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Made in gb
Ichor-Dripping Talos Monstrosity






General Annoyance wrote:can I ask why Lara Croft is in 40k? Use your imagination and come up with your own character

There's nothing wrong with taking inspiration from other things, or melding things you like.
My main problem is when it's carried across poorly, not taking into account the relative tech levels / strengths of the different universes and is ridiculously OTT and unbalanced like done below.

And now for a concise review.

Current costing:
Spoiler:
Company Commander - 30
+1WS +10
+1BS +10
+1S +10
+1W +10
+2I +20
-1A -10
+Twin Pistols +50
+Grenades +5
+Stubborn +10
+Hit and Run +10
+Stealth +10
+Beauty +10
+Eternal Warrior +30
+Improved Feel No Pain (4+) +30
+4+* +25
+Scouts +10
+Ignore Terrain and falling +15
+1 to cover in terrain +5
Total: 290
That feels low, so make it 300 for anything I've missed.

Shotgun should be at least 50
M-16 AR at least 100
Grenade Launcher should be at least 100


Left Hand of the Pheonix wrote:Well I decided after long thought to continue with my characters and here is a special one. For all who don't know, today is the rumoured made-up birthday of this person. So these are my rules for, and drumroll please....

Name: Lara Croft aka The Tomb Raider!
Spoiler:

Army: Imperial Guard (Company Commander)

BG: Do you really need to ask? But, for fluffiness, she is the legendary Lara Croft, finder of the scion of atlantis, finder of the dagger of Xian, wielder of Excalibur and Thor's Hammer, and every boy's wet dream.She can traverse any terrain smarter that anybody she knows. A famed explorer and adventurer, and a bit of a hero, but mainly a very, very hot woman. If you want to know her background, just play her games.
Personally, I never found her what I'd call 'my wet dream'.

FO: HQ
Unit Type: Infantry (Character)
Points: 400pts (no upgrades)
WS-5 BS-5 S-3 T-4 W-4 I-5 A-2 LD9 Sv-6+/4+
This statline is OTT for what it is. She's quick and skilled, but still a regular person.
WS5, BS5, S/T/W 3, A2, Ld9, Sv6+ is fine.


Wargear:

Twin Pistols: These are her iconic weapons used for countless years. The twin desert eagles have unparalleled stopping power and seem to have endless ammunition.
Range-24 S-4 AP-4 Assault 2D6, OOA, Fleshbane, Armourbane
OOA: On any roll of a double when rolling to shoot, she had to reload the gun and cannot fire it in the next shooting phase. But it can fire in overwatch with D6 shots, to show a half empty gun firing off shots.
Deagles would be around Str3, AP4, Pistol. Bear in mind that Str4 is RPGs, monomolecular edged blades from rifles and super boosted mega humans punching.
As it is, this is an average of 7 shots (with a potential 12), always wounds on a 2+ and has an average penetrarion result of 11.
Deagles do not blow up tanks.


Can choose one of:
Shotgun: This is a smaller, more powerful variant of the normal shotgun, with a more deadly ability to rip apart flesh.
Range-12 S-5 AP-3 Spread out! Shred Fleshbane. Slow to reload.
Spread Out: If used, first pick a unit. Then roll a D3, this is the number of shells fired out. Then roll a D6 for every shell fired. This is the number of hit they take.
Slow to Reload: This gun cannot be used in overwatch if used in the previous shooting phase.
The biggest, strongest shotgun I know of in the game is Str4, AP4.
Buckshot is not AP3, and again, average 7 shots (up to 12) always wounding on a 2+ is too much.
An old school Pump Action, even improved should only be 12", Str4, AP- (maybe AP6) Assault 2. Maybe Assault 3.


M-16 Assault Rifle: Unlike the big roaring boltgun and the blipping lasgun, this streamlined gun, fires armour-pentrating rounds that can rip through the strongest armour.
Range-36 S-6 AP-2 Assault 3D6, OOA, Fleshbane, Armourbane, Rapid reload.
Rapid Reload: This can fire its normal 3D6 shots in overwatch, as the clips can be quickly reloaded, but if a double is rolled then it can't be used in the following shooting phase.
Again, massively overpowered for what it is.
A Lasgun/Autogun is equivalent to a modern Assault Rifle like the M16.
That's 24", Str3 AP-, Rapid fire.
With dedicated armour piercing ammo, I'd say Str3, AP3.
What you have is an average Assault 11 (max 18) gun, with a 36" range, that's AP2. It's basically 6 +1 strength Disintegrator Cannons strapped together.
OH, and it's always wounding on a 2+, and will roll on average 13 to pen.
Should really be 24", Str3, AP3, Rapid Fire.


Grenade Launcher: This small weapon fires powerful frag grenades that can rip apart anything.
Range-48 S-7 AP-1 Heavy-1 Large Blast, Armourbane, Bounce.
Bounce: When using this gun, first place a dice anywhere within range of the gun. Then roll an artillery dice and scatter dice. If a misfire is rolled it explodes in her hands causing D6 S4 AP- hits. If not move it the distance of the artillery dice, if a hit is rolled, then it explodes where it is. Anything under the whole, take D6 hit, while anything partially under takes only a S4 hit. All vehicles are hit on the rear armour to represent the explosion hitting the soft underbelly armour.
Awesome, a bigger Battle Cannon that the one mounted on things like Main Battle Tanks and Defilers, in a grenade launcher carried by a small woman. I'm not even going to comment on most of this.
A grenade launcher should be
Frag - 24" Str 3, AP6, Assault 1 Blast,
Krak - 24" Str6, AP4, Assault 1


Grenades: These small grenades Lara can use in combat to defend herself. S-5 AP-2 Get away, Armourbane
Get Away: If Lara hits with the grenades roll a D6, on a 3+ she avoids the backlash of the explosion. On a 1 or a 2 she takes D3 S5 AP2 hits.
Basically Meltabombs.. but can be used anytime

Cloth Armour: This gives her a 6+ armour save.

Special Rules:
Stubborn, Hit and Run, Stealth, Beauty, Hard to Kill, Agile as a fox.
Beauty: Due to her extreme good looks, all enemies are at -1 to hit in shooting and close combat.
lol. Not really no.
Hard to Kill: This grants her EW, a FNP roll of 4+ she can ALWAYS use (even against attacks that cause Instant Death), and a 4+ cover save, which she can always use.
Awesome, so it's basically an invun save, BUT WAIT, stealth makes it a 3+, then if she's in terrain, it becomes a 2+!
On top of that, she has a +1 FnP that is never negated, and is immune to instant death.

Agile as a fox: Due to her expertise around old ruins, Lara moves normally inside difficult and dangerous terrain, and does not need to take falling damage from buildings. This also grants her Hit and Run, and Scouts. She also gets +1 to her cover save if inside any piece of terrain.


Options:
She is always armed with the twin pistols, grenades and cloth armour. She can then take one of the following:
Shotgun----30pts
M-16 Assault Rifle---50pts
Grenade Launcher---50pts



Well there you go, I hope you like it, please if you have any problems with anything please tell me. I've tried following her character from the games the best, and given her the weapons that she would normally use. She also did take a while to work out the statline and weapons for, so please R and R, and I'll answer as many questions as you have got.


Massively OTT, no bearing on what the relative strengths are, and just all round too much.

A more realistic Lara Craft would really be something along the lines of:
Lara Croft
Spoiler:

Army: Imperial Guard
BG: Lara Croft was born to a particularly wealthy member of the nobility on the planet Wimbledon to Lord Richard Croft.
Lord Crofts fortune had come from searching rare and powerful artifacts which he then sold on to collectors, or the inquisition as appropriate.
For the first years of her life she was pampered and raised as an aristocrat, until a shuttle she was on with her mother crashed into the mountains of her world.
While she was rescued from the peaks weeks later, her mother was lost in the snow covered slopes and never found,
Her father went mad, setting off into the wilderness to find his wife, leaving his now teenage daughter behind, and he was never seen again.
Abandoned by her father, now orphaned, the young Croft joined the local officers college, seeking to escape the planet and find her own adventure among the stars.

FO: Elites
Squad: Lara croft
Unit: Lara Croft, Points Per: 120, Models: 1*, Unit Type: Infantry (Character),
WS-5, BS-5, S-3, T-3, W-3, I-5, A-2, Ld-9, Sv-6+.
Wargear:
Two Desert Eagle Pistols with Armour Piercing Ammunition
Frag Grenades
Krak Grenades

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Stubborn
Hit and Run
Stealth
Shrouded
Dodge (4+*)
Move Through Cover
Med Pack
( MP: It Will Not Die)

Options:
May take one of the following:
Assault Shotgun +10
M16 with Armour Piercing Ammunition +10
Grenade Launcher +10

Desert Eagle with Armour Piercing Ammunition:
These heavy pistols are ancient family heirlooms and boast improved stopping power, loaded with armour piercing rounds, they are able to punch through most infantry armour with ease.
It is a ranged weapon with the following profile:
Range-12", Str-3, AP-3, Type-Pistol.

Assault Shotgun:
A special shotgun designed for rapid fire, allowing numerous shells to be loosed in quick succession.
It is a ranged weapon with the following profile:
Range-12", Str-3, AP-6, Type-Assault 3.

M16 with Armour Piercing Ammunition:
This Assault Rifle is relatively light weight with reasonable stopping power, loaded with armour piercing rounds, it is able to punch through most infantry armour with ease.
It is a ranged weapon with the following profile:
Range-24", Str-3, AP-3, Type-Rapid Fire.

Grenade Launcher:
A standard issue Grenade Launcher.
It is a ranged weapon with the following profiles:
Frag - Range-24", Str-3, AP-6, Type-Assault 1, Blast.
Krak - Range-24", Str-6, AP-4, Type-Assault 1.

Dodge (4+*):
Agile and adept at avoiding harm, Lara Croft has a 4+ Invulnerable Save in Close Combat.

Med Pack:
Lara Croft has an impressively stocked med pack, loaded with the finest healing chemicals available to the Imperium.
The Med Pack confers the It Will Not Die rule to Lara Croft and any unit she joins.


   
Made in gb
Been Around the Block



UK

Thx for the replies guys.

I can see where you are coming from with all the stuff. I think I got carried away with the firepower and tried to take it from the games a lot. Thar's why I gave her EW and FNP, as she can really take some damage in them. The weapons I did go mad on so I apologise for that stuff. What I was trying to do was put across that her guns can have limited ammunition so she has to reload it on occasions. Be thankful, I also didn't give her having normal BS during Overwatch, but that felt too OP.
The special rules I did take from the games again, as she is exceptionally mobile, but i'll take the comments and the next character I'll do will be a bit less....crazy. I hope

Who needs Grey Knights when you've got Deathwing Terminators!

Terminators don't kill people, people controlling the terminators do! 
   
Made in gb
Hardened Veteran Guardsman




Scotland

Vesuvius Urquhart
Bio: (I would appreciate it if you read this bio; it's partially inspired by one of my favourite characters from a book. I don't want to give away any spoilers, but I've been slightly liberal with the 40k fluff; I think you'll appreciate it though. )
The Tyrant's system, and in particular Badab Primaris, could not be sustained and governed without the help of the Imperium. Unfortunately, as relations between Lugft Huron and the High Lords of Terra soured, access to the machinery of the imperial bureaucracy dried up to. The Tyrant found himself having to rely upon local warlords, pirates, cultists, minor aristocracy and all manner of heretics. Yet, in order to legitimize these actors in the eyes of the populace the Tyrant required a skilled political operator; someone utterly ruthless, someone without morals, someone truly Machiavellian. The Tyrant didn't have to look for long... because Vesuvius Urquhart came to him.

Vesuvius was a lawyer on Badab Primaris before his debut onto the political stage. Devious, cunning and relentless Vesuvius protected the interests of the minor aristocracy and the few economic entities that had survived the Tyrant's economic planning. With each passing year Vesuvius grew in his knowledge of the scandals of the aristocracy; when his opportunity to stand for a governor post arose he seized it. The three other candidates dropped; the first was wracked by scandal, the second was arrested by the Tyrant's vastly altered Arbites, and the final was found in a courtyard of the Palace of Thorns having fallen a considerable distance from a rooftop garden.

With supplies from the Imperium dwindling and the Tyrant becoming ever more reclusive the situation began to look ever more grim. Alas, the Tyrant requested the presence of Governor Junkers for a meeting. The Tyrant had decided to unify the rogue factions into a reserve army to be legitimized and controlled by a new Ministerial position, the General Secretary of Badab. However, it was not to be, for Junkers disappeared without a trace. And through whispers in dark corridors and nefarious plotting in committee rooms it was Vesuvius Urquhart who rose to assume the post of General Secretary of Badab.

As the Badab War took a turn for the worse the Tyrant became ever the recluse. Records say he sat alone in his study for days on end. But those records aren't true, for the Tyrant was consulting with his most trusted advisor, Urquhart. What was discussed in their meetings remains unknown, consumed by the hungry mouths of time and war. Yet time did not kill the rumours; rumours of consultations about using dark forces.

As the Badab War drew to a close Urquhart began to become more and more reclusive. He was a frail old man of sixty nine by the war's end. Almost the only time he was seen in public was when he stood beside the Tyrant at speeches and ceremonies. Before the end of the Badab War it is said that Francais Urquhart disappeared, decades of scouring the billions of bodies yielded no match.

Records survive which show a phenomenal closeness between Lugft Huron and Vesuvius Urquhart; in fact, during their last few days together the Tyrant had taken to giving him a sort of nickname... Hamadrya.


Force Organisation: HQ Choice for the Tyrant's Legion (Imperial Armour 9)
Unit Type: Infantry (Character)
Points: 70 pts
WS-2 BS-2 S-3 T-3 W-2 I-3 A-1 LD-9 Sv--

Wargear:
Refractor Field (5+ Invulnerable Save)
Laspistol

Special Rules
Field Commander: When within 18" of Vesuvius Urquhart all non-space marine infantry units may use his leadership for morale tests.
The Darkness Within: Vesuvius counts as a Level 1 Psyker with a random psychic power each turn. (See Huron Blackheart from Chaos Space Marine codex for an idea of how this works.) However, if he rolls doubles or a 7 on his Psychic Test his model is immediately removed from play.
The Corruption Without: If Lugft Huron is on the field and Vesuvius is removed from play due to "The Darkness Within" rule, then the following movement phase after Vesuvius is removed from play Lugft Huron becomes a Level 1 Psyker with access to random psychic powers each turn (See Huron Blackheart from Chaos Space Marine codex for an idea of how this works.)

Options:
May be accompanied by up to two Retaliator Bodyguards. +15 points per model.

Retaliator Bodyguard:
WS-4 BS-4 S-4 T-4 W-1 I-4 A-1 LD-8 Sv-3+
Wargear:
Boltgun
Bolt Pistol
Krak Grenades
Frag Grenades
Combat Shield (6+)

This message was edited 3 times. Last update was at 2013/02/16 19:34:55


If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page

~Marsden 
   
Made in hk
Alluring Mounted Daemonette





Melbourne

 Marsden wrote:
Vesuvius Urquhart
Bio: (I would appreciate it if you read this bio; it's partially inspired by one of my favourite characters from a book. I don't want to give away any spoilers, but I've been slightly liberal with the 40k fluff; I think you'll appreciate it though. )
The Tyrant's system, and in particular Badab Primaris, could not be sustained and governed without the help of the Imperium. Unfortunately, as relations between Lugft Huron and the High Lords of Terra soured, access to the machinery of the imperial bureaucracy dried up to. The Tyrant found himself having to rely upon local warlords, pirates, cultists, minor aristocracy and all manner of heretics. Yet, in order to legitimize these actors in the eyes of the populace the Tyrant required a skilled political operator; someone utterly ruthless, someone without morals, someone truly Machiavellian. The Tyrant didn't have to look for long... because Vesuvius Urquhart came to him.

Vesuvius was a lawyer on Badab Primaris before his debut onto the political stage. Devious, cunning and relentless Vesuvius protected the interests of the minor aristocracy and the few economic entities that had survived the Tyrant's economic planning. With each passing year Vesuvius grew in his knowledge of the scandals of the aristocracy; when his opportunity to stand for a governor post arose he seized it. The three other candidates dropped; the first was wracked by scandal, the second was arrested by the Tyrant's vastly altered Arbites, and the final was found in a courtyard of the Palace of Thorns having fallen a considerable distance from a rooftop garden.

With supplies from the Imperium dwindling and the Tyrant becoming ever more reclusive the situation began to look ever more grim. Alas, the Tyrant requested the presence of Governor Junkers for a meeting. The Tyrant had decided to unify the rogue factions into a reserve army to be legitimized and controlled by a new Ministerial position, the General Secretary of Badab. However, it was not to be, for Junkers disappeared without a trace. And through whispers in dark corridors and nefarious plotting in committee rooms it was Vesuvius Urquhart who rose to assume the post of General Secretary of Badab.

As the Badab War took a turn for the worse the Tyrant became ever the recluse. Records say he sat alone in his study for days on end. But those records aren't true, for the Tyrant was consulting with his most trusted advisor, Urquhart. What was discussed in their meetings remains unknown, consumed by the hungry mouths of time and war. Yet time did not kill the rumours; rumours of consultations about using dark forces.

As the Badab War drew to a close Urquhart began to become more and more reclusive. He was a frail old man of sixty nine by the war's end. Almost the only time he was seen in public was when he stood beside the Tyrant at speeches and ceremonies. Before the end of the Badab War it is said that Francais Urquhart disappeared, decades of scouring the billions of bodies yielded no match.

Records survive which show a phenomenal closeness between Lugft Huron and Vesuvius Urquhart; in fact, during their last few days together the Tyrant had taken to giving him a sort of nickname... Hamadrya.

Tyrant's Legion
Force Organisation: HQ
Unit Type: Infantry (Character)
Points: 70 pts
WS-2 BS-2 S-3 T-3 W-2 I-3 A-1 LD-9 Sv--

Wargear:
Refractor Field (5+ Save)
Laspistol

Special Rules
Field Commander: When within 18" of Vesuvius Urquhart all non-space marine infantry units may use his leadership for morale tests.
The Darkness Within: Vesuvius counts as a Level 1 Psyker with a random psychic power each turn. (See Huron Blackheart from Chaos Space Marine codex for an idea of how this works.) However, if he rolls doubles or a 7 on his Psychic Test his model is immediately removed from play.
The Corruption Without: If Lugft Huron is on the field and Vesuvius is removed from play due to "The Darkness Within" rule, then the following movement phase after Vesuvius is removed from play Lugft Huron becomes a Level 1 Psyker with access to random psychic powers each turn (See Huron Blackheart from Chaos Space Marine codex for an idea of how this works.)

Options:
May be accompanied by up to two Retaliator Bodyguards. +15 points per model.

Retaliator Bodyguard:
WS-4 BS-4 S-4 T-4 W-1 I-4 A-1 LD-8 Sv-3+
Wargear:
Boltgun
Bolt Pistol
Krak Grenades
Frag Grenades
Combat Shield (6+)

That is awesome

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
Sure Space Wolves Land Raider Pilot






Am I allowed to post rules for existing 40k characters that didn't already have them? I've written Codex: Relictors and would like to share the two uniques I set up in that codex.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in gb
Hardened Veteran Guardsman




Scotland

 LlamaAgility wrote:
Am I allowed to post rules for existing 40k characters that didn't already have them? I've written Codex: Relictors and would like to share the two uniques I set up in that codex.


Yip! As far as I am aware you are!

I'd love to see the codex! I think it should probably go in its own thread though, instead of in this Unique Characters thread,

If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page

~Marsden 
   
Made in gb
Regular Dakkanaut




Ok so this character is for my Custom Successor Chapter of the Blood Angels the Blood Paladins

Chapter Master Garville Skilanti Grandmaster of the Blood Paladins
WS BS S T W I A Ld Sv
7 5 4 4 3 6 4 10 2+

Special Rules:
And They Shall Know No Fear Independant Character Lord of the Blood Paladins Honoured Duelist Eternal Warrior
Lord of the Blood Paladins: Garville is the master of the Chapter and as such he can call the power of any company he wishes to aid him. As such up to 2 Terminator Squads/ Terminator Assault Squads/ Stern Guard Squads/ Vanguard Veteran Squads may be taken as troops. As these are the finest veterans of the chapter they have learnt to control the Red Thirst and so as such do not need to roll for Red Thirst

Honoured Dueleist: Garville must always issue and accept challenges however in challenges he must always re roll failed to hit and wound rolls.
Wargear
Artificer Armour
Storm Shield
Frag and Krak Grenades
The Emporers Wrath

The Emporers Wrath is a master Crafted Thunder Hammer, in addition Garville can swap all of his attacks for a single attack at S10 which has the Instant Death special rule.

275 points

Thoughts on him?
   
Made in gb
Hardened Veteran Guardsman




Scotland

Captaintyrius wrote:
Ok so this character is for my Custom Successor Chapter of the Blood Angels the Blood Paladins

Thoughts on him?


I'd rate him:

Originality/Uniqueness: 2/10
Balance/Overpowered: 5/10
Completeness: 8/10

Originality/Uniqueness
I understand the largest group of 40k players are the Space Marines; but even with this taken into consideration I think there are far too many clones of uber-killy storm shield/thunder hammer/eternal warrior commanders.

Best Aspects:
+You created your own custom successor chapter.

Areas for Improvement:
-Lacks grimdark background fluff to bring the character to life.
-Seems to be a clone of every other Space Marine uber-killy commander.
-The rules do not seem to convey an interesting and in-depth character. (I think Honoured Duelist could work great if you come up with some background fluff! )

Balance/Overpowered:
I think this character is slightly overpowered.

Best Aspects:
+By forcing him to accept all challenges you limit his abilities.
+Swapping all attacks for a single S10 attack seems to be fairly balanced.

Areas for Improvement:
-The WS 7, I 6 and A 4 all seem very high; even for a Space Marine Chapter Master. Granted, the Initiative value will rarely come into play given that Thunder Hammers strike at Initiative Step 1. I think WS 6, I 4 and A 3 would be much more reasonable.
-Does the S10 strike really need to cause instant death? Would D3 wounds perhaps be a better option?
-The "Lord of the Blood Paladins" is potentially overpowered allowing up to two squads of elite choices to become scoring units; in addition to losing the Red Thirst rule.

Completeness:
The character you have created has no glaring holes in his rules.

Best Aspects:
+All wargear is present. (including grenades which are commonly forgotten in character creation.)
+Special rules are, for the most part well written.

Areas for Improvement:
-I might be wrong, but I thought Chapter Masters have access to Orbital Bombardments. Have you opted to not include an orbital bombardment in his special rules?

This message was edited 2 times. Last update was at 2013/02/16 21:15:28


If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page

~Marsden 
   
Made in ca
Bane Lord Tartar Sauce




Captaintyrius wrote:
Ok so this character is for my Custom Successor Chapter of the Blood Angels the Blood Paladins

Chapter Master Garville Skilanti Grandmaster of the Blood Paladins
WS BS S T W I A Ld Sv
7 5 4 4 3 6 4 10 2+

Special Rules:
And They Shall Know No Fear Independant Character Lord of the Blood Paladins Honoured Duelist Eternal Warrior
Lord of the Blood Paladins: Garville is the master of the Chapter and as such he can call the power of any company he wishes to aid him. As such up to 2 Terminator Squads/ Terminator Assault Squads/ Stern Guard Squads/ Vanguard Veteran Squads may be taken as troops. As these are the finest veterans of the chapter they have learnt to control the Red Thirst and so as such do not need to roll for Red Thirst

Honoured Dueleist: Garville must always issue and accept challenges however in challenges he must always re roll failed to hit and wound rolls.
Wargear
Artificer Armour
Storm Shield
Frag and Krak Grenades
The Emporers Wrath

The Emporers Wrath is a master Crafted Thunder Hammer, in addition Garville can swap all of his attacks for a single attack at S10 which has the Instant Death special rule.

275 points

Thoughts on him?


1. Loose eternal warrior. One of the few signs that GW's development department isn't staffed by complete morons (complete being the key term here) is that they've stopped handing out EW like it is candy on Halloween. EW is and should be reserved for literally the toughest of the tough in the galaxy. The chapter master of a successor chapter should not have it unless you have an extremely good reason, for both fluff and balance reasons.
2. Drop his stat-line down to a normal chapter master's. So WS6, I5, A3.
3. Lord of the Blood Paladins: This needs to be reworked. Desperately. Its basically a better version of the GK Grand Master's Grand Strategy Rule (because lets face it, who uses it for anything other than making something score). I would say choose 1 of the types you listed and have it make them troops (or to be safer, probably just make them scoring). I'd probably go with making Vanguard Vets scoring, as it would be the most interesting and probably the most balanced choice. I'd also drop the Red Thirst clause. There is no reason that this guys buddies are going to be any more immune to the red thirst than the first company of the Blood Angels (which is to say not very).
4. Honoured Duelist: I'd strongly consider dropping the "PE when in challenges" thing just because it has anti-synergy with the master crafted hammer. Instead, I would maybe have it be "~ must always issue and accept a challenge if possible. Additionally, while fighting a challenge, ~ gets +1 Attack".

So with these changes, I would probably cost him at...210 to 230 points.
   
Made in fi
Sure Space Wolves Land Raider Pilot






 Marsden wrote:
 LlamaAgility wrote:
Am I allowed to post rules for existing 40k characters that didn't already have them? I've written Codex: Relictors and would like to share the two uniques I set up in that codex.


Yip! As far as I am aware you are!

I'd love to see the codex! I think it should probably go in its own thread though, instead of in this Unique Characters thread,


It is already in its own thread. I'd just be posting the uniques here too, so some people would come see it.


Automatically Appended Next Post:
Librarian DeCario(195pts)
Spoiler:
WS......BS......S.....T.....W.....I......A...Ld.....Sv
...5.........4.......4.....4......3.....5.....3...10.....2+/5++
Unit Type:
Infantry(Character)

Compulsion:
DeCario

Wargear:
Terminator Armor
Power Fist
Force Sword
Psychic Hood

Special Rules:
ATSKNF
Psyker(Mastery 2)
(DeCario may generate his powers from any of the disciplines allowed for the Relictors, but one of them MUST be from the Relictors Discipline, also he may not generate powers from any of the chaos disciplines.)
Independent Character

Options:
Decario may replace his Force Weapon with The Excoriator's Blade for 30pts.

The Excoriator's Blade:(8 corruption, 30pts, can be taken by DeCario)
A blade once wielded by the the mighty champion of Tzeenzch known as The Excoriator. The soul of a Greater Daemon has been sealed inside, making the blade capable of cutting through even the thickest of armors...
Rng....S....AP....type
.N/A....+1....2....melee, specialist weapon, greater daemonic essence

Greater Daemonic Essence: To represent the Greater Daemon sealed inside the Excoriator's blade, any successful invulnerable saves made against this weapon must be re-rolled..


Artekus Bardane(175pts)
Spoiler:
WS....BS....S....T....W....I....A....Ld....Sv
..6.......5......4....4.....3....6....3.....10....3+/4++
Type:
Infantry

Compulsion:
Bardane

Wargear:
Power Armor
Iron Halo
Bolt Pistol
Frag&Krak grenades
Mark of Slaanesh(included in profile)

Special Rules:
ATSKNF
Master of the Conclave*

*Master of the Conclave:
Artekus is the chapter master of the Relictors and the leader of the inner circle of the chapter, only known as the Conclave.
To represent this, Conclave command squads can be taken as Elites choices, and they also count as scoring. Artekus may also be accomanied by the most elite veterans of the Conclave, he may be accompanied by a Conclave Command Squad, just like a captain. Every model in this squad(except independent characters hat have joined it) gains +1WS.

The Screaming Flail(15 corruption, 25pts) (If Bardane is in the army, he must take the weapon):
A chaotic flail, imbued by Slaanesh with the essence of an unknown force. It's three flail-ends are all made out of humane faces that constantly whisper in Artekus's Mind and corrupt him with the word of Slaanesh.
Rng.....S.....AP.....type
.N/A...user....2......melee, concussive, strikedown, daemon weapon
*Daemon weapon: The user gains +D6 attacks in every assault phase. These are determined in the beginning of the fight sub-phase. If a "one" is rolled when determining the amount of attacks, the user takes a wound without armor saves allowed and does not gain bonus attacks from the weapon.


I didn't include any fluff here, and minimal in the codex because I added a copypaste(yeah, a lame solution I know) from 40k wiki to the Word formatted version I'm working on.
I'd appreciate some feedback, as the thread is dying off and it is hard to see what I should do with the dex anymore.
http://www.dakkadakka.com/dakkaforum/posts/list/505926.page for the whole thing

This message was edited 2 times. Last update was at 2013/02/16 23:04:56


Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in gb
Hardened Veteran Guardsman




Scotland

I didn't include any fluff here, and minimal in the codex because I added a copypaste(yeah, a lame solution I know) from 40k wiki to the Word formatted version I'm working on.
I'd appreciate some feedback, as the thread is dying off and it is hard to see what I should do with the dex anymore.
http://www.dakkadakka.com/dakkaforum/posts/list/505926.page for the whole thing


Thanks, I'll check this out in an hour or so and give you some feedback!

Looking forward to reading this!

If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page

~Marsden 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Ayut The Psy-Monk

100 points

WS - BS - S - 3 T - 3 W - 2 I - 4 A - 2 Ld 9 Sv -

Wargear

Windfury Tunic: Grants Move through cover, and stealth.

Fists of Psy! - Ayut's attacks are have the Force special rule.


Special Rules

Pysker - Mastery Level 3

Unrivaled Martial Skill: In close combat Ayut always hits on a 2+ and cannot be struck unless by a roll of 6.

Psychic Powers

Aquillian Assault - Ayut gains D6+1 Strength until the end of his turn.

Hydra's Lash - Ayut gains D6+1 Attacks until the end of his turn.

Stance of Serenity - Until the beginning of his next turn, any unit wishing to shoot at Ayut must use the night fighting rules. While in effect: Ayut gains a 4+ invulnerable save.

Valkyrie's Voracity - Ayut counts as jump infantry until the end of his turn.

This message was edited 2 times. Last update was at 2013/02/17 00:29:44


 
   
Made in fi
Sure Space Wolves Land Raider Pilot






 DemetriDominov wrote:
Ayut The Psy-Monk

100 points

WS - BS - S - 3 T - 3 W - 2 I - 4 A - 2 Ld 9 Sv -

Wargear

Windfury Tunic: Grants Move through cover, and stealth.

Fists of Psy! - Ayut's attacks are have the Force special rule.


Special Rules

Pysker - Mastery Level 3

Unrivaled Martial Skill: In close combat Ayut always hits on a 2+ and cannot be struck unless by a roll of 6.

Psychic Powers

Aquillian Assault - Ayut gains D6+1 Strength until the end of his turn.

Hydra's Lash - Ayut gains D6+1 Attacks until the end of his turn.

Stance of Serenity - Until the beginning of his next turn, any unit wishing to shoot at Ayut must use the night fighting rules. While in effect: Ayut gains a 4+ invulnerable save.

Valkyrie's Voracity - Ayut counts as jump infantry until the end of his turn.


Even for a W2, tT3, Sv- model the "Unrivaled Martial Skill" -rule is TOO OTT. Hitting at 6+ is only 1/6. I'd say make it like 5+.


Automatically Appended Next Post:
 Marsden wrote:
I didn't include any fluff here, and minimal in the codex because I added a copypaste(yeah, a lame solution I know) from 40k wiki to the Word formatted version I'm working on.
I'd appreciate some feedback, as the thread is dying off and it is hard to see what I should do with the dex anymore.
http://www.dakkadakka.com/dakkaforum/posts/list/505926.page for the whole thing


Thanks, I'll check this out in an hour or so and give you some feedback!

Looking forward to reading this!


No, thank YOU. The codex is approximately ready, as far as I'm concerned.

This message was edited 1 time. Last update was at 2013/02/17 00:53:24


Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in gb
Regular Dakkanaut




Thanks for the replies The statline came up while I was comparing Kharn the betrayer to blood angels close combat characters so his statline kinda ended up all over the place. Honoured duelist was influenced by Lucius the Eternals special rule about being in challenges. As Lucius was the only other character in the game who really seemed to be a duelist I took inspiration from that. Thunder Hammer Storm shield was purely for I love Thunder Hammers and Storm Shields. I agree that maybe he should only make Vanguard Veterans troops (actually it could be quite interesting). Overall I think il change the Honoured duelist to must accept and issue challenges and while in a challenge gains +1 attack He will also have a normal chapter masters statline. Also ive removed Eternal Warrior from him

This message was edited 1 time. Last update was at 2013/02/17 11:52:21


 
   
Made in hk
Alluring Mounted Daemonette





Melbourne

Captain Mikael, 2nd Company

Captain Mikael is somewhat of a rarity amongst Astartes leaders. Commanding 2nd Company of the Knights of Blood, he is a mediocre swordsman and an average shot. He strengths lie not in physical prowess, but in his incredible tactical and strategical insights. Usually leading his men from the relative safety of a command vehicle, his adaptive, fluid and unpredictable stratagems have won him many notable victories.

Codex: Space Marines

Points: 175

Type: Infantry (character)

Composition: 1 (unique)

WS4 BS4 S4 T4 W3 I4 A2 Ld10 Sv2+

Wargear: Artificer armor, bolt pistol, power sword, frag and krak grenades, iron halo

Special Rules: Independent Character, And They Shall Know No Fear, Combat Tactics

Tactical Uplinks: All friendly Space Marine units on the tabletop, except for Grey Knights and Chaos Marines, benefit from Ld10.

Command Vehicle: Mikael must select a Command Squad, and he must begin the game attached to it. For no reason may he leave the command squad. He may select either a rhino or a land raider as a dedicated transport. He and his command squad must begin the game inside whichever vehicle is selected; they may not leave it until it is destroyed. If the Command Vehicle is destroyed, Mikael immediately loses the Tactical Uplinks special rule.

Command Uplinks and sensors: Whichever vehicle Mikael is in must take Command Uplinks and sensors. This gives Mikael Orbital Bombardment, as detailed in the entry for Chapter Masters; in addition, once per friendly turn, the vehicle may nominate 1 enemy unit within 48 inches. That unit must re-roll all successful cover saves for the duration of that turn. The Command Uplinks and sensors are equipment, not weapons, and therefore cannot be destroyed.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
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CalasTyphon216 wrote:
Captain Mikael, 2nd Company

Captain Mikael is somewhat of a rarity amongst Astartes leaders. Commanding 2nd Company of the Knights of Blood, he is a mediocre swordsman and an average shot. He strengths lie not in physical prowess, but in his incredible tactical and strategical insights. Usually leading his men from the relative safety of a command vehicle, his adaptive, fluid and unpredictable stratagems have won him many notable victories.

Codex: Space Marines

Points: 175

Type: Infantry (character)

Composition: 1 (unique)

WS4 BS4 S4 T4 W3 I4 A2 Ld10 Sv2+

Wargear: Artificer armor, bolt pistol, power sword, frag and krak grenades, iron halo

Special Rules: Independent Character, And They Shall Know No Fear, Combat Tactics

Tactical Uplinks: All friendly Space Marine units on the tabletop, except for Grey Knights and Chaos Marines, benefit from Ld10.

Command Vehicle: Mikael must select a Command Squad, and he must begin the game attached to it. For no reason may he leave the command squad. He may select either a rhino or a land raider as a dedicated transport. He and his command squad must begin the game inside whichever vehicle is selected; they may not leave it until it is destroyed. If the Command Vehicle is destroyed, Mikael immediately loses the Tactical Uplinks special rule.

Command Uplinks and sensors: Whichever vehicle Mikael is in must take Command Uplinks and sensors. This gives Mikael Orbital Bombardment, as detailed in the entry for Chapter Masters; in addition, once per friendly turn, the vehicle may nominate 1 enemy unit within 48 inches. That unit must re-roll all successful cover saves for the duration of that turn. The Command Uplinks and sensors are equipment, not weapons, and therefore cannot be destroyed.


I understand he's a mediocre swordsman, but being made a captain is not that easy, being tactical is good but I don't think he'd make it to captain, if he's not a good fighter. I recommend making him WS5. Especially with that price tg, it wouldn't be a game-braking change. Besides, for a captain that would be quite mediocre.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Guardsman with Flashlight




Virginia Beach

Brother champion Ven of the Knights of Stern Formerly of the Black Templars.

During the liberation of Triox the Black Templars along with several regiments of vallhalans were tasked with recapatuing the city. But the unit of vallhalans that were with then Emperor's Champion Ven were corrpted by chaos. The traitor guard rescued the traitor govoner that allowed the world to fall to chaos presumebly killing Ven with a mine. By the time Ven came to the follow up elements of the Knights of Stern were inside the city and found. His armour burned and blasted beyond recognition and repair Ven was initiated into the Knights of Stern's 8th company. Quickly he became a sargent in the assault company due to his expert sword skills. On the way back from a campaign he requested to be left on Vulkan to forge new wargear and join the Salamanders 7th company. Presuming that this was his origional chapter the captain of the 8th company let his go. On Vulkan he created new wargear for himself the Black Blade and the Trickster's Agies both tools of a finnesed swords man and reforged his old Black Templar armour. After years of campaigning with the Salamanders word reached him of the destruction of the Knights of Stern's armour depot destroying all of the chapter's tank and rendering them incapable of producing more. Ven acted quickly negotiating with the Eagle Warriors chapter to secure new tanks and the Salamanders for new foundries. With that he retured to the Knights of Stern and became company champion of the 3rd company.

Brother Champion Ven
Unit type Independent Character

WS7, BS4, S4, T4, W3, I5, A3, LD10, SV+2

Wargear
Champions Mantle
Suit of artificier armour that grants a 6+ invulnerable save

The Black Blade
A master crafted power sword

The Trikster's Agies
Storm shield that negates the firs attack against Ven due to it's deceptive appearence.

Special Rules
The enemies strength
If a enemy unit engages Ven in close combat with higher initiative, Ven recieves the unit's strength. However if a unit engages Ven with a higher Stength then Ven hits first. This rule applies for the first two rounds of combat.

Warrior diplomat
Whichever army Ven is in can take an extra 50pts of allies from another army. This army has to be a battle brother army.

('');

A good soldier obeys without question. A good officier commands without doubt 
   
Made in us
Fireknife Shas'el





United States

dark1250 wrote:
Brother champion Ven of the Knights of Stern Formerly of the Black Templars.

During the liberation of Triox the Black Templars along with several regiments of vallhalans were tasked with recapatuing the city. But the unit of vallhalans that were with then Emperor's Champion Ven were corrpted by chaos. The traitor guard rescued the traitor govoner that allowed the world to fall to chaos presumebly killing Ven with a mine. By the time Ven came to the follow up elements of the Knights of Stern were inside the city and found. His armour burned and blasted beyond recognition and repair Ven was initiated into the Knights of Stern's 8th company. Quickly he became a sargent in the assault company due to his expert sword skills. On the way back from a campaign he requested to be left on Vulkan to forge new wargear and join the Salamanders 7th company. Presuming that this was his origional chapter the captain of the 8th company let his go. On Vulkan he created new wargear for himself the Black Blade and the Trickster's Agies both tools of a finnesed swords man and reforged his old Black Templar armour. After years of campaigning with the Salamanders word reached him of the destruction of the Knights of Stern's armour depot destroying all of the chapter's tank and rendering them incapable of producing more. Ven acted quickly negotiating with the Eagle Warriors chapter to secure new tanks and the Salamanders for new foundries. With that he retured to the Knights of Stern and became company champion of the 3rd company.

Brother Champion Ven
Unit type Independent Character

WS7, BS4, S4, T4, W3, I5, A3, LD10, SV+2

Wargear
Champions Mantle
Suit of artificier armour that grants a 6+ invulnerable save

The Black Blade
A master crafted power sword

The Trikster's Agies
Storm shield that negates the firs attack against Ven due to it's deceptive appearence.

Special Rules
The enemies strength
If a enemy unit engages Ven in close combat with higher initiative, Ven recieves the unit's strength. However if a unit engages Ven with a higher Stength then Ven hits first. This rule applies for the first two rounds of combat.

Warrior diplomat
Whichever army Ven is in can take an extra 50pts of allies from another army. This army has to be a battle brother army.
I like it. Very interesting. The only question I have is about the warrior Diplomat special rule; what does it exactly mean? Allies right now are limited to 1 HQ, 2 Troops, and one Elite, FA, and HS slot apiece. Would the extra 50 points mean he can take an extra 50 points in any slot? Or is the extra 50 points of allies outside of the point limit, meaning he can techincally take 1550 points, for instance? I would re-write that rule so it makes more sense, or explain what you had in mind.
   
Made in au
Regular Dakkanaut




Chapter Master Adamas of the Technarch

WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)

Wargear:
- Master-Crafted Paragon Blade (+1 Str AP2 Death Strike (to-wound rolls of 6 inflict Instant Death))
- Storm Shield
- Tartaros Terminator Armour
- Adamantine Mantle (confers Eternal Warrior)

Special Rules:
- IC, ATSKNF, Combat Tactics, Adamantium Will

255 points??
   
Made in hk
Alluring Mounted Daemonette





Melbourne

Malek, Champion of the Atramentar

Malek is the 3rd highest ranking officer of 1st Company, behind his Captain Sevatar and the Commander of the Atramentar. On the battlefield, he functions as a senior front line leader. After the death of his captain and the dissolution of the 1st, Malek joined 10th Company as bodyguard to first Malcharion then Vandred.

Type: Infantry (character)

Points: 65

Composition: 1 (unique): replaces a Chaos Terminator Aspiring Champion.

WS5 BS5 S4 T4 W2 I4 A2 Ld10 Sv2+

Wargear: Terminator armor, pair of lightning claws, teleport homer

Special Rules: Veterans of the Long War, Champion of Chaos, Furious Charge

Inspiring Presence: All friendly models from Codex: Chaos Space Marines within 12 inches of Malek can reroll all failed Ld tests

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
Sure Space Wolves Land Raider Pilot






CalasTyphon216 wrote:
Malek, Champion of the Atramentar

Malek is the 3rd highest ranking officer of 1st Company, behind his Captain Sevatar and the Commander of the Atramentar. On the battlefield, he functions as a senior front line leader. After the death of his captain and the dissolution of the 1st, Malek joined 10th Company as bodyguard to first Malcharion then Vandred.

Type: Infantry (character)

Points: 65

Composition: 1 (unique): replaces a Chaos Terminator Aspiring Champion.

WS5 BS5 S4 T4 W2 I4 A2 Ld10 Sv2+

Wargear: Terminator armor, pair of lightning claws, teleport homer

Special Rules: Veterans of the Long War, Champion of Chaos, Furious Charge

Inspiring Presence: All friendly models from Codex: Chaos Space Marines within 12 inches of Malek can reroll all failed Ld tests


How much is a normal Chaos TDA champ? Is the 65pts counted ON the champ's cost or not? If yes, halve the price. If the regular price is not payed at least add up the wargear cost and then add some more.


Chapter Master Adamas of the Technarch

WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)

Wargear:
- Master-Crafted Paragon Blade (+1 Str AP2 Death Strike (to-wound rolls of 6 inflict Instant Death))
- Storm Shield
- Tartaros Terminator Armour
- Adamantine Mantle (confers Eternal Warrior)

Special Rules:
- IC, ATSKNF, Combat Tactics, Adamantium Will

255 points??

Since the dude doesn't even have 4 attacks, I'd not price him that high. A 170pts character(specialized in character removal though), like Arjac would whoop the floors with him. Maybe something like... 200 or so? And why do all fan characters have to have EW? I'd like some special rules too.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Sneaky Kommando




North Carolina

Alright, I'm on board.

Death Captain Scaevola
225 pts
WS: 6
BS: 4
S: 4
T: 5
W: 3
I: 5
A: 4
Ld: 8

Wargear:
"Axe of the Damned"
- A master crafted, two-handed power axe deemed too cumbersome for any marine, except Scaevola. Confers +3 strength against vehicles in close combat. Unweildy, rending.
Bolt pistol
Artificer armor
Jump pack
Death mask
Iron Halo

Special rules
Feel no pain

Independent character

Death oratory: Speaking only of destruction-- Scaevola's long-serving history in the death company is enough to drive the Blood Angels to madness. Choose one unit during deployment. The Captain has talked to them prior to the battle -- they succumb to the Red Thirst on anything except a roll of 6. He must begin the battle in this unit.

Mad fury: Captain Scaevola, and the unit he joins gain the 'Preferred enemy' special rule.

Unbridled rage: Scaevola has the 'rage' universal special rule. In addition, his unquenchable thirst for combat cannot be restrained. The Captain, and any unit he join are unable to travel in a transport, instead electing to run full-speed across the battlefield.

Backstory
It's rumored that the once-promising Captain Scaevola is the only member of the Death Company ever to return after being visited by High Chaplain Astorath. He Chaplain believes the luck Scaevola has shown in battle favors him with the emperor, and is loathed to put him to death. As such, he's held in the tower of the lost, and only dispatched in the most grave, and dangerous of battles.

Scaevola never saw battle in the crimson armor of the assault marines, instead falling victim to the red thirst prior to his first campaign. Some believe he's favored within the chapter, showing an unmatched level of attunement with the primarch, others fear Scaevola's ability to drive marines into rage, threatening the future of the Blood Angels.

He wears a special set of artificer armor normally reserved for the Sanguinary Guard. The pure, white wings honoring Sanguinius have been replaced with skeletal, bone armatures that jut from the ebony armor. He throws himself into battle, always leading doomed units into battle.






40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in fi
Sure Space Wolves Land Raider Pilot






Auswin wrote:
Alright, I'm on board.

Death Captain Scaevola
225 pts
WS: 6
BS: 4
S: 4
T: 5
W: 3
I: 5
A: 4
Ld: 8

Wargear:
"Axe of the Damned"
- A master crafted, two-handed power axe deemed too cumbersome for any marine, except Scaevola. Confers +3 strength against vehicles in close combat. Unweildy, rending.
Bolt pistol
Artificer armor
Jump pack
Death mask
Iron Halo

Special rules
Feel no pain

Independent character

Death oratory: Speaking only of destruction-- Scaevola's long-serving history in the death company is enough to drive the Blood Angels to madness. Choose one unit during deployment. The Captain has talked to them prior to the battle -- they succumb to the Red Thirst on anything except a roll of 6. He must begin the battle in this unit.

Mad fury: Captain Scaevola, and the unit he joins gain the 'Preferred enemy' special rule.

Unbridled rage: Scaevola has the 'rage' universal special rule. In addition, his unquenchable thirst for combat cannot be restrained. The Captain, and any unit he join are unable to travel in a transport, instead electing to run full-speed across the battlefield.

Backstory
It's rumored that the once-promising Captain Scaevola is the only member of the Death Company ever to return after being visited by High Chaplain Astorath. He Chaplain believes the luck Scaevola has shown in battle favors him with the emperor, and is loathed to put him to death. As such, he's held in the tower of the lost, and only dispatched in the most grave, and dangerous of battles.

Scaevola never saw battle in the crimson armor of the assault marines, instead falling victim to the red thirst prior to his first campaign. Some believe he's favored within the chapter, showing an unmatched level of attunement with the primarch, others fear Scaevola's ability to drive marines into rage, threatening the future of the Blood Angels.

He wears a special set of artificer armor normally reserved for the Sanguinary Guard. The pure, white wings honoring Sanguinius have been replaced with skeletal, bone armatures that jut from the ebony armor. He throws himself into battle, always leading doomed units into battle.


Since this one is DC, I understand. But why must every fan character have feel no pain?

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in au
Liche Priest Hierophant







Captain Lucifer, Champion of Slaanesh

(Changed his name, so it sounded a bit more defferent, yet alot more similar )

-still working on his background-

Points: 225

Ws-6
Bs-5
S-4
T-4
W-3
I-6
A-3
Ld-10
Sv-3+

Type Infantry(Character)

Unit Composition: 1 (Unique)

Wargear:
Power Armour, Frag Grenades, Krak Grenades, Sigil of Corruption, Duellist's Buckler, Banshee's Wail, Pleasure's Embrace

Duellist's Buckler:
A small, light shield that is usually held in one's fist, unless you wear a sturdy suit of power or tactical dreadnought armour; then it is attached to ones wrist. Its size makes it inefficient at stopping ranged attacks, but in melee it is more than capable of deflecting a blow
Against attacks with the melee special rule, a model armed with a Duellist's Buckler gain +1 to their armour and invulnerable saves

Pleasure's Embrace:
This daemon-forged whip contains the essence of 6 daemonettes. To be caught in one of its 6 lashes is to experience an overload of the senses. Woe be told the unfortunate one you gets entangled in all 6 writhing lashes...
Pleasure's Embrace has the following profile:

Range - Str User AP 3 Type Melee, Shred, Rending, Concussive, Blind, Daemon Weapon

Banshee's Wail:
This daemon-infused noise weapon assails not the mortal senses of the body, but the actual soul itself...

Range Template Str 4 AP 3 Type Assault 1, Soul Blaze

Special Rules:
Champion of Chaos, Fearless, Mark of Slaanesh, Veterans of the Long War, Independent Character, Hatred (Khorne), Duellist's Wrath

Duellist's Wrath:
Lusius is able to re-roll all to wound rolls when he is in a challenge


Warlord Trait:
Exalted Champion






Lord of Decadence: Noise Marines are troop choices in a Primary Detachment that includes Lusius.

This message was edited 4 times. Last update was at 2013/02/22 20:17:59


 
   
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 Matt.Kingsley wrote:
Captain Lusius, Champion of Slaanesh

(his name is pronounces loo-see-us, by the way, not loo-sh-us, it is a real name )

-still working on his background-

Points: 225

Ws-6
Bs-5
S-4
T-4
W-3
I-6
A-3
Ld-10
Sv-3+

Type Infantry(Character)

Unit Composition: 1 (Unique)

Wargear:
Power Armour, Frag Grenades, Krak Grenades, Sigil of Corruption, Duellist's Buckler, Banshee's Wail, Pleasure's Embrace

Duellist's Buckler:
A small, light shield that is usually held in one's fist, unless you wear a sturdy suit of power or tactical dreadnought armour; then it is attached to ones wrist. Its size makes it inefficient at stopping ranged attacks, but in melee it is more than capable of deflecting a blow
Against attacks with the melee special rule, a model armed with a Duellist's Buckler gain +1 to their armour and invulnerable saves

Pleasure's Embrace:
This daemon-forged whip contains the essence of 6 daemonettes. To be caught in one of its 6 lashes is to experience an overload of the senses. Woe be told the unfortunate one you gets entangled in all 6 writhing lashes...
Pleasure's Embrace has the following profile:

Range - Str User AP 3 Type Melee, Shred, Rending, Concussive, Blind, Daemon Weapon

Banshee's Wail:
This daemon-infused noise weapon assails not the mortal senses of the body, but the actual soul itself...

Range Template Str 4 AP 3 Type Assault 1, Soul Blaze

Special Rules:
Champion of Chaos, Fearless, Mark of Slaanesh, Veterans of the Long War, Independent Character, Hatred (Khorne), Duellist's Wrath

Duellist's Wrath:
Lusius is able to re-roll all to wound rolls when he is in a challenge


Warlord Trait:
Exalted Champion






Lord of Decadence: Noise Marines are troop choices in a Primary Detachment that includes Lusius.



I like it, but isn't he a bit like Lucius the Eternal... I mean, he's so alike. Even almost the same name.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

Alright, I'll bite... again.

I never liked my first idea much anyway.

__________________

Senneth, the Scathing Wind

Senneth Sithrasion is in all essence the usual Archon of the Dark Eldar. He's cruel, violent, sadistic, evil, arrogant and prideful. He considers all other beings inferior to himself... save for one.
It was during a raid on a little Imperial backwater of a planet where Senneth fell afoul of the Farseer Nikeas. The powerful Saim-Hann Farseer confronted Senneth at the triumph of the raid, where the Archon and his entourage were pillaging the Imperial palace. Nikeas revealed that she had lured the Archon and his Kabal there to eliminate them and thus save her Craftworld from an attack by them in the near future. Furious, and hearing the sounds of the ambushers being ambushed above him, Senneth attacked her, only to be foiled as the Farseer seemingly vanished into thin air, eluding his vengeance, for now.
His Kabal shattered, and only a few hundred Warriors remaining at his command, Senneth renamed his force the Bloody Vengeance and set out to chase down Nikeas and pay her back. Thus, he has taken upon the aspect of an assassin, a hunter in the darkness. Now, Saim-Hann is hearing whispers on the wind of the name Senneth Sithrasion, and they are only just realising that they might have simply exchanged one doom, for another...

WS7 BS7 S3 T3 W3 I7 A4 Ld10 Sv5+

Points Cost: 170

Wargear
Kabalite armour, plasma grenades, haywire grenades, splinter pistol
Shadowstrike: Senneth wields a blade made of solidified smoke. It is an AP3 melee weapon with the Rending special rule. In addition, any model that suffers an unsaved Wound from Shadowstrike has -1 Attacks and Weapon Skill for the next assault phase.
Venomtouch: A modified venom blade, Senneth wields this weapon alongside Shadowstrike. It is a Poisoned (2+) melee weapon. In addition, any model that suffers an unsaved Wound from Venomtouch suffers an extra D3 Poisoned 4+ AP- hits at the start of the next assault phase.
Senneth may wield either of these weapons separately, following their normal rules, or together, making his attacks Poisoned 3+ and AP3, as well as conferring both secondary bonuses from his weapons. He will not gain +1 Attacks for two close combat weapons, though.

Special Rules
Power from Pain, Fleet, Night Vision,, Independant Character, Hatred (Eldar)
Bloody Vengeance: If an army includes Senneth, it may not take another Archon or Succubus (including special character versions of these). In addition, Kabalite Trueborn, Razorwing Jetfighters and Voidraven Bombers are a 0-1 choice. In exchange for this, all friendly Dark Eldar units with the Fleet special rule may move an extra inch in the shooting phase and assault after running.
Under Cover of Night: Perfecting the role of assassin, an army including Senneth automatically forces Night Fighting on the first turn.
Lord of Assassins: If in a challenge, Senneth may reroll any failed to Hit and to Wound results. In addition, for any challenge Senneth wins, he gains +1 Attacks during the next round of combat. This effect does stack, so if Senneth wins two challenges in a row, he will have +2 Attacks for the next round of combat! In addition to this, all successful to Hit rolls against him must be re-rolled.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Venerable Capitan Drakassi.............................................................300
WS 6
BS 4
S 6(8)
F 13
S 12
R 10
I 5
A 4
HP 4
Unit Type: Walker
Wargear:
Searchlight
Smoke Launcher
The Iron Carapace

Weapons:
Master-crafted relic blade (+2 strength ap2 fleshbane)
Dreadnought Talon (+1 attack Included)
2x Heavy Flamers

Special Rules:
Blood frenzy: for every successful attack made Drakassi makes another attack (no Blood Frenzy on Blood Frenzy attacks)
Red Vision: Drakassi is nigh-blinded by fury and therefore if engaged in a melee containing any units from his own army on a roll of 4+ he attacks his own troops with half(rounded up) of his attacks.
Fleet
Venerable: (As in C:SM)
Hatred: CSM
Relic of the Chapter: When destroyed leave Drakassi on the table. He then becomes an extra objective for the controlling players’ side.

Capitan of the Ice Drakes 4th Company during their campaign around the Eye of Terror, liberating dozens of worlds from chaos control. It was during a ground assault on a corrupted Hiveworld in the Nemesis sub-sector that their strike cruiser Divine Redemption was shot out of low orbit, and all remaining munitions and marines were evacuated via Drop Pod. Stuck fighting a groundwar without hope of reinforcement the company fought on all the harder against the cultists. It was during this campaign that Capitan Drakassi was felled by an ambush. His soldiers fought to reclaim his body, finding him in a comatose state activated by his sus-an membrane. Working feverishly for days the company apothecary was unable to bring him out of it. The company techmarine was the one who finally came up with the idea of interring him in the chapters most ancient relic, the Iron Carapace, a Dreadnought carapace designed to wreck havoc in close quarters. Upon his interment he resumed command of the company in these most dire of situations, though he leads with vengeance and hatred against his enemies, recklessly attacking anything within arms reach.


Automatically Appended Next Post:
Got another one for you:
Mal'in, Chosen of Malice and chapter master of the Consecrators chapter
HQ for any C:SM or C:CSM as he is excommunicate traitorous but fights in the emperors name to this day.
WS 6
BS 5
S 4
T 4
Wo 4
I 6
Ld 10
Sv: 2+/3++

Wargear:
Mace of Malice (+2 strength Ap 3 unwieldy)
Shield of Fury (counts-as storm shield compacted into a combat shield with some archaic knowledge from centuries ago.)
Nitrogen-cooled Plasma Pistol (Rg:12" S6 AP2)
Mark of Malal (Hatred: Chaos)

Special Rules:
ATSKNF
Champion of Malal: Mal'in must accept any challenge and must issue a challenge whenever fighting forces of chaos
Whirlwind of fury: Mal'in fights with blinding speed and efficiency. Whenever he kills a combatant in Close Combat he gets an extra attack in that attack phase.
Fearless
Excommunicate Traitorous: May not fight alongside any C:SM chapters loyal to the Emperor, as they consider him to be chaos filth.
Unknown points


Based around the Forgotten Chaos God Malal or Malice, who exists to oppose the will of the other gods of chaos and was dropped whenever GW took over the franchise, the Consecrators like the number 11 and blood rituals including cannibalism and human sacrifice. Came to blows and bested some SoB over these rituals and where therefore excommunicated.

This message was edited 11 times. Last update was at 2013/02/22 22:56:35


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in au
Liche Priest Hierophant







 LlamaAgility wrote:
 Matt.Kingsley wrote:
Spoiler:
Captain Lusius, Champion of Slaanesh

(his name is pronounces loo-see-us, by the way, not loo-sh-us, it is a real name )

-still working on his background-

Points: 225

Ws-6
Bs-5
S-4
T-4
W-3
I-6
A-3
Ld-10
Sv-3+

Type Infantry(Character)

Unit Composition: 1 (Unique)

Wargear:
Power Armour, Frag Grenades, Krak Grenades, Sigil of Corruption, Duellist's Buckler, Banshee's Wail, Pleasure's Embrace

Duellist's Buckler:
A small, light shield that is usually held in one's fist, unless you wear a sturdy suit of power or tactical dreadnought armour; then it is attached to ones wrist. Its size makes it inefficient at stopping ranged attacks, but in melee it is more than capable of deflecting a blow
Against attacks with the melee special rule, a model armed with a Duellist's Buckler gain +1 to their armour and invulnerable saves

Pleasure's Embrace:
This daemon-forged whip contains the essence of 6 daemonettes. To be caught in one of its 6 lashes is to experience an overload of the senses. Woe be told the unfortunate one you gets entangled in all 6 writhing lashes...
Pleasure's Embrace has the following profile:

Range - Str User AP 3 Type Melee, Shred, Rending, Concussive, Blind, Daemon Weapon

Banshee's Wail:
This daemon-infused noise weapon assails not the mortal senses of the body, but the actual soul itself...

Range Template Str 4 AP 3 Type Assault 1, Soul Blaze

Special Rules:
Champion of Chaos, Fearless, Mark of Slaanesh, Veterans of the Long War, Independent Character, Hatred (Khorne), Duellist's Wrath

Duellist's Wrath:
Lusius is able to re-roll all to wound rolls when he is in a challenge


Warlord Trait:
Exalted Champion






Lord of Decadence: Noise Marines are troop choices in a Primary Detachment that includes Lusius.




I like it, but isn't he a bit like Lucius the Eternal... I mean, he's so alike. Even almost the same name.


He is, a bit. Lusius's fluff (that I've competed) also has him being part of the Emperor's Children's Gladiatorial matches.

And I tried to get a better name, but I loved Lucius so much, so I used the closest name to it, Lusius.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Came up with some more characters for my Ice Drakes 4th company lemmie know what you all think!
Spoiler:

Chaplain Ant’en……………………………..135
Ws 5
Bs 4
S 5
T 4
W 2
I 4
A 2
Ld 10
Sv 3+/4++
Wargear:
Righteous Fury: Counts at a master-crafted Crozius Arcanum
Bolt pistol
Rosarius
Jump Pack
Cybernetic Torso: Grants +1 strength
Frag/krak grenades
Power armor
Special rules:
Independent character, ATSKNF, Honor of the chapter, fearless, liturgies of battle

Chplain Ant’en was attacked to the Ice Drakes 4th company during their tour in the Nemesis sub-sector, and was onboard the Divine Redemption when it was destroyed by a Chaos Space Marine strike cruiser in a surprise attack. He ordered the immediate evacuation of every able-bodied marine and all ammunition stores onboard. He then led the ground charge of the new reinforcements, attached to the 4ths assault squad Vent’o. Decades ago on his first campaign as a chaplain around the Eye, the chaplain took a direct hit from an armor-piercing rocket while defending a hive world in the Sentinel sector, which destroyed most of his torso. Ant’en refused to go down so easily however, and rose, inspiring those around him with his righteous fury. He took untold number of cultists before finally falling to his wounds. Still, he was too stubborn to die and demanded to fight on. The company techmarines completely rebuilt his upper torso and most of both arms, making him stronger and more resilient, and his spirit has become stronger.

Epistolary Librarian Nanto……………………………215
Ws 5
Bs 4
S 4
T 4
I 4
W 2
A 2
Ld 10
Sv 2+/3++
Wargear:
Terminator armor
Storm Shield
Force sword
Psychic hood
Psychic Shade: grants mastery level 3 and cannot be killed and must always be as close to Nanto as possible. For game purposes move him the minimum distance away for purposes of CC.
Special Rules: ATSKNF, IC, CT, Psyker, Bulky.
Epistolary Nanto was a part of Capitan Drakassi’s counsel during the campaign around the Eye, as well as a squad of 1st company Terminators. They had been teleported planetside during the battle in the Nemesis subsector, and had been in the thick of the fight, slaughtering cultists, renegade guardsmen and Chaos Marines with unending terror. It was only upon the Chaos retreat that they were made known of the fate of the 4th’s strike cruiser. Try as he might, Nanto was unable to telepathically send a message to Chief Librarian of the Ice Drakes, so he sent out a Psychic Scream, hoping anybody would hear and come to aid. He also attempted to open a Gate of Infinity to the Fortress-ship of the Ice drakes. He never made it, the warp was able to push in and collapse the Gate, and Nanto only just escaped with his life. However the journey was not for naught. During his time in the warp Nanto saved the soul of a long-forgotten Psyker who has forever since watched over Nanto, boosting his Psychic Prowess.
Veteran Sgt. Dak………………………………..+20 pts (replaces term. Sargent)
Ws 4
Bs 4
S 4
T 4
W 2
I 4
A 2/3
Ld 9
Sv 2+/5++
Wargear
Terminator Armor
Twin lightning claws
Special Rules: ATSKNF, CS, CT, Bulky
Sgt. Dak was assighed to the 1st company 2nd Terminator squad, a designated assault squad, which was later assigned to be Epistolary Nanto’s retinue. A long-time veteran he has learned to take brutal punishment and keep moving under any circumstances.

Veteran Sgt. Ven’to…………………………………………..+40 pts (Replaces assault sgt.)
Ws 5
Bs 4
S 4
T 4
W 1
I 4
A 2/3
Ld 9
Sv 3
Wargear:
Frag/krak grenades
Power armor
Inferno Pistol (6”, s8 ap1, melta)
Power Sword
Melta bombs
Jump pack
A veteran of untold campaigns, Ven’to has bested thousands of opponents in combat and his skill with a blade rivals even that of a space marine Capitan. He leads his assault squad into the heart of battle and strikes with unmatched fury. He was recruited alongside Ant’en, later to become the company Chaplain, and they are often found sparring and sharing in rituals when not fighting alongside one-another on the battlefield.

This message was edited 2 times. Last update was at 2013/02/21 20:56:49


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in fi
Sure Space Wolves Land Raider Pilot






Thatguyhsagun wrote:
Came up with some more characters for my Ice Drakes 4th company lemmie know what you all think!
Spoiler:

Chaplain Ant’en……………………………..135
Ws 5
Bs 4
S 5
T 4
W 2
I 4
A 2
Ld 10
Sv 3+/4++
Wargear:
Righteous Fury: Counts at a master-crafted Crozius Arcanum
Bolt pistol
Rosarius
Jump Pack
Cybernetic Torso: Grants +1 strength
Frag/krak grenades
Power armor
Special rules:
Independent character, ATSKNF, Honor of the chapter, fearless, liturgies of battle

Chplain Ant’en was attacked to the Ice Drakes 4th company during their tour in the Nemesis sub-sector, and was onboard the Divine Redemption when it was destroyed by a Chaos Space Marine strike cruiser in a surprise attack. He ordered the immediate evacuation of every able-bodied marine and all ammunition stores onboard. He then led the ground charge of the new reinforcements, attached to the 4ths assault squad Vent’o. Decades ago on his first campaign as a chaplain around the Eye, the chaplain took a direct hit from an armor-piercing rocket while defending a hive world in the Sentinel sector, which destroyed most of his torso. Ant’en refused to go down so easily however, and rose, inspiring those around him with his righteous fury. He took untold number of cultists before finally falling to his wounds. Still, he was too stubborn to die and demanded to fight on. The company techmarines completely rebuilt his upper torso and most of both arms, making him stronger and more resilient, and his spirit has become stronger.

Epistolary Librarian Nanto……………………………215
Ws 5
Bs 4
S 4
T 4
I 4
W 2
A 2
Ld 10
Sv 2+/3++
Wargear:
Terminator armor
Storm Shield
Force sword
Psychic hood
Psychic Shade: grants mastery level 3 and cannot be killed and must always be as close to Nanto as possible. For game purposes move him the minimum distance away for purposes of CC.
Special Rules: ATSKNF, IC, CT, Psyker, Bulky.
Epistolary Nanto was a part of Capitan Drakassi’s counsel during the campaign around the Eye, as well as a squad of 1st company Terminators. They had been teleported planetside during the battle in the Nemesis subsector, and had been in the thick of the fight, slaughtering cultists, renegade guardsmen and Chaos Marines with unending terror. It was only upon the Chaos retreat that they were made known of the fate of the 4th’s strike cruiser. Try as he might, Nanto was unable to telepathically send a message to Chief Librarian of the Ice Drakes, so he sent out a Psychic Scream, hoping anybody would hear and come to aid. He also attempted to open a Gate of Infinity to the Fortress-ship of the Ice drakes. He never made it, the warp was able to push in and collapse the Gate, and Nanto only just escaped with his life. However the journey was not for naught. During his time in the warp Nanto saved the soul of a long-forgotten Psyker who has forever since watched over Nanto, boosting his Psychic Prowess.
Veteran Sgt. Dak………………………………..+20 pts (replaces term. Sargent)
Ws 4
Bs 4
S 4
T 4
W 2
I 4
A 2/3
Ld 9
Sv 2+/5++
Wargear
Terminator Armor
Twin lightning claws
Special Rules: ATSKNF, CS, CT, Bulky
Sgt. Dak was assighed to the 1st company 2nd Terminator squad, a designated assault squad, which was later assigned to be Epistolary Nanto’s retinue. A long-time veteran he has learned to take brutal punishment and keep moving under any circumstances.

Veteran Sgt. Ven’to…………………………………………..+40 pts (Replaces assault sgt.)
Ws 5
Bs 4
S 4
T 4
W 1
I 4
A 2/3
Ld 9
Sv 3
Wargear:
Frag/krak grenades
Power armor
Inferno Pistol (6”, s8 ap1, melta)
Power Sword
Melta bombs
Jump pack
A veteran of untold campaigns, Ven’to has bested thousands of opponents in combat and his skill with a blade rivals even that of a space marine Capitan. He leads his assault squad into the heart of battle and strikes with unmatched fury. He was recruited alongside Ant’en, later to become the company Chaplain, and they are often found sparring and sharing in rituals when not fighting alongside one-another on the battlefield.


Nice work, for what I read.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
 
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