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[Chapter Master of the Stealth Blades]
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV3+
Infantry (Character)
Wargear: Stealth Armour, Stalker Boltgun, Envenomed Blade, Frag and Krak Grenades
Special Rules: IC, Fearless, Scout, Move Through Cover
- Stealth Armour: 3+ Armour save with Stealth while moving and Shroud when stationary
- Envenomed Blade: CCW that is Poisoned 3+
[Chapter Master of the Mana Force]
WS6 BS5 S4 T4 W4 I5 A3 LD10 SV2+
Infantry (Character)
Wargear: MC Force Stave, Artificer Armour, Iron Halo, Bolt Pistol with Psyammo, Frag and Krak Grenades, Hood of Aegis
Special Rules: Psyker Mastery 3, IC, Fearless, Adamantium Will
- Hood of Aegis: Psychic Hood with the Aegis special rule from the GK codex
Cataphractii armour: This is Terminator armour. The invulnerable save granted is 4+ rather than 5+.
Special Rules: Independent Character, Fearless
Dark Fate: Falk is touched by fate. He may reroll all failed saving throws. However, the first time he suffers an unsaved wound, it is multiplied into D6 wounds, and he can no longer benefit from rerolls.
Massive Stature: Increases to S, T and W already included in profile.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I've got this nice WIP model that is half again the side of a Broadside and wields a hammer head railgun.
A decked out Commander Shas'o is 186 pts with 6 wounds (4+2 drones) and a decked out Broadside team leader is 133 with 2 shield drones too.
So...
Here's my go at it
WS4 BS5 S5 T5 W5 I3 A3 Ld10 Sv 2+/4++
I'm thinking of his Railgun being heavy 2, can fire the Hammerhead ammo, and his points being 175 (before he buys any other wargear, which he can at cost for a commander). I'd give him the Missile Pods as his only other weapons, and he can't buy more weapons.
He wouldn't be an IC, but can join a broadside squad and must stay with them unless they are destroyed.
What do you guys think?
Automatically Appended Next Post: I also thought about letting him go Heavy 3, but if he chooses too, all shots are Gets Hot! for that turn
This message was edited 2 times. Last update was at 2013/03/02 16:29:07
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners
I've got this nice WIP model that is half again the side of a Broadside and wields a hammer head railgun.
A decked out Commander Shas'o is 186 pts with 6 wounds (4+2 drones) and a decked out Broadside team leader is 133 with 2 shield drones too.
So...
Here's my go at it
WS4 BS5 S5 T5 W5 I3 A3 Ld10 Sv 2+/4++
I'm thinking of his Railgun being heavy 2, can fire the Hammerhead ammo, and his points being 175 (before he buys any other wargear, which he can at cost for a commander). I'd give him the Missile Pods as his only other weapons, and he can't buy more weapons.
He wouldn't be an IC, but can join a broadside squad and must stay with them unless they are destroyed.
What do you guys think?
Automatically Appended Next Post: I also thought about letting him go Heavy 3, but if he chooses too, all shots are Gets Hot! for that turn
I think its a great idea, I always waned a shooty marine HQ, but alas none really exists. W5 is a little high though, maybe knock it down to 4? As far as base cost, a reg Shas'o is 75, +20 for the 2+ (Iridium armor, not sure if that includes the 4++), +10 for the +1 T, 15 for the +1 wound gets us to 120 to start. Id say another 50 for the Hammerhead railgun (point for point from the Hammerhead upgrade) and then another 25 at least for the extra shot. 195 is what were up to there, so around 200 id say is fair. Oh and +12 for the missile pod, so 210 ish. And gets hot! for 3 shots wound mean on a 1-3 you take a wound so you may still hit but you blow yourself up too funny, funny tau
This message was edited 1 time. Last update was at 2013/03/02 17:43:10
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
I've got this nice WIP model that is half again the side of a Broadside and wields a hammer head railgun.
A decked out Commander Shas'o is 186 pts with 6 wounds (4+2 drones) and a decked out Broadside team leader is 133 with 2 shield drones too.
So...
Here's my go at it
WS4 BS5 S5 T5 W5 I3 A3 Ld10 Sv 2+/4++
I'm thinking of his Railgun being heavy 2, can fire the Hammerhead ammo, and his points being 175 (before he buys any other wargear, which he can at cost for a commander). I'd give him the Missile Pods as his only other weapons, and he can't buy more weapons.
He wouldn't be an IC, but can join a broadside squad and must stay with them unless they are destroyed.
What do you guys think?
Automatically Appended Next Post: I also thought about letting him go Heavy 3, but if he chooses too, all shots are Gets Hot! for that turn
I think its a great idea, I always waned a shooty marine HQ, but alas none really exists. W5 is a little high though, maybe knock it down to 4? As far as base cost, a reg Shas'o is 75, +20 for the 2+ (Iridium armor, not sure if that includes the 4++), +10 for the +1 T, 15 for the +1 wound gets us to 120 to start. Id say another 50 for the Hammerhead railgun (point for point from the Hammerhead upgrade) and then another 25 at least for the extra shot. 195 is what were up to there, so around 200 id say is fair. Oh and +12 for the missile pod, so 210 ish. And gets hot! for 3 shots wound mean on a 1-3 you take a wound so you may still hit but you blow yourself up too funny, funny tau
Thanks for the point breakdown... I think 210 is a good spot when you lay it all out... I can't help myself with the Gets Hot! Seems like there should always be an potential weakness to a custom character
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners
I've got this nice WIP model that is half again the side of a Broadside and wields a hammer head railgun.
A decked out Commander Shas'o is 186 pts with 6 wounds (4+2 drones) and a decked out Broadside team leader is 133 with 2 shield drones too.
So...
Here's my go at it
WS4 BS5 S5 T5 W5 I3 A3 Ld10 Sv 2+/4++
I'm thinking of his Railgun being heavy 2, can fire the Hammerhead ammo, and his points being 175 (before he buys any other wargear, which he can at cost for a commander). I'd give him the Missile Pods as his only other weapons, and he can't buy more weapons.
He wouldn't be an IC, but can join a broadside squad and must stay with them unless they are destroyed.
What do you guys think?
Automatically Appended Next Post: I also thought about letting him go Heavy 3, but if he chooses too, all shots are Gets Hot! for that turn
I think its a great idea, I always waned a shooty marine HQ, but alas none really exists. W5 is a little high though, maybe knock it down to 4? As far as base cost, a reg Shas'o is 75, +20 for the 2+ (Iridium armor, not sure if that includes the 4++), +10 for the +1 T, 15 for the +1 wound gets us to 120 to start. Id say another 50 for the Hammerhead railgun (point for point from the Hammerhead upgrade) and then another 25 at least for the extra shot. 195 is what were up to there, so around 200 id say is fair. Oh and +12 for the missile pod, so 210 ish. And gets hot! for 3 shots wound mean on a 1-3 you take a wound so you may still hit but you blow yourself up too funny, funny tau
Thanks for the point breakdown... I think 210 is a good spot when you lay it all out... I can't help myself with the Gets Hot! Seems like there should always be an potential weakness to a custom character
no problem As for Gets Hot! I think its fair just a little funny you could both blow the gun up and hit at the same time Have any pics of this WIP?
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
I don't (he's at work believe it or not). But I'll post him later.
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+ Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2 One Page 40k Ruleset for Game Beginners
the sin eaters are a 21st founding chapter commissioned by the Ordo Hereticus each of them fanatical even by Astartes standards to the point of seeing taint in everything. The chapter was first deployed in the cleansing of Helios Spire which later become known as the night of salvation.
Ramiel lead the purge of Helios Spire seeing only taint within the walls of the hive he and the fist company massacred the spires inhabitants save a few members of the cult of the red redemption that were washed over unharmed but his flames of judgement, after a night the hive had been immolated leaving only the Sin Eaters the few of pure faithful and a monument of fear to any heretic or rebel
Ramiel chapter master of the Sin Eaters pts ??
WS 6
BS 5
S 4
T 4
W 3
I 5
A 4
Ld 10
Sv 2+
special rules
And they shall know know fear
interdependent character
Suffer not the In-pure:
Ramiel sees taint in everything that isn't one of his battle brothers
Ramiel has the Zealot, Crusader and Preferred Enemy rules and any unit may swap combat tactics for hatred. but any army containing Ramiel may not take an allied detachment
Be judged by fire:
all flame weapons in a detachment containing Ramiel have the rending but all enemy units count as haveing night vision against units that are in Ramiel's detachment
Wargear
artificer armor
iron halo
frag grenades
repentance and retribution
a pair lighting claws with the rending special rule with a built in twin-linked flamer
not sure of point cost
This message was edited 1 time. Last update was at 2013/03/03 00:20:50
Tauro Nicodemus, Tetrarch of Ultramar, Legion Champion
235 points
Type: Infantry (character)
Composition: 1 (unique)
WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+
Wargear: artificer armour, master-crafted bolter, frag and krak grenades
Crux Aureas: This symbol denotes Nicodemus' status as one of Guilliman's quartet of honor guards. All friendly models from the same detachment within 12 inches gain +1 attack
Digital Weapons: +1 attack
Shield of Ultramar: This is a massively oversized storm shield. Gives a 3+ invulnerable save. In addition, Nicodemus gains the Hammer of Wrath USR.
Master crafted gladius: This is a master-crafted power sword with AP2 and the Fleshbane USR.
Special Rules: Independent Character
Inspiring Presence: Nicodemus and all friendly models from the same detachment within 12 inches gain the Fearless USR.
Champion of Ultramar: Nicodemus and all friendly models from the same detachment within 12 inches gain +1 WS.
Legion Champion: Nicodemus gains +1 to hit and wound in a challenge. However, he MUST issue and accept all challenges when possible.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Wargear: artificer armour, master-crafted bolter, frag and krak grenades
Crux Aureas: This symbol denotes Nicodemus' status as one of Guilliman's quartet of honor guards. All friendly models from the same detachment within 12 inches gain +1 attack
Digital Weapons: +1 attack
Shield of Ultramar: This is a massively oversized storm shield. Gives a 3+ invulnerable save. In addition, Nicodemus gains the Hammer of Wrath USR.
Master crafted gladius: This is a master-crafted power sword with AP2 and the Fleshbane USR.
Special Rules: Independent Character
Inspiring Presence: Nicodemus and all friendly models from the same detachment within 12 inches gain the Fearless USR.
Champion of Ultramar: Nicodemus and all friendly models from the same detachment within 12 inches gain +1 WS.
Legion Champion: Nicodemus gains +1 to hit and wound in a challenge. However, he MUST issue and accept all challenges when possible.
Digital weapons grant 1 re-roll of a failed to hit/wound, not +1 attack. The Gladius should be unwieldy or AP3, very, very few AP2 weapons strike at initiative. The champion of Ultramar rule is a little OPimho. WS8 character in a squad of WS5 units is a little ridiculous. And I6? elder only man. They phase through the warp to get that fast. I can dig the Shield, the Legion Champion, and the Inspiring Presence. Point for Point wise lets break it down: a captain is 100 base (Closest thing stats wise), +15 for a Power Sword, +5 for Mastercraft, +10 for AP2, +5 for fleshbane, +5 for MC bolter, +15 for the Storm Shield, +5 for Hammer Of Wrath, +10 for the extra WS, +15 for the extra I, +10 for the extra attack. The Crux Aureas is another +15 at least (Chapter/company standard) Digital Weps another 10, Artificer armor another 15, IP another 20 (fearless is ridiculous) CoU at least another 15 and then the Legion Champ is another 5. now your character should realistically cost: 290 pts. quite a hefty tab for quite an epic character. Still, sniped by a vindicare assassin turn 1 and he dies (S8 weapon, BS8 and can be allocated by the controlling player)
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
Vindicare's don't have S8. They can wound on a 2+, take the invuln away and wound on a 4+, or two wounds on a 4+.
Also, in the Hous Heresy FW books, Digital Lasers give +1 A, not 1 re-roll, Calas needs to specify.
I'm not really against giving marines I6. Captains are I5 and WS6, and making a character WS7 and I6 (from a fluff perspective) makes sense; you can't be awesome at sword fighting if you're slow. The only thing is that I6 has a bigger impact than WS7.
McNinja wrote: Vindicare's don't have S8. They can wound on a 2+, take the invuln away and wound on a 4+, or two wounds on a 4+.
Also, in the Hous Heresy FW books, Digital Lasers give +1 A, not 1 re-roll, Calas needs to specify.
I'm not really against giving marines I6. Captains are I5 and WS6, and making a character WS7 and I6 (from a fluff perspective) makes sense; you can't be awesome at sword fighting if you're slow. The only thing is that I6 has a bigger impact than WS7.
Don't own the HH books sorry ^.^ also I thought the turbo-penetrator round was S8 4d6AP my apologies.
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
THE GIANT HONEY BADGER!!!
WS10
BS10
S10
T10
W10
I10
A20
SV 2++ Re Rollable
The Giant Honey Badger is the most lethal thing in the Galaxy it is fearless its attacks are Rending and it is so fast you may not take snapshots when it charges no snapshots may be taken and it may consolidate into combat.
2k and counting
Soon my freinds, soon.
I LIKE and but not or
theninjabadger wrote: THE GIANT HONEY BADGER!!!
WS10
BS10
S10
T10
W10
I10
A20
SV 2++ Re Rollable
The Giant Honey Badger is the most lethal thing in the Galaxy it is fearless its attacks are Rending and it is so fast you may not take snapshots when it charges no snapshots may be taken and it may consolidate into combat.
This. Is. The. Best. Idea. EVER. Just make it a platypus! and it gets armorbane/fleshbane. And a breath flamethrower/torrent weapon. and a 4+ regeneration 2,500 points seems about right Just to troll I am totally stealing this idea for my next Apoc game, make it an ork superheavy choice? Add a howdah with a 20 man cap and 3x twin-linked titan-killing Zzap guns for 250? def stealing this idea. Anyone know where to get a giant plastic platypus?
EDIT: make it have FOF
This message was edited 1 time. Last update was at 2013/03/03 21:35:12
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
Kaldrakh the Impenetrable WS 4
BS 4
S 5
T 5
W 3
I 2
A 3
Ld 10
Sv 3+
Unit Type: Infantry (Character)
Wargear: Mindshackle Scarabs, Resurrection Orb, Phylactery,
Staff of the Eternal: Kaldrakh's unique weapon, resembling two Hyperphase swords attached to each other. A power unit allows blue energy to be blasted from either end Staff of the Eternal is a shooting weapon with the following stats:
RANGE 12"
STRENGTH 6
AP 4
TYPE Assault 2
*as well as being a shooting weapon, Staff of the Eternal is a close-combat weapon that allows you to re-roll all missed To-Hit roles, and is a power weapon.
Special Rules: Phaeron, Ever-Living, Independent Character, Reanimation Protocols, Fearless
Cost: 150
I hate it when people call my models "action figures."
1000
500
sergeant-valentine wrote: Kaldrakh the Impenetrable WS 4
BS 4
S 5
T 5
W 3
I 2
A 3
Ld 10
Sv 3+
Unit Type: Infantry (Character)
Wargear: Mindshackle Scarabs, Resurrection Orb, Phylactery,
Staff of the Eternal: Kaldrakh's unique weapon, resembling two Hyperphase swords attached to each other. A power unit allows blue energy to be blasted from either end Staff of the Eternal is a shooting weapon with the following stats:
RANGE 12"
STRENGTH 6
AP 4
TYPE Assault 2
*as well as being a shooting weapon, Staff of the Eternal is a close-combat weapon that allows you to re-roll all missed To-Hit roles, and is a power weapon.
Special Rules: Phaeron, Ever-Living, Independent Character, Reanimation Protocols, Fearless
Cost: 150
I know little about crons but this seems like a well-crafted character. Definitely not OP, a good character.
Automatically Appended Next Post:
Ovion wrote: You should check out the rending pony I believe it was.
what page was THAT on ?
This message was edited 1 time. Last update was at 2013/03/03 22:48:48
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
Ovion wrote: You should check out the rending pony I believe it was.
what page was THAT on ?
It's not on a page, it's an official GW unit.
I will just take THAT datasheet... thank you my friend. That is the pinnacle of there. I cant wait until my friends baneblade gets charged and destroyed by a My Little Pony, apocalypse version
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
[Supreme Commander of the unnamed Astartes chapter] WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Infantry (Character)
Wargear:
- Artificer Accelerator Armour
- Iron Halo
- Lightning Blade
- Frag and Krak Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
Lightning Blade
Range: - / Str: +2 / AP: 3 / Melee, Master-Crafted, Shred, Rending, Two-Handed
Artificer Accelerator Armour
- Allows the model to move as if it were Jump Infantry.
NeoAigaion wrote: [Supreme Commander of the unnamed Astartes chapter] WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+ Infantry (Character) Wargear: - Artificer Accelerator Armour - Iron Halo - Lightning Blade - Frag and Krak Grenades Special Rules: - Independent Character - And They Shall Know No Fear - Combat Tactics
Lightning Blade Range: - / Str: +2 / AP: 3 / Melee, Master-Crafted, Shred, Rending, Two-Handed Artificer Accelerator Armour - Allows the model to move as if it were Jump Infantry.
Go ahead and estimate cost.
Off the top of my head... 100pts +15 Artificer Armour +25 Jump Pack +50 Lightning Blade 190pts
Frankly, the 'lightning blade' feels like it has toomuch on it. I'd drop the Master Crafted, and possibly the rending, and drop his overall price to 175 He should probably have a Bolt Pistol too.
This message was edited 1 time. Last update was at 2013/03/04 00:52:33
Eikos Lamiad, Tetrarch of Ultramar, Legion Champion
240 points
Type: Infantry (character)
Composition: 1 (unique)
WS7 BS6 S4 T4 W3 I5 A4 Ld10 Sv2+
Wargear: artificer armour, master-crafted combi-plasma, frag and krak grenades, iron halo
Crux Aureas: This symbol denotes Lamiad's status as one of Guilliman's quartet of honor guards. All friendly models from the same detachment within 12 inches gain +1 attack
Digital Weapons: +1 attack
Relic Longsword: This is a master crafted relic blade with the Two-handed, Rending and Armorbane USRs.
Bionics: Lamiad has Feel No Pain and +1 BS (included in profile)
Special Rules: Independent Character
Inspiring Presence: Lamiad and all friendly models from the same detachment within 12 inches gain the Fearless USR.
Champion of Ultramar: Lamiad and all friendly models from the same detachment within 12 inches gain +1 WS.
Legion Champion: Lamiad gains +1 to hit and wound in a challenge. However, he MUST issue and accept all challenges when possible.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Ovion wrote:I know, hilarious isn't it.
I'd honestly forgotten about it... now I'm tempted to make one. xD
I am totally going to use one. Just field it as the entire army in a 2k game. EPICNESS.
Ovion wrote:
NeoAigaion wrote: [Supreme Commander of the unnamed Astartes chapter] WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Infantry (Character)
Wargear:
- Artificer Accelerator Armour
- Iron Halo
- Lightning Blade
- Frag and Krak Grenades
Special Rules:
- Independent Character
- And They Shall Know No Fear
- Combat Tactics
Lightning Blade
Range: - / Str: +2 / AP: 3 / Melee, Master-Crafted, Shred, Rending, Two-Handed
Artificer Accelerator Armour
- Allows the model to move as if it were Jump Infantry.
Go ahead and estimate cost.
Off the top of my head...
100pts
+15 Artificer Armour
+25 Jump Pack
+50 Lightning Blade
190pts
Frankly, the 'lightning blade' feels like it has toomuch on it.
I'd drop the Master Crafted, and possibly the rending, and drop his overall price to 175
He should probably have a Bolt Pistol too.
I dunno about MC, most big characters have MC weps. As for rending I agree, then it'll be like a relic blade with shred. And agreed with the bolt pistol comment.
CalasTyphon216 wrote:Eikos Lamiad, Tetrarch of Ultramar, Legion Champion
240 points
Type: Infantry (character)
Composition: 1 (unique)
WS7 BS6 S4 T4 W3 I5 A4 Ld10 Sv2+
Wargear: artificer armour, master-crafted combi-plasma, frag and krak grenades, iron halo
Crux Aureas: This symbol denotes Lamiad's status as one of Guilliman's quartet of honor guards. All friendly models from the same detachment within 12 inches gain +1 attack
Digital Weapons: +1 attack
Relic Longsword: This is a master crafted relic blade with the Two-handed, Rending and Armorbane USRs.
Bionics: Lamiad has Feel No Pain and +1 BS (included in profile)
Special Rules: Independent Character
Inspiring Presence: Lamiad and all friendly models from the same detachment within 12 inches gain the Fearless USR.
Champion of Ultramar: Lamiad and all friendly models from the same detachment within 12 inches gain +1 WS.
Legion Champion: Lamiad gains +1 to hit and wound in a challenge. However, he MUST issue and accept all challenges when possible.
Still seems underpriced to me. 100 base. +10 for ws, 10 for bs, 10 for attack, 15 for 2+, 15 for MC combi-plas, 15 for the crux, 10 for digital weps, 25 for RB, 10 for rending, 5 for armor bane, 15 for FNP, IP another 15, CoU another 15, and LC another 10, total of about 280 for this guy. Still very unique character but he seems to have too many rules. You mentioned he's part of a quartet? Well maye them available as a unit (aka Honor Guard but each is an IC) and each gets one rule (IP, CoU, LC, Crux) so as to not dump too many points in any one character and it would allow you to spread the wealth throughout your army (and make 4 kick- Models instead of one )
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
I'd do all 4 Tetrarchs, but as of Betrayer these 2 are the only named ones
Automatically Appended Next Post: Corswain, Paladin of the Ninth Order, Champion of the First Legion, Equerry to the Lion
195 points
Type: Infantry (character)
Composition: 1 (unique)
WS7 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+
Wargear: artificer armor, bolter, bolt pistol, frag and krak grenades
Sword of Corswain: This is a power sword. It has the following rules: Master crafted, Rending, AP2
Special Rules: Independent Character, Fearless
Pelt of the White Beast: This gives a 4+ invulnerable save and the FNP (6+) USR
This message was edited 1 time. Last update was at 2013/03/04 04:56:02
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
My second take on this guy, was never really happy with the first go. I have a great model for him, but I needa work out somethin fair.
Ork Warboss Gorrath Deffgubbinz (185)
WS 5
BS 2
S 5
T 5
W 4
I 2
A 5
LD 9
SV 2+
Wargear- Mega Armor, Cybork Body, stikkbombz, deffgun (this replces the tl shoota on mega armor)
Special Rules- Independent Character, Furious charge, Mob rule, Waaaagh!, Hammer of Wrath, Fearless, Handlers, Da Mega Cybork, Whazzat supposed to 'urt?, Uh Oh... BOOM!
Handlers- Gorrath must start the game attached to a unit and may not leave that unit unless he is the last one alive. He may also add 0-5 meks to the unit at a cost of 15 points a model, and 1 painboy at the cost of 30 points a model. Meks are allowed to use thier mek tools to attempt to restore wounds to Gorrath.
Da Mega Cybork- Gorrath is more machine den ork! He has a 4+ invul save instead of the usual 5+ from his cybork body. In addition, he has relentless instead of slow and purposeful, and ignores the unwieldy penalty from his power klaw,
Whazzat supposed to 'urt?- There is very little flesh left to hurt on Gorrath, and he blasts his way through any wound! Gorrath has a 4+ feel no pain. His feel no pain and his alone may not be denied by instant-death. This is not conferred to his unit.
Uh Oh... BOOM!- Upon his death, Gorrath's unstable orky reactor goes critical! When Gorrath is killed, roll a D6-
1- False Alarm- the model dies as normal
2- Woah!- Gorrath's body flails around, the power source alive but the flesh controlling it dead, dealing d3 melee attacks to any unit he can reach
3- ZZAP! Lightning arcs from the exposed reactor- dealing a d6 s5 ap- (haywire) hits to all units (friendly or enemy) within 6 inches of where he died
4- BANG! The reactor blows up, but is mostly contained. Center a small blast over where he died- deal a s8 ap2 hit to any model under the blast.
5- KABOOM! The reactor Blows Up! Center a large blast over where Gorrath died- deal a s9 ap1 wound to any model under the blast.
6- Oh Zog... The reactor goes nuclear! All models within d6+6 inches take a S10 AP1, instant death hit that ignores cover
Any attack that deals instant death adds +1 to the die roll.
Pricing-
Spoiler:
warboss- (60)
mega-armor (40)
cybork body (10)
4+ invul- (10)
+1 a - (10)
+1 w - (10)
- 2 i - (-10)
deffgun- (15)
Hammer of wrath- (5)
Fearless- (10)
Handlers- free (i think it is penalty enough forcing him to be in a unit, especially so that is Uh Oh- BOOM! goes off, you are bound to hurt your own orks worse than you hurt your enemy.
Da Mega Cybork- (10?)(already mentioned the invul earlier, and an I2 power klaw is only better than a regular in that you hit at the same time as necrons and just before other powerfists, and the -2 I he has in general will hurt him on initiative tests I figure, + 5 for I2 power klaw, + 5 for relentless)
Whazzat supposed to 'urt? (15)
Uh oh- BOOM! (free- as I figure that at best, this can hurt a deathstar and a clustered opponent's army, and at worst, only hurts your army, and is going to blow up and kill orks anyway, so why not? )
And some pics of the model
Spoiler:
"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty 10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion