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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Happyjew wrote:
 BrotherHaraldus wrote:
[spoiler]I like the idea, but a power klaw at initiative 4? Seems both extremely strong and kind of illogical to me. 3+ armour for an Ork is also perhaps a bit OTT, Badrukk is the only one I know of with it and he has rather special armour indeed!

Drop his I to 3, (1 for Power Klaw), give him a 4+ sv,. Make kannons cost 15 pts each on Battlewagons. Snazz Guns for Nobs at 10 points per Snazzgun. Being upgraded to skimmer should cost more for more expensive vehicles.

With those changes, I would not mind playing him.


What, so only Eldar get Power Claws that strike at Initiative? Fair enough.


Well Eldar's are S6, Ork one is S10.

I should think of a new signature... In the meantime, have a  
   
Made in nz
Disguised Speculo





Zagstruk and Zadsnark both get PK's at INT value, so theres precedent for another character to get the same.

That said, they both have fluffy reasons. Skullstompa is "just because" really.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Yup. Give him some reason that actually matters, that catches others' interest in your character, rather than just S10 I4 for the sake of S10 I4. Do so, adjust points cost accordingly, and you have a fine custom character.

I should think of a new signature... In the meantime, have a  
   
Made in gb
Irked Necron Immortal




gravesend kent

Ruprekh the Undefeatable 275pts

Ruprekh the undefeatable is the phearon of the necron mavelance dynasty. he is one of few overlords who does not attempt to find vessels for his dynasty to become beings of flesh again as he believes being immortal is every thing and is what allows the necrons to be the dominant race they are. One of the most powerful dynasties in the galaxy, the mavelance dynasty search to conquer the galaxy as theirs and there allies, Ruprekh believes that the necron race as a whole cannot the conquer the other races in the universe due to their bad blood during the wars of succession. Able to stand back up from even an orbital bombardment targeted at him, Ruprekh is famed as the most resilient and consistent being in the known universe. To this day Ruprekh holds a personal grudge against Imotekh the storm lord for his part in stopping Ruprekh from taking half the equipment from the old ones after their defeat, even though Ruprekh retrieved enough equipment to make himself immortal (even by necron standards he is even more un-killable) and a great combatant.

WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+

Wargear: sempiternal weave, phase shifter,

scythe of the old ones: the scythe of the old ones is a warscythe with the instant death special rule on to wound rolls of a 6 and re-rolls all failed to hit roll.

orb of ever-living:The most powerful resurrection orb in the galaxy> the orb of ever-living allows Ruprekh and his unit to get back up on a 3+ and gives his unit the ever-living special rule

phylactery of life:Ruprekh gets up just as strong as he was before he went down. each time Ruprekh passes a reanimation protocols roll he gets back up on D3+1 wounds

special rules:Reanimation protocols, ever-living, independant character, eternal warrior

lord of the royal guard:Ruprekh controls a vast majority of the lychguard population in the galaxy from his own dynasty>if Ruprekh is attached to a unit of lychguard then they become a troops chioice and the lychguard gain preferred enemy

the undefeatable:Even in the face of defeat Ruprekh evades death. if Ruprekh fails a reanimation protocols roll then roll a d6 on a 1 or 2 he rewards double the amount of victory points he would normally on a 3+ he rewards no victory points at all.

eternal hatred: Rurprekh may never be fielded in an army that includes Imotekh the stormlord and must be your warlord.

This message was edited 1 time. Last update was at 2013/10/31 23:13:13


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Stealthy Kroot Stalker






U.S.

 necronspurs2012 wrote:
Ruprekh the Undefeatable 275pts

So basically if he hits you and you don't roll 1 twice you kill someone? I think it should 6s to wound are ID.
All else seems okay to me.

This message was edited 1 time. Last update was at 2013/10/28 21:34:16


 
   
Made in au
Regular Dakkanaut




[Chapter Master of the Luna Suns]
<CM statline>
Wargear: MC Thunderhammer, MC Lightning Claw, TL Storm Bolter w/Banestrike Ammo (AP3), Terminator Armour, Iron Halo, Teleport Homer
Rules: ATSKNF, Combat Squads, Chapter Tactics (Luna Suns)
Chapter Tactics (Luna Suns)
- Gain +1 Attack (strikes at Initiative 1) for each model in the unit that outnumbers the enemy unit in close-combat
- Can add +1 to ally Reserve rolls, or -1 to enemy Reserve rolls


[Chapter Master of the Death Destroyers]
<CM statline, +1 Toughness>
Wargear: MC Power Scythe (AP3, can use "sweep attack" instead of attacking normally), MC Plasma Pistol, Terminator Armour, Iron Halo, Rad Grenades, Narthecium
Rules: ATSKNF, Combat Squads, Chapter Tactics (Death Destroyers)
Chapter Tactics (Death Destroyers)
- add +1 to FnP rolls, re-roll FnP rolls of 1
- auto-pass PInning tests, cannot go to ground


[Chapter Master of the Battle Hounds]
<CM statline, +1 Attack>
Wargear: Pair of MC Power Axes (no Unwieldy or +1 Strength), Artificer Armour, Iron Halo, Frag and Krak Grenades
Rules: ATSKNF, Combat Squads, Chapter Tactics (Battle Hounds)
Chapter Tactics (Battle Hounds)
- gain Preferred Enemy against an enemy unit they engage in close-combat
- when a Battle Hounds character dies, the surviving unit gains Rampage


[Chapter Master of the Eagle Swords]
<CM statline>
Wargear: MC Paragon Blade, Artificer Armour, Iron Halo, Frag and Krak Grenades, Digital Weapons
Rules: ATSKNF, Combat Squads, Chapter Tactics (Eagle Swords)
Chapter Tactics (Eagle Swords)
- gain +1 Initiative on charge
- add +D3 when making a Sweeping Advance


[Chapter Master of the Dark Night]
<CM statline>
Wargear: Pair of MC Lightning Claws, Artificer Armour, Iron Halo, Jump Pack, Frag and Krak Grenades
Rules: ATSKNF, Combat Squads, Chapter Tactics (Dark Night)
Chapter Tactics (Dark Night)
- gain Night Vision
- as long as a Dark Night unit's character is alive, the unit will gain Fear


[Chapter Master of the Truth Keepers]
<CM statline>
Wargear: MC Power Maul, MC Condemnor Bolt Pistol, Artificer Armour, Frag and Krak Grenades
Rules: ATSKNF, Combat Squads, Chapter Tactics (Truth Keepers)
Chapter Tactics (Truth Keepers)
- all failed Morale tests can be re-rolled
- when a unit's character is killed, the unit gains both Stubborn and Hatred against the model/unit that delivered the killing blow

This message was edited 4 times. Last update was at 2013/10/29 11:21:51


 
   
Made in us
Whiteshield Conscript Trooper




Lord Commissar O'Reilly
170 points.
WS5 BS5 S3 T4 I3 A3 W3 LD10 SV4+
Wargear: Two plasma pistols, Carapace Armor, Refractor Field, frag and krak grenades
Summary Execution, Aura of Discipline, Stubborn, Independent Character

I've been through worse plane crashes before...: Lord Commissar O'Reilly is a veteran of countless battles, and has taken to riding in the Vendetta Gunship of the Imperial Navy when they are lent to his unit, and as such, has been through more than one crash when his transport has been shot down. Lord Commissar O'Reilly Counts as having the Eternal Warrior universal special rule for the purposes of resolving wounds dealt by being inside a flying transport when the vehicle is destroyed.

I've brought more bullets than you have men: Lord Commissar O'Reilly was attached to an armored regiment that had affinity for Leman Russ Punishers, and has picked up a habit of having his troops bring more ammunition than is strictly necessary. Once per game, at the beginning of the shooting phase, you may declare that your troops are using their extra reserves of ammunition on his command. All models in your Imperial Guard detachment may fire each of their weapons one additional time. For example, a multilaser on a chimera would fire as if it was heavy four rather than heavy three.

+55 points: Lord Commisar O'Reilly may replace both of his Plasma pistols with a light punisher cannon, a weapon constructed by the tech priests stationed with his old regiment. This weapon has the following profile: Range 24 Strength 5 AP- Heavy 10 rending.

Lord Commissar O'Reilly may also issue the First rank! Fire! Second Rank! Fire! order when all other orders are declared.

Edit: 3 wounds. Fixed.

This message was edited 1 time. Last update was at 2013/10/31 21:21:30


Leman russ punisher, your problem gone in one million bullets or less, or your money back 
   
Made in us
Stealthy Kroot Stalker






U.S.

@Lord Commissar O'Reilly

I like him except for the two things. First the light punisher cannon. Completely over the top. What is he the Heavy from TF2?

Make it a Modified Heavy Bolter with the following profile:
R36" S5 AP4 Salvo 2/4 Rending.

Also, the "Fire Twice" ability can easily be abused. I'd change it to either only work on infantry, or make it an additional shot instead of fire twice. Even then it's quite strong. Another possibility: Rapid Fire and Assault weapons fire twice and Heavy/Ordnance weapons become Twin-linked.
   
Made in gb
Ghastly Grave Guard



Uk

Skribl wrote:
Lord Commissar O'Reilly
170 points.
WS5 BS5 S3 T4 I3 A3 LD10 SV4+
Wargear: Two plasma pistols, Carapace Armor, Refractor Field, frag and krak grenades
Summary Execution, Aura of Discipline, Stubborn, Independent Character

I've been through worse plane crashes before...: Lord Commissar O'Reilly is a veteran of countless battles, and has taken to riding in the Vendetta Gunship of the Imperial Navy when they are lent to his unit, and as such, has been through more than one crash when his transport has been shot down. Lord Commissar O'Reilly Counts as having the Eternal Warrior universal special rule for the purposes of resolving wounds dealt by being inside a flying transport when the vehicle is destroyed.

I've brought more bullets than you have men: Lord Commissar O'Reilly was attached to an armored regiment that had affinity for Leman Russ Punishers, and has picked up a habit of having his troops bring more ammunition than is strictly necessary. Once per game, at the beginning of the shooting phase, you may declare that your troops are using their extra reserves of ammunition on his command. All models in your Imperial Guard detachment may fire each of their weapons one additional time. For example, a multilaser on a chimera would fire as if it was heavy four rather than heavy three.

+55 points: Lord Commisar O'Reilly may replace both of his Plasma pistols with a light punisher cannon, a weapon constructed by the tech priests stationed with his old regiment. This weapon has the following profile: Range 24 Strength 5 AP- Heavy 10 rending.

Lord Commissar O'Reilly may also issue the First rank! Fire! Second Rank! Fire! order when all other orders are declared.

A very silly character... Eternal Warrior Why? Why does he deserve it but chapter master Dante and Mephiston (who was trapped under rubble for days alone and was buried under a mountain of slain Tyranid higher organisms) do not? It just doesn't make sense and screams special snowflake. Plus a guardsman carrying a punisher turret is broken.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Read first? Eternal warrior for wounds related to a flyer exploding

And what is it with people in this thread ''guardsmen can't have BS6'' ''guardsmen can't have Eternal Warrior''

This message was edited 2 times. Last update was at 2013/10/31 19:06:32


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Ghastly Grave Guard



Uk

 Bobthehero wrote:
Read first? Eternal warrior when his flyer explodes.

Yep I read it. Still completely unjustified compared to what others who don't have it have endured. EW is not something that should be given out lightly even if its use is situational.

This message was edited 1 time. Last update was at 2013/10/31 19:06:49


 
   
Made in us
Stealthy Kroot Stalker






U.S.

BaconUprising wrote:
 Bobthehero wrote:
Read first? Eternal warrior when his flyer explodes.

Yep I read it. Still completely unjustified compared to what others who don't have it have endured. EW is not something that should be given out lightly even if its use is situational.
He's a measly Guardsman. He doesn't have a fancy jump pack, deep striking, AV14 limo or even a slab of ceramite to cover himself. Let him have his special birdie snow flake. Even if he survived the crash, his crew most likely didn't and then he'll get ID'd for real.
   
Made in us
Whiteshield Conscript Trooper




He's also 225 points for the option where you get half as many shots as a punisher, and can't move and shoot. He isn't relentless.

Leman russ punisher, your problem gone in one million bullets or less, or your money back 
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:

A very silly character... Eternal Warrior Why? Why does he deserve it but chapter master Dante and Mephiston (who was trapped under rubble for days alone and was buried under a mountain of slain Tyranid higher organisms) do not? It just doesn't make sense and screams special snowflake. Plus a guardsman carrying a punisher turret is broken.
First, using Dante and Mephiston has ceased to be a good argument. They don't have EW because GW made it that way. Mephiston already has a very powerful statline and Dante.. well, I don't even know. Whenever they get their new codex I'm sure things will be sorted out (or not), but using them as a question of "why not" brings up Marneus Calgar to the "why?"

On a forum of homebrew characters where people have control over their own fluff and crunch, it's easy to adjust. Complaining about how two characters should have EW doesn't really help anything.

Oh, and the Light Punisher Cannon is fine. 225 points for that? Yeah, it damn well better have rending in order to be anywhere near worth it.
   
Made in gb
Ghastly Grave Guard



Uk

Where exactly am I "complaining about how two characters should have EW"? I'm simply comparing his characters feats to Mephy and Dante. I'm not complaining at all.
Also a commissar carrying a punisher cannon is silly.
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:
Where exactly am I "complaining about how two characters should have EW"? I'm simply comparing his characters feats to Mephy and Dante. I'm not complaining at all.
Also a commissar carrying a punisher cannon is silly.
True, sorry for the misrepresentation.

Anyway, let's look at this guy - Punisher cannon and all.

His stats are fine. WS and BS 5 is about the max for IG. T4 is interesting, I do think the S and T should be switched, since he can fire a punisher cannon, nevermind how "light" it may be.

Still, you have a BS5 character with 2 plasma pistols base, an EW that doesn't matter (how often do your flyers crash, and how often will a vendetta crash?), a 4+ save and a 5+ invuln save. With no wounds, apparently... I'm assuming 3. So at 12" he has two BS5 plasma shots for 170 points. Or, for an additonal 55 points, he can have a weapon that makes him useful. He's still vulnerable to actual ID, he only has a 4+ save, and his upgrade is 55 points.

Seems balanced to me. Maybe make the weapon S4? Light weapons don't usually fire rounds as large as their normal versions.
   
Made in gb
Ghastly Grave Guard



Uk

Well to be honest a human can barely fire a bolter. The recoil can tear a mans arm off. This thing that he's firing is rending which means the shells are absolutely massive and strength 5 compared to the bolters 4. This would indicate a huge step up in recoil. I know guardsman can fire larger weapons for example plasma guns but they function differently to a friggin rotary cannon! It requires 2 guardsmen and a gigantic support frame to fire a autocannon. This thing would be even worse and is carried bay single man. It just doesn't make sense...
   
Made in gb
Proud Triarch Praetorian





I point you at sergeant Harker.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stealthy Kroot Stalker






U.S.

 IHateNids wrote:
I point you at sergeant Harker.
Beat me to it, so I counter with Lord General Castor from DoW2 who has the more legitimate excuse of extensive bionics.
   
Made in gb
Ichor-Dripping Talos Monstrosity






BaconUprising wrote:
Well to be honest a human can barely fire a bolter. The recoil can tear a mans arm off. This thing that he's firing is rending which means the shells are absolutely massive and strength 5 compared to the bolters 4. This would indicate a huge step up in recoil. I know guardsman can fire larger weapons for example plasma guns but they function differently to a friggin rotary cannon! It requires 2 guardsmen and a gigantic support frame to fire a autocannon. This thing would be even worse and is carried bay single man. It just doesn't make sense...
I would point out that it depends on the Bolter Pattern.
A human can barely operate a Space Marine Boltgun, because there's very little in the way of recoil dampening.

Things like the Godwyn-De'az pattern, and other non-marine varieties however, do.
While they invaribly have a lower ammo capacity, they are made for regular humans to fire.

As to Rending, it doesn't have to be a massive shell to be, just moving fast enough.
That said, I haven't read over the character properly yet, so will leave my comments at that.

   
Made in gb
Ghastly Grave Guard



Uk

 IHateNids wrote:
I point you at sergeant Harker.

And I point you to the fact that he is exceptionally strong and resilient. He is also carrying a heavy bolter not a (slightly lighter) detached tank turret.


Automatically Appended Next Post:
 Ovion wrote:
BaconUprising wrote:
Well to be honest a human can barely fire a bolter. The recoil can tear a mans arm off. This thing that he's firing is rending which means the shells are absolutely massive and strength 5 compared to the bolters 4. This would indicate a huge step up in recoil. I know guardsman can fire larger weapons for example plasma guns but they function differently to a friggin rotary cannon! It requires 2 guardsmen and a gigantic support frame to fire a autocannon. This thing would be even worse and is carried bay single man. It just doesn't make sense...
I would point out that it depends on the Bolter Pattern.
A human can barely operate a Space Marine Boltgun, because there's very little in the way of recoil dampening.

Things like the Godwyn-De'az pattern, and other non-marine varieties however, do.
While they invaribly have a lower ammo capacity, they are made for regular humans to fire.

As to Rending, it doesn't have to be a massive shell to be, just moving fast enough.
That said, I haven't read over the character properly yet, so will leave my comments at that.

Granted there are some bolters that can be used by humans but my point still stands that the calibre on a detached punisher turret is far too large and heavy for a single man t carry.

This message was edited 1 time. Last update was at 2013/10/31 21:52:04


 
   
Made in us
Fireknife Shas'el





United States

BaconUprising wrote:
 IHateNids wrote:
I point you at sergeant Harker.

And I point you to the fact that he is exceptionally strong and resilient. He is also carrying a heavy bolter not a (slightly lighter) detached tank turret.


Automatically Appended Next Post:
 Ovion wrote:
BaconUprising wrote:
Well to be honest a human can barely fire a bolter. The recoil can tear a mans arm off. This thing that he's firing is rending which means the shells are absolutely massive and strength 5 compared to the bolters 4. This would indicate a huge step up in recoil. I know guardsman can fire larger weapons for example plasma guns but they function differently to a friggin rotary cannon! It requires 2 guardsmen and a gigantic support frame to fire a autocannon. This thing would be even worse and is carried bay single man. It just doesn't make sense...
I would point out that it depends on the Bolter Pattern.
A human can barely operate a Space Marine Boltgun, because there's very little in the way of recoil dampening.

Things like the Godwyn-De'az pattern, and other non-marine varieties however, do.
While they invaribly have a lower ammo capacity, they are made for regular humans to fire.

As to Rending, it doesn't have to be a massive shell to be, just moving fast enough.
That said, I haven't read over the character properly yet, so will leave my comments at that.

Granted there are some bolters that can be used by humans but my point still stands that the calibre on a detached punisher turret is far too large and heavy for a single man t carry.
Sgt Harker is still carrying an S5 ranged weapon. That's what the Punisher cannon is. I still maintain the drop to S4 due to it being "light" but maintaining the rending.

And while we're at it, rending doesn't mean huge shells - that would mean that all Autocannon and Battle cannon and up would also be rending, but they aren't. Rending represents a critical hit, basically, like rolling a natural 20. Boom. Crit. Extra damage. You put enough ammo downrange and you WILL hit something in a vital area, and that's what this weapon is for.
   
Made in gb
Ghastly Grave Guard



Uk

And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

BaconUprising wrote:
And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.

A couple of points:

First, judge not by the weapon's strength, plasma pistols are strength 7, and are one-handed weapons.

Second, the IOM seems to have a thing for low-recoil weaponry and lightweight gun materials. This being a "light" punisher, consider it to be something akin to the death machine from COD. That's a fething minigun, doing pretty much this, and I've never seen any complaints about that.
   
Made in gb
Ghastly Grave Guard



Uk

 Selym wrote:
BaconUprising wrote:
And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.

A couple of points:

First, judge not by the weapon's strength, plasma pistols are strength 7, and are one-handed weapons.

Second, the IOM seems to have a thing for low-recoil weaponry and lightweight gun materials. This being a "light" punisher, consider it to be something akin to the death machine from COD. That's a fething minigun, doing pretty much this, and I've never seen any complaints about that.

Yeah I did address this before. The actual substance that a plasma gun fires is responsible for the massive strength, it really only represents its high impact on armor. Secondly this is 40,000 years in the future, the bolter is equivalent to a rifle in COD, tanks are larger and stronger and so are the weapons by a significant amount. He simply wouldn't be able to deal with the recoil, do you actually ever see in US army a single man using a minigun?
   
Made in gb
The Last Chancer Who Survived




United Kingdom

BaconUprising wrote:
 Selym wrote:
BaconUprising wrote:
And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.

A couple of points:

First, judge not by the weapon's strength, plasma pistols are strength 7, and are one-handed weapons.

Second, the IOM seems to have a thing for low-recoil weaponry and lightweight gun materials. This being a "light" punisher, consider it to be something akin to the death machine from COD. That's a fething minigun, doing pretty much this, and I've never seen any complaints about that.

Yeah I did address this before. The actual substance that a plasma gun fires is responsible for the massive strength, it really only represents its high impact on armor. Secondly this is 40,000 years in the future, the bolter is equivalent to a rifle in COD, tanks are larger and stronger and so are the weapons by a significant amount. He simply wouldn't be able to deal with the recoil, do you actually ever see in US army a single man using a minigun?

No, but this being 40k, he could easily have some new genetics in him, some bionics, sci-fi lightweight materials etc
   
Made in us
Fireknife Shas'el





United States

 Selym wrote:
BaconUprising wrote:
 Selym wrote:
BaconUprising wrote:
And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.

A couple of points:

First, judge not by the weapon's strength, plasma pistols are strength 7, and are one-handed weapons.

Second, the IOM seems to have a thing for low-recoil weaponry and lightweight gun materials. This being a "light" punisher, consider it to be something akin to the death machine from COD. That's a fething minigun, doing pretty much this, and I've never seen any complaints about that.

Yeah I did address this before. The actual substance that a plasma gun fires is responsible for the massive strength, it really only represents its high impact on armor. Secondly this is 40,000 years in the future, the bolter is equivalent to a rifle in COD, tanks are larger and stronger and so are the weapons by a significant amount. He simply wouldn't be able to deal with the recoil, do you actually ever see in US army a single man using a minigun?

No, but this being 40k, he could easily have some new genetics in him, some bionics, sci-fi lightweight materials etc
Bionics would be fine, I'm sure a Lord Commisar would have access to some expensive bionics.

So let's see how to make this better:
The dude is BS5, so he's going to hit far more often than not.
The actual punisher is S5 Heavy 20.
Making it S4 AP- Heavy 8 would be fine. Rending is up to the creator, since it does add about 35 points to the cost.
   
Made in gb
Ghastly Grave Guard



Uk

 Selym wrote:
BaconUprising wrote:
 Selym wrote:
BaconUprising wrote:
And I still maintain that no guardsman should be carrying a heavy 10 weapon. Granted Harkers gun is strength 5 but I reiterate once again that he is exceptionally strong, the punisher cannon is the same strength and firing a hell of a lot more bullets.

A couple of points:

First, judge not by the weapon's strength, plasma pistols are strength 7, and are one-handed weapons.

Second, the IOM seems to have a thing for low-recoil weaponry and lightweight gun materials. This being a "light" punisher, consider it to be something akin to the death machine from COD. That's a fething minigun, doing pretty much this, and I've never seen any complaints about that.

Yeah I did address this before. The actual substance that a plasma gun fires is responsible for the massive strength, it really only represents its high impact on armor. Secondly this is 40,000 years in the future, the bolter is equivalent to a rifle in COD, tanks are larger and stronger and so are the weapons by a significant amount. He simply wouldn't be able to deal with the recoil, do you actually ever see in US army a single man using a minigun?

No, but this being 40k, he could easily have some new genetics in him, some bionics, sci-fi lightweight materials etc
then they need to be reflected in the rules...
   
Made in us
Fireknife Shas'el





United States

Oooh! New character time!

Sergeant Oliver "Heavy" Agis
Born into a wealthy family on the planet Kraxis, he left his comfortable life to serve in the Imperial Guard in the Hexon sector in the Segmentum Tempestus. Always stronger than the rest, Oliver had a knack for being both a "free spirit" and comfortably moving heavy weapons that usually take two or even three men to move by himself. During the battle of Skar Valley against an Ork Waaagh!, he was assigned to the front lines. As Black Cell terminators teleported in, so too did Ork missiles, striking several Terminators in vital areas and blowing them to bits. As Oliver's squad was called to fall back, he noticed an Assault Cannon had gotten blasted out of the hands of a terminator. Never one to pass up an opportunity to use a stupid heavy weapon, Oliver hefted the weapon up, pointed at the Orks, and pulled the trigger. As he flew backwards, he pondered how his life got to this point, and as he gazed at the Assault cannon with a child-like glee he smacked straight into a rock, knocking him unconscious. An hour later, he woke up to the sound of Orks who had taken him for dead and were stomping right past his concussion-filled self. Seeing another opportunity to use his new assault cannon again, he stood up, propped himself and the cannon against the rock, and held the trigger down until the barrels turned orange from the heat, cackling like a gleeful baby the entire time.

After the battle was finished, Oliver was approached by Pyralis Agis, the Chapter Master of the Black Cell, who gave him a high-five then took the Assault cannon back. Oliver went back to his base, and began making plans to build his own, slightly more manageable, assault cannon, which he gave the most excellent name.

The Revenginator.

WS...BS...S...T...W...I...A...Ld...Sv
..4......4.....4...3....2...3...2....9.....4+
Unit Type: Infantry (Character)
Composition: 1 (unique)
Wargear: Bolt Pistol, The Revenginator, Carapace Armor
The Revenginator: Essentially a smaller Assault Cannon, it's high rate of fire ensures that anyone in the way will die a very... hole-y death. This weapon uses the following profile: R:24" S:4 AP:4 Heavy 4, Rending
Special Rules: Fire Everything!, Stubborn, Slow and Purposeful
Fire Everything!: This is an order he can give to his unit once per game. After passing a leadership check, all the models in the unit must fire double the amount of shots the can normally fire, including Oliver (meaning his Heavy 4 weapon is now heavy 8). However, this expends all of his ammunition, so Oliver may not use the Revenginator for the rest of the game after using this order.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 McNinja wrote:
Oooh! New character time!

Sergeant Oliver "Heavy" Agis
Born into a wealthy family on the planet Kraxis, he left his comfortable life to serve in the Imperial Guard in the Hexon sector in the Segmentum Tempestus. Always stronger than the rest, Oliver had a knack for being both a "free spirit" and comfortably moving heavy weapons that usually take two or even three men to move by himself. During the battle of Skar Valley against an Ork Waaagh!, he was assigned to the front lines. As Black Cell terminators teleported in, so too did Ork missiles, striking several Terminators in vital areas and blowing them to bits. As Oliver's squad was called to fall back, he noticed an Assault Cannon had gotten blasted out of the hands of a terminator. Never one to pass up an opportunity to use a stupid heavy weapon, Oliver hefted the weapon up, pointed at the Orks, and pulled the trigger. As he flew backwards, he pondered how his life got to this point, and as he gazed at the Assault cannon with a child-like glee he smacked straight into a rock, knocking him unconscious. An hour later, he woke up to the sound of Orks who had taken him for dead and were stomping right past his concussion-filled self. Seeing another opportunity to use his new assault cannon again, he stood up, propped himself and the cannon against the rock, and held the trigger down until the barrels turned orange from the heat, cackling like a gleeful baby the entire time.

After the battle was finished, Oliver was approached by Pyralis Agis, the Chapter Master of the Black Cell, who gave him a high-five then took the Assault cannon back. Oliver went back to his base, and began making plans to build his own, slightly more manageable, assault cannon, which he gave the most excellent name.

The Revenginator.

WS...BS...S...T...W...I...A...Ld...Sv
..4......4.....4...3....2...3...2....9.....4+
Unit Type: Infantry (Character)
Composition: 1 (unique)
Wargear: Bolt Pistol, The Revenginator, Carapace Armor
The Revenginator: Essentially a smaller Assault Cannon, it's high rate of fire ensures that anyone in the way will die a very... hole-y death. This weapon uses the following profile: R:24" S:4 AP:4 Heavy 4, Rending
Special Rules: Fire Everything!, Stubborn, Slow and Purposeful
Fire Everything!: This is an order he can give to his unit once per game. After passing a leadership check, all the models in the unit must fire double the amount of shots the can normally fire, including Oliver (meaning his Heavy 4 weapon is now heavy 8). However, this expends all of his ammunition, so Oliver may not use the Revenginator for the rest of the game after using this order.

Dakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakka!!!!

10/10 would take

This message was edited 1 time. Last update was at 2013/11/01 15:19:34


 
   
 
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