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48" AP1 Carbine? Yeah, not happening. Headshotting someone does not = AP 1. Marines get headshots all the time; doesn't make Boltguns AP1 automatically.
This message was edited 1 time. Last update was at 2012/10/26 12:59:36
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Its a needle weapon, you can be wearing terminator plate and it still won't matter when i put a needle through the gap between your eye lens and it's setting
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Special rules: If a unit fails to kill Captain Nurgling in a round of combat, they must take a morale test. If they fail, they leave the table in shame, their years of training leaving them incapable of killing a foot tall giggling snotball.
This message was edited 1 time. Last update was at 2012/10/26 18:49:23
Special rules: If a unit fails to kill Captain Nurgling in a round of combat, they must take a morale test. If they fail, they leave the table in shame, their years of training leaving them incapable of killing a foot tall giggling snotball.
To apply this to an actual unit template:
Army: Chaos Daemons?
BG: ???
??? - At the end of a Phase, if a unit is locked in combat with Captain Nurgling, that unit must take a morale test. If failed, that unit is removed from the game - leaving in shame, their years of training leaving them incapable of killing a foot tall giggling snotball.
Missing a few things there... xD
Might be an interesting unit if fleshed out properly.
Stats:
WSBS S T I W LdSv .4.....4...3.3.3.1...8.4+ Elite Storm Trooper
.4.....4...3.3.3.1...8.4+ Sergeant
Equipment: Hot Shot Lasgun, hot shot laspistol, CC weapon, Frag/Krak grenades
Special Rules: Deep Strike, Special Ops
Sergeant may replace hot shot lasgun/pistol for
bolt pistol/bolt gun - free
power weapon/plasma pistol - 10 points
Any trooper may replace their hot-shot lasgun with
flamer/grendade launcher - 5 points
meltagun - 10 points
plasma gun - 15 points
The squad may take a Chimera armored transport
The sergeant may be upgraded to Commander _____ for 50 points
Commander _____
Stats
WSBS S T I W LdSv ..4....5...3.3.3.3..9..4+
Equipment: Hot Shot Lasgun, hot shot laspistol, Power Sword, Frag/Krak grenades
Special Rules: Deep Strike, Special Ops
Supreme Commander: In an army that includes Commander _____, In any army that includes _____ storm troopers are troops.
If someone could come up with a name...
This message was edited 1 time. Last update was at 2012/10/26 20:21:09
I'd just make them base 150 points including the commander. Cool idea though! Another thing that would be cool is an IC who can just attach to the Storm Troopers
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
I might just combine them yeah...
I was thinking about a single IC, but wasnt sure how to work the points etc. Maybe something like
Commander _____ - 80 points
Stats
WSBS S T I W LdSv ..4....5...3.3.3.3..9..4+/5++
Equipment: Hot Shot Lasgun, hot shot laspistol, Power Sword, Frag/Krak grenades, refractor shield
Special Rules: Deep Strike, Special Ops
Supreme Commander: In an army that includes Commander _____, In any army that includes _____ storm troopers are troops.
CalasTyphon216 wrote: Its a needle weapon, you can be wearing terminator plate and it still won't matter when i put a needle through the gap between your eye lens and it's setting
Same with a diamond tipped rocket-propelled bolt. From a Bolter. It's a stupid weapon bro, change it. Fabius Bile's needler is AP 4/5 IIRC, not 1.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Biles Xyclos Needler is:
Range 18", SX, AP 6, Type: Assault 3, Poisoned (2+)
For a Needle Carbine - I'd honestly say 18", SX, AP4, Assault 1, Fleshbane, Rending would be more than adequate.
Also:
Spoiler:
A carbine (play /ˈkɑrbiːn/ or /ˈkɑrbaɪn/[1]), from French carabine,[2] is a longarm similar to — but shorter than — a rifle or musket. Many carbines are shortened versions of full rifles, firing the same ammunition at a lower velocity due to a shorter barrel length.
The smaller size and lighter weight of carbines makes them easier to handle in close-quarter situations such as urban or jungle warfare, or when deploying from military vehicles. The disadvantages of carbines relative to rifles include inferior long-range accuracy and a shorter effective range.
Having read part of Angel Exterminatus, I will be completely rewriting Sharrowkyn's rules soon
Automatically Appended Next Post: Here goes:
spoilers from angel exterminatus included
Spoiler:
Nykona Sharrowkyn, 66th Company Raven Guard (version 2)
Points: 255
Type: Jump infantry (unique)
WS7 BS6 S4 T4 W3 I6 A4 Ld10 Sv2+
Wargear: frag and krak grenades, 2 power swords
Improvised armor and jump pack: Sharrowkyn's improvised and scrounged armour offers a significant reduction in sound, emissions, and radar cross section, making it incredibly difficult to see him. It provides a 2+ armor save. The rules for Night Fighting always apply when shooting at Sharrowkyn, with the exception that searchlights etc cannot be used. This armor also incorporates a jump pack.
Needle carbine: This customised weapon came within a fraction of killing Fulgrim on Hydra Cordatus. This has 2 profiles: Range 36 S 4 AP 2 Heavy 1, Fleshbane, Rending, Instant Death, and Range 18 S 5 AP 4 Fleshbane Rending Assault 3
Special Rules: Independent Character, Fearless, Hatred (Chaos Space Marines)
Uncanny Reflexes: Sharrowkyn has a 4+ invulnerable save.
Wraith-slipping: Sharrowkyn is a shadowmaster of the highest degree of skill, making it near impossible to land blows on him. All successful hits against him in combat must be re-rolled.
Preternatural skill: Sharrowkyn is a born swordsman, with raw talent that ranks him as one of the best duelists in the Legions. Indeed, he dueled and slew Lucius of the Emperor's Children, with an ease that left Lucius' last thought as that of surprise. Sharrowkyn may re-roll all failed to wound rolls in combat.
This message was edited 3 times. Last update was at 2012/10/27 09:20:11
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
CalasTyphon216 wrote: Having read part of Angel Exterminatus, I will be completely rewriting Sharrowkyn's rules soon
Automatically Appended Next Post: Here goes:
spoilers from angel exterminatus included
Spoiler:
Nykona Sharrowkyn, 66th Company Raven Guard (version 2)
Points: 255
Type: Jump infantry (unique)
WS7 BS6 S4 T4 W3 I6 A4 Ld10 Sv2+
Wargear: frag and krak grenades, 2 power swords
Improvised armor and jump pack: Sharrowkyn's improvised and scrounged armour offers a significant reduction in sound, emissions, and radar cross section, making it incredibly difficult to see him. It provides a 2+ armor save. The rules for Night Fighting always apply when shooting at Sharrowkyn, with the exception that searchlights etc cannot be used. This armor also incorporates a jump pack.
This is a mix of better an worse. Certainly simpler. I'd also call it Improvised Power Armour being there's already Improvised Armour and it confers a 6+ save.
Needle carbine: This customised weapon came within a fraction of killing Fulgrim on Hydra Cordatus. This has 2 profiles: Range 36 S 4 AP 2 Heavy 1, Fleshbane, Rending, Instant Death, and Range 18 S 5 AP 4 Fleshbane Rending Assault 3
Good gods... a Carbine is a Short Rifle, that tends to have low rate of fire - it's a weapon that has a lower range than the equivalent, and is quite innacurate at long range.
You have it now working as A: An instant-deathing cannon, that, hitting on 2's (and even if he misses, he can re-roll and hit on a 6) and wounding on 2's will end enemies if they fail their invulnerable save, that can allocate the wound a a to-hit of 6's. It also work on armour 10-12.
B: A Str5 rending SMG, wounding on 2's, autowounding on 6's and will be effective against AV10-11, and will work on AV12+.
This is not a carbine - and a Needle weapon should not be an effective Tank Killer.
A needle Carbine would be more like this:
Range 18", StrX, AP4, Assault 1, Fleshbane, Rending is plenty good enough considering, and should be accurate.
Special Rules: Independent Character, Fearless, Hatred (Chaos Space Marines)
Uncanny Reflexes: Sharrowkyn has a 4+ invulnerable save.
Wraith-slipping: Sharrowkyn is a shadowmaster of the highest degree of skill, making it near impossible to land blows on him. All successful hits against him in combat must be re-rolled.
just... iridiculous
Preternatural skill: Sharrowkyn is a born swordsman, with raw talent that ranks him as one of the best duelists in the Legions. Indeed, he dueled and slew Lucius of the Emperor's Children, with an ease that left Lucius' last thought as that of surprise. Sharrowkyn may re-roll all failed to wound rolls in combat.
Cost Breakdown:
Spoiler:
Base SM Captain:100pts
+1 WS +10
+1 W +10
+ 2 Power Swords +25
2+ Armour Save +15
Perm Night Fighting +15
Jump Pack +25
Needle Carbine; Cannons +35
Needle Carbine; SMG +25
Wraith-Slipping +15
Preternatural Skill +15
Total: 290
Round it up to 300 to cover anything missed / Homebrew Tax
And here's an improved layout for you ^-^
Nykona Sharrowkyn, 66th Company Raven Guard
Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Fearless
Hatred (Chaos Space Marines)
Uncanny Reflexes
Preternatural Skill
Wraith-Slipping
Improvised Armour:
Sharrowkyn's improvised and scrounged armour offers a significant reduction in sound, emissions, and radar cross section, making it incredibly difficult to see him.
Improvised Power Armour provides a 2+ armor save. Furthermore, the rules for Night Fighting always apply when shooting at Sharrowkyn.
and Sharrowkyn is unnafected by anything that removes the effects of Night Fighting. i.e. Searchlights.
Needle Carbine:
This customised weapon came within a fraction of killing Fulgrim on Hydra Cordatus.
The Needle Carbine is a weapon that can be used with either of the following profiles:
Range-36", Str-4, AP-2, Type- Heavy 1, Fleshbane, Rending, Instant Death.
Range-18", Str-5, AP-4, Type- Assault 3, Fleshbane, Rending.
Uncanny Reflexes:
Sharrowkyn has a 4+ invulnerable save.
Wraith-slipping:
Sharrowkyn is a shadowmaster of the highest degree of skill, making it near impossible to land blows on him.
All successful hits against him in combat must be re-rolled.
Preternatural skill:
Sharrowkyn is a born swordsman, with raw talent that ranks him as one of the best duelists in the Legions.
Indeed, he dueled and slew Lucius of the Emperor's Children, with an ease that left Lucius' last thought as that of surprise.
Sharrowkyn may re-roll all failed to wound rolls in combat.
IF you use the Needle Carbine with the following profile:
Needle Carbine:
This customised weapon came within a fraction of killing Fulgrim on Hydra Cordatus.
The Needle Carbine is a weapon that can be used with either of the following profiles:
Range-18", Str-X, AP-4, Type- Assault 1, Fleshbane, Rending.
Then you can drop the cost to 250-260pts.
Furthermore, here's a template(s) for you and other folk to use!:
Unit (Under Review)
Since I don't know how to point this guy I will ask for help
Commander Canas
Ws/ bs/ s/ t/ w/ I/ a/ ld/ sv/
4/ 6/ 4/ 4/ 3/ 5/ 3/ 10/ 4+(4+ invulnerable due to elder shield)
Wargear: armor, frag,krak, force sword and then one tome (further in the post) elder shield (4+inv save
Special rules: hatred(chaos) eternal warrior, Ind char.
Tomes: flux range20" s user+1ap5 special: assault2, force charge, rending
Nosferatu range 20" s user+2 ap5 special: assault1, force charge,siphon4+
Luna range20" s user ap1 special: assault 2 armorbane, force charge
Special rules: force charge is when you forgo a shooting attack with this weapon, you may use it to charge a force weapon as if you were a psyker
Siphon if the attack successfully wounded (they failed to save) then roll a dice one a roll of 4+ recover one wound, does not siphon from vehicles.
So what do you think? What point values should the character and each tome get?
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
I'd put the guy at 200 points, give or take 30 points. He's a bit odd, doesn't seem to have a lot of synergy with anything or any obvious comparison in terms of SCs. Not to say he's bad, I'm just not sure if he's meant to be shooty or assaulty.
As for the tomes, I'd say 10, 20 and 20 respectively. 20" range is a bit odd as well, kick it up to 24 or down to 18.
This message was edited 1 time. Last update was at 2012/10/29 18:52:18
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Sorry I am posting on my phone, kind of hard getting a layout to work. He is mostly meant for shooty, but can do assault. I will probably move flux to 24" and the other two to 18"
Also what point value would you give to a weapon that has range 24" strength 4 ap5 assault 2 omnifire(skyfire,interceptor, and can be used in close combat) and gauss
This message was edited 1 time. Last update was at 2012/10/29 19:10:44
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
I think you've got too many rules going into that one. But I'd put that at 25 points.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
No no, I try to come up with various cross over things to help me understand rules. If I get something right then that means I am understanding what the rule is if not then I work on it. It just a challenge not something I am seriously going to add in
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
A gauss rifle is either AP 3 or AP 4, with STR of 3/4 as it is specifically said that it was designed to punch through a marine armor, which I'd consider to be either a 4(.1) save or a 3(.9) save.
Well, let's look at it like this:
Bolter: Fires .75 cal (not mil, Cal) diamond tipped, rocket propelled rounds that detonate inside their target. They are strength 4 Ap 5.
Starcraft Marine Guns: Fire 8mm spikes at subsonic speeds. You've put them at St4 AP5 with Skyfire, intercept, may be shot in close combat and has Gauss. I can't see a justified reason for any of those rules, or ST4. Furthermore, as well as hitting as hard as a Bolter, it is also easier to use being Assault 2 at the Bolter's maximum range.
I would put it at S3 Ap6 (not sure about Ap, tbh).
Automatically Appended Next Post:
Bobthehero wrote: A gauss rifle is either AP 3 or AP 4, with STR of 3/4 as it is specifically said that it was designed to punch through a marine armor, which I'd consider to be either a 4(.1) save or a 3(.9) save.
But we can't realistically compare marine armour across games. For all we know their marine armour is only equivalent to Flak armour.
This message was edited 1 time. Last update was at 2012/10/29 19:50:10
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Ok hmm, I guess I was way off, though I would think that it would be able to at least hit targets in the sky, I mean the air craft in that game are at least as high up, and the round fires at hypersonic speeds anyway
This message was edited 1 time. Last update was at 2012/10/29 19:57:56
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
liquidjoshi wrote: Well, let's look at it like this:
Automatically Appended Next Post:
Bobthehero wrote: A gauss rifle is either AP 3 or AP 4, with STR of 3/4 as it is specifically said that it was designed to punch through a marine armor, which I'd consider to be either a 4(.1) save or a 3(.9) save.
But we can't realistically compare marine armour across games. For all we know their marine armour is only equivalent to Flak armour.
Considering it can absorb small arm fire (autoguns equivalents and whatnot) its at the very least as sturdy as Carapace armor, even assuming its only the equivalent of Flak armor, this makes the Gauss rifle AP 5 at least.
AP 5 is very different to 3. And carapace is very different to Power armour.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Well the way I saw it was that you stuck a normal 3 across the board human and the real way he was able to compete was he had decent armor (I gave it 4+) and a weapon that could penetrate through tough carapace and even do damage to vehicles and protoss technology
I also realized I made a mistake on terms, I was thinking rapid fire when I said assault 2 I was thinking of another character as well
This message was edited 1 time. Last update was at 2012/10/29 20:21:25
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
felixander wrote: Considering it is based of the graffiti artists I doubt he plans on actually using them. Or at least I hope not. Pop culture doesn't belong in 40k if you ask me.
I'm leaving my original post alone, but if you really think that, more than 9/10's of 40k would be gone without the influences of the outside world.
Special Rules: ( C: Precision Shots ) ( C: Precision Strikes ) Independent Character ( IC: Look Out, Sir (2+) ) ( IC: Heroic Morale ) Hatred (Chaos Space Marines) Eternal Warrior Force Charge
Options: Must select one of the following: Tome of Nosferatu +15 Tome of Flux +20 Tome of Luna +20
Elder Shield: The Elder Shield provides a 4+ Invulnerable save.
Force Charge: During the Shooting Phase Commander Canas may choose to generate a single Warp Charge Point.
Tome of Flux: The Tome of Flux is a shooting weapon with the following profile: Range-20", Str-User+2, AP-5, Type-Assault 2, Rending.
Tome of Nosferatu: The Tome of Nosferatu is a shooting weapon with the following profile: Range-20", Str-User+2, AP-5, Type-Assault 1, Siphon. Special Rules: Siphon: When a model suffers an unsaved wound from this weapon, roll a D6. On a result of a 4+, the firing model regains a wound lost earlier in the game.
Tome of Luna: The Tome of Luna is a shooting weapon with the following profile: Range-20", Str-User, AP-1, Type-Assault 2, Armourbane.
And an alternate unit to fit your 'more shooty' request Commander Canas
Special Rules: ( C: Precision Shots ) ( C: Precision Strikes ) Independent Character ( IC: Look Out, Sir (2+) ) ( IC: Heroic Morale ) Hatred (Chaos Space Marines)
Options: Must select one of the following: Tome of Nosferatu +15 Tome of Flux +20 Tome of Luna +20
Gauss Pistol: The Gauss rifle is a weapon with the following profile: Range-15", Str-3, AP-3, Type-Pistol.
Gauss Rifle: The Gauss rifle is a weapon with the following profile: Range-30", Str-3, AP-3, Type-Rapid Fire.
Elder Shield: The Elder Shield provides a 4+ Invulnerable save.
Tome of Nosferatu: The Tome of Nosferatu is a shooting weapon with the following profile: Range-18", Str-6, AP-5, Type-Assault 1, Siphon. Special Rules: Siphon: When a model suffers an unsaved wound from this weapon, roll a D6. On a result of a 4+, the firing model regains a wound lost earlier in the game.
Tome of Flux: The Tome of Flux is a shooting weapon with the following profile: Range-18", Str-6, AP-5, Type-Assault 2, Rending.
Tome of Luna: The Tome of Luna is a shooting weapon with the following profile: Range-18", Str-User, AP-1, Type-Assault 2, Armourbane.
Adding in an SC2 inspired pistol and rifle, reducing Initiative and removing the Eternal Warrior.
Well that looks better, I think I will stick with the first one, no offense, though I think that's a great estimation of a gauss rifle/ pistol much better than mine.
Also how much would a power that gave +1 to deny the witch rolls at the cost of having successful attacks be resolved at +1 strength cost? I was thinking of doing a race that had better psyk barriers but were weaker to the effects of psychic attacks
This message was edited 1 time. Last update was at 2012/10/29 23:43:29
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs