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![[Post New]](/s/i/i.gif) 2013/02/19 17:12:35
Subject: 6th DE
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Disorganized charges are the bane of Tau. You outclass them for the most part and should be able to stop his shooting, and kill his units over time with grinding combats. So the DS idea really isn't a bad one at all. Just gotta commit whole hog to it.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:23:20
Subject: 6th DE
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Longtime Dakkanaut
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Am I reading the new FaQ incorrectly. i thought we could no longer DS our flyers. On another note - Mushkilla says he has no AA but two Ravagers are certainly okay at AA, no? I'm going to test a list this weekend
Fabius and Haemie HQs
3 CSM squads in rhinos with havocs (cheap razor)
Big Cultists squad
Grots in Raider
Wracks in venom
Voidraven
2 'Drakes
So three flyers, 3 rhinos w/havocas, 2 skimmers and five troops at 1850. Two of my squads are fearless.
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![[Post New]](/s/i/i.gif) 2013/02/19 17:46:18
Subject: 6th DE
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Liche Priest Hierophant
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2 ravagers A.Air, assuming you have lances will hit with 1. Then you need to roll a 5 to penetrate an AV12 and then you need for your oponent not to make his jink save. And even then a penetrate is not so dangerush posibly.
1/6*2/6*4/6 = 8/216
8/216 /8 = 1 in 27 chance of doing anything per lance, so that would mean you need to shoot with them 4,5 turns before you where "garanteed to do something". Asuming you do something halfway (50%) then that mean that you need to shoot for 3 turns with 6 darklances before you get a penetrating roll that is not saved and even then you might only stun it. Is my math correct?
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![[Post New]](/s/i/i.gif) 2013/02/19 20:38:10
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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Yeah sounds it... could be a good way of catching multiple crisis suits though as my opponent regularly runs these as individuals whilst keeping them together behind cover
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![[Post New]](/s/i/i.gif) 2013/02/19 22:56:46
Subject: 6th DE
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Longtime Dakkanaut
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So then if I'm not mistaken the Voidraven can skyfire (so better at AA) and now can no longer DS so it will fly in from reserves ( new FaQ eliminates Aerial Assault) - does this make it better in many cases than the Ravager despite its higher cost? It is tougher as well - immune to bolters, etc. My new list is using one instead of a Ravager.
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![[Post New]](/s/i/i.gif) 2013/02/19 23:42:21
Subject: 6th DE
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Stone Bonkers Fabricator General
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felixcat wrote:
So then if I'm not mistaken the Voidraven can skyfire (so better at AA) and now can no longer DS so it will fly in from reserves ( new FaQ eliminates Aerial Assault) - does this make it better in many cases than the Ravager despite its higher cost? It is tougher as well - immune to bolters, etc. My new list is using one instead of a Ravager.
both are immune to bolters from the front. The voidraven is closed topped and a flyer so more surviable. The ravager gives you the alpha strike first turn. It also does more damage for about 70% the price.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/02/19 23:58:38
Subject: 6th DE
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Longtime Dakkanaut
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But no skyfire on the Ravager. And no abti-infantry ( unless you use dissies)
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![[Post New]](/s/i/i.gif) 2013/02/20 04:09:20
Subject: Re:6th DE
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Crushing Clawed Fiend
Eau Claire, WI
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Not sure if everyone would agree, but I bring a Voidraven, and a Razorwing jetfighter. The voidraven comes in strong as my anti armor (both for ground and air), and I bring my razorwing to be a jack of all trades. It has Shattershield missiles, and a splinter cannon, and I bring two dark lances. I usually play against a necron player who has 3 night scythes so the extra air support is nice, and the shattershield missiles do a really good job at desimating his big 20 man warrior squads.
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![[Post New]](/s/i/i.gif) 2013/02/20 04:12:52
Subject: 6th DE
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Stalwart Space Marine
Seattle, WA
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The problem is that autocannons and plasma is a lot more popular in 6th, and these weapons which are meant to be anti-infantry become anti-tank as well vs DE.
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![[Post New]](/s/i/i.gif) 2013/02/20 05:30:15
Subject: Re:6th DE
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Crushing Clawed Fiend
Eau Claire, WI
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That is why I have 10 vehicles, and have my 4 venoms and 3 raiders turn 1 just flat out to one of the flanks of the enemy. So that through jink saves (and a little luck), and the number of vehicles in the enemy's face, some will get through for a turn two assault into their line and the fun can begin. Hopefully the Ravager I have parked in the backfield can pop a vehicle or transport, and if there are any infantry present, than a large grouping of splinter cannon shots can put a chink in some of the opposing force.
I'm going to try two trueborn squads with splinter cannons in my wych list instead of having a squad of blasterborn. that way just more of a saturation of splinter fire.
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![[Post New]](/s/i/i.gif) 2013/02/20 05:39:44
Subject: 6th DE
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Stalwart Space Marine
Seattle, WA
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Your strategy seems like it will either completely destroy your enemy or fail horribly, but that's the problem with DE isn't it... The life of a glass cannon. Imagine they got first turn and placed Battle Cannon templates right on top of your vehicles? You also don't get the Jink save if they get first turn so any long range firepower and your outa luck. That's why I I'm not so fond of DE. 6th edition's objective missions you'll have trouble with, and don't rely on splinter cannons to kill marines, you'll kill an avg. of less than 1 per.
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This message was edited 1 time. Last update was at 2013/02/20 05:40:08
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![[Post New]](/s/i/i.gif) 2013/02/20 16:32:12
Subject: Re:6th DE
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Crushing Clawed Fiend
Eau Claire, WI
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72 splinter cannon shots in a turn can be pretty devastating, regardless of 3+. I haven't had any issues with my list yet. I deploy my venoms in front of my radiers so they get a cover save turn 1 before they move. But in the end it is a game of chance, I could have really good dice rolls, or really bad dice rolls. But I have been playing DE since the new codex came out, and I play 2 to 3 games a week. I make a lot less errors than I used to, and I win more than I lose.
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![[Post New]](/s/i/i.gif) 2013/02/20 16:51:02
Subject: 6th DE
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Stone Bonkers Fabricator General
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felixcat wrote:But no skyfire on the Ravager. And no abti-infantry ( unless you use dissies)
the voidraven has no anti infantry either, excluding that silly bomb. You can buy additional missiles but it gets rough
The ravager gets jink without evading
the VR needs the flickerfield so costs more
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/04/08 15:27:26
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had a game against the new Tau codex if anyone is interested (pictures as usual):
BR21: The Black Buzzards VS New Tau - 1500pts
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![[Post New]](/s/i/i.gif) 2013/04/08 16:17:14
Subject: 6th DE
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Stone Bonkers Fabricator General
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you should have gone first!
guess you need LOS blocking terrain or something.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/04/08 16:48:47
Subject: 6th DE
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Nasty Nob
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Tau are a tough matchup for DE; what with all the ignore cover and ignore nightfighting we can do.
ON the upside, there seems to be only one vastly broken thing in your codex, and its a MC, so you should be able to toast it easy enough
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/04/08 17:16:52
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Exergy wrote:
you should have gone first!
guess you need LOS blocking terrain or something.
Hehe, tell me about it!
As for LoS, the white ruins things were, but infiltrate got around most of that.
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![[Post New]](/s/i/i.gif) 2013/04/08 17:39:15
Subject: Re:6th DE
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Death-Dealing Dark Angels Devastator
The Rock
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Just read the Batrep from Mushkilla, I'm now frightened as many people play tau at my club!!!
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Repent! For tomorrow you die!
1500
2000
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![[Post New]](/s/i/i.gif) 2013/04/08 20:39:59
Subject: 6th DE
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Haemonculi Flesh Apprentice
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Tau have always been a hard match considering their basic rifle may as well be a lascanon to our units.
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![[Post New]](/s/i/i.gif) 2013/04/09 05:52:32
Subject: Re:6th DE
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Ambitious Acothyst With Agonizer
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TechmarineNic wrote:Just read the Batrep from Mushkilla, I'm now frightened as many people play tau at my club!!!
Don't worry! As Dark Eldar we adapt. Besides I have never had a good record against Tau!
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![[Post New]](/s/i/i.gif) 2013/04/09 05:58:06
Subject: 6th DE
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Sinewy Scourge
Commoragh (closer to the bottom)
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Im actually afraid what to do against them.... I think the best I can do is just do a suicide rush against them... Try and close the distance between us.
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2013/04/09 10:49:27
Subject: 6th DE
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Daring Dark Eldar Raider Rider
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DaKKaLAnce wrote:Im actually afraid what to do against them.... I think the best I can do is just do a suicide rush against them... Try and close the distance between us.
I ran a wych cult army at 750 points, got tabled turn two, but the real damage was done by the fire warriors, rather than the broadside or riptide. Was bad dice rolls and pinning tests, but it was still a good game, and a learning curve and a half, jeez it was funny watching everything in my army getting pinned by their wrecked/exploded raider.
Edit; incidentally, I was all of four inches of the gun line before this happened. Massed poison might work though, especially on the riptide.
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This message was edited 1 time. Last update was at 2013/04/09 10:50:34
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2013/04/09 11:25:15
Subject: 6th DE
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Secret Inquisitorial Eldar Xenexecutor
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The best thing I've found for Tau is Dinsintegrator cannons, and lots of them!
Razorwings and Raiders soon make mince meat of them. Missile the Fire Warriors to reduce total number of shots (they usually flee for a turn before rallying, at which point your re-rollable splinter rifles have ganged up on the nearby crisis suits).
Remember that a Razorwing with 2 DC's gives you 6 AP2 shots from one model per turn. It's not all that hard to keep away from XV88's either.
An old tactic I used was to infiltrate mandrakes to tie up the back line before pouncing on the front. Works a treat
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![[Post New]](/s/i/i.gif) 2013/04/09 15:00:56
Subject: 6th DE
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Sinewy Scourge
Commoragh (closer to the bottom)
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I feel against tau... We DE players may have to invest in flicker fields . Since jinx saves are a bit useless against tau, also night fields do wonders .
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2013/04/10 07:53:47
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had a slightly more successful rematch against the Tau if anyone is interested (pictures as usual):
BR22: The Black Buzzards VS Tau (Rematch) - 1500pts
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This message was edited 1 time. Last update was at 2013/04/10 07:59:19
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![[Post New]](/s/i/i.gif) 2013/04/10 09:14:32
Subject: 6th DE
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Commoragh-bound Peer
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I have play against Tau quite a lot with my DE and generally have been beaten badly by them.
They are the paper to DE's rock.
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![[Post New]](/s/i/i.gif) 2013/04/10 09:18:56
Subject: 6th DE
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Daring Dark Eldar Raider Rider
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Good match man
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"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2013/04/10 10:05:35
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Thanks.
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![[Post New]](/s/i/i.gif) 2013/04/10 14:12:07
Subject: 6th DE
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Regular Dakkanaut
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Good win! One problem I would say your opponent had in his second round against you was poor target priority and focus - particularly with Tau and the heavier emphasis on Markerlights with the new Codex, he really needed to have focused his markerlights and firepower better. I'm also not sure if he still thinks markerlights have the restriction against buffing other markerlights from the other codex, or if he simply wanted to save the markerlights for use by firepower units as much as possible - but, he can use markerlight counters to buff markerlight shots from another unit. There were a couple of moments where he got one markerlight hit with one unit, and then just shot the marker drones without using the marker counter to buff their shooting - BS2 isn't that great for building markerlights, unfortunately.
Still, a good win!
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![[Post New]](/s/i/i.gif) 2013/04/10 14:48:07
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Remember the battle report descriptions do not always have the correct order of events (they are made from notes and phone pictures taken during the game), a lot of the time he was shooting first with the marker drones.
But agreed he could have abused cascading markerlights more.
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