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![[Post New]](/s/i/i.gif) 2012/08/21 17:37:47
Subject: Re:6th Edition and GK changes - revisited
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Blood-Raging Khorne Berserker
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LValx wrote:I am running GK/Crons at NOVA
I decided to supplement the Draigo-star with Fliers and Wraiths:
Draigo - 275
Coteaz - 100
Techmarine - Grenade Set - 115
10 Paladins - 4 Psycannon, 4 Hammer, 1 Stave, 5 Halberd - 650
5 Henchmen - 20
Destroyer Lord - Weave - 140
5 Warriors - Night Scythe - 165
5 Warriors - Night Scythe - 165
5 Wraiths - 2 Coils - 195
Doom Scythe - 175
So far it has worked really well for me. The Wraiths score courtesy of Draigo ( NOVA allows this). So I have 5 scoring squads, 2 hammer units and the ability to cover the board with fast units (a weakness in Draigo lists). I also am fairly immune to alpha strikes. I generally deploy only Paladins and Wraiths and usually keep the Wraiths out of LoS. Turn 2 I generally attempt to pounce. Communion helps me get all 3 fliers in with relative ease.
If NOVA allows that then dang... thats some strong synergy. I'd figure grand strat being used on friendly models would nix the necros... being enemy models and all. Unless GS never mentions friendly models. I like this list.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/08/21 17:44:18
Subject: 6th Edition and GK changes - revisited
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Excited Doom Diver
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Grand strategy just says 'units under his command'. Personally i think that should exclude allies (given GK have no Battle Brothers), but it is indeed a huge boost if NOVA have (for unfathomable reasons) allowed it.
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Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
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![[Post New]](/s/i/i.gif) 2012/08/21 20:28:32
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Allowing that is stupid, the allies rules are pretty clear that anything other than Battle Brothers don't benefit from any allied special rules.
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![[Post New]](/s/i/i.gif) 2012/08/21 20:55:57
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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So I'm switching up my list a bit considering everyone at the last tournament said they don't want to play against me again, netting me a very low sportsmanship score (sissies)
Draigo
5 Paladins, 2MCPsy, Apo
5 Strike squad, DH, Psycannon, 2x Halberd
Razorback with Psybolts
Dreadknight, teleporter, sword, incinerator
Dreadknight, teleporter, sword, incinerator
Psyrifle Dreadnought
1500
I really like the DKs now, they are amazing for putting pressure on your enemy almost right out of the gate; with 2 of them, I think my opponent won't have a clue what to do. The strike squad and their Razor will go for the nearest objective and sit on it, while the Paladins and Draigo move to more difficult objectives. Psyrifle dread does what it does best.
All of my GKSS guys are metal, so hopefully i have the right ones (although an incinerator will have to proxy for the Psycannon), I kind of need to get a box of regular GKSS.
Next tournament is September, so I have a little while to shake out a new list; although Draigowing with a full 10 man squad is amazing.
Also Nova allowing a GM to give Necrons special rules is dumb.
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This message was edited 2 times. Last update was at 2012/08/21 20:56:42
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![[Post New]](/s/i/i.gif) 2012/08/21 21:45:48
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Dude, so as long as you weren't a douche (and you certainly don't seem like one to me), then you weren't a bad sport and they shouldn't have the right to rate you so low; ironically they are being the poor sports here. Furthermore, to be honest, your list was decent, but not bent broken.
As for the new list, looks good, my kind of thing; I still think you really lack anti-air, however, you know your local meta now and will know if it is necessary. I don't like the Dread or Razorback in isolation though, and would try and double up one or the other. Dropping the Apothecary would net you a lot of points (you don't need him with Draigo).
I think you should drop that upgrade, and drop the Teleporters (Draigo can make the Knights outflank instead), and use the points to get another Strike Squad and Razorback. Should be more than enough.
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![[Post New]](/s/i/i.gif) 2012/08/22 05:29:54
Subject: Re:6th Edition and GK changes - revisited
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Fixture of Dakka
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LValx wrote:I am running GK/Crons at NOVA
I decided to supplement the Draigo-star with Fliers and Wraiths:
Draigo - 275
Coteaz - 100
Techmarine - Grenade Set - 115
10 Paladins - 4 Psycannon, 4 Hammer, 1 Stave, 5 Halberd - 650
5 Henchmen - 20
Destroyer Lord - Weave - 140
5 Warriors - Night Scythe - 165
5 Warriors - Night Scythe - 165
5 Wraiths - 2 Coils - 195
Doom Scythe - 175
So far it has worked really well for me. The Wraiths score courtesy of Draigo ( NOVA allows this). So I have 5 scoring squads, 2 hammer units and the ability to cover the board with fast units (a weakness in Draigo lists). I also am fairly immune to alpha strikes. I generally deploy only Paladins and Wraiths and usually keep the Wraiths out of LoS. Turn 2 I generally attempt to pounce. Communion helps me get all 3 fliers in with relative ease.
That's just too many eggs in 1 basket. You have a deathstar that is real slow and just plain ignorable in most cases. I feel this list to be real unbalanced.
I'd get rid of the techmarine. Honestly, your army is killy enough without the need for more grenades. Honestly, I'd drop Coteaz as well. With Draigo and 3 HQ's, you are really top heavy.
But here's a work-around if you like both. Get a Xenos Inquisitor Level 1 Psyker grenade caddy. About the same cost as Coteaz, can give you Prescience and the same nades as the techmarine.
Another option is an Level 1 Psyker Inquisitor w/terminator armor + psycannon to up your psycannon count.
Swap out the 5-henchmen for a hammer soladin. He's much easier to hide and much more mobile with his ability to deepstrike. And with Holocaust, he can threaten hordes as well.
For your D-lord, get MSS and if you have spare points, consider a ResOrb. Try to max out your wraiths to 6.
Automatically Appended Next Post: daedalus-templarius wrote:
Draigo
5 Paladins, 2MCPsy, Apo
5 Strike squad, DH, Psycannon, 2x Halberd
Razorback with Psybolts
Dreadknight, teleporter, sword, incinerator
Dreadknight, teleporter, sword, incinerator
Psyrifle Dreadnought
1500
I guess if there are no flyers in your local meta, then the list is pretty tough to deal with by a lot of armies. IMO, the list is rather unbalanced. Too few bodies and no real ways to death with flyers makes this list a rock-papers-scissors list. Go up against most lists and you will do alright. But go up against a list that such as flyers or with a lot of AP2 shooting and you are in trouble!
If I was to make a suggestion, I'd say to swap out one of the dreadknights for either more troops or more shooting (or more shooty troops). Perhaps 1 more psyfleman and upgrade your strikers to a 10-man unit. I think that would make your list a little more balanced.
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This message was edited 1 time. Last update was at 2012/08/22 05:39:07
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![[Post New]](/s/i/i.gif) 2012/08/22 06:00:17
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:17:07
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/08/22 06:10:40
Subject: 6th Edition and GK changes - revisited
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Longtime Dakkanaut
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@jy2
If I had the funds and time I'd bring a better list but this is small and quick to build so I settled. The three characters are essential to how I play the unit. They sit at the edges of the formation allowing me to always LoS, after save (this is why same save is essential, so no on the PA inquisitor) on a 2+. It makes the unit extremely durable. The grenades also make the unit near unchargeable, i've tried without and prefer to take them personally. I don't care for MSS or the Orb. Points are tight as is. So far the wraiths havent been an issue at 5 man. There is little sway on points for this list, unfortunately. However, its performed for me and I feel comfortable with it. Hopefully opponents look at it as unbalanced too! Automatically Appended Next Post: And I didnt mean for that to be harsh, the nature of a Draigo list is that it is top heavy. And its somewhat poor criticism to simply point that out. I'm pretty happy that ive managed to fit 3 flyers, wraiths and 3 small troops into the list. Compare that to Blackmoors list, his had even less targets.
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This message was edited 2 times. Last update was at 2012/08/22 06:17:09
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2012/08/22 11:54:08
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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LValx wrote:It makes the unit extremely durable.
Who would charge that unit anyway? That's suicide, especially with Psycannon overwatch.
LValx wrote:And I didnt mean for that to be harsh, the nature of a Draigo list is that it is top heavy. And its somewhat poor criticism to simply point that out.
No it isn't. On most occasions when you see a list like this, the player behind it doesn't realise the drawbacks; why should jy2 assume you are any different? There's no way he could have known you knew the drawbacks and had chosen to deal with them.
BTW, just as a correction, it is the nature of a Draigowing to be top heavy, not a Draigo list, as I run a Draigo list that isn't top heavy.
LValx wrote:I'm pretty happy that ive managed to fit 3 flyers, wraiths and 3 small troops into the list. Compare that to Blackmoors list, his had even less targets.
It is definitely better than Blackmoor's list, even if a lot of that potential is built due to NOVA making a stupid call that breaks the base rules of the game. But remember this; Blackmoor won with that list, that list didn't win with Blackmoor. I have no idea what kind of player you are, but are you yourself confident you are as good a player as Blackmoor is?
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![[Post New]](/s/i/i.gif) 2012/08/22 14:11:50
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Shooty Death stars are actually decent but draigowing is not too hard to dance around. Parking him in midfield on an objective gives decent coverage but again, it'll be a tough call to march all the way across the field especially as I'm sure you won't be really running but shooting.
Check out some of Reecies's battle reports (on the battle reports thread) with his TAC vanilla marines. It's entirely possible to make that death star really not do much of anything other than some relentless psycannons.
As a frequent techmarine user, I almost never ever allocate wounds to him as it's just too much risk and he's a really useful and now even more useful character. He's most likely going to be sitting inside of a circle of bodies so allocating to him essentially never happens. I can see how you'd like to allocate some to coteaz as he's got some decent number of wounds but remember str 6 + can instant death him and what most people shoot at draigowing tends to be alot of anti-tank. In practice, I've rarely had experienced people waste time volley shooting the death star as it's just not that useful.
I tend to save coteaz's wounds for perils anyway. On the flipside, you can still allocate some stuff that won't instant death over onto your power armor cheapo inquisitor if you wanted to. Decent chance to survive as long as you watch the numbers going into him and avoid str 6+.
JY2's assessments are pretty much on the money but again, it comes down to personal perferance. You're getting a sweet ride with scoring wraiths via NOVA rules and frankly I'm kind of surprised they ruled this way but more power to you for building to the event rather than internet policy.
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Incidentially, here's a sample of my current cron+gk list. It's still a work in progress and would like some creative feedback on it if possible. It's essentially what I've come down to after messing with crowe lists since 6th launch.
Destroyer lord with MSS + weave (couldn't afford res orb at 1500)
wraiths x6 (no upgrades)
5 man warrior squad x2
Crowe
Purifiers x10 man (4 psycannons, 1 hammer, 5 halberds) (can be combat squadded - hammer is on a squad member, the justicar has a halberd)
(can ride in the SR or hide in buildings or have crowe ride the SR himself)
Storm raven (SR) (MM + LC (or Assault cannon but couldn't afford psybolts)
Doomscythes x2
*this is heavily a work in progress and I'm just trying different things and is in no way a competitive build just yet or at least I haven't tested it as such*
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This message was edited 1 time. Last update was at 2012/08/22 14:19:40
+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/08/22 14:17:22
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Godless-Mimicry wrote:Dude, so as long as you weren't a douche (and you certainly don't seem like one to me), then you weren't a bad sport and they shouldn't have the right to rate you so low; ironically they are being the poor sports here. Furthermore, to be honest, your list was decent, but not bent broken.
As for the new list, looks good, my kind of thing; I still think you really lack anti-air, however, you know your local meta now and will know if it is necessary. I don't like the Dread or Razorback in isolation though, and would try and double up one or the other. Dropping the Apothecary would net you a lot of points (you don't need him with Draigo).
I think you should drop that upgrade, and drop the Teleporters (Draigo can make the Knights outflank instead), and use the points to get another Strike Squad and Razorback. Should be more than enough.
I just stomped on them  its pretty sad though, my first opponent I thought had some merit because his list was maybe slightly more fluffy; but the 2nd guy I played brought 2 Stormravens as BA, and the 3rd guy was MSU Space Wolves with tons of longfangs. So... I don't know if I'd call Draigowing any 'cheesier' than those builds, but whatever.
I've found the Apo to be great with Draigo, as he basically has the possibility to shrug off everything since he has EW, also my friends love plasma (who'd have thought with them playing against all of my terminators  )
I wouldn't mind another strike squad in another RB, and maybe if I had a few more points I'd add that, but at 1500 it is quite constrained; and I want to take 2 DKs  I almost always just take 1 Dreadnought tho, I haven't found they are that great outside of popping vehicles.
As for dropping the teleporters, I think that's what I like about the DKs the most; and I'd rather use Draigo's power to reroll 1s on wounds instead.
jy2 wrote:
Automatically Appended Next Post:
daedalus-templarius wrote:
Draigo
5 Paladins, 2MCPsy, Apo
5 Strike squad, DH, Psycannon, 2x Halberd
Razorback with Psybolts
Dreadknight, teleporter, sword, incinerator
Dreadknight, teleporter, sword, incinerator
Psyrifle Dreadnought
1500
I guess if there are no flyers in your local meta, then the list is pretty tough to deal with by a lot of armies. IMO, the list is rather unbalanced. Too few bodies and no real ways to death with flyers makes this list a rock-papers-scissors list. Go up against most lists and you will do alright. But go up against a list that such as flyers or with a lot of AP2 shooting and you are in trouble!
If I was to make a suggestion, I'd say to swap out one of the dreadknights for either more troops or more shooting (or more shooty troops). Perhaps 1 more psyfleman and upgrade your strikers to a 10-man unit. I think that would make your list a little more balanced.
Actually the psycannons took out the flyers I ran into in the last tourney pretty quickly, but I was running more Paladins that time. 4 Psycannons in the main group anyway. No one is running a ton of flyers, but that is one of the things I don't really like about them; if someone takes too many it just seems to totally upset the balance of a TAC list.
I had less bodies in my tourney win list  but yea, it could definitely use more. I usually just run all Paladins, but I wanted to give something a little different a shot.
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This message was edited 2 times. Last update was at 2012/08/22 14:25:54
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![[Post New]](/s/i/i.gif) 2012/08/22 15:10:35
Subject: 6th Edition and GK changes - revisited
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Longtime Dakkanaut
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Godless-Mimicry wrote:LValx wrote:It makes the unit extremely durable.
Who would charge that unit anyway? That's suicide, especially with Psycannon overwatch.
LValx wrote:And I didnt mean for that to be harsh, the nature of a Draigo list is that it is top heavy. And its somewhat poor criticism to simply point that out.
No it isn't. On most occasions when you see a list like this, the player behind it doesn't realise the drawbacks; why should jy2 assume you are any different? There's no way he could have known you knew the drawbacks and had chosen to deal with them.
BTW, just as a correction, it is the nature of a Draigowing to be top heavy, not a Draigo list, as I run a Draigo list that isn't top heavy.
LValx wrote:I'm pretty happy that ive managed to fit 3 flyers, wraiths and 3 small troops into the list. Compare that to Blackmoors list, his had even less targets.
It is definitely better than Blackmoor's list, even if a lot of that potential is built due to NOVA making a stupid call that breaks the base rules of the game. But remember this; Blackmoor won with that list, that list didn't win with Blackmoor. I have no idea what kind of player you are, but are you yourself confident you are as good a player as Blackmoor is?
Grenades are there as a mulligan vs other cc units. Nobz can hurt me badly if rolls are in their favor. But with the grenades there is a high chance of them completely wiffing in combat. It is worth it to me for that guarantee and the 3 ics for LOS. I personally find paladins more survivable now than in 5th.
No way am I as good as blackmoor. My point is simply that deathstars are competitive. However, imo, it must score and shoot. 24" is big and if you simply castle ill gain board dominance.
Also, ANY list taking a 275 pt char is top heavy. 1 model being ~15% of a 2k army is top heavy. Draigo makes paladins viable though so I take the ole' badass.
Btw just a fun bit of broken. Hope you roll reroll saves withcoteaz and place him at front of squad for some lols.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2012/08/22 15:54:55
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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LValx wrote:My point is simply that deathstars are competitive. However, imo, it must score and shoot. 24" is big and if you simply castle ill gain board dominance.
I'd say that they can be competitive, not that they are. The problem with deathstars is that they are rock-paper-scissors armies as jy2 put it; you are completely at the mercy of the draw. Draigowing for example; you get Dark Eldar with tonnes of Blasters and Lances, it's game over. You get something without a good means to instant-death your Paladins, then you win. It's a risky way to play.
You are right that they should always be able to shoot and score though.
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![[Post New]](/s/i/i.gif) 2012/08/22 17:23:28
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think Paladinstars arn't very competitive at all. This is due to the fact that most missions are objective based, and there are usually 4+ of them. Not to mention you can only hold one objective at a time now.
Because of this, and the inherent footsloggin nature of a Paladinstar, they will rarely be able to hold more then one or 2 objectives.
This, combined with the relativly short range of their guns, means that they cannot really contest the other objectives to get the win. The enemy just needs to ignore them, take the other 3 objectives, and then wait for the game to end.
The only reason a Paladin list wins an objective mission is if the opponent is dumb enough to actually engage the Paladins, and then the obvious happens and the enemy gets annhilated.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/22 17:40:59
Subject: 6th Edition and GK changes - revisited
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Excited Doom Diver
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This is due to the fact that most missions are objective based, and there are usually 4+ of them. Not to mention you can only hold one objective at a time now.
Let's take a look at the missions.
of the possible outcomes:
3/18 have no objectives
3/18 have one centrally placed objective
3/18 have 2 objectives - one in each half
2/18 have 3 objectives
2/18 have 4 objectives
2/18 have 5 objectives
3/18 have 6 objectives
In fact less than half the games will have 4 or fewer objectives. Fully half the missions have 2 objectives or less. In 2/3 of the rest, fast attacks and heavy supports are scoring as well as troops.
Further 1/3 of the missions are great for the typical paladin deathstar. Both Purge and Relic play into the hands of any army that has one great big hard to kill unit that can easily reach mid-table. Piddling MSU units are going to struggle in these missions (relatively speaking) for obvious reasons.
Also Big Guns and Scouring where your FA's and HS's score account for 2/3 of the missions that do have 4+ objectives, so having fewer troop units is not necessarily a bad thing.
'Paladin Stars do have one mission that they tend to do poorly in I find: Will of the Emperor. And that has only two objectives but unlike the other objective missions where you can usually ensure two or three are pretty close to one another, they tend to be far apart. That mission's the toughest for paladins.
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Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
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![[Post New]](/s/i/i.gif) 2012/08/22 17:47:26
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Grey Templar wrote:I think Paladinstars arn't very competitive at all. This is due to the fact that most missions are objective based, and there are usually 4+ of them. Not to mention you can only hold one objective at a time now.
Because of this, and the inherent footsloggin nature of a Paladinstar, they will rarely be able to hold more then one or 2 objectives.
This, combined with the relativly short range of their guns, means that they cannot really contest the other objectives to get the win. The enemy just needs to ignore them, take the other 3 objectives, and then wait for the game to end.
The only reason a Paladin list wins an objective mission is if the opponent is dumb enough to actually engage the Paladins, and then the obvious happens and the enemy gets annhilated.
Can a unit only hold one objective at a time even if it is touching two or more?
Also picked up a strike squad box at FLGS, talked to the owner all about my Gencon experience  I may be working with several of the prominent RPG/cardgame/wargame houses on art soon. Going to try and make 2 Hammers(justicars), 2 Psycannons, and a sword dude out of the box (might have to steal a hammer from somewhere else).
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This message was edited 2 times. Last update was at 2012/08/22 17:50:20
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![[Post New]](/s/i/i.gif) 2012/08/22 17:57:54
Subject: Re:6th Edition and GK changes - revisited
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Dakka Veteran
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daedalus-templarius wrote: Grey Templar wrote:I think Paladinstars arn't very competitive at all. This is due to the fact that most missions are objective based, and there are usually 4+ of them. Not to mention you can only hold one objective at a time now.
Because of this, and the inherent footsloggin nature of a Paladinstar, they will rarely be able to hold more then one or 2 objectives.
This, combined with the relativly short range of their guns, means that they cannot really contest the other objectives to get the win. The enemy just needs to ignore them, take the other 3 objectives, and then wait for the game to end.
The only reason a Paladin list wins an objective mission is if the opponent is dumb enough to actually engage the Paladins, and then the obvious happens and the enemy gets annhilated.
Can a unit only hold one objective at a time even if it is touching two or more?
Also picked up a strike squad box at FLGS, talked to the owner all about my Gencon experience  I may be working with several of the prominent RPG/cardgame/wargame houses on art soon. Going to try and make 2 Hammers(justicars), 2 Psycannons, and a sword dude out of the box (might have to steal a hammer from somewhere else).
Yes, a unit can only hold a single objective.
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![[Post New]](/s/i/i.gif) 2012/08/22 18:00:18
Subject: 6th Edition and GK changes - revisited
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Excited Doom Diver
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You may only hold one objective. However you may contest as many as you can get close enough to simultaneously.
I may be working with several of the prominent RPG/cardgame/wargame houses on art soon
The quality of your work certainly justifies that. Hope it goes well for you.
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Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
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![[Post New]](/s/i/i.gif) 2012/08/22 19:01:28
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Blood and Slaughter wrote:You may only hold one objective. However you may contest as many as you can get close enough to simultaneously.
I may be working with several of the prominent RPG/cardgame/wargame houses on art soon
The quality of your work certainly justifies that. Hope it goes well for you.
Well then, I'll have to keep that in mind.
Thanks as well
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![[Post New]](/s/i/i.gif) 2012/08/22 22:05:34
Subject: 6th Edition and GK changes - revisited
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Longtime Dakkanaut
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Godless-Mimicry wrote:LValx wrote:My point is simply that deathstars are competitive. However, imo, it must score and shoot. 24" is big and if you simply castle ill gain board dominance.
I'd say that they can be competitive, not that they are. The problem with deathstars is that they are rock-paper-scissors armies as jy2 put it; you are completely at the mercy of the draw. Draigowing for example; you get Dark Eldar with tonnes of Blasters and Lances, it's game over. You get something without a good means to instant-death your Paladins, then you win. It's a risky way to play.
You are right that they should always be able to shoot and score though.
Meh. You have to keep in mind, I do run support. My support will generally also alphastrike opponents. Not to mention the fact that Wraiths are also extremely durable and destructive for their points. I've played against lists with high volumes of Str. 8 and put them down pretty easily. The big thing is LoS. Its incredibly abusable.
I feel fairly comfortable drawing just about any list outside of pure flying Crons. And even that list I don't heavily fear in the NOVA format as it punishes people for taking an over-abundance of Flyers. Automatically Appended Next Post: I also tend to capture the middle objective while trying to contest one in the opponents deployment zone. Generally works ok.
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This message was edited 1 time. Last update was at 2012/08/22 22:07:38
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2012/08/22 23:28:42
Subject: 6th Edition and GK changes - revisited
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Regular Dakkanaut
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well I posted this in Army Lists, however I didn't get much in the way of constructive criticism. I hope you guys can help me out!
I got a 1700 point tournament coming up in October, and I want to be quite prepared for it. As GKs seemed to have been knocked down a couple pegs, I think they would be a lot of fun to bring. Here is what I came up with.
Coteaz
10 Purifiers w/4 Psycannons
3 Servitors w/Plasma Cannons
Chimera
5 Strikes w/Psycannon
Razorback
Psybolt
5 Strikes w/Psycannon
Razorback
Psybolt
5 Strikes w/Psycannon
Razorback
Psybolt
5 Strikes w/Psycannon
Razorback
Psybolt
5 Strikes w/Psycannon
Razorback
Psybolt
Psyfleman Dread
Psyfleman Dread
Psyfleman Dread
Kinda spammy, but what can you do. I am not married to the Servitors, but quite frankly I am not sure what else I should bring for those points.
I have also been considering dropping Coteaz in favor of a couple Xenos inquisitors to bring some Servo Skulls and to make sure the servitors don't mind lock, possibly even allowing me to bring some Acolytes in that squad to hopefully survive long enough to take a home objective.
Thoughts?
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![[Post New]](/s/i/i.gif) 2012/08/23 00:18:13
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Played another game tonight. First time we've rolled up regular old Dawn of War deployment at the club, so this was (surprisingly) new for me, and it showed. I got soundly beaten in the Scouring 11-6 by Wolves.
I had horrible luck, but also played a rather bad game. It starter with him getting a 2, and two 3's, and I got a 1, a 2, and a 4, however the 4 happened to be right opposite where most of his army had set up to take it. Only rolled 1 for Grand Strategy and sent a Dreadknight on the Outflank; this was my first mistake. When he did come on, he came on the wrong side away from everything and walked until Logan decided to kill him. I also took too many risks with my scoring Ravens, as I was used to having 72" of length to play around with rather than 48", and I dropped to hover too quickly to make sure I got shots instead of zooming off and taking out one turn of shooting in order to stay alive and contest.
I also left the 4 objective relatively light on protection, and though it lasted til the end of the game, it still failed to hold it. Bad luck also persisted with the Wolves making most saves, and me failing a lot. Some bad decisions with my Paladins cost me also.
Draigo was a beast though. After leading his boys off to tackle Logan and his Wolf Guard, he separated and cleared 10 Grey Hunters off an objective on his own. I also misused my Strikes, leaving the bigger squad at home, when I knew early on that he had little to threaten my home objective. I also seemed to forget twice that once my Ravens drop they can be assaulted, and so that's how both of them died. Had I remembered they were worth an extra VP each, I made have been more protective of them.
Most importantly though, I Iearned a lot coming up to the tournament. This was the first game I went first due to the Ravens have no rivals, but in hindsight I should have went second. I also should have deployed both Dreadknights as the risk on the long table edge is much greater with Outflank; going second would have let me determine this also after seeing the enemy deployment. Being more conservative with the Ravens might be good in some games, as it was a big mistake to drop down to contest on turn 4. I also need to better determine the optimal spot for my Paladins to go. All in all, this all says hat I should always try and go second, as it seems best for my army.
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![[Post New]](/s/i/i.gif) 2012/08/23 00:22:38
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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As most of your dudes are in boxes and coteaz can't buff them, I'd think a cheap divination inquisitor would be useful to have in the list to help with protection. It's definately a spammy list but it's got decent shooting. The psybacks are going to be fairly fragile but you do have volume.
With that many boxes, I'd think an aegis could be beneficial for alot of cover saves as you are doing a gunline essentially.
Maybe consider dropping a squad of 5 strikes and getting an inquisitor to help buff the purifiers and get the purifiers a rhino or something?
Wierd as it seems, I've done the following -
Have 2 servitors and an acolyte + coteaz in the chimera, then have the purifiers in a rhino.
Deploy them side by side and then have them swap rides. You now have a chimera with 4 psycannons sticking out of it with coteaz along with divination for buffs, and a rhino with 2 servitors sticking out of it with an acolyte for kicks This is where having the 2nd inquisitor for buffs would be very useful as he can ride in the rhino with the servitors to prevent mind lock.
Dropping some strikes for cheapo bolter acolytes in some of the razorbacks can get you enough points potentially for an aegis which btw, your tanks can actually shoot. (razor convert to rhino, the rhino shoot the quad gun, and the psycannon inside can shoot out of the rhino)
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/08/23 01:40:15
Subject: 6th Edition and GK changes - revisited
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Regular Dakkanaut
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The problem I see with setting up behind an aegis defence line is that the turn I want to move could easily be compromised by a couple bad difficult terrain checks. I also see this army being used as a very mobile shooty list, and i don't think sitting in my deployment zone with 24" weapons is really going to scare anyone. I need to push forward quickly to get those Psycannons to a spot to set up a 24" bubble of do not enter.
With that in mind, I can easily drop Coteaz for the two Inquisitors that I would need and have some points left over for Acolytes to make that Servitor squad hang around a little longer.
And yes, the plan from the beginning was to let the Purifiers hop in the Chimera
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![[Post New]](/s/i/i.gif) 2012/08/23 01:49:25
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Dorksim wrote:The problem I see with setting up behind an aegis defence line is that the turn I want to move could easily be compromised by a couple bad difficult terrain checks. I also see this army being used as a very mobile shooty list, and i don't think sitting in my deployment zone with 24" weapons is really going to scare anyone. I need to push forward quickly to get those Psycannons to a spot to set up a 24" bubble of do not enter.
With that in mind, I can easily drop Coteaz for the two Inquisitors that I would need and have some points left over for Acolytes to make that Servitor squad hang around a little longer.
And yes, the plan from the beginning was to let the Purifiers hop in the Chimera
That's what I initially thought when I first started looking at the Aegis as well but in actual battle experience has shown me that I can slap that thing reallllly far forward. It can be placed all the way forward in your deployment zone which essentially covers most of the board well with 24' weapons. those psybacks are also 36' as well as the psyflemen.
Try it out a few times in practice games. It's got alot going for it. Also, there's very few other ways to get you 4+ saves for your vehicles unless you can hide them really well and there's alot of ruins. I've made a big mental leap this edition. Vehicles to me aren't really vehicles anymore in my head especially light transports lik razorbacks. They are just too fragile as most people have good weapons against them. Expect the bulk of them to die by turn 3. They are just a 40-50 point guy that has a heavy weapon as far as I treat them in my head now. It's kind of strange and probably doesn't make much sense but it's working out that way for me internally anyway.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/08/23 02:36:21
Subject: 6th Edition and GK changes - revisited
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Longtime Dakkanaut
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I must be the only crazy one here. I've been playing Stelek's Ghost list at 1500/1750/2000 with a few modifications ...
-GK MC list -
HQ: 1 Lord Kaldor Draigo, 275 (GK)
HQ: 1 Avatar of Khaine 155 (EL)
Troop: 10 GKSS (2 Psycannon) 220 (GK)
Troop: 10 GKSS (2 Psycannon) 220 (GK)
Troop: 17 Storm Guardians (2 Flamers, Spiritseer, Conceal, Singing Spear) 197 (EL)
Heavy Support: 1 Nemesis Dreadknight (Heavy Incinerator, Doomfists)160 (GK)
Heavy Support: 1 Nemesis Dreadknight (Heavy Incinerator, Doomfists)160 (GK)
Heavy Support: 1 Wraithlord (2 Flamer, Wraithsword Shuricannon) 110 (EL)
-1500-
Four MCs and Draigo, the beast. I was playing paladins (I have twenty sitting on the shelf now). GKSS trump paladins at 1500-1750. Two psycannons, psybolt, krak and some grenades I rarely use in this list. When I first saw the list I thought ... that cannot work. I mean four psycannons for my antiu-flyer. Thing is that if you load up on flyers at 1500 I will beat you up with my MCs. The list is slow as molasses too. And yet it has been winning a lot of games. And yes, I love my Avatar.
I deploy with the SG taking the brunt of the fire advancing in front of my MCs with the GKSS following behind. Simple and effective. I know I will lose some MCs and my SG.
It is tempting to make my DKs scoring and I sometimes do but I often scout them. I can combat squad the GKSS if needed - don't usually. At 2000 I've added an inquisitor more GKSS and warp spiders. I love these guys in a squad of five DSing when least expected.
I could play the standard list like Dorlsims. I know it works. But I really like a list that is a bit different - even if I stole the idea.
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![[Post New]](/s/i/i.gif) 2012/08/23 02:44:56
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Very unorthodox but I like it. It's refershing to see different builds. So no teleporters on the DK's and no transports? crazy but it seems fun to try at the least
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/08/23 03:53:26
Subject: Re:6th Edition and GK changes - revisited
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Dakka Veteran
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Ran a draigo wing army tonight an I tell you what, the Relic is built with him in mind I swear to god. Took 2 dreadknights and a Storm Raven along with Draigo, Coteaz, a techmarine an the standard 10 Paladins. The DK jumped grabbed the relic and then handed it off to draigo an friends, my opponent played Blood Angels and threw everything but the kitchen sink at draigo an could do anything he multi assaulted with death company and assault terminators and I won combat and made him run.
Coteaz is one of the best psykers in the game now. At 100 points for 2 divination powers, a dh, the ability to take cheap scoring units, the ability to screw with the start of the game, an the ability to shoot anything that just pops up, all at a measly 100pts, show me another psyker as good as Coteaz at that point level.
going to start running Coteaz an Hector Rex together, sure Rex is more expensive but that 2+3+ is nice, just wish they had bumped his toughness instead of strength.
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This message was edited 1 time. Last update was at 2012/08/23 03:55:43
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![[Post New]](/s/i/i.gif) 2012/08/23 04:34:08
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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True enough, the Relic is going to be an almost garunteed victory for a Paladin army if they manage to grab it.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/23 04:34:47
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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My 2 Dreadknights were stars of the show tonight, man I love those things.
Although at the end of the 2nd game I did throw both of them at an enormous squad of gaunts and got tar-pitted; but we still won so its ok.
DK was fighting gaunts, hive tyrant came up from behind, got 1 wound through, DK turned around and got 4; Nemesis Greatsword ftw.
I really like the new strike squad models, but I still would rather use terminators
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