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![[Post New]](/s/i/i.gif) 2012/12/07 21:49:10
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Battleship Captain
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Also add a light blocker on top of the lens, it makes sense and is fashionable.
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![[Post New]](/s/i/i.gif) 2012/12/07 21:54:03
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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ah... good idea...
something like this:
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![[Post New]](/s/i/i.gif) 2012/12/08 01:12:56
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Inquisitor with Xenos Bodyguards
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Looking good Vik, and yeas something along those lines!
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2012/12/08 01:24:06
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Ahh, yes, I see your approach now for the tracks. Simple and effective. Nice idea for the gunsights and agreed with others suggestions on how to progress on them...
Funny you should mention my IG dio, was looking at it the other day and working out what to do next. Think it will stay under the dust sheet for a little longer though as I'm determined to get the t-hawk done. I am inspired though to drag it back to life eventually...
Motivation, that's the name of the game...
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![[Post New]](/s/i/i.gif) 2012/12/08 18:34:18
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Lord Commander in a Plush Chair
California + Philidelphia
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What is this place? ... Its like ive been here before....
Tanks coming along nicely and i see your training your son to take over you tank factory
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[
"Don't worry, Vik! You have all of your internet friends to keep you company! And, as everyone knows, internet friends are at least one step above imaginary friends "-Rawson
"Does an Ork shiiiit green?" "...Rogue! -you rock!" "Damn you too Rogue!""[TTFN]... That means tittyfething right?""Yep, that's me, a two-dollar whore"-Dsteingass
"... but if we all fail together we can make it look like we´ve won actually.." "...to all killers out there...: my face will hit your fist so hard it´s gonna bleed...your fist that is...""lol....OMG... you are a serial""he knows no pain...nor fear^^ he is a riveteer""yep... some of the dakka chaps here sure made the joints of my jaw quite loose...""er... emailsex... now that at least sounds like the perfect safer sex... but i like mine a bit more...wet""do you know what they call a quarter pounder of a buckte full of rivets in france?" "No...what?" "Rivitz royal"-Viktor von Domm
" I expected to hear gak like that from RW, not you Vik... for shame Sir, for shame"-AnUnearthlyChilde
"We are Vik's private collection of muses for the monkey on his back.....""you, guys are worse than my children......"-mxwllmdr
"Singling one out as odd in a =][_= thread is like going into an asylum, pointing at someone at random and saying "that person's insane""-Shrike |
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![[Post New]](/s/i/i.gif) 2012/12/08 21:23:09
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Decrepit Dakkanaut
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You could say that, but it'd still look funny
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"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
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![[Post New]](/s/i/i.gif) 2012/12/10 21:18:45
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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Ruglud wrote:Ahh, yes, I see your approach now for the tracks. Simple and effective. Nice idea for the gunsights and agreed with others suggestions on how to progress on them...
Funny you should mention my IG dio, was looking at it the other day and working out what to do next. Think it will stay under the dust sheet for a little longer though as I'm determined to get the t-hawk done. I am inspired though to drag it back to life eventually...
Motivation, that's the name of the game...
well.... if you need a good whoopin´so you feel motivated again... just make da call  ... i tell no lie... you need to work some more on that lovley dio... it is a sin to let it collect dust... in fact... (not that i need THAT much of it anyway...) it motivates me to make my own dio of a trenchlike scene... wanted to make a trench system for quite some time...
Rogue Wolves wrote:What is this place? ... Its like ive been here before....
Tanks coming along nicely and i see your training your son to take over you tank factory
lol... of course it is my long time goal to get the kids all involved... baby steps^^... every little thing counts^^
dsteingass wrote:You could say that, but it'd still look funny 
hurhurhur...whut???
by the way... no pics... BUT... git both tracksystems done so far as both are now with their tracks... i am feeling quite satisfied... THEN i mockuped the mainbody together with the trakcs... and ripped off the main body completly... looked fishy to me... and cut out some of the tanks body so to form a totally new shape... maybe i get around to show you my new thoughts and deeds on this matter in the coming days...
well... work is beside weather a nuisance regarding progress in hobby
cheers, vik
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![[Post New]](/s/i/i.gif) 2012/12/11 01:03:49
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Don't worry Vik, I promise to revisit the trench dio... I may even just bump the thread so that you can comment on it Hope the weather hasn't been too bad for you - I hear that parts of mainland Europe have been caught in the big freeze...
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This message was edited 1 time. Last update was at 2012/12/11 01:04:07
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![[Post New]](/s/i/i.gif) 2012/12/11 03:38:55
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Inquisitor with Xenos Bodyguards
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I remember the big freeze of '84 over there.
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2012/12/11 06:44:48
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Battleship Captain
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i hope its not frozen over there, i wanna see this tank!
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![[Post New]](/s/i/i.gif) 2012/12/11 07:45:18
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Grot Kannon Gunna
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Vik, I've been looking over and over that view screen on the turret and the more I look, the less I like it, sorry :( As said above it's too upward and make the turret look like some cyclopean pinocchio, which its kinda funny and would look fitting on an ork vehicle, but here I doubt =/
besides here some questions that troubles me :
- Why the window its circular at all? That's strange for a tank and adds to the "eye" image
- How the gunner supposed to navigate the gun effectively withsuch limited view? No side view, no looking down. That kinda negates all the benefits of the "round" design don't you think?
So maybe you should make several, say 3 or 4, arc/sector-shaped view windows around the gun barrel? Like on the actual tanks but curved and circularly arranged?
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This message was edited 1 time. Last update was at 2012/12/11 07:50:05
"No pain - no gain!"
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![[Post New]](/s/i/i.gif) 2012/12/11 08:21:49
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Pyromaniac Hellhound Pilot
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storag wrote:Vik, I've been looking over and over that view screen on the turret and the more I look, the less I like it, sorry :( As said above it's too upward and make the turret look like some cyclopean pinocchio, which its kinda funny and would look fitting on an ork vehicle, but here I doubt =/
besides here some questions that troubles me :
- Why the window its circular at all? That's strange for a tank and adds to the "eye" image
- How the gunner supposed to navigate the gun effectively withsuch limited view? No side view, no looking down. That kinda negates all the benefits of the "round" design don't you think?
So maybe you should make several, say 3 or 4, arc/sector-shaped view windows around the gun barrel? Like on the actual tanks but curved and circularly arranged?
I'm starting to see a patern here, storag. What's with the great ideas that are hard to pull off
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The 104th Vostroyan Mechanized
Rawson's Reboot
Viktor von Domm: nope... can´t do that for the sake of all lving creatures that dwell on earth....
dsteingass: That's like saying "I forgot to tell you who your real father is"
nerdfest09: Rawson speaks the truth! |
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![[Post New]](/s/i/i.gif) 2012/12/11 09:07:46
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Grot Kannon Gunna
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@ Rawson, hehe  that's must be the reason why my projects progress so slowly
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"No pain - no gain!"
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![[Post New]](/s/i/i.gif) 2012/12/11 15:34:44
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Thunderhawk Pilot Dropping From Orbit
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Riveted flange joints Batman, M0rdain is Back!
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![[Post New]](/s/i/i.gif) 2012/12/11 19:33:00
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Lone Wolf Sentinel Pilot
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I like the look of these big, honkin' tanks.
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![[Post New]](/s/i/i.gif) 2012/12/11 21:31:42
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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regarding the kind thoughts about the frozen berlin... well we had some warmer days recently... whcih resulted in melting snow...which freezed all over again... so freezing we are...
storag wrote:Vik, I've been looking over and over that view screen on the turret and the more I look, the less I like it, sorry :( As said above it's too upward and make the turret look like some cyclopean pinocchio, which its kinda funny and would look fitting on an ork vehicle, but here I doubt =/
besides here some questions that troubles me :
- Why the window its circular at all? That's strange for a tank and adds to the "eye" image
- How the gunner supposed to navigate the gun effectively withsuch limited view? No side view, no looking down. That kinda negates all the benefits of the "round" design don't you think?
So maybe you should make several, say 3 or 4, arc/sector-shaped view windows around the gun barrel? Like on the actual tanks but curved and circularly arranged?
at storag, i need your help, i know that the last version wasn´t the real thing....so to speak... but i need your help in explaining your ideas... i have a problem imagine them...so... sketch on
M0rdain wrote:Riveted flange joints Batman, M0rdain is Back!
welcome back mister mordain!!! have you read the backlog yet? there might be a short test at the end of the week
Valhalla130 wrote:I like the look of these big, honkin' tanks.
LOL... honking? i have thought about adding bells... but horns....hmmmmm
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![[Post New]](/s/i/i.gif) 2012/12/11 22:20:57
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Inquisitor with Xenos Bodyguards
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Now it is cold and slightly snowy in my area! I blame Prof. Von Domm's splendiferous weather exchange modulation device!
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This message was edited 1 time. Last update was at 2012/12/11 22:21:40
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2012/12/11 22:45:03
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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oh...and i was curious where i left said piece... now i know^^
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![[Post New]](/s/i/i.gif) 2012/12/11 23:29:42
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Lone Wolf Sentinel Pilot
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On our Bradley Fighting Vehicles, our gunner had a sight that pointed straight ahead where the turret was. The sight was a very limited field of view.
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![[Post New]](/s/i/i.gif) 2012/12/11 23:38:57
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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yes... with modern tanks you could get away with this...as you have lots of more sights and cams and other means of getting to know where the target is standing... but with older tanks i guess they would like to have a little more seeing abilities...?
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![[Post New]](/s/i/i.gif) 2012/12/11 23:42:44
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Fighter Ace
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Honking? It needs to whistle...
Steamwhistle...
Looking good so far Vik. I think Storag meant kind of a Tie fighter cockpit idea around the gun. Or like those WWII Liberators had as turrets... Multiple windows, but in the case of your tank only directly around the guns... Small, angled, circular. And small windows are more easily armoured. And seriously, in a galaxy full of plasteel and ferrocrete, don't you think they can make bulletproof, armoured, scratch-free, safety-glass?
My glasses are scratch free, and they were made in '05. They're unfortunately not bulletproof...
Anyways, i'm sure you'll figure out a solution...
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Eh...
Inmygravenimage: That's sweet dude. I bet her ass is bad...
Camkierhi - What a load of rubbish... Amazing!
Rogue Wolves - Its rediculous how much character you pack into those guys
Skalk Bloodaxe: I know those will be awesome when finished, but right now they look like crackers.
Necro-pocalypse weirdness:
http://www.dakkadakka.com/dakkaforum/posts/list/424470.page
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![[Post New]](/s/i/i.gif) 2012/12/11 23:51:16
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Inquisitor with Xenos Bodyguards
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Actually, older model tanks had issues with visibility they had vision blocks or ports with limited arcs back then
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2012/12/11 23:56:15
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Mastering Non-Metallic Metal
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How about a slit above the gun extending round the surface of the sphere.
Rectangular.
Like a pillbox.
Very low-tech, steampunk-like.
Would give the gunner say, 30degrees horizontal vision.
You could do lots of rivets around the edge...
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Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about! |
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![[Post New]](/s/i/i.gif) 2012/12/12 00:04:42
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Shroomin Brain Boy
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something like this maus?
well then we have again the glas issue...
and i am more attached to viktorian age materials than all that hightech materials of the 40th millenia... steampunk doesn´t make that much sense with such stuff... (ok...granted...sense is the totaly wrong reason^^) but i like older classic material better...
as DR H put it... the slit with rivets... that is probably the best idea...now i need some time to get this done... hopefully after friday time wont be that much of an issue... school life by then will cease to get in the way much... as on 21st school will pause...and work too^^
earlier ago someone said i should use a halphsphere of that ball to shape the gunmount out of... i bet that will be the route to follow for the slit too... all in one go^^
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![[Post New]](/s/i/i.gif) 2012/12/12 00:23:16
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Fighter Ace
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Yep, that idea, but in small circular windows around the gun... way less surface than the image shown... small indeed... slit-size even...
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Eh...
Inmygravenimage: That's sweet dude. I bet her ass is bad...
Camkierhi - What a load of rubbish... Amazing!
Rogue Wolves - Its rediculous how much character you pack into those guys
Skalk Bloodaxe: I know those will be awesome when finished, but right now they look like crackers.
Necro-pocalypse weirdness:
http://www.dakkadakka.com/dakkaforum/posts/list/424470.page
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![[Post New]](/s/i/i.gif) 2012/12/12 00:56:33
Subject: Re:Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Furious Fire Dragon
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Is this what you're thinking MauS (pardon the hasty photoshop sketch):
Then you could pull the whole gun for a Damaged Weapon Result:
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![[Post New]](/s/i/i.gif) 2012/12/12 01:02:25
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Lone Wolf Sentinel Pilot
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A Bradley gunner had one sight, facing forward. It looked like abig metal box on top of the turret. Around the hatches and in the rear of the vehicle, we have glass periscopes, that did not move. You kind of switched periscopes to look in a different direction. Our commander had his own turret control and could look in a different direction than the gunner, and could move the gunner's sight over to his own targeting area. But that was it, and to be honest, it didn't seem like our modern tank (actually an infantry fighting vehicle) had a lot of options to see out. Most of the time, we saw out by me, the driver, opening my hatch all the way, ratcheting my seat up until I was almost shoulders out, and our commander standing up on his seat and looking out.
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![[Post New]](/s/i/i.gif) 2012/12/12 07:35:56
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Rogue Grot Kannon Gunna
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I think MauS and Mars did the job for me while I was sleeping =) The thing on the Marses sketch is very close to my idea. I'll submit my own a bit later.
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"No pain - no gain!"
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![[Post New]](/s/i/i.gif) 2012/12/12 14:20:53
Subject: Re:Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Lone Wolf Sentinel Pilot
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Conceivably, you could go with no gun sights at all, because WWI.
I mean... I'm sure they had some way to aim those things but darn me if I can see it.
Edited bc "i before e except after c." Automatically Appended Next Post: There's a good amount of stowage on that. Hmmm... it gives me ideas for my IG tanks.
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This message was edited 2 times. Last update was at 2012/12/12 14:22:16
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![[Post New]](/s/i/i.gif) 2012/12/12 14:52:58
Subject: Imperial steampunk...Back again! with update on the Übertransport 02.12.12
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Fighter Ace
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Yep thats the plan Vik
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Eh...
Inmygravenimage: That's sweet dude. I bet her ass is bad...
Camkierhi - What a load of rubbish... Amazing!
Rogue Wolves - Its rediculous how much character you pack into those guys
Skalk Bloodaxe: I know those will be awesome when finished, but right now they look like crackers.
Necro-pocalypse weirdness:
http://www.dakkadakka.com/dakkaforum/posts/list/424470.page
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