Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/04/20 18:06:33
Subject: Re:Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
Cool character, I especially like Last Word rule. However, although I'm not an Eldar player, WS8/I8 seem a tad high. How often is he going to use his Last Word when he's going to be striking before most things anyway.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/20 19:38:28
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
A basic DE archon is WS7 and I7 so I think he's quite accurate. Good character btw.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/21 01:14:56
Subject: Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
cheers guys, FYI the last word rule is partly to explain how he killed a keeper of secrets :p
|
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/23 16:27:09
Subject: Re:Your Own Unique characters in 40K
|
 |
Warplord Titan Princeps of Tzeentch
|
Zetrii, Lord of the Locust 160 points
Of the warriors of the Vespid, one stands out in particular, he was first seen in the battles at the Damocles Crusade, appearing suddenly uncalled and without any communication he and a host of Vespid strains under his command made daring assaults against imperial forces and dealt heavy casualties to the marine forces, from unknown reasons he seem to focus his attention against the Black Templar and strike at them at every opportunity.
As sudden as Zetrii's appearance was, so was his disappearance. he made no contact with other Tau forces in the gulf, and not even other vespids who remained as he disappeared knew who he was, all they knew is that when he came, they could not refuse his call.
Ever since from time to time he appears on a battlefield, with a locust of Vespid strains in his wake, delivers a crippling blow to whatever enemy the Tau are fighting at the moment, and disappears without a trace, and the strains who came with him are left there, confused and unaware of where they are and how they have gotten there, apparently having no memory of the entire time spent with him and the last thing they recall is his call to arms made at their home planet. though the scale of time of these encounters is far too long for the lifespan of any ordinary vespid, yet none has any doubt it is indeed the same one.
Over the years Zetrii made direct contact with the Tau only once, where he has left a general schematic for the XV-27 Strike suit at the hands of an earth caste engineer, though unknown how he knew of its completion, it appears he has stolen it the very day the prototype was ready, along with all schematics of it, and even the engineer who made the suit had no memory of how to make it anew.
Of the many mysteries that surround the one called Zetrii, such his unnatural age and the his apparent ability to alter memories, the greatest mystery of all appears to be his commanding presence, who makes others follow him into combat without a word being spoken, tau, vespid, kroot and even gue'vesa alike all follow after his attacks as if ordered to, in a manner suspiciously similar to the Ethereals.
Type: Jump Infantry (independent character)
Composition: 1 (unique)
WS4 BS4 S3 T4 W3 I7 A3 Ld10 Sv3+
Wargear: XV27 Strike Suit, Advanced Targeting System, Two Neutron Blasters, Stimulate Injector
Rules: Failure is Not An Option, Fleet, Hit & Run, Lord of the Locust, Move Through Cover, Stealth (Ruins)
Warlord Trait: Precision of the Skilled Hunter
Signature System-XV27 Strike Suit: The lost XV27 was designed to support the Vespid natural speed and augment it with sensor arrays for improved targeting, and powered by Vespid crystals who are vented for both ranged and melee combat, ever since Zetrii has stolen the prototype, its construction could not be replicated despite many attempts.
The suit provides a +3 armor save and contains integrated Blacksun Filter and Multi Tracker, in addition the unique positioning of the Neutron Blaster projectors in the inner side of the claws allows the wearer to make use of them in combat as melee weapons (provides an additional attack for fighting with two weapons, and attacking at S5 AP3)
Lord of the Locust: Vespid Stingwing squads may be taken as a Troop choice in an army that contains Zetrii. Zetrii may only join squads of Vespid Stingwings.
An Ethereal in Vespid form, with full-blown combat skills and shooting skills that would make many think twice before engaging him. much to fear in him, yet not the most sturdy of fellows. very vulnerable to S6AP3 guns (or better)
Not sure about the price though, its a bit hard to judge as he has plenty of abilities that do not normally mix, and might make each other better then I expect.
|
This message was edited 1 time. Last update was at 2013/04/23 16:27:54
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/23 17:08:34
Subject: Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
Interesting character, sounds like a disgruntled Vespid ruler trying to reassert some dominance over his/her people.
I would price the character about as much as Shadowsun, 135pts I think? Probably a little more for the improved CC and Locust rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/24 00:08:13
Subject: Your Own Unique characters in 40K
|
 |
Cold-Blooded Saurus Warrior
E. City, NC
|
Okay, so I've been kicking this idea around to match up with the same type of strength and presence as an Avatar of Khaine or a Greater Demon of Chaos. Still Fine-tuning and not certain on a point cost (suggestions welcome).
The Unknown Salamander:
WS:5
BS:5
S:5
T:5
W:4
I:5
A:4
Ld:10
Salamander Armor: Terminator Armor with 3+ Invuln Save
Warp Cannon: Assault Cannon with Str 7 AP 3
The Dragon Mace: Master Crafted Relic Weapon
Special Rule: Causes Fear to including all Non-Greater Daemons (Needs re-wording)
Immune to Psycology
Must move first and must try to move at least 12" from all other friendly Salamader Units
May not join any other Unit
May not deploy within 12" of any friendly unit
May not charge any Unit currently engaged in HtH by a Friendly Salamander Unit.
The Unknown Salamander is a Space Marine of the Salamanders Chapter. He is virtually never seen by any outside the Chapter, except their enemies.
The legend goes that during a battle with a Demonic Host, the Unknown Salamander bravely chased off a Demon Horde, protecting the rest of his squad which was injured with the exception of him. He actually followed them into the Warp itself. Many in the chapter speculate that he had been fighting Demons from within the warp for over 500 years.
The Warp has had the usual effects on the weapons and Armor, and even has even changed the appearance of the Marine to look reptilian and not mammal (which he is ashamed of). His mind however, has not been altered as single bit.
During a recon mission, a Salamander scout squad came under sudden attack by Bloodletters that appeared from the Warp without any warning. After a breif confrontation, the Bloodletters uncharacteristically fled from the fight, running past the scouts. As they regrouped, another being appeared from the Warp, immediately opening fire with a cannon that was louder then anything they had ever heard, and something that almost ripped through the fabric of space itself.
It became obvious that the Newly arrived Terminator wasn't aiming for them, but was gunning down the Bloodletters that had appeared to be fleeing. With weapons drawn, the scouts proceeded to get into position battle what appeared to be a Rouge Agent of Chaos. As several Marines opened fire, the mystery Terminator did nothing to fight back. But then one of the Marines shouted "STAND DOWN!! STAND DOWN!! He's got Salamander Markings all over him!"
Much debate broke out amongst the scouts what to do, but it was obvious that this mystery Marine had intentions of fighting them. It was decided they would report this to the Librarian on the accompanying Battle Barge. As they were leaving, this "unknown Salamander" as they were starting to call him followed them.
They arranged for the Librarian meet them outside the Barge. As the Librarian landed down on the surface, he was perfectly calm as there seemed to be no "taint" in the vacinity. What he saw was shocking.
Before him was a Suit of Terminator twisted by the warp as they had seen so many times, yet the wearer didn't reek of Chaos like would normally accompany such a sight. Instead, the Librarian could feel that this Unknown Marines was glad to be home.
Since then, this unparalled man of vengence and fury has been utilized by the Salamander Chapter when they needed a quick and decisive strike to low profile missions that can't be settled by a meer bombing run or sniper shot. He is the indestrucable rock they use to knocked and Eliminate any "Hornet's" nests.
On the rarest of Occassions, they will deploy him with others in the Company. He refuses to fight immediately side by side with his battle brothers though, and the rest of the Chapter feels this is to protect them from accusations that their Chapter has been corrupted. They are never so foolish as to utilize him when other Imperial forces are known to be present unless in solo capacity.
|
This message was edited 2 times. Last update was at 2013/04/24 00:11:34
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/24 01:15:40
Subject: Re:Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
Version 3:
Nykona Sharrowkyn, Shadowmaster
250 points
Type: Jump Infantry (character)
Composition: 1 (unique)
WS7 BS7 S4 T4 W3 I6 A4 Ld10 Sv3+
Wargear: jump pack, frag and krak grenades
Stealth armour: Power armor, has the Shrouded USR.
Black swords: 2 close combat weapons. Strength as user, AP2, Shred.
Needle carbine: Range 24/48 S 4/6 AP 3/2 Assault 3/Heavy 1 Poisoned (2+)
Special Rules: Fearless, Hit and Run, Stealth, Move Through Cover, Fleet
Strike, retreat, and strike again: May move an additional 2D6 inches after shooting, as though equipped with a jet pack.
Swordmaster: May re-roll all failed to hit rolls in close combat.
Boom! Headshot: Any Precision Shots inflict Instant Death.
Dodge: has a 4+ invulnerable save.
|
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/24 18:39:58
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
Earth Dragon wrote:Okay, so I've been kicking this idea around to match up with the same type of strength and presence as an Avatar of Khaine or a Greater Demon of Chaos. Still Fine-tuning and not certain on a point cost (suggestions welcome).
The Unknown Salamander:
WS:5
BS:5
S:5
T:5
W:4
I:5
A:4
Ld:10
Salamander Armor: Terminator Armor with 3+ Invuln Save
Warp Cannon: Assault Cannon with Str 7 AP 3
The Dragon Mace: Master Crafted Relic Weapon
Special Rule: Causes Fear to including all Non-Greater Daemons (Needs re-wording)
Immune to Psycology
Must move first and must try to move at least 12" from all other friendly Salamader Units
May not join any other Unit
May not deploy within 12" of any friendly unit
May not charge any Unit currently engaged in HtH by a Friendly Salamander Unit.
The Unknown Salamander is a Space Marine of the Salamanders Chapter. He is virtually never seen by any outside the Chapter, except their enemies.
The legend goes that during a battle with a Demonic Host, the Unknown Salamander bravely chased off a Demon Horde, protecting the rest of his squad which was injured with the exception of him. He actually followed them into the Warp itself. Many in the chapter speculate that he had been fighting Demons from within the warp for over 500 years.
The Warp has had the usual effects on the weapons and Armor, and even has even changed the appearance of the Marine to look reptilian and not mammal (which he is ashamed of). His mind however, has not been altered as single bit.
During a recon mission, a Salamander scout squad came under sudden attack by Bloodletters that appeared from the Warp without any warning. After a breif confrontation, the Bloodletters uncharacteristically fled from the fight, running past the scouts. As they regrouped, another being appeared from the Warp, immediately opening fire with a cannon that was louder then anything they had ever heard, and something that almost ripped through the fabric of space itself.
It became obvious that the Newly arrived Terminator wasn't aiming for them, but was gunning down the Bloodletters that had appeared to be fleeing. With weapons drawn, the scouts proceeded to get into position battle what appeared to be a Rouge Agent of Chaos. As several Marines opened fire, the mystery Terminator did nothing to fight back. But then one of the Marines shouted "STAND DOWN!! STAND DOWN!! He's got Salamander Markings all over him!"
Much debate broke out amongst the scouts what to do, but it was obvious that this mystery Marine had intentions of fighting them. It was decided they would report this to the Librarian on the accompanying Battle Barge. As they were leaving, this "unknown Salamander" as they were starting to call him followed them.
They arranged for the Librarian meet them outside the Barge. As the Librarian landed down on the surface, he was perfectly calm as there seemed to be no "taint" in the vacinity. What he saw was shocking.
Before him was a Suit of Terminator twisted by the warp as they had seen so many times, yet the wearer didn't reek of Chaos like would normally accompany such a sight. Instead, the Librarian could feel that this Unknown Marines was glad to be home.
Since then, this unparalled man of vengence and fury has been utilized by the Salamander Chapter when they needed a quick and decisive strike to low profile missions that can't be settled by a meer bombing run or sniper shot. He is the indestrucable rock they use to knocked and Eliminate any "Hornet's" nests.
On the rarest of Occassions, they will deploy him with others in the Company. He refuses to fight immediately side by side with his battle brothers though, and the rest of the Chapter feels this is to protect them from accusations that their Chapter has been corrupted. They are never so foolish as to utilize him when other Imperial forces are known to be present unless in solo capacity.
I dunno seems like the salamanders version of Driago which is wierd... Automatically Appended Next Post: CalasTyphon216 wrote:Version 3:
Nykona Sharrowkyn, Shadowmaster
250 points
Type: Jump Infantry (character)
Composition: 1 (unique)
WS7 BS7 S4 T4 W3 I6 A4 Ld10 Sv3+
Wargear: jump pack, frag and krak grenades
Stealth armour: Power armor, has the Shrouded USR.
Black swords: 2 close combat weapons. Strength as user, AP2, Shred.
Needle carbine: Range 24/48 S 4/6 AP 3/2 Assault 3/Heavy 1 Poisoned (2+)
Special Rules: Fearless, Hit and Run, Stealth, Move Through Cover, Fleet
Strike, retreat, and strike again: May move an additional 2D6 inches after shooting, as though equipped with a jet pack.
Swordmaster: May re-roll all failed to hit rolls in close combat.
Boom! Headshot: Any Precision Shots inflict Instant Death.
Dodge: has a 4+ invulnerable save.
I like the boom headshot bit but that's about it. Again with the ap-2 swords, really pleas stop making everything ap2 and an ap2 gun as well would you look at that! (or an ap3 assault 3 weapon which is also a bit silly on a character who is frankly geared for cc anyway...) also why put poison 2+ on a ap2 weapon? Its just not done especially if you have already givenit a strength value. Dodge should only be against cc attacks I mean cumon he is not going to be able to dodge a bolter shot, not in power armour. The strike and retreat rule is very OP. that means he can shoot and then either do a huge ridiculous charge across the board or can shoot into a unit each turn then escape from it easily or hide in cover. Drop it... Overall: kind of sort of get the character. Not where he fits in though I mean what is he? With some large tweaks he might just be playable.
|
This message was edited 1 time. Last update was at 2013/04/24 18:51:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/24 19:02:28
Subject: Re:Your Own Unique characters in 40K
|
 |
Fireknife Shas'el
|
CalasTyphon216 wrote:Version 3:
Nykona Sharrowkyn, Shadowmaster
250 points
Type: Jump Infantry (character)
Composition: 1 (unique)
WS7 BS7 S4 T4 W3 I6 A4 Ld10 Sv3+
Wargear: jump pack, frag and krak grenades
Stealth armour: Power armor, has the Shrouded USR.
Black swords: 2 close combat weapons. Strength as user, AP2, Shred.
Needle carbine: Range 24/48 S 4/6 AP 3/2 Assault 3/Heavy 1 Poisoned (2+)
Special Rules: Fearless, Hit and Run, Stealth, Move Through Cover, Fleet
Strike, retreat, and strike again: May move an additional 2D6 inches after shooting, as though equipped with a jet pack.
Swordmaster: May re-roll all failed to hit rolls in close combat.
Boom! Headshot: Any Precision Shots inflict Instant Death.
Dodge: has a 4+ invulnerable save.
250? Try 350. How about making a character without AP2 and fleshbane on every single weapon they have?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/24 22:28:15
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
Ap 2 is now ridiculously boring. I literally groan at the DoC exalted gifts cc weapon with ap2 fleshbane and armourbane why bother. It's really good but nobody cares any more. Also almost every single character on this 78 page thread has an ap2 cc weapon SO BORING. The characters who get positive replies are the ones with genuinely interesting rules. Not the ones with ap2 weapons and a 3+ rerollable invulnerable save...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 00:27:16
Subject: Your Own Unique characters in 40K
|
 |
Cold-Blooded Saurus Warrior
E. City, NC
|
BaconUprising said: I dunno seems like the salamanders version of Driago which is wierd...
I have NO idea who that is. Is he apart of one of the other chapters.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 00:30:37
Subject: Your Own Unique characters in 40K
|
 |
Fireknife Shas'el
|
Earth Dragon wrote:BaconUprising said: I dunno seems like the salamanders version of Driago which is wierd...
I have NO idea who that is. Is he apart of one of the other chapters.
Grey Knights. The dude who makes Paladins scoring.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 01:18:53
Subject: Your Own Unique characters in 40K
|
 |
Ichor-Dripping Talos Monstrosity
|
I should really start posting more characters here again (I think only a few of my characters even have a power weapon... let alone anything AP1/2) (Apart from Persephone, who was born as a pisstake of all the overpowered characters here, and is still more balanced. xD) - show you kids how it's meant to be done.  My older characters all need to be updated, and I have new ideas!
|
This message was edited 1 time. Last update was at 2013/04/25 01:19:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 03:11:08
Subject: Your Own Unique characters in 40K
|
 |
Heroic Senior Officer
|
My character could have had AP 2, if I had a power axe to give to him.
Otherwise he's just a puny guardsman with a really angry flashlight and a power sword.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 07:37:17
Subject: Re:Your Own Unique characters in 40K
|
 |
Thrall Wizard of Tzeentch
Baltimore, MD
|
Nehkbek, Lord of Deceit 200 pts
WS 5
BS 4
S 4
T 4
W 2
I 4
A 2
Ld 10
Sv 3+/3++
Equipment: Force Maul, Bolt Pistol, Spell Familiar, Inferno Bolts, Power Armor, Frag and Krak Grenades
Special Rules: Master of the Rubricae, Telepathic Prodigy, Your Will is Weak!, Champion of Chaos, Psyker (Mastery Level 3), Fearless, Veterans of the Long War, Mark of Tzeentch, Independent Character
Telepathic Prodigy - Capable of binding the minds of lesser beings to his will Nehbek is a powerful Telepath. Nehkbek does not generate powers in the manner outlined for psykers in the Warhammer 40,000 Rulebook or Chaos Space Marines codex, instead Nehkbek knows all powers from the Telepathy discipline.
Your Will is Weak! - Weak minded beings find it difficult to harm Nehkbek. Any unit within 24" of Nehkbek wishing to shoot him (or his unit) in the shooting phase must first pass a leadership test (vehicles count as leadership 10). Success allows the unit to act as normal, failure results in the unit foregoing their shooting phase.
Warlord Trait: Master of Deception
Once a librarian of the Athanaean cult, the rubric of Ahriman forever changed him into an omnipotent telepath. Like many sorcerers of the Thousand Sons he searches tirelessly for more knowledge and power. He formed the Sons of Deception to serve as his personal bodyguard, taking on several apprentices and thralls. He takes great delight in manipulating “lesser” minds into elaborate plots against one another, often utilizing such tactics on the fields of combat. He strides into battle wielding a force maul and an unparalleled mastery of telepathy magic.
Updated wording on Your Will is Weak! to clarify its ineffectiveness in over-watch (People don't think about firing overwatch, they just do, mind tricks don't work here)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 16:21:52
Subject: Re:Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
Captain Aajz Solari, 2nd Company Raven Guard Points: 220 Codex: Space Marines Type: Infantry (character) Composition: 1 (unique) WS6 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+ Wargear: artificer armor, iron halo, bolt pistol, frag and krak grenades, master-crafted lightning claw Ravenslash: A long power whip, relic of the heresy, rumored to be the same weapon used by Corax. Counts as a Paragon Blade (+1 Strength, AP2, Specialist Weapon, Murderous Strike (Instant Death on a to-wound roll of 6)). In addition, a single enemy model in base contact with Solari (owning player's choice) reduces their attacks by 1. Finally, Ravenslash has the 'Whip Crack' special rule. Instead of making his normal attacks, Solari may perform a Whip Crack attack. Every enemy model in base contact must take an initiative test. If failed, they suffer a single automatic hit from Ravenslash. Lastly, Solari has not quite mastered the use of this exotic and rare weapon. While using Ravenslash, he suffers -1 to his WS, I and A. Special Rules: Independent Character, ATSKNF, Combat Tactics, Fleet, Hit and Run, Stealth The Unkindness: If Solari is the Warlord, all friendly units from Codex: Space Marines replace Combat Tactics with Hit and Run. In addition, Assault Squads can be taken as Troops choices, while Vanguard Squads are Scoring. However, only 1 Heavy Support choice may be selected. Finally, the detachment Solari is in MUST include 1 unit of Assault Marines and 1 unit of Scouts, and may not include any Terminator-armored models. Reckless Gambler: Solari can join a squad of Vanguard Veterans if he is equipped with a jump pack. If this is the case, they can use Heroic Intervention despite being joined by an independent character. In addition, Solari and any unit from Codex Space Marines he joins only scatter 1D6 when deep striking. However, if he mishaps, he suffers a -1 to his dice roll on the mishap chart. He can choose to not to scatter at all. However, if he does so, then every model in his unit has to take a dangerous terrain test, failing on a 1-2. Brilliant Fool: Roll a D6 at the start of each friendly turn. Solari's controlling player can re-roll that many dice results, of any kind, during the turn. However, in the opponent's following turn, he can re-roll the same number of dice, again for any kind of rolls. Options: Solari may take a Jump Pack for 30 points. If done so, change his unit type to Jump Infantry.
|
This message was edited 2 times. Last update was at 2013/04/25 22:24:09
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 21:15:52
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
Ok fine, so you have basically just chosen to ignore the feedback everybody is giving you and have just made another ap2 character! What's the point of posting a character every 3 posts in this thread when they are all the same and you listen to nobody's feedback?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 21:36:23
Subject: Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
BaconUprising wrote:Ok fine, so you have basically just chosen to ignore the feedback everybody is giving you and have just made another ap2 character! What's the point of posting a character every 3 posts in this thread when they are all the same and you listen to nobody's feedback?
new guy is a hell of a lot more balanced than Sharrowkyn dude
every pro has a con to balance it
and you do realise Sharrowkyn IS a bit of a mary sue character fluff wise anyway yeh?
considering:
|
This message was edited 1 time. Last update was at 2013/04/25 21:38:55
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 21:58:07
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
How can you say he is balanced? Maby on the troop selection rule, but only having -1WS on an ap2 cc weapon that causes instant death and only when he makes a special attack with it is not blancing nor is the -1 to mishaps.
In terms of the brilliant fool I see you are trying to vary your characters and I respect that. That's what all good custom characters should be right? But that is a stupid rule, a potential 12 rerolls a turn! That's game breaking in one turn you could reroll every important dice and pretty much win in one go...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 21:59:19
Subject: Re:Your Own Unique characters in 40K
|
 |
Proud Triarch Praetorian
|
I know I have posted this guy before, but this is the finalised version of his rules.
Nemesor Tokarn
FOC: HQ
Type: Infantry (IC)
Points: 300
WS:5 BS:5 S:5 T:5 W:3 A:4 I:2 Ld:10 Sv:2+/3++
Wargear:
Sempiternal Weave, Resurrection Orb, Mindshackle Scarabs, Dimensional Prison, Hyperstorm Battle Staff, Conversion Shield
Dimensional Prison: Every model within 2” strikes at I1 in CC, regardless of any other modifiers from weapons, psychic powers etc. This does not affect Hammer of Wrath.
Hyperstorm Battle Staff: This is a Warscythe that can re-roll failed to hit and to wound. It also has the following Shooting attack: R:12” S:5 AP:3 Assault 3
Conversion Shield: This is a Dispersion Shield that confers an Invulnerable save of 3+ rather than 4+. Its reflection effect is 12” as opposed to 6”.
Special Rules:
Reanimation Protocols, Ever Living, Phaeron, Stubborn, Honour Blades, Transdimensional Stalkers
Honour Blades: Lychguard may be taken as troops. They may also take a Sempiternal Weave for 15 pts/model.
Transdimensional Stalkers: Select between 25 and 50% of your army. That selection must not be deployed. Those units are deployed via Deep Strike on the First turn, following the usual Deep Strike Rules. Flyers cannot enter play through this rule. If any unit should land in a position that would trigger a Deep Strike Mishap, they automatically suffer the ’Delayed’ result.
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 22:19:31
Subject: Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
BaconUprising wrote:How can you say he is balanced? Maby on the troop selection rule, but only having -1WS on an ap2 cc weapon that causes instant death and only when he makes a special attack with it is not blancing nor is the -1 to mishaps. In terms of the brilliant fool I see you are trying to vary your characters and I respect that. That's what all good custom characters should be right? But that is a stupid rule, a potential 12 rerolls a turn! That's game breaking in one turn you could reroll every important dice and pretty much win in one go...
might make it reroll D6 instead; bear in mind your opponent gets to reroll the same amount in addition, Paragon blades are standard wargear from the Horus Heresy Betrayal list: its +1 strength, AP2, specialist weapon, instant-death on a 6 to wound close combat weapon. for 25 points so i'd appreciate it if people stop bitching about an abundance of ap2 weapons.
|
This message was edited 1 time. Last update was at 2013/04/25 22:25:47
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 22:53:09
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
The simple facts are there are too many ap2 weapons but anyway. Much better now d6 seems more fir and the addition now of the opponent getting the same evens it out. See with a little tweaking any character can be quite good. Automatically Appended Next Post: Ps sorry if that sounded really patronising, wasn't meant to...
|
This message was edited 1 time. Last update was at 2013/04/25 22:53:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 23:26:20
Subject: Your Own Unique characters in 40K
|
 |
Alluring Mounted Daemonette
|
BaconUprising wrote:The simple facts are there are too many ap2 weapons but anyway. Much better now d6 seems more fir and the addition now of the opponent getting the same evens it out. See with a little tweaking any character can be quite good.
Automatically Appended Next Post:
Ps sorry if that sounded really patronising, wasn't meant to...
lol thats fine no offence taken
in the end Solari is a 250 point dude with T4 and no eternal warrior......
|
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 23:35:42
Subject: Re:Your Own Unique characters in 40K
|
 |
Stalwart Dark Angels Space Marine
|
Captain Horatio of the 42nd Armageddon Steel Legion. 90 points. One company command squad in your army may replace its Company Commander with Captain Horatio.
Captain Horatio, leader of the 5th company of the 42nd Armageddon Mechanized Regiment would earn renown during the third war for Armageddon, fighting in the ash wastes of Armageddon prime. Born into a minor noble family in a hive spire, and originally a Lieutenant in the PDF forces. He was trained against the feral orks in the jungle, and he would receive a promotion to captain after being drafted into the Imperial Guard. He is currently, engaged in the "Battle of the Break", a month long engagement, where he has led his company on constant sorties out of a shattered portion of the wall of besieged Hive Volcanus.
WS(5) BS(4) S(3) T(3) W(3) I(3) A(3) LD(9) SV(5+)
Special Rules:
Senior Officer: As a senior officer, Horatio can issue two orders in a command radius of "12", he can issue "Bring it down!", "Fire on my Target!", "Get Back in the Fight!", "First rank, Fire! Second Rank, Fire!", "Incoming!", and "Move! Move! Move!"
Master of Steel: Horatio can issue the "Bring it down" and "Fire on my target" orders to Chimeras.
Wargear:
Flak Armour
The Ork Mauler
Bolt pistol
Frag grenades
Refractor field.
The Ork Mauler: Horatio keeps a massive machete in his scabbard at all times, from his days spent training with the Ork Hunters in the Armageddon equatorial jungle. The Ork Mauler is a close combat weapon with the following stats. S(+1) AP(-) Type Melee, Rending, Fleshbane, Specialist Weapon.
Warlord Trait: Born unto Armageddon.
Born unto Armageddon: Every unit chosen from Codex: Imperial Guard that is Type: Infantry, or a Chimera has the special rule: Preferred enemy: Orks. This includes Captain Horatio.
|
This message was edited 3 times. Last update was at 2013/04/27 01:22:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 04:53:55
Subject: Re:Your Own Unique characters in 40K
|
 |
Fresh-Faced New User
|
Lord Fox of Volpone. 75 points. During peace and war the larger and more powerful noble families will convene and elect a single man to bear the prestige of leading the forces of Volpone against the enemies of the Imperium of Man. This man will be granted the title of Lord of Volpone's Hammer to indicate he is the ultimate commander of Volpone's Imperial Guard regiments.
One Company Command Squad in your army may replace its Company Commander with Lord Fox of Volpone.
Unit Type: Infantry (Unique)
WS(4) BS(4) S(3) T(3) W(3) I(3) A(3) LD(10) SV(4+)
Wargear:
Carapace Armor
Bolt Pistol
Frag Grenades
Refractor Field
Close Combat Weapon
Special Rules:
Cocksure: "If I had to rely on the Imperial fleet, an Astropath, or some cross-eyed artillery 'expert', you lot would never have had the honor of serving me in the name of the God-Empeor!"
Lord Fox of Volpone's Command Squad may not take regimental advisors.
Lord of Volpone's Hammer: Fox can issue up to three orders each turn. He has a command radius of 18". Fox can use Bring it Down!, Fire on my Target!, and Get Back in the Fight! as well as First Rank, Fire! Second Rank, Fire!, Incoming!, and Move! Move! Move! In addition, Fox can use the following unique order:
Hold the Line with Flesh and Blood!: Through vicious zeal, Fox orders his men to brace for the oncoming onslaught.
If the order is successfully issued, the ordered unit may use its full BS during overwatch but each member in the entire unit has its attacks reduced by one to a minimum of zero.
Warlord Trait: Superior Firepower
Superior Firepower: Heavy Weapons Squads have the combined squads special rule.
|
This message was edited 2 times. Last update was at 2013/04/26 04:56:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 05:05:49
Subject: Your Own Unique characters in 40K
|
 |
Heroic Senior Officer
|
Oh hello there Dodes
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 07:13:57
Subject: Your Own Unique characters in 40K
|
 |
Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
|
Delcemitor, Master of Purgation- 500-may only be used in 2000 pts or higher armies
WS(5) BS(4) S(3) T(3) W(3) I(3) A(3) LD(9) SV(5+
Fist of Purgation: power fist with flamer template ap4 assoult 5, souburn
Carapace armor
Fire at Will: all friendly ordanance weapons withing have Ordenance 3 and barrage
Master of Purgation: veteran squads may rplace thier lasguns with flamers or melta-guns
Unleash Purgation: all flamers within 6" are now assault 4 and have soul burn, melta guns are now template weapons
Master of Ordenance: Delcemitor can issue the"Fire on my target" order to Basilisks.
Purgatio Squads: Veteran Squads may upgrade their chimera to a basilsk, hellhound, bane wolf, devil dog, in addition Leman Russes may now take chem guns, melta cannons ,or inferno cannons as sponson weapons
|
This message was edited 3 times. Last update was at 2013/04/26 07:18:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 13:17:04
Subject: Your Own Unique characters in 40K
|
 |
Stalwart Dark Angels Space Marine
|
OnlyWar wrote:Delcemitor, Master of Purgation- 500-may only be used in 2000 pts or higher armies
WS(5) BS(4) S(3) T(3) W(3) I(3) A(3) LD(9) SV(5+
Fist of Purgation: power fist with flamer template ap4 assoult 5, souburn
Carapace armor
Fire at Will: all friendly ordanance weapons withing have Ordenance 3 and barrage
Master of Purgation: veteran squads may rplace thier lasguns with flamers or melta-guns
Unleash Purgation: all flamers within 6" are now assault 4 and have soul burn, melta guns are now template weapons
Master of Ordenance: Delcemitor can issue the"Fire on my target" order to Basilisks.
Purgatio Squads: Veteran Squads may upgrade their chimera to a basilsk, hellhound, bane wolf, devil dog, in addition Leman Russes may now take chem guns, melta cannons ,or inferno cannons as sponson weapons
Well that sounds like an apocalypse nightmare.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 13:19:43
Subject: Re:Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
Dodes wrote:Lord Fox of Volpone. 75 points. During peace and war the larger and more powerful noble families will convene and elect a single man to bear the prestige of leading the forces of Volpone against the enemies of the Imperium of Man. This man will be granted the title of Lord of Volpone's Hammer to indicate he is the ultimate commander of Volpone's Imperial Guard regiments.
One Company Command Squad in your army may replace its Company Commander with Lord Fox of Volpone.
Unit Type: Infantry (Unique)
WS(4) BS(4) S(3) T(3) W(3) I(3) A(3) LD(10) SV(4+)
Wargear:
Carapace Armor
Bolt Pistol
Frag Grenades
Refractor Field
Close Combat Weapon
Special Rules:
Cocksure: "If I had to rely on the Imperial fleet, an Astropath, or some cross-eyed artillery 'expert', you lot would never have had the honor of serving me in the name of the God-Empeor!"
Lord Fox of Volpone's Command Squad may not take regimental advisors.
Lord of Volpone's Hammer: Fox can issue up to three orders each turn. He has a command radius of 18". Fox can use Bring it Down!, Fire on my Target!, and Get Back in the Fight! as well as First Rank, Fire! Second Rank, Fire!, Incoming!, and Move! Move! Move! In addition, Fox can use the following unique order:
Hold the Line with Flesh and Blood!: Through vicious zeal, Fox orders his men to brace for the oncoming onslaught.
If the order is successfully issued, the ordered unit may use its full BS during overwatch but each member in the entire unit has its attacks reduced by one to a minimum of zero.
Warlord Trait: Superior Firepower
Superior Firepower: Heavy Weapons Squads have the combined squads special rule.
A very characterful....character. Fairly interesting and balanced. Two suggestions:
Increase his cost to 80/85 to be more in line with Straken and Creed.
Have his special order only affect assault/rapid fire weapons. Either that or BS2 overwatch. Heavy weapons going off in your face, especially with the blob that IG can do seems a little too strong, especially since he can use it on two units. Another possibility is that the unit forgoes their normal shooting base to get this buff in the assault phase. However, who in their right mind would assault the ordered units?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 13:32:02
Subject: Your Own Unique characters in 40K
|
 |
Homicidal Veteran Blood Angel Assault Marine
north of nowhere
|
OnlyWar wrote:Delcemitor, Master of Purgation- 500-may only be used in 2000 pts or higher armies
WS(5) BS(4) S(3) T(3) W(3) I(3) A(3) LD(9) SV(5+
Fist of Purgation: power fist with flamer template ap4 assoult 5, souburn
Carapace armor
Fire at Will: all friendly ordanance weapons withing have Ordenance 3 and barrage
Master of Purgation: veteran squads may rplace thier lasguns with flamers or melta-guns
Unleash Purgation: all flamers within 6" are now assault 4 and have soul burn, melta guns are now template weapons
Master of Ordenance: Delcemitor can issue the"Fire on my target" order to Basilisks.
Purgatio Squads: Veteran Squads may upgrade their chimera to a basilsk, hellhound, bane wolf, devil dog, in addition Leman Russes may now take chem guns, melta cannons ,or inferno cannons as sponson weapons
I laughed when I saw the price tag.
I truly hope this is a joke character. He's way underpriced for 500.
One basilisk battery is 375. He has them put out over 1225 points of shots. And they have the same firepower if taken as 1 per unit as unbuffed 3-strong unit.
10 meltaguns is scary. 10 meltaguns backed up by a devil dog is scarier. 10 meltaguns overwatching as templates is just absurd.
2k points at least. Unless you pay for the buffs. Automatically Appended Next Post: Dodes wrote:Lord Fox of Volpone. 75 points. During peace and war the larger and more powerful noble families will convene and elect a single man to bear the prestige of leading the forces of Volpone against the enemies of the Imperium of Man. This man will be granted the title of Lord of Volpone's Hammer to indicate he is the ultimate commander of Volpone's Imperial Guard regiments.
One Company Command Squad in your army may replace its Company Commander with Lord Fox of Volpone.
Unit Type: Infantry (Unique)
WS(4) BS(4) S(3) T(3) W(3) I(3) A(3) LD(10) SV(4+)
Wargear:
Carapace Armor
Bolt Pistol
Frag Grenades
Refractor Field
Close Combat Weapon
Special Rules:
Cocksure: "If I had to rely on the Imperial fleet, an Astropath, or some cross-eyed artillery 'expert', you lot would never have had the honor of serving me in the name of the God-Empeor!"
Lord Fox of Volpone's Command Squad may not take regimental advisors.
Lord of Volpone's Hammer: Fox can issue up to three orders each turn. He has a command radius of 18". Fox can use Bring it Down!, Fire on my Target!, and Get Back in the Fight! as well as First Rank, Fire! Second Rank, Fire!, Incoming!, and Move! Move! Move! In addition, Fox can use the following unique order:
Hold the Line with Flesh and Blood!: Through vicious zeal, Fox orders his men to brace for the oncoming onslaught.
If the order is successfully issued, the ordered unit may use its full BS during overwatch but each member in the entire unit has its attacks reduced by one to a minimum of zero.
Warlord Trait: Superior Firepower
Superior Firepower: Heavy Weapons Squads have the combined squads special rule.
I like it. I agree HTLWFAB needs to be downgraded a bit, maybe to BS2 (almost the same) or can fire double overwatch that turn but not at all the next (like it matters) or some drawback for ballance
|
This message was edited 1 time. Last update was at 2013/04/26 13:34:48
|
|
 |
 |
|
|