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Made in us
Guardsman with Flashlight




Virginia Beach

Duelist Draken

He was the chapter campion of the salamanders during the 40th milinium and was one of the best swordsmen in the imperium.

Ws7, Bs4, S4, T4, W3, I6, A4, Ld10, Sv2+
Wargear
Master crafted relic blade
Storm shield
Jump pack
Artificier armor

Special rules
Master duelist, If Draken is engaged by unit with Higher Strength he get +2I, If he engages a unit with Higher Initiative he get +2S

200pts

This message was edited 1 time. Last update was at 2013/03/18 20:56:58


('');

A good soldier obeys without question. A good officier commands without doubt 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Julius Kaesoron, First Captain, Emperor's Children

205 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: Combi-bolter, doom siren

Cataphractii armour: Terminator armor, replacing relentless with slow and purposeful, increasing invulnerable save to 4+

Paragon blade: +1 S, AP2, Specialist weapon, murderous strike (causes Instant Death on a 6 to wound)

Sonic shriekers: Gains +1 initiative on the charge.

Special Rules: Independent Character, Fearless, Veterans of the Long War, Mark of Slaanesh, Champion of Chaos

Lord of Decadence: Noise marines are troops

Dark Blessings: Has Feel No Pain. Can re-roll Chaos Boon chart rolls.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
Focused Fire Warrior




Helsinki

dark1250 wrote:
Duelist Draken

He is the chapter campion of the salamanders and one of the best swordsmen in the imperium.

Ws7, Bs4, S4, T4, W3, I6, A4, Ld10, Sv2+
Wargear
Master crafted relic blade
Storm shield
Jump pack
Artificier armor

Special rules
Master duelist, If Draken is engaged by unit with Higher Strength he get +2I, If he engages a unit with Higher Initiative he get +2S

175pts



In the Badab war part 2 there are rules for the Chapter Champion of the Salamanders, Pellas Mir'san

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Khorne Veteran Marine with Chain-Axe





Gorge Washingtork
Gorge Washingtork was an average boy of the Washingtork of the planet 'Merica, until his Nob krumped him good for chopping down his fungus tree. Since that day Gorge had been bullied by all manner of Nobz, Bosses, Meks, and even the Doks who patch him up out of sympathy. That all changed the day Gorge found "da' hat". Apparently, it was just a normal hat until the power of Da' Waaaghh surged through it instantly imbuing Gorge with God-like power. Gorge became able to shrug off even insane amounts of harm to himself at the cost of his sanity. Now, twice the size of many other warbosses, rivaling that of Gorgutz and Thraka, Gorge uses his experience of getting throttled and his new found "Hat" to win the day for many an ork of 'Merica.



WS:6
BS:3
S:5
T:5
W:5
I:4
AT:6
L:10
SV:2+

Wargear:
Mega Armor, Cybork Body, Combi-rokkit, boss pole, stikkbombs

Slam Adams: its not so uncommon to see grots being exploited by orks, but it is very uncommon to see one treated to some degree with respect. This came with a high price however, as Slam got rediculously plastered off his own brew and somehow permanently attached to Gorge's cybork parts when he mistakenly got sat on. Due to their mutual respect, Slam doesnt mind to help calling shots for Gorge so long as Gorge does everything he can to keep from sitting down...

Slam confers a +1 to Gorge's ballistic skill (already included in his profile)

Da' Hat: Da' hat allows Gorge to confer his brilliant mind full of tactics to any one he considers mission essential (or exendable hur,hur). Gorge can confer "scout" to D3 infantry units. Da' hat also confers the special rule "Too hard to stomp, too rare to die".

Special rules:

Too hard to stomp, too rare to die: Gorge has eternal warrior. Furthermore he is considered a level 1 psyker with the Psychic Power "Waz dat supposed ta' urt?"

Waz dat supposed ta' 'urt?: Casted on Self (buff power) on a successful psychic test, Gorge gains +1 toughness. Gorge also regains 1 wound everytime he casts this power (to his maximum wounds of course)


inspiration comes from my own red skinned ork army from the planet 'Murica. Also, legends surrounding George Washington as supposedly unkillable during the revolutionary war.

"I ayn't so eezy ta kill... heheheh..."

BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!!  
   
Made in au
Alluring Mounted Daemonette





Melbourne

Archon Lirieth Venijn, Lady of Malice

Points: 175

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS7 S3 T3 W3 I8 A5 Ld10 Sv5+

Wargear: Kabalite armor, shadow field, plasma grenades, splinter pistol

Malice: This is a Venom Blade that inflicts instant death and has the Rending USR.

Special Rules: Independent Character, Power from Pain

Mistress of Venoms: Venijn and any unit she joins upgrades all their poison weaponry to 2+. In addition, all characters in the same detachment can take Venom blades for free.


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






CalasTyphon216 wrote:
Archon Lirieth Venijn, Lady of Malice

Points: 175

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS7 S3 T3 W3 I8 A5 Ld10 Sv5+

Wargear: Kabalite armor, shadow field, plasma grenades, splinter pistol

Malice: This is a Venom Blade that inflicts instant death and has the Rending USR.

Special Rules: Independent Character, Power from Pain

Mistress of Venoms: Venijn and any unit she joins upgrades all their poison weaponry to 2+. In addition, all characters in the same detachment can take Venom blades for free.



OK, DE character, love DE, good times - Pricing!
Spoiler:
Archon - 60
+1I +10
+1A +10
+SF +30
+VB +5
+R +10
+ID +10
Poison Upgrade +30
Free Venom Blades +35
Total: 200.

The reason I say Free Venom Blades is +35, is they're an amazing upgrade, and you can have up to 33 in a list with her, which is 155pts.
Though realistically, you're going to have 9-10+ (especially with this character - because why wouldn't you!), which is 45-50pts, so you're still going to be able to get a bonus overall.
The Poison to 2+ upgrade is an iffy one, because you put her in a squad of 20 Warriors with 2 Cannons and that's 26-48 2+ poison shots, or in a squad with Wracks and that's 20-30 2+ poison attacks, as well as making her Splinter Pistol Poison 2+ (which is a 5pt upgrade in itself) so 30 is probably accurate.

Some background and fleshing out would be nice too, and if it gets good enough, I'll include it in my Extended Codex and make a model of her!

   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
CalasTyphon216 wrote:
Archon Lirieth Venijn, Lady of Malice

Points: 175

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS7 S3 T3 W3 I8 A5 Ld10 Sv5+

Wargear: Kabalite armor, shadow field, plasma grenades, splinter pistol

Malice: This is a Venom Blade that inflicts instant death and has the Rending USR.

Special Rules: Independent Character, Power from Pain

Mistress of Venoms: Venijn and any unit she joins upgrades all their poison weaponry to 2+. In addition, all characters in the same detachment can take Venom blades for free.



OK, DE character, love DE, good times - Pricing!
Spoiler:
Archon - 60
+1I +10
+1A +10
+SF +30
+VB +5
+R +10
+ID +10
Poison Upgrade +30
Free Venom Blades +35
Total: 200.

The reason I say Free Venom Blades is +35, is they're an amazing upgrade, and you can have up to 33 in a list with her, which is 155pts.
Though realistically, you're going to have 9-10+ (especially with this character - because why wouldn't you!), which is 45-50pts, so you're still going to be able to get a bonus overall.
The Poison to 2+ upgrade is an iffy one, because you put her in a squad of 20 Warriors with 2 Cannons and that's 26-48 2+ poison shots, or in a squad with Wracks and that's 20-30 2+ poison attacks, as well as making her Splinter Pistol Poison 2+ (which is a 5pt upgrade in itself) so 30 is probably accurate.

Some background and fleshing out would be nice too, and if it gets good enough, I'll include it in my Extended Codex and make a model of her!

Ask and ye shall receive!
High Archon Lirieth Venijn, Lady of Malice, Slayer of Innocence, Mistress of the Venomspire: Venijn is the leader of the Kabal of Venomous Thorns. The Venomous Thorns were a minor noble house when Vect usurped power in the Dark City. Their relative obscurity meant that they survived the Salamanders attack mostly intact. Recently, they have risen to be one of the powers on the Corespur, following the destruction caused by the latest Dysjunction. Venijn is the last of a long line of Eldar nobility who worshipped Shaimesh above others; as such she and her Kabal specialise in the art of poison. Her body is saturated with hundreds of the most lethal toxins in the galaxy; her last would-be assassin found this out the hard way after slashing her throat with a power blade. The jet of blood that spurted out turned his face into a fine red mist within seconds, even as it sealed the wound that would have been fatal to any other. Venijn goes to war wearing nothing but ceremonial robes, trusting to her blinding speed and venomous aura for protection; it is said she exudes poisonous mists from her pores that corrode solid rounds and enemy weapons before they can harm her.
The colors of the Venomous Thorns are alternated black and yellow stripes. The emblem of the Kabal is a poison-green rose with thorns on black with yellow borders. Lady Venijn's personal heraldry is the single rune of Shaimesh, in yellow on a black field.

This message was edited 1 time. Last update was at 2013/03/21 02:01:02


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

chaos- Lord Kalibos 170

ws6 bs5 s4 t5 w3 i5 a4 ld10 sv+2, ++4


wargear:
-terminator armor
-sigil of curruption
-Claws of death (lightning claws): plus 2 attacks during night fighting, unwieldy.
-blood Helm**
-Mark of Khorne

Special rules:
-Champion of chaos
-fearless
-fear**
-Independant character
-veterans of the long war
-Master of darkness: move an extra d3 during night fighting
-Dread of the night: on a roll of +3 at the start of the game, night fighting takes affect.

The night. Some believe murder by night is cowardice, or folly, the Black hand embrace this method. They rival the forces and bravado of the night lords, but they do not lack in strength. Consisting of under 500 traitors, they are slowly growing and causing havoc and striking fear into the denizens under the imperial banner. those who do remember the raids by night, remember very little, for their are no survivors when the Black Hand Goes to battle.

few know of the existence of the black hand, save the inquistion and the dwellers of the warp. The warband predominantly consists of troops called Marked. Fire blazing Chaos marines burning their path to desolation of the galaxy. The Marked are among the lowest of the warriors of the Black Hand. Higher up the chain lay the shredders, Chosen dedicated to giving their being to khorne, they embrace combat like a part of them, and the best way to achieve favor from khorne is to live in combat. They use Lightning claws as their instruments of killing (which is actually quite expensive on chosen ).

The symbol of the black hand is not worn on any one marked, they are not worthy to bear the banner of war. The sign is a curse to anyone who sees it. for if they set their eyes on the thing, they will surely not live to see the light of the next day.

This message was edited 4 times. Last update was at 2013/03/22 06:39:55


The Black Hand

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Heh I see some resemblance to the Black Hand of Nod from Command and Conquer Tiberium wars here. That the inspiration to this force?

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

Chaos Dragon- The dark gods have warped their greatest followers into a form not seen since ancient times. With scales as strong as adamantium, and breathing fire as hot as a forge; these daemons crush all in their path in a bathe of aetherial flames.

Profile- WS/5 BS/5 S/6 T/6 W/5 I/6 A/5 Ld/8 Sv/- Unit type- Flying Monstrous Creature(character) Unit comp.- 1 Chaos Dragon

Special Rules- Daemonic Instability
Deep Strike

Wargear- Choose 1: Daemon of Khorne (+15 pts), Nurgle(+15 pts), Slaanesh(+10 pts), or Tzeentch(+25 pts).
Daemonic flight
Scaly Hide (3+ armor save)
Dragon Breath- RNG/ template STR/6 AP/3 Type/ Assault 1, Torrent, Warpflame
Psyker- Mastery level 1 (+25 pts)
Mastery level 2 (+50 pts)
Mastery level 3 (+75 pts)
-Can take powers from biomancy, telepathy, and pyromancy. Daemons of tzeentch, Nurgle, and Slaanesh can take powers from change, plague, and excess respectively.

Points Cost- 225 points + Upgrade costs.


Automatically Appended Next Post:
I wouldn't mind seeing one for cypher, in 6th edition, for both pre- and post-heresy.

This message was edited 1 time. Last update was at 2013/03/22 14:05:25


Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

they have official rules from 3rd ed. but I agree he needs some major buffering. As for the dragon it sounds like a hellchicken with an armor save whos psychic. I can dig it.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Slippery Scout Biker




Alaska

I have two of them, actually. First one:

Asmodius, the Bringer of Death 240 pts

WS: 5 BS: 4 S: 4 T: 4 W: 3 A: 3 I: 5 Ld: 10 Sv: 2+

Special Rules: Independent Character, Combat Tactics, And They Shall Know No Fear, Veteran of the Deathwatch, Psyker (Mastery Level 2)

Wargear: Assault Grenades, Krak Grenades, Artificer armor, Force Sword, Storm Shield, Death's Door

Veteran of the Deathwatch: Asmodius served for some time with the Deathwatch, and while he is sworn to secrecy regarding his actions, he has become noticeably better at combating xenos. Therefore, Asmodius has Preferred Enemy (Xenos). In addition, he came back to his chapter much more resilient than when he left, which is reflected in his additional wound.

Death's Door: Death’s Door functions as a normal Epistolary with the exception that, once per game, Asmodius may tap into the knowledge contained within this holy tome, and push his powers to their fullest extent. During this time, Asmodius is considered to be a Mastery Level 3 psyker, and his strength and toughness increase by 1.

And the second one...

Captain Stacia, Master of the Vanguard 190 pts

WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5/1 A: 3(4) Ld: 10 Sv: 2+

Wargear: Assault Grenades, Krak Grenades, Iron Halo, two Power Fists, Artificer Armor

Wargear Options: May be given a Jump Pack for 25 points

Special Rules: Independent Character, Combat Tactics, And They Shall Know No Fear, Master of the Vanguard, Heroic Intervention

Master of the Vanguard: Captain Stacia is one of the few Star Phantoms in a position of command that came out his chapter’s Vanguard Veterans; this is rare, owing to the chapter’s favoritism towards unrelenting firepower. However, Stacia is one of the few Veterans that remained after Badab that showed the capability necessary to become a captain. Despite being given a company of his own, Stacia occasionally prefers the companionship of his Vanguard brothers. Thus, in an army that includes Captain Stacia, all Vanguard Veteran units are treated as scoring.

In addition, owing to his many years of experience with the Vanguard, he occasionally joins them on their nearly suicidal missions behind enemy lines. If given a jump pack, Captain Stacia may choose to join a unit of Vanguard Veterans before deployment. If this option is chosen, the Vanguard may still attempt to perform a Heroic Intervention, as Stacia has the same rule. If Stacia is a member of a Vanguard Veteran unit, they may re-roll the scatter dice if they so choose.


We strike with the wrath of the righteous!


Star Phantoms: 5,000+ points
Tau: 1850 points 
   
Made in kr
Fresh-Faced New User




Stiegius, grandmaster of the Death Wishers 300pts (HQ choice)

WS: 6
BS: 1
S: 4
T: 4
W: 3
I: 6
A: 4
Ld: 10
Sv.: 4

Composition:
-Stigius with two Deathwisher bodyguards

Characteristics
-All rules associated with Nihilum guard Infantry.
-Monster Hunter
-Rage
-Relentless
-Stubborn

-CQC specialists
When using Stiegius as your HQ choice, all infantry models gain -1 BS skills and +1 WS.



-Bloodlust
All Death Wisher elite infantry (Imagine ten Veteran Guardsmen with Hit and Run, Infiltrator, all carrying chainswords and no laspistols) gains +1 A when using Stiegius.

Wargear
Master crafted Chainsword
No ranged weapons. Can add a las pistol for +5 points.

Armor
Carapace Armor for Stiegius
Flak Armor for Death Wisher Bodyguards

Lore:
After the Orks had finally been vanquished, the elite Death Wishers was left without purpose; there was no more great foe to kill, and there were no settlements that were willing to pay the high fee required to be under the protection of the Death Wishers. This had eventually strayed the Death Wishers’ original purpose as righteous defenders of the needy and the weak, and turned them into another petty group of raiders. This unfortunate circumstance prolonged throughout the 39th and 40th millennium until Nihilum finally came into contact with the Imperium of Mankind.

Stiegius found this to be the perfect opportunity to regain the fabled and much beloved former reputations of the Death Wishers, so he voluntarily (and quite enthusiastically) brought all of his Death Wishers into a quest for glory and redemption. Because of his ambitions, Stiegius has maintained an absolutely spotless discipline and fanaticism for the God-Emperor among his elite soldiers- a characteristics that has allowed his soldiers to avoid too much animosity amongst Sisters of Battle and the Witch Hunters.

The Death Wishers survived the Damocles Crusades with flying colors, and, with the ambitious Stiegius still leading them to glory, are fighting bitter wars against the Tyrannids, standing their ground even as they are often overrun. While this had brought severe casualties amongst the Death Wishers, many Imperial Guard regiments respect such selfless actions and have held the grandmaster of the Death Wishers as a hero and Imperial citizen; a reputation very few individuals of the Nihilum Guard have come to hold.

This message was edited 2 times. Last update was at 2013/03/24 09:50:04


 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Klaivex Xeria, Shrine of the Venomous Sting

Klaivex Xeria was once Hellebron Venijn, twin sister to the current Archon of the Venomous Thorns. Losing the leadership struggle for the Kabal against her twin, she fled to the Shrine of the Venomous Sting, where against all odds she became one of the Incubi. After distinguishing herself during a raid on Craftworld Iyanden, she became the first female Klaivex in nearly a thousand years. Her relatively slighter form leaves her physically weaker than other Incubi, although she has the edge in speed and agility. Xeria is currently chief Executioner to her sister, who trusts her as much as any Dark Eldar can truly trust another, even one of the Shrines. Whether her chosen profession has curbed her ambition to lead the Kabal, only time will tell.

Composition: 1 (unique): Xeria can be bought as an upgrade character for a single squad of incubi, instead of a Klaivex

Type: Infantry (character)

Points: 175

W7 BS5 S3 T3 W3 I7 A4 Ld10 Sv3+

Wargear: Incubus warsuit, bloodstone

Disemboweller-klaives: Xeria's slighter form caused her to forge a pair of demi-klaives in a different form to other Incubi. These are a pair of close combat weapons. They strike at AP2, give +D3 attacks per turn, and may re-roll all failed to hit and failed to wound rolls.

Special Rules: Fleet, Night Vision, Power from Pain, Onslaught

This message was edited 1 time. Last update was at 2013/03/26 03:18:24


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Fireknife Shas'el





United States

Baelregor, the Hatefather.....................................2000 points
Baelregor has only been summoned once, during the early days of the Dark Age of Technology. He slaughtered his way through two segmentums before being stopped by Dark Age humans and Eldar, but by then it was almost too late, as thousands of worlds had fallen. Those who know of his existence think that if he ever made his way back into the mortal realm, he would do more damage than the every Black Crusade combined. He is the most favored of Khorne, and many think he may be Khorne itself made manifest, for no Bloodthirster in the history of the galaxy has ever shown to have such power.

Angron? An'ggrath? They are nothing compared to Baelregor! It took one hundred Grey Knights to bring down Angron, and it would take ten thousand to bring such an end to Baelregor!
- Inquisitor Tull after reading the Tome of the Hatefather


.......................WS...BS...S...T...W....I.....A....Ld...Sv
Baelregor......10...10...10..9....9...10..10..10….3++
Unit Type: Flying Gargantuan Creature (Character)
Composition: 1 Bloodthirster Overlord
Weapons and Equipment: Bloodfather, Hateworm, Blazing Roar, Hateforged Armor

Bloodfather: Containing the souls of a dozen Bloodthirsters, this axe is fabled to cleave mountains in half and level entire cities
R:- S: D AP:1 Type: Melee, Soul Blaze, Master-crafted, Armorbane

Hateworm: A whip of pure warp energy, it seems to have a mind of its own, growing and shrinking as it pleases
R:24" S:9 AP:2 Type: Assault D6+5, Soul Blaze

Blazing Roar: The Hatefather's roar is enough to strip flesh from bones and set armor ablaze.
R:Hellstorm S:8 AP:3 Type: Soul Blaze, Torrent

Hateforged Armor: The armor of Baelregor is covered in gold and the writhing souls of those he has slain. His armor is more akin to Titan plating than any normal armor
Baelregor's armor provides him with the following armor values: Front:14 Side:14: Rear: 13. This armor counts has having a single Power Field and a two Structure points. If the armor is penetrated, do not roll on any chart; Baelregor is simply wounded and may save the wound as normal. If he has all of his wounds remaining, he may use It Will Not Die to regain a single Structure point lost.

Special Rules: The Hatefather, Rage, Rampage, Unholy Flight, hammer of Wrath, Feel No Pain, It Will Not Die, Counter-Attack, Khorne Incarnate
The Hatefather: Baelregor makes D6 Hammer of Wrath attacks with an AP of 3. In addition, he has the Hatred (Everything) and Preferred Enemy (Everything) special rules. His Daemon invulnerable save is increased to 3+. All models within 18" of Baelregor gain the Rage, Furious Charge, and Rampage special rules. All Fear tests enemy units make against Baelregor are taken at -3 Leadership.

Unholy Flight: With a wingspan of several hundred meters, Baelregor can take to the skies, raining hellfire down on those who oppose him.Baelregor may act as a Flying Monstrous Creature, replacing all instances of "Monstrous Creature" with "Gargantuan Creature". When Swooping, he must move 18-36" and he may make D3+3 Vector Strikes with an AP of 2.

Khorne Incarnate: Baelregor is always the Warlord of any Chaos force, Daemon or Space Marine, and has all of the Warlord Traits listed in Codex: Chaos Daemons

This message was edited 6 times. Last update was at 2013/03/25 13:39:51


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 McNinja wrote:
Baelregor, the Hatefather.....................................2000 points
Baelregor has only been summoned once, during the early days of the Dark Age of Technology. He slaughtered his way through two segmentums before being stopped by Dark Age humans and Eldar, but by then it was almost two late, as thousands of worlds had fallen. Those who know of his existence think that if he ever made his way back into the mortal realm, he would do more damage than the every Black Crusade combined. He is the most favored of Khorne, and many think he may be Khorne itself made manifest, for no Bloodthirster in the history of the galaxy has ever shown to have such power.

Angron? An'ggrath? They are nothing compared to Baelregor! It took one hundred Grey Knights to bring down Angron, and it would take ten thousand to bring such an end to Baelregor!
- Inquisitor Tull after reading the Tome of the Hatefather


.......................WS...BS...S...T...W....I.....A....Ld...Sv
Baelregor......10...10...10..9....9...10..10..10….2+
Unit Type: Flying Gargantuan Creature (Character)
Composition: 1 Bloodthirster Overlord
Weapons and Equipment: Bloodfather, Hateworm, Blazing Roar, Hateforged Armor

Bloodfather: Containing the souls of a dozen Bloodthirsters, this axe is fabled to cleave mountains in half and level entire cities
R:- S: D AP:1 Type: Melee, Soul Blaze, Master-crafted, Armorbane

Hateworm: A whip of pure warp energy, it seems to have a mind of its own, growing and shrinking as it pleases
R:24" S:9 AP:2 Type: Assault D6+5, Soul Blaze

Blazing Roar: The Hatefather's roar is enough to strip flesh from bones and set armor ablaze.
R:Hellstorm S:8 AP:3 Type: Soul Blaze, Torrent

Hateforged Armor: This provides Baelregor with a 2+ armor save.

Special Rules: The Hatefather, Rage, Rampage, Unholy Flight, hammer of Wrath, Feel No Pain, It Will Not Die, Counter-Attack, Khorne Incarnate
The Hatefather: Baelregor makes D6 Hammer of Wrath attacks with an AP of 3. In addition, he has the Hatred (Everything) and Preferred Enemy (Everything) special rules. His Daemon invulnerable save is increased to 3+. All models within 18" of Baelregor gain the Rage, Furious Charge, and Rampage special rules. All Fear tests enemy units make at taken at -3 Leadership.

Unholy Flight: With a wingspan of several hundred meters, Baelregor can take to the skies, raining hellfire down on those who oppose him.Baelregor may act as a Flying Monstrous Creature, replacing all instances of "Monstrous Creature" with "Gargantuan Creature". When Swooping, he must move 18-36" and he may make D3+3 Vector Strikes with an AP of 2.

Khorne Incarnate: Baelregor is always the Warlord of any Chaos force, Daemon or Space Marine, and has all of the Warlord Traits listed in Codex: Chaos Daemons

This sounds like an amazing modeling opportunity. As far as stats, he's pretty reasonable at 2000 points imho, I'm guessing apocalypse only but maybe give him a special rule allowing him to be an entire force org. chart (counts as 1 HQ and 2 troops) just so you can play him in 2k games for S&G's. Personally he's a little overcosted when compared to similar 2k units (rending pony comes to mind). honestly, he needs EW. 1 libby with a forcewepon, or an entire 10-man pally squad with IC makes a lucky wound and hes dead on a roll of 10 or less. Id seriously say drop him to around 1500. A pair of warhounds/a warlord would cost less and kill him before he can do jack against them. Rending pony wouldn't even losw a wound against him, even in CC. they strike at the same Int., but rending pony gets a min of 11 rending hits. You'll fail about 2 of those, deal around 3 wounds and he'll save em all. It'll take a while, but hes def not worth as much as Rending Pony so like I said, id suggest dropping him to around 1500, maybe even 1250

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Fireknife Shas'el





United States

Thatguyhsagun wrote:

This sounds like an amazing modeling opportunity. As far as stats, he's pretty reasonable at 2000 points imho, I'm guessing apocalypse only but maybe give him a special rule allowing him to be an entire force org. chart (counts as 1 HQ and 2 troops) just so you can play him in 2k games for S&G's. Personally he's a little overcosted when compared to similar 2k units (rending pony comes to mind). honestly, he needs EW. 1 libby with a forcewepon, or an entire 10-man pally squad with IC makes a lucky wound and hes dead on a roll of 10 or less. Id seriously say drop him to around 1500. A pair of warhounds/a warlord would cost less and kill him before he can do jack against them. Rending pony wouldn't even losw a wound against him, even in CC. they strike at the same Int., but rending pony gets a min of 11 rending hits. You'll fail about 2 of those, deal around 3 wounds and he'll save em all. It'll take a while, but hes def not worth as much as Rending Pony so like I said, id suggest dropping him to around 1500, maybe even 1250
Gargantuan Creatures are immune to Instant Death, and only take D3 wounds against Force weapons and the like. I'm actually going to change his Armor slightly, though it might make him more powerful. We'll see. Strength D hits auto-wound and inflict instant death if they aren't saved.

This message was edited 1 time. Last update was at 2013/03/25 13:28:55


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

heh sorry haven't played in a couple months my apologies. Anywho, like I said its an amazingly resilient unit but for 2k there are so many other things you can take (4 baneblade variants, a pair of warhounds and a shadowsword, 13 leman russ tanks) so to me it seems a wee bit pricy, but that's just my $0.02
As for ID rending pony is EW and has a 2++ rerollable save.

This message was edited 1 time. Last update was at 2013/03/25 13:35:13


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Fireknife Shas'el





United States

Thatguyhsagun wrote:
heh sorry haven't played in a couple months my apologies. Anywho, like I said its an amazingly resilient unit but for 2k there are so many other things you can take (4 baneblade variants, a pair of warhounds and a shadowsword, 13 leman russ tanks) so to me it seems a wee bit pricy, but that's just my $0.02
As for ID rending pony is EW and has a 2++ rerollable save.
It's all good, I'm still just learning Apocalypse myself I think that the Rending Pony isn't really supposed to be a serious character, since it's designed to be an entire army and has a 2++ re-rollable save. Baelregor is supposed to be a CC beast, and I think that part at least is accomplished.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

I know he's a joke character but hes the closest unit stat/cost wise I can come up with so for 2k points they should be close enough survivability wise. And I agree, he gets in range with his Hellstorm weapon he's bretty much gonna rip something to Pieces. Maybe make a rule for his CC weapon like a daemon weapon (not too sure on the new 'dex rules for them) or make it like "Thursting: for every successful kill roll 2d6 and add the killed models wounds. For every roll of 13+ Baelregor regains a wound" to show his axe feeding him strength for the souls it consumes? Fluffy because daemon weapons often drink the blood and feast on the souls of those they kill.


Automatically Appended Next Post:
Imperial Guard Assault cannon HWS
Ws:3 BS:3 S:3 T:3 W:2 I:3 A:2 Ld:7 Sv:5+

Wargear: lasguns, Assault cannon artillery piece
Assault Cannon artillery piece:
T:7 W:2 Sv:4+
Follows artillery rules.

Just saw a cool wheeled Gatling gun on a mini store and I thought it'd be cool to buy up a few and outfit some guard squads with them, so I figured id add them here.

This message was edited 2 times. Last update was at 2013/03/25 14:44:54


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in gb
Ghastly Grave Guard



Uk

 McNinja wrote:
Baelregor, the Hatefather.....................................2000 points
Baelregor has only been summoned once, during the early days of the Dark Age of Technology. He slaughtered his way through two segmentums before being stopped by Dark Age humans and Eldar, but by then it was almost too late, as thousands of worlds had fallen. Those who know of his existence think that if he ever made his way back into the mortal realm, he would do more damage than the every Black Crusade combined. He is the most favored of Khorne, and many think he may be Khorne itself made manifest, for no Bloodthirster in the history of the galaxy has ever shown to have such power.

Angron? An'ggrath? They are nothing compared to Baelregor! It took one hundred Grey Knights to bring down Angron, and it would take ten thousand to bring such an end to Baelregor!
- Inquisitor Tull after reading the Tome of the Hatefather


.......................WS...BS...S...T...W....I.....A....Ld...Sv
Baelregor......10...10...10..9....9...10..10..10….3++
Unit Type: Flying Gargantuan Creature (Character)
Composition: 1 Bloodthirster Overlord
Weapons and Equipment: Bloodfather, Hateworm, Blazing Roar, Hateforged Armor

Bloodfather: Containing the souls of a dozen Bloodthirsters, this axe is fabled to cleave mountains in half and level entire cities
R:- S: D AP:1 Type: Melee, Soul Blaze, Master-crafted, Armorbane

Hateworm: A whip of pure warp energy, it seems to have a mind of its own, growing and shrinking as it pleases
R:24" S:9 AP:2 Type: Assault D6+5, Soul Blaze

Blazing Roar: The Hatefather's roar is enough to strip flesh from bones and set armor ablaze.
R:Hellstorm S:8 AP:3 Type: Soul Blaze, Torrent

Hateforged Armor: The armor of Baelregor is covered in gold and the writhing souls of those he has slain. His armor is more akin to Titan plating than any normal armor
Baelregor's armor provides him with the following armor values: Front:14 Side:14: Rear: 13. This armor counts has having a single Power Field and a two Structure points. If the armor is penetrated, do not roll on any chart; Baelregor is simply wounded and may save the wound as normal. If he has all of his wounds remaining, he may use It Will Not Die to regain a single Structure point lost.

Special Rules: The Hatefather, Rage, Rampage, Unholy Flight, hammer of Wrath, Feel No Pain, It Will Not Die, Counter-Attack, Khorne Incarnate
The Hatefather: Baelregor makes D6 Hammer of Wrath attacks with an AP of 3. In addition, he has the Hatred (Everything) and Preferred Enemy (Everything) special rules. His Daemon invulnerable save is increased to 3+. All models within 18" of Baelregor gain the Rage, Furious Charge, and Rampage special rules. All Fear tests enemy units make against Baelregor are taken at -3 Leadership.

Unholy Flight: With a wingspan of several hundred meters, Baelregor can take to the skies, raining hellfire down on those who oppose him.Baelregor may act as a Flying Monstrous Creature, replacing all instances of "Monstrous Creature" with "Gargantuan Creature". When Swooping, he must move 18-36" and he may make D3+3 Vector Strikes with an AP of 2.

Khorne Incarnate: Baelregor is always the Warlord of any Chaos force, Daemon or Space Marine, and has all of the Warlord Traits listed in Codex: Chaos Daemons
I don't see the attraction of doing this. Are you ever going to use it? It's ridiculously OP I mean this thing would shred a bane lord whic it really shouldn't.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Its a 2k point model. For that price it should be able to destroy titans. I assume the model would be at least the size of a Knight Titan(?) and would represent some of the Named Greater Daemons, able to pick up rhinos and toss them across the battlefield. Imagine a named daemon summoned into a world swallowed by the warp, or supported by the sacrifice of a planet. It would be a powerful M-F'er.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:
I don't see the attraction of doing this. Are you ever going to use it? It's ridiculously OP I mean this thing would shred a bane lord whic it really shouldn't.
Dude, I'm not going to use half of the characters I've created. Especially not a 2k point uber daemon. Also, after loording at the Banelord's stats, An'ggrath can faceroll it. It really isn't worth 2500 points, especially if a model like An'ggrath can kill it.

Edit: After thinking more, Skarbrand could kill it with relative ease. 6 S10 attacks at I1? Skarbrand has 8 S10 attacks on the charge at AP2 with Armorbane at I10. The Banelord is not a good opponent because it's so old.

Their heirophant, on the other hand, is.

This message was edited 1 time. Last update was at 2013/03/25 22:01:32


 
   
Made in gb
Ghastly Grave Guard



Uk

It's not all about cc and I'm not saying you shouldn't do it just saying I can't personally see much fun in it and I'm seeing what your reasoning behind it was.
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:
It's not all about cc and I'm not saying you shouldn't do it just saying I can't personally see much fun in it and I'm seeing what your reasoning behind it was.
Just because gotta go for the gusto, I suppose! I just had an idea while sitting at starbucks, provoked by the picture of the giant BT in the new CD codex.
   
Made in gb
Ghastly Grave Guard



Uk

Fair enough
   
Made in us
Fireknife Shas'el





United States

Although, I could totally re-do the Banelord

Banelord of Khorne.......................... 2500 points
The Banelord is a Warlord titan, corrupted during the Horus Heresy and subjected to the raw energy of the Warp. It bears unholy armaments befitting its status as a war machine: a massive Vulcan Mega Bolter that sticks straight out of its head, a warp-powered cannon that fires a beam of pure hatred that vaporizes all in its path, a monstrous version of the Havoc Launcher mounted of Chaos vehicles, a titanic fist that also contains built-in Ectoplasma cannons, and a tail longer than a Thunderhawk equipped with a battlecannon that fires shells larger than a Leman Russ. Few can stand against the might of the Banelord, and even fewer can bring it down.


WS...BS...FA...SA...RA....I.....A
..3......3.....14...14...13....1....7

Structure Points: 9
Void Shields: 6

Weapons and Equipment:
Bloodletter Battlehead: R: 60" S:6 AP:3 Type: Heavy 15, Primary Weapon

Havoc Missile Launcher: R: 24"-360" S: 9 AP: 3 Type: Apocalyptic Barrage (5), Primary Weapon

Hellstrike Cannon: R: 24"-360" S: D AP:2 Type: Ordnance 1, Beam*, Primary Weapon

Doomfist: R: 60" S: 8 AP: 2 Type: Heavy 5, 3" Blast, Primary Weapon**

Banelord Tail: R: 24" S:10 AP:1 Type: Ordnance 1, 7" Blast, Primary Weapon


* The Hellstrike Cannon follows the rules for using Beam Psychic powers, however as it is not a psychic power it does not require a Leadership test.
**Both the Banelord Tail and Doomfist may be used as Titan Close Combat weapons. If used as such, they hit at Strength D.

Special Rules:
Possessed - The Banelord ignores Gun Crew Shaken and Drive Stunned results.
Protection of Khorne - The Banelord gain +3 to Deny the Witch rolls.
It Will Not Die
Vessel of Fury - The blessed machine is activated only by the most gruesome of slaughters, and once on the field, it projects an aura of pure hatred and rage matched only by Khorne itself. All models within 24" of the Banelord gain the Hatred(Everything) and Rage special rules.
Crazed - At the beginning of each turn, roll a D6 and on a roll of:
1- Fire Frenzy: The Banelord may not assault this turn, but instead fires all of its weapons normally once then again at random targets, chosen by a bystander.
2-5: Sane: The Banelord acts normally.
6- Blood Rage: The Banelord may move an additional 2D6" in the movement phase and must assault the nearest enemy unit as soon as possible.

This message was edited 4 times. Last update was at 2013/03/25 22:52:54


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Worth taking imho. Like a better Warlord, might actually get me into chaos... (prob not, all the DV models have been repurposed as scenery for my bases )

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in gb
Ichor-Dripping Talos Monstrosity






CalasTyphon216 wrote:
Klaivex Xeria, Shrine of the Venomous Sting

Klaivex Xeria was once Hellebron Venijn, twin sister to the current Archon of the Venomous Thorns. Losing the leadership struggle for the Kabal against her twin, she fled to the Shrine of the Venomous Sting, where against all odds she became one of the Incubi. After distinguishing herself during a raid on Craftworld Iyanden, she became the first female Klaivex in nearly a thousand years. Her relatively slighter form leaves her physically weaker than other Incubi, although she has the edge in speed and agility. Xeria is currently chief Executioner to her sister, who trusts her as much as any Dark Eldar can truly trust another, even one of the Shrines. Whether her chosen profession has curbed her ambition to lead the Kabal, only time will tell.

Composition: 1 (unique): Xeria can be bought as an upgrade character for a single squad of incubi, instead of a Klaivex

Type: Infantry (character)

Points: 100

WS6 BS5 S3 T3 W1 I7 A3 Ld9 Sv3+

Wargear: Incubus warsuit, bloodstone

Demi-klaives: Xeria's slighter form means she wields her demi-klaives in a different form to other Incubi. Her demi-klaives are always used as 2 AP2 close combat weapons that give a total of 3 extra attacks (1 for 2 close combat weapons, then 2 extra). She may re-roll any to-wound rolls of 1.

Special Rules: Fleet, Night Vision, Power from Pain, Onslaught
Female Incubi aren't unknown, or that incredibly uncommon. Hell, maybe a third of my Incubi models are female.
And to be honest, that a disgraced Archon, passed the trials is unsurprising at best.
She won't really be any less strong, as an Incubi is Str3 anyway, it's just the two-handed weapon that gives +1str.
I do kinda like the character though.
So costing as-is, then changes below!
Spoiler:
Base: Klaivex - 37
+1I +10
+Demi-Klaives +20
+Bloodstone +15
+Murderous Assault +10
+Onslaught +15
107 Total. - Less 22 for initial Incubi.
Making her a 75pt upgrade to a standard Incubi.

However!
I would make a few changes mind.
1: I'd give her +1WS, +2BS, +2W, +1A and +1Ld to bring her in line with an Archons statline.
2: I'd switch to a unique set of demiklaives that are lighter, and cannot be combined. Call them Razor Klaives or something, make them the straight +2A, but give re-rolls to hit and to wound. (And I would model it by bulking out Wych Razorflails.)
3: I'd go with a classic-codex upgrade, and give her a Tormenter Helm (splinter pistol controlled with her brain... oh how I miss those. xD).

Something along the lines of:
Spoiler:
FO: Elites
Squad: Incubi
Unit: Klaivex Xeria, Points Per: 175, Models: 1*, Unit Type: Infantry (Character),
WS-7, BS-7, S-3, T-3, W-3, I-7, A-4, Ld-10, Sv-3+.
Klaivex Xeria may be taken instead of the Klaivex Upgrade in a squad of Incubi.
Wargear:
Incubus Warsuit
Razor Klaives
Tormentor Helm
Bloodstone
Plasma Grenades

Special Rules:
Fleet
Night Vision
Power From Pain
Murderous Assault
Onslaught
Hatred

Razor Klaives:
These are a pair of unique, heavily customised Demi-Klaives based on the designs of the Wych Razorflails.
Razor Flails are a power weapon with the following profile:
Range-User, Str-User, AP-2, Type-Melee, Two-Handed, Shred.
A model with Razor Klaives has +2 Attacks.

Tormentor Helm:
An ancient piece of Incubi technology that has fallen out of fashion in recent years, a Tormentor Helm contains a neural interface and hidden weaponry, activated by thought alone.
A tormentor helm grants the bearer a Splinter Pistol and +1 Attack in Close Combat.

Cost Breakdown
Spoiler:
Base: Klaivex - 37
+1WS +10
+2BS +20
+2W +20
+1I +10
+1A +10
+1Ld +10
+Razor Klaives +25
+Tormentor Helm +10
+Bloodstone +15
+Plasma Grenades +5
+Murderous Assault +10
+Onslaught +15
+Hatred +10
207 Total. - Less 22 for initial Incubi.
Making her a 175pt upgrade to a standard Incubi.
Incubi Archon with +3 Attacks.

   
Made in au
Alluring Mounted Daemonette





Melbourne

edited

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
 
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