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2013/04/05 23:58:12
Subject: Orkz, Da Krazy Pak (05/04/13 The Big Boss under the brush )
suppose it's about time to stop lurking at this thread, pick my jaw up off of the keyboard (or slide it off) and actually type something.
I just love all of your conversions, they are just amazing. All of them so original. It's great to see your painting going from strength to strength too. Love the bright theme and the damage looks great. Kind of want to try out my own klan too!!
2013/04/06 12:05:50
Subject: Re:Orkz, Da Krazy Pak (05/04/13 The Big Boss under the brush )
SelvaggioSaky wrote: And do You think that black and orange would make the mohak pop out more?
C'mon You can do better
LOL I thought orange and black stripes would work well with your pallet, but I see your point so I thought purple but that will not blend well.
Green will get lost with the skin tone so thats a no, yellow will look to much like blonde so thats just wrong.
So we are left with red, blue or white red I think might get absorbed by the orange so thats not going to work which leaves us with blue and white.
White might look like you are trying to make him look old, so really go blue is that better
2013/04/06 19:40:02
Subject: Orkz, Da Krazy Pak (05/04/13 The Big Boss under the brush )
Luciusletroll and Andronoid: Thank You so much and welcome to Da Krazy Pak!
I'm starting now 3 of the 12 Nobz waiting for a touch of paint from ages ago....
Automatically Appended Next Post: I said I would paint, but my eyes were sore, so I decided to stay even longer at the PC and write some fluff for Da krazy Pak
Spoiler:
Da Krazy Pak
Planet AX/3 C.P. Of The Empire
-Sarge Malkavian, We found the scouting party We sent two days ago, They're all dead Sir.-
-Bring them back soldier!-
-Yes Sir.-
The recovering squad slowly head back to the base, with the corpses of their brothers.
The Imeprial Guard stronghold was located near the chemical plant and the small Hive the Empire has set on the remote and bare planet at the edge of the sector.
The doctor of the base has just finished the autopsy on the unlucky guards, He seems concerned when entering the Sergeant office.
-These men are not been killed by the beasts of the wild Sir, must have been some kind of humanoid species, signs of slashes on the corpses that are not from an animal, no bites too.-
-Thanks Doc. The weapons and the vehicles were missing too, We knew already that no beast did It. Any idea of the attacker?-
-They must have been strong and big Sir. One of the skulls has been crushed with a stone, helmet too Sir.-
-We must search and destroy this menace at once.-
Sgt. Malkavian of the 133rd turn the cosy harm chair to the window and light a cigarette watching the sun slowly disappear on the black ground on the horizon.
-You can go now, I must speak with the Commissar.-
--------
At the other end of the great island a fire burns in the cave of a small group of greenskins, They are fighting over the loot and everyone is enjoying It.
Good hunt the day before, strange animals that use strange and very loud arrows. Orkz could hear that from miles away. Good arrows that kill the Big Tiff faster and better. After some of this arrows hit a beast, You don't even need to run after the prey until It dies, It dies there.
The other arrow is a bit strange, after You click the red button there's not beast any more, great fire tough.
But the best part has to be the metallic thing with long legs and the other one loud and dirty that leaves a trail of dust where It goes, faster as well.
They want more, there's not enough for all the Klan and fighting will end soon. The bigger and tougher will win and gets the best, the others the scraps and the grots will clean the mess, like after the meal of a good hunt.
One of the orkz is checking what is left of the metallic things that bring around the sqaushy little things they killed the day before,the one with the legs is in half, but the other is not that bad.
He's good with metal, found pieces of that around and now They can go to kill a Big Tiff without sneak around, hopefully He will make this strange things working for a better hunt.
-Got dat ladz! Laud 'n' Stinky! You go.-
One of the boy go for It, get a punch on the back of the head and and another one on the stomach while a third Ork is already on the sit. Touches some levers, twist some buttons and then kick hard, 'cause nothing is happening. The offroad vehicle exit the cavern at great speed smashing a couple of Grots that were not smart enough to get out of the way. All the Klan start to scream and roar full of excitement, that's good stuff, everyone wants to try or jump on It at once. All night pass by in this frenzy.
This message was edited 1 time. Last update was at 2013/04/08 00:07:50
Ok, don't worry After the armors on the Nobz were ready I decided to make my previously built AOBR Nobz into something better IMHO
Here the pics of (starting left top) Grin, Da Mask, Oneeye and Big'undakka.
The fifth Nob from the AOBR box has already been converted and painted and is leading my 'ard boyz
Sorry I did not reply sooner but been a little hectic plus work gets in the way
Liking the paint job as usual colour scheme is tops but the cheque on the guy far right was a work of genius also I like the cheque across the mouth guard " likee teef "
See the blue has made it in again Like the stripes see white and blue works
Also like the WIP so far but the bottom right guy looks a little awkward in his pose, somehow it looks like he is tripping or falling forward.
I would try either lifting the arm or altering the angle, he just seems of somehow
This message was edited 1 time. Last update was at 2013/04/09 07:40:35
2013/04/09 11:31:27
Subject: Orkz, Da Krazy Pak (08/04/13 3 Nobz with a flashy armor )
LDD: cheers man, don't worry RL can be a distraction sometime I see what I can do with the last guy, but that is the main body of a normal AOBR nob Guess where the first guy head is coming....
Git: thanks mate, appreciate the enormous effort You do for the community
Now... I'll be away from home for 5 days (great vacation time ) and I cleaned the house today, so I thought that I deserved a bit of scratchbuilding to take a break from the paintbrush.
Here the result of today Mek's work
This is the beginning of the trailer for the second 'alf truk, I may cut the side nets a bit lower, I'll see at the end
And here the mockup with and withour wheels ( It will be taller when the wheels are attached to the trailer
C&C are welcome as usual, is a early stage, so if You have bright and useful ideas, please don't keep them for yourself
Edit because is the 500th post on my P&M Blog
This message was edited 1 time. Last update was at 2013/04/09 16:18:39
You asked for my opinion on your Big Boss, so here goes... Overall, job's a gud wun. Your strengths are obviously the orange armour, checks and dags and weathering. Perhaps surprisingly - the stone on the base looks really well done too (not where the focus is meant to be, but whatever... it is still worth mentioning) The Klaw conversion looks seamless as well. However, we are all out to improve (hopefully) - and I tend to find the difference between good and great, or great and awesome, really comes down to the small details - so here are some things you might like to consider (or not) for now or next time...
1) Mold lines - gun arm shoulder pad and backpack gun handles (assuming these aren't image issues)
2) Coverage - a number of areas don't look like you have completely covered the black undercoat - back of the bosspole, blue cable connecting the Klaw on the back
3) Depth - some elements seem to have minimal to no shading/highlighting - mohawk, backpack gun handles, gun arm tie, gun arm tie teef and shoulder skull (from side - the bone on top of the bosspole looks a lot better), gun blue cable, black of boots, wolf tail - some or all of this may be image related - but in contrast, there is visible depth to the skin, cloak and rock. However - you missed the skin between the two gun arm ties...
The Deffkopta blade on top of the gun may be a "touch" big too, but if anyone can getaway with that, it's Orks... Some checks or dags along its length may have broken up all of the orange a bit.
Overall - good job - looking forward to your Nobz and trailer.
Oh - and don't get disheartened by lack of comments - we all get busy sometimes. Better to pm some select people for input than point out the obvious in your posts (even if we do take a little while to respond...)
Arakasi: I knew You would respond sooner or later and I really thenk You for the time You spent doing It in such a detailed way I'll take every point You underlined about my job in consideration and adjust It where possible
Done with the clothes and skin of the 3 Nobz, I'm getting close
I also changed the position of the "falling AOBR nob after LDD suggestion and worked with some GS to give some proper pelt and fur to a couple of them.