Switch Theme:

6th DE  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Frenzied Juggernaut





Australia

I was looking at using some wraithguard and maybe a wraithseer with a webway portal to drop some pain on the enemy at a key location. Short range of the wraithcannons isnt such a big deal then.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Pretty sure allies can't use a WWP.

Haven't had a chance to look at the Eldar book yet. Do they have WWP as an option?

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Frenzied Juggernaut





Australia

Nope they dont have a wwp in the eldar book.

I havent seen anything to prevent the use of a wwp for allies though.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Sybarite Swinging an Agonizer






The big buff is that unless specified as "Friendly units from Codex: Eldar" the buff can affect DE and Tau "Battle Brothers" as well (assuming it does not target the "psyker" only).

So.... Fortuned BeastPack... anyone...?

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 Xeriapt wrote:
Nope they dont have a wwp in the eldar book.

I havent seen anything to prevent the use of a wwp for allies though.



DE FAQ

Q: Can units from allied detachment use a webway portal to enter play
from reserve? (p62)
A: No.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Frenzied Juggernaut





Australia

Bummer, must have missed that.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in br
Savage Khorne Berserker Biker






So the gains for DE seem to be:

-Better psychic support for buffing (not losing the anti-psy cheese that was RoW). Has anyone checked if you can use the +1 save power on Incubi to make them fleet terminators?

-Better troop options. Cheap guardians with rending shots for base-sitting with a support gun or durable Wraithguard to hold hot, contested objectives.

-Access to Wave Serpents and their cheesy ignore-cover shots.

-Access to S9 lances and large blasts via Fire Prism

-Access to cheap snipers via rangers

-Real outflanking melee specialists via Scorpions (or you can just use mandrakes as proxies as they look so much cooler!)

-Moderately-priced CC beast in the Avatar. Way better than a Talos and faster too.


In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

 Sephyr wrote:
-Better psychic support for buffing (not losing the anti-psy cheese that was RoW). Has anyone checked if you can use the +1 save power on Incubi to make them fleet terminators?
Possible, but it requires a Spiritseer joining Incubi, which might be ... interesting, as he cannot ride in our transports.

 Sephyr wrote:
-Access to Wave Serpents and their cheesy ignore-cover shots.
A Waveserpent with twin-linked Scatter Laser, in turn twin-linking your Shuriken Cannon and Serpent Shield seems an awesome combo. Combine this with 12 Guardians for Battle Focus/Infantry-rending abuse or Wraithguard with guns or flamers and we get some low AP scoring offensive power.

 Sephyr wrote:
-Access to S9 lances and large blasts via Fire Prism
I'd rather go for the Nightspinner, because it provides us something we generally lack: a barrage large blast.

This message was edited 1 time. Last update was at 2013/06/05 10:57:28


 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

I might consider getting a farseer and rangers for my DE as allies now.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in us
Dakka Veteran




NoVA

For games over 1500, I'm going to include a Farseer with Divination and Runes of Fate. He's going in a min unit of DA (cheapest way to get a wave serpent) in a Wave Serpent. Then I'm going to try and fit in a unit of warwalkers with either dual scatter lasers or scatter laser/ shuriken cannon. I like the dual scatter lasers for the range. I don't like moving AV 10 inside of rapid fire ranges.

If the wave serpent does as well as I think it will, I may add another min DA squad inside of one.

Even if they die, it means my Ravagers and Venoms will not. It''ll be nice to have a real tank... "tank" some shots.

But having Guide and Prescience to toss around will be nice.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Daring Dark Eldar Raider Rider





California

For my part, I'm trying out the following Eldar units with my current Venom builds:

Farseer w/ jetbike, spirit stone, mantle

3x windrider guardians for troops

Night Spinner w/ Holofield

Possibly also adding a Crimson Hunter at higher points to tag-team with my Voidraven. Wave Serpents look cool but a bit pricey right now, I may add some in future. Remember that a Farseer inside a transport doesn't have LoS to anybody but the unit he's with and the transport itself however! For this reason I think jetbike seers are far and away the best choice for DE allies.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor 
   
Made in us
Dakka Veteran




NoVA

 Loch wrote:

Wave Serpents look cool but a bit pricey right now, I may add some in future. Remember that a Farseer inside a transport doesn't have LoS to anybody but the unit he's with and the transport itself however! For this reason I think jetbike seers are far and away the best choice for DE allies.


Ugh. Forgot that.

Yeah, then Jetseer makes more sense.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Daring Dark Eldar Raider Rider





California

I'd just like to report that the Night Spinner is indeed an amazing tank and every DE player needs to try one in their lists.

Looking at dumping the jetbikes for a Wave Serpent or two now.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

 Loch wrote:
I'd just like to report that the Night Spinner is indeed an amazing tank and every DE player needs to try one in their lists.

Looking at dumping the jetbikes for a Wave Serpent or two now.

As an allied force, I'm considering:
- Spiritseer

- 5 Wraithguard in a Wave Serpent with twin-linked scatter laser and shuriken cannon
- 5 Wraithguard with D-scythes in a Wave Serpent with twin-linked scatter laser and shuriken cannon

- Night Spinner

Total: 815 pts

This gives me everything that a Dark Eldar force lacks in general:
1) Psychic powers;
2) Resilient troops;
3) Resilient transports;
4) STR10 instant death weapons;
5) Cover ignoring weapons;
6) A unit filled with flamers;
7) A lot of STR6-7 twin-linked shots;
8) A large blast barrage weapon.

It does get a bit pricy points-wise though.
   
Made in br
Savage Khorne Berserker Biker






That's an amazing combo right there, Mandor. Heavy on the points to be sure, but very good. So much so it almost makes the rest of the Dark Eldar force feel a bit redundant, in fant.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in gb
Regular Dakkanaut





I've come to something very similar to your allied force as well Mandor, and I'm trying to fit it into a relatively standard DE Venoms + maybe raiders + ravagers. The two actually seem to complement each other really well -- DE gives a lot of anti-infantry and anti-MC fire, as well as some good anti-heavy armor, while the allied force gives you the stuff already listed.

Thinking about HQs for this force, Baron Sathonyx still stands out to me, as +1 to going first is really important when going against Tau (if you strike first, you can take out some Broadsides, if not, then you get blown away). However I'm having problems finding a unit to go with him. Hellions look underwhelming, and Beastpacks are a lot to spend on a unit that needs cover to deal with stuff. Are there any Eldar units that he could fit in that would work? I don't think Seer Councils really work right now, especially when you're taking DE main. Warp Spiders? Swooping Hawks?
I'm pretty new to looking at Dark Eldar and Eldar, so I may be totally off.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Thariinye wrote:
I've come to something very similar to your allied force as well Mandor, and I'm trying to fit it into a relatively standard DE Venoms + maybe raiders + ravagers. The two actually seem to complement each other really well -- DE gives a lot of anti-infantry and anti-MC fire, as well as some good anti-heavy armor, while the allied force gives you the stuff already listed.

Thinking about HQs for this force, Baron Sathonyx still stands out to me, as +1 to going first is really important when going against Tau (if you strike first, you can take out some Broadsides, if not, then you get blown away). However I'm having problems finding a unit to go with him. Hellions look underwhelming, and Beastpacks are a lot to spend on a unit that needs cover to deal with stuff. Are there any Eldar units that he could fit in that would work? I don't think Seer Councils really work right now, especially when you're taking DE main. Warp Spiders? Swooping Hawks?
I'm pretty new to looking at Dark Eldar and Eldar, so I may be totally off.


I always keep my Baron with either a beastpack(even without cover a lot of 4++ saves) or with Reaver jetbikes. Now Baron cannot turbo boost, but he can hide behind BLOS terrain easily. I often detach him to let the reavers boost, and i either join him to another unit or hide him behind something. When the reavers come back he adds a lot of CC bunch to them.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Haemonculi Flesh Apprentice






I heard the Night spinner was faq'd to just have a small blast? if thats the case it is much worse.

   
Made in us
Sybarite Swinging an Agonizer






The Baron's BeastPack is actualy a bargain. You get a lot of 4++ saves, a lot of attacks and they can very easily get a turn 2 charge which causes the most important thing to happen; it forces your opponent's hand when it comes to target priority.

Since I always run the Baron as my HQ with the BeastPack the "HQ tax" is mitigated since it's what I want. The only DE "troop tax" is Warriors with Splinter rifles & Splinter Cannon in a Raider with Splinter Racks and, that is an awesome unit.

Now if you main DE and want the Eldar allies, go Eldrad and JBikes because JBikes. And yo, listen up dawgs, throw in a Fire Prism, DE don't got AV12 and AP3 pie plates.

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

 Red Corsair wrote:
I heard the Night spinner was faq'd to just have a small blast? if thats the case it is much worse.

You are mistaken the Doomweaver (the Night Spinner gun) with the Shadow Weaver (Vaul's Wrath Support Battery). The latter one has a typo in the summary section and that's the one that's been corrected to small blast.
   
Made in us
Haemonculi Flesh Apprentice






 Mandor wrote:
 Red Corsair wrote:
I heard the Night spinner was faq'd to just have a small blast? if thats the case it is much worse.

You are mistaken the Doomweaver (the Night Spinner gun) with the Shadow Weaver (Vaul's Wrath Support Battery). The latter one has a typo in the summary section and that's the one that's been corrected to small blast.



Well I never claimed it was, i was just misinformed, but thank you. That tank is seriously an auto include IMO, the alternate firing mode makes it so useful.


Automatically Appended Next Post:
RancidHate wrote:
The Baron's BeastPack is actualy a bargain. You get a lot of 4++ saves, a lot of attacks and they can very easily get a turn 2 charge which causes the most important thing to happen; it forces your opponent's hand when it comes to target priority.

Since I always run the Baron as my HQ with the BeastPack the "HQ tax" is mitigated since it's what I want. The only DE "troop tax" is Warriors with Splinter rifles & Splinter Cannon in a Raider with Splinter Racks and, that is an awesome unit.

Now if you main DE and want the Eldar allies, go Eldrad and JBikes because JBikes. And yo, listen up dawgs, throw in a Fire Prism, DE don't got AV12 and AP3 pie plates.



I actually don't like edrad any more, a stock farseer for half his points with guide and prescience seems much much better IMO.

Has any one considered using lady malice to get around the IC infiltration problem. Put Karandras with a large unit of grotesques or incubi then use Lady malice to redeploy the unit so that you can infiltrate the whole thing. I don't see why this wouldn't work as she doesn't have the same restrictions as eldrad.

This message was edited 1 time. Last update was at 2013/06/11 19:27:05


   
Made in us
Sybarite Swinging an Agonizer







Automatically Appended Next Post:
RancidHate wrote:
The Baron's BeastPack is actualy a bargain. You get a lot of 4++ saves, a lot of attacks and they can very easily get a turn 2 charge which causes the most important thing to happen; it forces your opponent's hand when it comes to target priority.

Since I always run the Baron as my HQ with the BeastPack the "HQ tax" is mitigated since it's what I want. The only DE "troop tax" is Warriors with Splinter rifles & Splinter Cannon in a Raider with Splinter Racks and, that is an awesome unit.

Now if you main DE and want the Eldar allies, go Eldrad and JBikes because JBikes. And yo, listen up dawgs, throw in a Fire Prism, DE don't got AV12 and AP3 pie plates.



I actually don't like edrad any more, a stock farseer for half his points with guide and prescience seems much much better IMO.

Has any one considered using lady malice to get around the IC infiltration problem. Put Karandras with a large unit of grotesques or incubi then use Lady malice to redeploy the unit so that you can infiltrate the whole thing. I don't see why this wouldn't work as she doesn't have the same restrictions as eldrad.


I can feel you on not liking Eldrad much anymore. He's good, very good but, before, he was awesome with AP2 which saved me a few times and, gone are Runes of Warding (aka "F you, other psykers") but, I do like his ability to use 4 Warp Charges now or just spend 1 if he Perils to un-Peril).

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

RancidHate wrote:
Has any one considered using lady malice to get around the IC infiltration problem. Put Karandras with a large unit of grotesques or incubi then use Lady malice to redeploy the unit so that you can infiltrate the whole thing. I don't see why this wouldn't work as she doesn't have the same restrictions as eldrad.

Dark Eldar FAQ wrote:Page 53 – Lady Malys, Precognisant.
Change the second sentence to "At the start of the game, after both sides have been deployed but before Infiltrator deployment and Scout redeployments, the Dark Eldar player may redeploy D3 units in his army, including placing them in Reserve, though this may not result in more than half of your army beginning the game in Reserve. Note that units redeployed this way that are not placed in Reserve may not be deployed outside of the Dark Eldar deployment zone."

Good idea, but the FAQ doesn't allow any unit redeploying out of the deployment zone. Also, Karandras with Incubi
   
Made in gb
Ambitious Acothyst With Agonizer





Below is a report from my most recent game against the new eldar (with pictures):

BR26: The Black Buzzards VS Eldar Mech - 1500pts

Hope that's useful.

This message was edited 1 time. Last update was at 2013/06/12 18:50:00



 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

How do chaps,

I have a game this Thursday, myself on DE and my brother in law (Tau) vs my Dads Orcs.

It's a 2000 point game, with 1000 points of DE & 1000 of Tau vs 2000 of Orcs.

We're likely to face off against 3 Battlewagons, green tide running behind the BW's, a Big Mek with KFF & 2 dakkajets.

Ordinarily I'd just load warriors in to gun boats with splinter racks, maybe a blasterborn or incubi squad with my Archon (load out dependant on the squad he's with).

I fancy mixing it up a bit though so thought I'd see what you guys would recommend?

   
Made in gb
Sinewy Scourge




If you have Reavers and Wracks I'd suggest giving them a try.
   
Made in gb
Boom! Leman Russ Commander




Northampton

Has anyone tried DE with Codex Iyanden allies?

It looks fun.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Nasty Nob






Puscifer wrote:
Has anyone tried DE with Codex Iyanden allies?

It looks fun.


Im under the impression that suppliments count as coming out of the core dex, and thus prohibit an allied detachment of the suppliments to your selfsame army. It's more of an expansion pack to your dex than a separate dex.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 davou wrote:
Puscifer wrote:
Has anyone tried DE with Codex Iyanden allies?

It looks fun.
Im under the impression that suppliments count as coming out of the core dex, and thus prohibit an allied detachment of the suppliments to your selfsame army. It's more of an expansion pack to your dex than a separate dex.
Yes, but how does that stop you running an Iyanden Eldar Army as allies with a Dark Eldar force?

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Drager wrote:
If you have Reavers and Wracks I'd suggest giving them a try.


Just 3 reavers and 5 wracks atm. Future addition will be grotesques though they're way off yet.

Will 3 reavers do anything alone? Or if I run them alongside venoms blade vaning and chain snaring everything at high speed?

   
 
Forum Index » 40K General Discussion
Go to: