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![[Post New]](/s/i/i.gif) 2013/01/10 01:40:25
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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Oh sweet, I did not know that. Handy with all my meltas.
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This message was edited 1 time. Last update was at 2013/01/10 01:40:40
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![[Post New]](/s/i/i.gif) 2013/01/10 01:50:10
Subject: Sisters of Battle
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Badass "Sister Sin"
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Ap1 is plus two. Automatically Appended Next Post: https://docs.google.com/open?id=0B-AzuwQYWKDLampSUVcxTUZSc00
2nd place at battlegrounds apparently.
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This message was edited 1 time. Last update was at 2013/01/10 03:15:20
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![[Post New]](/s/i/i.gif) 2013/01/10 03:32:26
Subject: Re:Sisters of Battle
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Sister Vastly Superior
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1000 points touney at the end of the month.
Not a big game, but the store is smallish and it's going to be 6 players I believe. Tables won't be too large either, like 4x4 at most.
Giving this list a try:
HQ:
Celestine
Troops:
Sister Squads x 2 (same gear) - Melta, Multi Melta
Fast:
Seraphims x 7 - 2 x hand flamers and plasma pistol/Eviscerator on VSS
Dominions x 5 - melta x 2 and combi-flamer on the VSS - Immolator with multi melta and search lights
Heavy Support:
Exorcist
Fortication:
Aegis line with Icarus Lascannon
I think I can cover all corners. I have plenty of meltas to deal with potential dreads in my backfield or any tanks or 2+ infantry advancing on me.
I have some serious horde control in the seraphim and the plasma pistol allows me to hit and run into a position where I might be able to snipe characters or non storm shield terminators if necessary. I could however possibly replace the multi melta on the Immolator for a heavy flamer for a little bit more horde control.
Strategy will change if Im going first or second, specially when it comes to the dominions
I don't expect to face multiple flyers in a 1000 points game, but assuming there is at least 1, I can keep Celestine and the seraphim behind the aegis line for a turn or two (use them as a counter charge element) and use celestine to man the gun, she should basically hit just about any flyers coming in with interceptor and shoot them down. It's also got somewhat of a chance to kill the possible Lemann Russ or Land Raider I might see while not needing to be in melta range.
Any advice on the above? I have no clue what I might face, but I expect the standard top armies. Space Wolf, Necrons or Guard, the later of which I am not afraid unless he brings in 5-10 ogryns and a commissar lord to run forward.
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2013/01/10 05:50:48
Subject: Sisters of Battle
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Badass "Sister Sin"
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Looks pretty good. Let us know how it goes.
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![[Post New]](/s/i/i.gif) 2013/01/12 02:12:05
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
Norway
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Usually you get an objective close enough to the ADL that you can just have your troop choice camp the gun while still being in scoring range. Then use your other BSS squad for capturing any other objectives. Seems kind of a waste to keep celestine at the gun for even one round, and if you do, then it might be better to only have her man the gun and send the seraphim squad by themselves.
So far I have not played a 1000 point game with the ADL but personally I would have a retributor squad rather than a dominion squad in the game, and use the retributor squad to man the gun, which I think will give the quad-gun rending with the act of faith. Don't read this as a suggestion, just saying what I would do, don't really think one option is better than the other in this case, especially if you just use your BSS to man the gun. At 1250+ points I always bring Coteaz from grey knights to man the gun with a henchmen squad, following the excellent suggestion and explanation for why on page 69 by MikhailLenin as quoted by Pretre.
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![[Post New]](/s/i/i.gif) 2013/01/12 18:59:07
Subject: Sisters of Battle
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Fresh-Faced New User
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I don't post on Dakka much, but I noticed that this was me (and that I'm pretty sure quiestdeus, who was asking for advice against Nids was the other player there, as I'm fairly sure I played the Nid list he was talking about in my third game).
First, let me apologize for the formatting of the list that you see in that link; apparently my version of word isn't terribly compatible with whatever software they run at the shop. The list was:
Celestine
Jacobus
BSS with Heavy Bolter
BSS with Multi-Melta and a Rhino with Searchlights
9 Seraphim with 2 Hand-Flamers and an Eviscerator
3 Exorcists
Company Command Squad with Lascannon
Platoon Command Squad with Lascannon
5 Infantry Squads with Flamer, Lascannon, Power Axe, and Meltabombs
Manticore
I've been playing 40k for almost three years now, and I've been running Sisters the entire time (with a brief period where I ran my Seraphim as a counts-as BA Jumper list when the new codex came out and I needed time to build/paint a list). But this was my first time running this list with the exception of two practice games, so I don't vouch for its worth. A few comments on it:
Celestine/Seraphim and the Jacobus blob were solid every game. The Manticore never did anything, although it is really just there to help deal with T4/5 multiple wound models, which I didn't run into. The Exorcists didn't do much against DE or Necrons, but they were great when the Nids showed up. I don't like them really; they're too random, but I knew there was going to be a couple of Nid lists that I'd need them for, so I took them. Our troops are pretty terrible, so I only took two and mostly just camped on objectives. I took the Rhino just so I could searchlight things, which was very helpful in two of my games. I only have 4 troops (if I blob up, which I generally do), but that was enough in all the games; a single sister hiding behind a destroyed Exorcist or a Guardsmen behind a ruin where he can't be seen is enough to hold an objective and Celestine is pretty good at making sure they aren't holding any/many.
Overall, I wasn't terribly happy with the list. The infantry portions and tank portions didn't support each other the way I'd like and flyers gave me fits; I didn't damage a single one despite shooting at them continually. Any advice on flyers would be appreciated. I'd like to run an all-foot Sisters/IG list and just ignore them, but I have a hard time finishing tournament games with this list as it is.
As for the Nids, I took first so I had a few turns of shooting before they hit me. I was able to take down a Tervigon and some Zoenthropes first turn and another one as well as the Gargoyles second turn. His fancy Genestealers came in, charged the blob, and died, although it took a couple of turns (they were T5 and the blob had been Enfeebled and had something else on it that made it reroll hits and wound rolls of a six). The Doom cam in and killed a squad of Sisters and most the PCS and CCS, but then I moved away from it and it couldn't really do anything. So his army was fairly neutered by the time it got to me. So I guess against Nids, Exorcists and allied heavy weapons. The T 7/8/9 thing makes bolters useless, we don't use plasma, and we can't really get melta in sufficient quantity to do the job (and it too easy to screen against scouting Dominions).
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![[Post New]](/s/i/i.gif) 2013/01/12 22:33:24
Subject: Re:Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Glad to see your post Simon! Yeah, Keith's list tore me up... it seemed like a perfect storm. Excluding 1 tervigon each MC had iron arm, Swarmlord and some Zoeys could cast endurance, 5 objectives that we placed (so he clustered 2 next to one of mine), and the fact that the deployment was spearhead meant that when I lost first turn I really only had 1 solid turn of shooting before everything was crashing into my face.
FNP was really the star of the game on his side, and I knew I was in trouble when 2 plasma cannons, 3 lascannons, both exorcists and the rending heavy bolters only managed to do 3 wounds on a tervigon.
I think if I had faced him in any other round it would have been more interesting, but thems the ropes
With respect to fliers... I always end up taking a Bastion if I take GK allies, an ADL or a Vendetta if I take Guard so I always have one answer. For the most part though, I ignore them... the only ones that I find really scary are kitted out Void Ravens (I think those are the DE fliers), but I tend to demolish the rest of the DE army anyways so they end up mostly just a nuisance. All the AP1 and AP2 we run love open topped AV10 vehicles
I am really leaning towards trying out a bastion with retributors and Kyrinov inside. Give them a boost to their faith check, a "free" similacrum, and making a 6" fearless bubble around the bastion seems too good to pass up. Would work much better with guard allies than GK but I am completely enamored with my DK right now, so we'll see if I ever do it.
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This message was edited 2 times. Last update was at 2013/01/12 22:36:32
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![[Post New]](/s/i/i.gif) 2013/01/13 18:35:23
Subject: Re:Sisters of Battle
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Fresh-Faced New User
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Ya, I was definitely helped by going first and by the fact that I think the only Iron Arm he rolled up was on the Swarmlord. I made sure to take down the Tervigon that I knew had the FnP power before he could go.
I'm planning on taking a Bastion full of Retributors to TempleCon, but that has more to do with what I can get painted by then than what I think will work (although, as mentioned, I don't think the list is really working anyhow, so...). I just can't see the Quad-Gun living long enough to do anything (and even if it is alive, it has a pretty dismal chance of actually taking a flyer out before it gets to do anything). I am taking an Astropath (or is it a Master of the Fleet...I get those two confused) to try and delay enemy reserves a bit; I think I'd have a much better time with enemy flyers if they were coming on one at a time.
The DE player I played first round gave me quite a thrashing, although a part of that was because I forgot that Daemons come in first turn and didn't deploy correctly (the joys of not really playing 40k for the past 5 months). That and two Voidravens hitting my blob pretty hard. He would have won handily if the game went on, but we ran out of time.
How's the DK doing for you? I was a fan in 5th (although I didn't use them personally), but with the increase in plasma (and anti-heavy infantry shooting generally), I'd be wary if I played GK. But if he's working for you, awesome.
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![[Post New]](/s/i/i.gif) 2013/01/14 02:24:50
Subject: Re:Sisters of Battle
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Sister Vastly Superior
Boston, MA
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The DK was the star of more than one game. The heavy incinerator really helps against all the foot lists out there (especially necrons, the AP4 is great and they really don't have many answers for a T6 2+ beast anyway) and the 30" shunt move is just stellar for contesting at the end of the game, or getting into something's face on the first turn. I've been trying to find points to compliment the DK with dominions, but it is tough. I haven't come across any marine plasma-spam, so I could be bias... but with the personal teleporter I love having vets in chimeras try and chase the DK around - sure they get a shot to hit here and there, but with 4 wounds and that 5++, as long as I stay just out of rapid fire range I've been all set.
I definitely always take the lascannon when choosing between that and a quad gun. You bring it to shoot fliers and S9 Ap2 just ends up being so much better than S7, even when you compare number of shots. If you're running guard toss your CCS with another lascannon on the battlements, issues orders (including twin-linking themselves) and go to town. I may end up doing something similar next tourney, having a CCS with Masters of the Fleet and Ordinance on top of the bastion.
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![[Post New]](/s/i/i.gif) 2013/01/14 06:26:35
Subject: Re:Sisters of Battle
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Fresh-Faced New User
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The Lascannon would give me the points to fill out my Seraphim squad, which would be nice. The math is really quite a lot worse for taking flyers down, as well as most infantry, but it is a bit better against MCs and high AV vehicles. I think I'll be able to get a practice game in this Thursday and we'll see what works.
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![[Post New]](/s/i/i.gif) 2013/01/14 06:26:56
Subject: Sisters of Battle
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Badass "Sister Sin"
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How do you fit the 60mm lascannon on the top of te bastion with te gun?
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![[Post New]](/s/i/i.gif) 2013/01/14 07:10:30
Subject: Sisters of Battle
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Confessor Of Sins
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Maybe he has the old metal lascannon with separate crew?
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/01/14 07:14:49
Subject: Re:Sisters of Battle
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Fresh-Faced New User
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Hmmm....good point. I just sort of assumed it would fit; I haven't actually tried placing one up there. While I do run the old metal Valhallans when I ally with guard, I have them all on 60mm bases to forestall objections. On the assumption it won't fit, I suppose I can't have a CCS up there (which is ironic because the picture in the rulebook has what appears to be a Voystroyan CCS on it). But that doesn't change all that much; I wasn't excited about having it exposed up there anyway.
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![[Post New]](/s/i/i.gif) 2013/01/14 08:15:57
Subject: Sisters of Battle
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Confessor Of Sins
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Well a squad with a lascannon team up there would be much safer than just the icarus cannon, since it'd have a lot of ablative wounds.
Sniping the quad-gun/icarus is just too easy, even with a 3+/4++.
But I usually provide enough other threats that need dealing with first, so it's not unusual for it to live to turn 2-3.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/01/14 08:41:34
Subject: Sisters of Battle
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Junior Officer with Laspistol
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Banosby wrote:
Overall, I wasn't terribly happy with the list. The infantry portions and tank portions didn't support each other the way I'd like and flyers gave me fits; I didn't damage a single one despite shooting at them continually. Any advice on flyers would be appreciated.
You could have very easily fit a Vendetta in there, especially with all the (unnecessary) upgrades on the guard. That would have given fliers something to think about, and given you the help you needed against them.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/01/14 10:18:18
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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i had a great game with my sisters at the weekend. 3000pts vs Red scorpions full of forgeworld beauties.
My list:
Celestine
Kyrinov
Jacobus + 3 crusaders and 6 DCAs in rhino
2 x 5 Repentia squads
4 x 12 BSS squads each with flamer and MM
3 x 6 Seraphim with 2x inferno pistols, 1 squad with an eviscerator
2 x 10 Dominions with 4 x flamer in a rhino
2 x 5 Retributor with 4 heavy bolters
2 x 7 Retributor with 4 heavy flamers in rhino
1 x Exocist with SB
Aegis Defence line with Comms Relay
His list:
Commander Culln
Severin Loth
4 x terminator squad with assault cannon
All of above in a land raider, cant remember the varient
3 x Tac squads with Multimelta and flamer
1 x 5 man scout squad with sniper rifles
3 x Contemptor Dreadnoughts, 2 with twin keres assault cannons, 1 with 2x twin lascannons
1 x land raider achilles
1 x Predator with all lascannons
1 x Storm Eagle
2 x stormtalon
I may have missed a unit off there, but i cant remember properly.
Straight away i was worried about lots of AV13/14. I didnt want to alter my list at all(from one i made a little while ago and hadnt tested yet) even though i knew he was going to bring lots of armour. I wanted to see if i could cope.
We agreed to play an objective based mission and rolled off amongst the options, and got the Scouring. This suited me nicely with 5 FA choices, 3 of them being very mobile.
We also agreed to play that i got d3 faith points per 1000 points, so a max of 9 points per turn (i never used more than 5 in any one turn in the end)
Strategy:
- Concentrate all of my might into killing his tac squads and the scouts. Once this was done he was going to struggle to take as many objectives as i could.
- Ignore his flyers unless there was nothing else i could shoot at.
- Kyrinov would stay with the BSS and keep them from running away from the objectives/defence line.
- Seraphim to DS really close to his heavy armour and try and pop them before he could respond, the comms relay would mean i could get all squads onto the table in the same turn, preferably the first turn possible so his armour was as bunched as it was going to be.
- Doms to outflank and flamer squads out of cover/off objectives
- BSS to stay still and hold back field objectives and then advance onto any mid-field objectives in turn 4/5
Highlights include:
- Both dominion squads finishing destroying a tac squad each in CC. although one squad did take 6 rounds of combat to do it!
- BSS finishing off a stormtalon with a snap shot multimelta
- Ignoring the land raider achilles the entire game, AV14 with no extra effect from melta was a waste of my time to try and kill, and my repentia were not close enough to it to try and chainfist it to death. In total i think the achilles killed a rhino and about 6 sisters. I can live with that!
- Deepstriking seraphim within 3 inches of the command land raider, popping it and then killing 2 of the terminator inside with the explosion, while taking no casualities myself
- Deepstriking seraphim within 3 inches of a contemptor and popping it straight away
- Him charging my battle conclave with Culln and Loth, after being warp speed-ed and stills triking after me and therefore dying from the amount of wounds i put out. Hes not going to do that again any time soon!
Lowlights:
- Repentia not having anything to go after, i use them as back field counter-chargers against deepstriking units of fast CC units. None of these happened. So 180 not used
- Heavy flamer retributors not managing to effect much, although they finished off the scout squad and the remnants of a tac squad. If anything had got to my back field it would have been toasted, but only his fliers did.
- Celestine actually being dead at the end of the game! (Meaning he got firstblood and slay the warlord)
Result:
- Both had slay the warlord
- He had first blood
- I had line breaker
- I held 5 of the objectives, he held none
- He had killed 3 of my FA (2 x seraphim and 1x doms) i had killed 1 of his (storm talon)
WIN for SoB. 15 - 5
Pretty happy with how the whole army played. Im really getting into using flamers and heavy bolters more than anything else. The exorcist is just too unreliable for my tastes (i know i only used 1), although it did draw a lot of fire. The more i play the more i just love a ton of sisters of the field.
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10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted) |
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![[Post New]](/s/i/i.gif) 2013/01/14 10:31:05
Subject: Sisters of Battle
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Confessor Of Sins
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Sounds like a nice battle. I did a 6k vs 6k battle this weekend (some pictures in my gallery), but didn't think of recording any of it on paper.
I also had repentia trouble. Not able to buy a transport themselves really hurts (not that I had enough transports to cover all my squads anyway). Footslogging is so slow.
They did kill some stuff though.
I didn't have much luck with deepstriking my seraphim though, since 1 squad mishapped and got destroyed.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/01/14 18:39:31
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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My local store is running a campaign and is using rules from Planet Strike, Cities of Death, Crusade of Fire and etc. Now I'm not to worried about most expansions as they don't change the game to much (at least for sisters). But Planet Strike does a lot of changes to the game (like everything is scoring and FOC is different). So these games are suppose to be 1000 points. I have come up with two lists for attacking:
1000:
Saint Celestine: 115
3x5 Seraphims with 2 Twin Hand Flamers and melta bomb: 375
3x5 Dominions with 2 flamers: 240
2 Excorist: 270
Or
Saint Celestine: 115
3x5 Seraphims with 2 Twin Hand Flamers and melta bomb: 375
2x5 Dominions with 2 flamers and melta bomb: 160
2 Immolators with Multi Meltas: 160
2 Penitent Engines: 170
Total: 990 (10 points to spare)
The plan for these lists is to deep strike within 8 of a bastion and flame the people inside before assaulting the bastion and using gernades to clear up what remains and take the bastion for myself.
But I really need a list for defending and possibiliy some tactics in defending in planet strike. Though feedback on attacking is also welcome.
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![[Post New]](/s/i/i.gif) 2013/01/14 18:41:08
Subject: Sisters of Battle
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Badass "Sister Sin"
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I haven't played those expansions, but my gut is to go with the first list. Although... Aren't vehicles deathtraps in those expansions? Might want to swap the Exos for something else. Automatically Appended Next Post: scrunty wrote:i had a great game with my sisters at the weekend. 3000pts vs Red scorpions full of forgeworld beauties.
Thanks for the report, scrunty! Not a fan of DS'ing Seraphim, but it sounds like it really worked out for you. Automatically Appended Next Post: Banosby wrote:Hmmm....good point. I just sort of assumed it would fit;
Yeah, I tried it and the Icarus + HWT do not fit. HWT takes up most of the space itself.
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This message was edited 2 times. Last update was at 2013/01/14 18:42:57
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![[Post New]](/s/i/i.gif) 2013/01/14 18:45:02
Subject: Sisters of Battle
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Calm Celestian
Windsor Ontario Canada
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If your defending and you deployed your vechiles instead of keeping them in reverses, then yes it is a death trap as the fire storm will kill them. Other then that can't see how it is a death trap.
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![[Post New]](/s/i/i.gif) 2013/01/14 18:48:46
Subject: Sisters of Battle
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Badass "Sister Sin"
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Hmm. Interesting. Well, let us know how it goes!
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![[Post New]](/s/i/i.gif) 2013/01/14 20:19:13
Subject: Sisters of Battle
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Fresh-Faced New User
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You could have very easily fit a Vendetta in there, especially with all the (unnecessary) upgrades on the guard. That would have given fliers something to think about, and given you the help you needed against them.
Kinda silly I know, but I don't take flyers. I'm not happy with how they interact with 6th and don't think they're good for the game, at least as-is.
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![[Post New]](/s/i/i.gif) 2013/01/15 00:00:25
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
Norway
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scrunty wrote:i had a great game with my sisters at the weekend. 3000pts vs Red scorpions full of forgeworld beauties.
My list:
Celestine
Kyrinov
Jacobus + 3 crusaders and 6 DCAs in rhino
2 x 5 Repentia squads
4 x 12 BSS squads each with flamer and MM
3 x 6 Seraphim with 2x inferno pistols, 1 squad with an eviscerator
2 x 10 Dominions with 4 x flamer in a rhino
2 x 5 Retributor with 4 heavy bolters
2 x 7 Retributor with 4 heavy flamers in rhino
1 x Exocist with SB
Aegis Defence line with Comms Relay
Couple of questions. How do you feel the inferno pistols fared during that game? I have been considering testing them, but so far I am pretty happy with my eviscerator superior (who took down an ironclad dread on the first try in my first game, and a necron stalker thing in the second). When I get the placement right the hand flamers are pretty devestating, but most of the time I can only get one sister with hand flamers to the front of the squad to use her flamers freely in combination with celestines flame sword (I usually run them together), so that one flamer pistol seraphim is unused, most of the time. Due to 6th edition wound allocation I try to keep my flamer sisters in the middle or towards the back of the squad, so they won't die on the way to their destination. It is nice to have d3*5 hits for overwatch though. :3
Also, I am wondering why you didn't go with any simulacrum imperialis with your retributor squads, I think it's pretty handy, but do you feel it's not worth the point cost? Especially if you have agreed to house rules and you are utilizing jacobus giving you a pretty good faith point pool to use. If you would not have one for every squad, then I am not sure which of the heavy flamers squads and heavy bolters squads would benefit the most though. I like the idea of having heavy flamer retributors in a rhino though, too bad the heavy bolter retributors, exorcist and avenger uses the same heavy support slot.
I know you said that the opposing list had a lot of armor, and that you didn't want to change your list from one you had made earlier, but even so isn't the amount of anti-armor and anti-vehicle a little low? I too am not a big fan of the random nature of the exorcist, but for some reason I usually average out to few missiles that hit or many missiles that don't hit. vOv At 1500 I now only bring 1 (but have other things that can take down armor with me), but on a 3k game you probably should have at least 2, and more meltas? That's without even knowing if your opponent is bringing a lot of armor or not.
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![[Post New]](/s/i/i.gif) 2013/01/15 15:20:12
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Any thought to putting a Sister squad on top of a Bastion? Seems like a decently safe spot to stick them if they don't have a rhino, and assuming proper positioning it can enable a last turn objective grab.
Part of me just thinks there are so many other better options... but if you were playing a Sisters only list, with a Bastion (to stick Rets in) what unit would you have man the gun up top?
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![[Post New]](/s/i/i.gif) 2013/01/15 15:46:45
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, you can but a BSS up there, although it gets a bit tight. If you have nothing better to do, you could put one up there.
I've done it before in a SOB only with Rets in Bastion.
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![[Post New]](/s/i/i.gif) 2013/01/15 16:37:23
Subject: Sisters of Battle
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Confessor Of Sins
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I usually do it that way. Note that with a quad gun it does get _very_ tight for the 10 ladies.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/01/15 19:03:42
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Just trying to think of something to do with our troop tax. I really want to both spent their rhino and weapon points on something else, and not just reserve them. A 125 point lascannon is pretty expensive, but it seems better than just starting them in reserve, ya know?
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![[Post New]](/s/i/i.gif) 2013/01/15 19:05:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, absolutely.
Keep in mind that the Lascannon plus advantageous LOS position + 6 extra potential rending shots and the AV14 box itself are all 125.
It is a pretty sweet deal for SOB.
Make sure to give the squad that sits in the bastion a MM.
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![[Post New]](/s/i/i.gif) 2013/01/16 16:54:20
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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pretre wrote:Yeah, absolutely.
Keep in mind that the Lascannon plus advantageous LOS position + 6 extra potential rending shots and the AV14 box itself are all 125.
It is a pretty sweet deal for SOB.
Make sure to give the squad that sits in the bastion a MM.
So if you put a retributor squad in the bastion, go with 3 HB and a MM? When you say 6 extra shots that's 2 HB assuming they are coming in from an angle towards the building? Does this mean it is better to deploy the building as a diamond towards the table parallel rather than a square? I bought a bastion last weekend, but haven't had time to glue and try it in a game yet.
How about putting the retributor squad on top in stead of in the building? It has less models than a regular SSB so it's an esier fit, gives whatever gun you have up there rending (useless with las, but it would be awsome with a quad gun if that is an option?), and it gives them a nice LOS advantage to boot.
Could it be fun to try and have a full MM retributor squad in the building, and a full HB retributor squad on top?
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![[Post New]](/s/i/i.gif) 2013/01/16 16:57:11
Subject: Sisters of Battle
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Badass "Sister Sin"
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Acidian wrote:So if you put a retributor squad in the bastion, go with 3 HB and a MM? When you say 6 extra shots that's 2 HB assuming they are coming in from an angle towards the building? Does this mean it is better to deploy the building as a diamond towards the table parallel rather than a square? I bought a bastion last weekend, but haven't had time to glue and try it in a game yet.
Personally, I would go 4 HB. I angle my bastion towards the enemy force, so if playing long board edges (Dawn of War), angle corner towards long edge. If playing Vanguard, angle corner to opposite corner, etc.
You can't run the 2HB from the top. You can use the Rending with the Quadgun, but IME the extra heavy bolters are better.
Could it be fun to try and have a full MM retributor squad in the building, and a full HB retributor squad on top?
If you're going to do that, put the MM on the top with an Icarus and the HB on the bottom with the HB.
Not a fan of MM rets though.
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