Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
yeah for me I like games around 10-12 models, after that the game starts to feel too long for me. But there's no limit so if people want big games they can do it.
Not sure if the gatling gun will be separate. We're not doing blisters at all, publisher wants all box sets, kinda like Dust tactics. They're paying extra for all that printing so who am I to complain
I think what we might do is offer the cannon as an add-on item in the kickstarter, and then possibly have that and other special bonus guys available separately at cons and stuff.
Yep, I'm still working on that too, writing out the rules and fluff for it. After this KS is done we'll be able to take the profit from that and sink it into the early development for the boxed game. I think for that to fly as KS#3 we're going to need to get a working prototype done first so that will be a bunch of sculpting that we'll have to do. Maybe not every single sculpt, but most of them.. so we can have a real "how to play" video. I think for a boxed game we're going to need to show a lot more than just concept art. So I'm thinking that campaign will be happening some time next summer.
On the gatling gun idea for the gang, if the leader is going to waive the 10 man rule for big guns, I think being able to squeeze in a second one at about the 14-15 man mark would be feasible if that is his only buff for the gang. Especially as it takes another figure to shoot it. So, the leader, 12 guys and 2 gatling guns (which you made it seem counts as guys) would be 15 models....
Good call .. I was thinking of something like that too.. like .. "If Sergeant Wylde leads your gang, the minimum number of models needed for an artillery piece is 5. Additional artillery pieces may be added every 10 models thereafter (15, 25, etc)."
A full gang with all 3 support packs will be 14 models, so adding a 2nd gatling gun would make it 15
Everyone will be playing Sgt. Wylde, if they're playing competitively (which many local groups do - mine would).
Eric
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective. Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of. Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be? I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11
I don't think it will be too bad. The gun also has some drawbacks too.. it's very inacurate always needing a +1 to hit so it only hits on 5's or 6's, it just sprays bullets all over the place. And it can jam too. It's also heavy, so it has to be pushed/pulled by another model and that guy can only move it their strength in inches, and it can't shoot the same turn it moves. So if the shooter has a str of 3, then he can only move the gun 3". When we get horses made, those will be able to pull it a lot better. Also been thinking of possibly limiting the gun to 1 per gang max, starting to think that in bigger games it could get kinda crazy if there's gatling guns and cannons going off all over the place, when it's meant to really be a a wild west shootout not a wild west wargame.
Then with the gun taking the place of one of your henchmen, if you're just fighting with 5 models per side, you're only going to be using 4 men with 1 activation each, where the other team will have 5 men.
Also, every leader will have some kind of unique skill only available to his gang. A gang leader can also lead people from other gangs too, but only people affiliated with the leader will get his bonus skills. So some of the other leaders might have different skills that some folks like better
So yeah, it can spit out a lot of shots, but it also has it's share of drawbacks too.
hehe .. actually.. plan is to one day get to the point where we can do some plastic stage coach model kits, so of course there will be an option to have a gatling gun on top
If the campaign get's super high, we'll add that to the list of stuff to unlock.. but it's going to be a pretty huge stretch since plastic molds are so expensive :/
Automatically Appended Next Post: Here's one of the little videos we put together for the Kickstarter.. how to set up and a couple rounds of shooting
This message was edited 2 times. Last update was at 2012/10/12 02:19:04
Anyone got any good ideas for a figure for the lead guy in Hell On Wheels?
Got into watching that where I'm at, and now I'm hooked.
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
And I've just made a deal to offload my terrain on an ATP* friend. Looks like old west will be the hot ticket to my heart this winter. I have this vision of mixing those buildings with some raised walkways à la Infinity and some brick-built buildings to give it an eclectic steampunk feel.
*Acute Time Poverty. I kid you not, the term exists.
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!
Cool .. micro art studio just put out some great looking steampunk walkways that would work really well. My idea for the town is it's along a big river at the bottom of a canyon, so if I ever get around to building big themed tables they will be more like multi level areas with lots of boardwalks and raised walkways going over little creeks and streams. After we get the KS out of the way I'm hoping we can get ome artists to start working on town concept art to go in the big rulebook we'll do one day.
Is completing / making add-ons for the existing gangs coming first, or the new gangs first?
I remember you saying you envisioned eventually having 3 add-on packs of 3 models apiece per gang. Personally, I think I'd be more looking forward to the original gangs getting filled out, although I'll be watching all of it with interest.
This message was edited 1 time. Last update was at 2012/10/16 03:31:45
Another preview .. here's a rough color of a couple of the Widowmakers .. Oleander the prospector and Nightshade the leader of the gang will have the finished full gang pic soon!
Yeah, I agree. this was from one of our newer artists who has more of an anime & comic book background, and it was colored quickly just as a quick & dirty preview. The doctor for the gang is even more animeish, looking more like a teenage nurse. So she needed a bit more work.
In the end though, these are just drawings for the overall theme and for the sculptors to base their work on, but the sculpts will be the same style as now they are, with a more realistic look. gonna be using the same sculptors as before
I'm hoping we can get the art all finalized and get the new campaign started around the end of next week. I'd like it to end just before Thanksgiving, so it doesn't dip into xmas shopping season
Necros: good catch on the anime nurse. We sure as hell wouldn't want to see that.
I agree though, it would break the setting. I'm getting ready to invest in this, I've done some careful management of funds and am in a great position to pledge. Any time you want. Any time now...
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!
I don't mind a little anime, it is the guy's style after all. Just not the half naked girls kind of stuff. I want to keep the game PG 13 I want them to be attractive, but not strippers.
The real problem was she was too modern looking, so I did some google-fu to find some pics of old fashioned nurse's uniforms for him to base her outfit on.
We can probably do mounties when we get around to the horses And we'll do some mountain men too, I was thinking of a gang of hillbillies making moonshine at one point, but a lot of those ideas are getting mixed into the Clancy Gang that are typical outlaws. Trying to cover all the bases, but I want each gang to have their own theme. It's a fictional town (and world for that matter), but still based on historical stuff.
Automatically Appended Next Post: Here's all the girls This is still rough, and the nurse will be updated like I said along with some other tweaks across the board.
This message was edited 1 time. Last update was at 2012/10/18 04:53:54
The real problem was she was too modern looking, so I did some google-fu to find some pics of old fashioned nurse's uniforms for him to base her outfit on.
I think you've definitely hit upon the reason why it looks 'off' - too modern!
I think they overall look could be made a bit more 'Old West' on them, and yet still maintain the 'sexy edge' that these women might have, as clearly they're rebels in their time!
Yeah we'll see what the artist comes back with in the next day or 2.
I totally didn't catch Col. Mustard in there.. ha! Now that you mentioned it, it's going to be laser etched into my brain. Hmm.. it's not too late for a name change...
Also, just got the sculpt from Brother Vinni for the first bonus character, Kurt Wyatt.
Kurt was an infamous lawman from Coffin Rock who came to town with his friend Dr. Kilmer, looking for a fresh start.