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![[Post New]](/s/i/i.gif) 2013/05/16 12:20:51
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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sarpedons-right-hand wrote:I'd have to agree with gorgon here. Being a 2nd Ed player myself and having the relevant Codices to hand, a Guardian with a Shuricat is 14pts, compared to a SM from the Ultramarines codex at 30pts each with a slightly inferior weapon (same stats without the sustained fire).
So for the cost of a Vanilla Tac Squad you could have nearly three times the amount of Guardians....
I also have to agree being an old school second ed player, but I think the warp spiders were the most broken thing in that eldar codex, I played them alot.
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![[Post New]](/s/i/i.gif) 2013/05/16 12:32:48
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Fixture of Dakka
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I'm more amazed 2nd edition discussion is still going on in a 6th ed rumor thread..
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/05/16 12:47:23
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Rampaging Reaver Titan Princeps
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In a desperate attempt to actually produce some news and rumours in this near rumourless thread, I trawled and came across the following that may have already cropped up but is probably buried in the Shuriken Catapult debate... (Both from BoLS) Latest word says Harlequins are unchanged from the Dark Eldar book - so apparently they are the constant link between both Eldar factions. Current rumoured stats for the Wraithknight main gun (2 fire modes): "Pulsar Lance" Primary fire mode: 36" S:8 AP2 Heavy 2, Lance Overcharge mode (weapon may not fire next turn) 48" S:10 AP1 Heavy 1, Blast, Lance
Also, these are probably worth a re-post (ancient prototypes from 2007 but I'd reckon they'd be close to what a new jetbike would look like - assuming they are coming):
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This message was edited 3 times. Last update was at 2013/05/16 12:50:21
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![[Post New]](/s/i/i.gif) 2013/05/16 14:50:01
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
Colorado
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zedmeister wrote:In a desperate attempt to actually produce some news and rumours in this near rumourless thread, I trawled and came across the following that may have already cropped up but is probably buried in the Shuriken Catapult debate...
(Both from BoLS)
Latest word says Harlequins are unchanged from the Dark Eldar book - so apparently they are the constant link between both Eldar factions.
Current rumoured stats for the Wraithknight main gun (2 fire modes):
"Pulsar Lance"
Primary fire mode:
36" S:8 AP2 Heavy 2, Lance
Overcharge mode (weapon may not fire next turn)
48" S:10 AP1 Heavy 1, Blast, Lance
Also, these are probably worth a re-post (ancient prototypes from 2007 but I'd reckon they'd be close to what a new jetbike would look like - assuming they are coming):

Yes it is a repost, but I appreciate it anyway. I love the photos of those prototype models, I really hope we get something like that delivered.
I still do not like the idea of overcharging weapons, I hope that's not a current theme aside from Tau tech. I do understand it adds versatility to the arsenal without having to change weapons, but it seems gimmicky to me.
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![[Post New]](/s/i/i.gif) 2013/05/16 16:13:34
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Fixture of Dakka
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Kirasu wrote:I'm more amazed 2nd edition discussion is still going on in a 6th ed rumor thread..
Well, those of us who played Eldar then haven't been able to play Eldar since. They've removed that entire army from the game but taunt us by pretending it still exists.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/05/16 16:22:09
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Swift Swooping Hawk
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Those jetbike sculpts are SWEET!!
As far as the "Overcharge" option on the Lance weapon...
I think its cool..very much like the two fire options of the old Plasma gun.
Now...Swooping Hawks...
Wouldnt it be cool to see them be able to drop grenades again on troops below them? They can do it now under the current codex, but its kinda weak...I would like to see a plasma grenade get dropped on units that get the "Fly over" ...kinda like the DE jetbike ability..
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-3500+
-1850+
-2500+
-3500+
--3500+ |
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![[Post New]](/s/i/i.gif) 2013/05/16 16:34:44
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Guardsman with Flashlight
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zedmeister wrote:In a desperate attempt to actually produce some news and rumours in this near rumourless thread, I trawled and came across the following that may have already cropped up but is probably buried in the Shuriken Catapult debate...
(Both from BoLS)
Latest word says Harlequins are unchanged from the Dark Eldar book - so apparently they are the constant link between both Eldar factions.
Current rumoured stats for the Wraithknight main gun (2 fire modes):
"Pulsar Lance"
Primary fire mode:
36" S:8 AP2 Heavy 2, Lance
Overcharge mode (weapon may not fire next turn)
48" S:10 AP1 Heavy 1, Blast, Lance
Also, these are probably worth a re-post (ancient prototypes from 2007 but I'd reckon they'd be close to what a new jetbike would look like - assuming they are coming):

As for the Harlequins, I had assumed they wouldn't touch them without a decent sized FAQ for the Dark eldar. While I would love to see what they'd do adding in a solitaire or bringing jetbike options to them, I think they're leaving well enough alone if they don't change them.
That prototype jetbike would cause an instant depletion of my bank account if it got released. WAY better than the current kit!
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![[Post New]](/s/i/i.gif) 2013/05/16 16:37:57
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
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![[Post New]](/s/i/i.gif) 2013/05/16 16:53:14
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Screaming Shining Spear
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brassangel wrote:uberjoras wrote:Being older when it comes to being a soldier though usually does mean you're better - an eldar soldier has probably been in combat for more hours than many humans and some space marines have even been alive! With that comes great competence at whatever task you've dedicated yourself to - be it flying around throwing bombs everywhere or sneaking up and going ape on stuff.
Honestly, I think most eldar ought to be ws5/bs5. In addition to a mild range buff on shuriken weaponry, and a change to codex psychic powers (maybe Guide becomes ignore cover?) this could make for a very elite army in which many units could actually go up in cost.
Eldar are patient, swift, agile, and crafty. Marines are genetically engineered super beings that are stronger, faster, more athletic, and easily more ambitious. Being older doesn't offer an advantage beyond wisdom. The body and it's ability eventually plateau. It has limitations. Eldar spend more time hiding and travelling anymore than fighting. Eldar's ability lies more in the spiritual and psychic realm. You will see that in the upcoming codex, by the way. Marines are genetically enhanced, bred, and taught nothing but war. That's it. Eldar think about things beyond war. They exist for things other than war. They try to connect to dimensions and spirits outside of the physical realm. Space Marines don't. They know nothing else.
The stat-line of a marine basically showcases that they are better at everything, which is sufficient to fluff and reality. There's a reason for weight-classes in boxing, wrestling, and MMA. Just saying...
In physical competition, which is what the unit's stat-line represents (outside of Ld), Space Marines outclass Eldar in every way. Eldar should be superior to Imperial Guardsmen, who are remarkable humans in their own right, but not as skilled. Imperial Guardsmen are the base stat-line by which all other races are measured; not Space Marines. Factor in equipment and other abilities, and it's clear that Eldar troops are slightly better than Guardsmen. There is no place for an argument that a basic Eldar troop should have equal WS/ BS to, and certainly not higher than, a Space Marine.
This seems like an amazing representation of Imperial propoganda as opposed to somebody knowing anything about the Eldar except that they live longer than humans....
Weight class in boxing, wrestling and MMA....but not in competition shooting or paintball. Remember that this game is 'supposedly' equally ranged combat as it is close combat and that technology plays no role in those types of combat. So don't forget the technological superiority of the Eldar race in even the simplest aspects of everday life would come into play even in close combat.
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This message was edited 1 time. Last update was at 2013/05/16 16:55:42
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/05/16 17:36:44
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Insect-Infested Nurgle Chaos Lord
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Also, let's see a wrestler outduel a world class swordsmaster.
It doesn't take a great deal of strength to utterly feth someone over. You can also do it with precise skill.
Sure, you can pound someone to mush with a baseball bat. That is mostly a strength approach, though some skill is involved if you want them to survive awhile while you are beating them.
Now take the baseball bat guy, and put him up against a little old man who has trained as a swordsmaster for the best part of a century. He isn't real strong any more, but it only takes a few ounces of pressure with a sharp edge to pierce skin. You just have to put that edge somewhere it will make a difference. That is a skill approach.
A 700 lb meatball with a bat is a lot less threatening when he is hamstrung and bleeding out from his carotid
Now i'm not saying Guardians should be WS/ BS 4. I think they should be WS 3, BS 4 (they don't really engage in melee as much, but have better reflexes and time to practise shooting than humans generally get).
I'm perfectly happy with DE warriors being WS/ BS 4 however, as they like to get dirty in CC and are supposed to be the best regular DE the archon had to take on a raid, and they actively train and fight constantly for these raids. It would make sense for them to have that extra pip in WS and a BS of 4.
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This message was edited 1 time. Last update was at 2013/05/16 17:37:29
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/16 17:51:40
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Sword-Bearing Inquisitorial Crusader
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Nocturnus wrote: I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
I sincerely doubt this is true, or at least if it is, he had some pretty lousy opponents. Name a troop choice that can survive on an objective. Name a way to get around marketlights. Name a way to cast psychic powers while inside their "best transports in the game." Name, for that matter, a transport that allows you to assault out of it. Any army anyone brings to a tournament nowadays completely outclass eldar in EVERY way. The eldar had a couple of viable deathstars, but Tau fethed that plan. Wave Serpents and Falcons are terrible transports, because they just cost so much. They still drop like every other vehicle in 6th edition. And most important of all, how do they fight flyers? I do not mean to sound harsh, but you seem completely uninformed of the eldar's competetiveness. Without bringing in allies, the Eldar codex has NOTHING to interest a competetive player.
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![[Post New]](/s/i/i.gif) 2013/05/16 17:54:31
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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Nocturnus wrote: I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
Have you looked at the national standings? Eldar aren't even close to the top 10. Eldar really only have one deathstar that is worth playing atm (evident in jy2's deathstar battles) and most people don't want to be redundant and play the same thing over and over. We are a one trick pony atm and until we have options we are even worse than the DE.
How did DE suffer with twin linked Poison weps? PLEASE enlighten me on this.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/05/16 17:57:05
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Insect-Infested Nurgle Chaos Lord
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Um, DE generally don't have twin-linked poisoned weps
Talos tails and Razorwing nose and venom undergun are the only ones that come to mind, and aside from the talos (whose gun is already a cannon) the cannon is a better choice (and not twin linked  )
DE got boned mainly in their assault end, as WWP got nerfed hard and overwatch murderises most DE. Their mobility took a small hit also, with the change to the vehicle rules, and vehicle explosions becoming S4 for opentopped rather than S 3 also hurt.
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This message was edited 1 time. Last update was at 2013/05/16 18:06:06
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/16 18:07:39
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Longtime Dakkanaut
Las Vegas
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ARGH. Stupid computer is doing stupid things. I give up on this post.
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This message was edited 2 times. Last update was at 2013/05/16 18:11:30
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![[Post New]](/s/i/i.gif) 2013/05/16 18:38:58
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
Bellevue, WA
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All right folks, I just have to say : rending is not a little black purse. It does not go with every outfit.
Harlequins have rending due to some ancient, rather brutal tech that flays you from the inside out. Snipers have rending because they can shoot you in the eye socket from 40 yards out. Just because guardians can spit bits of plastic at high speeds does not mean they should get rending - rending is a special thing, not just a way to improve every unit anyone has ever had a problem with.
If you want to show that eldar have better guns, do it through range, ap, extra shots... Not everything needs a special rule.
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![[Post New]](/s/i/i.gif) 2013/05/16 18:43:48
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Rampaging Reaver Titan Princeps
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Eskrigian Guard wrote:
That prototype jetbike would cause an instant depletion of my bank account if it got released. WAY better than the current kit!
Indeed. I can see myself purchasing whole wads of them. If they do end up looking something like that, GW better have the stock levels to cope with demand...
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![[Post New]](/s/i/i.gif) 2013/05/16 20:01:51
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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Ascalam wrote:Um, DE generally don't have twin-linked poisoned weps
Talos tails and Razorwing nose and venom undergun are the only ones that come to mind, and aside from the talos (whose gun is already a cannon) the cannon is a better choice (and not twin linked  )
DE got boned mainly in their assault end, as WWP got nerfed hard and overwatch murderises most DE. Their mobility took a small hit also, with the change to the vehicle rules, and vehicle explosions becoming S4 for opentopped rather than S 3 also hurt.
they have twin linked something that makes me sac a squig to the dice gods XD. Either way thought DE have poison which could potentially bring down a riptide and if not then just assault the damn thing. DE also have drugs (im sure from an HQ) but they still got drugs which is universal for the army and not to mention pain tokens....my god those are annoying...stupid parasite engine....
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/05/16 20:43:26
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Dogged Kum
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I'm really looking forward to the new codex but I'm nervous at the same time. Playing Eldar in 5th & and more so in 6th edition requires some skill which keeps the army under played as a whole. If the latest Tau craze is evidence to the future increased popularity of Eldar, than it might actually ruin Eldar for me. I hope they keep the difficulty level high so the army continues to be under represented or at least rewards those that like the challenge.
I want them all to myself. (insert evil laugh here)
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![[Post New]](/s/i/i.gif) 2013/05/16 20:44:15
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Insect-Infested Nurgle Chaos Lord
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You might want to look at the DE codex that whoever you are playing DE against is using..
The only twin-linked poison in the dex is the ones i mentioned, unless i'm missing something.
You can buy splinter racks for raiders, so that the guys inside can reroll to hit, but they are expensive to buy across a whole army, and the DE would have to sacrifice speed to be able to take advantage of them, since firing at above 6'' vehicle move doesn't work so well. If the DE are going that slow they are just asking for a fonging.
Yes, they have poison. It's their thing. Its poison 4+. It can bring down a Riptide (if you huck about a hundred shots at it) but then so can lasgun fire. It has a 50/50 chance of wounding and an AP of 5 - not that scary. Lootas can bring down a riptide too, at about even odds with DE poison. Plasma weapons, lascannons and melta can down one with ease. Riptides really aren't all that, and the DE speciality is downing MCs. Poisoned weapons do Jack all against vehicles however, and Bolters can down the best vehicles DE can bring, barring Vect's ride.
Thing is the poison is best against tough targets. If you are shooting at marines it['s no different from shooting bolters at them.
Combat drugs are NOT army wide. There is an HQ that allows you to reroll which drug is available, but they don't grant it to the whole army.
Pain tokens are ok. You do realise that outside of Haemie/coven stuff you have to kill a non-vehicle unit to earn one, right? DE aren't that good at doing that with non-vehicles and vehicles don't get the pain token. The Pain tokens aren't that much of a buff though, frankly. 5+ FNP is nice enough when your armour is 5+ also, but it's still nowhere as good as 3+ armoured BA with FNP, no token needed. Furious charge makes DE S4 on the charge. Big whoop. Nearly everyone else in the game is S 4 on the charge anyway. Fearless? Not always that great either for DE, even assuming you can actually GET 3 tokens for the same unit before it dies.
Parasite engines are a worry to you? Wy don't you just gun them down like EVERYONE else does. They are T 7, 3 W and 3+ armour. Not all that hard to kill.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/16 21:48:16
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Longtime Dakkanaut
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GTKA666 wrote:Nocturnus wrote: I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
Have you looked at the national standings? Eldar aren't even close to the top 10. Eldar really only have one deathstar that is worth playing atm (evident in jy2's deathstar battles) and most people don't want to be redundant and play the same thing over and over. We are a one trick pony atm and until we have options we are even worse than the DE.
How did DE suffer with twin linked Poison weps? PLEASE enlighten me on this.
The synergy of the Codex and the game mechanics of 6th ED makes DE a lesser option to take in tournament play, ( IMHO) unless used as an Ally. They are still fun to play in casual games though.
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2013/05/16 22:02:57
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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GTKA666 wrote:Nocturnus wrote: I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
Have you looked at the national standings? Eldar aren't even close to the top 10. Eldar really only have one deathstar that is worth playing atm (evident in jy2's deathstar battles) and most people don't want to be redundant and play the same thing over and over. We are a one trick pony atm and until we have options we are even worse than the DE.
How did DE suffer with twin linked Poison weps? PLEASE enlighten me on this.
As was pointed out, what twin-linked poison weapons? Also, where exactly does one find these "national standings"? I find it funny, as GW has stopped running tournies and am curious as to how these "standings" are tabulated. Also, the meta in our city is still that mech is king. No one, other than 'Nids, runs foot armies. So, while Poison is great against MC and high toughness INFANTRY, it does sweet F.A. against vehicles. Out of curiosity, what is the one Eldar build you are referring to? I can tell you that the player I am talking about runs a Swordwind army. No pyskers. No Wraithlords or guard. But, to each their own...
Automatically Appended Next Post:
Ascalam wrote:You might want to look at the DE codex that whoever you are playing DE against is using..
The only twin-linked poison in the dex is the ones i mentioned, unless i'm missing something.
You can buy splinter racks for raiders, so that the guys inside can reroll to hit, but they are expensive to buy across a whole army, and the DE would have to sacrifice speed to be able to take advantage of them, since firing at above 6'' vehicle move doesn't work so well. If the DE are going that slow they are just asking for a fonging.
Yes, they have poison. It's their thing. Its poison 4+. It can bring down a Riptide (if you huck about a hundred shots at it) but then so can lasgun fire. It has a 50/50 chance of wounding and an AP of 5 - not that scary. Lootas can bring down a riptide too, at about even odds with DE poison. Plasma weapons, lascannons and melta can down one with ease. Riptides really aren't all that, and the DE speciality is downing MCs. Poisoned weapons do Jack all against vehicles however, and Bolters can down the best vehicles DE can bring, barring Vect's ride.
Thing is the poison is best against tough targets. If you are shooting at marines it['s no different from shooting bolters at them.
Combat drugs are NOT army wide. There is an HQ that allows you to reroll which drug is available, but they don't grant it to the whole army.
Pain tokens are ok. You do realise that outside of Haemie/coven stuff you have to kill a non-vehicle unit to earn one, right? DE aren't that good at doing that with non-vehicles and vehicles don't get the pain token. The Pain tokens aren't that much of a buff though, frankly. 5+ FNP is nice enough when your armour is 5+ also, but it's still nowhere as good as 3+ armoured BA with FNP, no token needed. Furious charge makes DE S4 on the charge. Big whoop. Nearly everyone else in the game is S 4 on the charge anyway. Fearless? Not always that great either for DE, even assuming you can actually GET 3 tokens for the same unit before it dies.
Parasite engines are a worry to you? Wy don't you just gun them down like EVERYONE else does. They are T 7, 3 W and 3+ armour. Not all that hard to kill.
Exactly what he said! Thank you for being the voice of reason. Cheers.
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This message was edited 2 times. Last update was at 2013/05/16 22:05:46
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![[Post New]](/s/i/i.gif) 2013/05/16 22:14:37
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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[DCM]
Procrastinator extraordinaire
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Nocturnus wrote:GTKA666 wrote:Nocturnus wrote: I am so tired of people whining about how "unplayable" Eldar are and that they're a bottom tier army. The top player in our city plays Eldar. He won a place to go to the last Tournament of Skulls GW put on. He also did very well there. Hone your skill, not your list. Yes, the Eldar codex has some crappy units. Reality check: Every codex they release has lousy units. I have played Eldar since Rogue Trader and have been through all the changes they've been subjected to. Yes, they need an overhaul. However, making shurikens rending, fleshbane, or any other special rule is ridiculous. You know how they can fix shurikens? Add 6" to their range and call it a day. They still have the best transports in the game. Sure it will be nice to see some point reductions but really, I don't think it needs much tweaking. Hopefully Eldar won't get boned like their Dark Kin did...
Have you looked at the national standings? Eldar aren't even close to the top 10. Eldar really only have one deathstar that is worth playing atm (evident in jy2's deathstar battles) and most people don't want to be redundant and play the same thing over and over. We are a one trick pony atm and until we have options we are even worse than the DE.
How did DE suffer with twin linked Poison weps? PLEASE enlighten me on this.
As was pointed out, what twin-linked poison weapons? Also, where exactly does one find these "national standings"? I find it funny, as GW has stopped running tournies and am curious as to how these "standings" are tabulated. Also, the meta in our city is still that mech is king. No one, other than 'Nids, runs foot armies. So, while Poison is great against MC and high toughness INFANTRY, it does sweet F.A. against vehicles. Out of curiosity, what is the one Eldar build you are referring to? I can tell you that the player I am talking about runs a Swordwind army. No pyskers. No Wraithlords or guard. But, to each their own...
No psykers in an Eldar army is like a sausage sandwich without the sausage. How on earth can anyone play Swordwind Eldar in the current meta at all? Most aspects are over-priced, under-powered and very very squishy. Without a farseer you have no way of helping your army surviving whatsoever. Your player sounds fairly dubious. In regards to foot armies, I'm seeing a big increase in power blobs with a rune priest giving them atsknf, its pretty damn formidable.
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![[Post New]](/s/i/i.gif) 2013/05/16 23:14:05
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Whiteshield Conscript Trooper
North West England
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Oooh, My friends will be happy. Eldar players that they are.
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I will NOT tolerate INSUBORDINATION!
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![[Post New]](/s/i/i.gif) 2013/05/17 00:22:39
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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In terms of Aspects, he runs Avengers and Fire Dragons. Multiple units of each, kept save and snug in their Wave Serpents until they are needed. Just because it's not used to what you're seeing, doesn't mean it's not out there. Regardless, I am not going to argue with you. I stand by what I said. Yes, Eldar need an overhaul. Badly. However, they are still competitive. It just requires a bit of creative thinking. You know, it just came to me. You want them to be broken and overpowered like Necrons or Tau. They certainly are not overpowered. And, I hope the new Codex is BALANCED, not stupidly powerful like Necrons. But, that's enough from me. Here's to hoping we hear some new rumors and see some new models very soon. Cheers.
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![[Post New]](/s/i/i.gif) 2013/05/17 01:14:30
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Sword-Bearing Inquisitorial Crusader
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I agree that they are still competitive and yes it does require some creativity to do so, I see some interesting lists pop up that are not cookie cutter wraithguard deathstars. On that tho I do feel Eldar need some special stuff, maybe a change to the shurikens, maybe a special universal rule, just something that really sets them apart all the while keeping them balanced. This overcharge rumor doesn't sit well with me, just feel GW might be using other armies tools to make Eldar seem better. Now what would be cool is if the weapon had a different profile depending on what type of unit it shot.
Eldar to me are meant to be difficult to play, a harsh learning curve that once passed allows for some seriously remarkable lists. An army that demands good players, not trendy lists.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/05/17 01:22:38
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Sword-Bearing Inquisitorial Crusader
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Nocturnus wrote: In terms of Aspects, he runs Avengers and Fire Dragons. Multiple units of each, kept save and snug in their Wave Serpents until they are needed. Just because it's not used to what you're seeing, doesn't mean it's not out there. Regardless, I am not going to argue with you. I stand by what I said. Yes, Eldar need an overhaul. Badly. However, they are still competitive. It just requires a bit of creative thinking. You know, it just came to me. You want them to be broken and overpowered like Necrons or Tau. They certainly are not overpowered. And, I hope the new Codex is BALANCED, not stupidly powerful like Necrons. But, that's enough from me. Here's to hoping we hear some new rumors and see some new models very soon. Cheers.
I would simply like the army to function as it is described in the fluff. And no, i DONT want the army to be overpowered. When a codex is overpowered, it is hard to enjoy the game for either player. I started grey knights as my second army when i was still learning the game, because i love the grey knights backstory. Do you realize how often i was able to play a game without being referred to as some kind of cheater or moraleless player? I don't think you do know, but i'll tell you: it hurts. I had to basically shelve my favorite army for an entire year.
Also, i love the "creative thinking" bit. Especially when you say there is no farseer. So the warlord is a squishy, easy-to-kill autarch, or the avatar. I guess giving your opponent 'slay the warlord' and 'First blood' is what you call 'creative thinking.'
But seriously, while on the topic, hopefully in the new book a Farseer isn't mandatory. I don't want them nerfed, so much as other options buffed.
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![[Post New]](/s/i/i.gif) 2013/05/17 01:35:26
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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Hopefully the rumors about the Farseer dropping to 2 wounds is wrong. I hear you about Grey Knights. I still have my Rogue Trader ones kicking around. Back when it was 1500+ points for 5 guys...
Bell of Lost Souls has been hinting that there should be some new rumors anytime now.
Oh I should mention. In these parts we play 1000-1500 pt games. I should have mentioned that before. Sorry. I keep forgetting that a lot of groups in the US play 1850-2000. I wish we played games of that size. Time to wait with baited breath for some Eldar pics and rumors. Cheers.
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![[Post New]](/s/i/i.gif) 2013/05/17 01:39:13
Subject: Eldar rumours (Plastic Farseer pic added 20th April)
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Screaming Shining Spear
Pittsburgh, PA
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Kind of disappointing that without a big FAQ Harlequins are going to be stuck in developmental limbo forever. It would be nice to have a real reason to take a Troupe Master.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/05/17 01:48:41
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Longtime Dakkanaut
Sheffield, City of University and Northern-ness
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Nocturnus wrote: In terms of Aspects, he runs Avengers and Fire Dragons. Multiple units of each, kept save and snug in their Wave Serpents until they are needed. Just because it's not used to what you're seeing, doesn't mean it's not out there. Regardless, I am not going to argue with you. I stand by what I said. Yes, Eldar need an overhaul. Badly. However, they are still competitive. It just requires a bit of creative thinking. You know, it just came to me. You want them to be broken and overpowered like Necrons or Tau. They certainly are not overpowered. And, I hope the new Codex is BALANCED, not stupidly powerful like Necrons. But, that's enough from me. Here's to hoping we hear some new rumors and see some new models very soon. Cheers.
So "creative thinking" is now defined as Avenger and Fire Dragon spam? Huh. Who knew?
Anyway, as its getting towards the end of may, I'd hope that photos will start to leak out over the next few days maybe?
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![[Post New]](/s/i/i.gif) 2013/05/17 03:09:59
Subject: Re:Eldar rumours (Plastic Farseer pic added 20th April)
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Regular Dakkanaut
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Too many things are blurring together atm sorry bout the confusion now back to eldar!
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This message was edited 1 time. Last update was at 2013/05/17 04:32:18
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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