "no longer avaliable" I'm calling i t here, we're getting a new bike pack, that'll have 5 bikes a box, and include the option to make a Captain or Libby outta the box.

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka






BrianDavion wrote:
Slayer-Fan123 wrote:
 cuda1179 wrote:
Slayer-Fan123 wrote:
Marines and Chaos Marines lose Biker and Steed HQ's in their codex, and GW then does this crap.


You can still use those Marine leaders on bikes if you use the Index entries.

Greatly missing the point...


I suspect custodes are what we can expect for the future, with HQs being part of troops boxes. space marine bikes are listed as "no longer avaliable" I'm calling i t here, we're getting a new bike pack, that'll have 5 bikes a box, and include the option to make a Captain or Libby outta the box.


Bikes won't be a box of 5. I could see maybe 3 with Libby, Chaplain, Captain options, but that is a big ask.

   
Made in ie
Fresh-Faced New User




Ireland

WintersSEO released his codex review. So I decided I hated myself enough to compile the notes from the livestream amd codex review. Reposted from my b&c posts.

General Info:
- Allarus can move 6" - 84pts each with axe
- Shield Captain - 122pts with spear, 160pts on Dawneagle
- Balistus Grenade Launcher - Assault d3 S4AP-3 1D
- Dawneagle 90pts. 105pts with salvo launcher
- Wardens are 61pts with axe
- Vexillus Praetors allow reroll of morale for Imperium infantry or bikers AS WELL as the choice of banner bonus

Lore: The white armoured Solar Watch aren't genetech guardians like originally thought. They are the Sol system guardians, patrolling the system and defense lines.

Relics:

- Raiment of Sorrows: Vexilla or armour (I forget) allows nearby killed Custodes model to fight or shoot again on a 4+
- Eagle's Eye: +1 Invuln
- Praetorian Plate: Choose friendly Imperium character pregame. At any point in the game, if your protection target is within 1" of an enemy unit at the end of the enemy charge phase, you can remove the bearer from where they are (even reserves) and place them within 1" of the enemy and 3" of the protection target. A trans-dimensional heroic intervention!
- Wrath Angelis: Vexilla Magnifica only - Imperium inf and bikes autopass morale. Can call in an orbital bombardment. D3 MW on a 4+, Custodes only hit on a 6
- Castellan's Mark. If bearer is on battlefield at beginning of the beginning of the game but before turn 1. Lets you redeploy bearer and friendly unit.
- Auric Shackles: Reduce enemy character attacks by 1 within 6". If the bearer kills the warlord, you get bonus VPs.
- Auric Aquilis: 3++ jetbike, reroll charge rolls.
- Fulmenaris Aggressor: Replace vexilla - Apparently shoots lightning and can be used as a melee weapon.
- Obliteratum - S10AP-4 D3D grenade launcher.
- Faith Absolute: Vexilla - Allows deny the witch.

Strategems:


3CP - Vexilla Teleport homer: Can set up teleporting unit within 6" of vexilla on the board all turn and more than 3" from the enemy
1CP - Unflinching: 5+ overwatch
1CP - Indomnitable Guardians: After enemy charges and fights. Choose unit within 3" of an objective then fight with them
1CP - Inspire Fear: +1 Enemy morale tests
1CP - Burst missile net: If all fire Flakkburst at the same flying target, reroll wounds
1CP - Spark of Divinity: When psyker uses power within 12", can deny the witch
1CP - Plant the Vexilla: If vexillarus doesn't move, increase range by 6"
1CP - Castellan Strike: Choose unit in fight phase with more than 1 axe. Increase AP to -3
1CP - Eyes of the Emperor: Can discard and draw new tactical objective
1CP - Bringers of the Emperor's Justice: When a Custodes unit fights, 6s to hit allow another attack with that weapon. 4+ vs black legion
2CP - Ever Vigilant: Use when the enemy sets up a unit as reinforcements within 12". Can shoot at them with -1 to hit
2CP - Sentinel Storm: At end of enemy shooting phase, unit with sentinel blades can fire them as if in the shooting phase
2CP - Victor of the Blood Games: Select a character before the game. Can reroll 1 hit, wound and save roll per turn (wow)

Warlord Traits:

Champion of the Imperium: Nearby infantry, bikers and dreads can make heroic interventions (Trajann's trait apparently)
Emperor's Companion: Reroll damage dice
Radiant Mantle: -1 to hit them
Peerless warrior: Each 6 to hit allows another
Superior Creation: 5+ wound ignore
Impregnable Mind: Deny the witch each turn (also get +1 to it)

This message was edited 1 time. Last update was at 2018/01/20 03:14:32


 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Darkwrath121 wrote:
WintersSEO released his codex review. So I decided I hated myself enough to compile the notes from the livestream amd codex review. Reposted from my b&c posts.

General Info:
- Allarus can move 6" - 84pts each with axe
- Shield Captain - 122pts with spear, 160pts on Dawneagle
- Balistus Grenade Launcher - Assault d3 S4AP-3 1D
- Dawneagle 90pts. 105pts with salvo launcher
- Wardens are 64pts with axe
- Vexillus Praetors allow reroll of morale for Imperium infantry or bikers AS WELL as the choice of banner bonus

Lore: The white armoured Solar Watch aren't genetech guardians like originally thought. They are the Sol system guardians, patrolling the system and defense lines.

Relics:

- Raiment of Sorrows: Vexilla or armour (I forget) allows nearby killed Custodes model to fight or shoot again on a 4+
- Eagle's Eye: +1 Invuln
- Praetorian Plate: Choose friendly Imperium character pregame. At any point in the game, if your protection target is within 1" of an enemy unit at the end of the enemy charge phase, you can remove the bearer from where they are (even reserves) and place them within 1" of the enemy and 3" of the protection target. A trans-dimensional heroic intervention!
- Wrath Angelis: Vexilla Magnifica only - Imperium inf and bikes autopass morale. Can call in an orbital bombardment. D3 MW on a 4+, Custodes only hit on a 6
- Castellan's Mark. If bearer is on battlefield at beginning of the beginning of the game but before turn 1. Lets you redeploy bearer and friendly unit.
- Auric Shackles: Reduce enemy character attacks by 1 within 6". If the bearer kills the warlord, you get bonus VPs.
- Auric Aquilis: 3++ jetbike, reroll charge rolls.
- Fulmenaris Aggressor: Replace vexilla - Apparently shoots lightning and can be used as a melee weapon.
- Obliteratum - S10AP-4 D3D grenade launcher.
- Faith Absolute: Vexilla - Allows deny the witch.

Strategems:


3CP - Vexilla Teleport homer: Can set up teleporting unit within 6" of vexilla on the board all turn and more than 3" from the enemy
1CP - Unflinching: 5+ overwatch
1CP - Indomnitable Guardians: After enemy charges and fights. Choose unit within 3" of an objective then fight with them
1CP - Inspire Fear: +1 Enemy morale tests
1CP - Burst missile net: If all fire Flakkburst at the same flying target, reroll wounds
1CP - Spark of Divinity: When psyker uses power within 12", can deny the witch
1CP - Plant the Vexilla: If vexillarus doesn't move, increase range by 6"
1CP - Castellan Strike: Choose unit in fight phase with more than 1 axe. Increase AP to -3
1CP - Eyes of the Emperor: Can discard and draw new tactical objective
1CP - Bringers of the Emperor's Justice: When a Custodes unit fights, 6s to hit allow another attack with that weapon. 4+ vs black legion
2CP - Ever Vigilant: Use when the enemy sets up a unit as reinforcements within 12". Can shoot at them with -1 to hit
2CP - Sentinel Storm: At end of enemy shooting phase, unit with sentinel blades can fire them as if in the shooting phase
2CP - Victor of the Blood Games: Select a character before the game. Can reroll 1 hit, wound and save roll per turn (wow)

Warlord Traits:

Champion of the Imperium: Nearby infantry, bikers and dreads can make heroic interventions (Trajann's trait apparently)
Emperor's Companion: Reroll damage dice
Radiant Mantle: -1 to hit them
Peerless warrior: Each 6 to hit allows another
Superior Creation: 5+ wound ignore
Impregnable Mind: Deny the witch each turn (also get +1 to it)


You are the man, thank you!

Edit: whelp, that auto pass morale relic means guard blob is back.

This message was edited 1 time. Last update was at 2018/01/20 03:12:37


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
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Galveston County

Those objective markers look awesome.

Plastic or metal?

I may buy the SE just for the extras.

This message was edited 1 time. Last update was at 2018/01/20 03:31:27


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
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Obliteratum - S10AP-4 D3D grenade launcher

hope that grenade launcher is one use only ... that's some apex level bs

This message was edited 1 time. Last update was at 2018/01/20 03:38:36


 
   
Made in us
Longtime Dakkanaut




I have to say, I like the thought of a warlord on a 3++ bike who rerolls things and has 5+++. That's rough.
   
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Versteckt in den Schatten deines Geistes.

All these reviews and ain't no one got any more pics of the Veteran kit or the Shield Captain on Jetbike???

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
All these reviews and ain't no one got any more pics of the Veteran kit or the Shield Captain on Jetbike???


you will get your shots of them tomorrow at 1pm pt
   
Made in us
Nasty Nob on a Boar





Galveston County

The Shield Captain on jetbike is super nasty. I am very interested.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Darkwrath121 wrote:

General Info:
- Allarus can move 6" - 84pts each with axe


So they aren't Cathapractii. The Website have them wearing:
GW Webstore wrote:These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds.


Then is not that they lose the 4++ invulnerable for balance measures. They didn't weared cathapractii in the first place (So no 4" movement and half advance rolls)

This message was edited 1 time. Last update was at 2018/01/20 03:48:57


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Nasty Nob on a Boar





Galveston County

 aracersss wrote:
Obliteratum - S10AP-4 D3D grenade launcher

hope that grenade launcher is one use only ... that's some apex level bs


I believe the podcast said this was a once per game, but not sure.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in ie
Fresh-Faced New User




Ireland

 Galas wrote:
 Darkwrath121 wrote:

General Info:
- Allarus can move 6" - 84pts each with axe


So they aren't Cathapractii. The Website have them wearing:
GW Webstore wrote:These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds.


Then is not that they lose the 4++ invulnerable for balance measures. They didn't weared cathapractii in the first place (So no 4" movement and half advance rolls)

Not necessarily. No matter what the armour is based off of, Custodes terminators are modified to allow them to use their speed. Aquilon terminators used by the Custodes are based on Cataphractii and are as fast as Indomitus pattern, while not slowing their eldar level reflexes. In 8th ed terms, they might even be M6" or 5" without halving advance

This message was edited 2 times. Last update was at 2018/01/20 04:12:58


 
   
Made in us
Longtime Dakkanaut





Connecticut

Due to how close they are in points, Bikes outclass Terminators by a mile imo.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in nz
Regular Dakkanaut





That terminator teleport strat (vexillus) is incredibly nasty.

I can see 1 allarus captain 2-3 allarus and a vex as the soup dijour pick.

Move your screened vex into position(5++) causing havoc and then teleport using that strat and boom dead enemies.

Then you could either consolidate into a charracter or split your terms up into mini kill squads!!

Just watched the codex review on YT and all AC infantry move 6"!!!!

This message was edited 1 time. Last update was at 2018/01/20 05:06:20


 
   
Made in us
Pious Palatine




COLD CASH wrote:
That terminator teleport strat (vexillus) is incredibly nasty.

I can see 1 allarus captain 2-3 allarus and a vex as the soup dijour pick.

Move your screened vex into position(5++) causing havoc and then teleport using that strat and boom dead enemies.

Then you could either consolidate into a charracter or split your terms up into mini kill squads!!

Just watched the codex review on YT and all AC infantry move 6"!!!!


Not sure of legality of this but, give vexilla the hotdrop relic, lock celestine in somewhere, port the vexilla in, hotdrop the allarus directly on top of them, no need to footslog or spend a turn hoping not to die.

Also do we know how much the allarus shield captain costs or how many attacks the different shield captains can have and what equipment they can take? Like can a bike captain take a spear or axe instead of a lance?


 
   
Made in ie
Fresh-Faced New User




Ireland

ERJAK wrote:

Also do we know how much the allarus shield captain costs or how many attacks the different shield captains can have and what equipment they can take? Like can a bike captain take a spear or axe instead of a lance?

Alrighty. I'll answer what I know
All Shield-Captains have 5A.
Regular SC can choose between sentinel blade and shield, castellan axe and guardian spear. (6W)
Terminator SC can have axe or spear (7W)
We don't know about the loadouts on Shield-Captains on bikes just yet, but assume just lance for now. (7W)

All 3 variants can take misericordia

This message was edited 1 time. Last update was at 2018/01/20 05:38:02


 
   
Made in us
Nasty Nob on a Boar





Galveston County

Haven’t seen all the rules yet but not sure if you would want to exchange the weapon. I would Imagine being a shield captain he would have the option

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
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 Darkwrath121 wrote:
ERJAK wrote:

Also do we know how much the allarus shield captain costs or how many attacks the different shield captains can have and what equipment they can take? Like can a bike captain take a spear or axe instead of a lance?

Alrighty. I'll answer what I know
All Shield-Captains have 5A.
Regular SC can choose between sentinel blade and shield, castellan axe and guardian spear. (6W)
Terminator SC can have axe or spear (7W)
We don't know about the loadouts on Shield-Captains on bikes just yet, but assume just lance for now. (7W)

All 3 variants can take misericordia


intreasting that standard SCs can get an axe, as there are no bits for it unless they expect people to use the veterns box as well for standard captains

This message was edited 1 time. Last update was at 2018/01/20 05:48:11


Opinions are not facts please don't confuse the two 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

BrianDavion wrote:
 Darkwrath121 wrote:
ERJAK wrote:

Also do we know how much the allarus shield captain costs or how many attacks the different shield captains can have and what equipment they can take? Like can a bike captain take a spear or axe instead of a lance?

Alrighty. I'll answer what I know
All Shield-Captains have 5A.
Regular SC can choose between sentinel blade and shield, castellan axe and guardian spear. (6W)
Terminator SC can have axe or spear (7W)
We don't know about the loadouts on Shield-Captains on bikes just yet, but assume just lance for now. (7W)

All 3 variants can take misericordia


intreasting that standard SCs can get an axe, as there are no bits for it unless they expect people to use the veterns box as well for standard captains
Yes there is. It is in the Custodian Wardens kit includes Castellan Axes. You can use that kit to make a regular SC.

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Deathwatch: 1500 pts
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