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![[Post New]](/s/i/i.gif) 2012/08/26 22:08:42
Subject: 6th ed Tau Tactica & review
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Shas'la with Pulse Carbine
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The beauty of the stealth suits really is the amount of fire the enemy has to put into it. I had 6 suits with ta. Survive for 3 full rounds of an entire necron army shooting at them. Particle whipped and all they held strong. Passed 2 leadership tests. Absolute badasses. My broadsides got scared of a deathray and cost me the match though. I was dumb founded.
Anyways.....stealth suits rock!!!!
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2012/08/26 22:32:24
Subject: Re:6th ed Tau Tactica & review
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Warplord Titan Princeps of Tzeentch
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I agree. on 5th the were meh, but at 6th they are freaking badass...
I only have 3 from the battleforce that i run with 3 gun drones attached (one to each), but i am seriously considering to turn them into a full-time 6 man squad.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:00:05
Subject: 6th ed Tau Tactica & review
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Innocent SDF-1 Bridge Bunny
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With the actual Stealth suit minis so cheap right now, I'm totally going to pick up another three boxes - might even get a mix of the small finecast ones and the big plastic ones to be more interesting
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:05:15
Subject: 6th ed Tau Tactica & review
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Huge Hierodule
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I've got 12 stealth suits that have never all seen battle. Maybe now they'll get a chance to shine. Where might a unit of 4 bc 2 FB suits best be infiltrated? Forward recon or behind enemy lines? Also stealth marker teams - finally worth their points?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:09:01
Subject: Re:6th ed Tau Tactica & review
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Warplord Titan Princeps of Tzeentch
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Stealth marker team is now worth the points, as it is a hard to remove marker source.
As for using attack stealth, I say you can deepstrike the fusion squads, of infiltrate a gun squad to a good JSJ into terrain area, to make them take a heavy toll on your enemy at first two turns, and slow them down as they are forced to handle it.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:21:20
Subject: 6th ed Tau Tactica & review
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Fresh-Faced New User
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YotsubaSnake wrote:I find the deathstar builds interesting, but they don't mesh with my playstyle. I finally got to hold a game with TL PR broadsides and they were SPECTACULAR.
Sure, if you have all these other things to make a death star it is pretty awesome but just in general, at minimum a pair with TL PR and 2x Shield Drones stands up to so much punishment! I took two squads of two in a 2k game and only lost one to an outflank (which promptly I promptly killed next turn, mind you). PR 88's are highly recommended for any heavy MEQ environment.
Also, I know I've harped on it on and on again in this thread but if you haven't jumped on the stealth suit bandwagon yet, I highly recommend it. The 4+ mobile cover is ridiculous! I find the best use is to infiltrate them into some sort of cover and let them wreak havoc on the front lines while the rest of your force catches up.
This is the reason I'm saving plasma rifles up! Do you use the ASS or the Multitracker?
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![[Post New]](/s/i/i.gif) 2012/08/27 00:22:50
Subject: 6th ed Tau Tactica & review
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Innocent SDF-1 Bridge Bunny
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Changed my mind about getting stealth suits this month. Screw that - I just got offered a spot in a mass forge world order, so asked for a pair of FW broadsides with plasma
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This message was edited 1 time. Last update was at 2012/08/27 00:24:09
So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:31:56
Subject: 6th ed Tau Tactica & review
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Warplord Titan Princeps of Tzeentch
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As I might be able to fish myself a bit of forgeworld soon-what do you guys say about tetra in 6th edition?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/08/27 00:49:20
Subject: 6th ed Tau Tactica & review
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Huge Hierodule
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BoomWolf wrote:As I might be able to fish myself a bit of forgeworld soon-what do you guys say about tetra in 6th edition? I loved them on paper in 5th - never ordered any and felt too guilty to proxy piranhas (I hate counts- as). I think in 6th with a free Jink (no d pods required) and overall drop to cover a 4 shot marker light on a fast skimmer is A++. Between that and pathfinders, I would choose a pair of tetras every time.
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This message was edited 1 time. Last update was at 2012/08/27 13:43:17
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/08/27 08:17:31
Subject: Re:6th ed Tau Tactica & review
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Warplord Titan Princeps of Tzeentch
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considering they get built-in D-pods, I don't think jinx is that helpful for them anyway.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/08/27 14:04:43
Subject: Re:6th ed Tau Tactica & review
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Sneaky Striking Scorpion
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So I went through this thread, lots of cool ideas. I had originally been collecting Tau simply to paint. with 6th ed I was thinking of jumping in with a fresh start. Looking at the costs I am on the fence about Pathfinders + devilfish OR a stealth suit team. My army would be 1000 to 1100 points. Would a Tau foot list (no transports) be viable? will the firewarriors become street pizza if they try to hoof it to objectives?
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![[Post New]](/s/i/i.gif) 2012/08/27 15:07:52
Subject: 6th ed Tau Tactica & review
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Nurgle Predator Driver with an Infestation
Dover
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Stick a 6 man stealth suit squad with 12 gun drones in the middle of the board up in a ruin and your FW shouldnt be on your opponents priority list. Non vehicle is viable, pathfinders die too easily so consider a tetra or using a stealth team with marker drones if you really need them, you will be needing 2 broadsides or more however to cope with other armies, as well as a crisis team to jump around.
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/27 15:22:05
Subject: Re:6th ed Tau Tactica & review
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Focused Fire Warrior
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tetrisphreak wrote:I've got 12 stealth suits that have never all seen battle. Maybe now they'll get a chance to shine. Where might a unit of 4 bc 2 FB suits best be infiltrated? Forward recon or behind enemy lines? Also stealth marker teams - finally worth their points?
Infiltration has to be 18" away from an enemy model in LOS... so if your enemy is running weak transports like rhinos, place them EXACTLY 18" from that transport with your fusion guns in front. You jump in 6 inches, find yourself in range and attempt to blow it out of the water. If that doesn't work, your burst cannons can still glance up to AV11 to death. I've found this tactic of infitrating to be FAR more effective than deep striking because you place your stealth suits on the front lines, firing off the bat first turn. Then they retreat back with their jet move and hold a solid forward line halfway across the board, allowing the rest of your army to catch up relatively safely. And if you were to go second, it might be better go for outflanking. You can be much more dynamic than if you were with deep striking and have no chance for mishap!
I've also been toying with a marker drone on my stealth teams in the larger lists. If it hits, it can allow my stealth team to hit at BS5 (because I bring TAs on all of them) or take away annoying cover saves from things like Jink.
OnboardG1 wrote:This is the reason I'm saving plasma rifles up! Do you use the ASS or the Multitracker?
Neither right now, I'm actually rocking a Targeting Array to ensure a hit. The idea is that if they're outside of 30" or you really need the railgun, you can stay put and hit them with that. Otherwise, you can move around and still hit most infantry just as well with your pulse rifles. They get close to the unit? That doubletap is vicious! Don't be afraid to move your broadsides if you can still move and shoot. Odds are you'll wound on 2s against infantry (not many T5s) so it effectively has no difference except the potential for railguns to ID.
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![[Post New]](/s/i/i.gif) 2012/08/27 16:58:33
Subject: 6th ed Tau Tactica & review
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Annoyed Blood Angel Devastator
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tetrisphreak wrote:Ministry wrote:Can you put ASS on one Broadside in a team and have it affect the unit (second Broadside)? In my Big Guns Never Tire scenerio tomorrow it would be nice to kit one of my two Broadsides with this so they could move towards objectives or move a bit if needed and still fire at full BS.
I'm loving the effects of the VRT suit with my stealth team when the get assaulted by angry marines!
How do you equip your stealth team escort suit?
' El with VRT joins them. With T3 the stealth suits are too vulnerable to an angry SM charge and need to be able to gracefully exist the fray.
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2012/08/27 19:59:09
Subject: 6th ed Tau Tactica & review
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Sneaky Striking Scorpion
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Orkaswampa wrote:Stick a 6 man stealth suit squad with 12 gun drones in the middle of the board up in a ruin and your FW shouldnt be on your opponents priority list. Non vehicle is viable, pathfinders die too easily so consider a tetra or using a stealth team with marker drones if you really need them, you will be needing 2 broadsides or more however to cope with other armies, as well as a crisis team to jump around.
in a 1000 to 1100 point list the points just are not there for 2 broadsides. I have 1 broadside and 6 crisis suits in 3 two man teams, along with 24 fire warriors ( 4x6man teams) the last chunk of points was either going to be a 5 man stealth team (all have TA) with 2 drones OR a pathfinder squad and devilfish they would leave for firewarriors to mount up in. I like the idea of a stealth team hopping around annoying the enemy and drawing fire while bigger gun crisis suits either come in from the opposite side or exploit holes the stealth team makes.
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![[Post New]](/s/i/i.gif) 2012/08/27 20:26:00
Subject: 6th ed Tau Tactica & review
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Nurgle Predator Driver with an Infestation
Dover
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Sorry i read it as 1500 points lol
That all sounds good, but imo just take maxed out gun drone stealth team, its such a pain in the ass to kill, remember you are jump infantry and should jump up ruins then down, so you should never get charged unless you're boxed in, thrust move ftw! If you do get charged, make sure its gun drones that die, and you have 1 hidden so you can flee at I4 and not get sweeped as easily, but avoid assault.
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This message was edited 1 time. Last update was at 2012/08/27 20:26:38
W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/27 20:56:38
Subject: 6th ed Tau Tactica & review
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Proud Triarch Praetorian
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A maxed out GD/BC stealth team will wreck face on overwatch through sheer number of shots
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/27 23:00:42
Subject: 6th ed Tau Tactica & review
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Innocent SDF-1 Bridge Bunny
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And with GDs being twin-linked, chances of more S5 hits are reasonably good.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2012/08/27 23:20:17
Subject: Re:6th ed Tau Tactica & review
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Sneaky Striking Scorpion
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so if the stealth suit unit plus bubble of drones is a harassing unit, should I add a leader with fusion blaster? it would be nice to have a strength 8 weapon, but it reduces my volume of fire and effective range by 6 inches. its an expensive unit already (5 suits +5 drones) and I would hope to get a few turns out of it.
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![[Post New]](/s/i/i.gif) 2012/08/27 23:34:28
Subject: Re:6th ed Tau Tactica & review
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Plastictrees
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YotsubaSnake wrote:tetrisphreak wrote:I've got 12 stealth suits that have never all seen battle. Maybe now they'll get a chance to shine. Where might a unit of 4 bc 2 FB suits best be infiltrated? Forward recon or behind enemy lines? Also stealth marker teams - finally worth their points?
Infiltration has to be 18" away from an enemy model in LOS... so if your enemy is running weak transports like rhinos, place them EXACTLY 18" from that transport with your fusion guns in front. You jump in 6 inches, find yourself in range and attempt to blow it out of the water.
Infiltrators have to be *more than* 18" away. That means after your 6" move, you're still more than 12" away, unless your tape measure doesn't follow the same rules of geometry as everybody else's. :p
Burst cannons can still reach though.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/08/27 23:42:08
Subject: 6th ed Tau Tactica & review
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Assassin with Black Lotus Poison
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You could always deploy them out of sight in which case they can be deployed 12" away. With a large unit with lots of drones that will probably be tricky, though. On the plus side it's safer. If you get first turn they just jump out and blast as usual. If your opponent gets first turn he can't see you unless he moves, which will likely put him in the open ready to be vaporised by the rest of your forces. Mont'ka Motherfether!
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This message was edited 1 time. Last update was at 2012/08/27 23:47:33
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2012/08/28 07:51:17
Subject: 6th ed Tau Tactica & review
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Nurgle Predator Driver with an Infestation
Dover
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Imo castle a large ruin with 6 stealth suits and 12 gun drones, stick an objective there and watch them come running while you camp your one and wait till later to ninja that one!
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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![[Post New]](/s/i/i.gif) 2012/08/28 11:32:11
Subject: Re:6th ed Tau Tactica & review
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Warplord Titan Princeps of Tzeentch
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the 6-man 12-bot team seems fine on paper, but if you actually try to place them on a board and try to check it's aim you will see that the massive footprint, combined with low range makes very, very hard to actually use all that firepower without being ludicrously close with your front liners.
I would not pack more then 12 models total (4-8 or 6-6), optimal sizes I consider to be 6 (pure 6 or 3-3) and 9 (3-6) for gunner stealth suits, these sizes provide large volume of fire compare to cost, and are not big enough to bog you down.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2012/08/28 13:20:19
Subject: 6th ed Tau Tactica & review
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Dakka Veteran
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tetrisphreak wrote: BoomWolf wrote:As I might be able to fish myself a bit of forgeworld soon-what do you guys say about tetra in 6th edition?
I loved them on paper in 5th - never ordered any and felt too guilty to proxy piranhas (I hate counts- as). I think in 6th with a free Jink (no d pods required) and overall drop to cover a 4 shot marker light on a fast skimmer is A++. Between that and pathfinders, I would choose a pair of tetras every time.
We use FW where I play and I run 3 solo tetras every game (I have 4 since they come 2 to a pack). They are worth far more than any other fast attack option. A really solid bonus is the model is very tiny, able to 'park inside a devilfish if they wanted' tiny. I joke before each game if my opponent isn't watching my setup too carefully to 'spot the tetra!' If they weren't paying attention they have no idea where they are until I point them out. They can be dwarfed by a dynamically posed crisis suit.
BS4 markerlight is a solid plus as well. 3 of them allow me to harass 3 targets a turn which usually die shortly thereafter. Automatically Appended Next Post: Mecha_buddha wrote:so if the stealth suit unit plus bubble of drones is a harassing unit, should I add a leader with fusion blaster? it would be nice to have a strength 8 weapon, but it reduces my volume of fire and effective range by 6 inches. its an expensive unit already (5 suits +5 drones) and I would hope to get a few turns out of it.
I dislike having a squad with differing types of guns, especially since they cant split fire. Either your wasting burst canons or overkilling with fusion. Your elite slots are the best part of your army and they have to be doing something that warrants this distinction.
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This message was edited 1 time. Last update was at 2012/08/28 13:22:50
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![[Post New]](/s/i/i.gif) 2012/08/28 14:12:23
Subject: 6th ed Tau Tactica & review
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Unhealthy Competition With Other Legions
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Does anyone know of any alternative models that could be used for crisis or stealth suits?
I considered using stealth suits as crisis and then using the XV15 suits as regular stealth suits, however does any other companies make similar models at at a lower price?
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![[Post New]](/s/i/i.gif) 2012/08/28 15:02:16
Subject: 6th ed Tau Tactica & review
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Smokin' Skorcha Driver
Canada
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lazarian wrote:
Mecha_buddha wrote:so if the stealth suit unit plus bubble of drones is a harassing unit, should I add a leader with fusion blaster? it would be nice to have a strength 8 weapon, but it reduces my volume of fire and effective range by 6 inches. its an expensive unit already (5 suits +5 drones) and I would hope to get a few turns out of it.
I dislike having a squad with differing types of guns, especially since they cant split fire. Either your wasting burst canons or overkilling with fusion. Your elite slots are the best part of your army and they have to be doing something that warrants this distinction.
Even if it is a waste sometimes, it is always nice to have that threat line in front of your force. After all, what player would want to purposely drive their precious tanks into melta-range? It can unnerve people.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2012/08/28 15:03:00
Subject: 6th ed Tau Tactica & review
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Focused Fire Warrior
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DaemonJellybaby wrote:Does anyone know of any alternative models that could be used for crisis or stealth suits?
I considered using stealth suits as crisis and then using the XV15 suits as regular stealth suits, however does any other companies make similar models at at a lower price?
I would not use the larger stealth suits to count as crisis suits. The reasoning is that the XV-25 suits are significantly smaller than the crisis suits as well as a different base size. That would be considered modeling for advantage.
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![[Post New]](/s/i/i.gif) 2012/08/28 16:30:04
Subject: 6th ed Tau Tactica & review
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Ichor-Dripping Talos Monstrosity
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If done properly (using larger base, using flying sticks to raise them up, using proper weapons) converted XV25s can be very effectively used as counts-as XV8s, and look awesome.
I've seen some well done 'stealth' Battlesuit / Broadside conversions.
Then I've also seen some pretty awful ones too.
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![[Post New]](/s/i/i.gif) 2012/08/28 16:53:05
Subject: 6th ed Tau Tactica & review
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Unhealthy Competition With Other Legions
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I was thinking standing them on a bit of slate to raise the hight, or use a flying stand, and mounting them on 40mm bases.
Half of my XV25s are on 40mm bases already, the model looks so much bigger then
They would get proper weapons too, shave off the little lug and the weapon will fit under the arm.
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![[Post New]](/s/i/i.gif) 2012/08/28 18:22:07
Subject: 6th ed Tau Tactica & review
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Nurgle Predator Driver with an Infestation
Dover
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Just fork out for proper ones
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W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) |
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