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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Ignore this.

This message was edited 3 times. Last update was at 2012/10/16 16:20:20


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Fresh-Faced New User




Anvildude wrote:
The Supa Shoota is confusing- is it a Supa Shoota in the terms of a Dakkajet's Supa Shoota? Or is it just an extended-range Twin-linked Shoota, like Mega Armour comes with?

it is an extended range shoota, i need a new name as i have an outdated ork codex to reference from

 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Snazz-shoota?

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Fresh-Faced New User




i have an idea, you can take 1 hq choice, the standard one i assume, eg captain, warboss etc for 130% points cost
take any standard options as usual, eg power klaw space marine bike
take 1 special option wargear from an elite or fast attack squad, eg waagh banner, assualt cannon, in any form of wargear, but that effect
take any save that is available, but for triple the cost the wargear that would confer that save
take any special rule that is used in the army, even by unique characters for a cost, if this effect is confered to a squad then it costs triple
take any universal special rule, for a cost, if confered to unit then costs triple
take one rule from any unit in the army, for a cost
choose a name
this would be an easy way for gw to make fun unique characters in 40k which are still limited, but can be fun to play with and give you the chance to have the edge over an opponent as they can suit your army well

any thoughts, on say the pricing of universal special rules or anything i missed

 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





And maybe bump one stat by 1 or 2?

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in us
Elite Tyranid Warrior





R'lyeh

Its a bit long, I put this together for an apocalypse game vs my friend


Kestelvore Points: 1500
(kes-tell-vore)
WS BS S T W I A Ld Sv
3 4 6 8 10 5 2 10 2+ armor
3+ invuln

Unit: I Kestelvore

Type: Gargantuan Creature

Weapons and Biomorphs:
-Armored Shell
-Claws and Teeth
-Enhanced Thorax Swarm (with electroshock grubs)
(Uses Hellstrom Template)
Options:
Replace electroshock grubs with:
-Desiccator Larvae………………………………..free
-Shreddershard Beetles………………………...free

Take any of the following:
-Adrenal Glands…………………………………….15 points
-Toxin Sacs……………………………………………15 points
-Implant Attack……………………………………..20 points
-Regeneration……………………………………….40 points

Psychic Powers:
-Warp Field
-Dominion

Special Rules:
Synapse Creature
Shadow in the Warp
Psyker
Immobile: The Kestelvore is so massive that it cannot move its bulk across the battlefield. Once it emerges from its mycetic spore it remains in place, launching its deadly cargo across the battlefield.
The Kestelvore is placed on the battlefield and does not move for the entirety on the battle.
Mycetic Spore Cannon: Sitting at the back of the battlefield, the Kestelvore launches mycetic spores filled with Hormoguants at targets nearly a mile away, flooding the heart of the enemy with writhing bodies and razor sharp claws.
Range Strength AP Type
Minimum 36” - - Mycetic Spore
Maximum 96”
Roll 3D6. That many Hormoguants are placed in the mycetic spore and launched at the enemy, using D6 and scatter die to decide where it lands. Using the large blast marker, determine if any enemy units are under the marker and move them them 1” outside the marker. On impact the Hormoguants may assault on the turn they arrive though if they are outside of synapse range they are subject to instinctive behavior. At the start of the next tyranid turn the mycetic spore is removed from play. If attacked the spore is replaced with a blast crater and becomes dangerous terrain. The spawned Hormoguants have no biomorphs.
Guard Spawn: The Kestelvore cannot move to defend itself against enemies at close range. Instead if under attack, it will release broods of Hormoguants that would normally be launched at the enemy. The flood of creatures overwhelms the attackers in a flood of razor sharp claws, and prevents them from attacking the their progenitor.
If under threat from attack, you may chooser to roll 9D6 and spawn that many Hormoguants within 12” of the Kestelvore. Guants spawned in this way have the Rage and Furious Charge rule until the end of the next Tyranid turn. The Kestelvore may not spawn more Hormoguants and launch more spores for the next four turns, however the spawned Hormoguants may continue to move up the battlefield.
Synaptic Feedback: The Kestelvore has such a potent synaptic ability it rivals that of the Dominatrix in level. The potency is so strong that if it is killed, all non synapse creatures around in are instantly killed by the feedback its death causes, even those it is no currently commanding
If killed, all non synapse units within 12” of the Kestelvore suffer 3D6 AP- hits with no saves of any kind allowed

Mycetic Spore
WS BS S T W I A Ld Sv
- - - 4 2 - - - 2+

Weapons and Biomorphs:
-Armored Shell

Almost a large as a biotitan, the Kestelvore is a cross between the Termaguant breeding Terivgon and the spore mine launching Biovore. Dropped by bioships from orbit, the impact of the mycetic spore with the beast inside is said to shake the ground itself. As the creature unfolds from its organic drop pod, sections of the spore remain, acting as nearly impenetrable armor for the garguantuan creature. Its bulk means it can’t move but this makes it no less dangerous. Like the Tervigon, inside its bulk are thousands upon thousands of Hormoguant eggs which mature in a matter of minutes inside the living incubator. Unlike the Tervigons though the young are not released around the Kestelvore to ravage the lands. Instead they enter mycetic spores that the Kestelvore grows inside itself and are launched out of a massive cannon on the beasts back, similar to the Biovore’s spore mine launcher on a massive scale. Unlike normal mycetic spores, these have no rudimentary intelligence or bioweapons, instead they are simple armored pods with three fins in the back. The Kestelvore cannot see the great distances to aim the spores, instead like the Hive Guard they “see” through the eyes of other tyranid creatures, allowing them to angle the spores fins for better aim with its potent synaptic link. The fins also produce a peculiar shirking noise as they fly. While not very loud, it gives defenders enough time to dive out of the way and avoid being crushed by the incoming projectile

The Kestelvore is another rarity among the Hive Fleets but like the Biovore it is an example of the fleets continued evolution and adaption. As the hive mind learned that the defenders would expect to see spores attacking from above and attempt to shoot them down, it created a beast to launch the spores below the sensors of the enemy. Not only that but it allows for a more direct way to target the smaller bioforms into the heart of the enemy, thereby wasting less biomass.

Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
 
   
Made in ae
Frenzied Berserker Terminator






Seems to expensive.

It would be awesome tactically though - your gaunts are getting mowed down by Khorne's greatest? No matter, fire a few mycetic spores their way, that'll sort them out!

I'd make it so you can fire the spore several times a turn and reduce the points to 1000 or something.

This message was edited 1 time. Last update was at 2012/10/15 18:27:35


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






hm... my first inkling, is the 'standard' Mycetic Spore isn't that big... for 1500pts I'd be expecting a 1ft cubed blob of biomass with obscene stats...

I'll go over it more indepth and see what I can see.

   
Made in au
Alluring Mounted Daemonette





Melbourne

Commander Caleb Valadan, 5th Company, Astral Claws Chapter

Calab Valadan was the Commander, or 2nd in command, of the Astral Claws 5th Battle Company. He was a vicious and fanatical warrior, utterly devoted to Huron and his cause. During the siege of Badab, most of his men, including his Captain, were lost defending the power generators from the Carcharodons. Alone, he had the fortune to link up with Huron's honor guard, and was part of his party when they encountered Zhrukal Androcles in the catacombs. He helped get the critically injured Huron onto the escape shuttle, and was afterwards promoted to the captaincy as a reward for his loyalty. Caleb led Marauder Company in the Red Corsairs for decades. He had the misfortune to be on the hull of his ship, the Echo of Damnation, when Variel the Flayer betrayed his Chapter. Caleb's soul was flayed alive for eternity by the denizens of the warp.

Type: Infantry (Character)

Composition: 1 (unique)

Points: 165 points

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+

Wargear: power armor, bolt pistol, bolter, power axe, frag and krak grenades, sigil of corruption

Special Rules: Independent Character, Fearless, Rage, Furious Charge

Leader of Men: All friendly models in the same detachment as Caleb have Ld10 and can re-roll any failed Ld tests

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Fresh-Faced New User




 Mynameisalie wrote:
And maybe bump one stat by 1 or 2?


that would add confusion, as most ICs have same stats as the base unit, their main feature is unique rules and wargear, which is usually just different wargear

it would be a good form of reference for these unique characters, if used in real battles

any ideas for pricing of universal special rules

 
   
Made in us
Paramount Plague Censer Bearer





Robui and Bonski

Fluff:

A team of two rival artists with so much animosity towards each other they and their gangs fought like starving rats in the under hives of Salomongari III. With extraordinary effort by the Inquisition, the war was put to a halt and the two gang leaders brought together. Now, a fragile but lasting pact has formed between the two as they travel the galaxy professing the Emperor's name in their own unique way. Though they may not be the strongest fighters in the galaxy, they are undoubtedly the most influential. The course of entire battles have been reversed by the incredible slight of hand these two artists are gifted with.

Found in the Elites section of the IG (or renegades), but like priests and engiseers, do not take up an option in the force organization chart, but may only be taken once. Robui and Banski are two model unit and may not be joined by another.

Robui - 40 points

WS - 3, BS - 3, S- 3, T-3, W-1, I - 3, A- 1, Ld - 9, Sv -5+

Independent Character - Loner

Weapons - close combat weapon and needle-pistol

Equipment - Spraycan, climbing gear, chameleon cloak.

Special Abilities - Tag Artist, Legacy of "Team Robui!", Scout, Infiltrate move through cover, unstoppable.

Unstoppable - the unit can move through impassible terrain, but must take a dangerous terrain test if it ends its movement on it.

Tag Artist: Any turn that Robui remains stationary during his shooting phase and is not in close combat, he may Tag a piece of terrain with an artful display. He must achieve this by passing an initiative test - if he fails he must wait until the next turn. Anyone (friend or foe) who can draw a line of sight to the object is immediately affected by "Relic of the Emperor / Pagans to the Dark Gods".

Legacy of "Team Robui!": Some grudges go too deep to be buried. Luckily, instead of open war, both artists are incensed by their rival's work! Every piece that Banski makes, including joint efforts, adds a counter to Robui, and every Tag made by Robui adds one to Banski's pool. These counters are spent in the Relic to The Emperor / Pagan's of the Dark Gods section.

Banski - 40 points

WS - 3, BS - 3, S- 3, T-3, W-1, I - 3, A- 1, Ld - 9, Sv -5+

Independent Character - Loner

Weapons - close combat weapon and needle-pistol

Equipment - Spraycan, climbing gear, chameleon cloak.

Special Abilities - Tag Artist, Legacy of "Team Robui!", Scout, Infiltrate. move through cover, Joint effort. Unstoppable.

Joint effort - If Banski remains within unit coherency, he may add an additional effect on a single Tag from the Relic to the Emperor / Pagans of the Dark Gods chart.

Tags -

Thought of the day: a symbol of prayer and clarity, once per turn a single friendly unit within sight of the tag may reroll a single dice when taking a leadership test.

(2 more to come - they cost nothing)

Relic to the Emperor / Pagans of the Dark Gods

(Costs 2 charges) Praise to Machine / Curse of Tzeentch

- One model from every friendly unit within sight of the symbol may reroll their missed shots during the shooting phase. Foes who can see the Tag must reroll as single hit from every unit during their own shooting phase.

(Costs 3 charges) Wrath onto the traitor / Death to the False Emperor!

- Friendly units within sight of the Tag gain Furious Charge
- Foes gain counterstrike.

(Costs 4 counters) Only in death does duty end / Blood for the Blood God!

The object becomes an active Objective worth a victory point and grants every unit within six inches of it Stubborn and Counterstrike.

..... That's a lot of rules... I need a break to think some more though.


This message was edited 2 times. Last update was at 2012/10/16 17:24:46


Meet Arkova.

or discover the game you always wanted to:

RoTC
   
Made in gb
Ichor-Dripping Talos Monstrosity






You need to clean that unit up, it's a little all over the place and a little confusing at the moment.

   
Made in us
Screaming Shining Spear





Hagerstown, MD

Considering it is based of the graffiti artists I doubt he plans on actually using them. Or at least I hope not. Pop culture doesn't belong in 40k if you ask me.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Jago Sevatarion, First Captain of the Night Lords, Prince of Crows

Type: Infantry (character)

Points: 205

Composition: 1 (unique)

WS6 BS5 S4 T4 W4 I6 A4 Ld10 Sv3+

Wargear: power armour, bolt pistol, bolter, frag and krak grenades

Chain-spear: This weapon needs no name, and is as infamous as its' wielder. This is a close combat weapon. Strength 6 AP 3 Rending Two-handed Shred. It also incorporates a teleport homer.

Special Rules: Independent Character, Fearless, Hatred (Space Marines), Preferred Enemy: (Space Marines)

Uncanny reflexes: Sevatar has a 4+ invulnerable save.

Minor psyker: Sevatar may re-roll 1 dice per player turn that can be either a to-hit roll, a to-wound roll, or a saving throw.

Legion Tactics (Night Lords): Sevatar's Warlord trait is 'Lord of Terror' (see C:CSM). Sevatar must be the warlord if selected in the Primary detachment.

First Captain: Terminator Squads are scoring.


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Alluring Mounted Daemonette





Melbourne

'Little Horus' Aximand, Captain, 5th Company, Sons of Horus

Type: Infantry (character)

Points: 170

Composition: 1 (unique)

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv3+

Wargear: power armour, bolter, bolt pistol, frag and krak grenades

Mourn-it-all: This is a power sword that inflicts Instant Death

Special Rules: Independent Character, Fearless

Mournival member: All Sons of Horus units in the same detachment as Aximand gain Fearless as long as they can draw line of sight to Aximand.

Skilled Duelist: Axminad gains +1 WS and I in a challenge.


Automatically Appended Next Post:
Perturabo, Lord of Iron, Master of Olympia, Primarch of the Iron Warriors

Type: Infantry (character)

480 points

WS7 BS6 S6 T6 W5 I7 A6 Ld10 SV2+

Wargear: frag grenades

The Iron Cuirass: This is a massive suit of cataphractii terminator armor. It provides a 2+ armour save, 3+ invulnerable save, Relentless and Feel No Pain. It also incorporates a set of bolters mounted on each forearm. They can be fired with the following profile: Range 24 Strength 6 AP 3 Heavy 8

Forgebreaker: This is a thunder hammer that is AP1. It also has the Armorbane USR. It does not have the Unwieldy USR.

Special Rules: Eternal Warrior, Fearless, It Will Not Die, Independent Character, Very Bulky

Lord of Iron: Perturabo has both the Shatter Defences and Bolster Defences special rules as per C:SM and C:CSM. He can, however, shatter or bolster 3 pieces of terrain rather than 1.

This message was edited 1 time. Last update was at 2012/10/20 12:12:08


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in ca
Regular Dakkanaut




Hungary

Ratling Gogg

A ratling who is serious about "chef's special". He replaced his sniper with a prototype heavy lasgun, only he knows where he "found" it

Unit Type: Infantry, Elite, may include 0-1, does not use FOC
Points: 20

WS2 BS4 S2 T2 W1 I4 A1 Ld7 Sv5+

Wargear:
Flak Armour, Lasling Gun - 36" S3 AP- Heavy 4, Rending

Special Rules:
Independent Character, Relentless, Stealth, Infiltrate

Concept model:
Spoiler:


   
Made in gb
Ichor-Dripping Talos Monstrosity






Lathor wrote:
Ratling Gogg

A ratling who is serious about "chef's special". He replaced his sniper with a prototype heavy lasgun, only he knows where he "found" it

Unit Type: Infantry, Elite, may include 0-1, does not use FOC
Points: 20

WS2 BS4 S2 T2 W1 I4 A1 Ld7 Sv5+

Wargear:
Flak Armour, Lasling Gun - 36" S3 AP- Heavy 4, Rending

Special Rules:
Independent Character, Relentless, Stealth, Infiltrate

Concept model:
Spoiler:




Seems generally fine... I would honestly make it Assault 2 / Heavy 4, Rending.
I'd also potentially make him S3 as well to justify him lugging around the massive prototype weapon.
   
Made in au
Liche Priest Hierophant







Disregard...

This message was edited 1 time. Last update was at 2012/10/21 00:08:00


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Matt.Kingsley wrote:
Salvo 2/4 would be better, imho
(same thing, really, but clearer rules-wise)


It's completely different....
Salvo 2/4, means if he moves, he can fire 2 shots 18", then not assault OR not move and fire 4 shots at 36", then not assault.
Assault 2 or Heavy 4 means he can move and fire 2 shots at 36", then assault OR move and snapshot 4 shots at 36", then assault, OR not move and fire 4 shots at 36", then not assault.

Assault or Heavy has been used several times, things springing to mind are ones such as the Splinter Cannon and Psycannon.

   
Made in au
Liche Priest Hierophant







Hmm, I thought they were the same this entire time...

Shows me for not reading rules properly and assuming!
   
Made in ca
Regular Dakkanaut




Hungary

You're right about S3.

The Relentless may be overkill, so remove that one. It was meant for 5th rules, on 6th edition I vote for the 4 snapshot instead of 2 aimed, higher chance for rending.
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Malcharion, 10th Company, Night Lords (HQ choice)

for C:CSM

140 points

Type: Infantry (unique)

WS7 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+

Wargear: power armour, bolt pistol, twin-linked bolter, frag and krak grenades, sigil of corruption

Relic sword: This is a S5 power sword

Special Rules: Independent Character, Fearless, Veterans of the Long War

War-sage: Malcharion is know for his treatises on warfare. His warlord trait is automatically Master of Deceit.


Malcharion the Reborn (elites choice)

For C:CSM

180 points

Type: Walker (unique)

WS6 BS5 S6 F13 S12 R10 A3

Equipment: reaper autocannon, dreadnnought close combat weapon with an underslung heavy flamer

Special Rules:

Fated: 5+ invulnerable save

Inspiring presence: All units from the same detachment as Malcharion gain Fearless

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Alexis Polux, Master of the Retribution Fleet

190 points

Type: Infantry (unique)

WS6 BS5 S5 T5 W4 I5 A4 Ld10 Sv2+

Wargear: void-hardened Mk 3 armor (2+ armor save), bolter, frag and krak grenades, power fist

Boarding Shield: May re-roll all failed armor saves, but may not run or sweeping advance

Special Rules: Independent Character, ATSKNF, Stubborn

Giant: Polux towers over a terminator whilst unarmored. His bonuses due to his physique are included in his profile.

Shield War: 1 Tactical Squad in the same detachment may take Boarding Shields for free, but Polux must be attached to them when the game begins.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Nykona Sharrowkyn, Raven Guard Legion

Type: Infantry (character)

Composition: 1 (unique)

105 points

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+

Wargear: 2 power swords, frag and krak grenades

Improvised armour: this is power armor that incorporates a jump pack. It also gives +2 to Sharrowkyn's existing cover save, or a 4+ cover save if he did not have one already.

Needle carbine. This is a ranged weapon with the following profile: Range 48 Strength 4 AP 1 Fleshbane Rending Heavy 1

Special Rules: Hatred (Chaos Space Marines), ATSKNF, Infiltrate, Stealth, Scout

Saboteur: Sharrowkyn can be deployed by deepstriking, and he does not scatter if he chooses to do so.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 CalasTyphon216 wrote:
Nykona Sharrowkyn, Raven Guard Legion

Type: Infantry (character)

Composition: 1 (unique)

105 points

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+

Wargear: 2 power swords, frag and krak grenades

Improvised armour: this is power armor that incorporates a jump pack. It also gives +2 to Sharrowkyn's existing cover save, or a 4+ cover save if he did not have one already.

Needle carbine. This is a ranged weapon with the following profile: Range 48 Strength 4 AP 1 Fleshbane Rending Heavy 1

Special Rules: Hatred (Chaos Space Marines), ATSKNF, Infiltrate, Stealth, Scout

Saboteur: Sharrowkyn can be deployed by deepstriking, and he does not scatter if he chooses to do so.


My first instinct is it's severely undercosted.
Shrouded would be better tnan the wordy ruled you've got, and why does an improvised jumppack give shrouded anyway?
The weapon is more like a heavy sniper rifle than an actual carbine with a random AP1.

I'll do a more thorough writeup and costing when I've got my codexes to hand and not stuck in traffic on the bus...

   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
 CalasTyphon216 wrote:
Nykona Sharrowkyn, Raven Guard Legion

Type: Infantry (character)

Composition: 1 (unique)

105 points

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+

Wargear: 2 power swords, frag and krak grenades

Improvised armour: this is power armor that incorporates a jump pack. It also gives +2 to Sharrowkyn's existing cover save, or a 4+ cover save if he did not have one already.

Needle carbine. This is a ranged weapon with the following profile: Range 48 Strength 4 AP 1 Fleshbane Rending Heavy 1

Special Rules: Hatred (Chaos Space Marines), ATSKNF, Infiltrate, Stealth, Scout

Saboteur: Sharrowkyn can be deployed by deepstriking, and he does not scatter if he chooses to do so.


My first instinct is it's severely undercosted.
Shrouded would be better tnan the wordy ruled you've got, and why does an improvised jumppack give shrouded anyway?
The weapon is more like a heavy sniper rifle than an actual carbine with a random AP1.

I'll do a more thorough writeup and costing when I've got my codexes to hand and not stuck in traffic on the bus...


HE IS FROM KRYPTOS AND ANGEL EXTERMINATUS, WHICH EXPLAINS HIS WARGEAR
ignore caplocks i couldn't be bothered retyping lol

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 CalasTyphon216 wrote:
 Ovion wrote:
 CalasTyphon216 wrote:
Nykona Sharrowkyn, Raven Guard Legion

Spoiler:
Type: Infantry (character)

Composition: 1 (unique)

105 points

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+

Wargear: 2 power swords, frag and krak grenades

Improvised armour: this is power armor that incorporates a jump pack. It also gives +2 to Sharrowkyn's existing cover save, or a 4+ cover save if he did not have one already.

Needle carbine. This is a ranged weapon with the following profile: Range 48 Strength 4 AP 1 Fleshbane Rending Heavy 1

Special Rules: Hatred (Chaos Space Marines), ATSKNF, Infiltrate, Stealth, Scout

Saboteur: Sharrowkyn can be deployed by deepstriking, and he does not scatter if he chooses to do so.


My first instinct is it's severely undercosted.
Shrouded would be better tnan the wordy ruled you've got, and why does an improvised jumppack give shrouded anyway?
The weapon is more like a heavy sniper rifle than an actual carbine with a random AP1.

I'll do a more thorough writeup and costing when I've got my codexes to hand and not stuck in traffic on the bus...


HE IS FROM KRYPTOS AND ANGEL EXTERMINATUS, WHICH EXPLAINS HIS WARGEAR
ignore caplocks i couldn't be bothered retyping lol


I don't know what that means.
In regards to gear:
My question was how does improvised armour (normally worse than regular armour) give shrouded? Furthermore, combined with Stealth, its rule gives him a 3+ cover in the open.
The Needle 'Carbine' reads as a MASSIVELY improved Sniper Rifle.


As for pointing it up:
Spoiler:
Base SM Captain:100pts
We'll assume the 4+ cover is replaced by the Iron Halo, and Hatred replaces Combat Tactics.
-1 WS -10
-1 W -10
-1 Ld -5
+ 2 Power Swords +20
Jump Pack +25
+2 Cover Save+10
Needle Carbine +30 (basically treating it as a Lascannon)
Infiltrate +10
Stealth +10
Scouts +10
No Scatter +10

Total - 200pts.
So you're guy is half the price he should be.

   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
 CalasTyphon216 wrote:
 Ovion wrote:
 CalasTyphon216 wrote:
Nykona Sharrowkyn, Raven Guard Legion

Spoiler:
Type: Infantry (character)

Composition: 1 (unique)

105 points

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+

Wargear: 2 power swords, frag and krak grenades

Improvised armour: this is power armor that incorporates a jump pack. It also gives +2 to Sharrowkyn's existing cover save, or a 4+ cover save if he did not have one already.

Needle carbine. This is a ranged weapon with the following profile: Range 48 Strength 4 AP 1 Fleshbane Rending Heavy 1

Special Rules: Hatred (Chaos Space Marines), ATSKNF, Infiltrate, Stealth, Scout

Saboteur: Sharrowkyn can be deployed by deepstriking, and he does not scatter if he chooses to do so.


My first instinct is it's severely undercosted.
Shrouded would be better tnan the wordy ruled you've got, and why does an improvised jumppack give shrouded anyway?
The weapon is more like a heavy sniper rifle than an actual carbine with a random AP1.

I'll do a more thorough writeup and costing when I've got my codexes to hand and not stuck in traffic on the bus...


HE IS FROM KRYPTOS AND ANGEL EXTERMINATUS, WHICH EXPLAINS HIS WARGEAR
ignore caplocks i couldn't be bothered retyping lol


I don't know what that means.
In regards to gear:
My question was how does improvised armour (normally worse than regular armour) give shrouded? Furthermore, combined with Stealth, its rule gives him a 3+ cover in the open.
The Needle 'Carbine' reads as a MASSIVELY improved Sniper Rifle.


As for pointing it up:
Spoiler:
Base SM Captain:100pts
We'll assume the 4+ cover is replaced by the Iron Halo, and Hatred replaces Combat Tactics.
-1 WS -10
-1 W -10
-1 Ld -5
+ 2 Power Swords +20
Jump Pack +25
+2 Cover Save+10
Needle Carbine +30 (basically treating it as a Lascannon)
Infiltrate +10
Stealth +10
Scouts +10
No Scatter +10

Total - 200pts.
So you're guy is half the price he should be.


He is an Istvaan 5 survivor, who managed to link up with other survivor groups rather than his own legion. He had to improvise-repair his armour. Being a Raven Guard, it turned out really stealthy. If you read the extract from Angel Exterminatus, which comes out in 2 days, he headshots Fulgrim with the needle carbine

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

2 power swords cost 30pts. So 210 total.

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 Deadshot wrote:
2 power swords cost 30pts. So 210 total.


To be fair, ignoring a hypothetical situation where an enemy unit has the ability to destroy select pieces of wargear, having two power swords is no different than having one power sword and a regular close combat weapon, so the cost should probably be closer to 15 points, dropping his points total to 195 (holding that all other cost assumptions are valid. I'd say that no scatter is probably worth 20 points, not 10, but that is offset by the fact that he doesn't have Independent Character).
   
 
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