Switch Theme:

Your Own Unique characters in 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

IcyFireKnight wrote:
Ok,

Slicing Orbs of Zandros

Range 12" S6 AP- Assault 5

Range - S6 AP- Melee, Concussive, Bladed Rotation

Bladed Rotation: Zandros always hits his attacks on a 2+. He always has five attacks.

I think Zandros shouldn't attack with his arms at all - his psychic powers throw the orbs at the enemy.


I think this would overlap onto the warp spiders roll of large amount of strength 6 shots, who in all fairness, do it better. So I though for the weapon would be a few small blast at strength 5 with rending & pinning so he isn't that good against vehicles (not worthless, roll a 6 to pen and that rhino is going down!) and only so-so against elite infantry. In melee I wanted him to be an attack power house, but with again, bad AP. But I didn't want to do the obvious he gets an auto hit on everyone in base contact because that would not allow precision shots, and I think hitting on 2's Is a Kharn thing ^^

This message was edited 2 times. Last update was at 2013/08/08 14:28:20


 
   
Made in us
Battleship Captain






Can I get some review, using the template this time around. Shameless repost.

Nilath Keeper of the Dead:
Spoiler:
Army: Eldar
BG:Nilath was a council Farseer of the craft world Ctho. The world long empty of many living bodies drifts through the void of the galaxy battle hungry fueled by fire. During a grand campaign against an Imperium farm sector to reclaim lost exodite worlds and more importantly the sacred relic named justly "keeper of the dead." During the final battle atop a sunken Eldar shrine Nilath was struck down during his time with perils of the warp. The space marine captain pulled the glowing claws from Nilath's body as Nilath's mind fought a greater demon of the ancient foe. The mighty wraith constructs drove the marines back, and Nilath was carried into the temple bleeding and still fighting the demon. He was laid on an ancient alter even by Eldar standards where the Keeper of the Dead chose him. The relic wraith construct suit came to life under the alter and crabbed Nilath. It ripped his soul from his body and his mind. Along with the daemon. Leaving him in limbo of half dead and half a live where can talk on both planes of existence. 

FO: HQ
Squad: N/A
Unit: Nilath Keeper of the Dead Points Per: 175pts, Models: 1 unique , Unit Type: Independent Character,,
WS 5, BS 5, S 5, T 6, W3 , I 5, A 2, Ld 10, Sv 3+.

Wargear: Death Talker

Special Rules:
Fearless
Ancient Foe
Psychic Mastery Level 2
Spirit Mark
Spirit Wraith
Options:
N/A

Spirit Wraith - Nilath's body is a wraith construct. He benefits from the spirit mark rule.

Keeper of the Dead - Nilath watches over the dead protecting their spirits in the warp and their bodies in the world of the living; speaking to them and to the living acting as a translator. However, the demon is always attacking his mind trying to claw free. All wraith constructs within 12" of Nilath gain the feel no pain universal rule including Nilath.

Nilath use to be a farseer, and hasn't lost his powers completely. Nilath constantly casts a warp field to protect his mind from continious assualt and give breath between the internal deamon's attacks. Nilath's save is invulnerable. Nilath can also roll for two powers on the Eldar codex "runes of battle" table.

Internal Enemy - During the time Nilath casts a psychic power his protective field fluctuates. If Nilath perils on a psychic test he suffers two wounds instead of 1. He may spend a warp charge point to prevent the second wound. At the start of each turn roll a D6 on the roll of a 1 Nilath's field has failed, and the demon has returned to his mind. Nilath can not cast powers this turn, and loses his invulnerable save.


Death Talker: Range 18" Strength 10, Ap 2, Assualt 3, Distort




Vo'rah Zek War Master of the Dead:
Spoiler:
Army: Eldar
BG:Vo'rah died during a Necron dynasty war on the outer fringe of the Eldar empire before the great fall. His soul preserved in a large stone he slumbered waiting for his wraith body to form a new at his dying wish. He awoke to the screams of the dying and feeling thousands of souls shatter in an instant. He grabbed the souls of those working around him pulling them into the various stones on his Wraith lord body. He saved only but a few, and watched into the warp the horror of the old foe devour the spirits of the Eldar race. The foe came after him and nearly devoured him if it were not for the efforts of the few he saved. They poured their energies into a pool focusing their powers into a portal to spirit walk. Ripping a hole into the warp Vo'rah walked in with jaws of hunger at the back of his mind tugging. There in the warp he saw the face of this new found enemy. It licked its perfect lips ready to devour him and lunged for him. In the split instant of almost being eaten the portal opened again throwing Vo'rah across the galaxy on an Exodite world. Where in orbit the Ctho's craft world floated hungry for war and Vo'rah hungry for revenge. 

FO: HQ
Squad: N/A
Unit: Nilath Keeper of the Dead Points Per: 215pts, Models: 1 unique , Unit Type: Monstrous Creature Character,
WS 4, BS 5, S 8, T 8, W5 , I 5, A 3, Ld 10, Sv 3+.

Wargear:
2 D-Cannons
2 Flame throwers
Ghost Glaive
Warp Armor

Special Rules:
Fearless
Ancient Foe
Spirit Walk

Spirit Walk - Take a psychic power test on perils roll a d6 on the roll of a 1 Vo'rah is sucked into the warp to be spit out elsewhere (he dies for the purpose of game victory points). If the power successfully casts Vo'rah and a select ally wraith unit within 12" deep strike somewhere else on the map. 
First place Vo'rah and roll scatter for him. Then place the wraith unit within six inches of Vo'rah they do not scatter. If Vo'rah mishaps on the deep strike, roll result, but still place the wraith unit anywhere within six inches of Vo'rah's original location.

Warp Armor - Armor of the forbidden armory that was crafted during the great fall. It soul stones full of the workers that were crafting it at the time of the fall. It is said the bone singers who died working on the wraith lord construct can talk still singing their song to the lords bones repairing him and even enhance the constuct for a a brief moment preventing the most devistating of blows. Warp armor confers a 3+ invulnerable save and the Spirit Walk rule.



I kinda feel like the second ones points are slightly off. Let me know! It is based off a wraith lord construct.





This message was edited 3 times. Last update was at 2013/08/08 16:56:04


 
   
Made in us
Stealthy Kroot Stalker






U.S.

Mozzamanx wrote:
Blaktoof, Overfiend of Octarius: 170pts?

I don't know about balance, but I love this character. Mind if I share him with a friend who plays Orks?
   
Made in us
Fireknife Shas'el





United States

 cormadepanda wrote:
Can I get some review, using the template this time around. Shameless repost.

Nilath Keeper of the Dead:
Spoiler:
Army: Eldar
BG:Nilath was a council Farseer of the craft world Ctho. The world long empty of many living bodies drifts through the void of the galaxy battle hungry fueled by fire. During a grand campaign against an Imperium farm sector to reclaim lost exodite worlds and more importantly the sacred relic named justly "keeper of the dead." During the final battle atop a sunken Eldar shrine Nilath was struck down during his time with perils of the warp. The space marine captain pulled the glowing claws from Nilath's body as Nilath's mind fought a greater demon of the ancient foe. The mighty wraith constructs drove the marines back, and Nilath was carried into the temple bleeding and still fighting the demon. He was laid on an ancient alter even by Eldar standards where the Keeper of the Dead chose him. The relic wraith construct suit came to life under the alter and crabbed Nilath. It ripped his soul from his body and his mind. Along with the daemon. Leaving him in limbo of half dead and half a live where can talk on both planes of existence. 

FO: HQ
Squad: N/A
Unit: Nilath Keeper of the Dead Points Per: 175pts, Models: 1 unique , Unit Type: Independent Character,,
WS 5, BS 5, S 5, T 6, W3 , I 5, A 2, Ld 10, Sv 3+.

Wargear: Death Talker

Special Rules:
Fearless
Ancient Foe
Psychic Mastery Level 2
Spirit Mark
Spirit Wraith
Options:
N/A

Spirit Wraith - Nilath's body is a wraith construct. He benefits from the spirit mark rule.

Keeper of the Dead - Nilath watches over the dead protecting their spirits in the warp and their bodies in the world of the living; speaking to them and to the living acting as a translator. However, the demon is always attacking his mind trying to claw free. All wraith constructs within 12" of Nilath gain the feel no pain universal rule including Nilath.

Nilath use to be a farseer, and hasn't lost his powers completely. Nilath constantly casts a warp field to protect his mind from continious assualt and give breath between the internal deamon's attacks. Nilath's save is invulnerable. Nilath can also roll for two powers on the Eldar codex "runes of battle" table.

Internal Enemy - During the time Nilath casts a psychic power his protective field fluctuates. If Nilath perils on a psychic test he suffers two wounds instead of 1. He may spend a warp charge point to prevent the second wound. At the start of each turn roll a D6 on the roll of a 1 Nilath's field has failed, and the demon has returned to his mind. Nilath can not cast powers this turn, and loses his invulnerable save.


Death Talker: Range 18" Strength 10, Ap 2, Assualt 3, Distort




Vo'rah Zek War Master of the Dead:
Spoiler:
Army: Eldar
BG:Vo'rah died during a Necron dynasty war on the outer fringe of the Eldar empire before the great fall. His soul preserved in a large stone he slumbered waiting for his wraith body to form a new at his dying wish. He awoke to the screams of the dying and feeling thousands of souls shatter in an instant. He grabbed the souls of those working around him pulling them into the various stones on his Wraith lord body. He saved only but a few, and watched into the warp the horror of the old foe devour the spirits of the Eldar race. The foe came after him and nearly devoured him if it were not for the efforts of the few he saved. They poured their energies into a pool focusing their powers into a portal to spirit walk. Ripping a hole into the warp Vo'rah walked in with jaws of hunger at the back of his mind tugging. There in the warp he saw the face of this new found enemy. It licked its perfect lips ready to devour him and lunged for him. In the split instant of almost being eaten the portal opened again throwing Vo'rah across the galaxy on an Exodite world. Where in orbit the Ctho's craft world floated hungry for war and Vo'rah hungry for revenge. 

FO: HQ
Squad: N/A
Unit: Nilath Keeper of the Dead Points Per: 215pts, Models: 1 unique , Unit Type: Monstrous Creature Character,
WS 4, BS 5, S 8, T 8, W5 , I 5, A 3, Ld 10, Sv 3+.

Wargear:
2 D-Cannons
2 Flame throwers
Ghost Glaive
Warp Armor

Special Rules:
Fearless
Ancient Foe
Spirit Walk

Spirit Walk - Take a psychic power test on perils roll a d6 on the roll of a 1 Vo'rah is sucked into the warp to be spit out elsewhere (he dies for the purpose of game victory points). If the power successfully casts Vo'rah and a select ally wraith unit within 12" deep strike somewhere else on the map. 
First place Vo'rah and roll scatter for him. Then place the wraith unit within six inches of Vo'rah they do not scatter. If Vo'rah mishaps on the deep strike, roll result, but still place the wraith unit anywhere within six inches of Vo'rah's original location.

Warp Armor - Armor of the forbidden armory that was crafted during the great fall. It soul stones full of the workers that were crafting it at the time of the fall. It is said the bone singers who died working on the wraith lord construct can talk still singing their song to the lords bones repairing him and even enhance the constuct for a a brief moment preventing the most devistating of blows. Warp armor confers a 3+ invulnerable save and the Spirit Walk rule.



I kinda feel like the second ones points are slightly off. Let me know! It is based off a wraith lord construct.

The first one needs to have his weapons listed in his wargear section. He should also be the Cost of a Farseer + Wraithguard+two more of their weapons.

The second one should be at least 275. It's a wraithlord with a 3++. That easily doubles the survivability, and therefore the cost.
Wraithlord - 120
Two D-Cannons - 50
Spiritseer - 70
Storm Shield - 30
Ghost Glaive - 5

so about 275. Wow. And I didn't even do the math when I said 275 the first time. I'm a magic point costing machine.

This message was edited 1 time. Last update was at 2013/08/09 03:42:33


 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

Here's mine:

Ichalis - Autarch of Craftworld Meia-Yna - 150 Points

|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...7...|..6..|..3.|.3.|.3..|.7.|.5.|.10.|.3+.|

Wargear:
Heavy Aspect Armour
Forceshield
Avenger shuriken catapult
Banshee Mask
Plasma Grenades
Haywire grenades
Swooping Hawk Wings

Remnant of Glory:
The Diamond Longsword: Ichalis is one with his weapon. Every movement is with purpose - to mangle the enemy. The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.

Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Master-crafted, Two-handed, Vaul's Work

Warlord Trait:
Falcon's Swiftness

Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy

Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run D6+6", or run D6+6" and then shoot. Units from Codex: Eldar that are within 12" during the start of their move add 3" to their normal movement or Run.

This message was edited 1 time. Last update was at 2013/08/09 07:23:30


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Fireknife Shas'el





United States

Can I get some feedback on my characters on the previous page?
   
Made in us
Numberless Necron Warrior





USA

Are we allowed to make stats for a character in our armies background that wasn't made.

Say, like Valgul, the Fallen Lord or Thaszar the Invincible from the Necron Codex?

They told me I had too many guns, I disagreed. 
   
Made in us
Confessor Of Sins




WA, USA

IcyFireKnight wrote:
Here's mine:
Spoiler:

Ichalis - Autarch of Craftworld Meia-Yna - 150 Points

|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...7...|..6..|..3.|.3.|.3..|.7.|.5.|.10.|.3+.|

Wargear:
Heavy Aspect Armour
Forceshield
Avenger shuriken catapult
Banshee Mask
Plasma Grenades
Haywire grenades
Swooping Hawk Wings

Remnant of Glory:
The Diamond Longsword: Ichalis is one with his weapon. Every movement is with purpose - to mangle the enemy. The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.

Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Master-crafted, Two-handed, Vaul's Work

Warlord Trait:
Falcon's Swiftness

Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy

Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run D6+6", or run D6+6" and then shoot. Units from Codex: Eldar that are within 12" during the start of their move add 3" to their normal movement or Run.



This guy is right in the border of broken, probably a few steps on the broken side of it.

His weapon is right off the scales as far as overpowered goes. S6, AP2 with instant death? Yeah. You ain't never gonna get away with that. Especially with the way his attacks, WS and I are stacked up.

Likewise, his army-wide ability is too much. Drop the 12" bubble of extra movement and then it is a little more toned down and reasonable.

But to use Ovion's points guide with a few guesses for things I can't really manage:

Base Autarch with the codex gear listed: 90
+1 WS : 10
+1 I: 10
+2 A: 20
Sword (base cost of the Vaul's Work sword being 40) with AP2: Guessing it to be about +25 (5 per AP) for a total of 65
Guaranteed Warlord Trait: 10
Massive personal speed buff: 20(?)
Army-wide speed buff: 20(?)

For a more accurate total of 235 points.

Undercosted, overpowered.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

With that same logic, Prince Yriel:

Autarch: 70
+1 W: 10
+1 I: 10
+1 A: 10
Auto-ambush of blades: 20 (Falcon's Swiftness sucks anyway?)
No shuriken pistol or haywire grenades: -5
Spear of Twilight: 20 for AP3, 30 for fleshbane armourbane
Eye of Wrath: 10 for large blast, 20 for S6, 20 for AP3

= 215.

And just another pointer the extra attack is because the sword is two-handed, better -10 for that.

This message was edited 2 times. Last update was at 2013/08/09 07:21:15


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Confessor Of Sins




WA, USA

So I assume you are not interested in feedback and critique then?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

This is what I will do:

Spoiler:
Ichalis - Autarch of Craftworld Meia-Yna - 175 Points

|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...6...|..6..|..3.|.3.|.3..|.7.|.5.|.10.|.3+.|

Wargear:
Heavy Aspect Armour
Forceshield
Avenger shuriken catapult
Banshee Mask
Plasma Grenades
Haywire grenades
Swooping Hawk Wings

Remnant of Glory:
The Diamond Longsword: Ichalis is one with his weapon. Every movement is with purpose - to mangle the enemy. The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.

Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Two-handed, Vaul's Work

Warlord Trait:
Falcon's Swiftness

Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy

Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run 2D6, or run 2D6 and then shoot. Units from Codex: Eldar that are within 6" during the start of their Run also gain this special rule.


Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
+1 I: 7
+2 A: 18
Shard of Anaris: 40
+5 AP: 20
-Rending: -9
Two-handed: -9
Aura: 13

= 175.

Of course I am interested in feedback. You made me realise how strong Vaul's Work could be, so I toned it down.

This message was edited 2 times. Last update was at 2013/08/09 07:41:06


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Fireknife Shas'el





United States

IcyFireKnight wrote:
With that same logic, Prince Yriel:

Autarch: 70
+1 W: 10
+1 I: 10
+1 A: 10
Auto-ambush of blades: 20 (Falcon's Swiftness sucks anyway?)
No shuriken pistol or haywire grenades: -5
Spear of Twilight: 20 for AP3, 30 for fleshbane armourbane
Eye of Wrath: 10 for large blast, 20 for S6, 20 for AP3

= 215.

And just another pointer the extra attack is because the sword is two-handed, better -10 for that.
Not even close.

Autarch: 70
+1 W: 10
+1 I: 10
+1 A: 10
Auto-ambush of blades: 15. It's one use per game.
No shuriken pistol or haywire grenades: -5
Spear of Twilight: 20 for AP3 fleshbane armourbane weapon that forces re-rolls of armor save rolls of 6
Eye of Wrath: 10 for Single use S6 AP3 large blast that affects friendly models as well

= 140

Also, GW bases costs on direct performance in test games. We do not have that luxury, so we base costs off of what we have seen GW cost certain things.


Automatically Appended Next Post:
IcyFireKnight wrote:
This is what I will do:

Spoiler:
Ichalis - Autarch of Craftworld Meia-Yna - 175 Points

|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...6...|..6..|..3.|.3.|.3..|.7.|.5.|.10.|.3+.|

Wargear:
Heavy Aspect Armour
Forceshield
Avenger shuriken catapult
Banshee Mask
Plasma Grenades
Haywire grenades
Swooping Hawk Wings

Remnant of Glory:
The Diamond Longsword: Ichalis is one with his weapon. Every movement is with purpose - to mangle the enemy. The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.

Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Two-handed, Vaul's Work

Warlord Trait:
Falcon's Swiftness

Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy

Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run 2D6, or run 2D6 and then shoot. Units from Codex: Eldar that are within 6" during the start of their Run also gain this special rule.


Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
+1 I: 7
+2 A: 18
Shard of Anaris: 40
+5 AP: 20
-Rending: -9
Two-handed: -9
Aura: 13

= 175.

Of course I am interested in feedback. You made me realise how strong Vaul's Work could be, so I toned it down.
Again, close, but not quite. I know you want your character to be cheap enough to take whenever, but you will end up disappointed.

Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
+1 I: 10
+2 A: 20
Aura: 15
+Weapon- 65
+3S - 20
+AP2 - 25
+ Vaul's Work - 20

= 205

This is a very powerful character who will dominate in every challenge he's in against any character. His ONLY weakness is the T3 and 3+ armor save. But in combat it won't matter, because he has 6 attacks on the charge. Anything under 200 for this character is undercosted.

This message was edited 1 time. Last update was at 2013/08/09 11:29:40


 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

Not to mention the 3 wounds. He will go down very quickly with just a 3+ save. In fact, a normal S6 weapon can instagib him easily. And by the way, Eye of Wrath does not just cost 10 points because you want it to fit :s

Spoiler:
Ichalis - Autarch of Craftworld Meia-Yna - 170 Points

|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...6...|..6..|..3.|.3.|.3..|.6.|.3.|.10.|.3+.|

Wargear:
Heavy Aspect Armour
Forceshield
Avenger shuriken catapult
Banshee Mask
Plasma Grenades
Haywire grenades
Swooping Hawk Wings

Remnant of Glory:
The Diamond Longsword: The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.

Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Two-handed, Vaul's Work

Warlord Trait:
Falcon's Swiftness

Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy

Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run 2D6, or run 2D6 and then shoot. Units from Codex: Eldar that are within 6" during the start of their Run also gain this special rule.


Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
Shard of Anaris: 40
+5 AP: 20
+1 S: 9
-Rending: -9
Aura: 15

= 170

You see what I did here? Shaved off all the added stat bonuses to tone him down by what, 30 points? That's why 10 points for just 1 up to a stat isn't really, well, true.

This message was edited 4 times. Last update was at 2013/08/09 13:26:37


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Fireknife Shas'el





United States

IcyFireKnight wrote:
Not to mention the 3 wounds. He will go down very quickly with just a 3+ save. In fact, a normal S6 weapon can instagib him easily. And by the way, Eye of Wrath does not just cost 10 points because you want it to fit :s

Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
Shard of Anaris: 40
+5 AP: 20
+1 S: 9
-Rending: -9
Aura: 15

= 170

You see what I did here? Shaved off all the added stat bonuses to tone him down by what, 30 points? That's why 10 points for just 1 up to a stat isn't really, well, true.
While I do agree that some stats are worth more than others (for instance, WS should not be 10 points, just 5) I don't think that Yriel's Eye is expensive at all. Why?
-S6 AP3 large blast.
-Hits both friendly and enemy models
-One use

This means that you can't use it while in a combat. You'll insta-kill everyone in your unit! Your 30 point exarch? Gone. The Eye is a last-ditch weapon to be used when Yriel is alone, and if he's alone, he's going to die, because he only has a 3+ and has to re-roll 6s. There isn't much you can do with the ability. It's barely worth the 10 points, the only reason it is is because it kills marines dead.

This message was edited 1 time. Last update was at 2013/08/09 14:23:42


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I haven't fleshed the idea out at all, but I would love to have a Nurgle character who's soul purpose is to tarpit. Maybe like a named beast of Nurgle.

So aside from having the crazy beast statline it has now, we say it has FnP. then the special rule would force the enemy unit to pass a test, or have their S reduced due to the horrible plague the beast brings with it. This would not effect walkers, and is applied before any weapon modifications.

Maybe you have to pass a special toughness test. You compare your toughness to the beast and both sides roll a D6, if the beast wins, you'r strength value is reduced D3.

To balance it a bit:

You could make it a solo character that cannot join other beasts.
OR
You could make friend and foe roll off with the beast. to discourage you from tying up a unit with the special beast, and assaulting it with another unit.

   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

 McNinja wrote:
IcyFireKnight wrote:
Not to mention the 3 wounds. He will go down very quickly with just a 3+ save. In fact, a normal S6 weapon can instagib him easily. And by the way, Eye of Wrath does not just cost 10 points because you want it to fit :s

Autarch: 70
Swooping hawk wings: 15
Banshee mask: 5
Avenger shuriken catapult: 5
Shard of Anaris: 40
+5 AP: 20
+1 S: 9
-Rending: -9
Aura: 15

= 170

You see what I did here? Shaved off all the added stat bonuses to tone him down by what, 30 points? That's why 10 points for just 1 up to a stat isn't really, well, true.
While I do agree that some stats are worth more than others (for instance, WS should not be 10 points, just 5) I don't think that Yriel's Eye is expensive at all. Why?
-S6 AP3 large blast.
-Hits both friendly and enemy models
-One use

This means that you can't use it while in a combat. You'll insta-kill everyone in your unit! Your 30 point exarch? Gone. The Eye is a last-ditch weapon to be used when Yriel is alone, and if he's alone, he's going to die, because he only has a 3+ and has to re-roll 6s. There isn't much you can do with the ability. It's barely worth the 10 points, the only reason it is is because it kills marines dead.


What you do is advance him up with a squad, until he gets into move assault range, then you detach him.

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Longtime Dakkanaut




Houston, Texas

I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:325
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range

This message was edited 1 time. Last update was at 2013/08/09 21:10:54


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Major




Fortress of Solitude

 ThePrimordial wrote:
I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:275?
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

The Struggler: If Guts is killed on the field of combat he stands back up on a 4+ with D3 wounds
Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range


Dear God.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Longtime Dakkanaut




Houston, Texas

 ImotekhTheStormlord wrote:
 ThePrimordial wrote:
I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:275?
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

The Struggler: If Guts is killed on the field of combat he stands back up on a 4+ with D3 wounds
Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range


Dear God.

Edited remove the Struggler. I've honestly never seen Guts wince, and the description for the Berserker armor is that the wearer keeps fighting until they're a pool of gore. Guts does this to an extent by himself.
To put this in perspective around 80-85% of his body mass is probably scar tissue but it doesn't seem to bother him at all.

This message was edited 1 time. Last update was at 2013/08/09 21:19:08


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Confessor Of Sins




WA, USA

Rules that prove up quite nicely how Mary Sue and OP anime heroes are.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut




Houston, Texas

 curran12 wrote:
Rules that prove up quite nicely how Mary Sue and OP anime heroes are.

Its a Seinen that's a lot more grimdark than 40k and Guts himself is an incredibly despicable character personality wise. Guts also might be one of the manliest characters of all time.
I think its also rated as the best Manga of all time on any board that matters. The art alone probably justifies that.
Look at the profile on 1d4chan (not very reliable but still)
http://1d4chan.org/wiki/Berserk
Anyone having trouble seeing the pictures?
[Thumb - untitled.png]
He rides this thing.....

[Thumb - Berserk-34-Femto-SkullKnight-Zodd.jpg]
Unrelated but still good art

This message was edited 3 times. Last update was at 2013/08/09 22:13:12


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I'll review it in the morning.
Looks silly.
Never heard of the manga though. Also looks silly.

   
Made in us
Longtime Dakkanaut




Houston, Texas

 Ovion wrote:
I'll review it in the morning.
Looks silly.
Never heard of the manga though. Also looks silly.

You think that art looks silly? These aren't stand out frames, every page is this well detailed.
The characters look much more human and the artist can actually give impressions like a character is older than they are (Guts is late 20's but appears late 30's)
Have you actually seen a manga where you can tell the difference between late 20's and early 30's?

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Fireknife Shas'el





United States

 Ovion wrote:
I'll review it in the morning.
Looks silly.
Never heard of the manga though. Also looks silly.
Lets put it this way: 40k is grimdrak because it describes situations that are generally dark and depressing and violent. Berserk shows us what those thing are. It's like, instead of being told that the dark Eldar are sadists, you see exactly what they do.
   
Made in gb
Ichor-Dripping Talos Monstrosity






 ThePrimordial wrote:
 Ovion wrote:
I'll review it in the morning.
Looks silly.
Never heard of the manga though. Also looks silly.

You think that art looks silly? These aren't stand out frames, every page is this well detailed.
The characters look much more human and the artist can actually give impressions like a character is older than they are (Guts is late 20's but appears late 30's)
Have you actually seen a manga where you can tell the difference between late 20's and early 30's?
No, going by that TG page it looks kind of silly.

But yeah, tired now, I'll give it a costing in the morning.

   
Made in us
Longtime Dakkanaut




Houston, Texas

 McNinja wrote:
 Ovion wrote:
I'll review it in the morning.
Looks silly.
Never heard of the manga though. Also looks silly.
Lets put it this way: 40k is grimdrak because it describes situations that are generally dark and depressing and violent. Berserk shows us what those thing are. It's like, instead of being told that the dark Eldar are sadists, you see exactly what they do.

So are you a fan too?
Back on topic what do you think of the rules for a Space Marine augmented Guts?
About the art lets just say that the artist improves by leaps and bounds as time goes on.
There was also a video game that was pretty good that literally nobody played....
Heres some gameplay where he slaps around a 200 ton dragon made of corundum steel crystals like a bi*ch.
https://www.youtube.com/watch?v=kOWiEJ7Q2jQ
The animations are beautiful, he moves around like a deranged animal ignoring pain, weight, momentum.
The only thing missing is him Powerbombing & German Suplexing the Dragon.
Kratos is a Guts wannabe.......

This message was edited 7 times. Last update was at 2013/08/10 01:37:24


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 ThePrimordial wrote:
I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:325
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range
Okiday, we'll go with your updated version.
And we'll start with a Chaos Lord, as that seems like a reasonable starting point.
Costing:
Spoiler:
Chaos Lord - 65
+1WS +10
+1S +10
+1T +10
+1W +10
+2I +20
+3A +30
+IWND +10
+2 to IWND +20
+FNP +10
+1 to FnP +10
+Fear +10
+Fleet +10
+PE(D) +5
+Berserker Armour +25
+Dragon Slayer:
+Power Sword +15
+2S +20
+1AP +10
+Hand Cannon +15
+Repeating Crossbow +15
Total: 330
So not far off at 325.
275 with the extras it had before was way out though. xD

Furthermore, some things don't seem to play over with making much sense - obviously I haven't read the book / seen the show, etc, but just from what I know about the actual weaponry:
For example, I assume it's an old-school 'hand cannon', firing an actual cannonball - to me this would be along the lines of Range36", Str6, AP4, Assault 1, Blast, One Shot Only.
And a Repeating Crossbow would more be a Rapidfire or maybe Assault 2 weapon, rather than Assault 4. Bear in mind that heavy/assault 4 weapons are things like gatling guns.

   
Made in gb
Ghastly Grave Guard



Uk

 ThePrimordial wrote:
I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:325
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range
I won't say anything...
   
Made in us
Longtime Dakkanaut




Houston, Texas

BaconUprising wrote:
 ThePrimordial wrote:
I'm a huge Berserk fan as most could probably tell by the avatar and I always wondered what would Guts be like as a Space Marine?
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.| Points:325
|...7..|..5....|.5.|.5.|..4..|.7.|.6..|.10.|.3+.|
Special Rules: 3+ It Will Not Die, EW, 4+ Feel No Pain, Fearless, Fear, Fleet, Preferred Enemy (Daemons)
Wargear: Berserker Armor, Dragon Slayer, Hand Cannon,Repeating Crossbow

Berserker Armor: Every turn Guts takes a Leadership test on 4D4 if he passes nothing happens if he fails his armor save becomes a 2+, he gains a 5+ Invul, Rerolls failed Feel No Pain saves & It Will Not Die rolls, gains Rage,and must charge the nearest unit every turn.
DragonSlayer: The sheer length and size of the sword means that Guts can attack enemies up to 2 inches away. It grants an additional +2 strength when in combat, and is AP:2
Hand Cannon: This is a one use weapon with the following profile: S:9, AP:2, Assault 1, 36 inch range
Repeating Crossbow: This is a ranged weapon with the following profile: S:3, AP:5, Assault 4, 24 inch range
I won't say anything...

You just did.......
Besides apparently this abomination is costed almost perfectly.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Confessor Of Sins




WA, USA

Costed 'right' does not make it magically not overpowered. It is still a "I WIN BECAUSE I AM A FAN OF THIS ANIME" button.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
 
Forum Index » 40K Proposed Rules
Go to: