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![[Post New]](/s/i/i.gif) 0010/09/07 20:09:23
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Sneaky Kommando
Gothenburgish
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Gotta say I'm not surprised with anything in the FAQs.
They were... Expected clarifications.
Still a bit peeved at the whole kommando situation though..
Couldn't they just have let snikky charge? *grumbles as he walks back to his corner*
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![[Post New]](/s/i/i.gif) 2012/09/07 20:11:45
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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Dr. What wrote:I'm rather peeved that you can't get the extra attack with Big Choppas anymore...
I never realized they got them to begin with. I have been gimping myself since I started playing orks! d'oh!
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![[Post New]](/s/i/i.gif) 2012/09/07 20:14:38
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Regular Dakkanaut
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I didn't see anything on the fighta ace getting bs3 vs flyers in the ork or main rules faq or did i just miss it?
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![[Post New]](/s/i/i.gif) 0032/09/02 20:15:44
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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skyfi wrote:Dr. What wrote:I'm rather peeved that you can't get the extra attack with Big Choppas anymore...
I never realized they got them to begin with. I have been gimping myself since I started playing orks! d'oh!
I've never played them as giving an extra attack. The dex clearly states they are a 2 handed weapon, thus you don't get extra attacks.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:18:23
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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pepe5454 wrote:I didn't see anything on the fighta ace getting bs3 vs flyers in the ork or main rules faq or did i just miss it?
I used to think aerial assault and fighta ace stacked allowing you to shoot at Bs3 against most targets, but then since re reading the rules, I think we max out at BS4? and the aerial assault/fighta ace rules just allow BS4 at different targets?
Correct me if I'm wrong please!!! Would love it if my jet had bs3!
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![[Post New]](/s/i/i.gif) 2012/09/07 20:24:15
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Regular Dakkanaut
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Not sure on that I was more thinking the WD issue was worded so we would get fighta ace bonus vs flyers but the new rulebook was worded different so it would not affect them. Seemed like a mistake to me and I heard the digital version was worded so that it did work against flyers so figured it would be in the faq.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:27:53
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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Strafing Run gives you +1 BS vs certain units and Fighta Ace makes you BS3 vs others. The net effect is you will never be BS4.
Edit: I just realized your BS values, etc are a little off in your post but when I originally read it my brain corrected the values. lol
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This message was edited 2 times. Last update was at 2012/09/07 20:30:18
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![[Post New]](/s/i/i.gif) 2012/09/07 20:30:41
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Pyro Pilot of a Triach Stalker
New York
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Nox wrote:skyfi wrote:Dr. What wrote:I'm rather peeved that you can't get the extra attack with Big Choppas anymore...
I never realized they got them to begin with. I have been gimping myself since I started playing orks! d'oh!
I've never played them as giving an extra attack. The dex clearly states they are a 2 handed weapon, thus you don't get extra attacks.
Actually, I just got my first box of Nobz ever. I thought that the AoBR ones had Big Choppas...Now I realize that Big Choppas are much more awesome looking.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:33:33
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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Yeah the Big Choppas do look very cool.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:45:47
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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Nox wrote:Strafing Run gives you +1 BS vs certain units and Fighta Ace makes you BS3 vs others. The net effect is you will never be BS4.
Edit: I just realized your BS values, etc are a little off in your post but when I originally read it my brain corrected the values. lol
haha yeah, if you follow me at all on dakka recently the Robitussin has had me misremembering-mistyping nearly everything o.O
my apologies!
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This message was edited 1 time. Last update was at 2012/09/07 20:46:06
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![[Post New]](/s/i/i.gif) 2012/09/07 20:56:11
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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Is it actually useful for orks (or anyone else) to embark bikes onto vehicles? A battlewagon full of bikes sounds hilarious, and a stompa full of bikes even more so, but...
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![[Post New]](/s/i/i.gif) 2012/09/07 20:57:23
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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so wait did big choppas change and I didn't see it?
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 21:30:33
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Submersible full of bikes.
Well if I keep my Orks I know what I will be building next now.
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/07 22:01:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Liche Priest Hierophant
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Big Choppas (in this kodex) have always been 2-handed, +2 Str, non-Power weapons. They've NEVER allowed an extra attack for 2 CCWs, NEVER ignored armour, and DON'T modify Initiative.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/09/07 22:23:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Anvildude wrote:Big Choppas (in this kodex) have always been 2-handed, +2 Str, non-Power weapons. They've NEVER allowed an extra attack for 2 CCWs, NEVER ignored armour, and DON'T modify Initiative.
I do wish they were just a smidge coolertho... i'd pay the extra points for something like armor degrader or concussive
In all honesty what would make me a happy camper is a wider selection of close combat tools for orks int he next codex
Nobz leading shoota boyz who wants a burna
Power Mauls
Of course the pattened Powerklaw!
Big Choppas that strike on init
heck timme a tank hammer Nob to boot all this stuff would REALLY make me feel like CC army again as opposed to a mixture.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 22:33:39
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Waaagh! Warbiker
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Amaya wrote:Lootas are not slow and purposeful and do not exchange slow and purposeful for relentless. It is very clear cut.
True. However by the rules for SnP, a model with the rule will confer it to a unit. Much giddiness was thus caused by the prospects of a megaboss or megamek leading them to move and fire at full BS.
The downside was no overwatch.
Alas Relentless is not conferred, so when Gazzy calls his Waaagh!, the benefits granted by the SnP of the character are lost, in addition to not gaining Relentless. A mega armoured IC won't then prevent them from overwatching or performing sweeping advances, but they loose the ability to move and shoot at full BS.
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![[Post New]](/s/i/i.gif) 2012/09/07 23:15:17
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Liche Priest Hierophant
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Big Mek Wurrzog wrote:Anvildude wrote:Big Choppas (in this kodex) have always been 2-handed, +2 Str, non-Power weapons. They've NEVER allowed an extra attack for 2 CCWs, NEVER ignored armour, and DON'T modify Initiative.
Big Choppas that strike on init
heck timme a tank hammer Nob to boot all this stuff would REALLY make me feel like CC army again as opposed to a mixture.
What did I just say?
Also, there's nothing stopping you from giving the Nob the Tankhammer in your Tankbustas squad, just like there's nothing stopping you giving the Nob in your Boyz mob a Big Shoota or Rokkit Launcha- allowing you to allocate to-hits of  .
Now, what would be nice, would be some form of faster (or just slightly slower) Power Weapon for Orkz. Like the option for Power Axes, maybe. Or Power Choppas- AP5/4, -1 Init. Maybe have Waaagh!! give back the extra Initiative on the charge, or give Hammer of Wrath hits.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/09/07 23:21:57
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Smokin' Skorcha Driver
Tucson, Arizona
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I dont understand how Ghazghkull's new FAQ is a nerf? Its what it used to be AND they added a bit more. Since you can call Ghaz's Waagh! anytime you can announce it during the movement phase get a 6" move and 6" run with a charge range of 2d6 with re-rolls from fleet effectively giving them a 24" threat range. Not bad for an ork in mega armour.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/09/07 23:24:23
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Anvildude wrote: Big Mek Wurrzog wrote:Anvildude wrote:Big Choppas (in this kodex) have always been 2-handed, +2 Str, non-Power weapons. They've NEVER allowed an extra attack for 2 CCWs, NEVER ignored armour, and DON'T modify Initiative.
Big Choppas that strike on init
heck timme a tank hammer Nob to boot all this stuff would REALLY make me feel like CC army again as opposed to a mixture.
What did I just say?
Also, there's nothing stopping you from giving the Nob the Tankhammer in your Tankbustas squad, just like there's nothing stopping you giving the Nob in your Boyz mob a Big Shoota or Rokkit Launcha- allowing you to allocate to-hits of  .
Now, what would be nice, would be some form of faster (or just slightly slower) Power Weapon for Orkz. Like the option for Power Axes, maybe. Or Power Choppas- AP5/4, -1 Init. Maybe have Waaagh!! give back the extra Initiative on the charge, or give Hammer of Wrath hits.
correct I want a plethora, didn't ever use Big Choppas wrong I am saying what seems cooler to give to all your squads? Orks with a vibrant selection or orks with Cookie cutter options?
Do you want "bang bang bang" or "Zooom BOOM?" for your guns? ... it's annoying the orks i understand are a tactically rudimentary army but having so few options sometimes really burns me out it's really PK or crappy choppa with extra strength.
I would love to see all the options and then even more! as far as daying big choppa on init it was just me going into detailed differences
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/07 23:25:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Grovelin' Grot Rigger
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I always give the Nob the Tankhammer, the higher initiative, more wounds and option for better armour make him a great choice for the hammer. Although the hammer has no AP.
Here, have a rokkit to the face, but your t-shirt might save you. ???
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![[Post New]](/s/i/i.gif) 2012/09/07 23:53:18
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Liche Priest Hierophant
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See, the reason not to give the Nob a Hammer is that you can give him a Powerklaw, while you can't give a Bustaboy a PK. So you can either have 5 (7 on a charge) Strength 10 attacks, or 4 (6) Strength 10 and 3(4) Strength 8 (9) attacks.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/09/08 00:18:18
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Pyro Pilot of a Triach Stalker
New York
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y0disisray wrote: I dont understand how Ghazghkull's new FAQ is a nerf? Its what it used to be AND they added a bit more. Since you can call Ghaz's Waagh! anytime you can announce it during the movement phase get a 6" move and 6" run with a charge range of 2d6 with re-rolls from fleet effectively giving them a 24" threat range. Not bad for an ork in mega armour.
Except that you can't run then assault... Automatically Appended Next Post: Clang wrote:Is it actually useful for orks (or anyone else) to embark bikes onto vehicles? A battlewagon full of bikes sounds hilarious, and a stompa full of bikes even more so, but...
I think my next army will be Warbikes in Battlewagons!
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This message was edited 1 time. Last update was at 2012/09/08 00:18:45
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![[Post New]](/s/i/i.gif) 2012/09/08 00:59:18
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Smokin' Skorcha Driver
Tucson, Arizona
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Well that's complete crap...disregard my last. I don't think we did not gain a single thing with this FAQ.
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This message was edited 2 times. Last update was at 2012/09/08 01:42:21
-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2012/09/08 01:16:46
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Use Chinoork Warkoptas.
Put Warbikers in Warkoptas.
trollface.jpg
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/08 02:05:21
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Krazed Killa Kan
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"Cover saves may be taken against the Deff Rolla."
What? How? It's a giant spinning roller wheel of death. It's designed for the purpose of destroying obstacles, and they're telling me you can take cover saves against that? Lol.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/09/08 02:38:42
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Decrepit Dakkanaut
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Well yea, of course. Those things are meant to crush Landraiders like they are pillows, obviously a runned over tree trunk will keep you safe
*Runned intentionally misspelled
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![[Post New]](/s/i/i.gif) 2012/09/08 02:39:29
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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Does that mean infantry in area terrain gets cover saves from the deffrolla as well, or is it only skimmers that flat out?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/08 02:47:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy on Kustom Deth Kopta
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MrMoustaffa wrote:Does that mean infantry in area terrain gets cover saves from the deffrolla as well, or is it only skimmers that flat out?
You can take any type of cover save you are allowed.
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![[Post New]](/s/i/i.gif) 2012/09/08 03:16:54
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Nasty Nob on Warbike with Klaw
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Hey guys this dust I blew up saved me from a 10 ton rolling cylinder of death!
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Read my story at:
http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356
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![[Post New]](/s/i/i.gif) 2012/09/08 03:35:38
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Pyro Pilot of a Triach Stalker
New York
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Amaya wrote:Hey guys this dust I blew up saved me from a 10 ton rolling cylinder of death!
GW says it's cinematic and helps to forge a narrative! It must be true!
Perhaps we can convince some of the " GW undesirables" (I name none!) to test this out...
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