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Made in us
Stealthy Kroot Stalker






U.S.

RegalPhantom wrote:

My only concern is that Parasitic Touch says 'for every one saved wound', which would be fairly powerful even on a 190 point character. If it is supposed to say 'unsaved wound' instead, I think it would be fine.

I would also like to see some sort of retinue that he can take. Maybe say 'He may take a retinue of 0 - 2 Plague Flies, which count as Chaos Spawn with the Mark of Nurgle and are jump infantry instead of beasts (costed at 10 points more per model than a normal Spawn with a MoN).


Whoops, nice catch on that. Also neat idea for the flies. I was personally waiting for the supposed Daemon Nurgle Flies to drop before I made up some entourage rules.

 McNinja wrote:
Apollyon the Destroyer
The Destroyer - Apollyon is well known for his many kills on the field, but mostly for his high-profile kills, making it a point to challenge only the strongest opponents he can find.Apollyon must challenge any HQ model he assaults. Furthermore he is allowed to do one of the following once per turn, chosen at the beginning of either the shooting or assault phase:
Massacre- Apollyon changes his Strength to 3 and doubles the number of attacks on his profile.
Murder- (This may only be used when in a challenge) Apollyon may only make 1 attack, but gains +1 Weapon Skill, Strength, Initiative, and the Infinity Blade gains the Instant Death Rule.
Annihilate- (Shooting phase only) Apollyon unleashes the full power of the Infinity Blade upon his foes. This changes the shooting profile to: R18" S:7 AP:2 Type: Assault 1, Disruption, Beam - This functions exactly as a beam psychic shooting power, but no Leadership test is needed.


Really interesting and balanced rules. In particular I like the Massacre rule.

This message was edited 1 time. Last update was at 2013/01/18 19:26:01


 
   
Made in gb
Been Around the Block



UK

Removing EW wouldn't fit as it's needed for the lore I've built up for the characters, anywho onto the next one.

Name: The Golden Phoenix.

WS6 BS5 S4 T5 W5 I7 A5 Ld10 Asv2+/InSv3+

Wargear:
The Blade of Goliath: The Legendary sword wielded by Goliath of Biblical Legends, then used by King David after he recovered it from the priests of Nob. This huge sword is built for one thing only taking heads. S Ux2 AP1 Special Rules: Melee, Armourbane, Instant Death, Giant Blade.
Giant Blade----This means the weapon has the Unwieldy special rule.

The Plasma-Bolter: An ancient heresy era gun crafted by the legendary Iron Hand called the Blacksmith. It fires shells of burning plasma. S6 AP4 Special Rules: Assault 2, Gets Hot, Armourbane.

Phoenix Armour: This magnificent Armour grants the wearer a 2+ armour save and 3+ Invulnerable save. Also, means the character acts like a Jump Infantry model, is immune to the Soulblaze special rule, flamer, plasma and melta weapons, but get hots can still wound her. On a charge the user can use her weapons at normal Initiative, but due to it's age, if an armour or invulnerable save is failed, then on a 4+ another wound is taken.

Special Rules:
Fearless, EW, Adamantium Will, Counter Attack, FNP(6+), Hammer of Wrath.

Reborn out of Fire: When she runs out of wounds, do not remove from play. In the next phase, roll a D6, then consult the following chart:
1-2: She is dead, remove from play.
3-4; She gets up but with 1 wound.
5-6: With blazing fire she gets up, makes a move up to 12inchs, which can be into combat, and regains D3+2 wounds.

Psyker (Mastery Level 1): She has a special psychic ability called Battle Meditation (Warp Charge 1).

Battle Meditation: If she does no actions from the controlling player's moving phase, to his next movement phase, then she can manipulate the battle to her sides favour. Roll for power at the start of the following movement phase, and all friendly models within 12 inches gain WS+1, BS+1, S+1, T+1, and A+1. they also gain fearless and grants Fear to all of the units. Also all enemies within 12 inches, must reroll EVERYTHING. They also must roll a dice to see how far they move, 2D6 if not an infantry model, and 2D6 for vehicles wishing to do Cruising speed, D6 for all other vehicles. Flying or Flying monstrous Creatures roll 3D6 for Zooming or Swooping. However if at any time, when charging the power or when the power is in play, she is assaulted or shot at, the power stops, and all models within 6 inches take a S4 AP- hit. If she fails the psychic test, then the feedback causes her to take D3 S6 AP2 hits. This is a one time only power.

The backstory is very simply, she is an ancient warrior from Earth who finds an ancient suit of Armour and can't get out of it for love nor money. I think the points for her, using Draigo as a base figure, about 800 points. If you have any q's about the Battle Med, please ask it took about 10 mins to work it out.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Dusty Skeleton





I made a topic for this guy before a saw this one My mistake.

Lieutenant Imhotep of the Shining Spectres 5th Company
Out of all the Shining Spectres Imhotep at most times was not a favourite in his superiors eyes this is because he does not attack his enemies first but tries to reason with them but this normally lead to him being attack or one of his men. Imhotep exiled himself when he saw corruption in his chapter when his commander wrongly ordered an attack on an Imperial Guard officer. This lead to those in the 5th Company who believed in Imhotep’s ideas of peace exiling themselves with him. Imhotep spent years in the search for his commander and just as he was about to give up hope when came across an Imperial Guard ship came into space, he immediately thought the worst but it wasn’t so. It was the Imperial Guard officer he encountered so many years ago MR Elusive Man he was quite curious of this encounter so he sent a message and the answer he got was join me and so they got into a conversation. The conclusion was a partnership between the two.

Imhotep WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 3+

SPECIAL RULES: And They Shall Know No Fear, Combat Tactics, Independent Character, Preferred Enemy(Necrons) .

Blinding Light: While in battle Imhotep uses his Chapter’s gene curse and lights up to make his enemies blind with his chapter’s holy light. Imhotep gains 5+ inv save.

A Peaceful Approach: Imhotep prefers a more peaceful ways so he tries to reason with what he is fighting but when whatever he is fighting doesn’t see peace they see war. When Imhotep charges a unit they have to make an Ld test with 2D6 and if the unit fails the Ld test they will lose one attack to a minimum of one.

WARGEAR: power armour, plasma pistol, frag and krak grenades.

Blade of light

The Blade of light is a weapon given to all officers of the shining spectres as a sign of rank but they mere copies of the original which shines as bright as the sun in the spectres system. Each of the
Blades of light shine as bright as the souls which carry them and Imhotep’s blade shines very bright indeed.

The Blade of light is a power sword which makes models attacking Imhotep reroll their hits.

Star grenades

Star grenades contains a mere fraction of the energy of the spectres sun but even the small amount of energy in the grenades can explode with blinding light which can even affect a space marines advanced eyes.

Star grenades count as defensive grenades.

Haven't given much thought to the points but maybe 180-200 points.

The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt


 
   
Made in us
Fireknife Shas'el






Left Hand of the Pheonix wrote:
Removing EW wouldn't fit as it's needed for the lore I've built up for the characters, anywho onto the next one.

Name: The Golden Phoenix.

WS6 BS5 S4 T5 W5 I7 A5 Ld10 Asv2+/InSv3+

Wargear:
The Blade of Goliath: The Legendary sword wielded by Goliath of Biblical Legends, then used by King David after he recovered it from the priests of Nob. This huge sword is built for one thing only taking heads. S Ux2 AP1 Special Rules: Melee, Armourbane, Instant Death, Giant Blade.
Giant Blade----This means the weapon has the Unwieldy special rule.

The Plasma-Bolter: An ancient heresy era gun crafted by the legendary Iron Hand called the Blacksmith. It fires shells of burning plasma. S6 AP4 Special Rules: Assault 2, Gets Hot, Armourbane.

Phoenix Armour: This magnificent Armour grants the wearer a 2+ armour save and 3+ Invulnerable save. Also, means the character acts like a Jump Infantry model, is immune to the Soulblaze special rule, flamer, plasma and melta weapons, but get hots can still wound her. On a charge the user can use her weapons at normal Initiative, but due to it's age, if an armour or invulnerable save is failed, then on a 4+ another wound is taken.

Special Rules:
Fearless, EW, Adamantium Will, Counter Attack, FNP(6+), Hammer of Wrath.

Reborn out of Fire: When she runs out of wounds, do not remove from play. In the next phase, roll a D6, then consult the following chart:
1-2: She is dead, remove from play.
3-4; She gets up but with 1 wound.
5-6: With blazing fire she gets up, makes a move up to 12inchs, which can be into combat, and regains D3+2 wounds.

Psyker (Mastery Level 1): She has a special psychic ability called Battle Meditation (Warp Charge 1).

Battle Meditation: If she does no actions from the controlling player's moving phase, to his next movement phase, then she can manipulate the battle to her sides favour. Roll for power at the start of the following movement phase, and all friendly models within 12 inches gain WS+1, BS+1, S+1, T+1, and A+1. they also gain fearless and grants Fear to all of the units. Also all enemies within 12 inches, must reroll EVERYTHING. They also must roll a dice to see how far they move, 2D6 if not an infantry model, and 2D6 for vehicles wishing to do Cruising speed, D6 for all other vehicles. Flying or Flying monstrous Creatures roll 3D6 for Zooming or Swooping. However if at any time, when charging the power or when the power is in play, she is assaulted or shot at, the power stops, and all models within 6 inches take a S4 AP- hit. If she fails the psychic test, then the feedback causes her to take D3 S6 AP2 hits. This is a one time only power.

The backstory is very simply, she is an ancient warrior from Earth who finds an ancient suit of Armour and can't get out of it for love nor money. I think the points for her, using Draigo as a base figure, about 800 points. If you have any q's about the Battle Med, please ask it took about 10 mins to work it out.

I can't stop laughing half way through any section of this. Throw some fleshbane and shred on to the sword and bolter just for good measure.

This message was edited 1 time. Last update was at 2013/01/19 00:47:27


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Fireknife Shas'el





United States

@Left hand of the phoenix: for the sword, just give it unwieldy, don't give it some special rule that you have to explain that simply gives it a usr.
   
Made in gb
Been Around the Block



UK

I did think of doing that, and in hindsight i should have just said unwieldy. As for Fleshbane on the sword, I had thought of that but, it didn't suit the lore behind the sword. For the gun, I didn't want to make it too powerful, just a stormbolter with a bit more power to rip through people.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

So what did you all think of mine?
   
Made in de
Morphing Obliterator






200 points are a bit undercosted imho. With 2+/3++/FNP he has the best save possible and Grenades in Termi Armor. 225 points is the absolute minimum.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

He also has i4 bs3 and 3 attacks max, I can create this character for less points lol, plus lysanander has better for the same cost
   
Made in de
Morphing Obliterator






but unlike Lysander he actually uses his Ini and has still a ranged weapon instead of a SS

edit:
Company Master in Termi Armor; 130 points
Displacer Field; 25 points
Mace of Absolution; 30 points
Lion's Wrath; 15 points
Grenades; 5-10 points
Precision Strikes and Challenges; 0-5 points
FNP; 20 points

so you see you are way over 200 points

This message was edited 1 time. Last update was at 2013/01/19 14:01:52


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in hk
Alluring Mounted Daemonette





Melbourne

Captain-Champion Dios, Iron Snakes Chapter

Dios is unusual for a Space Marine in that he fulfils 2 roles: that of Captain and Chapter Champion. In this capacity, he operates both as his Chapter Master's bodyguard, and as a back up field commander.

190 points

Type: Infantry (unique)

WS6 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: artificer armor, iron halo, plasma pistol, frag and krak grenades

The Iron Serpent: This is an unusual weapon, taking the form of a segmented adamantium whip. When activated, a powerful disruption field plays across it's body, and it can be altered from a flexible chain to a long rod in the blink of the eye. This weapon is AP3, has 2 modes, and attacks may be freely split amongst them. Flexible: Grants +2 attacks, and may reroll all failed to hit rolls. Inflexible: Grants +2 Strength, and may re-roll all failed to wound rolls.

Special Rules: Independent Character, ATSKNF, Combat Tactics

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Dusty Skeleton





Do you think my guy is bad or good?

This message was edited 1 time. Last update was at 2013/01/19 17:50:00


The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt


 
   
Made in gb
Elite Tyranid Warrior




So I've built a Dreadknight and converted it with a Forge World Inquisition Rhino top hatch as a Storm Shield, and figured I'd write him a profile since he's such an outrageously cool looking model:

Elite

Varimathras the Banisher - 215 points
WS- BS- S- T-- W - I - - A-- Ld-- Sv
--6-- 4--- 6- 6-- 4- -4--- 3-- 10-- 2+

Unit Composition:
1 (Unique)

Unit Type:
Monstrous Creature (Character)

Wargear:
Dreadknight Armour
Nemesis Greatsword
Nemesis Doomfist
Ceramite Shieldwall

Ceramite Shieldwall - Formerly the top hatch of an Inquisition Rhino, the Tech Priests of Titan have fashioned a crude Doomfist mount and integrated a warpfield generator into the ceramite plating, allowing it to be wielded by a Dreadknight as an oversized battle shield. The Ceramite Shieldwall follows all of the normal rules for a Storm Shield, conveying a 3+ invulnerable save to Varimathras.

Special Rules:
The Aegis
And They Shall Know No Fear
Preferred Enemy (Daemons)
Psyker (Mastery Level 1)*
Deep Strike
Rampage

Psychic Powers:
Dark Excommunication
Hammerhand

*Varimathras can exchange one of his psychic powers for a single roll on either the Divination, Pyromancy or Telekinesis disciplines.

Dreadknight plus Nemesis Greatsword is 155 points, plus the special rules Rampage, Deep Strike and his Storm Shield, I figured I'd add another 60 points to his cost which I think is reasonable considering he can't take a teleporter or a ranged weapon, he's strictly a melee character.

What are your thoughts, guys?

This message was edited 2 times. Last update was at 2013/01/20 14:03:12


 
   
Made in gb
Dusty Skeleton





Well if I thought that dreadknight guy I be a bit scared. Over all not that broke.

The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt


 
   
Made in gb
Been Around the Block



UK

All decent character I've seen, the Dreadknight one is really cool.

So, character no 3 of many. This one belongs to the Imperial Guard and I've used Marbo as a base figure, but he is a mix of Vindicare Assassin as well.

Name: Lieutenant Jack Goth "The Valhallan Sniper"

WS4 BS5 S3 T4 W4 I9 A3 Ld9 Asv5+/Insv5+

Wargear:
The "My Love". The most powerful sniper rifle in existence. Can kill anything with one shot, with it's adaptive bullets. Created eons ago by an unknown gunsmith, how it got to Jack's hands is a mystery, all is know, that he has killed 1000's with it. R 72 S X AP1 Special Rules: Assault 1, Adaptive Rounds, Instant Death.
Adaptive Rounds: All shots against non-vehicles wound on 2+, armour penetration rolls on 6d6+3.

The Shadow Blade: A long blade with an edge as sharp as diamonds. S User AP3 Special Rules: Melee, Fleshbane.
Meltabombs.
Flak Armour.

Special Rules:
Dead-eye: Jack can re-roll all failed to hit rolls in the shooting phase, and uses his own BS in overwatch, and he picks out his targets ala the Vindicare Assassin.
Shadow Walker: Jack does not deploy normally, instead if Night Fighting is in progress at the start of the battle, he is not deployed. Instead on the lifting of Night-fighting, he appears either with 6 inches of an enemy model, or in any terrain piece. He cannot charge when deployed like this. If night-fighting is not in progress, he is placed in a random terrain piece. This also grants him a 5+ invun save.
Valhallan Steel: This means that Jack can re-roll failed morale, pinning and leadership checks. It also grants him the stubborn USR.

Considering that Marbo is 65 points from memory, by my calcs I reckon he comes in around 300 points.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Left Hand of the Pheonix wrote:
All decent character I've seen, the Dreadknight one is really cool.

So, character no 3 of many. This one belongs to the Imperial Guard and I've used Marbo as a base figure, but he is a mix of Vindicare Assassin as well.

Name: Lieutenant Jack Goth "The Valhallan Sniper"

WS4 BS5 S3 T4 W4 I9 A3 Ld9 Asv5+/Insv5+

Wargear:
The "My Love". The most powerful sniper rifle in existence. Can kill anything with one shot, with it's adaptive bullets. Created eons ago by an unknown gunsmith, how it got to Jack's hands is a mystery, all is know, that he has killed 1000's with it. R 72 S X AP1 Special Rules: Assault 1, Adaptive Rounds, Instant Death.
Adaptive Rounds: All shots against non-vehicles wound on 2+, armour penetration rolls on 6d6+3.

The Shadow Blade: A long blade with an edge as sharp as diamonds. S User AP3 Special Rules: Melee, Fleshbane.
Meltabombs.
Flak Armour.

Special Rules:
Dead-eye: Jack can re-roll all failed to hit rolls in the shooting phase, and uses his own BS in overwatch, and he picks out his targets ala the Vindicare Assassin.
Shadow Walker: Jack does not deploy normally, instead if Night Fighting is in progress at the start of the battle, he is not deployed. Instead on the lifting of Night-fighting, he appears either with 6 inches of an enemy model, or in any terrain piece. He cannot charge when deployed like this. If night-fighting is not in progress, he is placed in a random terrain piece. This also grants him a 5+ invun save.
Valhallan Steel: This means that Jack can re-roll failed morale, pinning and leadership checks. It also grants him the stubborn USR.

Considering that Marbo is 65 points from memory, by my calcs I reckon he comes in around 300 points.


So basically, just to make sure I have this correct and im not mis-reading anything...

In the shooting phase, he can kill anything he hits (and he will hit with a re-rollable 2+). In assault, like any guard unit, he has issues. One question, why does he have T4 and 4W? Only characters I can find with those statistics have some sort of biotic modifications like Straken and Yarrick. Even Harker is only T3. Also, Initiative 9? Same deal, Marbo is only I5, Assassins are I7 and Death Cult Assassins are I6. I can kinda understand the reasons behind the 5+ invul, but that's not too big a deal.

At this phase, if you really wanted to play him and he was priced at the 300 points you give....sure, I would play it. 300 is a pretty big point sink for, arguably, something that won't last a turn past it's arrival. Even at T4 and 4W, it's not gonna take much to kill 'em. Even an assaulting squad of Marines could drag him down through attacks alone really


DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in gb
Been Around the Block



UK

The point with him is that he sits on the back, shooting people, not getting into combat. The I9 is from the fact that he lives in the shadows, and that he has incredible reflexes. I was tempted to make him EW, but I thought then he would be OP. The shadow realm which is why he can deploy like that, has made him pre-naturally tougher that a normal guardsman. There is also stuff in the deeper lore, that he once well went somewhere not many people come back sane from, and it effected him in the physical realm.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Left Hand of the Pheonix wrote:
The point with him is that he sits on the back, shooting people, not getting into combat. The I9 is from the fact that he lives in the shadows, and that he has incredible reflexes. I was tempted to make him EW, but I thought then he would be OP. The shadow realm which is why he can deploy like that, has made him pre-naturally tougher that a normal guardsman. There is also stuff in the deeper lore, that he once well went somewhere not many people come back sane from, and it effected him in the physical realm.


I9 is equivalent to the fastest Dark Eldar character ever.
For a human, even a massively fast 'regular' human... I5-I6 tops.

These characters so far have been massively OTT, even with the concept (which I do kind of like, a few massively powerful single model units)...
I'll give them a solid review in a bit.

   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Left Hand of the Pheonix wrote:
The point with him is that he sits on the back, shooting people, not getting into combat. The I9 is from the fact that he lives in the shadows, and that he has incredible reflexes. I was tempted to make him EW, but I thought then he would be OP. The shadow realm which is why he can deploy like that, has made him pre-naturally tougher that a normal guardsman. There is also stuff in the deeper lore, that he once well went somewhere not many people come back sane from, and it effected him in the physical realm.


So, if he is supposed to sit in the back, why does he have a better powersword, the ability to start VERY close to enemies, 3 Attacks, and Initiative 9? It's just bumping up your points for things you should never be using.

As Ovion said, I9 is the fastest Dark Eldar character. Ever. EVER. That's way too OTT. Without biotics and mods, he should be I5 (around Marbo). I9 does not reflect incredible reflexes, I5 represents incredible reflexes. Anything above that comes from non-human stuff like the Dark Eldar.

If you want to use this Shadow Realm idea for the T4 and things, I would flesh out the fluff a bit more. It's REALLY badly explained at the moment, and by that I mean not at all hahahhahahaha. And yeah, no EW. EW should be reserved for very powerful Space Marines, Daemons/Chaos, and other "warp" afflicted individuals.

DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in gb
Been Around the Block



UK

I think you are right about I9, perhaps I6, or I5. The powersword is only meant to be a last resort weapon, so if he is charged he can deal with any enemies that attack him, and if he is close to them, then he has a chance to defeat them.

Now the explanations are really complex, and I'll properly flesh it out after I've done a couple more characters. For example, Jack Goth,. the rumors state that he once went into the eye of terror and ignored everything in there, but that enhanced him massively.

The shadow realm idea is from that when in the eye of terror, Tzeentch showed him what he could have, and enhanced him with the shadow walking ability, but when Jack refused and the Chaos God tried to take it back, Jack legged it. I'm sorry but I haven't got the explanations fully down yet, but that's the start point for his stuff.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Actually made a Character (rather than just reviewing other peoples and updating my own crap to 6th).
Reviving DOOMRIDER!

Spoiler:
FO: HQ
Squad: DOOMRIDER
Unit: DOOMRIDER, Points Per: 230, Models: 1*, Unit Type: Bike (Character), Jump,
WS-6, BS-5, S-5, T-5, W-3, I-6, A-4, Ld-10, Sv-3+/5+*.
Wargear:
The Thunderhog
( TT: Twin-Linked Meltagun )
Boltpistol
Doomriders Plasma Gun
The Blade of Ormagöden
Frag Grenades
Krak Grenades

Special Rules:
( B: Hammer of Wrath )
( B: Jink )
( B: Relentless )
( C: Precision Shots )
( C: Precision Strikes )
( J: Bulky )
( J: Deep Strike )
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
( TT: Wheels of Fire )
( TT: Steed of METAL )
( SoM: Skilled Rider )
Champion of Chaos
Daemon
( D: Fear )
( D: 5+ Invulnerable Save )
The Eternal High
( THE  Feel No Pain )
Mark of Slaanesh

The Thunderhog:
The Thunderhog is Doomriders customised Bike, fueled by Cocaine with wheels of flame, and a Daemon in its own right, it's Doomriders faithful metal steed.
The Thunderhog a Chaos Bike equipped with a Twin-Linked Meltagun and has the Wheels of Fire and Steed of METAL Special Rules.

The Blade of Ormagöden:
The Blade of Ormagöden is Daemon Weapon gifted to Doomrider by Slaanesh itself. Forged from the power of Metal itself, it screams mighty battlecries and sings spectacular power ballads whenever it is drawn.
The Blade of Ormagöden is Daemon Weapon with the following profile:
Range-N/A, Str-User, AP-2, Type-Melee, Daemon Weapon.

Wheels of Fire:
The Thunderhog moves can move as Jump Infantry.

Steed of METAL:
Due to the partially sentient nature of Doomriders daemonic bike, he has the Skilled Rider Special Rule.

The Eternal High:
The Doomrider is on a constant quest for the ultimate high, there's practically never a moment where his veins don't burn with truly excessive amounts of the galaxies most potent drugs.
Because of this, Doomrider has the Feel No Pain Special Rule.
Points Breakdown:
Spoiler:
Lord - 65
+1S +10
+1T (Bike)
+1A +10
+Chaos Bike +20
+TL Meltagun +15
+Plasmagun +15
+The Blade of Ormagöden +30
+Jump Pack +15
+Skilled Rider +10
+Daemon +15
+Feel No Pain +10
+Mark of Slaanesh +15
Total: 235

This message was edited 4 times. Last update was at 2013/01/20 23:03:36


   
Made in gb
Proud Triarch Praetorian





link to pic? its broken...

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Been Around the Block



UK

Next character time, this one is actually based on my Inquisitor for my Grey Knights, but I've improved her a bit. A bit of fluff first though, Amy was kidnapped by Dark Eldar pirates. As she was sent into the arena to fight, she picked up a mysterious sentient blade. It helped her escape, and eventually she met up with the Grey Knights and with them she hunts daemons. I am in the process of writing a story about her and that will have more detail about everything.

Name: Inquisitor of the Ordo Malleus Amy Deuss.

WS4 BS4 S3 T3 W3 I5 A3 Ld10 Asv3+/Insv 4+

Wargear:
The Daemonblade Barnabus: This is not a normal daemonblade. It is actually a blade forged by the legendary Iron Hand the Blacksmith. That same man was there on Istavaan V, during the dropsite massacre. After surviving, he came across a daemon and in his struggles, he bound the daemon to the blade. Unfortunately, his lust for vengeance nearly allowed the daemon to escape it binds, but before he entered the eye of terror on a mission of vengeance he threw it away. Amy picked it up when she entered the Wych cult arena, and it helped her escape. This follows the normal rules for daemonblade's but for one difference. Instead of rolling twice, you roll 4 times on the chart, re-rolling any copies.

Adapted Wych Cult armour. This gives her a 3+ armour save.

Frag and Krak Grenades, Force Weapon, pysk out grenades, rad grenades, pyschotroke grenades.

Special Rules:
IC, Fearless, Preferred Enemy (Dark Eldar and Daemons)

Daemonic Protection. The blade emits an aura that has kept her alive through many, many fights. This grants her a 4+ invun save.

"Daemon I unleash you" Once per game, she may unleash the daemon from the blade. His statline is WS6 BS4 S6 T6 WD3 I5 A5 Ld10 Asv 2+/Insv5+. He acts like a monstrous creature, apart from that if she dies, he also is removed from play. He will only grant VP's if he is killed, not if he is removed for amy's death. He has the Rampage and Eternal warrior special rules.

Pysker(Level 2) She can only take powers from telekenesis.

The character in games costs 78points for daemonblade, power armour, and pysker. I make it out she should be around 250points now

Again if you have any questions about the fluff behind the stuff, I'm all too willing to explain it. But for a quick explanation, when in the arena, she beat up Lelith Hesperax, due to the blade.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Ichor-Dripping Talos Monstrosity






A Daemon in Commoragh would result in there being no possible way she'd get out of commoragh.
And a Daemon Blade wouldn't be allowed into the arenas. There's only really 1 solid rule in the Dark City - no Psykers or Daemons.
(Technically, don't look up if you want to live and assaulting Vect will ruin your day, but they're really 'unwritten' rules...)

To be honest, use this layout:
Unit (Under Review)
Spoiler:

Army:
BG:

FO:
Squad:
Unit: , Points Per: , Models: , Unit Type: ,
WS-, BS-, S-, T-, W-, I-, A-, Ld-, Sv-.
Wargear:
Special Rules:

Options:

And fill out the BG section for each unit as you make it.

I'm going to work through each of your units and give it a frank review and costing now / tomorrow, so keep your eye out.

   
Made in us
Despised Traitorous Cultist





Well, I see I'm not the only one who runs that style Inquisitor. Glad to see another one.

Anyway, here' my thoughts for a character.

Grey Knights
Viridiana Gyre was born, and orphaned, in the late portion of M41, on the planet Fenris. As a child she showed an incredible potential for thinking outside the box, and performing psychic feats. Rather than risk this potential falling into Chaos' hands, Inquisitor Acaelus Gyre of the Ordo Malleus adopted young Viridiana, and taught her everything he knew about being an Inquisitor. After he passed on, he left his Daemonblade, his work, and all he possesed to her care. To this day she continues his work with the dedication she has come to be known for.

HQ
Ordo Malleus Inquisitor Viridiana Gyre..............................................................................140 points
WS-BS-S- T- W- I- Ld- Sv
5----4---4--3---3--4--10--3+

Unit composition
-1(Unique)

Unit Type
-Infantry(character)

Wargear
-Power Armour
-Daemonblade of Kairos
-Frag grenades
-Krak grenades
-Psyk-out grenades

Special Rules
-Independent Character
-Fenrisian Heritage
-Stubborn
-Psyker (Mastery Level 1)


Daemonblade of Kairos: A daemonblade entrusted to the Gyre family for generations, this daemonblade comes with the Familiar power for demonblades already selected, raising Viridiana's mastery level to 2, and making the blade a Force Sword. The second power is rolled for as usual, ignoring additional Familiar results.

Fenrisian Heritage: Despite her adoption, Viridiana still calls the planet Fenris home. It is where she feels most at ease, and it shows in her interactions with her people. Viridiana gains +1 Strength(already in her profile), and the Counter-attack Universal Special Rule. She may also take 0-2 Fenrisian Wolves from Codex: Space Wolves as Wargear.

Psyker: Viridiana Gyre may generate psychic powers from Pyromancy, or Divinaton disciplines.

Thoughts, anyone?

This message was edited 3 times. Last update was at 2013/01/21 22:47:24


 
   
Made in us
Lord Commander in a Plush Chair





California + Philidelphia

Left Hand of the Pheonix wrote:
All decent character I've seen, the Dreadknight one is really cool.

So, character no 3 of many. This one belongs to the Imperial Guard and I've used Marbo as a base figure, but he is a mix of Vindicare Assassin as well.

Name: Lieutenant Jack Goth "The Valhallan Sniper"

WS4 BS5 S3 T4 W4 I9 A3 Ld9 Asv5+/Insv5+

Wargear:
The "My Love". The most powerful sniper rifle in existence. Can kill anything with one shot, with it's adaptive bullets. Created eons ago by an unknown gunsmith, how it got to Jack's hands is a mystery, all is know, that he has killed 1000's with it. R 72 S X AP1 Special Rules: Assault 1, Adaptive Rounds, Instant Death.
Adaptive Rounds: All shots against non-vehicles wound on 2+, armour penetration rolls on 6d6+3.

The Shadow Blade: A long blade with an edge as sharp as diamonds. S User AP3 Special Rules: Melee, Fleshbane.
Meltabombs.
Flak Armour.

Special Rules:
Dead-eye: Jack can re-roll all failed to hit rolls in the shooting phase, and uses his own BS in overwatch, and he picks out his targets ala the Vindicare Assassin.
Shadow Walker: Jack does not deploy normally, instead if Night Fighting is in progress at the start of the battle, he is not deployed. Instead on the lifting of Night-fighting, he appears either with 6 inches of an enemy model, or in any terrain piece. He cannot charge when deployed like this. If night-fighting is not in progress, he is placed in a random terrain piece. This also grants him a 5+ invun save.
Valhallan Steel: This means that Jack can re-roll failed morale, pinning and leadership checks. It also grants him the stubborn USR.

Considering that Marbo is 65 points from memory, by my calcs I reckon he comes in around 300 points.

Now while im a guardsmen at heart and take Marbo in all the hero arenas i play in agains opponents a lot better than him... If the best sniper rifle ever of all time ever existed, it would be in 1 of 2 places, locked away in an inquisitorial vault... Or possesed by a daemon, and since Evan Draigo couldn't ignore the warp I doubt this guardsman can ( unless he's secretly the emperor reincarnate! ) but even if he does have magic shadow powers i don't think he'd be faster then the shadow master Marbo, don't take this the wrong way because i like certain aspects of your character but if i where you i would just take marbos rules and modify them into the valhallen sniper you have in mind

[
"Don't worry, Vik! You have all of your internet friends to keep you company! And, as everyone knows, internet friends are at least one step above imaginary friends "-Rawson
"Does an Ork shiiiit green?" "...Rogue! -you rock!" "Damn you too Rogue!""[TTFN]... That means tittyfething right?""Yep, that's me, a two-dollar whore"-Dsteingass
"... but if we all fail together we can make it look like we´ve won actually.." "...to all killers out there...: my face will hit your fist so hard it´s gonna bleed...your fist that is...""lol....OMG... you are a serial""he knows no pain...nor fear^^ he is a riveteer""yep... some of the dakka chaps here sure made the joints of my jaw quite loose...""er... emailsex... now that at least sounds like the perfect safer sex... but i like mine a bit more...wet""do you know what they call a quarter pounder of a buckte full of rivets in france?" "No...what?" "Rivitz royal"-Viktor von Domm
" I expected to hear gak like that from RW, not you Vik... for shame Sir, for shame"-AnUnearthlyChilde
"We are Vik's private collection of muses for the monkey on his back.....""you, guys are worse than my children......"-mxwllmdr
"Singling one out as odd in a =][_= thread is like going into an asylum, pointing at someone at random and saying "that person's insane""-Shrike
 
   
Made in gb
Been Around the Block



UK

Thank for the replies guy about the stuff. With Jack's rules I am in the process of changing his stuff and adapting the fluff for him and all the characters.

Now for the daemonblade and pysker on the dark city. Point one, it looks like a normal sword, acts like a normal sword and is a normal sword in the hands of anybody BUT her. The sword is somehow attuned to her. It was built for her hands, even though the guy was born 1000's of year before her. The point is that the dark eldar would not know it was a daemonblade. In anybody else's hands it was a normal weapon.
Next point, at the time she was in the dark city, she wasn't a pysker. It was only after she escaped the dark city, that she gained her abilities. Mainly due to the daemon's influence probably. So, the dark eldar wouldn't have known what she was until she escaped. It was just luck that the blade works for her.

What I'm going to do next is go back to my first characters and re do them the way i should have done with full background. I'll also nerf them all a bit to make them more useable.
But to make my point again, no-one knew it was a daemonblade, and even if you look at it now, it just looks like a normal sword. It just happens that a daemon lives inside it, and he likes sleeping and keeping quiet.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in us
Fireknife Shas'el





United States

So I figured since I'm way, way to into my CSM right now I'd make a bunch of characters for the renegade warband I've created. I've figured that the CSM codex is actually a fairly decent method of also representing higher technology, perhaps MoN could be a tougher suit of armor or some sort of nanoskin, or MoS would be lighter-than-air combat suits or micro-suspensor technology.

Anywaffle, here goes

Samuel Jhonds, the Night................. 150 points
Spoiler:
WS..BS..S..T..W..I..A..Ld..Sv
..5.....4....4...4..2..6..3..10..4+
FOC:HQ
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Wargear: Mark of Slaanesh, Cloak and Dagger - Lost artefacts of a bygone era, these two items, when used in tandem, unlock the power of darkness, creating a being of great power, made from pure shadow, able to slither unnaturally through the darkness. The Cloak grants Samuel the Shrouded special rule and a 5+ invulnerable save, and the Dagger is a power sword. However, whenever the Night Fighting rules are in play, Samuel may move as Jump Infantry, the Cloak grants a 3+ invulnerable save, and the Dagger gains the Fleshbane special rule. Samuel also has assault and defensive grenades.
Special Rules: Independent Character, Fearless, Infiltrate
Warlord Trait: Master of Deception

-------------------------------------------------------------------------------------------
Anar Araxis, the Bone Collector................. 190 points
Spoiler:
WS..BS..S..T..W..I..A..Ld..Sv
..5.....4....5...5..4..4..3..10..2+
FOC:HQ
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Wargear: Fleshmetal, Mark of Nurgle, The Bone Collector - The Bone Collector, as Anar has come to call it, is a rather large scythe. Sheathed in a displacement field, this sort of weapon would usually be entirely unwieldy, but Anar has developed a unique fighting style specifically for his scythe. The only problem is, once he starts, he can't really stop without significantly slowing himself down. This is a close combat weapon that uses the following profile: R:- S:+1 AP:2 Melee, Two-Handed, Can't Stop Now - Anar's weapon is so large, and he swings it with such speed, that occasionally he hits his own men. Those that regularly serve with him know better than to get close to him, but the new guys... Anar's to-hit rolls of 1 strike a friendly model. Similarly, if a 1 is rolled when determinting Rampage attacks, that attack hits a friendly model automatically.
Special Rules: Independent Character, Fearless, Bulky, Rampage, Aura of Dark Glory
Warlord Trait: Lord of Terror

--------------------------------------------------------------------------------------------
Baharak O'sund, Master of Ordnance................. 205 points
Spoiler:
WS..BS..S..T..W..I..A..Ld..Sv
..4.....5....4...4..2..4..2..10..3+
FOC:HQ
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Wargear: Power Armor, The Arsenal - Baharak carries with him a large container, filled to the brim with weapons.Ranging from the lowly laspistol to the crazy-awesome Vampire Slapper, this bigger-on-the-inside container has just about any weapon he could ever need. Baharak may choose any weapon listed in the Codex: Chaos Space Marine Ranged Weapon section on page 65, along with any shooting weapon listed on pages 414-416 in the Warhammer 40,000 rulebook. He may not use Ordnance weapons. Weapons that roll 2D6 for Strength Get Hot on an 11 or 12 (unless the full rules for those weapons are available), and weapons that are Strength X but are not poisoned or Sniper weapons count as having a Strength of 10. Any special rules listed for weapons cannot be used unless the player has access to those rules in their entirety.
Special Rules: Independent Character, Fearless, Aura of Dark Glory
Warlord Trait: Target Priority

What do you guys think?

This message was edited 1 time. Last update was at 2013/01/22 22:35:26


 
   
Made in gb
Proud Triarch Praetorian





I like that 'I have more guns than you have guardsmen' idea.

This message was edited 1 time. Last update was at 2013/01/21 23:14:28


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Fireknife Shas'el





United States

Though it just occurred to me, perhaps I could make the D- cannons S10, since they basically are.
   
 
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