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Equipment: Force Maul, Bolt Pistol, Spell Familiar, Inferno Bolts, Power Armor, Frag and Krak Grenades
Special Rules: Master of the Rubricae, Telepathic Prodigy, Your Will is Weak!, Champion of Chaos, Psyker (Mastery Level 3), Fearless, Veterans of the Long War, Mark of Tzeentch, Independent Character
Telepathic Prodigy - Capable of binding the minds of lesser beings to his will Nekhbet is a powerful Telepath. Nekhbet does not generate powers in the manner outlined for psykers in the Warhammer 40,000 Rulebook or Chaos Space Marines codex, instead Nekhbet knows all powers from the Telepathy discipline.
Your Will is Weak! - Weak minded beings find it difficult to harm Nekhbet. Any unit within 24" of Nekhbet wishing to shoot him (or his unit) in the shooting phase must first pass a leadership test (vehicles count as leadership 10). Success allows the unit to act as normal, failure results in the unit foregoing their shooting phase.
Warlord Trait: Princepts of Deceit
Once a librarian of the Athanaean cult, the rubric of Ahriman forever changed him into an omnipotent telepath. Like many sorcerers of the Thousand Sons he searches tirelessly for more knowledge and power. He formed the Sons of Deception to serve as his personal bodyguard, taking on several apprentices and thralls. He takes great delight in manipulating “lesser” minds into elaborate plots against one another, often utilizing such tactics on the fields of combat. He strides into battle wielding a force maul and an unparalleled mastery of telepathy magic.
This message was edited 7 times. Last update was at 2013/05/07 09:15:57
Mastery level 4 doesn't make any sense. He should be 3 and 190 points or so. Kairos fateweaver is the only lv4 not eldrad not tigurius, not mephiston or even Ahriman. This unknown guy should definitely not be better than them!
Hate to burst your bubble there, but Ahriman is ML4.
but I agree this guy should be ML3 at max
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
He can also spew up to 3 Witchfires a turn thanks to his staff.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Darn it I have been bested (thanks for confirming my hunch). Anyways, as argued by Ihatenids, he should remain 3 instead of 4. 4 is only for the best of psykers (Ahriman, fate Weaver, whenever elder come out likely already, maybe Memphiston and Tigurious maybe).
Staff of the Triarchs: This is a Staff of Light whose shooting attack is resolved at S6 AP2, and which functions as a Warscythe in close combat.
Crown of the Necrontyr: This ornate crown functions as a Resurrection Orb. However, it affects all friendly units within 12 inches. In addition, all friendly units from Codex: Necrons gain the Fearless USR.
Master of Time: The Silent King has a Chronometron and Veil of Darkness.
Lord of the Triarchs: Triarch Praetorians can be selected as Troops. Triarch Stalkers are scoring.
This message was edited 2 times. Last update was at 2013/04/17 03:41:29
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
but I would say that he should be at least WS/BS5, if not WS6
Also, Phylactery is a peice of Wargear
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
How do you handle power generations? You say he has access to all Telepathy powers, so way more than his Mastery Level would normally allow and he shouldn't be able to generate any others. But after this you say he do not have to generate any from the Tzeentch discipline wording like he would generate powers normally. You should clarify this.
Imho with the Telepathy discipline he is fine (giving him a roll on the Tzeentch table in addition to this would only make him better even if the powers are not that great) and if you reword this inconsistency I would play him right away.
Playing mostly Necromunda and Battletech, Malifaux is awesome too!
(TAU)
Commander Nightstalker WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+
Unit Type: Infantry
Wargear:
- Long Range Rail Rifle
- Nightstalker's Armour
- Photon Grenades
Special Rules:
- Lone Wolf
- Superior Precision
- Scout
- Move Through Cover
[Long Range Rail Rifle]
Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper
[Nightstalker's Armour]
Confers the Shrouded special rule. Also counts-as a 5+ Armour save.
[Lone Wolf]
Nightstalker cannot join other units - he works alone.
[Superior Precision]
Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
Deathwatch Commander Xanthus, formerly of the Executioners Chapter
First Captain of his chapter, sent to the Deathwatch for penance after descending into a berserker rage during battle and surrendering tactical advantages.
195 points
Type: Infantry (character)
Composition: 1 (unique)
WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+
Wargear: Artificer armor, iron halo, master-crafted bolter with special ammunition, frag and krak grenades
Death and Dismay: These are a pair of master-crafted power axes with the Fleshbane USR.
Special Rules: Independent Character, Stubborn, ATSKNF, Rampage, Rage
Master of the Watch: Sternguard squads can be taken as troops (representing deathwatch)
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
CalasTyphon216 wrote: Deathwatch Commander Xanthus, formerly of the Executioners Chapter
First Captain of his chapter, sent to the Deathwatch for penance after descending into a berserker rage during battle and surrendering tactical advantages.
195 points
Type: Infantry (character)
Composition: 1 (unique)
WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+
Wargear: Artificer armor, iron halo, master-crafted bolter with special ammunition, frag and krak grenades
Death and Dismay: These are a pair of master-crafted power axes with the Fleshbane USR.
Special Rules: Independent Character, Stubborn, ATSKNF, Rampage, Rage
Master of the Watch: Sternguard squads can be taken as troops (representing deathwatch)
Maybe instead of making sternguard troops count them as scoring? and I would up the cost a wee bit personally. For 20 points over pedro you get artifiscer armor (15 points) a pair of axes with fleshbane (30 base, -25 because of the pfst making it an extra 5 points, and 5 more for fleshbane so 10 points) and lets say its a straight trade bolter for stormbolter, then theres rampage and rage (not too sure what those do-don't have my book on me) and if you swap it to scoring stern instead of them as troops 200 would be a fair bit, 210 if you leave them troops; it might be expensive but 6 10-man squads of them and him would fit in the average 2k list (1710 points exactly, so there's room for special weps and such) and would destroy any foot hoard army. I would like some fluff if you've made it
Automatically Appended Next Post:
NeoAigaion wrote: (TAU)
Commander Nightstalker WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+
Unit Type: Infantry
Wargear:
- Long Range Rail Rifle
- Nightstalker's Armour
- Photon Grenades
Special Rules:
- Lone Wolf
- Superior Precision
- Scout
- Move Through Cover
[Long Range Rail Rifle]
Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper
[Nightstalker's Armour]
Confers the Shrouded special rule. Also counts-as a 5+ Armour save.
[Lone Wolf]
Nightstalker cannot join other units - he works alone.
[Superior Precision]
Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
I like it. Would he be represented with a fireblade or a pathfinder? I like the lone wolf trait-it makes him easier to kill but adds personality, and I would give him at least a 6" shrouded bubble if you price him at 100 points. that's more than a battlesuit commander with a much worse save, cant join infantry and less wounds
This message was edited 1 time. Last update was at 2013/04/17 14:05:58
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
NeoAigaion wrote: (TAU)
Commander Nightstalker WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+
Unit Type: Infantry
Wargear:
- Long Range Rail Rifle
- Nightstalker's Armour
- Photon Grenades
Special Rules:
- Lone Wolf
- Superior Precision
- Scout
- Move Through Cover
[Long Range Rail Rifle]
Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper
[Nightstalker's Armour]
Confers the Shrouded special rule. Also counts-as a 5+ Armour save.
[Lone Wolf]
Nightstalker cannot join other units - he works alone.
[Superior Precision]
Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
I like the concept - I'll give it a proper review later when I'm not just heading out the door.
NeoAigaion wrote: (TAU)
Commander Nightstalker WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+
Unit Type: Infantry
Wargear:
- Long Range Rail Rifle
- Nightstalker's Armour
- Photon Grenades
Special Rules:
- Lone Wolf
- Superior Precision
- Scout
- Move Through Cover
[Long Range Rail Rifle]
Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper
[Nightstalker's Armour]
Confers the Shrouded special rule. Also counts-as a 5+ Armour save.
[Lone Wolf]
Nightstalker cannot join other units - he works alone.
[Superior Precision]
Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Shas'El Fio'yr EarthSplitter
A humble soldier from humble beginnings, Fio'yr began his career as simple Fire Warrior with a penchant for long range pulse rifle. Following his promotion to Shas'Ui, he was assigned to a Broadside team where he furthered his skill at precision long-range shooting. He and his unit would go on to score a multitude of armor kills. One day during a campaign against invading Necron Forces Fio'yr, now a Shas'Vre team leader, would score the kill that would lead to his name sake and promotion.
While providing fire support atop an overlooking hill, a Monolith materialized in the middle of the Tau lines. With Eternity Gate unleashed, entire units were sucked into oblivion. Unfortunately, that included the cadre's Shas'O and bodyguard as well as a large portion of the accompanying Crisis teams. Left as one of the sole remaining officers, Fio'yr assumed command and rallied the survivors. His first action as commander was immediately directed Hammerhead support and Air Caste fighter strikes. However, after the dust had settled the Monolith still stood, battered but still standing. Unwilling to throw away even more lives, he issued the order to retreat. Fio'yr stayed behind to cover the retreat of his troops, protected by the bulk of his battlesuit and the firepower of its weapons. As the Monolith came within range of his position, he prepared to give his life for the Greater Good. Without fear, he stared into the face of the tower of living metal and fire a shot at is glowing green core. All the retreating Fire Warriors could see was the mountain on the horizon break in two followed by an emerald flash and ear-splitting crack. After the battle, recovery teams found a small crater where the monolith stood. No wreckage nor bodies were in sight, as customary when fighting the Necrons. And yet a Broadside still stood, disabled but unbreached. A testament to the Earth Caste's technology and his own determination and self-sacrifice, Fio'yr still lived.
BS5 WS3 S5 T5 W3 I3 A2 Ld9 Sv3+[150pts]
Equipment:
XV8-08 - The prototype XV8 Crisis Suit that lead to the development of the XV88 Broadside, the XV8-08 has been taken out of storage and given to EarthSplitter in order to test experimental weapons developed to hunt tanks. The XV8-08 has a built-in multi-tracker, blacksun filter. It confers Slow and Purposeful as well as Feel No Pain.
Prototype Heavy Rail Rifle
R48" S8 AP1 Rapid Fire
Missile Packs
R24" S6 AP4 Assault 2
Unified Targeting Matrix - Allows units within 6" of EarthSplitter or his unit to roll 2d6 for armour penetration and take the highest.
Special Rules:
Destructor'El - EarthSplitter is an Commander and can take a bodyguard. 2 Broadside Shas'Vre can be taken as a bodyguard. The bodyguard can take signature systems.
Warlord Trait: Through Unity, Devastation
WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+ Unit Type: Infantry Wargear: - Long Range Rail Rifle - Nightstalker's Armour - Photon Grenades Special Rules: - Lone Wolf - Superior Precision - Scout - Move Through Cover [Long Range Rail Rifle] Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper [Nightstalker's Armour] Confers the Shrouded special rule. Also counts-as a 5+ Armour save. [Lone Wolf] Nightstalker cannot join other units - he works alone. [Superior Precision] Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
Ok, I like the idea... he's probably going to die pretty fast, but still. Also, being Str6 and Sniper does nothing. It'll always wound on a 4+, and it will always count as Str3 against vehicles. Make it Rending + Pinning for pseudo-sniper. Also, without the Independent Character rule, you don't really need Lone Wolf, as he can't join a squad anyway.
A humble soldier from humble beginnings, Fio'yr began his career as simple Fire Warrior with a penchant for long range pulse rifle. Following his promotion to Shas'Ui, he was assigned to a Broadside team where he furthered his skill at precision long-range shooting. He and his unit would go on to score a multitude of armor kills. One day during a campaign against invading Necron Forces Fio'yr, now a Shas'Vre team leader, would score the kill that would lead to his name sake and promotion.
While providing fire support atop an overlooking hill, a Monolith materialized in the middle of the Tau lines. With Eternity Gate unleashed, entire units were sucked into oblivion. Unfortunately, that included the cadre's Shas'O and bodyguard as well as a large portion of the accompanying Crisis teams. Left as one of the sole remaining officers, Fio'yr assumed command and rallied the survivors. His first action as commander was immediately directed Hammerhead support and Air Caste fighter strikes. However, after the dust had settled the Monolith still stood, battered but still standing. Unwilling to throw away even more lives, he issued the order to retreat. Fio'yr stayed behind to cover the retreat of his troops, protected by the bulk of his battlesuit and the firepower of its weapons. As the Monolith came within range of his position, he prepared to give his life for the Greater Good. Without fear, he stared into the face of the tower of living metal and fire a shot at is glowing green core. All the retreating Fire Warriors could see was the mountain on the horizon break in two followed by an emerald flash and ear-splitting crack. After the battle, recovery teams found a small crater where the monolith stood. No wreckage nor bodies were in sight, as customary when fighting the Necrons. And yet a Broadside still stood, disabled but unbreached. A testament to the Earth Caste's technology and his own determination and self-sacrifice, Fio'yr still lived.
BS5 WS3 S5 T5 W3 I3 A2 Ld9 Sv3+[150pts] Equipment: XV8-08 - The prototype XV8 Crisis Suit that lead to the development of the XV88 Broadside, the XV8-08 has been taken out of storage and given to EarthSplitter in order to test experimental weapons developed to hunt tanks. The XV8-08 has a built-in multi-tracker, blacksun filter. It confers Slow and Purposeful as well as Feel No Pain.
Prototype Heavy Rail Rifle R48" S8 AP1 Rapid Fire
Missile Packs R24" S6 AP4 Assault 2
Unified Targeting Matrix - Allows units within 6" of EarthSplitter or his unit to roll 2d6 for armour penetration and take the highest.
Special Rules: Destructor'El - EarthSplitter is an Commander and can take a bodyguard. 2 Broadside Shas'Vre can be taken as a bodyguard. The bodyguard can take signature systems. Warlord Trait: Through Unity, Devastation
I'd make it a new prototype 'lighter' Broadside suit, rather than an old one. I'd also make it a 'short barreled' Heavy Rail Rifle in testing. Cost is probably fine. I'll do a proper pricing later.
This message was edited 1 time. Last update was at 2013/04/18 12:14:35
Wargear: Prototype Broadside suit XV88-2
"The earth caste have long struggled to make suits that have a mixture of both mobility and firepower, but in the Tau there is the commanders that prefer heavy firepower over that of mobility, in his words: "who needs mobility when i can shoot from beyond the horizon?"
This suit gives: "Slow and purposeful"
Railgun 72" str 10 ap 1 Heavy 1
Twinlinked prototype high yield missile pods 42" Str8 ap2 Heavy 4
Otherwise works as a Broadside without support fire.
Wargear: Prototype Broadside suit XV88-2 "The earth caste have long struggled to make suits that have a mixture of both mobility and firepower, but in the Tau there is the commanders that prefer heavy firepower over that of mobility, in his words: "who needs mobility when i can shoot from beyond the horizon?"
This suit gives: "Slow and purposeful"
Railgun 72" str 10 ap 1 Heavy 1 Twinlinked prototype high yield missile pods 42" Str8 ap2 Heavy 4 Otherwise works as a Broadside without support fire.
ok, so... first - whole ton of missing stuff there. Plus a whole ton of wut Unit Profile asis.
Spoiler:
Army: Tau Empire BG: "The earth caste have long struggled to make suits that have a mixture of both mobility and firepower, but in the Tau there is the commanders that prefer heavy firepower over that of mobility, in his words: "who needs mobility when i can shoot from beyond the horizon?"
Special Rules: ( PBXV88-2: Slow and Purposeful ) Extremely Bulky
Is that all it's meant to have? (I mean, yeah, a lot of that's crazy anyway)
So at costing, as-is.
Spoiler:
Broadside - 65 +2BS +20 -1Str -10 +2T +20 +1W +10 +2Ld +10 Heavy High-Yield Missile Pods: +6" range +5 +1Str +10 +2AP +20 +Railgun +60 +Slow and Purposeful +10
Total: 220
But at the end of the day - this thing is rather silly O-o Effectively 4 twinlinked lascannons and a railgun from a heavy tank, all at BS5 and T6, that can move and fire.
This message was edited 1 time. Last update was at 2013/04/18 14:03:04
Well the idea was based off all the whine about the Broadside rail nerf, and i werent in the lore writing corner
Also the Broadside suit is 2+ armor save, with blacksun filter and multi-tracker as a part of the suit.
I guess i could add a Shield Generatior, drone controller and 2 sniper drones because why the heck not?
And here i was trying to make it somewhat "balanced" and not a "whole lotta stuff"
This message was edited 2 times. Last update was at 2013/04/18 19:12:14
Staff of the Triarchs: This is a Staff of Light whose shooting attack is resolved at S6 AP2, and which functions as a Warscythe in close combat.
Crown of the Necrontyr: This ornate crown functions as a Resurrection Orb. However, it affects all friendly units within 12 inches. In addition, all friendly units from Codex: Necrons gain the Fearless USR.
Master of Time: The Silent King has a Chronometron and Veil of Darkness.
Lord of the Triarchs: Triarch Praetorians can be selected as Troops. Triarch Stalkers are scoring.
The character seems a bit too powerful. The Master of Time and Crown of Necontyr need to be ether removed or toned down. I'd suggest making the Crown of Necrontyr only effect models such as Lychguard and characters, while the Orb resurrection seems a bit over the top at 12 inches, and only needs to be 6.
This message was edited 1 time. Last update was at 2013/04/18 20:44:12
The biggest indicator someone is a loser is them complaining about 3d printers or piracy.
Xerxes, Marshal of the Canoptek Vaults The eon-long conflict between the Necrontyr and the Old Ones often overshadows much more minor, yet still devastating battles within the Necron legions themselves, in particular the struggle of control over the Canoptek Vaults. The exact location of Vaults is unknown. While they occupy a small planetoid to the visible eye, the interior dimensions conflict with those in the physical universe, leading some to believe that they also utilise a series of pocket-dimensions. The Vaults act as a manufactory and research facility for many of the more unusual Necron creations, such as the Wraith and Tomb Stalker to name a few. Despite the successes that come out of this research, only a handful of creations are actually birthed into the material universe from the thousands that are discarded, left to rot within the many prison-dimensions used by the Vault’s marshal. The Marshal of the Vaults is a position to experience both admiration and fear, as while on one hand the Marshal has complete authority over the denizens of the world, he lives in paranoia of those trying to usurp him, as was the case of Partheus, the predecessor to Xerxes’ reign. A jealous individual, Xerxes saw Partheus’ noble and fair authority as an affront to the true cause of the Necron legions; dominance of the galaxy. The Battle of the Vaults was a tedious and bloody affair as weapons, creatures and devices of unimaginable function were unleashed upon the opposing forces, yet Xerxes narrowly emerged as the victor, at which point he began the slaughter of his advisors and closest followers, unwilling to put himself in the same position as Partheus. To this day Xerxes unleashes arcane weaponry against his enemies, while at the same time dwelling in constant paranoia against the ever-increasing number of rivals within the Necron worlds. Unit: Xerxes and 2 Honour Guard
Sunlight Ark: BS4 AV11/11/11 HP4 (Vehicle, Chariot, Fast, Open Topped)
Xerxes may take up to two additional Honour Guard for 40 points each. The unit may be mounted in the Sunlight Ark for 150pts. Regardless of how many Honour Guard are purchased, the entire unit may embark upon the Sunlight Ark.
Weapons Xerxes - Staff of Light - Phase Shifter - Gauntlet of Fire - Phylactery
Honour Guard - Warscythe
Sunlight Ark - Twin-Linked Tesla Destructor - Quantum Shielding - Living Metal
Special Rules Xerxes - Canoptek Legions - Ever-Living - Gripped by Paranoia
Honour Guard - Mindless - Resurrection Protocols
Canoptek Legions Xerxes’ position as the Marshal of the Vaults allows him to unleash devastating arcane weapons and devices onto the battlefield. As a result the following changes are made to the Force Organisation Chart: - The following units may not be taken: Royal Court, Triarch Praetorians, Lychguard. - For every unit of Canoptek Wraiths in the army, you may take one Canoptek Stalker. This does not take up an FOC slot but is otherwise counted as a Fast Attack choice. - You may take up to one unit of Canoptek Pariahs.
Gripped by Paranoia Due to Xerxes’ increasing mistrust of those around him, he may not be attached to any unit apart from his Honour Guard. Mindless The Honour Guard under Xerxes have been lobotomised to reduce their capability to think freely. As a result they are more likely to sacrifice themselves at a cost of being unable to function without a suitable controller in their presence.
Units with this rule may not capture objectives. In addition, Honour Guard with this rule may add +1 to any Look Out Sir tests that they are required to make. However, if Xerxes is removed as a casualty, the Guard soon fall shut down. Remove the Honour Guard as well.
Canoptek Pariahs 220 Points The Pariah was one of the more fearsome creations to come out of the Vaults, so much so that its use was forbidden by the Triarch Praetorians in all but the most dire circumstances. By harvesting the Pariah Gene from several thousands of pre-Unification worlds, a small Legion of these terrible beings was formed, proving to be especially deadly against the Old Ones and their Eldar scions, where their psychic weaponry proved ineffective against the unstoppable Pariahs.
WS4 BS4 S5 T5 W2 I2 A2 Ld10 Sv3+ Unit: 5 Pariahs
Weapons Warscythe with built-in Gauss Blaster
Special Rules Fearless Resurrection Protocols Soulless: Any unit (friend and foe!) within 12” of a Pariah squad counts as Ld7, unless it would normally be lower than this. In addition, psychic tests taken within 6” of the unit automatically suffers a Perils of the Warp attack wherever it passed or failed (the power may still be cast even if the user was killed as a result).
Canoptek Stalkers 50 Points The concept of the Stalker was one of Xerxes own creations; the first idea he proposed to the Council of the Vaults. The weapon was designed to not provide pure offensive power, but to terrify the enemy into submission. Based on the popular Wraith design, the Stalker was designed to operate individually, hiding within enemy territories for even years at a time, waiting for a chance to ambush the unsuspecting individuals.
WS5 BS0 S6 T4 W3 I2 A3 Ld10 Sv3+
Weapons Wraithsight Phase Shifter
May be upgraded with Lash Whips for 10 Points.
Special Rules Fearless Strike from the Shadows Rending Fear
Strike from the Shadows: Canoptek Stalkers are never deployed at the beginning of the game. Instead note down an objective for each Stalker before the game starts. You may choose to deploy the Stalker during the beginning of any of your turns within 12” of the chosen objective. The Stalker may run on the turn it arrives, and may assault only if the charge target is holding or contesting the chosen objective. Note that a single objective may be chosen by multiple Stalkers, and that Stalkers themselves may not capture objectives (although they may contest).
This message was edited 1 time. Last update was at 2013/04/19 16:55:17
NeoAigaion wrote: (TAU)
Commander Nightstalker WS3 BS5 S3 T3 W2 I3 A2 LD10 SV5+
Unit Type: Infantry
Wargear:
- Long Range Rail Rifle
- Nightstalker's Armour
- Photon Grenades
Special Rules:
- Lone Wolf
- Superior Precision
- Scout
- Move Through Cover
[Long Range Rail Rifle]
Range: 48" / Str: 6 / AP: 1 / Heavy 1, Sniper
[Nightstalker's Armour]
Confers the Shrouded special rule. Also counts-as a 5+ Armour save.
[Lone Wolf]
Nightstalker cannot join other units - he works alone.
[Superior Precision]
Nightstalker's Shooting attacks always benefit from Precision Shots regardless of the to-hit roll - he's that good!
Points Cost: 100 points??
Although he shares a few traits with Darkstrider, Nightstalker prefers to walk solo, targeting enemy leaders with his eerily-precise weapon.
Looks ok, but as the regular rail rifle is rapid fire, maybe this one should also be. immobile out-of-squad is harsh.
can neither confirm nor deny I lost track of what I've got right now.
Lithandris was a legendary Autarch, considered to have been the best warrior of his age. A peerless general, he led the Swordwind to victory after victory. He fought to the death against an Exalted Keeper of Secrets, a duel that is still celebrated today, since the dying Lithandris, knowing his soul was forfeit, still managed to bring down his titanic foe.
220 points
Type: Infantry (character)
Composition: 1 (unique)
WS9 BS7 S4 T3 W4 I8 A5 Ld10 Sv3+
Wargear: plasma grenades, fusion pistol
Armor of Stars: This is a highly ornate suit of Autarch armor. Grants a 3+ armor save, 3+ invulnerable save, and Feel No Pain.
Dawn: The famed halberd of Lithandris. This is a close combat weapon. Strength as user, AP2, Fleshbane, Two-handed
Special Rules: Independent Character, Fearless
Master of Strategy: Any friendly Eldar unit on the table may choose to pass or fail any Morale check they have to take.
Last word: If Lithandris is killed in combat before he strikes, he may make all his attacks at his initiative step, against the unit that slew him, before being removed from play.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions