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![[Post New]](/s/i/i.gif) 2013/08/30 22:57:31
Subject: Re:Sisters of Battle
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Fresh-Faced New User
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Thanks for the quick replies. If I do go bastion how is the following list....
St. Celestine
10 SOB - 2x MG, CM, Rhino w/ searchlight
10 SOB - 2x MG, CM, Rhino w/ searchlight
10 SOB - 2x Flamer, Rhino w/ searchlight
10 SOB - HB (bastion roof QG)
5 DOM - 2 MG, CM, Immo w/ TL MM
5 DOM - 2 MG, CM, Immo w/ TL MM
5 DOM - 2 MG, CM, Immo w/ TL MM
Exorcist
Exorcist
6 RETS - 4 HB, Simalcrum
Bastion - Quad Gun
So Rets inside the bastion firing 5 HB (1 emplaced) that are all rending correct? Even the emplaced weaps? 10 Sisters on top firing quad gun and heavy bolter, then can jump down to grab an objective behind the bastion. Both exorcists use the bastion as LOS blocking terrain to better hide. 6 rhino/immos and St. Celestine push midfield. What do you think?
PS
Are Sisters models tall enough to see over the battlements? Haven't seen one in person yet.
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![[Post New]](/s/i/i.gif) 2013/08/30 23:24:36
Subject: Sisters of Battle
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Confessor Of Sins
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Your sisters will find it hard to shoot at anything close to the Bastion, unless it's something tall (like a Riptide). But almost any infantry model will have the same problem.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/08/30 23:33:29
Subject: Sisters of Battle
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Preacher of the Emperor
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Power Mauls: feasible? Just got the Superior model that's holding one, and I figured that they'd be very useful against the sorts of units that the Sisters can feasibly hold their own against in assault, and apparently they're good for challenges against such enemies. You guys had much success with them?
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/08/31 00:01:38
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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With Init 3 I find that they tend to strike last in most combats. If they're up against MC then they should use melta bombs.
Swords at strength 3 are fairly awful, I tend to not take them if I can help it.
Axes have been the best that i've seen, but maces are quite nice due to the strength bonus. I prefer axes, but maces are good.
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![[Post New]](/s/i/i.gif) 2013/09/01 05:43:46
Subject: Sisters of Battle
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Cosmic Joe
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I tend to use mauls because I have more maul bits to convert. But I think I'd take axes over mauls.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/01 19:13:51
Subject: Re:Sisters of Battle
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Cosmic Joe
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I had a thought about tactics. I was contemplating a battle against Tau and how SOB could win. Let me run this by you. A SOB army to go against Tau: Use 3 squadrons of Penitent Engines and Repentia with Celestine at the front followed by your troops in rhinos. Charge them all up as fast as you possibly can. 9 PE's might be too much for the Tau to take out and the Repentia right behind them can takle the Riptide or whatever else. A PE once in close combat with squishy infantry is a beast and wouldn't take too many of them to survive to slaughter the Tau. Anyone ever try this? I think it has the potential to table a Tau army, but all I have is theoretical.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/01 21:16:25
Subject: Sisters of Battle
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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That won't work out to well, PE have weak armour value so that even the basic tau fire warriors will kill them. I mean those fire warriors would simply slaughter those repentias as they wound on 2's. Tau can spam strength 6+ easy enough to keep Celestine insta deathed every turn. No one you have will be able to catch the riptide let alone kill it.
The best way I think is to deepstrike several handflamers directly onto them to force them to run.
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![[Post New]](/s/i/i.gif) 2013/09/01 21:22:13
Subject: Sisters of Battle
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Cosmic Joe
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ALEXisAWESOME wrote:That won't work out to well, PE have weak armour value so that even the basic tau fire warriors will kill them. I mean those fire warriors would simply slaughter those repentias as they wound on 2's. Tau can spam strength 6+ easy enough to keep Celestine insta deathed every turn. No one you have will be able to catch the riptide let alone kill it.
The best way I think is to deepstrike several handflamers directly onto them to force them to run.
Yes, but can they deal with so many PE's Repentia and Celestine before they get into CC? That's the question. 9 PE's are a lot of targets and even if they managed to kill them, they'd have Celistine, Repentia and the squads to deal with. (All at the same time is the crux of the matter.)
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/01 23:21:01
Subject: Sisters of Battle
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Sister Vastly Superior
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This week I decided to try something new that I read in this thread, instead of running my dominion squads in Immolators I ran one large squad in a rhino and I was not disappointed.
First game they very nearly wiped out a whole squad of Sanguinary guard + HQ after they took the BSS bait next to the board edge. Then in the second game they munched up two Predators then spent the rest of the game failing to kill an empty immobilized land raider.
Overall I'm pleasntly surprised at the effectiveness of the larger Dominion squad and am very tempted to replace one of my immolator squads should points allow.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/09/02 13:27:26
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Madcat87 wrote:This week I decided to try something new that I read in this thread, instead of running my dominion squads in Immolators I ran one large squad in a rhino and I was not disappointed.
First game they very nearly wiped out a whole squad of Sanguinary guard + HQ after they took the BSS bait next to the board edge. Then in the second game they munched up two Predators then spent the rest of the game failing to kill an empty immobilized land raider.
Overall I'm pleasntly surprised at the effectiveness of the larger Dominion squad and am very tempted to replace one of my immolator squads should points allow.
Yeah, I love my large squad and it does wonderful things each game I play with it. Even as a deterrent... it exerts board control which is more and more crucial with all the high mobility units around these days.
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![[Post New]](/s/i/i.gif) 0328/02/01 13:53:28
Subject: Sisters of Battle
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Badass "Sister Sin"
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Shandara wrote:Your sisters will find it hard to shoot at anything close to the Bastion, unless it's something tall (like a Riptide). But almost any infantry model will have the same problem.
Not true, there's lower down fire points on the bastion.
edit: oh you're talking top. Yeah, it is hard to shoot close things from the top.
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This message was edited 1 time. Last update was at 2013/09/03 13:53:57
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![[Post New]](/s/i/i.gif) 2013/09/03 20:33:55
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
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So I have spent the last week reading this all of this truly amazing thread!!
Here are two Q's from pages in the past:
Q: Celestine is pretty much always great. Keep in mind that Kyrinov's bubble is 6" from the vehicle if he is embarked. It makes for a hard to shift objective holding position
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Where is the rule that it extends from vehicle? Don't saying it is wrong, just don't know where to look.
When firing an exorcist launcher, what point on the weapon is considered to be the ‘barrel’ of the weapon for measuring purposes?
(p100)
A: Any of the pipes of the organ.
As bad as a player this will make me I am going to choose to ignore the entry about the exorcist. Thats just a load of croc. It dosent even have skyfire so GW is simply saying, - Eff you SoB players. I will, of course, make it known to an opponent the ruling and if they are inclined to agree with the ruling then I iwll simply not play with them. I feel like making a vehicle practically useless was a bad move on GW's part.
Regarding the LOS from the organ pipes. Why is that bad? I mean barrels / weapons are pointing in all possible directions on different models. Infantry with guns pointed upwards; the Basilisk and Manticore are aiming over any target at say 3" etc.
Fav quote on page 68:
Well, this thread isn't dying but we've pretty much said what we can about Sisters
Oh, and at one point wishes were listed, here is mine: GK taking the Ordo Hereticus Inquisitor would allow GK allying with the Sisters as Battle Bothers!
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![[Post New]](/s/i/i.gif) 2013/09/03 20:41:02
Subject: Re:Sisters of Battle
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Badass "Sister Sin"
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CoteazRox wrote:Q: Celestine is pretty much always great. Keep in mind that Kyrinov's bubble is 6" from the vehicle if he is embarked. It makes for a hard to shift objective holding position
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Where is the rule that it extends from vehicle? Don't saying it is wrong, just don't know where to look.
Rulebook FAQ:
Q: Do embarked passengers with ‘area of effect’ wargear, such as
the Big Mek’s Kustom Force Field, measure the range of such items
from the hull of the transport they are embarked upon? (p78)
A: Yes.
Regarding the LOS from the organ pipes. Why is that bad? I mean barrels / weapons are pointing in all possible directions on different models. Infantry with guns pointed upwards; the Basilisk and Manticore are aiming over any target at say 3" etc.
They point straight up, so you can only aim at things that are above them. No one plays it that way, but still...
Oh, and at one point wishes were listed, here is mine: GK taking the Ordo Hereticus Inquisitor would allow GK allying with the Sisters as Battle Bothers!
That would be pretty sweet.
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![[Post New]](/s/i/i.gif) 2013/09/03 22:12:43
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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It would be sweet, but only if you could get henchmen as troops. Grey knights don't belong in my sisters army.
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![[Post New]](/s/i/i.gif) 2013/09/03 22:44:26
Subject: Sisters of Battle
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Sister Oh-So Repentia
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@pretre thanks!
war wrote:It would be sweet, but only if you could get henchmen as troops. Grey knights don't belong in my sisters army.
Well, one could take the Ordo and Coteaz, giving you henchmen as troops as well as Battle Bother sisters (if wish was granted).
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![[Post New]](/s/i/i.gif) 2013/09/03 23:51:24
Subject: Sisters of Battle
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Sister Oh-So Repentia
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Possibly heretical thought here, but has anyone thought about using their Sister's figs for counts as Marines in the new dex?
I'm thinking using the Salamanders chapter tactic for the flamer rerolls obviously.
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![[Post New]](/s/i/i.gif) 2013/09/04 00:08:10
Subject: Sisters of Battle
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Badass "Sister Sin"
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Malkyr wrote:Possibly heretical thought here, but has anyone thought about using their Sister's figs for counts as Marines in the new dex?
I'm thinking using the Salamanders chapter tactic for the flamer rerolls obviously.
No. Please await the inquisitor who is currently enroute to provide correction.
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![[Post New]](/s/i/i.gif) 2013/09/04 05:25:56
Subject: Sisters of Battle
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Cosmic Joe
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Malkyr wrote:Possibly heretical thought here, but has anyone thought about using their Sister's figs for counts as Marines in the new dex?
I'm thinking using the Salamanders chapter tactic for the flamer rerolls obviously.
Absolutely not, but I was thinking of using SM allies and make them look like Sisters of Battle. I was thinking of getting Centurions and modding SOB helms on them and one of those AA rhinos covered in SOB iconography. Just because.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/04 08:28:21
Subject: Sisters of Battle
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Pious Palatine
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Nah, gonna keep my SoB as So. I did briefly consider running my BA as normal SM, but even then Nah. I'll wait for a new book for each. I wonder which will come first?
D
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![[Post New]](/s/i/i.gif) 2013/09/04 12:57:50
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Malkyr wrote:Possibly heretical thought here, but has anyone thought about using their Sister's figs for counts as Marines in the new dex?
I'm thinking using the Salamanders chapter tactic for the flamer rerolls obviously.
Yes. Lets spend a ridiculous amount of money on hard to get metal models to count as marines.
May the Emperor have mercy on your soul.
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![[Post New]](/s/i/i.gif) 2013/09/04 19:38:06
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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I'm with everyone else, that is clearly the Chaos taint speaking. It is clear that this heretic must be cleansed with the Emperor's holy fire!
Repent now and join the Repentia to atone for your blasphemy!
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![[Post New]](/s/i/i.gif) 2013/09/05 03:37:45
Subject: Sisters of Battle
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Sister Oh-So Repentia
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Green is Best! wrote:
Yes. Lets spend a ridiculous amount of money on hard to get metal models to count as marines.
May the Emperor have mercy on your soul.
Well I already have the hard to get metal models, I just have new codex fever I think.
I definitely need to consider my audience in the future before I open my mouth lol. *backs slowly out of the room*
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![[Post New]](/s/i/i.gif) 2013/09/05 04:35:14
Subject: Sisters of Battle
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Confessor Of Sins
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Troike wrote:Power Mauls: feasible? Just got the Superior model that's holding one.
A very nice model to be sure, got one myself. But how can I field a Power Maul on anything except DCA/Crusaders (and the special character)? My WD codex lists Power Sword as the only option for any of the SoB units. When I open Army Builder it does list the PW choices.
Is there some FAQ I've missed or have the guys entering WH40K lists for AB made a wish list?
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This message was edited 1 time. Last update was at 2013/09/05 04:35:46
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![[Post New]](/s/i/i.gif) 2013/09/05 04:48:42
Subject: Sisters of Battle
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Sister Vastly Superior
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In the FAQ even before 6th, likely preempting the future changes it says:
White Dwarf, September 2011, Page 87-91 – Options
Change all references to “Power sword” to “Power weapon.”
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/09/05 19:58:40
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
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Trying my hand on a 2K list. The aim is to get 3x Exorcist and Retributors for the Aegis gun.
Saint Celestine 115
Uriah Jacobus, Protector of the Faith 90
10 Battle Sisters: Sister Superior (power weapon); multi-melta; flamer. 150
10 Battle Sisters: Sister Superior (power weapon); multi-melta; flamer. 190
• Rhino: dozer blade.
10 Battle Sisters: Sister Superior (power weapon; melta bombs); multi-melta; flamer. 225
• Immolator: dozer blade.
10 Battle Sisters: Sister Superior (power weapon; melta bombs); multi-melta; flamer. 225
• Immolator: dozer blade.
10 Seraphim: Seraphim Superior (power weapon; melta bombs); 2× 2 hand flamers. 210
5 Dominions: 2× flamer. 150
• Immolator: dozer blade.
Exorcist: searchlight. 136
Exorcist: searchlight. 136
Exorcist: searchlight. 136
6 Retributors: Retributor Superior (melta bombs); 4× heavy bolter; Simulacrum Imperialis. 122
Aegis Defence Lines: gun emplacement with Icarus lascannon. 85
1.970 points
30 points to go.
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![[Post New]](/s/i/i.gif) 2013/09/05 20:09:49
Subject: Sisters of Battle
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Badass "Sister Sin"
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Not enough killing for 2k. I would drop: - the power weapons for the Superiors and Meltabombs (+50 Points) - Dozers for Rhinos and Immos on BSS +(15 Points) - Change BSS Immos to Rhinos (+60 points) - Upgrade Immolator on Doms to MM (-15 Points) - Drop Searchlights on Exorcists (+3) - Add searchlights to Rhinos (-3) - Drop Melta Bombs on Rets (+5) - Get a bastion if you have one for your rets (-25) 90 Extra Points I would probably drop a BSS for another dominion personally. (+190 for drop) 10 Doms with 2 Flamers/2 Melta in Rhino (SL, Dozer) - 206 Then maybe fill out some combis for the doms and mounted BSS. (Maybe get a spare rhino or the last BSS as well).
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This message was edited 2 times. Last update was at 2013/09/05 20:11:08
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![[Post New]](/s/i/i.gif) 2013/09/06 07:34:08
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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He can't drop a BSS as he's going for double FoC. But I agree with everything else here. No need for immos, they are expensive and cannot carry the squads they are with. If forgeworld is allowed then consider using spare points to add repressors instead of immos. AV13 is nothing to be sniffed at and will make you BSS much more mobile until later on in the game.
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10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted) |
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![[Post New]](/s/i/i.gif) 2013/09/06 12:40:21
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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I would keep the melta bombs. I can't remember a game I was ever disappointed I took them.
Thats a lot of exorcists shots. You should get a searchlight for whatever you put your Doms in. Assume the Dom's vehicle will not survive after the Doms get out regardless of searchlights, so its a good one to have the lights on.
I go back and forth about putting lights on the BSS rhinos in my lists. I don't want them being noticed... but I don't like the exorcists shots being wasted either. Definitely put them on the rhinos before the exorcists though.
I know that Pretre is obsessed with Bastions, but i'm still not convinced. I will say that they make for great dice cups when you have to roll too many dice for your hands to hold easily.
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![[Post New]](/s/i/i.gif) 2013/09/06 13:59:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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Oh snap! Double FOC. My bad.
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![[Post New]](/s/i/i.gif) 2013/09/06 14:55:59
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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war wrote:I would keep the melta bombs. I can't remember a game I was ever disappointed I took them.
Thats a lot of exorcists shots. You should get a searchlight for whatever you put your Doms in. Assume the Dom's vehicle will not survive after the Doms get out regardless of searchlights, so its a good one to have the lights on.
I go back and forth about putting lights on the BSS rhinos in my lists. I don't want them being noticed... but I don't like the exorcists shots being wasted either. Definitely put them on the rhinos before the exorcists though.
I know that Pretre is obsessed with Bastions, but i'm still not convinced. I will say that they make for great dice cups when you have to roll too many dice for your hands to hold easily.
I put searchlights on all rhinos and immolators. When you need them, they come in very handy. Very few people I play against ever remember to use them. Consequently, most players will deploy thinking they are safe because of night fighting. Then, you scout up, light them up like Christmas with your Dominions. Then, your exorcists can fire at them without being seen, at max range. Best 1 point spent in the entire codex.
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