Switch Theme:

Your Own Unique characters in 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 LlamaAgility wrote:
Thatguyhsagun wrote:
Came up with some more characters for my Ice Drakes 4th company lemmie know what you all think!
Spoiler:

Chaplain Ant’en……………………………..135
Ws 5
Bs 4
S 5
T 4
W 2
I 4
A 2
Ld 10
Sv 3+/4++
Wargear:
Righteous Fury: Counts at a master-crafted Crozius Arcanum
Bolt pistol
Rosarius
Jump Pack
Cybernetic Torso: Grants +1 strength
Frag/krak grenades
Power armor
Special rules:
Independent character, ATSKNF, Honor of the chapter, fearless, liturgies of battle

Chplain Ant’en was attacked to the Ice Drakes 4th company during their tour in the Nemesis sub-sector, and was onboard the Divine Redemption when it was destroyed by a Chaos Space Marine strike cruiser in a surprise attack. He ordered the immediate evacuation of every able-bodied marine and all ammunition stores onboard. He then led the ground charge of the new reinforcements, attached to the 4ths assault squad Vent’o. Decades ago on his first campaign as a chaplain around the Eye, the chaplain took a direct hit from an armor-piercing rocket while defending a hive world in the Sentinel sector, which destroyed most of his torso. Ant’en refused to go down so easily however, and rose, inspiring those around him with his righteous fury. He took untold number of cultists before finally falling to his wounds. Still, he was too stubborn to die and demanded to fight on. The company techmarines completely rebuilt his upper torso and most of both arms, making him stronger and more resilient, and his spirit has become stronger.

Epistolary Librarian Nanto……………………………215
Ws 5
Bs 4
S 4
T 4
I 4
W 2
A 2
Ld 10
Sv 2+/3++
Wargear:
Terminator armor
Storm Shield
Force sword
Psychic hood
Psychic Shade: grants mastery level 3 and cannot be killed and must always be as close to Nanto as possible. For game purposes move him the minimum distance away for purposes of CC.
Special Rules: ATSKNF, IC, CT, Psyker, Bulky.
Epistolary Nanto was a part of Capitan Drakassi’s counsel during the campaign around the Eye, as well as a squad of 1st company Terminators. They had been teleported planetside during the battle in the Nemesis subsector, and had been in the thick of the fight, slaughtering cultists, renegade guardsmen and Chaos Marines with unending terror. It was only upon the Chaos retreat that they were made known of the fate of the 4th’s strike cruiser. Try as he might, Nanto was unable to telepathically send a message to Chief Librarian of the Ice Drakes, so he sent out a Psychic Scream, hoping anybody would hear and come to aid. He also attempted to open a Gate of Infinity to the Fortress-ship of the Ice drakes. He never made it, the warp was able to push in and collapse the Gate, and Nanto only just escaped with his life. However the journey was not for naught. During his time in the warp Nanto saved the soul of a long-forgotten Psyker who has forever since watched over Nanto, boosting his Psychic Prowess.
Veteran Sgt. Dak………………………………..+20 pts (replaces term. Sargent)
Ws 4
Bs 4
S 4
T 4
W 2
I 4
A 2/3
Ld 9
Sv 2+/5++
Wargear
Terminator Armor
Twin lightning claws
Special Rules: ATSKNF, CS, CT, Bulky
Sgt. Dak was assighed to the 1st company 2nd Terminator squad, a designated assault squad, which was later assigned to be Epistolary Nanto’s retinue. A long-time veteran he has learned to take brutal punishment and keep moving under any circumstances.

Veteran Sgt. Ven’to…………………………………………..+40 pts (Replaces assault sgt.)
Ws 5
Bs 4
S 4
T 4
W 1
I 4
A 2/3
Ld 9
Sv 3
Wargear:
Frag/krak grenades
Power armor
Inferno Pistol (6”, s8 ap1, melta)
Power Sword
Melta bombs
Jump pack
A veteran of untold campaigns, Ven’to has bested thousands of opponents in combat and his skill with a blade rivals even that of a space marine Capitan. He leads his assault squad into the heart of battle and strikes with unmatched fury. He was recruited alongside Ant’en, later to become the company Chaplain, and they are often found sparring and sharing in rituals when not fighting alongside one-another on the battlefield.


Nice work, for what I read.


thanks! I just moved and around here everyone has backstory and converted models so I decided to give it a go

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Captain Cortez
Points: 230
Type: infantry, unique
Ws 6
Bs5
S 4
T 4
I5
W 3
A3
Ld 10
Save: 3++
Wargear: master crafted power fist, bolt pistol, frag, krak grenades
Special rules; it will not die, eternal warrior, atsknf, stubborn
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Capitan Drakassi (pre-internment)………………………….215
Ws 6
Bs 5
S 4
T 4
W 4
I 5
A 3
Ld 10
Sv 2+/4++
Wargear:
Terminator Armor
Fist of Flame: This ancient relic consists of an arm-mounted heavy flamer similar to the Gauntlet of the Forge used by Vulkan He’stan.
Relic Lightning Claw: Master-crafted lightning claw
Mag-loc storm bolter: can be used in place of flamer.
Iron Halo
Special Rules: ATSKNF, IC, CT, Bulky
Everlasting Flame: The promethium specially refined to be used within the Fist of Flame sticks to any surface it contacts. Any model that takes a wound from the Fist of Flame continues burning, and must make a save every further turn until a 6 is rolled, at which time the flame burns out or is otherwise quenched.

My joke character:
Can only be used in games of 3k points or more
The Dude.......................1300
Troops choice for any C:SM army
ws 8
bs 8
s 8
t 8
w 8
I 8
a 8
ld 10
sv 2+/3++
Wargear:
The dudes bold pistol (S7 AP 3 assault 2d6 24")
The dude chainsword (Armorbane, fleshbane, rending, 2d6 to Armor penetration)
Dude armor (FNP, EW, 3++)
Dude Grenades: s 6 ap 4 small blast assault 1d6 12"
Anti-armor dude grenades: S10 ap 1 assault 1d6 12"
Rocket Boots: counts as jump pack
Special Rules:
Ew, FNP, Hit-and-run, Fleet
Army of One: The Dude will never die until the mission is completed. As long as there is one objective unclaimed by his side roll a d6 when The Dude is killed. On a 1-2 nothing happens. 3-4 he comes back with half his wounds. 5+ he comes back with half his wounds and instantly charges the nearest enemy unit within 12". This can only be used once.
Ever Powerful: The Dude will always strike first, and all attacks ignore armor and invulnerable saves.
Always gets the girl: The Dude always gets the girl. as long as he is within 6" of an objective he auto passes all Ld Checks.
Like a Boss: The dude can fire his pistol twice at a unit up to 12" away
Cool Guys Don't Look at Explosions: When the dude throws a grenade or destroys a vehicle he automatically runs 2d6" in the opposite direction
Kill 'em All: Every kill The Dude makes he gets another attack/shot.
Trollz for the Troll godz: roll a d6 at the start of the game, and the following happens to your army:
1: Cherry bombs: 2d6 s7 ap4 small blasts go off in your ranks and do not scatter (Placed by enemy)
2: I've got your gear!!: All IC's on the owners side not attached to a squad must chase after The Dude until they make it to base contact with him, and count as being armed with fists (S: as user, AP-) until they take their gear back
3: friendly fire doesn't count! 15 basic marines from any squad make an armor save (Chosen by the enemy) as the dude fires upon his own side.
4: Bucket o' water: All vehicles lose 1 HP unless they are "amphibious"
5: Sabotage: The entire army is delayed by a gremlin set off in the armory, and only the dude may be deployed everything else is removed and placed in reserve.
6: Poppin' caps: The dude was too busy to pull a prank, maybe next game

This message was edited 9 times. Last update was at 2013/02/23 16:30:55


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in se
Adolescent Youth with Potential




Sweden

I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Acting Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 5 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine) I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind), Boundless Wisdom

Wargear
Spear of Sunderment, Frag grenades, krak grenades

Spear of Sunderment
The spear of Sunderment is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of Fortitude
"The amulet of fortitude is a rare Eldar Artifact that would normaly made a fullblood eldar Eternal, however Sarah is only a halfblood, so she cannot channel the amulets true power"
The Amulet of Fortitude give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
[i]"Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature"

Agile confers a 4+ invunerable against everything, exept a 6+ invunerable save against blast/template weapons. Agile also give Sarah the Jink 5+ Special rule.
Maybe jink is abit overkill?

Boundless Wisdom
At the start of the game, after deployment, roll a D6 and confer to the following Chart:

Sarah and her unit gets the following universal special rule:
1-2 = Move though Cover
2-4 = Counterattack
5-5 = Havent figured this one out jet

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth

This message was edited 9 times. Last update was at 2013/02/24 17:44:38


I Play Dark Angels!
I Play Eldar!  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth

Points wise I'd be fine with around 200-215 ish, that 3++ is going to be used quite a bit with a 5+ sv, but you dropped the toUghness/strength as well as the sv, but to be honest at I 6 ws 7 s 5 this thing is a melee machine. Hell I'll bet even St. Celestine wouldn't wanna get in a cat fight with her but stupid puns aside, I like the half-Eldar deal and would love to see the fluff as to how she was allowed to take over the entire dark angles company. Maybe call it the Spear of Sunderment? Amulet of fortitude? Maybe give her the Chapter (or in this case company) tactics rule 'Boundless Wisdom' that allows her units to take a specialization (tank hunters, infiltrators ect.) on the roll of a D6 before game, or just make all infantry units count as scoring (but for that up the cost, I'd love it if I could sit my fexes on an objective and just watch someone attempt to move them off) and on the whole 4++ thing, might be a good idea, the GK assassins have super reflexes and only get a 4++, and the death-cults only a 5++ so it would make more sense. Maybe even make her a psychic level 1, with a power to boost a squads effectiveness, because every bolter shot counts (or in her case every stab in the chest). Hope my babbling helped you in some way

This message was edited 1 time. Last update was at 2013/02/24 04:06:30


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in fi
Sure Space Wolves Land Raider Pilot






 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth


I don't know a single way this could ever be allowed in the fluff in any circumstances ever. If you want to use it, you have to 100% ignore all DA fluff. They are space marines, so the only way a female would be part of them was if she was an inquisitor joining on a campaign. In addition to that she is HALF-ELDAR! The DA are the most xenophobic chapter in almost the entire Imperium. Someone who is half-xeno half-man would NEVER be allowed in, and would be slaughtered if he so far as looked at the Dark Angels chapter.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Harkas ,High-Lord of Iron

WS6 BS5 S5 T5 W5 I4 A4 Ld10 Sv2+

Iron Halo.Master Crafted Artificer Armor. Power Sword.and Storm-shield, Frag Grenades, Melta-Bombs, Bolter


Special Rules: Independent Character, Lord of Iron, Iron Doctrine(gives all troop and elite unites in your army Ranks of Iron) Stubborn, Eternal Warrior, Arsenal of Iron( allows your tactical marines to replace their bolters with combat shields and chainswords)

Ranks of Iron: as long as each model in a unit with the Ranks of Iron special rule are in base to base contact with at least one other model, they gain +1 T and are fearless. in addition, as long as at least one model in the unit has the Lord of Iron special rule, all models have an 3+ invulnrable save and feel no pain

Lord of Iron- can be given to any vet. sargeant or squad leader for 15 points



 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

OnlyWar wrote:
Harkas ,High-Lord of Iron

WS6 BS5 S5 T5 W5 I4 A4 Ld10 Sv2+

Iron Halo.Master Crafted Artificer Armor. Power Sword.and Storm-shield, Frag Grenades, Melta-Bombs, Bolter


Special Rules: Independent Character, Lord of Iron, Iron Doctrine(gives all troop and elite unites in your army Ranks of Iron) Stubborn, Eternal Warrior, Arsenal of Iron( allows your tactical marines to replace their bolters with combat shields and chainswords)

Ranks of Iron: as long as each model in a unit with the Ranks of Iron special rule are in base to base contact with at least one other model, they gain +1 T and are fearless. in addition, as long as at least one model in the unit has the Lord of Iron special rule, all models have an 3+ invulnrable save and feel no pain

Lord of Iron- can be given to any vet. sargeant or squad leader for 15 points


just... no. 3+/3++ marines for 15 pts? or a 5++ in place of a bolter? the combat shield thing, maybe at 10 ppm, but not for free. Sure less ranged punch but a tactical marine who eats that lascannon shot is absurdly OP imho. Lord of Iron is wayyyy underpriced. Vanguard vets get a storm shield for +15 pts, that's the 3++ and another 5-10 for fnp per unit. Not 15 pts for 10 space marines that are as bad as termies. aside from the Lord of Iron and the Arsenal of Iron (id make it at least a 5 ppm upgrade) the character looks pretty good, drop a wound, drop EW (lets face it unless a demolisher drops on the thing hes safe) up the initiative to 5 for a base Capitan, id say wrap it in a neat bow and price it around 220, maybe drop the SS because you already have a Lord of Iron that gives you a 3++ and FnP (makes sense on a captain, not on a dude with a bolter) if you keep lord of iron as an upgrade for sgts only id agree with the +15 pts, but otherwise at least a +15 ppm if its for an entire unit. double the price per marine but if I could get away with it I would go for it.


Automatically Appended Next Post:
 LlamaAgility wrote:
 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth


I don't know a single way this could ever be allowed in the fluff in any circumstances ever. If you want to use it, you have to 100% ignore all DA fluff. They are space marines, so the only way a female would be part of them was if she was an inquisitor joining on a campaign. In addition to that she is HALF-ELDAR! The DA are the most xenophobic chapter in almost the entire Imperium. Someone who is half-xeno half-man would NEVER be allowed in, and would be slaughtered if he so far as looked at the Dark Angels chapter.


Ordo Hereticus Inquisitor attached to the DA to help search for the fallen. Nailed it.

This message was edited 2 times. Last update was at 2013/02/24 15:34:18


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in se
Adolescent Youth with Potential




Sweden

Thanks alot for the feedback Thatguyhsagun and LlamaAgility! I really appreciate it

i updated my old post, take a look!

so here is what i have done!

I made her "acting company Master""

Lowered her Initiative to 5 (like a normal Company Master)

Added the "boundless wisdom" special rule.

Removed Move though cover and counterattack special rule and added Jink 5+ (to much?) from Agile.

I lowered the Invosave from Agile to 4+/6+

i also named the spear Spear of Sunderment, and the Amulet to amulet of fortitude. (ty Thatguyhsagun!)

I have not come very far fluff wise other than lowering her to "acting company master" and decided she will not be a member of the inner circle.

What do guys think?

I am aware that making her eldar/human is abit odd but i really wanna try making it work fluffwise. There is a actually GW record of this. here is a pic from an old warhammer rulebook (from roguetrader i think):

http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1342/98/1342989783022.jpg

An Eldar/spacemarine Astropath!

Regards Serth

This message was edited 1 time. Last update was at 2013/02/24 17:52:06


I Play Dark Angels!
I Play Eldar!  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

like LlamaAgility said fluffwise the DA would kill her on sight, maybe make her an inquisitor using the advanced eldar psychic prowess to hunt out the echos of the Fallen so they can be "acquired for retribution," it would make more sense that way. otherwise the DE would be all KILL THE XENOS STABBY STABBY DAKKA DAKKA! on her

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in fi
Sure Space Wolves Land Raider Pilot






Thatguyhsagun wrote:

 LlamaAgility wrote:
 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth


I don't know a single way this could ever be allowed in the fluff in any circumstances ever. If you want to use it, you have to 100% ignore all DA fluff. They are space marines, so the only way a female would be part of them was if she was an inquisitor joining on a campaign. In addition to that she is HALF-ELDAR! The DA are the most xenophobic chapter in almost the entire Imperium. Someone who is half-xeno half-man would NEVER be allowed in, and would be slaughtered if he so far as looked at the Dark Angels chapter.


Ordo Hereticus Inquisitor attached to the DA to help search for the fallen. Nailed it.


Yes, but I did say that it would possiblywork if she was an inquisitor. Also, the original version said "company master" so I was thinking 'bout that one too.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 LlamaAgility wrote:
Thatguyhsagun wrote:

 LlamaAgility wrote:
 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth


I don't know a single way this could ever be allowed in the fluff in any circumstances ever. If you want to use it, you have to 100% ignore all DA fluff. They are space marines, so the only way a female would be part of them was if she was an inquisitor joining on a campaign. In addition to that she is HALF-ELDAR! The DA are the most xenophobic chapter in almost the entire Imperium. Someone who is half-xeno half-man would NEVER be allowed in, and would be slaughtered if he so far as looked at the Dark Angels chapter.


Ordo Hereticus Inquisitor attached to the DA to help search for the fallen. Nailed it.


Yes, but I did say that it would possiblywork if she was an inquisitor. Also, the original version said "company master" so I was thinking 'bout that one too.

I know you did I was echoing your idea but yeah they would never allow a Halfling to be inducted as a battle-sister, much less a company master. Be safer to go with the inquisitor thing like llama said.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in se
Adolescent Youth with Potential




Sweden

Thatguyhsagun wrote:
 LlamaAgility wrote:
Thatguyhsagun wrote:

 LlamaAgility wrote:
 Serth wrote:
I found myself having a Warmachine model that looked kinda cool, and i have always wanted a Female character for my dark angels army.

(link to the model im going to use: http://www.coolminiornot.com/pics/pics10/img44986b7302bcd.jpg)

Soo here i go!

(remmember, she is half eldar! i have no idea how to make this work fluffwise, but lets skip that for now. I really need some feedback on the pricecost for her and if shes sane gamingwise)

Company Master Sarah

WS BS S T W I A LD Sv
7 4 3 3 3 6 4 10 5+

Soo what i have done here is using the normal Dark angel company master and edited the stats. I lowered the BS and made the WS higher (shes more a close combat girl). I also Lowered the Str and Toughness (shes not a space marine). Gave her abit higher Initiative (because she is agile, due to her half eldar nature). I also gave her 1 extra Attack, and removed the pistol that the company master usually have.

Special rules
Independent character, ATSKNF, Stubborn, Agile, Adamantium will (due to her eldar resistant mind)

Wargear
Spear of ******** (dunno what to name it), Frag grenades, krak grenades

Spear of *********
The spear of ****** is a power weapon that confers a 2+ str in close combat with the armorbane special rule. The spear may also be thrown using the following Profile:

Throw:
Assault 1
str 9, Ap 3

Amulet of ********
The Amulet of ***** give Sarah the Eternal Warrior special rules against attacks with str 7 or lower.
(I gave her this amulet simply becuase i dident want to get insta killed by a multilaser for example, due to her low toughness. Fluffwise, its an amulet that originaly confers the eternal warrior rule, but Sarah cant properly use it/its partialy broken so it only give EW to attacks over str 7.)

Agile
Sarah is extremly agile capable of even dodging bullets, due to countless of years training, and her half eldar nature
Agile confers a 3+ invunerable against everything, exept a 5+ invunerable save against blast/template weapons. Agile also give Sarah the move though cover and counterattack special rule.
Im thinking about making the Invosave 4+ instead and giving her the Jink special rule instead. Also, maybe Counterattack is abit exessive (shes getting alot of special rules :/)

Soo thats how long ive come soofar. Any tip on improvments? How much would this lady cost point wise?
Becuase the is half eldar, shes pretty damn intelectual. maybe giving her a Tactic wise rule?

(im sorry for my bad english, im tired and not good at spelling..)

Regards Serth


I don't know a single way this could ever be allowed in the fluff in any circumstances ever. If you want to use it, you have to 100% ignore all DA fluff. They are space marines, so the only way a female would be part of them was if she was an inquisitor joining on a campaign. In addition to that she is HALF-ELDAR! The DA are the most xenophobic chapter in almost the entire Imperium. Someone who is half-xeno half-man would NEVER be allowed in, and would be slaughtered if he so far as looked at the Dark Angels chapter.


Ordo Hereticus Inquisitor attached to the DA to help search for the fallen. Nailed it.


Yes, but I did say that it would possiblywork if she was an inquisitor. Also, the original version said "company master" so I was thinking 'bout that one too.

I know you did I was echoing your idea but yeah they would never allow a Halfling to be inducted as a battle-sister, much less a company master. Be safer to go with the inquisitor thing like llama said.


But the dark angels hate inqvisitors to, Especially ordo hereticus due to their dark past.

i Know this is abit odd, but maybe ill play a succesor chapter of the dark angels. Ill try to make it work fluffwise, if i fail. She will simly be an inqusitor groomed into the ranks of dark angels ranks.

But lets skip the Fluff for now, i need to make her playable. Is she sane for around 140pts?

This message was edited 1 time. Last update was at 2013/02/24 19:37:44


I Play Dark Angels!
I Play Eldar!  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

I would persionally let you use her for 140-150ish, she could beat any opponent in melee but is gonna have a hard time getting there. So, in closing, yes 140 is sane imho

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Vitus Deus, Master of Death

WS BS S T W I A Ld Sv
5 10 4 3 1 4 2 9 5+

Wargear, Sniper Rifle, Camo Cloak, Scout Armor, Poisoned Close Combat Weapon Weapon.
Special Rules: Independent Character, Infiltrate, Hatred (Xenos), Fleet of Foot, Marksman,







 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

OnlyWar wrote:
Vitus Deus, Master of Death

WS BS S T W I A Ld Sv
5 10 4 3 1 4 2 9 5+

Wargear, Sniper Rifle, Camo Cloak, Scout Armor, Poisoned Close Combat Weapon Weapon.
Special Rules: Independent Character, Infiltrate, Hatred (Xenos), Fleet of Foot, Marksman,






BS 10? insane xD Telion is only a 7 I believe, and if he has scout armor his save is a 4+, 5+ is IG standard-issue cardboard armor.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Lord Commander Eidolon

205 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T4 W3 I5 A3 Ld9 Sv2+

Wargear: artificer armor, sonic shriekers(+1 inititative on the charge), bolt pistol, thunder hammer, frag and krak grenades, doom siren

Special Rules: Independent Character

Fearsome FIghter: Always strikes in initiative order on the charge

Poor leader: May never confer his Ld. May not be the warlord.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Too expensive, really, introduce this mister to a melta gun and up and he's dead.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ca
Bane Lord Tartar Sauce




Another character from my homebrew DA successors, Vihos Whiteblood

Vihos Whiteblood
200
WS6 BS5 S5 T4 W3 I5 A3 LD10 Sv2+
Wargear
Terminator Armor
Storm Shield
The Huntsman's Axe

Special Rules:
Inner Circle
Deathwing Assault
Knight Master
Honorable Duelist
Warlord Trait - Hold at All Costs

The Huntsman's Axe: A master crafted power axe. At the begining of each fight sub-phase, you may choose to have Vihos Whiteblood make one less attack than he would normally be allowed. If you do so, the Huntsman's Axe looses unwieldy until the end of the turn.
Knight Master: Deathwing Knights may be taken as a troops choice instead of as an elite choice. Additionally, an army that includes Vihos Whiteblood may not include the following special characters: Belial, Sammael, Azreal.
Honorable Duelist: As long as Vihos is attached to a squad, no other character in that squad may accept any challenges.

Fluff: Vahos Whiteblood is the current Master of the 1st Company of the Storm Angels. As a youth, he was raised by the Allyack tribe on Aethos, a tribe renowned for their ferocity in battle. Rising through the ranks of the chapter, Vahos was always considered a talented, if brash, member of the chapter, advancing through the ranks despite his nature. Eventually, after the death of the previous Grand Master resulted in the position of the Master of the First Company to open, Vahos, then master of the 5th, was considered the prime candidate. After numerous trials, the final test, a 'spirit journey' which tested the resolve of the Master, was to take place. No-one save Vahos knows what he saw, be he emerged a changed man. His brashness was replaced with a grimness, and the once over-confident Master now seemed to be haunted by something. He is still reckless in battle, but instead lusting for glory, his actions can been seen as nearly suicidal, if some secret guilt drives him even moreso than the other unforgiven.

EDIT: Noticed I forgot to include Terminator Armor in his wargear. Fixed the error.
EDIT2: Forgot to include his ballistics skill.

This message was edited 2 times. Last update was at 2013/02/25 20:45:55


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Spoiler:
RegalPhantom wrote:
Another character from my homebrew DA successors, Vihos Whiteblood

Vihos Whiteblood
200
WS6 S5 T4 W3 I5 A3 LD10 Sv2+
Wargear
Storm Shield
The Huntsman's Axe

Special Rules:
Inner Circle
Deathwing Assault
Knight Master
Honorable Duelist
Warlord Trait - Hold at All Costs

The Huntsman's Axe: A master crafted power axe. At the begining of each fight sub-phase, you may choose to have Vihos Whiteblood make one less attack than he would normally be allowed. If you do so, the Huntsman's Axe looses unwieldy until the end of the turn.
Knight Master: Deathwing Knights may be taken as a troops choice instead of as an elite choice. Additionally, an army that includes Vihos Whiteblood may not include the following special characters: Belial, Sammael, Azreal.
Honorable Duelist: As long as Vihos is attached to a squad, no other character in that squad may accept any challenges.

Fluff: Vahos Whiteblood is the current Master of the 1st Company of the Storm Angels. As a youth, he was raised by the Allyack tribe on Aethos, a tribe renowned for their ferocity in battle. Rising through the ranks of the chapter, Vahos was always considered a talented, if brash, member of the chapter, advancing through the ranks despite his nature. Eventually, after the death of the previous Grand Master resulted in the position of the Master of the First Company to open, Vahos, then master of the 5th, was considered the prime candidate. After numerous trials, the final test, a 'spirit journey' which tested the resolve of the Master, was to take place. No-one save Vahos knows what he saw, be he emerged a changed man. His brashness was replaced with a grimness, and the once over-confident Master now seemed to be haunted by something. He is still reckless in battle, but instead lusting for glory, his actions can been seen as nearly suicidal, if some secret guilt drives him even moreso than the other unforgiven.

I can dig it does he have a SM bike? It'd make sense as the "Knight Master" and all

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in ca
Bane Lord Tartar Sauce




Thatguyhsagun wrote:
Spoiler:
RegalPhantom wrote:
Another character from my homebrew DA successors, Vihos Whiteblood

Vihos Whiteblood
200
WS6 S5 T4 W3 I5 A3 LD10 Sv2+
Wargear
Storm Shield
The Huntsman's Axe

Special Rules:
Inner Circle
Deathwing Assault
Knight Master
Honorable Duelist
Warlord Trait - Hold at All Costs

The Huntsman's Axe: A master crafted power axe. At the begining of each fight sub-phase, you may choose to have Vihos Whiteblood make one less attack than he would normally be allowed. If you do so, the Huntsman's Axe looses unwieldy until the end of the turn.
Knight Master: Deathwing Knights may be taken as a troops choice instead of as an elite choice. Additionally, an army that includes Vihos Whiteblood may not include the following special characters: Belial, Sammael, Azreal.
Honorable Duelist: As long as Vihos is attached to a squad, no other character in that squad may accept any challenges.

Fluff: Vahos Whiteblood is the current Master of the 1st Company of the Storm Angels. As a youth, he was raised by the Allyack tribe on Aethos, a tribe renowned for their ferocity in battle. Rising through the ranks of the chapter, Vahos was always considered a talented, if brash, member of the chapter, advancing through the ranks despite his nature. Eventually, after the death of the previous Grand Master resulted in the position of the Master of the First Company to open, Vahos, then master of the 5th, was considered the prime candidate. After numerous trials, the final test, a 'spirit journey' which tested the resolve of the Master, was to take place. No-one save Vahos knows what he saw, be he emerged a changed man. His brashness was replaced with a grimness, and the once over-confident Master now seemed to be haunted by something. He is still reckless in battle, but instead lusting for glory, his actions can been seen as nearly suicidal, if some secret guilt drives him even moreso than the other unforgiven.

I can dig it does he have a SM bike? It'd make sense as the "Knight Master" and all


Sorry, I just noticed that I forgot to include Terminator Armor in his profile. He's supposed to be a version of Belial that unlocks Deathwing Knights as Troops (thus why he is a Knight Master). I've fixed my posting.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

RegalPhantom wrote:
Thatguyhsagun wrote:
Spoiler:
RegalPhantom wrote:
Another character from my homebrew DA successors, Vihos Whiteblood

Vihos Whiteblood
200
WS6 S5 T4 W3 I5 A3 LD10 Sv2+
Wargear
Storm Shield
The Huntsman's Axe

Special Rules:
Inner Circle
Deathwing Assault
Knight Master
Honorable Duelist
Warlord Trait - Hold at All Costs

The Huntsman's Axe: A master crafted power axe. At the begining of each fight sub-phase, you may choose to have Vihos Whiteblood make one less attack than he would normally be allowed. If you do so, the Huntsman's Axe looses unwieldy until the end of the turn.
Knight Master: Deathwing Knights may be taken as a troops choice instead of as an elite choice. Additionally, an army that includes Vihos Whiteblood may not include the following special characters: Belial, Sammael, Azreal.
Honorable Duelist: As long as Vihos is attached to a squad, no other character in that squad may accept any challenges.

Fluff: Vahos Whiteblood is the current Master of the 1st Company of the Storm Angels. As a youth, he was raised by the Allyack tribe on Aethos, a tribe renowned for their ferocity in battle. Rising through the ranks of the chapter, Vahos was always considered a talented, if brash, member of the chapter, advancing through the ranks despite his nature. Eventually, after the death of the previous Grand Master resulted in the position of the Master of the First Company to open, Vahos, then master of the 5th, was considered the prime candidate. After numerous trials, the final test, a 'spirit journey' which tested the resolve of the Master, was to take place. No-one save Vahos knows what he saw, be he emerged a changed man. His brashness was replaced with a grimness, and the once over-confident Master now seemed to be haunted by something. He is still reckless in battle, but instead lusting for glory, his actions can been seen as nearly suicidal, if some secret guilt drives him even moreso than the other unforgiven.

I can dig it does he have a SM bike? It'd make sense as the "Knight Master" and all


Sorry, I just noticed that I forgot to include Terminator Armor in his profile. He's supposed to be a version of Belial that unlocks Deathwing Knights as Troops (thus why he is a Knight Master). I've fixed my posting.

ohhhh you said deathwing knights, I thought you meant Black Knights my apologies good sir

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in fi
Sure Space Wolves Land Raider Pilot






RegalPhantom wrote:
Another character from my homebrew DA successors, Vihos Whiteblood

Vihos Whiteblood
200
WS6 S5 T4 W3 I5 A3 LD10 Sv2+
Wargear
Terminator Armor
Storm Shield
The Huntsman's Axe

Special Rules:
Inner Circle
Deathwing Assault
Knight Master
Honorable Duelist
Warlord Trait - Hold at All Costs

The Huntsman's Axe: A master crafted power axe. At the begining of each fight sub-phase, you may choose to have Vihos Whiteblood make one less attack than he would normally be allowed. If you do so, the Huntsman's Axe looses unwieldy until the end of the turn.
Knight Master: Deathwing Knights may be taken as a troops choice instead of as an elite choice. Additionally, an army that includes Vihos Whiteblood may not include the following special characters: Belial, Sammael, Azreal.
Honorable Duelist: As long as Vihos is attached to a squad, no other character in that squad may accept any challenges.

Fluff: Vahos Whiteblood is the current Master of the 1st Company of the Storm Angels. As a youth, he was raised by the Allyack tribe on Aethos, a tribe renowned for their ferocity in battle. Rising through the ranks of the chapter, Vahos was always considered a talented, if brash, member of the chapter, advancing through the ranks despite his nature. Eventually, after the death of the previous Grand Master resulted in the position of the Master of the First Company to open, Vahos, then master of the 5th, was considered the prime candidate. After numerous trials, the final test, a 'spirit journey' which tested the resolve of the Master, was to take place. No-one save Vahos knows what he saw, be he emerged a changed man. His brashness was replaced with a grimness, and the once over-confident Master now seemed to be haunted by something. He is still reckless in battle, but instead lusting for glory, his actions can been seen as nearly suicidal, if some secret guilt drives him even moreso than the other unforgiven.

EDIT: Noticed I forgot to include Terminator Armor in his wargear. Fixed the error.


ALthough I'm 90% sure he is BS5, you forgot to include it nevertheless.

Ave Dominus Nox
*A feral howl* ~2900pts

 
   
Made in ca
Bane Lord Tartar Sauce




Thanks, this is why you don't write characters when tired kids.
   
Made in us
Deadly Dire Avenger




Colorado Springs

Farseer Athunan of Craftworld Brylidassian: 230 pts

Farseer Athunan has scried the strands of fate for millennia uncounted. Though his advanced age was accompanied by the eventual crystallization of his body his immense power has allowed him to hold back the process and even halt its progress in many parts of his body. To look upon him he would appear to shimmer with what would appear to be crystalline vambraces and carapace but are in truth his own arms and chest covering his ancient armor. Having served on the front lines of the craftworld's troops for since the fall of the ancient empire and through to the present date returning from the Ghoul Stars. The vast majority of his service has been alongside wraith constructs and as such Athunan has learned how best to stir the ancient warriors to their greatest deeds. He has seen his own death time and time again such that while he does not embrace his own death, he no longer fears it knowing he will be reborn among his brethren of wraithseers.

Mastery Level 2
WS 5
BS 5
S 3
T 4
W 3
I 6
A 3
Ld 10
Sv 3++

Special Rules:
Life Anew - Conveys Stubborn to himself and hist retinue
Arise Bretheren - Conveys a 5+ invulnerable save to all wraith constructs as well as +1I within 12", Athunan counts as a spirit seer
Retinue - Athunan must have a retinue of between 3-10 warlocks (points not included), and can only be included in an army with at least one unit of wraithguard

Wargear:
Ghost Helm
Sword of Vaul - Of the ancient artifacts of the Eldar, few are as prized as the remaining Swords of Vaul. Crafted by the Eldar god of the forge himself, these blades have been known to imbue the wielder with enhanced prowess. Counts as an AP3 witchblade that gives +1WS.
Crystallized Rune Armor - The ancient warrior seer has fought for so long within his rune armor that as his body converted to crystal the growth now encases the armor itself granting Athunan a 3+ invulnerable save and Feel No Pain
Shuriken Pistol
Spirit Stones (Not included in Mastery Level)
Runes of Warding
Runes of Witnessing

Psychic Powers:
Guide
Fortune
Doom
Mind War

This message was edited 1 time. Last update was at 2013/02/26 15:50:05


"I have all the powers of Hell at my disposal. Who are you to question me?"

"You stand accused of violence against Iyanden. That your crime has not yet been committed is of no consequence. The sentence is oblivion."

14k 12/4/1 6th
3k 4/1/2
2.5k 9/2/0
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Marius Vairosean, Captain of the 3rd, Emperor's Children

180 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+

Wargear: power armor, aura of dark glory, frag and krak grenades, doom siren, Mark of Slaanesh

Sonic Cannon: This an early version of the Blastmaster. It trades mobility for sheer firepower. Range 36 S10 AP2 Heavy 1 Blast Concussion Pinning Ignores Cover. It includes an underslung Power Axe.

Special Rules: Independent Character, Fearless

Master of the Kakophoni: Noise Marines are troops. Helbrutes may take a Blastmaster, replacing 1 weapon, for 40 points.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

CalasTyphon216 wrote:
Marius Vairosean, Captain of the 3rd, Emperor's Children

180 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+

Wargear: power armor, aura of dark glory, frag and krak grenades, doom siren, Mark of Slaanesh

Sonic Cannon: This an early version of the Blastmaster. It trades mobility for sheer firepower. Range 36 S10 AP2 Heavy 1 Blast Concussion Pinning Ignores Cover. It includes an underslung Power Axe.

Special Rules: Independent Character, Fearless

Master of the Kakophoni: Noise Marines are troops. Helbrutes may take a Blastmaster, replacing 1 weapon, for 40 points.


I can dig it


Automatically Appended Next Post:
Got another guy for yall:

Vet. Sgt and Acting Commander Donovan:...........................130

Ws: 4
Bs: 6
S: 4
T: 4
W: 3
I: 4
A: 3
Sv: 3+/4++

Wargear: Thunder of the Drake, Power Armor, Iron Halo, Signum (perm.+1 BS included) Assault grenades, Krak grenades
Special rules: as SM captain, Master of the devastators: may take 0-1 devastated squads as troops.

Thunder of the Drake: This venerated Master-Crafted Heavy Bolter can sustain a greater rate-of-fire and comes loaded with specialist ammunition and fires in multiple profiles:
Diamond Tip: Able to pierce the thickest hide in exchange for the explosive core.
S: 4 AP: 2 Type: Heavy 5
Cryofreze Rounds: These Nitrogen-core bolts explode with a devastating freezing effect.
S: 5 AP: 5 Type: Heavy 3, blast Special: Ignores Cover
Nightburst Bolts: These bolts carry a special flash-charge that creates a dazzlingly bright effect when they explode.
S: 5 AP: 4 Type: Heavy 5 Special: Nightburst (Any unit hit with these bolts have the Nightfighting rule and treat open ground as difficult terrain as they are near-blinded by the flash. If Nightfighting is already in use they are blinded and may not shoot due to the sudden burst in the dark of the night destroying their night vision)
All rounds are range 36”. The Bolter may also fire in the standard mode but gains an extra 2 shots to represent the increased fire capacity.

As the 4th companies most veteran sergeant Donovan was raised to acting-Capitan upon Drakassi’s internment in the casket. While Drakassi is still the better commander and leads in battle, Donovan is more calm-minded and a much better strategist now that Drakassi is blinded by fury, and so assumes overall command. Donovan showed an affinity to the Devastator squads and the heavy weapons they use. Upon his elevation to veteran-sergeant he was given the most venerated heavy weapon the company could boast. With it he received several types of ammunition, each master-crafted on mars by master-artificers of the Ice Drakes in secret. Each is then individually blessed by a hundred priests and hand-loaded into a heavy-bolter magazine. These are then put in cryo-storage and shipped off to the Ice-Drakes flying fortress where they are then blessed by a further hundred priests before being gifted to Donovan.


Feel like he needs refinement, any suggestions?

Master Artificer Sha’doe……………………….. 170
Ws: 5
Bs: 5
S: 5
T: 4
W: 3
I: 4
A: 2 (+1 at S8 I1)
Ld: 9
Wargear:
Artificered Terminator armor (2+/5++ with the ability to re-roll failed invulnerable saves of 1)
Master Servo-harness: This Servo-harness has been hand-crafted by Sha’doe for use in the field over several years. It incorporates 1 servo-arm, a plasma cutter (TL plasma gun) heavy flamer and a pressure-bolter (Fires in the following profile: S5 AP4 Type: assault 2, 12”)
The Titan Axe: This master-crafted axe grants the user +3 strength (as opposed to 2) and strikes at I 1.
Special rules: as MOTF but:
Desperate times: Due to their status of being stranded Sha’doe tries feverishly to repair vehicles. He may re-roll any failed repair attempts.
Repair tools: he counts as having 2 servo-arms due to the Pressure-bolter being used to rivet armor panels into place.

This message was edited 7 times. Last update was at 2013/02/28 15:55:27


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Terminator honor guard…………………….165 (Elites choice)
Ws: 4
BS: 4
S: 4/6
T: 4
W: 2
I: 4
A: 2
Ld: 9
Sv: 2+/3++
These veteran warriors once guarded Drakassi in his days as captain of the 4th, but now they fight to regain their honor after letting him fall.
Wargear: Terminator armor, Storm Shield, Relic Blade
Special rules: as Honor guard but:
Failures: The Honor Guard may not be joined by an IC and may be taken as an Elites choice. (If using pre-internment Drakassi they will be taken as standard Honor Guard.)
Unit composition: 3-10 Honor Guard
Options:
May take up to 7 additional members…………………. 55 pts each
May exchange any RB for TH…………..……………… 5 pts each

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in au
Regular Dakkanaut




Various Chapter Masters inspired by Primarchs...

[Chapter Master of the Dusk Raiders]
WS6 BS5 S4 T6 W4 I5 A3 LD10 SV2+
Infantry (Character)
Wargear: Master-Crafted Power Scythe, Plasma Pistol, Reaper Mask, Terminator Armour, Iron Halo, Rad Grenades
Special Rules: IC, Fearless, Resilience
- Reaper Mask: Inflicts Fear on enemy units that charge into close-combat.
- Power Scythe: +1 Strength, AP2, Master-Crafted, Two-Handed, Sweep Attack (can forego normal attacks to hit every enemy in base-contact once)
- Resilience: Confers both Eternal Warrior and Feel No Pain.


[Chapter Master of the Imperial Heralds]
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Infantry (Character)
Wargear: Master-Crafted Power Maul, Artificer Armour, Iron Halo, Frag and Krak Grenades
Special Rules: IC, Fearless, Master Orator
- MC Power Maul is AP3 instead of AP4.
- Master Orator: Confers Stubborn and Zealot to the unit it is joined with.


[Chapter Master of the Olympian Warriors]
WS6 BS5 S4 T5 W4 I5 A3 LD10 SV2+
Infantry (Character)
Wargear: MC Power Fist with TL Multi-Melta, MC Power Fist with TL Heavy Flamer, Iron Terminator Armour, Frag and Krak Grenades
Special Rules: IC, Fearless, Orbital Bombardment
- Hardened Terminator Armour: Confers 2+ Armour save and a 3++ save, the latter of which that can be re-rolled against Barrage and Ordnance attacks.
- Orbital Bombardment can be used an unlimited amount of times.
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Those are going to be very pricey.
[Chapter Master of the Olympian Warriors]
WS6 BS5 S4 T5 W4 I5 A3 LD10 SV2+
Infantry (Character)
Wargear: MC Power Fist with TL Multi-Melta, MC Power Fist with TL Heavy Flamer, Iron Terminator Armour, Frag and Krak Grenades
Special Rules: IC, Fearless, Orbital Bombardment
- Hardened Terminator Armour: Confers 2+ Armour save and a 3++ save, the latter of which that can be re-rolled against Barrage and Ordnance attacks.
- Orbital Bombardment can be used an unlimited amount of times.

[Chapter Master of the Olympian Warriors]
WS6 BS5 S4 T4 W3 I3 LD10 SV2+
Infantry (Character)
Wargear: MC power fist, (Plas Cannon, M-melta or HF, MC if you so desire), Hardened Terminator Armour, Frag and Krak Grenades
Special Rules: IC, Fearless, Orbital Bombardment
- Hardened Terminator Armour: Confers a 2+ armour save and a 4++ save, which can be re-rolled against Barrage and Ordnance attacks. However, it reduces the model's Initiative to 3 and counts as 3 models for the purposes of transport.
- Orbital Bombardment can be used a maximum of 3 times.

Fixed.
I'll leave pricing to someone else.

This message was edited 2 times. Last update was at 2013/03/02 06:56:55


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
 
Forum Index » 40K Proposed Rules
Go to: