Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/08/29 05:56:26
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
So what is the consenus on MANz VS. Nobs vs Biker Nobz. From my understanding Nob Bikers are king, but i am actually really curious how effective MANz are specially with a Mega Armored Warboss with a boss pole, cybork and Attack squig with either a speeding trukk or just a wagon? It's a large point investment but in CC i can't imagine many people dealing with this easily. I just wish MANZ were characters now...
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 06:25:47
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlewagon Driver with Charged Engine
|
Theyre pretty brutal. Although I think itll be tough to get them into combat with a trukk unless you go first and can move up the field and go flat out since your opponent is gonna blow it up ASAP if they go first. I think a wagon is your best bet if you have the points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 06:30:46
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Longtime Dakkanaut
|
Mobility is the obvious difference - MANz or Nobz aren't that great at trudging across the battlefield or doing much shooty damage at a distance. Suicide trukks, or the more expensive but durable BW, seem required, which bumps up the cost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 08:18:57
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Billagio wrote:Theyre pretty brutal. Although I think itll be tough to get them into combat with a trukk unless you go first and can move up the field and go flat out since your opponent is gonna blow it up ASAP if they go first. I think a wagon is your best bet if you have the points.
With 3+ reserve rolls and 24" movement distance now, there is little lost if you simply reserve their trukk.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 10:28:50
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mutilatin' Mad Dok
|
Since I'll be getting my second Bomma within the week, I've found myself really struggling to decide what to turn my second bomma into. I had initially planned to have a Burna Bomma to turn with my current Dakka Jet, but the idea of having two Dakkajet's has suddenly popped into my head.
How would you guys recommend a dakka jet plus burna, versus two Dakka Jets?
Also, has anyone tried giving the Blitza Bomma a run and see how it is?
Edit: To be more specific, anyone try the Blitza-Bomma in several games? When I first used my Dakka-Jet, I waagh'd and fired at a venom, and only inflicted a single glance. Initial one-game impressions are only worth so much
|
This message was edited 2 times. Last update was at 2012/08/29 11:14:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 16:20:53
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
Kharrak wrote:Since I'll be getting my second Bomma within the week, I've found myself really struggling to decide what to turn my second bomma into. I had initially planned to have a Burna Bomma to turn with my current Dakka Jet, but the idea of having two Dakkajet's has suddenly popped into my head.
How would you guys recommend a dakka jet plus burna, versus two Dakka Jets?
Also, has anyone tried giving the Blitza Bomma a run and see how it is?
Edit: To be more specific, anyone try the Blitza-Bomma in several games? When I first used my Dakka-Jet, I waagh'd and fired at a venom, and only inflicted a single glance. Initial one-game impressions are only worth so much 
modular it up baby!
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 17:51:59
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Nurgle Predator Driver with an Infestation
Dover
|
Imo double dakkajet and a burna bommer is good. 18 or 36 S6 shots (BS3 T/L AP4) is very good for killing anything A12 or less, and a burna bommer can much through weak infantry so your boys can slam home on something that nobz would normally have to deal with due to the fact boyz are elsewhere wasting time on guardsmen.
|
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/29 21:16:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Sneaky Kommando
Gothenburgish
|
Only tried the blitza bomba once, and, I probably won't try it again. Believe me, nobody would have loved it if it worked as intended more than me...
Whilst in many cases, managing to get that penetrating hit is the trouble, not so with the blitza bomber, its weakness is that it's ONE penetrating hit. With no bonus rolled on the damage table... Rolling a 1-2 is crap, especially since the thing we need it for (Landraiders) usually have the upgrade that makes 2s into 1s, and a pesky machine spirit that lets it shoot is out of the sky in its following turn.
Re-aligning for a second run will probably leavy the bomber blown out of the sky.
I'd have loved it if it could be counted on to actually do what we need it for, cracking av14s. Russes/landraiders/monoliths. Unfortunately, 1/2 of the times you get to roll on the damage table, you won't get a usefull result. Add in the fact that some of the av14 beasts you want to take out, don't really care if you immobilise them, as it hardly hampers their function (looking at you LRBT) as they're mildly inconvenienced and will just keep blasting you, in which case 2/3 of the results are a fail...
Had it been ap 1/2 on the other hand, it would have had its uses...
The other two jets work wonderfully for what they're intended, the dakkajet excells against AV12s, and the waagh salvoe is enugh to make MEQs shivver,as 36 shots, at bs3, that wounds on 2+ will drown them with saves to make.
The burna bomber id a tad less versatile, but REALLY puts the hurt on infantry, especially GEQs...
//Calle
|
This message was edited 1 time. Last update was at 2012/08/29 21:26:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 00:54:19
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Liche Priest Hierophant
|
Thing is, that one penetrating hit strips one (or is it a whole 2?) Hull Points in addition to the 'extra' effect. Don't think of it as "not" getting a good result on the primary means of damage- that's 5th ed speak. Think of it as doing what tank-bustin' weapons are meant to do, plus Extra!
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 04:34:03
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Daemonic Dreadnought
|
Thinking of restarting my orks. I have 4 wagons, 10 meganobs, ghas, nobs, 2 truks, 6 kans, and a lot of boys.
Thinking of going with a battle wagon rush + a necron detachment. The main army will be orks, the necrons are just arming them and helping transport orks from fight to fight. I also think it would be fun to model some ork shootas or flash gits with gauss rifles and big shootas with gauss blastas or tesla carbines.
Anyhow the great debate is meganobs, nobs, or boys in the wagons. The list will probably have 3 wagons with a kff big mek in one of them.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 07:49:32
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
schadenfreude wrote:Thinking of restarting my orks. I have 4 wagons, 10 meganobs, ghas, nobs, 2 truks, 6 kans, and a lot of boys.
Thinking of going with a battle wagon rush + a necron detachment. The main army will be orks, the necrons are just arming them and helping transport orks from fight to fight. I also think it would be fun to model some ork shootas or flash gits with gauss rifles and big shootas with gauss blastas or tesla carbines.
Anyhow the great debate is meganobs, nobs, or boys in the wagons. The list will probably have 3 wagons with a kff big mek in one of them.
I would say mega nobz = scariest things you can see coming out of the battlewagon.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 13:19:02
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Kharrak wrote:Since I'll be getting my second Bomma within the week, I've found myself really struggling to decide what to turn my second bomma into. I had initially planned to have a Burna Bomma to turn with my current Dakka Jet, but the idea of having two Dakkajet's has suddenly popped into my head.
How would you guys recommend a dakka jet plus burna, versus two Dakka Jets?
Also, has anyone tried giving the Blitza Bomma a run and see how it is?
Edit: To be more specific, anyone try the Blitza-Bomma in several games? When I first used my Dakka-Jet, I waagh'd and fired at a venom, and only inflicted a single glance. Initial one-game impressions are only worth so much 
You really should magnetize it. The bommer is extremely easy to magnetize (well, except the third pair of shootaz, mounted on the wings), plus it's awesome when you can pluck off skorcha rokkits and bombs you have fired/that were destroyed in order to keep track of them. There was a tutorial here on dakkadakka that I simply followed, the really did turn out awesome.
As for the blitza-bommer: As awesome as it was in the few game of 5th I got in with it, it doesn't do gak in 6th anymore. The small blast is pretty likely to hit the vehicle, but then it usually takes off a hull point and some minor effect. To destroy a landraider, you might be dropping six bombs from three jets on it and still have it survive. The bombs being AP4 simply hurts way too much. Once you find yourself hoping for bommers to crash in order to get AP2 hits, you know something's wrong about them. In short: Not enuff dakka. Automatically Appended Next Post:
The scariest thing you can see coming out of a battlewagon would be 16 flamer templates
|
This message was edited 1 time. Last update was at 2012/08/30 13:25:00
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 15:13:52
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Nurgle Predator Driver with an Infestation
Dover
|
With the bommer kit, just glue the big bombz, all 3 sets of shootas and all the rokkits you can fit on. It looks badass and shouldnt have a problem in counts as as you simply elect not to use the large bombs and missiles, not the case of having a dakkajet then saying it counts as a blitza without bombs strapped to it.
|
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 16:21:09
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
{size=9]Automatically Appended Next Post:[/size]
The scariest thing you can see coming out of a battlewagon would be 16 flamer templates
well yeah i meant disembarking and assault anyway, though power weapons would still be the bee's knees.
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 17:49:18
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Nurgle Predator Driver with an Infestation
Dover
|
imo meganobz are too expensive to come out of a battlewagon, they're too easy to kill. One demolisher template and they are gone...like half your points. Nob bikers however have a permanent cover save and you can give a 5++ which you should always do imo, whereas you have to run the terrible grotsnik if you want that on meganobz. They are too risky imo, whereas nob bikers are not as much of a gamble since they will always work one way or another.
|
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 20:27:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Orkaswampa wrote:imo meganobz are too expensive to come out of a battlewagon, they're too easy to kill. One demolisher template and they are gone...like half your points. Nob bikers however have a permanent cover save and you can give a 5++ which you should always do imo, whereas you have to run the terrible grotsnik if you want that on meganobz. They are too risky imo, whereas nob bikers are not as much of a gamble since they will always work one way or another.
Mega nobs are like half your points, and nob bikers aren't?
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/30 22:57:40
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlefortress Driver with Krusha Wheel
|
I think the biggest thing you can give orks is mobility. Bikers have built in mobility and don't have to worry about slogging ever.
That in and of it's self make them just leaps and bounds above Megas in my opinion.
But I've never run Megas so don't listen to me.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/08/31 08:03:44
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Waaagh! Warbiker
|
A demolisher cannon is not difficult to deal with, and aren't that common (at least where I play) unless put on a vindicator, which with hull points, is even more loota fodder than before. A dakkajet to the side and it's gone.
Meganobs need support, get that right and you don't have much to worry about.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 02:11:06
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Pyro Pilot of a Triach Stalker
New York
|
False Tactic, you can't assault on T1 with scout or infiltrate.
Does anybody have a way to make Kommandos work besides as decorations?
This is my goal for the month!
|
This message was edited 2 times. Last update was at 2012/09/01 04:19:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 06:57:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
Dr. What wrote:False Tactic, you can't assault on T1 with scout or infiltrate.
Does anybody have a way to make Kommandos work besides as decorations?
This is my goal for the month!
En mass distractions that MUST hug cover the round they come in and rush into flanks while speedy bikers or the like close round 2 to make the choice a difficult one to take.
Outflank + speedy models = mobility countered
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 11:45:24
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Dr. What wrote:False Tactic, you can't assault on T1 with scout or infiltrate.
Does anybody have a way to make Kommandos work besides as decorations?
This is my goal for the month!
Sort answer: No.
Long answer: Noooooooooooooo.
Kommandoz can't do anything boyz can't. Infiltrating melee units is a waste of points, outflanking them doesn't work.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 11:52:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Decrepit Dakkanaut
|
Dribble Joy wrote:WB - PK, BP, CB - 95
WB - PK, BP, CB - 95
WB - PK, BP, CB - 95
WB - PK, BP, CB - 95
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ, Ram - 165
3 Meganobs - Trukk - RPJ - 165
3 Meganobs - Trukk - RPJ - 165
3 Meganobs - Trukk - RPJ - 165
3 Meganobs - Trukk - RPJ - 165
3 Meganobs - Trukk - RPJ - 165
2500 on the nose.
Lists like this just further prove Jidmahs point though. Example, my brothers Marines are pretty plasma heavy. So loaded down with plasma, or a typical IG list, would mow this list apart in a turn or two. Think about it, IG or SM @2500pts with a balanced list...... you have 36? MANz? A decent FRFSRF from one blob would kill off just one of those units after the plasma blew the trukk to bits. Its pretty gimmicky. Id rather go with a more balanced list, because @2500 points, Orks can really pack in there. Though, admittedly, @2k+ Id be filling the sky with DAKKAjets and Blitzabommas
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 20:20:54
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Hey, for the gitz, do they roll the AP result as a unit or per git? And if you have shootier, is it same ap for both shots?
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 21:03:08
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Nurgle Predator Driver with an Infestation
Dover
|
Meganobz are too fragile for their cost. As mentioned above plasma squads, ap2 templates (especially anything S10) will mow down meganobz, and unless you put a warboss in their going to be fleeing with crappy leadership most of the time due to small squad sizes (7 iirc, maybe 8) as you cant get a bosspole ( iirc).
Bikers are much more durable as it is much easier to defend them, they can have fnp without grotsnik as well as perma cover saves and an invulnerable for cheap. They will survive turn 1 against a blood angels vindicator whereas 10 meganobz will be down to 2 if hit by it.
Also i think the meganob trukk spam list is illegal, i.e 3x squads too many. At double foc it gets 6 elites, which it has, and due to bosses 4 troops, so 10 squads, but it has 13?
3 Burna Bommer + 3 Dakkajet would be fun at double foc  (I personally dont like blitza bommers)
|
This message was edited 2 times. Last update was at 2012/09/01 21:06:36
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 22:53:22
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlewagon Driver with Charged Engine
|
loota boy wrote:Hey, for the gitz, do they roll the AP result as a unit or per git? And if you have shootier, is it same ap for both shots?
I would say as a unit and for both shots
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/01 23:16:28
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Insect-Infested Nurgle Chaos Lord
|
loota boy wrote:Hey, for the gitz, do they roll the AP result as a unit or per git? And if you have shootier, is it same ap for both shots?
You roll AP for the unit, and it applies for that unit's shooting.
All shots from the unit that turn will have the rolled AP.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/02 00:53:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Thanks!
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/02 12:01:27
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Screamin' Stormboy
|
I recently played against IG armies, 500 points Orks. A foot army as follows:
1x Big Mek - KFF, PK, Cybork Body
5x Nobz (1PK, 1 Big Choppa)
15x Shootaboyz
15x Shootaboyz
3x Kannons
I lost the first game because of the combined "Overwatch" threat + burners everywhere. Defeat, plain and simple. Kanons didn't help at all.
You can't rush with boyz anymore. Don't ever make 'em assault a vehicle, they'd likely burn in a few secs the next turn, even if they did kill that Hellhound tank
The two other games I modified my list as follows:
1x Big Mek - KFF, PK, Cybork Body
5x Nobz (1PK, 1 Big Choppa)
20x Shootaboyz
10x Shootaboyz
3x Lobbas
Much better, won the 2 games thanks to victory points. Placed the bigger shooty squad in reserve, then hid the boyz in ruins, and let the dakka do the talkin'.
Lobbas are great for smaller games, a bit of sniping does help. Big Mek rushed on the Hellhound, and Nobz took care of the HQ squad.
In a couple of weeks I'll play much larger games, 750 - 1500 - 1999 points, and maybe an Apocalypse game (3000).
I'll let ya know if ya want
|
Breknek Krashdaskull
(Kraknuk Pét'le Krane) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/02 18:45:37
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Pyro Pilot of a Triach Stalker
New York
|
Has anybody tried out a mob of Stormboyz yet? I'm not seeing anything in the tactics portion of the OP...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/02 19:16:00
Subject: 6th Ed. Ork Changes and Tactics. (Updated 8/7)
|
 |
Mekboy Hammerin' Somethin'
Kansas City, Missouri
|
Dr. What wrote:Has anybody tried out a mob of Stormboyz yet? I'm not seeing anything in the tactics portion of the OP...
Moves too fast ahead of the hordes, too lightly armored and too pts intensive to field effectively IMO
|
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
|
|
 |
 |
|