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Wargear
-Bolt Pistol
-Plasma Pistol
-Sword of the Unforgiven - Rumored to be the legendary Lion Sword of Lion El'Jonson, the blade Cypher carries but never draws or uses emanates raw power, protecting and shielding Cypher from harm. The Sword of the Unforgiven provides Cypher with a 3+ Invulnerable Save.
-Redemption and Retribution - The twin, wrist-mounted combat blades Cypher wields in close combat. Named Redemption and Retribution, these blades are deadly and razor-sharp, crafted by the Fallen Angel himself. Redemption and Retribution count as a single power weapon.
Special Rules
Independent Character
Preferred Enemy
Fearless
Master of Concealment - Cypher has hidden himself from the ever-watching eyes of the Unforgiven for millennia. It is rumored he can vanish before someone's very eyes, or at least seem to. Cypher has the Stealth universal special rule, but adds +2 to his cover save rather than +1, to a maximum of 2+.
Escape - The Fallen Angel has eluded the iron-hard grasp of the Dark Angels more than once, disappearing from a battlefield as suddenly as he appeared. Cypher has the Hit and Run universal special rule.
Really like this, have a couple of gripes though: BS7 seems a bit too high. No rule for firing both pistols?
Otherwise, awesome.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Wargear -Bolt Pistol -Plasma Pistol -Sword of the Unforgiven - Rumored to be the legendary Lion Sword of Lion El'Jonson, the blade Cypher carries but never draws or uses emanates raw power, protecting and shielding Cypher from harm. The Sword of the Unforgiven provides Cypher with a 3+ Invulnerable Save. -Redemption and Retribution - The twin, wrist-mounted combat blades Cypher wields in close combat. Named Redemption and Retribution, these blades are deadly and razor-sharp, crafted by the Fallen Angel himself. Redemption and Retribution count as a single power weapon.
Special Rules Independent Character Preferred Enemy Fearless Master of Concealment - Cypher has hidden himself from the ever-watching eyes of the Unforgiven for millennia. It is rumored he can vanish before someone's very eyes, or at least seem to. Cypher has the Stealth universal special rule, but adds +2 to his cover save rather than +1, to a maximum of 2+. Escape - The Fallen Angel has eluded the iron-hard grasp of the Dark Angels more than once, disappearing from a battlefield as suddenly as he appeared. Cypher has the Hit and Run universal special rule.
Really like this, have a couple of gripes though: BS7 seems a bit too high. No rule for firing both pistols?
Otherwise, awesome.
Don't need a unit specific special rule for it anymore - Thanks to the Gunslinger rule, all models with 2 pistols can fire both. (Page 52 of the rulebook)
This message was edited 1 time. Last update was at 2012/11/05 22:03:36
Wargear -Bolt Pistol -Plasma Pistol -Sword of the Unforgiven - Rumored to be the legendary Lion Sword of Lion El'Jonson, the blade Cypher carries but never draws or uses emanates raw power, protecting and shielding Cypher from harm. The Sword of the Unforgiven provides Cypher with a 3+ Invulnerable Save. -Redemption and Retribution - The twin, wrist-mounted combat blades Cypher wields in close combat. Named Redemption and Retribution, these blades are deadly and razor-sharp, crafted by the Fallen Angel himself. Redemption and Retribution count as a single power weapon.
Special Rules Independent Character Preferred Enemy Fearless Master of Concealment - Cypher has hidden himself from the ever-watching eyes of the Unforgiven for millennia. It is rumored he can vanish before someone's very eyes, or at least seem to. Cypher has the Stealth universal special rule, but adds +2 to his cover save rather than +1, to a maximum of 2+. Escape - The Fallen Angel has eluded the iron-hard grasp of the Dark Angels more than once, disappearing from a battlefield as suddenly as he appeared. Cypher has the Hit and Run universal special rule.
Really like this, have a couple of gripes though: BS7 seems a bit too high. No rule for firing both pistols?
Otherwise, awesome.
Don't need a unit specific special rule for it anymore - Thanks to the Gunslinger rule, all models with 2 pistols can fire both. (Page 52 of the rulebook)
IIRC his original statline from the CSM codex when it was out was
WS:5 BS6 S:4 T:4 W:3 I:8 A:3 Ld: 10
all for 151pts. Correct me if i'm wrong i like him the way he has him a tad over costed IMO. i think in a post i saw on here they (GW) updated him and he was BS8. though that was a rumor i believe. Also Redemption and Retribution nice touch for a bit of uniqeness
This message was edited 3 times. Last update was at 2012/11/05 23:04:46
My Dark Angels Variant chapter
Midnight Dragon Angels Kabal of the Sacred Creed
chair leg o justiss - Fear the chair leg of justice, for it is cruel and wise. This weapon can be treated as a 1 handed thunder hammer, or a 1 handed power sword.
justiss depaar'ment - This mighty pistol with dual barrels and dual drum fed pops out rounds as large as a guardsmen heads and rips through most armor effortlessly.
Strength - 6 Ap 4, rending, assault 6
El' Prezident Armuor - The armor looks like that of a very old Sherman tank and is treated as power armor along with a 3++ invulnerable save.
Preferred Enemy - everything, justice will be served!
Fearless
Rage - ITS CLOBBERIN TIME!
Master of the Army - Any orks falling back or pinned or gone to ground, when this waghh is yelled, is automatically rallied and runs a auto 6 or auto charges a full 12 inches ignoring any terrain but still taking dangerous checks as needed.
The shout of the President - For the turn during the waghh all orks have the Rage universal rule. (this works for El' Prezident's special waghh and normal waghhs)
Wrath of the president - every time a ork squad is destoryed or fleed the field, roll a d6, on a 1 the president goes mad with anger attacking his unit with d6 attacks with whatever profile for the chair leg chosen by the foe. This happens during the movement phase and doesnt effect the player turn nor the turn for the unit. Resolve the hits and call a free waghh. This doesn't use the waghh the player is given. This waghh also doesn't use the presidents special waghh. The unit can act normally after hits are resolved.
**Should two waghhs take place in the same turn the waghh is then upgraded to El prezident's special waghh
Trusted Advisors - El Prez confers his special rules to his squad except for the wrath of the president. As such El Prezident can't leave the unit he has joined till they are all dead, and can only join a unit of the most trusted nobs.
This message was edited 4 times. Last update was at 2012/11/06 06:59:27
Wargear: carapace armour, frag and krak grenades, bolt pistol, Nemesis Warding Stave, refractor field
Barbarisator: This is a master-crafted force sword that is AP2
Special Rules: Psyker (mastery level 2), independent character, fearless, stubborn
Too stubborn to die: Eternal warrior, Feel no pain
Retinue: May take up to 3 inquisitorial warbands, all of which are troops choices
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...
What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 3(4) 3 8 3 10 3+
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, wounds it causes wound on a 3+, with armour saves allowed . The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
2- haywire charges - azure outfits here reaver with haywire grenades stored just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result, and apply these abilities to azure. Note that she cannot use her eldar jet bike move if there is more than one result chosen.
6- ran out of time, azure ran out of time modifying her bike she gets -1 initiative for the rest of the game and -1 attacks, also, her reaver bladevanes hit with str 4 ap -.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has the following profile;
Spear of lhilitu str. ap type
User/+1*/9**. 3/2* power lance
* on charge, ** when charging a vehicle.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Special rules; skilled rider, night vision, power from pain, alluring presence, speed over power.
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, haemonculi, wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
This message was edited 2 times. Last update was at 2012/11/07 09:22:57
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
sLeEpYrOcK wrote: What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure.
6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies, speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
far too cheap for 210, she's close too 350+ with some of those abilities.
1. Alluring presence
2. enhanced engines, during the movement phase, azure can move an extra d6" in any direction + she can move an extra 2d6" in the assault phase + she confers the extra 2d6" move to her squad. That's too fast a unit to do anything about, especially when she's going round butchering on a 2+ and Str 9 vs Vehicles.
sLeEpYrOcK wrote: What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure.
6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies, speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and k,wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
far too cheap for 210, she's close too 350+ with some of those abilities.
1. Alluring presence
2. enhanced engines, during the movement phase, azure can move an extra d6" in any direction + she can move an extra 2d6" in the assault phase + she confers the extra 2d6" move to her squad. That's too fast a unit to do anything about, especially when she's going round butchering on a 2+ and Str 9 vs Vehicles.
Well the alluring presence was to make her allow reavers as troops, as playing a reaver based army would be amazingly good fun, but I see your point, though she doesn't butcher too badly does she? Str 5 on charge isn't too powerful, is it? And marines can have super OP characters, so why can't dark eldar? I think maybe bring the spear down to str 7 or something maybe then? What would you change?
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure.
6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies, speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and k,wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
far too cheap for 210, she's close too 350+ with some of those abilities.
1. Alluring presence
2. enhanced engines, during the movement phase, azure can move an extra d6" in any direction + she can move an extra 2d6" in the assault phase + she confers the extra 2d6" move to her squad. That's too fast a unit to do anything about, especially when she's going round butchering on a 2+ and Str 9 vs Vehicles.
Well the alluring presence was to make her allow reavers as troops, as playing a reaver based army would be amazingly good fun, but I see your point, though she doesn't butcher too badly does she? Str 5 on charge isn't too powerful, is it? And marines can have super OP characters, so why can't dark eldar? I think maybe bring the spear down to str 7 or something maybe then? What would you change?
I'll do a clear cut review of this when we get back from the store.
Wargear: jump pack, frag and krak grenades, 2 power swords
Improvised armour: provides a 2+ armor save and a 4+ cover save
Needle carbine: Range 36 S4 AP3 Assault 3 Fleshbane Rending
Special Rules: Fearless, Stealth, Shrouded, Fleet, Hit and Run.
Wraith-slip: Sharrowkyn's Initiative is always 1 point higher than the highest initiative amongst the enemy units he is in combat with. He automatically passes all Initiative tests, and may re-roll all movement rolls, i.e. moving through cover, assaulting, consolidation, sweeping advance etc.
Blademaster: Sharrowkyn's close combat attacks ignore armor and always wound on a 4+, unless they would otherwise wound on a 3+ or better. He may re-roll all fail to hit and wound rolls in combat. In addition, he has a 3+ invulnerable save in combat. He inflicts D3 Hammer of Wrath attacks instead of 1, and are at S4 AP2.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure.
6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies, speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and k,wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
far too cheap for 210, she's close too 350+ with some of those abilities.
1. Alluring presence
2. enhanced engines, during the movement phase, azure can move an extra d6" in any direction + she can move an extra 2d6" in the assault phase + she confers the extra 2d6" move to her squad. That's too fast a unit to do anything about, especially when she's going round butchering on a 2+ and Str 9 vs Vehicles.
Well the alluring presence was to make her allow reavers as troops, as playing a reaver based army would be amazingly good fun, but I see your point, though she doesn't butcher too badly does she? Str 5 on charge isn't too powerful, is it? And marines can have super OP characters, so why can't dark eldar? I think maybe bring the spear down to str 7 or something maybe then? What would you change?
I'll do a clear cut review of this when we get back from the store.
Okays, thank you
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
Wait, so he's good at ranged, close and stealth combat? Well my character's screwed. EDIT: Ninja'd for the second time in 2 minutes.
This message was edited 1 time. Last update was at 2012/11/06 14:47:19
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course...
Mynameisalie wrote: Wait, so he's good at ranged, close and stealth combat?
Well my character's screwed.
EDIT: Ninja'd for the second time in 2 minutes.
He is from Angel Exterminatus. He manages to infiltrate, with limited resources and back up, into a world held by the majority of 2 entire Legions, sneak through their security, then shoot a Primarch in the head and nearly kill him. Then he manages to exfil without being shot, despite having said two legions hunting him. Then he duels and kills in single combat one of the greatest swordsmen of the Astartes.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course...
Mynameisalie wrote: Wait, so he's good at ranged, close and stealth combat?
Well my character's screwed.
EDIT: Ninja'd for the second time in 2 minutes.
He is from Angel Exterminatus. He manages to infiltrate, with limited resources and back up, into a world held by the majority of 2 entire Legions, sneak through their security, then shoot a Primarch in the head and nearly kill him. Then he manages to exfil without being shot, despite having said two legions hunting him. Then he duels and kills in single combat one of the greatest swordsmen of the Astartes.
OK, as promised - A solid review. Be forewarned - I'm not going to pull any punches, this will be a concise breakdown of the entire unit, ending with it being transferred to my plain-text template for easier viewing, a full costing estimate, and if I feel up to it, a proposed fix.
What do you guys think of this, for about 210 pts? Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds. Not sure what to say about this - fairly typical ott best-something-ever BG
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character. WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+ Why T4 base? there's no particular explanation for this... Also any particular reason for I8?
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart; This is kind of nuts, and something prevalent through your entire character - it's so overloaded with extra rules. There's no particular need for it to autowound with Bladevanes, and the bonus 2D6 means he and his squad can move up to 5 feet with 2 turns every turn. And that it permanently confers the rule? eesh.
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat. What self respecting Dark Eldar would stoop to taking ugly, inferior Monkeigh technology!? Otherwise reasonably mediocre. 2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook. At the end of the day, this one's probably fine. 3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction. oooh can go up to 5 and a half feet a with 3 turns per turn! When you're moving equivalent to a Railgun round a turn, or faster than a flyer, something's confusing and wrong.... 4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability. Rending doesn't do a huge amount here, but it's still reasonably brutal. 5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure. This one makes no sense - roll this option, get D3 results for free! With no drawbacks! You claim it's with reduced speed, but it isn't. Just bonuses. 6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs. Just yanking Sliscus' ability.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles. Holycrap this thing is brutal - 6, AP2, Str 5 on the charge... even Str3 Ap2 otherwise is pretty nasty now. Throw in Str9 vs Vehicles on top of everything else and it's damn near the ultimate all-purpose multi-tool.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule. I would say a perm 3+* is equivalent to a 2+* that fails first wound + furious charge. Also, what's a Vileth.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type 18" X 5 assault 2 poisoned (2+) Hate the name... not inherently a bad weapon. I would call it a Stinger Carbine.
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies This is pointless, being it only affects the Baron and squads of Hellions, so for the purposes of this, I'll be ignoring it., speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice. This ability is more powerful now. So I'll rate it as worth more than it used to be.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
If you're doing this, you should probably prohibit Haemonculi, but I think in general, having to take transports is really not a negative, and the restrictions are specific to rarely used units (says the guy with the coven) so I think it'll be a null value.
Cost Breakdown:
Spoiler:
Archon Base - 60 +1 T +10 +1 I +10 Alluring Presence +20 Armour of Vileth; 3+* +25 AoV; FC +10 Spear of Lhilitu; AP2 Power Lance +25 SoL; Str9 vs Vehicles +10 Combat Drugs +10 Custom Reaver Jetbike; Eldar Jetbike +22 CRJB; 3+ Bladevanes +10 CRJB; 2D6" Add.Movement +15 CRJB; Squad Upgrade +20 CRJB; Perm.Upgrade +10 CRJB; Arm of Pain +10 CRJB; Haywire Charges +10 CRJB; Enhanced Engines +10 CRJB; Advanced Targeting Systems +15 CRJB; Mobile Armoury +15 CRJB; Drugged Up +10 CRJB; Underslung Stinger Gun +15 Skilled Rider +10 Stealth +10 Total: 362. Character Tax + Roundup: 370
At the end of the day, this character suffers from what a lot of characters from people new to making their own content suffer from: Overloaded with special rules and crazy weapons, needlessly ripping rules from other characters, undercosted (often quite severely). With experience you should learn to tone it down, and make it something reasonable
Alright - the unit filtered through my template and updated to be more accurate / easier to understand.: Azure, reaver champion
Spoiler:
Army: Dark Eldar BG: Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
FO: HQ Squad: Azure, reaver champion Unit: Azure, Points Per: 370, Models: 1*, Unit Type: Eldar Jetbike (Character), WS-7, BS-7, S-3, T-4(5), W-3, I-8, A-3, Ld-10, Sv-3+*. Alluring presence: Reaver Jetbikes become Troops choices. Speed over Power: Units that can take a Dedicated Transport must take a Dedicated Transport. Grotesques, Wracks, Talos Pain Engines and Cronos Parasite Engines cannot be taken.
Special Rules: ( EJB: Hammer of Wrath ) ( EJB: Jink ) ( EJB: Relentless ) ( C: Precision Shots ) ( C: Precision Strikes ) ( AoV: Furious Charge ) Night Vision Power from Pain Independent Character ( IC: Look Out, Sir (2+) ) ( IC: Heroic Morale ) Skilled Rider Stealth
Armour of vileth: Armour said to be imbued with the dark powers of vileth, due to the arrogance of the wearer being intensified by the dark powers of the ancient armour it is said to grant special abilities. The Armour of Vileth confers a 3+ invulnerable save and the Furious Charge special rule.
Spear of Lhilitu: The spear of Lhilitu is a Power Weapon that uses the following profile: Range--, Str-User/User+1*/9**, AP-2, Type-Melee. *Only used during the turn the model charges. **Only in assault against Vehicles.
Custom Reaver Jet Bike: Azure's jetbike has been heavily modified. Her bladevane ability, it automatically wounds on a 3+, with amour saves allowed. Also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if Azure herself is killed.
The custom reaver jetbike can also quickly be modifed by Azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart: 1 - Arm of Pain: Taken from the back of a dead techmarine, Azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. The Arm of Pain confers the Twin-Linked rule to all of Azures ranged weapons and +1 Attack. 2 - Haywire Charges: Azure outfits here reaver with a store of haywire grenades just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. When moving with Turbo Boosters, Azure may choose to drop these charges on an enemy vehicle. Mark the start and end points of the unit's move, and trace an imaginary line between the two points. Once the move is complete, the unit inficlts D3 Haywire hits on one Vehicle unit that lies under the line, resolved immediately. Cover saves may be taken as normal. You cannot use the effect of Azures Bladevanes during a turn you use Haywire Charges. 3 - Enhanced Engines: During the movement phase, Azure can move an extra D6" in any direction. 4 - Advanced Targeting Systems: Azure outfits her Jetbike with an advanced targeting array, which shows all the critical points on her target. Azures Ranged and Melee weapons gain the Rending rule. 5 - Mobile Armoury: Azure outfits her jetbikes with as many weapons as possible though with reduced speed. If this result is rolled, choose D3 results on this table except this result and apply these abilities to Azure. 6 - Drugged Up: Azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid. Roll twice on the chart when determining which combat drugs are available and choose which result applies.
Underslung Stinger Gun: Azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun. The Stinger Gun is a ranged weapon that uses the following profile: Range-18", Str-X, AP-5, Type-Assault 2, Poisoned (2+).
I'm honestly not sure what could do to fix this.... the first call would be cutting down on the special rules... Beyond that, I have no idea.
This message was edited 4 times. Last update was at 2012/11/07 11:17:11
Ovion wrote: OK, as promised - A solid review.
Be forewarned - I'm not going to pull any punches, this will be a concise breakdown of the entire unit, ending with it being transferred to my plain-text template for easier viewing, a full costing estimate, and if I feel up to it, a proposed fix.
What do you guys think of this, for about 210 pts?
Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time. Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first. She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear. She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
Not sure what to say about this - fairly typical ott best-something-ever BG
Azure, reaver champion (HQ choice) unit type; bike (eldar jet bike) ( unique) independent character.
WsBS s t w I a Ldsv 7 7. 3 4(5) 3 8 3 10 3+
Why T4 base? there's no particular explanation for this...
Also any particular reason for I8?
Wargear :
Custom reaver jetbike, armour of vileth, spear of Lhilitu, underslung stinger gun, Splinter pistol, combat drugs.
Custom reaver jet bike; Azure's jetbike has been modified to such and extent that when using her bladevane ability, it automatically wounds on a 3+, with amour saves allowed, also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not. If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if azure herself is killed. The custom reaver jetbike can also quickly be modifed by azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart;
This is kind of nuts, and something prevalent through your entire character - it's so overloaded with extra rules.
There's no particular need for it to autowound with Bladevanes, and the bonus 2D6 means he and his squad can move up to 5 feet with 2 turns every turn.
And that it permanently confers the rule? eesh.
1- arm of pain- taken from the back of a dead techmarine, azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle. It grants her weapons the twin linked ability to her ranged weapons and grants +1 attack in close combat.
What self respecting Dark Eldar would stoop to taking ugly, inferior Monkeigh technology!?
Otherwise reasonably mediocre.
2- haywire charges - azure outfits here reaver with haywire grenades store just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past. Whenever azure turbo boosts over a vehicle, she can choose to release some of the haywire charges, azure is able to bladevane said vehicle and roll d3 hits against it, results resolved on the haywire table of the warhammer 40000 rulebook.
At the end of the day, this one's probably fine.
3- enhanced engines, during the movement phase, azure can move an extra d6" in any direction.
oooh can go up to 5 and a half feet a with 3 turns per turn!
When you're moving equivalent to a Railgun round a turn, or faster than a flyer, something's confusing and wrong....
4- advanced targeting systems - azure outfits her jetbike with advanced targeting, which show all the critical points on her target, on a roll of 6 to wound with any ranged or close combat weapon, she gains the rending ability.
Rending doesn't do a huge amount here, but it's still reasonably brutal.
5- mobile armoury, she outfits her jetbikes with as many weapons as possible though with reduced speed, if this result is rolled, choose d3 results on this table except this result and apply these abilities to azure.
This one makes no sense - roll this option, get D3 results for free! With no drawbacks!
You claim it's with reduced speed, but it isn't. Just bonuses.
6- drugged up- azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid, roll two dice and choose one result when resolving combat drugs.
Just yanking Sliscus' ability.
Spear of Lhilitu; the spear of lhilitu is a power lance that always has an AP of 2 and counts as str 9 when charging vehicles.
Holycrap this thing is brutal - 6, AP2, Str 5 on the charge... even Str3 Ap2 otherwise is pretty nasty now. Throw in Str9 vs Vehicles on top of everything else and it's damn near the ultimate all-purpose multi-tool.
Armour of vileth- armour said to be imbued with the dark powers of vileth, this armour give a 3+ invulnerable save to the wearer. Due to the arrogance of the wearer being intensified by the dark powers of the ancient armour, the bear also has the furious charge special rule.
I would say a perm 3+* is equivalent to a 2+* that fails first wound + furious charge.
Also, what's a Vileth.
Under slung stinger gun; azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun, the stinger gun always wounds on a 2+. Its profile is as follows
Stinger gun; range strap type
18" X 5 assault 2 poisoned (2+)
Hate the name... not inherently a bad weapon. I would call it a Stinger Carbine.
Special rules; skilled rider, stealth, night vision, power from pain, master of the skies This is pointless, being it only affects the Baron and squads of Hellions, so for the purposes of this, I'll be ignoring it., speed over power
Alluring presence; when azure rides to war, she is often see being followed by dozens if eager reaver hopefuls, whenever azure is taken in the FOC, reaver jet bikes become a troops choice.
This ability is more powerful now.
So I'll rate it as worth more than it used to be.
Speed over power; azure detests slow moving things, any unit that can take a skimmer transport, I.e. raider or venom, must do so, and wracks, talos and cronos engines and grotesques cannot be taken in an army containing azure.
If you're doing this, you should probably prohibit Haemonculi, but I think in general, having to take transports is really not a negative, and the restrictions are specific to rarely used units (says the guy with the coven) so I think it'll be a null value.
Cost Breakdown:
Spoiler:
Archon Base - 60
+1 T +10
+1 I +10
Alluring Presence +20
Armour of Vileth; 3+* +25
AoV; FC +10
Spear of Lhilitu; AP2 Power Lance +25
SoL; Str9 vs Vehicles +10
Combat Drugs +10
Custom Reaver Jetbike; Eldar Jetbike +22
CRJB; 3+ Bladevanes +10
CRJB; 2D6" Add.Movement +15
CRJB; Squad Upgrade +20
CRJB; Perm.Upgrade +10
CRJB; Arm of Pain +10
CRJB; Haywire Charges +10
CRJB; Enhanced Engines +10
CRJB; Advanced Targeting Systems +15
CRJB; Mobile Armoury +15
CRJB; Drugged Up +10
CRJB; Underslung Stinger Gun +15
Skilled Rider +10
Stealth +10
Total: 362.
Character Tax + Roundup: 370
At the end of the day, this character suffers from what a lot of characters from people new to making their own content suffer from:
Overloaded with special rules and crazy weapons, needlessly ripping rules from other characters, undercosted (often quite severely). With experience you should learn to tone it down, and make it something reasonable
Alright - the unit filtered through my template and updated to be more accurate / easier to understand.:
Azure, reaver champion
Spoiler:
Army: Dark Eldar
BG: Of all the reavers that fly above the spires in the death races, there is one reaver that has come out on top every time.
Azure, as she is known, first mounted a reaver jet bike when she managed to kill one during a controversial death race as a young hellion, jumping from her skyboard, and decapitating the arena champion as he flew past, while mounting it herself, stealing the bike and finishing the race, alive and first.
She had an uncanny ability to swerve at the very last moment, more so than her reaver opponents, winning time and time again, her winnings are so Much that she rivals some of the lesser kabals in monetary terms, and far outstrips them in terms of respect and fear.
She deigns to join realspace raids followed by hopeful reavers trying to catch her attention, often to their demises, while she herself flies past in a blur if blood and metal, tear the enemy to shreds.
FO: HQ Squad: Azure, reaver champion
Unit: Azure, Points Per: 340, Models: 1*, Unit Type: Eldar Jetbike (Character),
WS-7, BS-7, S-3, T-4(5), W-3, I-8, A-3, Ld-10, Sv-3+*.
Alluring presence:
Reaver Jetbikes become Troops choices.
Speed over Power:
Units that can take a Dedicated Transport must take a Dedicated Transport.
Grotesques, Wracks, Talos Pain Engines and Cronos Parasite Engines cannot be taken.
Special Rules:
( EJB: Hammer of Wrath )
( EJB: Jink )
( EJB: Relentless )
( C: Precision Shots )
( C: Precision Strikes )
( AoV: Furious Charge )
Night Vision
Power from Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Skilled Rider
Stealth
Armour of vileth:
Armour said to be imbued with the dark powers of vileth, due to the arrogance of the wearer being intensified by the dark powers of the ancient armour it is said to grant special abilities.
The Armour of Vileth confers a 3+ invulnerable save and the Furious Charge special rule.
Spear of Lhilitu:
The spear of Lhilitu is a Power Weapon that uses the following profile:
Range--, Str-User/User+1*/9**, AP-2, Type-Melee.
*Only used during the turn the model charges.
**Only in assault against Vehicles.
Custom Reaver Jet Bike:
Azure's jetbike has been heavily modified.
Her bladevane ability, it automatically wounds on a 3+, with amour saves allowed.
Also, she can move an extra 2d6" in the assault phase, regardless of if she turbo boosted or not.
If she is deployed with a squad of reavers, she confers the extra 2d6" move to her squad, this effect last the entire game and doesn't not negate if Azure herself is killed.
The custom reaver jetbike can also quickly be modifed by Azure on the eve of battle, before the deployment of both armies, roll a d6 and consult the following chart:
1 - Arm of Pain: Taken from the back of a dead techmarine, Azure has modified a servo arm to hold whatever weapon she sees fit to carry into battle.
The Arm of Pain confers the Twin-Linked rule to all of Azures ranged weapons and +1 Attack.
2 - Haywire Charges: Azure outfits here reaver with a store of haywire grenades just behind the under slung weapon of her reaver, so as to attack vehicles as she zooms past.
When moving with Turbo Boosters, Azure may choose to drop these charges on an enemy vehicle.
Mark the start and end points of the unit's move, and trace an imaginary line between the two points.
Once the move is complete, the unit inficlts D3 Haywire hits on one Vehicle unit that lies under the line, resolved immediately.
Cover saves may be taken as normal.
You cannot use the effect of Azures Bladevanes during a turn you use Haywire Charges.
3 - Enhanced Engines: During the movement phase, Azure can move an extra D6" in any direction.
4 - Advanced Targeting Systems: Azure outfits her Jetbike with an advanced targeting array, which shows all the critical points on her target.
Azures Ranged and Melee weapons gain the Rending rule.
5 - Mobile Armoury: Azure outfits her jetbikes with as many weapons as possible though with reduced speed.
If this result is rolled, choose D3 results on this table except this result and apply these abilities to Azure.
6 - Drugged Up: Azure controls a large portion of the commoragh drug trade due to her wealth, which has its benefits in a realspace raid.
Roll twice on the chart when determining which combat drugs are available and choose which result applies.
Underslung Stinger Gun:
Azure once famously persuaded a haemonculus to convert his own dreaded stinger pistol into a reaver-mounted underslung stinger gun.
The Stinger Gun is a ranged weapon that uses the following profile:
Range-18", Str-X, AP-5, Type-Assault 2, Poisoned (2+).
I'm honestly not sure what could do to fix this.... the first call would be cutting down on the special rules...
Beyond that, I have no idea.
I believe you are correct, haemy's should be prohibited too, vileth is one of the dark muses, mostly associated with arrogance, the high initiativeis due o the fact she jumped a reaver during a death race from a sky board and one, both the strength and toughness should be lowered one, the reason for the extra 2d6" move was to show the unparalleled speed that she has produced from her bike, I'm willing to change that though, bike move faster than flyers a turn anyway, or, mine do, that's the idea I had with her, all about speed, as for the moving armoury rule, it should have "this also disallows the extra 2d6" movement by her and the squad she is deployed with due to taking her time tinkering with her own bike", I know I was yanking sliscus's ability, but hey, its a good one >.<, your point about the spear is a good one, I'll lower her strength to 3 and same with toughness, master of the skies, that shouldn't be there, that should be alluring presence, I don't know what happened there, thank you for you words of wisdom, I'll edit the character, maybe make the spear ap3? Ap2 on charge?
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
losing the 2D6 bonus for 4 and making the weapon AP2/3 and a drop in toughness... probably get away with 350...
Flyers can move between 18" and 60" a turn (18"-36" move + 12"-24" Turbo Boost.) with a single pivot at the end of the standard move.
Reavers having a potential of 0"- 48" (0"-12" move + 0"-36" Turbo Boost), and able to turn / hide wherever as a result.
Adding 2D6" makes it 2"-60" (then a further D6" makes it 3" to 66") or, equal to / greater than a fighter jet in motion.
Wargear: power armour, bolt pistol, combi-melta, power sword, frag and krak grenades
Special Rules: Independent Character, Fearless, Veterans of the Long War
Master of the Stor-bezashk: May select up to 6 Heavy support choices.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Ovion wrote: losing the 2D6 bonus for 4 and making the weapon AP2/3 and a drop in toughness... probably get away with 350...
Flyers can move between 18" and 60" a turn (18"-36" move + 12"-24" Turbo Boost.) with a single pivot at the end of the standard move.
Reavers having a potential of 0"- 48" (0"-12" move + 0"-36" Turbo Boost), and able to turn / hide wherever as a result.
Adding 2D6" makes it 2"-60" (then a further D6" makes it 3" to 66") or, equal to / greater than a fighter jet in motion.
Fair enough, I've dropped the 2d6" rule, dropped the toughness and strength values one, added a nerfing result on the jet bike table (reduces unit and attack values by 1) and a few other things, removed the armour, given a shadow field instead. Taken out stealth USR.
Automatically Appended Next Post:
Ovion wrote: losing the 2D6 bonus for 4 and making the weapon AP2/3 and a drop in toughness... probably get away with 350...
Flyers can move between 18" and 60" a turn (18"-36" move + 12"-24" Turbo Boost.) with a single pivot at the end of the standard move.
Reavers having a potential of 0"- 48" (0"-12" move + 0"-36" Turbo Boost), and able to turn / hide wherever as a result.
Adding 2D6" makes it 2"-60" (then a further D6" makes it 3" to 66") or, equal to / greater than a fighter jet in motion.
I've edited the profile above, do you think that is better?
This message was edited 1 time. Last update was at 2012/11/07 09:24:38
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade.
Special Rules: Independent Character;
And They Shall Know No Fear;
Rites of Battle;
Orbital Bombardment;
Battle Barge Comm Uplink;
Distrustful;
Know your enemy.
Battle Barge Comm Uplink: The upgraded communications system of this artificer armour allows Ramsus to call down his Orbital Borbardment even if he moved in the same turn.
Distrustful Ramsus' fanaticism and single-minded devotion to the hunt for the Fallen is such that he has grown extremely weary of anyone outside the Unforgiven. Due to this paranoia, any allied army, except those of Codex: Dark Angels, are considered a tier below when checking for alliance level. E.g - Allies chosen from the Codex: Space Marines are treated as "Allies of Convenience" instead of "Battle Brothers"
Know Your Enemy Ramsus is aware that every bit of information, no matter how tiny and insignificant, can lead to one of the Fallen. As such, he always deems as top priority the capture of the enemy leader, regardless of who it may be. An Army led by Ramsus gains one more Victory Point for the "Slay the Warlord" Secondary Objective (making it 3 VP's in Purge the Alien), except when playing against Tyranids.
This message was edited 2 times. Last update was at 2012/11/07 10:59:40
Iron Tetrarch Coldatus Arcturus 240 points Leader of the Logician's Segmentum Solar cells "The Technomancy of Old is lost, but the information remains with the Omnissiah. We can only rediscover it through our own innovation and ... progress." -Coldatus Arcturus' parting words to the Adeptus Mechanicus.
Iron Tetrarch Arcturus was a former Archmagos Myrmidonos of the Adeptus Mechanicus, charged with stamping out the very heresy he has become. Upon the destruction of a cell of Logicians Hereteks in the Calixian Sector, Archmagos Arcturus captured a copy of their holy text In Defense of the Future: A Logical Discourse. Of course, rather than turn the text into the Protectors or the Myrmidons, Arcturus kept it and began reading it.
Now, he has fled renegade from the Adeptus Mechanicus, looking to acquire, and even develop, new technologies to assist in Mankind's dominion of the stars, whether or not the Imperium of Man's Ecclesiarchy or the stringent restrictions of the Adeptus Mechanicus agree.
WS:4 BS:5 S:4 T:6 W:4 I:4 A:2 Ld:10 Sv: 2+/4++
Type: Infantry (Unique, Character)
Special Rules: Independent Character, Fearless, Feel No Pain
Iron Tetrarch Arcturus has been fighting against tech-priests his entire lifetime, first on the side of the Mechanicus, then on the side of the Hereteks. He has the Preferred Enemy (Techpriest Enginseer), Preferred Enemy (Warpsmith), and Preferred Enemy (Techmarine) special rules.
Proteus Protocol: Iron Tetrarch Arcturus has eluded capture thus far by discovering the long-lost art of uploading his consciousnesses to Machines. If Arcturus is within 2" of a friendly vehicle, he may use the Look Out Sir! rule to allocate hits (before they are rolled to wound!) on him to the vehicle instead. The transfer takes time, however, and so he is considered to have Gone to Ground against the shooing attack.
Unaffiliated with the Legions: Arcturus is associated with a human cult, not really the Chaos Space Marines. Therefore, units of Chaos Space Marines are Elites choices in an army led by Iron Tetrarch Arcturus.
Unaffiliated with the Gods: Arcturus does not consider the Chaos Gods (or any other gods, for that matter) to be anything more than xenos to be understood and overcome. He never rolls on the Chaos Boons table and lacks the Champion of Chaos special rule.
Wargear: Digital weapons (see Codex: SM), Mechadendrils (not included in profile above), Servo-Arm, Power Axe, Master-Crafted Plasma Pistol
Opus Machinae: A relic left from his days as a Myrmidon, the Opus Machinae is a force field that confers a 4+ invulnerable save.
Cerebral Annihilator: This product of Logician research and innovation is a device that overloads and destroys the neurons in an opponent's brain. [Range: - S: Special AP: -] Any model hit by the Cerebral Annihilator must take a Toughness test. If the test is failed, then the target suffers a wound with the Instant Death special rule.
Rod of Apostasy: This is a product combining the psycho-reactive circuits of many Imperial anti-psyker machines with a basic power staff. It damages the recipient's connection to the Warp and for a short time after hitting them. [Range: - S: +2 AP:4, Apostasic] Apostasic: Any hit by the Rod of Apostasy suffers -1 to its leadership for the rest of the game turn. A psyker hit by the Rod of Apostasy must also re-roll successful psychic checks for the same duration.
This message was edited 9 times. Last update was at 2012/11/07 15:24:00
Gladius Vex is the current Brass Angels chapter master. He is a master tactician and ruthless fighter often seen at the forefront of his army. It is his duty to find where the fighting is thickest and slaughter the most enemy Generals as possible, as payment for the Brass Angels crimes. He does this with the sacred weapon, the Burning Chalice, in the hopes that someday the horrors of the Raxus Heresy may be forgotten.
Wargear: Arfificer Armor, Frag and Krak grenades, The Burning Chalice*, Inferno Pistol, Iron Halo
Special Rules: And They Shall Know No Fear, Zealous Vigour**, Combat Tactics, Orbital Bombardment
*The Burning Chalice is a huge eternally flaming sword locked with a sacred chain to the current Brass Angels chapter master's arm. It will continue to flicker with a zealous fire until the day when Brass Angels heresy has been atoned for.
The Burning Chalice: Strength- user +1, AP- 2, Special Rules- Instant Death
**Zealous Vigour- So angered is he by the betrayal of former Chapter Master Wenton Marx, and the tide of endless crusades that lies in front of him, Gladius will not stop until his quest is finished and the Brass Angels may once again find peace in the Emperor's light.
When Gladius would lose his last wound, roll a d6, on a 4+ he regains it and stays in the fight. The next time he loses it, he regains the wound on a 5+, and then a 6+ the next time. After he has lost his last wound three times, he will die if he loses it again, his zealous vigour finally leaving him.
DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
The Staff of Castian: This is a master-crafted Nemesis Warding Stave that strikes at S6.
Special Rules: The Aegis, ATSKNF, Independent Character, Preferred Enemy (Daemons), Psyker (Mastery level 3)
Psychic powers: Quicksilver, Might of Titan, Hammerhand, The Summoning.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions