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Made in us
Mounted Kroot Tracker







 unmercifulconker wrote:
So I am trying to work out what I will need for a small eldar ally detachment just to get a knight.

Would I need a spiritseer dude? Are they meant to be HQ and I wonder if they are needed for the wraith guys.

I am also guessing one box of guardians should be good?


Since the Wraithknight has an actual living Eldar pilot, I would imagine it won't suffer from any Psyker proximity requirements like the Guard and Lord do.

   
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I can't see the spiritseer being a hq in its own right. I think it'll be a warlock upgrade again. Athough it would be nice and I'd like to be wrong - they'd just have to allow 'counts as' warlocks.

What with the spiritseer being a limited run.

This message was edited 1 time. Last update was at 2013/05/22 12:40:45


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
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Liverpool

Ah thanks well lets hope so, I would rather get a farseer as it would be the first ever psychic/magic powers I have ever used in warhammer. Its been tough sticking to the strict guidelines of Khorne and the Templars.

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 Oaka wrote:

Since the Wraithknight has an actual living Eldar pilot, I would imagine it won't suffer from any Psyker proximity requirements like the Guard and Lord do.


It does? Why it is called Wraithknight then?

   
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Been Around the Block






Las Vegas, NV

 Crimson wrote:
 Oaka wrote:

Since the Wraithknight has an actual living Eldar pilot, I would imagine it won't suffer from any Psyker proximity requirements like the Guard and Lord do.


It does? Why it is called Wraithknight then?


There is a living pilot and his dead twin in a spirit stone. A little bit of everything.
   
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In a van down by the river

 Crimson wrote:
 Oaka wrote:

Since the Wraithknight has an actual living Eldar pilot, I would imagine it won't suffer from any Psyker proximity requirements like the Guard and Lord do.


It does? Why it is called Wraithknight then?


Because it also requires the spiritstone of the pilot's twin to be placed in the construct, hence the Wraith aspect.

EDIT: Ninja'd!

This message was edited 1 time. Last update was at 2013/05/22 12:14:43


 
   
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Cardiff

 Krinsath wrote:
 Crimson wrote:
 Oaka wrote:

Since the Wraithknight has an actual living Eldar pilot, I would imagine it won't suffer from any Psyker proximity requirements like the Guard and Lord do.


It does? Why it is called Wraithknight then?


Because it also requires the spiritstone of the pilot's twin to be placed in the construct, hence the Wraith aspect.

EDIT: Ninja'd!


Also because it's made out of Wraithbone, like the Wraithguard and Wraithlord...
   
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NoVA

Wraithlords and Wraithknights sharing a slot seems pretty dumb.

I'm assuming that the Iyanden Codex will change all that...

Damn them.

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Sarigar wrote:
 rohansoldier wrote:
I really hope that you don't need this Iyanden supplement to move Wraiths around the FOC.

It will be severely limit how many Wraithguard and Wraith Knights will be sold (at least to me).

I don't (and I am sure many others feel the same way) want to buy another full priced book to take full advantage of my minis rules. One £30 codex is enough!
Not the Wraiths, but the Lords and or Knights. Lords and Knights appear to be in the Heavy Support slot. To get the full Wraith army, one of those two will need to be moved, which is what I think the Iyanden supplement will include.
Red Viper wrote:Wraithlords and Wraithknights sharing a slot seems pretty dumb.

I'm assuming that the Iyanden Codex will change all that...

Damn them.
Honestly, with how expensive everything Wraith is, unless it gets a massive drop - 30 Wraithguard is 1050pts as it is (and I doubt that number will change - might even go up), 2 Wraithlords and 1 Wraithknight is going to be about 600-700pts kitted out, then Warlocks / Spiritseers will easily bring it up to 2000 points anyway.

So 60 Wraithguard (assuming 6x10), then 3 Wraithlords and 3 Wraithknights (maybe a Wraithseer), you're easily hitting 4K.

It' all going to be a balance - I mean, 3x Wraithknight, 3x Wraithlord will be around 1300-1400pts, leaving space for a HQ and what.... 3-4 Wraithguard at 1500, maybe as many as 18 at 2000pts!

I feel 30 Wraithguard/blades, be it squads of 3x10 or 6x5 with warlocks, a HQ (Wraithseer maybe? ), then 2 Wraithlords and a Wraithknight is a more practical approach.

This message was edited 1 time. Last update was at 2013/05/22 13:03:05


   
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Hamburg

It' all going to be a balance - I mean, 3x Wraithknight, 3x Wraithlord will be around 1300-1400pts, leaving space for a HQ and what.... 3-4 Wraithguard at 1500, maybe as many as 18 at 2000pts!

Fluffy, but a bit boring to play.

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 wuestenfux wrote:
It' all going to be a balance - I mean, 3x Wraithknight, 3x Wraithlord will be around 1300-1400pts, leaving space for a HQ and what.... 3-4 Wraithguard at 1500, maybe as many as 18 at 2000pts!

Fluffy, but a bit boring to play.


I'd say it sounds like a blast to play, much like Nidzilla or the CD Flying Circus lists.
   
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Hamburg

DaddyWarcrimes wrote:
 wuestenfux wrote:
It' all going to be a balance - I mean, 3x Wraithknight, 3x Wraithlord will be around 1300-1400pts, leaving space for a HQ and what.... 3-4 Wraithguard at 1500, maybe as many as 18 at 2000pts!

Fluffy, but a bit boring to play.


I'd say it sounds like a blast to play, much like Nidzilla or the CD Flying Circus lists.

The CD flying circus is definitely faster, the same holds for Nidzilla with Flyrants and Trygons.

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Athens Greece

Depends on how fast and agile Wraithknights are , cause if you consider that most other units get some sort of shoot run shoot ability then wraith - wing will feel pretty immobile with the exception of the wraithknight

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 Capamaru wrote:
Depends on how fast and agile Wraithknights are , cause if you consider that most other units get some sort of shoot run shoot ability then wraith - wing will feel pretty immobile with the exception of the wraithknight

In fact, even the Riptide can advance rather fast if he uses the nova reactor.

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The Netherlands

There was some talk of Wraithknights being faster than usual in the WD battle report, but that may have been the result of one of the Eldar specific Psychic powers.

   
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Hamburg

 Redemption wrote:
There was some talk of Wraithknights being faster than usual in the WD battle report, but that may have been the result of one of the Eldar specific Psychic powers.

Even this would help.

How about the Wraitseer as HQ? Will he be in the new codex?

This message was edited 1 time. Last update was at 2013/05/22 13:29:50


Former moderator 40kOnline

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Athens Greece

Well fast assaulting wraithblades ohhh the terror

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Mississippi

Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.
   
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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

 wuestenfux wrote:
 Capamaru wrote:
Depends on how fast and agile Wraithknights are , cause if you consider that most other units get some sort of shoot run shoot ability then wraith - wing will feel pretty immobile with the exception of the wraithknight

In fact, even the Riptide can advance rather fast if he uses the nova reactor.


Awesome! What other rules have you found in the Eldar codex that you must hold in your hand seeing how you know that the WK doesnt have any options or inbuilt wargear that least it move fast?

I cannot believe in a God who wants to be praised all the time.
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Hamburg

Mr.Church13 wrote:
Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.

That's a pessimistic view of the new codex. Kelly is not the best codex writer. We'll see.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Athens Greece

 wuestenfux wrote:
Mr.Church13 wrote:
Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.

That's a pessimistic view of the new codex. Kelly is not the best codex writer. We'll see.


Really hope you are wrong on the Kelly part cause if this eldar codex sucks and because 6th will be here a long time I might even sell my Eldar and linger to GK and Chaos.

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Oregon

With almost no information except some of the following:

A sniper rifle with 120" range exists
the wraithknight has the ability to fire six S6 AP2 small blasts
the flyer has access to aspect warrior pilots, two brightlances and a pulse laser

I think its safe to say the codex won't be a complete failure.

Not to say it wont be without problems.
   
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 Capamaru wrote:
 wuestenfux wrote:
Mr.Church13 wrote:
Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.

That's a pessimistic view of the new codex. Kelly is not the best codex writer. We'll see.


Really hope you are wrong on the Kelly part cause if this eldar codex sucks and because 6th will be here a long time I might even sell my Eldar and linger to GK and Chaos.


Erm, isn't chaos still Phil Kelly?

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
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Fixture of Dakka





TN/AL/MS state line.

Mr.Church13 wrote:
Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.

Neither book is out yet. It's still a tad early to be forecasting gloom and doom already. Basically nothing has been mentioned about vehicles either.

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UNCLEBADTOUCH wrote:
Yes but it does mean all those new shiny op toys that GW wants you to buy don't compete with each other and only invalidate those silly old models you never wante to use again anyway. Exactly as planned. ;-)


Exactly.

"People already have Wraithlords, so what are we going to do to sell them more Heavy Support choices?"

"Wraithknight! Drop it in the Heavy Support slot and they'll go the way of the Carnifex."

"Brilliant!"

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So they just repackaged the jetbikes and added a "new" transfer sheet. There goes my idea for a Saim Hann army...grr.

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Haven't read all the 84 pages, so sorry.

The battleforce looks like really bad value.

The models look quite nice as well, except for the large walker whose chest seems to stick out a bit too much.

The Iyanden book looks interesting, but for the same price as the codex?
   
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Steelcity

Gwyidion wrote:
With almost no information except some of the following:

A sniper rifle with 120" range exists
the wraithknight has the ability to fire six S6 AP2 small blasts
the flyer has access to aspect warrior pilots, two brightlances and a pulse laser

I think its safe to say the codex won't be a complete failure.

Not to say it wont be without problems.


I'm actually unimpressed with that new flyer because it's almost identical to the Nightwing. Yes it's FW but the newer flyers from GW tend to be at least somewhat different than the FW versions. We'll see if it has vector dancer and titan holo fields.

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Whats the normal timescale from White Dwarf to release?

Am I right in thinking it's probably something like the following?

25/05 - White Dwarf
01/08 - Pre-orders available
08/08 - Stock arrives in GW


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Dakka Veteran




Mississippi

 Sinful Hero wrote:
Mr.Church13 wrote:
Ahhh, cenimatic psychic powers, no new jet bikes, still crappy troops, a push for no vehicles, and 100$ in books to keep playin' my Iyanden army. Oh well, no thanks GW. We'll meet back here in another ten years or so and you can take another go at it.

Neither book is out yet. It's still a tad early to be forecasting gloom and doom already. Basically nothing has been mentioned about vehicles either.

Maybe some gloom and doom. I wanted new bikes because I don't like the current ones, wanted better vehicles but 6th's basic rules killed that, wanted my guardians and DA to be pretty good troops but since neither kit is being improved I can assume that guardians will get no special weapons and still be limited to one or two super expensive heavy weapons making allies or a shoehorned HQ a must for useful scoring troops, wanted to be able to pick my powers so I can build a list knowing what my options are, nope, gotta spin the wheel of fate when it's already too late to adjust the list because of crappy rolls, and I would love to be able to get into assault with my small elite strike of squad aspect warriors but I have a strong feeling that there will be no possible way for them to ever get there in effective numbers and even if they get lucky and make it I'm pretty sure they will have dulled the weapons enough to make it not matter too much. After all, Eldar player already own enough aspects and troops so why worry about making them appealing.
   
 
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