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Made in au
Regular Dakkanaut




Chapter Master Adamas, v4.0 (approx) - 200 Points
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Fulgurite Blade (Melee, User-Strength, AP2, Fleshbane)
- Lightning Talon (18" S7 AP5 Heavy 1 Shred Rending)
- Tartaros Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
- Mantle of Storms (3+ Invulnerable save)
- Haywire Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
- Rites of Battle
   
Made in gb
Been Around the Block



UK

Well as per before here is the redone characters done in a way that is more understandable and fluffy. Warning this will take some time.

Name: The Skandaman.

Spoiler:

Army: Grey Knights.(Inquisitor)

Back Ground: The Skandaman was just a young boy when he disappeared on a trip to the big city. The police said he just walked into a record store, but the truth was that he saw the Emperor. The Emperor told him that it was his duty to protect the lost primarchs who were returning and soon he would be sent to begin his duty. On the day of his 5th birthday, he slept and appeared on an unknown planet. While there he was mistaken for a trainee and began to get trained. Every night he fell asleep, he would appear there, and every time he slept at the facility, he awoke back home.
Eventually he fell in love with a girl, and in the end saved her. But she had a deep, dark secret. She was not just one of the most feared warriors, but she was something else. He now saw what she was and put his life on the line for her.
Now he seeks to look after her, and guide her to Terra. For every night, he falls asleep and finds her waiting for him. His beloved. He will pick up his blade and gun, and head off with her, until the day they are together on Terra.

FO: HQ
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Points: 400
WS-4 BS-4 S-3 T-3 W-4 I-5 A-3 Ld-10 Sv-6+/4+

Wargear:

The Golden Blade of Robute Guilliame:(Apologies for spelling of his surname) This magnificent Golden Blade was once wielded by the legendary Ultramarine Primarch. The legend goes that he found the main part of the blade sticking out from a rock once in Macragge. Noticing the sharpness of it, he created a hilt for it and began to use it. Shortly before the Emperor arrived though, he lost the blade when a warp-storm hit. He ordered all records of the blade to be purged. Eventually, it found it's way to the Skandaman, when he and the girl were escaping from a trap laid by Dark Eldar pirates. He found the blade and he and his beloved cut their way through. The blade has the following profile: S-U AP-2 Melee, Fleshbane, Robute's Blade: This means he can re-roll all failed to hit rolls in close combat.

The Dark Matter Manipulator: This ancient weapon from the days of dark technology was thought lost to all mankind and good riddance. It was a weapon that could destroy armies in one blast. It would use the dark matter all around us to deadly consequences. How it arrived in his hands is a mystery, one which he refuses to talk about. This weapon opens a black hole on, or near the enemy and sucks them in or just damages them badly. The gun has the following profile:
Range-72 S-X AP-2 Special Rules: Dark Matter: This weapon has different effects depending on who is attacked:
Single Models: Against single models it is Assault 1, Fleshbane, Instant Death, Armour Stripper(see end of effects)
Unit of 2 or more models: Does Assault 1, Large blast, Instant death, wounds on 3+, Armour Stripper.
Vehicles: Does Assault 1, Armour penetration of 4d6+3, Armour Stripper.
Armour Stripper: If it fails to wound, or invun rolls are passed, then on a 4+ any armour save is removed. Against vehicles, if they aren't destroyed, on a 4+, they lose D3 AV from all sides.
Due to the dark matter being all around us, he can re-roll to hit in shooting.

Cloth Armour. This set of simple robes, gives his a 6+ armour save.

Special Rules:
Fearless, EW, Mission from the Emperor, RAGE(Not BRB rage)

Mission from the Emperor: He is being guided by the Emperor on his journey, this gives him a 4+ re-rollable Invun save.

RAGE: Unknown to all, he has a deep, dark secret. When close to death, i.e. his last wound, he undergoes a transformation into a deadly rampaging beast. Immeadiatly on getting to his last wound, replace his with a different model to act as RAGE. RAGE is a Jump Monstrous Creature with the following stats:
WS-6 BS-1 S-10 T-6 W-4 I-1 A-6 Ld-10 Sv-2+
Special Rules: Rampaging Brute, Swiping blows, Fearless, Rage calm now. Preferred Enemy(Everything!), EW, FNP(6+)
Rampaging Brute: RAGE rolls 3d6 for charge, taking away the lowest. On a charge he get d6 extra attacks, and all enemy attacks are at Initiative minus 1.
Swiping Blows: His attacks are only AP4, but they cause Instant Death.
RAGE calm now: On loss of final wound, or end of game, he calms down and replace with Skandaman with last remaining wound.

Options: He can join up with the Golden Phoenix. If so, then they act as one unit. Rage can activate if the Golden Phoenix first goes down to her last wound. If so, RAGE will not leave her side, if she dies then he gains a new special rule: Avenger: He immediately attacks the killer, jumps to them if shooting at her, and does d6 automatic hits at S-10. If this kills the killer, remove RAGE with Skandaman, and he may not move from her body. On a 4+, he can resurrect her with 1W left, but RAGE cannot be used rest of the game. This roll is done at the start of every player turn.If she returns alive then they can move again.



Thanks for reading that guys. In a couple of days time, I'll post the updated Golden Phoenix rules with her updated fluff, but for more detail, I will post an entry in the 40k background area, under the personal fluff retcon area, which goes into the stuff about the spoiler in much more detail.





Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in us
Fireknife Shas'el





United States

NeoAigaion wrote:
Chapter Master Adamas, v4.0 (approx) - 200 Points
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Fulgurite Blade (Melee, User-Strength, AP2, Fleshbane)
- Lightning Talon (18" S7 AP5 Heavy 1 Shred Rending)
- Tartaros Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
- Mantle of Storms (3+ Invulnerable save)
- Haywire Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
- Rites of Battle
I don't think that the lightning talon should have either shred or rending. The S7 means he's gonna wound most things on a 2+ anyway, unless the volkite charger also has shred and rending.
   
Made in au
Regular Dakkanaut




 McNinja wrote:
NeoAigaion wrote:
Chapter Master Adamas, v4.0 (approx) - 200 Points
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Fulgurite Blade (Melee, User-Strength, AP2, Fleshbane)
- Lightning Talon (18" S7 AP5 Heavy 1 Shred Rending)
- Tartaros Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
- Mantle of Storms (3+ Invulnerable save)
- Haywire Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
- Rites of Battle
I don't think that the lightning talon should have either shred or rending. The S7 means he's gonna wound most things on a 2+ anyway, unless the volkite charger also has shred and rending.


The Lightning Talon has the exact same stats as a Mechanicus Lightning Gun (Horus Heresy: Betrayal).
   
Made in us
Fireknife Shas'el





United States

NeoAigaion wrote:
 McNinja wrote:
NeoAigaion wrote:
Chapter Master Adamas, v4.0 (approx) - 200 Points
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Fulgurite Blade (Melee, User-Strength, AP2, Fleshbane)
- Lightning Talon (18" S7 AP5 Heavy 1 Shred Rending)
- Tartaros Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
- Mantle of Storms (3+ Invulnerable save)
- Haywire Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
- Rites of Battle
I don't think that the lightning talon should have either shred or rending. The S7 means he's gonna wound most things on a 2+ anyway, unless the volkite charger also has shred and rending.


The Lightning Talon has the exact same stats as a Mechanicus Lightning Gun (Horus Heresy: Betrayal).
I figured. I don't have access to my HH book, so it's all good. Carry on, then.
   
Made in hk
Alluring Mounted Daemonette





Melbourne

Jango Fett

130 points

Type: Jump Infantry (unique)

WS6 BS6 S4 T4 W3 I5 A3 Ld10 Sv2+

Wargear:

Mandalorian armour: Gives a 2+ armor save and includes a jump pack. May fire a single krak missile per game

Westar pistols: Counts as carrying 2 plasma pistols

Assorted weapons: Has a one use only flamer, counts as having assault and defensive grenades, counts as having melta bombs, has a power sword.

Special Rules: Fearless, Hit and Run

Solo Hunter: May not join units.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Not sure about T4, I5 might be a bit high, but considering the beatdown he put on Obi Wan, its not outside the realm of possiblities.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in hk
Alluring Mounted Daemonette





Melbourne

 Bobthehero wrote:
Not sure about T4, I5 might be a bit high, but considering the beatdown he put on Obi Wan, its not outside the realm of possiblities.

also takes into account his jump pack giving him better mobility in a fight

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Regular Dakkanaut




CHIEF LIBRARIAN MARAAD (180 Points??)
WS5 BS4 S4 T4 W2 I4 A2 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Force Halberd
- Terminator Armour
- Iron Halo
- Psychic Hood
Special Rules:
- Independent Character, And They Shall Know No Fear, Combat Tactics, Psyker Mastery 3, Adamantium Will

[Force Halberd]
Range: - / Str: User / AP: 3 / Melee, Force
* When charging an enemy in close-combat Maraad gains +1 Initiative.


PROTECTORATE CHAPTER - MASTER CHAPLAIN HAEDEAN (175 Points??)
WS5 BS5 S4 T4 W3 I4 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear:
- Master-Crafted Gladius Arcanum
- Haedean's Wrath
- Terminator Armour
- Iron Halo
Special Rules:
- Independent Character, Combat Tactics, Honour of the Chapter, Liturgies of Battle

[Master-Crafted Gladius Arcanum] <-- the Protectorate Chapter have aversion to the Imperial Creed, thus they use blades instead of a Crozius
Range: - / Str: User / AP: 4 / Melee, Master-Crafted

[Haedean's Wrath]
Range: 24" / Str: 4 / AP: 5 / Assault 2, Fleshbane

This message was edited 1 time. Last update was at 2013/01/22 06:20:22


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

@ CalasTyphon216: He shouldn't be WS 6, he also seems fairly cheap for all that stuff.

This message was edited 1 time. Last update was at 2013/01/22 06:14:18


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

However, no invuln saves, canno't join squads, point a Str 8 AP 2 shooting attack at him, laugh.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Just because no one's done it yet:


Feel free to give some CC on this;

Tesla Tank

Lore: Rarest version of the LRBT, the STC was stolen from older xenos technology and gifted to the Inquisition, deeming it worthy of construction only in the most dire of situations. A single unit has been known to destroy entire armies without pause and route others by their menacing glow.

Points: 200

F: 14 S: 13 R: 11

Weapons: Twin Tesla Coils - S7 Ap2 Heavy 3 - Tesla, Shock*

*Shock: Any unit suffering a wound or glancing hit from the weapon are automatically pinned or count as stunned until the beginning of the next turn.

Only the most revered tank commanders are allowed the honor of driving such mechanical wonders. As such only those who have obtained the rank of, Knight Commander (or other equivalent) crew such glorious beasts. (counts as having Knight Commander Pask)

Power Overwhelming - The strange nature of the Tesla Coils protects the main gun in a plasma shield. To represent this, a "weapon destroyed" result merely subtracts the amount of attacks a tank can make by 1. If it reaches 0, the tank explodes and causes Shock to anyone within range.


This tank does not have defensive weapons.

It may however take capacitors which drastically improve the effect of the main battery. It may take up to 3 capacitors at 50 points each, one located where the heavy bolter would normally rest, the other two in place of side sponsors. They may be destroyed as an option from a "weapon destroyed" roll. Each capacitor adds 1 additional attack to the Tesla Coils, and so long as a single capacitor is alive, the weapon also uses the small blast template over the center of any model struck.


This message was edited 3 times. Last update was at 2013/01/24 06:38:34


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Left Hand of the Pheonix wrote:
Well as per before here is the redone characters done in a way that is more understandable and fluffy. Warning this will take some time.

Name: The Skandaman.
Spoiler:
Army: Grey Knights.(Inquisitor)

Back Ground: The Skandaman was just a young boy when he disappeared on a trip to the big city. The police said he just walked into a record store, but the truth was that he saw the Emperor. The Emperor told him that it was his duty to protect the lost primarchs who were returning and soon he would be sent to begin his duty. On the day of his 5th birthday, he slept and appeared on an unknown planet. While there he was mistaken for a trainee and began to get trained. Every night he fell asleep, he would appear there, and every time he slept at the facility, he awoke back home.
Eventually he fell in love with a girl, and in the end saved her. But she had a deep, dark secret. She was not just one of the most feared warriors, but she was something else. He now saw what she was and put his life on the line for her.
Now he seeks to look after her, and guide her to Terra. For every night, he falls asleep and finds her waiting for him. His beloved. He will pick up his blade and gun, and head off with her, until the day they are together on Terra.

FO: HQ
Composition: 1 (Unique)
Unit Type: Infantry (Character)
Points: 400
WS-4 BS-4 S-3 T-3 W-4 I-5 A-3 Ld-10 Sv-6+/4+

Wargear:

The Golden Blade of Robute Guilliame:(Apologies for spelling of his surname) This magnificent Golden Blade was once wielded by the legendary Ultramarine Primarch. The legend goes that he found the main part of the blade sticking out from a rock once in Macragge. Noticing the sharpness of it, he created a hilt for it and began to use it. Shortly before the Emperor arrived though, he lost the blade when a warp-storm hit. He ordered all records of the blade to be purged. Eventually, it found it's way to the Skandaman, when he and the girl were escaping from a trap laid by Dark Eldar pirates. He found the blade and he and his beloved cut their way through. The blade has the following profile: S-U AP-2 Melee, Fleshbane, Robute's Blade: This means he can re-roll all failed to hit rolls in close combat.

The Dark Matter Manipulator: This ancient weapon from the days of dark technology was thought lost to all mankind and good riddance. It was a weapon that could destroy armies in one blast. It would use the dark matter all around us to deadly consequences. How it arrived in his hands is a mystery, one which he refuses to talk about. This weapon opens a black hole on, or near the enemy and sucks them in or just damages them badly. The gun has the following profile:
Range-72 S-X AP-2 Special Rules: Dark Matter: This weapon has different effects depending on who is attacked:
Single Models: Against single models it is Assault 1, Fleshbane, Instant Death, Armour Stripper(see end of effects)
Unit of 2 or more models: Does Assault 1, Large blast, Instant death, wounds on 3+, Armour Stripper.
Vehicles: Does Assault 1, Armour penetration of 4d6+3, Armour Stripper.
Armour Stripper: If it fails to wound, or invun rolls are passed, then on a 4+ any armour save is removed. Against vehicles, if they aren't destroyed, on a 4+, they lose D3 AV from all sides.
Due to the dark matter being all around us, he can re-roll to hit in shooting.

Cloth Armour. This set of simple robes, gives his a 6+ armour save.

Special Rules:
Fearless, EW, Mission from the Emperor, RAGE(Not BRB rage)

Mission from the Emperor: He is being guided by the Emperor on his journey, this gives him a 4+ re-rollable Invun save.

RAGE: Unknown to all, he has a deep, dark secret. When close to death, i.e. his last wound, he undergoes a transformation into a deadly rampaging beast. Immeadiatly on getting to his last wound, replace his with a different model to act as RAGE. RAGE is a Jump Monstrous Creature with the following stats:
WS-6 BS-1 S-10 T-6 W-4 I-1 A-6 Ld-10 Sv-2+
Special Rules: Rampaging Brute, Swiping blows, Fearless, Rage calm now. Preferred Enemy(Everything!), EW, FNP(6+)
Rampaging Brute: RAGE rolls 3d6 for charge, taking away the lowest. On a charge he get d6 extra attacks, and all enemy attacks are at Initiative minus 1.
Swiping Blows: His attacks are only AP4, but they cause Instant Death.
RAGE calm now: On loss of final wound, or end of game, he calms down and replace with Skandaman with last remaining wound.

Options: He can join up with the Golden Phoenix. If so, then they act as one unit. Rage can activate if the Golden Phoenix first goes down to her last wound. If so, RAGE will not leave her side, if she dies then he gains a new special rule: Avenger: He immediately attacks the killer, jumps to them if shooting at her, and does d6 automatic hits at S-10. If this kills the killer, remove RAGE with Skandaman, and he may not move from her body. On a 4+, he can resurrect her with 1W left, but RAGE cannot be used rest of the game. This roll is done at the start of every player turn.If she returns alive then they can move again.

Thanks for reading that guys. In a couple of days time, I'll post the updated Golden Phoenix rules with her updated fluff, but for more detail, I will post an entry in the 40k background area, under the personal fluff retcon area, which goes into the stuff about the spoiler in much more detail.


Alrighty, let’s start with this one (figured I’d wait for your re-writes. Thankyou for using the template (or at least close enough), it makes life much easier and clearer. )

And so a review.
The background is... a little disjointed to be honest, but hey, I’m mostly here for the points and glaring fluff problems. I’ll leave the rest to others.

So – Points Breakdown
Spoiler:
Inquisitor - 25
+1W +10
+1I +10
+Golden Blade +50
+Dark Matter Manipulator +20
+DMM Single Models +30
+DMM 2+ Models +50
+DMM Vehicles +50
+Fearless +10
+Eternal Warrior +30
+Mission from the Emperor +40
+RAGE: +20
+2WS +20
-3BS -30
+7S +70
+3T +30
+4W +40
-4I -40
+3A +30
+3Sv +30
+MC +10
+Jump +20
+Rampaging Brute +35
+Swiping Blows +10
+Rage Calm Now +10
+Prefered Enemy +10
+FnP (6+) +5
+Avenger +30

Total: 625

Being this thing will kill anything it looks at, is hard to hurt, if you do hurt it, it basically turns into a Daemon heavily kitted out Prince (then back to the original killy thing) 625 is about fair.

   
Made in gb
Been Around the Block



UK

Thanks for the reply, I would agree with that. I was probably being a bit too optimistic with everything. Fluffwise, the next characters may make your head ache, but like i said, need time to get the fluff right.

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Been Around the Block



UK

Right so onto the next re-done character, and firstly this one is fluff heavy and it is based on a loooooonnnnngggg story idea i've had, but will never write as it is very complex and involves aspects from every tv, book and movie series ever. Btw this is a sort-of alternate universe which follows my belief that

Spoiler:

There never was a heresy, it was all a lie!


Name:Bastila Shan aka The Golden Phoenix.

Spoiler:


Army: Space Marines (Captain base unit)

Background: Bastila Shan was once just a warrior for an unknown order. She was just a warrior who fought in a war against evil, fell and was redeemed. She fell in love, and eventually retired a great warrior. But that is not the truth.
There are rumours that speak on her home planet of Talravin before she was born a ship crashed outside her home. When her mother, pregnant with her, touched it a surge of electricity flowed through her and entered the child. She then grew up to be a fine warrior within the order. Then she met him. A young man who always disappeared at night. She began to feel love for him, even though he was much younger than her. When she fell during the war, he came back and redeemed her. She loved him, but he had to go. Then came the day the God-Emperor of Mankind arrived.
He arrived like a king expecting to see her rule over a land, not a woman with a family. He told her that somehow she was something different. She was one of his children, the so-called Primarchs. God-like powers they were said to have, but she didn't believe it. She told him about his life, and as she finished he knew who she was. Without another word, he spirited her away to Terra. Even when he showed her everything, she didn't believe it. She couldn't. Then came the word, a threat of great evil on a small moon called Davin. He told her to go there and change the world.
She arrived in the midst of a warzone, with giant warriors fighting against mutants and entered a giant ship. She made her way through it and heard a noise. Two people were fighting. One was hideously mutated, while the other was a proud warrior, much taller than her, swinging a large mace. He was the warrior the Emperor told her to save: Horus Lupercal the Warmaster. She did as she was told. Using her innate ability of Battle Meditation she stopped a potential killing blow on the Warmaster, and allowed him to slay his opponent. He turned around and saw her. He marched up to her and said, "Who are you?"
"My name is Bastila Shan, and I'm here to help I think."
"Who sent you."
"Your father."
"Father? He knew of the attack?"
"Yes, he said a great tragedy could be avoided if you are saved from that poisoned blade."
"Why did he send you, not one of my brothers? After all you are just a woman."
"He thinks I'm one of you primarchs, but i don't believe him."
"One of the lost! No! That is impossible, it can't be can it?" He stood gobsmacked in front of her, and came to a sudden realisation. She was his sister, a primarch. He suddenly hugged her and nearly crushed her. "My sister! Oh what a great day, we have one more. But i must ask what was about to occur so bad, that He sent you?"
"He said something called the Primordial Annihilator was rising and was going to destroy us all. It was going to use you as a pawn to rule this land and destroy, but our father couldn't allow it, and so he sent me to stop it." He laughed so loud at this and said, "Me fall! I would never betray father! I am his most loyal son, I could never betray him!"
"A friend of mine who I thought was great once said that but he fell. But, I helped to save him and he saved many more. But with you, your fall would have huge ramifications, it would cause a war no-one would win and even some of your brothers would die, some by your hand." He collapsed at this, looked around himself and said, "Who was behind this plot."
"I don't know, the only thing father said was that the enemy was more powerful than anything."
"It matters not. We are now together and we shall make sure to do father proud." It was then that Horus's mournival arrived and he told them the joyous news. Two of them, Abbadon and Aximand, looked amazed, the other two more shock. Together they walked out into the bright sun.
When Erebus came to see what had occured, he was dismayed by the events. It was then Horus twigged who had been behind it. He swiftly killed Erebus and called for his brother Lorgar. When the Urizen arrived, Horus introduced their sister and confronted his brother. His brother broke down and told him the truth that they had fallen. But before Horus could say anything, Bastila said, "It isn't too late for redemption. Everyone can be saved, no matter the crime. All we can hope for is that we don't make the same mistakes." The urizen looked up and her and smiled. She was speaking the truth.
It was with that both the Sons of Horus and Word Bearers went to Terra and told the Emperor what had occured. She was praised and in front all her brothers she was named the Golden Phoenix, for the ancient beast that was re-incarnated out of fire, and granted an ancient sword, and magnificent armour. But no legion there was for her. She would go from place to place saving lives and helping her brothers.
Then came Isstavan and the revenge of the annihilator. With one fell swoop, it attacked all the legions, crushing them, critically wounding all the primarchs and sending her far away. When she awoke, a familiar face was in front of her. The boy she fell in love with. He said her father had sent her to bring her home. He wielded a golden blade and black gun. She knew what he said was the truth and together they headed off back to Terra. Every night he would vanish, and she would wait for him. Together they are approaching Terra, and together they shall bring her brothers back and destroy the evil that there is now.

FO: HQ
Unit Type: Jump Infantry (Character)
Points: 750.
WS-7 BS-4 S-5 T-5 W-5 I-5 A-5 Ld-10 Sv-2+/4+

Wargear:

The Sword of Goliath: This incredible sword was once used by legendary philistine Goliath, who was slain by the soon to be king David. When David was escaping from Saul's wrath, he collected the sword from the priests of Nob, and went off. Eventually, the sword was found by the Emperor who eventually gave it to her. The sword has the following profile:
S-Ux2 AP-2 Melee, Armourbane, Unwieldy, Instant Death.

The Plasma-Storm Bolter: This ancient weapon in built to her armour is a mixture of a plasma gun and storm bolter. It was created by the legendary Iron Hand Techmarine The Eternal Blacksmith. It would fire like a bolter but destroy armour like plasma. It had rounds that regenerated, and could destroy tanks with ease. The gun has the following profile:
Range-36 S-6 AP-3 Assault 4 Get Hot, Armourbane.

The Phoenix Armour: This ancient suit of armour which she can take on and off at will gives her the ability to travel huge distances thanks to the wings on the back. It allows her to move like a Jump Infantry model. It gives her a 2+ armour save, and 4+ invun save. It also grants her immunity to flamer or melta weapons, and if she is hit with one of those, on a 5+ she regains a lost wound. On a charge, she strikes at I10. It also grants FNP.

Frag and Krak grenades, Melta bombs.

Special Rules:

Fearless, EW, Hit and Run, Hammer of Wrath, Out of the Flames, Battle Meditation, Psyker (Level 4).

Out of the Flames: When she loses her final wound, roll a D3 and follow the chart below:
1:She is dead. Remove from play unless Skandaman on the table.
2:She rises again with 1 wound left.
3: She arises back with flames, regains d3+2 wounds, and makes a 2d6 move in any direction.

Psyker: She make take abilities from any discipline.

Battle Meditation: Warp Charge 4. This is both a blessing and malediction, but it cannot be stopped by Deny the Witch. In order to use it, she must do nothing the turn before. If she is interrupted by a ranged attack hitting her, or someone charging in, she take a S6 AP- hit. If she is left alone, and is successful for the casting, this ability affects all the board. All friendly models are allowed to re-roll everything. All enemy models and forced to re-roll any successful hits, wounds, armour saves, invun saves, charge ranges, cover saves, difficult and dangerous terrian tests. It also means that all friendly models roll an extra D3 to charge and enemies remove a D3 from charge. if she fails to cast it, she takes a S10 AP2 hit. If she is attacked while it is active, as it is deactivated all models with 24 inches of her, including her take a S5 AP3 hit for the psychic backlash. This ability may only be cast once per game, she must do nothing while casting it, and can do nothing while it is active. It only lasts one full turn, and if successful and she isn't interrupted she regains 1 wound.

Options: She can join up with the Skandaman. If so they act as one unit, but she can only move as fast as he can. She can only use Battle Meditation if before hand he rolls a 4+ and stops moving. If not then she cannot use it. Only if she is not resurrected by Out of the Flames will Skandaman gain Avenger.


Well there you have it. Sorry that the background is long but it has to be to explain the fluff. I will post something about my theory about the Dropsite massacre and the betrayal, but again I need to get it right. Next up The Valhallan Sniper.

This message was edited 2 times. Last update was at 2013/01/23 23:08:25


Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in us
Daemonic Dreadnought






AL

Ulle A. Kardt

WS:7 BS:4 S:6 T:5 W:5 I:7 A:3 LD:10 Sv:-

Unit Type; Infantry (Character)

Wargear:
Casull and Jackal: A pair of large handguns with the following profile: S:6 AP:3 Range: 12" Type: Pistol

Special Rules:
Mark of Khorne
Fearless
Champion of Chaos

Impossible Body of Blood: Ulle's body is capable of pulling itself back together even after the most grievous injuries, Reports have stated that he is even capable of morphing his body in hideous nightmarish forms and even breaking up into bat like creatures. And while normally appearing as normal, if not unusually tall man, his physical strength is fearsome to say the least. Ulle A. Kardt benefits from Eternal Warrior, Fear, Smash, and Feel No Pain (3+). he also counts as having assault and defensive grenades. Furthermore, If Ulle A. Kardt is removed as a casualty from the board, roll 2d6. If the sum is 8 or higher, Ulle A. Kardt returns to the board with D3 wounds. If a sum of 12 is obtained, he returns to the board with full wounds and an increase of 1 to his Blood Tally.

Blood Tally: Ulle A. Kardt is known to be empowered by Khorne for every worthy opponent he strikes down. For every character Ulle A. Kardt kills, he has a chance to be empowered further and further by the Blood God on a D6 roll of 4+.
0: Tally starts here, statline remains as is
1: S:7
2: S:8 A:4
3: S:9 A:4 I:8
4: S:9 A:4 I:8 FNP(2+)
5: S:9 A:4 I:8 FNP(2+) UNLEASH THE FAMILIARS: Ulle A. Kardt unleashes his familiars who were once worthy opponents that he had consumed. These count as Combat Familiars that unleash 2D6 S:4 AP:- attacks in close combat.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Matryoshka Rocket Infantry

Troops

70 points

Ws - 4 Bs - 4 S - 3 T -3 W - 1 A - 1 I - 1 Ld - 9 Sv - 5+

10 models per unit.

Special Rules - Tank Hunters

May take the following weapon at 15 points per model:
Matryoshka Rocket Launchers - Heavy 1 2 Stage Rocket*

2 Stage Rocket: - 1st Stage - Krak Missile; measure and roll to hit as normal, If it fails, do nothing further. If the target is penetrated by the rocket (causes a wound or glancing hit) the projectile punches through and enters its second stage: 2nd Stage Frag Missile: the rocket will travel no more than 12 inches, continuing on in a straight line from the model who fired it before exploding. If it hits anything along the way, it automatically explodes. Tanks have two walls -The inside of all tank armor is considered equal to it's rear value.

(Still has all options as normal vets - but cannot choose any additional weapon types.)

 
   
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AL

 DemetriDominov wrote:
Matryoshka Rocket Infantry

Troops

70 points

Ws - 4 Bs - 4 S - 3 T -3 W - 1 A - 1 I - 1 Ld - 9 Sv - 5+

10 models per unit.

Special Rules - Tank Hunters

May take the following weapon at 15 points per model:
Matryoshka Rocket Launchers - Heavy 1 2 Stage Rocket*

2 Stage Rocket: - 1st Stage - Krak Missile; measure and roll to hit as normal, If it fails, do nothing further. If the target is penetrated by the rocket (causes a wound or glancing hit) the projectile punches through and enters its second stage: 2nd Stage Frag Missile: the rocket will travel no more than 12 inches, continuing on in a straight line from the model who fired it before exploding. If it hits anything along the way, it automatically explodes. Tanks have two walls -The inside of all tank armor is considered equal to it's rear value.

(Still has all options as normal vets - but cannot choose any additional weapon types.)


Quick skim, it looks nice, but this thread is for Unique Characters (Ex. Draigo, Imotekh, Mephiston, etc. are Unique Characters)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in hk
Alluring Mounted Daemonette





Melbourne

Commissar Davos

280 points

Type: Tank (Heavy vehicle) (unique)

Upgraded Leman Russ: BS4 F14 S13 R11 HP3

Commissar Davos: WS5 BS5 S3 T3 W3 I3 A3 Ld10 Sv4+

Equipment: Battle cannon, heavy bolter sponsons, lascannon, dozer blade, extra armor

Wargear: master-crafted power sword, bolt pistol, carapace armour, refractor field

Command Node: Gives a 12 inch bubble of Stubborn to friendly units from C:IG

Special Rules: Aura of Discipline

Dive me closer! I want to hit them with my sword!: Davos may charge into combat, despite being inside a Leman Russ battle tank. It inflicts 2D6 Hammer of Wrath hits at S6 when it charges. Davos may not be targeted until the Leman RUss is destroyed, after which he disembarks exactly like from a transport.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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Bane Lord Tartar Sauce




CalasTyphon216 wrote:
Commissar Davos

280 points

Type: Tank (Heavy vehicle) (unique)

Upgraded Leman Russ: BS4 F14 S13 R11 HP3

Commissar Davos: WS5 BS5 S3 T3 W3 I3 A3 Ld10 Sv4+

Equipment: Battle cannon, heavy bolter sponsons, lascannon, dozer blade, extra armor

Wargear: master-crafted power sword, bolt pistol, carapace armour, refractor field

Command Node: Gives a 12 inch bubble of Stubborn to friendly units from C:IG

Special Rules: Aura of Discipline

Dive me closer! I want to hit them with my sword!: Davos may charge into combat, despite being inside a Leman Russ battle tank. It inflicts 2D6 Hammer of Wrath hits at S6 when it charges. Davos may not be targeted until the Leman RUss is destroyed, after which he disembarks exactly like from a transport.


Why not just simply instead say "Commissioner Davos's Leman Russ is a Chariot that inflicts Hammer of Wrath hits at S6 instead of S4 in addition to its other types.
   
Made in us
Fireknife Shas'el





United States

 King Pariah wrote:
Ulle A. Kardt

WS:7 BS:4 S:6 T:5 W:5 I:7 A:3 LD:10 Sv:-

Unit Type; Infantry (Character)

Wargear:
Casull and Jackal: A pair of large handguns with the following profile: S:6 AP:3 Range: 12" Type: Pistol

Special Rules:
Mark of Khorne
Fearless
Champion of Chaos

Impossible Body of Blood: Ulle's body is capable of pulling itself back together even after the most grievous injuries, Reports have stated that he is even capable of morphing his body in hideous nightmarish forms and even breaking up into bat like creatures. And while normally appearing as normal, if not unusually tall man, his physical strength is fearsome to say the least. Ulle A. Kardt benefits from Eternal Warrior, Fear, Smash, and Feel No Pain (3+). he also counts as having assault and defensive grenades. Furthermore, If Ulle A. Kardt is removed as a casualty from the board, roll 2d6. If the sum is 8 or higher, Ulle A. Kardt returns to the board with D3 wounds. If a sum of 12 is obtained, he returns to the board with full wounds and an increase of 1 to his Blood Tally.

Blood Tally: Ulle A. Kardt is known to be empowered by Khorne for every worthy opponent he strikes down. For every character Ulle A. Kardt kills, he has a chance to be empowered further and further by the Blood God on a D6 roll of 4+.
0: Tally starts here, statline remains as is
1: S:7
2: S:8 A:4
3: S:9 A:4 I:8
4: S:9 A:4 I:8 FNP(2+)
5: S:9 A:4 I:8 FNP(2+) UNLEASH THE FAMILIARS: Ulle A. Kardt unleashes his familiars who were once worthy opponents that he had consumed. These count as Combat Familiars that unleash 2D6 S:4 AP:- attacks in close combat.
This is at least 250 points. You're essentially paying for the Hulk, but he can fit in vehicles and lead squads. He also has a better version of Necron Reanimation Protocols, so that's another, what, 45 points? Yeah. 295 for a Mephiston-level character that can come back to life. And he has Eternal Warrior.


Automatically Appended Next Post:
 King Pariah wrote:


Quick skim, it looks nice, but this thread is for Unique Characters (Ex. Draigo, Imotekh, Mephiston, etc. are Unique Characters)
If dudeman wants to post some unique unit he just made up, I think the thread will be ok. Plenty of people have done that already.

This message was edited 1 time. Last update was at 2013/01/24 16:03:17


 
   
Made in us
Daemonic Dreadnought






AL

Hahaha, It's just my attempt of sticking Alucard in 40k.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Proud Triarch Praetorian





CalasTyphon216 wrote:
Commissar Davos
Dive me closer! I want to hit them with my sword!: Davos may charge into combat, despite being inside a Leman Russ battle tank. It inflicts 2D6 Hammer of Wrath hits at S6 when it charges. Davos may not be targeted until the Leman RUss is destroyed, after which he disembarks exactly like from a transport.
You sir, win the internet

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Fireknife Shas'el





United States

 King Pariah wrote:
Hahaha, It's just my attempt of sticking Alucard in 40k.
Dang, I knew that' name was weird for a reason. I do like it, it's just expensive.
   
Made in ca
Bane Lord Tartar Sauce




Deathwing Sergeant Thomas Galloway

Sergeant Thomas Galloway is a long serving member of the Dark Angels. After being inducted into the Inner Circle, he served valiantly, eventually rising to the position of Sergeant. Yet, he never rose farther. Although a good fighter and mentor, Galloway was never exactly an inquisitive man, and as he discovered more of the chapter's ancient secrets with each advance, he began to dread each new discovery more and more. He made an effort to refuse further promotion, arguing that he was not meant to know the true secrets of the chapter and that he served better where he was. Eventually the Inner Circle relented, still counting him as one of their own, but acknowledging that no new secrets would reach his ears.

To say that as a Deathwing Sergeant Galloway was successful would be an understatement. Over his years he lead his men in battle with few casualties, seeing many rise through his squad to become Sergeants and Masters in their own right. Unlike many of his peers, he lived to reach an advanced age, which was both a blessing and a curse. While revered as an hero and mentor, Galloway, 400, is beginning to feel time wear away at him. As such, he now spends less time in combat and more time training his battle brothers, focusing mainly on the instruction of Neophytes who had not yet earned the right to become combat scouts, and newly appointed members of the inner circle learning how to fight in massive Terminator armor. As a mentor, he has been seconded to many of the younger Unforgiven chapters to help them develop, and is currently deployed with the Storm Angels helping to grow their Deathwing. When he does take to the field, he creates an inspiring presence, enabling him to lead his battle brothers to great success.

Deathwing Sergeant Thomas Galloway is an upgrade character who replaces the Deathwing Sergeant in a Deathwing Terminator Squad.

Cost: 45 Points
Profiles
WS5/BS5/S4/T4/W2/I4/A2/LD10/Sv 2+

Wargear:
Master-Crafted Power Sword
Storm Bolter
Terminator Armor

Special Rules: Timeless Experience, Advanced Age
Timeless Experience: Having fought for over 300 years, Galloway has fought many alien and traitor enemies and has bested them all. As long as a Squad contains Galloway, all members of that squad have Preferred Enemy (Everything).
Advanced Age: Galloway's age is starting to have a negative Impact on his physical abilites, and if he overexerts himself he will tire easily. A squad that includes Galloway can not run. Additionally, if Galloway has suffered a wound, he gets -1 to his WS, BS, I and A stats for the rest of the game.
   
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Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Sargeraes, Master of the Flames of War (200 pts

WS5 BS5 S4 T4 W3 I4 A3 LD10 SV2+


Carnage Pattern Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
Fist of Drakon : power fist with built in heavy flamer
The Ruin of Skaros: a close combat weapon . It gives +2 Strength and AP3. It also has the Rending, Fleshbane, Shred and (instant death on 6+ to wound).

Hammer of Wrath
Rampage
Independent Charachter



 
   
Made in us
Fireknife Shas'el





United States

OnlyWar wrote:
Sargeraes, Master of the Flames of War (200 pts

WS5 BS5 S4 T4 W3 I4 A3 LD10 SV2+


Carnage Pattern Terminator Armour (2+ Armour save, allowed to perform Sweeping Advances)
Fist of Drakon : power fist with built in heavy flamer
The Ruin of Skaros: a close combat weapon . It gives +2 Strength and AP3. It also has the Rending, Fleshbane, Shred and (instant death on 6+ to wound).

Hammer of Wrath
Rampage
Independent Charachter

NOPE. That weapon has way too much. I was entirely on board with this dude up until I read it also has Rending, Shred, and Fleshbane. So basically, it's AP3, wounds on a 2+, gets to re-roll the few times it doesn't wound, has Rending, then instead of just a single auto-wound, you just die. You could just leave the +2S and AP3, and it'd be a fine weapon. Remove the riff-raff. You could also remove the +2S and have Shred. All of that together though is simply too much, he basically auto-wounds models with a 3+ save.
   
Made in au
Liche Priest Hierophant







Characters for the fandex I'm making. Those who played Necromunda will know these guys (I've beefed him up a bit but also lessened a few of their stats)

Klovis, The Redeemer…200pts (unsure, maybe more)
WS BS S T W I A Ld Sv
5 5 4 3 3 5 5 9 5+

UNIT TYPE: Infantry (Character, Unique)
SPECIAL RULES: Shield of Faith (6+ Invunerable Save), Acts of Faith, Independent Character, Zealot (he and his squad gets Fearless & Hatred), Fear, Feel no Pain (6+), Crusader, Frenzy.
Frenzy:
At the start of every turn, Klovis, the Redeemer must take a leadership test. If failed, Klovis gains the Hammer of Wrath, Furious Charge and Rage special rules, but he (and his unit) must move towards, and assault, the closest enemy unit in line of sight. If he and his unit chooses to run in the shooting phase, it must be towards the closest enemy unit in line of sight. If he and his unit shoot in the shooting phase. it must be at the closest enemy unit in line of sight.
WARGEAR: Flak armour, frag grenades, plasma pistol, flamer, close combat weapon, Holy Eviscerator, The Mortifier, Crown of Flames.

Holy Eviscerator
Range Str AP Type
- x2 2 Melee, Holy, Armourbane, Two-handed, Unwieldly
Holy: Models with the Daemon special rule may not take invunerable saves againsted wounds caused by this weapon.

The Mortifier:
Range Str AP Type
- +2 4 Melee, Soul Blaze, Concussive

Crown of Flames:
Any units that assault Klovis and his squad do not get the bonus attack(s) for charging. In addition, Klovis makes D6 Wall of Flame attacks with his flamer instead of the usual D3.

Spoiler:









Malakev, The Scribe…80pts(Unsure)
WS BS S T W I A Ld Sv
3 3 3 3 3 3 2 8 5+

UNIT TYPE: Infantry (Character, Unique)
SPECIAL RULES: Acts of Faith, Independent Character, Righteous Fury, Leader of Faith, Stubborn, Klovis’ Scribe
Klovis’ Scribe:
if Malakev is within 6” of Klovis, The Redeemer, he gains the fearless special rule. In addition, if Klovis, The Redeemer wins a challenge within 6” of Malakev, you gain a bonus VP.
WARGEAR: Flak armour, frag grenades, Master-crafted Autopistol, Master-crafted Autogun, The Liber Excruciatus, Axe of the Righteous,
The Liber Excruciatus: Malakev has a 4+ invulnerable save that cannot be modified or ignored by any special rules or wargear. All models in a unit Malakev has joined gain a 5+ invulnerable save until he is leaves them, or is slain.
Axe of the Righteous:
Range Str AP Type
- +1 2 Melee

This message was edited 17 times. Last update was at 2013/01/25 23:32:40


 
   
Made in us
Daemonic Dreadnought






AL

 McNinja wrote:
 King Pariah wrote:
Hahaha, It's just my attempt of sticking Alucard in 40k.
Dang, I knew that' name was weird for a reason. I do like it, it's just expensive.


Well, Alucard would most definitely be ridiculously expensive. A cheap Alucard would be insulting. To be honest, I thought he should have been at least 300 points, but I left that point cost off to see what others would say how much he should cost.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Glythys, the Queen of the Blades (

WS6 BS5 S4 T4 W3 I7 A3 LD19 SV4+
Unit Type: Infantry (Character)
Wargear:
Wych suit
the Blade of Corrmoragh ( a poisoned power weapon with built in splinter rifle)


Fleet, Power from Pain, Night Vision, Hit and Run, Daemon,





 
   
 
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