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![[Post New]](/s/i/i.gif) 2013/07/03 19:14:35
Subject: Sisters of Battle
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Torch-Wielding Lunatic
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If you want Dozer blades, you can get some Here =)
I cannot wait to see the rules on the double punisher cannon fortification!
It may be the first thing I buy from GW since 4th Edition! (and seriously, I won't buy a thing until I've seen it's rule, so I hope for them that it get leaked soon or they might lose a sale, lol)
And for the formation thing... You really want a bundle that cost EXACTLY the same price than the individual objects? (and in some rare cases, even more?)
However, I'll admit that it would give some visibility for a normally ignored army.
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This message was edited 3 times. Last update was at 2013/07/03 19:16:05
1750pts
1100pts |
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![[Post New]](/s/i/i.gif) 2013/07/03 19:16:36
Subject: Sisters of Battle
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Badass "Sister Sin"
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This message was edited 1 time. Last update was at 2013/07/03 19:18:10
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![[Post New]](/s/i/i.gif) 2013/07/03 19:19:00
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Static-Cat wrote:If you want Dozer blades, you can get some Here =)
I cannot wait to see the rules on the double punisher cannon fortification!
It may be the first thing I buy from GW since 4th Edition! (and seriously, I won't buy a thing until I've seen it's rule, so I hope for them that it get leaked soon or they might lose a sale, lol)
And for the formation thing... You really want a bundle that cost EXACTLY the same price than the individual objects? (and in some rare cases, even more?)
However, I'll admit that it would give some visibility for a normally ignored army.
If it's not leaked beforehand, I intend to pre-order it (Having been giving a £20 voucher for GW, so £10 for it is perfectly ok  ), so I can enlighten everyone here to it!
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![[Post New]](/s/i/i.gif) 2013/07/03 19:20:37
Subject: Sisters of Battle
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Badass "Sister Sin"
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I pre-ordered both of them locally, so I'll do the same if I get them first.
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![[Post New]](/s/i/i.gif) 2013/07/05 03:45:18
Subject: Sisters of Battle
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Deacon
Eugene, OR
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OK, need some advice, the sisters haven't stood up too well vs my Tau, and our SoB player is getting aggravated with it.
His list:
cannoness
4 BSS in rhinos
3 doms in immos
2 exos
1 HB ret squad
My tau is a jumble
commander, w bodyguard (MP/ BC)
Ethereal
2x3 crisis (TLPG, MP)
1 riptide ion
3x12 firewarriors
2x8 pathfinders 1 in fish
2 hammerheads 1 ion, 1 rail
2 railsides
main problem he's having, is I'm wiping his non reserve units by T3, the doms outflank and can really screw up my day, but that's about it.
any advice?
The only other units he has available is 2x10 serap squads and 1 more rhino
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2k
3300
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![[Post New]](/s/i/i.gif) 2013/07/05 03:59:06
Subject: Sisters of Battle
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Repentia Mistress
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Is this one of those cases where you have a "friend" who needs help with a problem?
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![[Post New]](/s/i/i.gif) 2013/07/05 15:39:25
Subject: Re:Sisters of Battle
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Pious Palatine
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So another game with my SoB and anotther win, much to the surprise of many in my gaming group.
Against SM again, but a much more competent player, it was Big Guns never tire, Hammer and anvil style.
He poured alot of points into Hammernators (2 x 5 man squads) and had a LRR for one squad. He had two tac squads, a dev squad and a librarian as a HQ.
I think it would've been a tougher game if I hadn't got rid of the tac squad and droppod that appeared behind my lines T1. I was also lucky in the fact that the tac squads melta weapons failed to do anything and I escaped with only losing 1 hp to bolter fire on my rear armour.
Despite my 2 exorcists and my rets lasting nearly the whole game I really struggled with the Hammernators, that 3++ just refused to fail, I think I only killed two terminators the whole game
. I also really struggled with the LR, once my melta battle sisters bit the dust I could only glance it but even then I was focussing on the termies, because of this I am seriously considering switching out a squad of seraphim for melta doms as I need more redundency to tackle av14. Saying that the seraphim with Celestine performed well, and Celestine is full on beast-mode, she was much more successful jumping across the table rather than dsing in.
Can't wait for the new terrain kits, should make a nice new dynamic.
D
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![[Post New]](/s/i/i.gif) 2013/07/05 16:08:28
Subject: Sisters of Battle
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Badass "Sister Sin"
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dpal666 wrote:
main problem he's having, is I'm wiping his non reserve units by T3, the doms outflank and can really screw up my day, but that's about it.
any advice?
The only other units he has available is 2x10 serap squads and 1 more rhino
He probably shouldn't be reserving then. Doms are good for early game pressure and you need them on the board.
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![[Post New]](/s/i/i.gif) 2013/07/05 18:17:08
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote: dpal666 wrote:
main problem he's having, is I'm wiping his non reserve units by T3, the doms outflank and can really screw up my day, but that's about it.
any advice?
The only other units he has available is 2x10 serap squads and 1 more rhino
He probably shouldn't be reserving then. Doms are good for early game pressure and you need them on the board.
If I don't get first turn against a shooty army like Tau, I'd probably want to outflank just because I'd expect the Dominion Immos to be a big first turn target. Although, the Riptide can Intercept, right? If that's the case that's not even a sure thing anymore.
Also at 4 BSS and a Canoness that's almost 450 points of dead weight in a 1500ish pt army.
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![[Post New]](/s/i/i.gif) 2013/07/05 19:14:34
Subject: Re:Sisters of Battle
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Sister Vastly Superior
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Tau are surprisingly easy to win against for sisters.
I've only lost one game against them so far and it was an extremely close match.
Lost because Celestine died on turn 5 and game didnt move on which put him 1 point ahead. A 6th turn would have meant warlord for me and celestine may coming back, but such is fate.
Things that need to change in his list.
Proxy the canoness as Celestine. Drop 1 dominion and put Seraphims in.
Keep reserving the Dominions. They play an essential role in getting the tau player to bunch up in the middle of the table and not spreading on the side of the table. Once they come in, they will likely still get to kill something.
Walk Celestine up with the Seraphims. If everything is in the center, then they can get cover/block LOS (assuming there's terrain) as they move up and everything they want to flame will likely be close to each other.
Focus on the pathfinders. Everything else is second class target. I've won my fights against Tau because I always remove their pathfinders first.
Exorcists and Rets should be able to kill the Riptide in 1 turn of shooting.
If you're not going first, hide everything. You don't want Tau killing your exorcist or retributors before they have contributed.
If your friend is playing 4 troop choices, he needs to give you troops to chew on. Move 2 aggressively forward, in plain sight if needed.
You need to be aggressive against Tau. Give them too many targets to shoot at and keep them bunched up. If you can flame a squad and touch another squad with the same flamer template, then you are doing it right.
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2013/07/05 19:31:21
Subject: Sisters of Battle
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Warplord Titan Princeps of Tzeentch
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dpal666 wrote:OK, need some advice, the sisters haven't stood up too well vs my Tau, and our SoB player is getting aggravated with it.
His list:
cannoness
4 BSS in rhinos
3 doms in immos
2 exos
1 HB ret squad
My tau is a jumble
commander, w bodyguard ( MP/ BC)
Ethereal
2x3 crisis (TLPG, MP)
1 riptide ion
3x12 firewarriors
2x8 pathfinders 1 in fish
2 hammerheads 1 ion, 1 rail
2 railsides
main problem he's having, is I'm wiping his non reserve units by T3, the doms outflank and can really screw up my day, but that's about it.
any advice?
The only other units he has available is 2x10 serap squads and 1 more rhino
First thing first, he should scrap the cannonnes and buy a new HQ (preferably celestin), as the cannonnes competes for the worst HQ in the game. not as bad as old codex Anuva, but she's a total waste of points and contributes nothing to the game.
Also, trying to upgrade rhinos into repressors (somehow, probably a hard conversion) might also help.
Other then that, donno, what guns his squads and immos got? because the unit TYPES seems ok.
Maybe its a tactics issue as well, he might just be playing poorly. because as a tau, SoB is the hardest army for me to fight against, alongside necrons.
But I disagree on keeping the doms in reserves, forcing the tau to cam up is meaningless, as we do it alot anyway, it makes up charge-proof from non-dedicated assault. a sisters team can take out a tau team in melee without supporting fire to back them off.
If you had alot of AoE weapons it could be a good "damned if you do, damned if you don't" type of deal, but without them you wont get much millage out of it. actually making the tau split up might actually serve you well, as it will allow you to charge at his squads without getting butchered in overwatch.
If your doms are melta domes, scouting alpha strike MIGHT be a better idea, depends on terrain and turn order. (and if the tau got enough EWO around)
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This message was edited 1 time. Last update was at 2013/07/05 19:36:16
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/05 21:43:47
Subject: Sisters of Battle
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Pious Palatine
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I find people often fall into the trwp of reserving when you have specials rules like infultrate, even when it can be more benefitial to start on the board. I guess it fan just become habitual.
D
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![[Post New]](/s/i/i.gif) 2013/07/06 03:25:14
Subject: Sisters of Battle
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Deacon
Eugene, OR
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yes, I gorgot about his load outs, all BSS have flamer/MM doms are flamers with flamer turrets I haven't found BSS squads to be dead weight at all, then again, since 2nd ed, I'm one of those players that ALWAYS loads up on troops. As for Celestine over a cannoness... he doesn't want to do the "everyone take it, so I must also" approach. He takes no special characters and has been very successful without them. That is until the Tau and Eldar dexes We can try the serphs, but it would be a case of going to double FOC, he loves his doms too much to lose any, I like the idea of repressors, we may have to proxy those for a few games And yes, this is a friend, I sold him my sisters years ago. Tau is my main army, eldar are my secondary.
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This message was edited 1 time. Last update was at 2013/07/06 03:28:59
2k
3300
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![[Post New]](/s/i/i.gif) 2013/07/06 03:29:38
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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evildrcheese wrote:I find people often fall into the trwp of reserving when you have specials rules like infultrate, even when it can be more benefitial to start on the board. I guess it fan just become habitual.
D
Reserves for the win.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/07/06 11:47:05
Subject: Sisters of Battle
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Warplord Titan Princeps of Tzeentch
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Its not a point of "everyone takes it", its just that the cannonnes itself is just wasted points as she gets nothing done, and celestin is probably undercosted. its just more practical.
As for the dominos.
So much flamers! whats the deal?
Who NEEDS so many flames?
He should try packing the dominos as meltas and go for T1 hammerhead kills. at the very least the immo should be packing the MM.
Or, if he insists on so many flamers, got for T1 pathfinder and firewarrior kills.
Either way, dominos are there to cripple your army on T1, then distract you until the rest of the army moves up. SoB are a point-blank army, and needs something to take attention of them until the bulk of the force gets in the action.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/06 12:31:17
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Yeah, the Sisters of Battle codex is one of those few (if only) instances, where the Special Characters are cheaper, more efficient, and just outright better than the non-special characters.
Which is wierd.
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![[Post New]](/s/i/i.gif) 2013/07/06 22:05:12
Subject: Re:Sisters of Battle
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Cosmic Joe
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Tell him to get over it and Take Celestine. Every time I play, she's the best thing I have on the board. And for how cheap she is, you'd be foolish not to take her.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/07/06 23:18:32
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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Absolutely right. Celestine is possibly the best HQ choice in the game, let alone the codex. She's needs to be in every sob army. I would love to have a codex where she wasn't needed but at present we don't have that, so just include her and enjoy the 9-15 wounds you get from her every game!
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10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted) |
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![[Post New]](/s/i/i.gif) 2013/07/07 09:25:06
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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...and someone had to be the best. Why NOT her?
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/07/07 15:07:02
Subject: Sisters of Battle
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Warplord Titan Princeps of Tzeentch
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Because she is absurdly so, and holds the entire "codex" on her shoulders. she alone is worth like 2 squads.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/07 17:37:04
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Im not really feeling sad about it. She gets clubbed by STR 6. She's only wounding on 4+. It's good, but I really just don't have a lot of strong feelings of agreement here. Someone in 40K had to be "the best". A world full of fairness and rainbows exists, but only if you're a Brony.
Go Sisters of Battle!
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/07/07 21:24:07
Subject: Sisters of Battle
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Cosmic Joe
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Jancoran wrote:Im not really feeling sad about it. She gets clubbed by STR 6. She's only wounding on 4+. It's good, but I really just don't have a lot of strong feelings of agreement here. Someone in 40K had to be "the best". A world full of fairness and rainbows exists, but only if you're a Brony.
Go Sisters of Battle!
What he said. Celestine FTW!
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/07/07 23:22:02
Subject: Sisters of Battle
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Warplord Titan Princeps of Tzeentch
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I don't know about you, but I would much prefer an non-overpowred celestine accompanied by an army that does not require the current overpowered one to function.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/08 00:27:48
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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BoomWolf wrote:I don't know about you, but I would much prefer an non-overpowred celestine accompanied by an army that does not require the current overpowered one to function.
I agree with you, but we have what we have and it is not going to change anytime soon. There is no point in dwelling on it.
Frankly, she is not nearly as good as she was, due to all the S6 and S7 flying around. She could tank psybolt stormbolters and pulse carbines like a champ, but with HYMP, burst cannons, serpent shields, scatter lasers, and shuriken cannons being the "new hotness"? She WILL fail that 2+ in a single round of shooting and then you're stuck on hoping a coin-flip gives you your bullet-soak back. What little I feel we had going for us is getting blasted away by this new meta. For once I actually wish FW was more widely accepted, as I think AV13 spam is the perfect counter... but no point on dwelling
I have found myself running Celey back in a guard blob, she seems to be worth more providing fearless and denying slay the warlord than soaking up front these days.
I am also considering taking a page from petre's book and giving SW allies a shot... double JotWW priests in drop pods seems... handy
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![[Post New]](/s/i/i.gif) 2013/07/08 00:48:48
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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So I'm coming full circle on an issue that has been on my mind since I first started SoB those several years ago. And that issue is Combi Weapons!
When I first started, I never bothered with Combi Weapons at all for my Sisters. With some advice from Dakka, I revised my position on Combi's and have since taken them on just about every model that can take them.
Now with us thoroughly into 6th Ed., I am once again rethinking the usefulness and opportunity costs of Combi Weapons on all of my squads. The change of wound allocation from 5th to 6th really hurt SoB Special Weapons IMO and along those same lines, Combi Weapons.
Here's what I've noticed so far in my experiences in 6th with Combi's:
On Ret's, when I take Rets, it is almost always a waste of points. I'd rather save 7 points and just take a Stormbolter if anything or just the normal Bolter.
On Doms, Combi Weapons shine. I run the min squad size, so have that 3rd Special Weapon on what is essentially a "suicide" squad has almost always been useful. At the full 10, I could see Combi's being less useful unless it was to fill a gap in the unit's shooting, i.e. a Combi Flamer with 4 MG.
Where I'm still conflicted is on my BSS. I want them to have as much punch as they can, but I can't think of anytime a Combi Weapon on a BSS has done anything noteworthy. I may just need to keep them for now and continue to evaluate their performance with Combi's.
Like on Doms, when/if I run Celestians, I run them min sized and I would run them with a Combi Weapon. Although I'm pretty sure that the last time I ran Celestians was with C:WH...
So I'm back to where I started, but at a slightly different place. Combi Weapons for some, miniature American flags for others.
For the TL;DR, what is your take on Combi Weapon use for the various SoB Sisters Superior that can take them? Automatically Appended Next Post: On that note, another thought that I mentioned demanded further attention in my brain:
How are you guys dealing with 6th Ed. wound allocation and Special Weapons in your SoB squads? Are you all keeping your Flamers and Meltas in the back, thus "denying" vital inches, or are you placing them as far forward as you can to get closer sooner? This is assuming after the vehicle they were in has otherwise been rendered moot.
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This message was edited 1 time. Last update was at 2013/07/08 01:13:04
There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2013/07/08 01:35:09
Subject: Sisters of Battle
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Warplord Titan Princeps of Tzeentch
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I find that the "right" place for unique guns in a team is actually in the middle, far enough not to get shot first, close enough to get into range, and not too far back to be easy hit by deepstrike/outfank manuvers
Though I AM a tau player, so with nearly no unique models in squads, my actual experience is based on what gives me trouble, rather then what I do.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/09 11:51:48
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Well, rather than combi weapons on my dominion squads, I have been running dual plasma pistols on my sister superior. But, when I do this, I almost always blow myself up, so this means I need to add a simulacrum and an extra sister to soak up wounds. It tends to make this a pricey unit, so I don't do this to every dominion squad. I usually use this as my dedicated terminator / tac marine killers while my immolators and other dominions focus on vehicles.
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![[Post New]](/s/i/i.gif) 2013/07/09 18:57:18
Subject: Sisters of Battle
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Repentia Mistress
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30 points for two plasmas is crazypants. Would you pay that much for a regular Plasma gun? You're better off spending 10 for a combi-Plasma. You'll get the same effect.
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This message was edited 1 time. Last update was at 2013/07/09 18:57:58
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![[Post New]](/s/i/i.gif) 2013/07/09 19:46:47
Subject: Sisters of Battle
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Sister Vastly Superior
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Gunslinger plasmas looks pretty darn cool, though.
Really badly out of place for a sister superior, mind.
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/07/09 19:59:02
Subject: Sisters of Battle
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Badass "Sister Sin"
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At least she can twin-link.
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